So I’m sitting there reading Sex Tape last week and it hits me. Even the high level professionals getting a million bucks a script struggle with their second acts. And then I really start thinking about it (always a bad thing), and it clocks me. Not only do they struggle with it. They FAKE IT. No seriously, they do. They don’t know how to get through their second act so they throw up a bunch of smokescreens and set pieces and twists and turns, all in the hopes that you won’t figure out that they have no idea what they’re doing. And hey, who can blame them? It really is a fucked up act. I mean the first act is easy. You set up your story. The last act is simple. You conclude your story. But if you’re not setting up and you’re not concluding, what the hell are you doing? And why does the most confusing act have to be twice as long as the other two? Well, I’m going to answer that for you. It’s time to figure out the dreaded SECOND ACT.
UNLESS YOUR MAIN CHARACTER HAS A GOAL, YOU WILL ALWAYS STRUGGLE WITH YOUR SECOND ACT
This is technically a pre-second act tip, but it’s such an important one, it’s worth noting. Your main character needs something he’s after (a goal). The reason for this is, much of the second act will be dedicated to your character’s pursuit of this goal. So if there’s no goal, there’s nothing for your character to do. There are exceptions to this rule just like there are exceptions to everything (The Shawshank Redemption and Lost In Translation do not follow this format). But for the most part, if you want to conquer your second act, giving your hero a clear goal is essential.
A MAJOR CHARACTER THAT’S BEING TESTED
Okay, here’s why most second acts fail: Because writers don’t realize the second act is about CHARACTER DEVELOPMENT. That’s not to say there isn’t action in your second act. Or plot. Or thrills. Or horror. There can be all these things. But the bigger overarching purpose of the second act is to explore your characters. Once you realize that, you’re way ahead of everyone else. All of this starts with your character’s defining flaw – or “fatal flaw” – which is loosely defined as the thing that’s held your character back his/her entire life. Once you identify that flaw, you’ll create a journey to specifically test it over and over again. These tests will force your character to grow, which will in turn bring us closer to your character. So in The Matrix, Neo’s fatal flaw is that he doesn’t believe in himself. Therefore many of the scenes in the second act are geared towards testing that problem. The building jump. The dojo fight. The Oracle visit. The Subway fight. Each time, that lack of belief is being tested. And each time, he comes a little closer to believing. Now, note how I didn’t say it had to be your hero who had the flaw. Many times it’s a secondary character who does the changing in a story. So if you look at a movie like Star Wars, Han’s flaw is that he’s too selfish. That flaw is tested when he and Obi-Wan get in arguments, when he’s given the chance to save the princess, and when he’s given a chance to join the Death Star battle. Or Cameron in Ferris Bueller’s Day Off. His flaw is that he doesn’t take chances in life. Virtually every scene in the movie is Cameron being given a chance to let loose, to “enjoy life.” Personally, for me, I think the best stories are when everybody goes through some sort of change. So make sure that your second act contains a healthy dose of character exploration.
MORE CHARACTER EXPLORATION – RELATIONSHIPS
Relationships are the other main way you’re going to explore character in your second act. Long story short, you’d like to have two or three unresolved relationships in your movie, and you want to use your second act to resolve them. Much like the character flaw I mentioned above, there’s usually a key issue in every relationship that needs to be fixed. Many of your scenes in the second act will be used to explore that issue. In Good Will Hunting, the three biggest relationships are Will and Sean, Will and Skylar, and Will and Professor Lambeau. Each relationship needs to be resolved. The key issue with Will and Sean is opening up. The key issue with Will and Skylar is fear of commitment. And the key issue with Will and Professor Lambeau is what to do with Will’s talent. In the second act, Good Will Hunting jumps back and forth between these relationships, continually hitting on these issues, pushing each of them to the breaking point. Now of course, how much time you spend on this will have a lot to do with the kind of movie you’re writing. Good Will Hunting is an unapologetic character piece. But I’m not sure I’d recommend intimately dissecting three separate relationships in a movie like 2012 or Taken. But that doesn’t mean you should abandon the practice altogether. Maybe you cut down the number of relationships explored. Maybe you cut down the depth or the time used to explore those relationships. But you should probably have at least two relationships you’re exploring in your second act.
