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It’s Comedy Theme Week everyone. For a detailed rundown of what that means, head back to Monday’s post, where you’ll get a glimpse of our first review, Dumb and Dumber. Tuesday, I took on the best sports comedy ever (yeah, I said it), Happy Gilmore.  Wednesday was Grouuuuuundhog Day. Thursday, Wedding Crashers.  And for our final film of the week, one of my favorite comedies ever, There’s Something About Mary!  

Genre: Comedy
Premise: 15 years after a horrifying prom night accident, a man decides to take a second shot at the girl he fell in love with. Only problem is every other man in the world wants her too.
About: The movie that propelled cinema into a decade of gross-out humor (some of which is still going on today), There’s Something About Mary became a sleeper hit back in 1998, bringing in 176 million dollars at the box office. In one of the best known gags in the film, where Mary erroneously mistakes Ted’s semen for hair gel, Cameron Diaz was said to have fought the gag ferociously. Her argument (which was rather sound if you think about it) was that a woman on a date would be checking herself constantly, and therefore would never have her hair like that. The Farrelly’s finally convinced her to give it a shot, and we subsequently got one of the most memorable moments in film history.
Writers: Peter and Bobby Farrelly

There’s Something About Mary is in my top 3 comedies of all time. The structure, much like the Farrelly’s other movie I reviewed this week, Dumb and Dumber, is all over the place. But the reason this film makes you laugh is because it has some of the best comedy set pieces ever written. And it’s a testament to how finicky comedy is, because I’ve seen the Farrelly’s create countless set pieces since then that just weren’t funny. And that’s one of the reasons I wanted to revisit this classic. I wanted to figure out what made this one different.

First, the structure. Again. Three words. “What the hell?” This is a really oddly-structured film. The movie places its first act in the past, establishing Ted and Mary’s relationship as teenagers. It then spends its entire second act with the two apart. I want you to think about that for a second. A romantic comedy (which is what this essentially is) keeps its two leads apart for the entire middle portion of the movie. What the hell?

It gets weirder. We started off with Ted as our main character. But the middle act actually switches over and makes Mary the main character, occasionally giving the spotlight to Healy (Matt Dillon’s private detective villain). So the entire middle act is dedicated to a relationship which isn’t the main relationship in the movie. The main relationship, Ted and Mary, doesn’t get kickstarted again until the final act! That’s when Ted arrives in Florida and makes his move on Mary. The third act then becomes its own little romantic comedy, with the traditional, “Guy gets girl, guy loses girl, guy gets girl back.” With montages and everything!

So why does it still work? Well, I think I know. All of the guy characters in this movie have incredibly strong goals: “To get Mary.” That drive means that it doesn’t matter whose story we jump to, because when we get there, that storyline will have intense forward momentum driven by that character’s pursuit of that goal (Mary). Also, through it all, the story’s driven by our ultimate wish, to see Ted get Mary. In fact, outside of When Harry Met Sally, I don’t know of a comedy or romantic comedy where you want the two main characters to get together as much as this one.

And I think that’s a huge part of why the movie works. There’s Something About Mary spends the first 90 minutes of its running time building up Ted’s attempt to get Mary. Remember how yesterday I said the reason Wedding Crashers was weak was because the stakes were low? Well here, the stakes are as high as they can possibly be. The reason we care so much in the last 30 minutes is because we’ve just spent the entire movie watching Ted go through hell and back to get to Mary. This build-up is what makes their scenes together so captivating. Because they’re packed with the tension of “Will this work out? Does he finally have her?” Go back and watch that scene where Ted first meets Mary again. In that 3 second moment after Mary responds, “Didn’t we just do that?” to Ted’s asking her if she wants to get some coffee and catch up, I can’t remember a time in movies when my heart sank that much. And it’s all due to the buildup of stakes.