THE MIDPOINT STRIKE
One of the problems with second acts is that they go on FOREVER! 30 pages longer than the first and third acts. No wonder they’re so damn cryptic. But you have a secret weapon at your disposal to fend off this pit of boringness: the MIDPOINT STRIKE! Please don’t go around using this term. I just made it up for this article. The midpoint is that point in the story where the audience is sort of used to what’s going on, and is starting to feel like they have a handle on things, and are therefore on the verge of getting bored. By WHACKING them with the midpoint strike, you can change all that. So in Star Wars, it’s when they get to Alderran and the planet has been destroyed! In Jerry McGuire, it’s when Sugar steals Cush away from Jerry at the draft. In Psycho, it’s when Norman has killed and disposed of Marion Crane’s body. In Avatar, it’s when they destroy Home Tree. You need something to JOLT the story onto a different path. If you don’t, the script gets too predictable. You have a lot of options with what to do with the midpoint strike. It can be plot based, character based, internal, external, a big twist, the death of a character. Anything that changes the game a little bit. So in Source Code, it’s when Coulter finds out that he’s dead (character based). Or in Star Trek (2009), it’s when they realize Nero is going to destroy Earth and they have to either rendezvous with the rest of the star fleet or take a chance and stop him on their own (plot based). You get bonus points if your Midpoint Strike ups the stakes. So in Star Trek, earth potentially being destroyed is a pretty big upping of the stakes, wouldn’t you say?
THE BUILD (AND THE POWER OF OBSTACLES)
Here’s something I don’t think enough writers realize. A second act should BUILD. There should be peaks and valleys, sure. But overall, the audience should feel like we’re BUILDING towards something. In most screenplays I read, the second act does the opposite. It peters out. It sputters to the finish line. So how do you avoid this? By placing obstacles in front of your character’s goal, and by making each obstacle bigger and more difficult than the previous one. Here’s an analogy. Think of a video game. In most video games, the goal is to get to the final level and defeat the boss. Each level before that, then, is an “obstacle” to achieving that goal. And each level, in order to make getting to and defeating that boss harder, is more difficult than the previous. So if you look at Raiders Of The Lost Ark, all Indiana has to do at first is get to Cairo, walk around in a half-disguise, and look for the Ark. His obstacle is not getting caught. Pretty simple. But then he gets caught and buried in a cave. Now he has to get out. A slightly bigger obstacle. Then he gets out and has to destroy a plane and a bunch of Nazis. Bigger obstacle. Then he has to catch up with the caravan carrying the Ark and stop them. Bigger obstacle. Since each obstacle is more difficult, we get the sense that we’re BUILDING towards something. Now the truth is, this is an imperfect science, because sometimes you need to give your characters a breather, and you do that by throwing in a smaller obstacle. For example, while Luke and Han gunning down Tie-Fighters in the Millennium Falcon was a big obstacle, I wouldn’t say it was bigger than escaping the Death Star. Still, on the whole, your main obstacles should continue to get bigger and more imposing. This is what will create that necessary BUILD that makes a second act fun to watch.
BUILD BUILD – EVERYWHERE BUILDING!
Take note, the build is not relegated to the plot. It should be incorporated into your character’s fatal flaw and those unresolved relationships as well. That way, the story is building ON EVERY FRONT! For example, in Back To The Future, George McFly’s fatal flaw is his lack of belief in himself (hey, kinda like Neo). At first this flaw is tested when Marty introduces him to Lorraine at school. She’s more interested in Marty though, and George slinks away. Nothing is lost because she barely paid attention to George in the first place. Next, he asks her out at the diner. This time, there’s more on the line because he’s all alone and putting himself out there. In the end, of course, he’s gotta take down Biff AND ask Lorraine to the dance, the ultimate test of whether he finally believes in himself. We get that building sensation because each test had more at stake than the previous one. — Now on the “unresolved relationship” front, let’s look at one of the greatest rom-coms of all time, When Harry Met Sally. Their unresolved issue is trying to remain friends. At first they don’t really like each other so it doesn’t matter. But then they start hanging out, making that pact more difficult. Then they start dating other people, making it even more difficult. Then they start getting into serious relationships, making it even MORE difficult. So the act of trying to remain friends becomes more and more challenging by building the obstacles in front of that goal. As long as all the elements in your second act – plot, fatal flaw, relationships – are BUILDING towards a conclusion, you’re in good shape.
THE FALL
The end of your second act is when your character has tried everything. He’s overcome all the previous obstacles. He’s managed to keep his relationships together. He may even believe he’s overcome his flaw. But then all of these things (either bit by bit or all at once) should come crumbling down on top of him. He should lose the girl. He should fail to defeat the villain. He should fall back into his own ways. The last 10-15 pages of your second act is the steady decline of your main character, ending with him at the lowest point of his life. Neo unable to defeat Smith in the train station. Kristin Wiig losing her boyfriend and best friend in Bridesmaids. The Man In Black LITERALLY dying in The Princess Bride. The end of your second act should LOOK like it’s over for you character. That there’s no hope. And with that my friend, you’ve done it. You’ve concluded your second act and are ready to cross into the third.
There you go folks. Pat yourself on the back. I just want to leave you with one warning. What I’ve given you is the template for a TRADITIONAL SECOND ACT. One which includes a character who’s going after a clear goal. Unfortunately, not every movie follows this template. There is no character goal in The Shawshank Redemption. Will is not going after anything in Good Will Hunting. Ditto the characters in When Harry Met Sally. So it’s important to remember that while these tips give you a starting point for navigating your second act, there is no one size fits all solution. For example, there are no unresolved relationships being mined in the second act of Taken. Could there have been? Sure. Would they have made the movie better? Maybe. But the point is, every story is unique, and the big challenge will be putting yourself in enough screenwriting situations where you begin to understand which of these elements are needed and which aren’t. But hey, you’ve got yourself a starting point. Which is more than some of these professional writers can say. Feel free to leave your own Second Act tips in the comments section.
Genre: Horror
Premise: A group of college kids head off for a snowboarding trip, only to get trapped in their car and stalked by….something evil.
About: From what I understand, this script went out, had interested parties ready to buy, but the producers working with Borrelli wanted more than money. They wanted a commitment to make the film. I haven’t heard anything since so I’m not sure where the project lies, but it’s probably going to end up somewhere.
Writer: Christopher Borrelli (story by Chris Morgan)
Details: 88 pages (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).
Who says Scriptshadow doesn’t do genre films? I’m bustin out the genre’ness right now. Wuchu got ta say about that!? Okay, okay, so I was a little wary of going into ultra-contained thriller territory again. I knew we’d get at least a dozen commenters dissing Stranded with comments like, “STOP WRITING CONTAINED THRILLERS! DEATH TO ALL CONTAINED THRILLERS!” But Borelli’s got some heat on him after landing a director for his other spec, the stuck on an island with bad guys and our only hope is a heartless sociopath killer, Wake. And since I thought that script was pretty darned good, I felt like he’d bring the heat to Stranded too. Plus, I’ve had a lot of people e-mailing me telling me it’s good. So it should probably be good, right?
The script starts off at one of the 10,000 colleges in the Massachusetts area. 26 year old Derek Galloway, an aspiring doctor, is about to celebrate his big birthday. He doesn’t know this yet. That’s because his girlfriend, 20 year old hottie and all around good girl, Jill, is surprising him with a one-day ski trip.
Also part of the surprise are her friends. Who might be Derek’s friends too but you get the impression that they’re a lot more Jill’s friends than Derek’s friends. One person who we KNOW isn’t a friend to Derek is 20 year old Phillip. Before Derek and Jill got together, Jill and Phillip had a little kissy-kissy thing going on, so Derek has no idea why the hell Jill would invite him of all people on HIS surprise birthday trip. Needless to say, the tension-o-meter is on red.
Since this is a horror flick, our characters have to find the most deserted portion of Massachusetts in all of Massachusetts. So they jump into their giant badly-in-need-of-a-tune-up Suburban and head to a lonely mountain in the middle of nowhere to get their skiing and snowboarding on. The day is, for the most part, a success, but on the way home, Derek gets lost, and it turns out they’re just driving in circles. Darkness comes. Gas runs low.
And that’s when the real fun begins.
While trying to sleep it out and wait til morning, Jill wakes up to see some kind of old woman face pressed against the window. What the fuck is that? She wakes the others but of course by that time Old Woman Face is gone. During this time, Derek – for reasons only a horror movie would know – decides that instead of waiting for morning, he’s going to trek out in sub-freezing temperatures and try to find help himself.
(spoilers follow) So it shouldn’t be a surprise that when our other coeds turn on the headlights a few hours later, they find Derek’s body dismembered and, like, eaten or something. Well that isn’t good. You know what’s worse though? Old Woman Face is back. And this time we get a better look at her. She’s hunched over and twisted and runs around on all fours and is definitely not dateable. Derek was just the appetizer. They’re the main course.
Naturally, people start doing really dumb things like getting out of the car, and when that happens, Old Woman Face picks them off one by one. Those who stay in the car survive the longest, but it’s looking like they’re going to be lunch meat soon enough. Whatever the case, this is so not the skiing trip they envisioned.