Attention to stakes is also the key to one of the most famous comedy scenes ever, when Ted gets his balls stuck in a zipper. The reason this scene works so well is not because, “Wowza! His nuts are stuck in a zipper!” It works because for the last 20 minutes, the writers have built up that this is the single most important moment in Ted’s life. Somehow the nerdiest kid in school has pulled off the impossible – he’s taking the prettiest girl in school to the prom (stakes)! We are on pins and needles begging that this works out. So when it starts to backfire, and when that fateful zipper moment comes, and we’re hoping and praying he somehow fixes it in time to still go to prom. When it doesn’t? And the situation continues to get worse instead? It breaks our heart. Because we know this is it. You don’t get a second chance to take the prettiest girl in school to prom.

The scene also does double duty, creating a key residual effect. That terrible situation he went through? That losing of the chance to go out with the most popular girl in school? It makes Ted the single most sympathetic character in the world. I mean we’ll go anywhere with this guy after that. And so when we learn that he’s going to take another shot at Mary, even if he’s going about it creepily and hiring a private investigator? We don’t care. Because we believe he deserves that shot. And whereas yesterday the goal of getting some random girl at a wedding made Wedding Crashers’ driving force weak, the pursuit of the perfect girl who you lost out on when you were in high school because of a freak accident…that goal is about as strong as they come.

I want you to think about that because it’s an important screenwriting lesson to remember. What happens if Owen Wilson loses that girl? Let’s see. He loses out on a girl he’s known for all of 24 hours. No offense but: BIG FUCKING DEAL. He’ll get over it. But with Ted, this is the girl he’s spent every day for the last 15 years thinking about. It’s personal. There’s history there. If he loses this girl, you feel there’s a good chance it will destroy him for the rest of his life.

The Farrelly’s, like Happy Gilmore, have also created a great villain. Unlike the one-dimensional forgettable villain in Wedding Crashers, Tad Healy has a ton going on. He’s smart. He’s funny. He’s slimy. He’s good at what he does. This is what I mean when I say, “Add some dimension to your villain.” Again, you could’ve just made him a great big asshole. But Healy is much more than that, which is why his character is so memorable.

Another thing I like about the Farrelly’s comedy is they always ask the question, “How can we make this worse for the character?” And when you do that, you usually end up with something funnier. So in the scene where Healy drugs the dog so it likes him and impresses Mary, they say, “How can I make this worse for Healy?” Well, what if the dog died? So now the dog’s dead. And now Healy has to do the whole “CPR” bit on the dog and bring it back to life before the women come back in the room. You see this device being used again and again throughout the movie, especially on Ted, and it’s a big reason for all the hilarious set pieces.

But I think the thing that sticks out to me most when breaking down this film, is how wonky that structure is. The Farrellys have really weird structures to their films. Just like Dumb and Dumber, we have our heroes starting in one place, driving to another, and then beginning a relationship in the final act. But Mary is even more complicated, since the second character (Healy) is our villain, and isn’t with Ted on his trip. Therefore you have this cross-cutting storyline going on in the second act where we’re jumping back and forth between Ted’s journey and Healy and Mary’s courting. I have to admit, it’s different from any comedy plot I’ve read, and I get the impression that Peter and Bobby haven’t ever looked at a manual on how to structure a screenplay. This is why Dumb and Dumber and Mary feel so fresh. They don’t go how you think they’re going to go. However, before you jump on that bandwagon, it’s important to note that this seems to hurt them just as much as it’s helped them. They have some dreadfully unfunny movies in their vault, many of which peter out near the end (Stuck On You, Me Myself and Irene, and The Heartbreak Kid), and a lot of that is structure-related.

Lots of other things to take away from this movie. I didn’t get the chance to show, once again, how much effort the Farrellys put into making you love their hero (he befriends the retarded brother. He wants to help out Mary even after learning she’s 250 pounds and in a wheelchair), but I think it’s safe to say that a big part of the formula for their success is making sure you love and root for their protagonist. I also thought this was one of the few “romantic comedies” to create a fully rounded female character. She was maybe a wee bit on the wish-fulfillment side (she loves sports, likes to hang with the guys, doesn’t care about looks) but Mary is definitely different from every other romantic comedy lead female you’ve seen. There’s Something About Mary is one of those few screenplays that takes chances, breaks the rules, and those changes actually end up making the final product better. I can’t tell you if this happened on purpose or by accident. All I can tell you is that it worked.