Overall? Despite some of its cliché-ness? I have to admit, I liked Stranded. And I’ll tell you why. Because in all these contained thrillers I’ve been reading, they’re all real world scenarios. The fact that this one brought in a horror element made it unpredictable. And the choice of “monster” was also unique. I’ve seen witches. I’ve seen trolls. I’ve seen aliens and creatures. But I’ve never quite seen a freaky-ass hunchbacked witch that runs around on all fours. It was different, and that difference brought an unpredictability to the story.
And here’s where Stranded sets itself apart from others like it. Or maybe not. Depends on if you saw this the way I did. (spoilers) Did anybody get the feeling that this was not a witch-creature? That it was actually a bear? The script starts off with the characters making a big deal out of this being bear country. And I was wondering if the story was about people letting their fears get the best of them. In many ways, the witch creature acts like a bear. It tears its prey apart with the strength of a bear. It walks on all fours. (spoiler) In the end, when we see 3 more witch-creatures, I thought that was an indication that they were definitely bears. Thoughts?
The point is, it made me think. And that’s more than I can say for a script like The Greys.
Now, where I think the script can be improved is in the characters. I thought Borrelli did a neat Psycho-inspired job of killing off our main character, Derek, first. But the more I thought about it, the more I asked, “Was that really our main character?” I barely knew anything about the guy. He was an aspiring doctor, Jill’s boyfriend, it was his birthday, and he didn’t like Phillip. That’s all I knew about him. What were his fears? His flaws? His defining characteristic? His dreams? His plans. For example, was he planning to ask Jill to marry him? I just didn’t feel like I knew the guy on any sort of a deep level, so I felt nothing when he died.
And why make him 26 when everybody else was 20? It’s different, I guess, but it didn’t have a single effect on the rest of the screenplay other than to make you scratch your head and ask, “What’s the point of making this guy older than everybody else?” In the end, it just made it weird. Had we known more about why he was coming to college late (or was he in Graduate School? Not clear), that could’ve solved both of these issues.
Probably the biggest problem though is that the lead male title is then handed over to Phillip, who we were prepped to hate (he’s an asshole to Derek AND has a history with his girlfriend). Maybe it was Borrelli’s intention to challenge the audience and make you change your mind about Phillip over the course of the movie, but he’s introduced as a snarky asshole. So no matter what he said or did, I always saw him as a snarky asshole.
And that brings me to something I’ve never really understood about this genre. When you get a bunch of teenagers together to be slaughtered by some otherworldly force, it seems like the idea’s to make them deserve it in some way. Wasn’t the entire Friday the 13th franchise built on that conceit? Make us want these people to die so we can revel and giggle when they get their just desserts? Except if we don’t like them, then why the hell do we care what happens to them? So I’m not sure how that whole balance works. I’m much more comfortable working inside a realm where you make the audience like your characters and therefore root for them to live. Like in Aliens. You know?
Anyway, this was way better than I thought it would be. I thought it was going to be another standard trapped in a small space script. But it’s got a little more bite going on. Definitely worth the read.
[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius
What I learned: Not long ago I watched this really bad Emily Blunt movie called “Windchill” about two college kids on a shared ride back from college. Just like this movie, they get stranded in the snow, and bad things start happening to them. Except in that film, the antagonists were ghosts. And I realized after reading Stranded, when writing this type of scenario (trapped somewhere) it’s much better if the antagonist is imminently dangerous. Neither film is in my wheelhouse, but Stranded was so much more exciting because this monster was fucking killing people. And any one of them could’ve been picked off next. Windchill just had a bunch of spooky “ghosts” walking by the windows. Oooooooh. Spoooooooky. If by spooky you mean LAME! If we’re not feeling urgency and fear of death in these situations, you better have some really cool mystery up your sleeve.
Hello everybody. Carson here. It’s a busy week so I’m going to be taking the day off. But good news. Commenter and site regular, Christian Savage, will be taking over the reviewing reins today. And I say “reins” quite literally cause we got ourselves a good ole fashioned Western on our hands. Or a good current day Western on our hands. Or a Western, but set in today’s time, movie, on our hands. Aw screw it. You get what I’m saying. This is Christian’s first time in the review chair so be nice to him!
Genre: Dark fantasy
Premise: In the city of The Burgue, a police inspector pursues a serial killer who is targeting fairies.
About: Travis Beacham sold this script back in 2005. While becoming a town favorite, it has often been deemed too expensive to make, particularly because it doesn’t have a pre-built in audience. However, the script jump-started Beacham’s career and allowed him to do assignment work on some of the biggest projects in town. He eventually got sole credit on Clash Of The Titans, and is the writer on Guillermo del Toro’s upcoming self-proclaimed “biggest monster movie ever,” Pacific Rim. If you’re a writer who wants to write big Hollywood effects-driven flicks, Travis Beacham is probably your template-writer on how to get there.
Writer: Travis Beacham
Details: 116 pages – July 22, 2005 draft (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).
Do not adjust your screens. That déjà vu you’re experiencing does not mean the Matrix has reloaded. Killing on Carnival Row HAS been reviewed on Scriptshadow before. But it was Roger who reviewed it, not moi.
Before and since then, I have heard numerous screenwriters tout how this screenplay is the greatest thing since Final Draft. Imaginative, daring, edgy, fascinating, original, dark – these adjectives bombard my sensitive ears whenever Killing on Carnival Row’s brought up. Which begs the question? Why haven’t I read it?
Well, I don’t dig the fairy thing. These kinds of fantasy worlds remind me of Harry Potter, whose movies have provided me with some of the more severe “what the fuck” expressions that have ever graced my mug. So the last thing I wanted was to crash the party with a big fat negative review of a script everybody considered their script girlfriend. So I avoided it. And avoided it. And avoided it. And then one day I woke up and for no good reason proclaimed, much like Annette Benning’s character in American Beauty, “I shall read Killing On Carnival Row today!” But I knew if I was going to do this, I was going to have to do it in style. So I went to the costume shop and bought one of those cheap fairy costumes. I strapped on my wings and got ready to immerse myself in The Burgue.
Worgue.
Killing on Carnival Row introduces us to Inspector Rycroft Philostrate. Besides being a mouthful, Philostrate is kind of this deep dark dude who roams this deep dark city known as The Burgue. Philostrate has just learned of the killing of a poor defenseless fairy, and it’s his job to find out who the killer is.
The main witness at the crime scene – to give you an idea of how weird this world is – is a seal/sea creature named Moira who speaks in song. She sings out what she saw, probably making things more confusing than they were in the first place. But that’s okay, because we later find out that she impressed enough people to make it to Hollywood Week on The Burgue Idol.
Philostrate surmises from the Rebecca Black breakdown that the place to look for answers is Carnival Row, the quarter of The Burgue where all fairies live. But we soon find out this isn’t a professional visit. Oh no. It turns out Philostrate is in love with a fairy hooker named Tourmaline. So the two make some very graphic but very sweet human-fairy love, and afterwards throw out wishful asides about becoming a “real couple” someday. Riiiiight. Not to ruin the moment here guys, but there’s a bigger chance of Harry Potter hooking up with Volgemart.
Anyway, our fairy killer isn’t done fairy killing yet, and after taking out another clueless wing-flapper, he kills Tourmaline herself, the hooker fairy! Uh-oh, shit just got personal. And to make things worse, the press has picked up on the ordeal. They’re calling our fairy serial killer: Unseelie Jack (I think “Seelie” is the name of one of the quarters in The Burgue. But I can’t tell you for sure. This is a script where, remember, people peel off seal-like exteriors and speak in song).
Philostrate is pretty down about the whole Tourmaline thing, but apparently not that down, cause he starts hooking up with this other fairy named Vignette quickly afterwards. Karma comes back to bite his ass though, as Philostrate soon becomes the number one suspect for the fairy killings! Say what!? That’s right. They think HE’S Unseelie Jack. So Philostrate does his best Harrison Ford impression, trying to solve the case while on the run, and develops deeper and deeper feelings for Vignette. Will they catch him? Is Philostrate Unseelie Jack? Find out…well…in the comments section here on this review.
I’m guessing you already know where I stand on this one. In a lot of ways, Killing on Carnival Row was exactly what I expected it to be. A story where film geeks go to gorge themselves. You got your dark noir-ish city. You got your hot naked fairies. You got your half-human half-seal singing whatchumacalits. This is a movie that David Fincher or Guillermo del Toro would hit out of the park. In fact, this script is basically Seven meets the fairy world. Meets Harry Potter. I’m not sure what fairy sex would look like onscreen, but this movie wants you to know.
The writing style’s also very visceral. I may not have liked the world I was in, but I definitely felt like I was there. There is no doubt Beacham thought this universe up and down and back and forth. Carnival Row has the same attention to detail as films like Star Wars, Avatar, and even Lord Of The Rings. Reading it is kind of like the difference between playing a good video game and a bad video game. In a bad video game, you walk outside the expected field of play and you see a bunch of blurry pixels. Do the same thing in a good video game, and you might find this huge beautiful wheat field, glimmering in the sunset. The details and depth here are just first rate.