[ ] What the hell did I just read?
[ ] wasn’t for me
[ ] worth the read
[ ] impressive
[x] genius

What I learned: KYFC! Know your fucking characters! I’ve been encountering this a lot lately in the amateur screenplays I’ve been reading. Writers aren’t thinking about their characters! They don’t know what their character does for a living, what their passion is, what their dreams are, what their vices are, what their bad habits are, what they like in the opposite sex, what their education is, what state they grew up in. I used to be of the opinion that this stuff didn’t matter. I’ve done a 180 on that and let me tell you why. I’ve realized that a lot of boring dialogue comes from the fact that the writer doesn’t know enough about the character who’s speaking that dialogue. When you don’t know that person, you give them generic lines. Let me give you an example. There’s a moment where Mary’s roommate, the old woman, asks her if Matt Dillon, who she’s going on a date with, is cute. She replies, “He’s no Steve Young.” Now this is by no means an earth-shattering line of dialogue. However, it’s a line of dialogue that could only come from Mary herself. It’s a line of dialogue that tells us a lot about who Mary is (she likes football – which is also established earlier in the screenplay when she’s telling Ted about her love for the 49ers). Without knowing that Mary is a woman who loves football and the 49ers, we may have heard a more generic response such as: “He’s all right I guess.” That’s a line that anybody in the world could’ve said. It’s generic and uninteresting. And the less you know about your characters, the more lines LIKE THAT are going to come out of your characters’ mouths. Add enough of them up, combined with enough lines from other characters who you don’t know well, and the more non-specific lacking-of-insight boring generic dialogue you’re going to get. So people, please: KYFC!

What I learned from Comedy Week: In 4 out of 5 of this week’s comedies, the writers went out of their way to make their characters sympathetic. Loving the characters may not be a requirement (you don’t love Phil in Groundhog Day), but in comedies, it helps a lot. Also, in 4 out of 5 of the comedies, the characters had incredibly strong goals. I can’t stress this enough. The more your hero wants to achieve his goal, and the bigger and more important that goal is, the better your script is going to be. It’s no coincidence that the script with the weakest central goal (Wedding Crashers) was also the weakest of the comedies. Outside of that, the rules are fairly wide open. Just try to keep the stakes up, not just for the film but for the set pieces and individual scenes as well. Add multiple dimensions to your villain to make him memorable. And make sure your concept is funny to begin with! Any other trends you guys caught from this week’s entries, please include in the comments section! :)

It’s Comedy Theme Week everyone. For a detailed rundown of what that means, head back to Monday’s post, where you’ll get a glimpse of our first review, Dumb and Dumber. Today, I’m taking on the best sports comedy ever made, Happy Gilmore.

Genre: Comedy
Premise: A failed hockey player is forced to join the pro golf tour in order to save his grandmother’s home.
About: As not many people saw Adam Sandler as a movie star at the time, Happy Gilmore did only so-so at the box office, taking in 38 million dollars. The movie, however, would later become a huge hit on video and help propel Sandler into becoming one of the highest paid actors in the world. Roger Ebert said of Sandler’s performance at the time, which he did not like, that he “doesn’t have a pleasing personality: He seems angry even when he’s not supposed to be, and his habit of pounding everyone he dislikes is tiring in a PG-13 movie.” As I find Sander’s anger to not only be the funniest part of the film, but an integral part of his character and character arc (and thus organic to the story), it just goes to show how polarizing reactions to comedy can be!
Writers: Tim Herlihy and Adam Sandler

Leave it to Adam Sandler to restore some normalcy to the craft of screenwriting.