In fact, I think Beacham’s kind of a genius in that sense. When you think about the highest paying screenwriting jobs in Hollywood? They’re usually effects driven films with lots of monsters. So why not show Hollywood you can write effects driven movies with lots of monsters? But the difference between Beacham and everyone else who takes this approach is that Beacham really studied his world. This isn’t some slapped together paper-thin universe. This is a full blown bona fide mythology. Carnival Row may not ever be made, but the script will be reaping assignment residuals for the rest of Beacham’s life.
Another biggie I realized halfway through the script, is that even though I wasn’t into the subject matter, I would definitely go see this movie. I mean, imagine the trailer for this sucker. Naked fairies and huge mechanical dragonfly blimps and singing seal whatchumacalits. It would be unlike anything you’ve seen before. And I think that’s what I’m forgetting here. My narrow-minded grown-up Harry Potter references aside, you have never seen a movie like this in your life. That alone should merit making it.
As for the script itself, let’s just say while reading it, I felt like the uptight yuppie dude walking through downtown Tijuana. I had a hard time comprehending what the hell was going on half the time. For example, fairies are often referred to as scum in this world. But I always thought fairies were cute and sweet. Tinker Bell may be many things – annoying near the top of the list – but I’d never equate her to a cockroach. Why they gotta be so fairy racist in this movie? I couldn’t wrap my brain around it. Trolls. Yuck. Lizard people. Icky. Fairies? Cute!
And on the story front, I had a hard time figuring out why the hell they were after Philostrate. One second Philostrate’s the main detective on the case. Next, he’s the main suspect. Hold up, WHAT?? When the hell did this happen?? Did I miss something? Don’t you have to, like, have the one-armed man kill your wife but she erroneously whispers your name into the phone before she dies to become a number one suspect in a murder? If someone could explain this plot point to me, I would be grateful.
But when it was all over? I appreciated Carnival Row. It’s different. It’s bold. It’s extremely well-written. So I definitely think it’s worth reading. But I will not be joining Team Philostrate or Team Tourmaline any time soon.
linkage: While I won’t be linking to the script here, this script can actually be found online. Just type the title and “PDF” into google and you should find it no problem.
[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius
What I learned: Pay particular attention to the way you describe your action. If you look at the first scene in Killing on Carnival Row, you’ll find a lot of descriptive visceral words. “Laboured BREATHING” “SPLISH SPLASH” “BURSTS” “Eerie WAIL” “slams” “kicks free.” Notice how I haven’t even told you what the scene was about but you still have a strong sense of what’s happening. Compare that to if I used, “runs” “flies” “screams” “breathes”. Those words do the job, but not nearly as effectively. So choose your adjectives and your descriptive phrases wisely. You want to connect with that reader on a visceral level.
Genre: Sci-Fi Comedy
Premise: Set in the future, a married couple trying to join an exclusive orbiting community (above earth), is forced to adopt a 13 year old girl due to the community’s “families only” policy. Little do the girl and the community know, the couple’s intentions aren’t so kosher.
About: Every Friday, I review a script from the readers of the site. If you’re interested in submitting your script for an Amateur Review, send it in PDF form, along with your title, genre, logline, and why I should read your script to Carsonreeves3@gmail.com. Keep in mind your script will be posted in the review (feel free to keep your identity and script title private by providing an alias and fake title).
Writer: John Sweden
Details: 97 pages (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).
I’ve been hearing some strongly opinionated rumblings about this script all week. I just want everyone to remember, this isn’t Trajent Future we’re talking about here. We don’t have the writer telling everyone they’re idiots for not liking his script (or at least, not yet). My assessment of John Sweden is that he’s a nice guy, someone interested in the craft, but whose proximity to screenwriting may not be as close as the rest of us. We all started somewhere. We all know what those early scripts of ours looked like, so don’t be mean here. Be critical, but don’t be mean. Now, having said that, I have to call it like I see it, so to Mr. Sweden, take a seat. There’s going to be some tough love in this breakdown. Try to take it constructively. In the end, it’s about learning from your mistakes and becoming a better screenwriter the next time around. :)
The first hint that something’s off here comes in that DAD and MOM, the main characters in Orbitals are referred to in quotes throughout the screenplay. So they’re “DAD” and “MOM.” Anyway, “Dad” and “Mom” are obsessed with sex. In fact, the movie starts out with them trying to make a sex tape. I’m not sure what this has to do with the story, other than maybe being a viral offshoot of Monday’s script review, but it’s a pretty darn strange way to open a script, I’ll tell you that.
Anyway, the other thing “Dad” and “Mom” do is swear a lot. Fuck this and fuck that and fuck fuck fuck and lots of use of the word fuck. I did a word count and there are over 150 uses of the word fuck. That’s almost 2 per page!
Now I’m a little confused about this next part, but I think “Dad” and “Mom” work for the military. And they need to get up to this orbiting community to execute a top secret plan. Unfortunately, the “Orbitals” don’t allow you up there unless you’re a full family, with children and such. So “Dad” and “Mom” decide to adopt a teenager.
Luckily for us, “Teenager” has a real name. Aubrey. And Aubrey, just like her new parents, likes to use the word “fuck” a lot. Now for reasons that aren’t entirely clear to me, once they have Aubrey, they do not go on their mission. They instead hang out at their apartment, celebrate a birthday, go shopping, try to have sex a few times, and watch movies. After awhile, they decide it’s time to head up to Orbital-Land, where we quickly learn their intentions aren’t as pure as we thought. “Dad” and “Mom” are terrorists! And they’re planning on blowing up the entire Orbital community – while discussing sex of course.
I’m just going to tell you right now – Orbitals is getting the worst Scriptshadow rating there is. And I don’t want to discourage John because this is not a rating that reflects his writing for the rest of his life. It is a rating that reflects this script only. The great thing about screenwriting is that as long as you have the drive, you can keep learning, keep getting better. This is probably a rating that would reflect every screenwriter’s first screenplay – which I assume that this is – so try to take these notes as constructively as possible.
When I first got to LA, I wrote a script with a friend and we managed to finagle it into a few pretty big hands by basically lying our asses off. We told our few contacts that we’d written something that huge producers were interested in (lie), tricking them into reading it themselves.
Eventually, a really big agent agreed to “have lunch” with us and we prepared for our imminent big break. “I knew this was going to be easy,” I thought, mapping out which kind of car I was going to buy, a Bentley or a Ferrari. Now let me tell you something I learned in retrospect. This script was fucking AWFUL. Like the worst script you can imagine. It was about the internet coming alive or something. I don’t even remember exactly because I’ve tried to purge my brain of its existence. To give you an idea of how bad it was, we gave the script to a couple of 15 year olds since that was our target demo and one of them came back and said it was the single worst thing he had ever read in his life. He actually thought we were kidding. “You didn’t really write this, did you?” He was 15! 15 year olds like everything!
Anyway, we later realized (hindsight is a beautiful thing huh?) that the agent who was most certainly going to give us our big break, wanted nothing to do with us. She was doing a favor for the person who gave her the script, who she thought was a lot closer to us than she actually was. So she sent her crony assistant, this total Hollywood douchebag who spent more effort trying to pick up our waitress than talk to us, which in retrospect sucked because we convinced ourselves the guy was a moron and therefore ignored everything he said to us. But the guy gave us some really important advice that I only grasped 5-6 years later. This is what he said.
Writing screenplays is not a joke. You are competing against guys who have dedicated their lives to this craft, who have a 15-20 year head start on you. These are the Derek Jeters and the David Beckhams of the screenwriting world. They will spend 1-2 years on their screenplay. They will have written 30-40 drafts. They will go over every scene 200-300 times. They will make sure every line of dialogue is sharp, relevant, reveals character, and pushes the story forward. They will obsess over that screenplay like you wouldn’t believe. And because they’ve written 30 screenplays already, they will know where all the mistakes are and how to fix them.
If you think you can just slap together a high concept idea with 2 good scenes and a threadbare story that barely makes sense and compete with that? You’re off your fucking rocker.
The agent-assistant (whatever he was) then made us pick up the tab and went over and asked that waitress out (she said yes) and in that moment I hated everything about Hollywood. But you know what? He was right. He was so very right. This isn’t a joke. It doesn’t matter how many bad movies you’ve seen. If you expect to break in with a script you wrote in 14 days? If you think that professionals in this business won’t be able to tell that you wrote the script in 14 days, due to its unoriginality, its sloppiness, its 70% of scenes that repeat information we already know, its lack of character development? That readers won’t know that you didn’t think a single plot point through or do more than a single rewrite, you’re crazy. The guys who matter know these things. You cannot trick them.
That’s not to say newcomers can’t write something decent. But if you want a fighting chance, go out and read the 5 best-selling screenwriting books so you have SOME idea of how to tell a story. Read at least a hundred screenplays so you know what kind of quality you’re going up against. Plot out your story beforehand so it doesn’t look like something that was made up on the spot. When you’re finished, read through it and note all the places you were bored. Come up with solutions and then rewrite it. And when you’re finished, repeat that process. Again. And again. And again. Give it to friends and ask them what parts they liked and didn’t like. Incorporate those responses. Rewrite it again. And again. And again.
Honestly, I don’t know where to begin with Orbitals. I guess I’ll start with the basics. Movies are about only giving the audience the good parts and cutting out all of the boring stuff. Orbitals is written the opposite way. It only gives you the boring parts, and could care less about the interesting stuff.
For example, the script is supposedly about a couple who adopts a girl to get access to the orbiting system above earth that they normally wouldn’t have access to. Therefore, when they adopt the girl, you’d think that we’d be – you know – on our way to the orbiting system. No. Orbitals spends the next 50 pages back at the apartment with its two lead characters talking about sex. That is not the “good parts.” The equivalent would be like in Star Wars, after Obi-Wan and Luke went and got Han as their pilot to go to Alderran, they then went back to Obi-Wan’s hut, shot the shit for 50 minutes, and THEN went to Alderran. Honestly, we have one straight 50 minute chunk in Orbitals that could be axed and the screenplay would be exactly the same (actually it would be better because it would be over sooner). That’s not a good sign.
The reason this makes me so angry is because this is Screenplay 101 stuff here. This is some of the first stuff you learn when writing. And so the fact that it’s ignored tells me the writer hasn’t even attempted to learn the craft. I have less sympathy for Amateur Friday writers if they’re not taking the craft seriously. Once again, you’re stepping up to the plate facing a jacked up on steroids Roger Clemens in his prime. You better have spent as much time as possible learning the difference between fastballs and curveballs and sliders before you grace that batting box.
Another Screenplay 101 mistake is that every character in Orbitals talks EXACTLY THE SAME. This is probably the number 1 telltale sign that you’re dealing with a new writer. Everyone here uses “fuck” in equal disparity, meaning nobody sounds unique. All the conversations have the exact same rhythm. And worse, they are exactly the same scenes repeated over and over and over again. The parents want to have sex. We get it. We don’t need 13 scenes in a row telling us that, specifically since having sex has nothing to do with the plot.
And the scenes themselves are like 10-15 pages long. The average scene is supposed to be 2-3 pages long. A “long” scene is considered 5 pages. And you should only have a few of those in your script. 10-15 pages is a lifetime for a scene. There’s a moment in Orbitals where the characters sit down and watch The Shining for five pages, get in an argument, and then have another 5 minute scene talking about watching The Shining and getting in an argument! I don’t even know where to begin with that. Why are we wasting five pages of a screenplay with our characters watching a movie???
There’s no structure here. There’s no conflict. There are no stakes. There’s no urgency. The characters are all the same. The dialogue is repetitive. The story repeats itself. The script basically ignores every good storytelling tenet in the book. And again, this is more a condemnation on the writer for thinking it’s easy than it is on the writing itself. I feel that if John actually studied the craft, read a few books, learned the basics, mapped out a plot ahead of time instead of making it up as he goes along, he could come up with something a thousand times better than this. But this is all we have. And it’s a great reminder that this craft is a lot harder than everybody thinks it is.
Script link: Orbitals
[x] What the hell did I just read?
[ ] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius
What I learned: Readers have strong negative – often angry – reactions to scripts like this because we’re pissed that the writer actually made us spend 2 hours of our lives reading something that they scraped together in a couple of weeks between Modern Warfare and World of Warcraft sessions. You’re going up against veteran screenwriters who know ALL the tricks in the book. Who know how to mine emotion on the page so that they already have the reader in the palm of their hand by page 5. You’re going up against people who are getting professional feedback from producers and agents, then going back and fixing their mistakes until there are no mistakes left. You’re going up against people who are not only pouring over every scene in their screenplay, but every *sentence.* Every *word*. You’re going up against writers who can attach Robert Pattinson or Leonardo DiCaprio to their screenplays. That’s your competition. That’s why you have to be perfect . Every writer loves that fever draft you shoot through in a couple of weeks. But believe it or not, that’s the easy part. The real work comes afterwards. In the rewriting. If you’re not willing to make that commitment, this business isn’t for you.