Uhhhhh….what?? Did I just mention Adam Sandler and screenwriting in the same sentence? And that sentence didn’t include the words “dreadful,” “incomprehensible,” “horrifying,” “unreadable,” or “brain-cancer-inducing?” I believe I did. Yes, believe it or not, before Sandler and his “writing team” began invading our cineplexes with movies like “Has-Beens Hanging Out At A Cabin” or whatever the hell that piece of crap was with him and Chris Rock and Kevin James, he actually made a few good movies. And Happy Gilmore, by a country mile, was the best of them.

While yesterday’s comedy made all sorts of funky structure-breaking choices that confused and confounded me, Happy Gilmore is one of the most straightforward by-the-book executions of the three-act structure there is. In fact, if I was going to recommend a template for the execution of the single protagonist comedy, I would put Liar Liar first and Happy Gilmore second. As shocking as it sounds, this screenplay is a thing of beauty.

As many of you know, Happy Gilmore is about a lousy hockey player with anger management issues who’s forced to become a professional golfer in order to save his grandmother’s house. Happy’s unique talent is his ability to drive the ball further than any professional golfer in the world. But after his success begins to draw the ire of tour hot shot and universal asshole Shooter McGavin, Happy finds himself not only struggling to win back his grandmother’s home, but trying to defeat the best golfer in the world.

What I love about Happy Gilmore is that it follows all the rules, yet still manages to feel fresh and funny. It starts by giving us a hero with a flaw.  Happy has anger issues. This flaw, while admittedly simplistic, gives our character some depth, something to overcome during the course of his journey.  And even better, in “proper” screenwriting fashion, we find out about this flaw not because our hero or some other character *tells* us he has anger issues. We find out through his *actions*. After not making the hockey team, Happy proceeds to beat the shit out of his coach.

This is followed by the inciting incident, the moment in the screenplay that incites a call to action. Happy’s grandmother loses her house because she didn’t pay her taxes. She owes $250,000 dollars and if she doesn’t come up with it within 90 days, the house will be sold off. So our character goal is set: Get $275,000 before the 90 days is up.

In order to beef up that goal, the writers make sure you know that the grandma is the nicest sweetest coolest most loving woman in the world. And because you love her, you want to see Happy get her house back for her. Also, remember how the other day I was talking about positive and negative stakes? How you want your character to not only GAIN something if he wins, but LOSE something if he loses? We have that here when we find out Grandma is staying at the nursing home equivalent of a concentration camp. If Happy gets the money, he gets her house back. If he loses, she’s stuck in this hellhole forever!

But here’s where the genius really kicks in. For most movies to work, your hero must DESPERATELY WANT TO ACHIEVE HIS GOAL. If your hero doesn’t want to achieve his goal, then what’s the point in watching? He doesn’t really care. So why should we? But if someone’s desperately going after a goal doing something they enjoy, where’s the fun in that? Especially in a comedy. It’s much more fun if they DON’T like what they’re doing. And Happy hates playing golf. So then how do you make someone despereately want to achieve something if they don’t like what they’re doing? Simple. You force them into it. So Happy hates golf, but he HAS to play it. And this conflict he has with the sport is what leads to the majority of the comedy in the movie. Again, CONFLICT BREEDS COMEDY. This is how we get Happy swearing up a storm as he tears up a pack of clubs on national TV while the Tour President tries to calm down the sponsors. Or how we get the classic comedy moment of Happy fighting Bob Barker. It’s the key component to the movie working, that Happy wants desperately to achieve his goal, but still hates what he’s doing.

One commonality we see between Happy Gilmore and Dumb and Dumber is that the writers work really hard to make sure you love the main character. We start out with Happy’s voice over. Voice overs always get you into the head of your hero, breaking that fourth wall and making you feel like you know them. So it’s a great device to create sympathy (though still dangerous!). Through it, we find out that Happy lost his father when he was young (sympathy). Happy doesn’t make the hockey team (more sympathy). Happy gets dumped by his girlfriend (more sympathy). Happy employs a homeless man as his caddy (more sympathy). But what you may not have picked up on, is that there’s a very subtle twist to all of these sympathetic moments to draw our attention away from the fact that the writers are pining for our sympathy. Each moment is cloaked inside comedy. In other words, because we’re laughing, we forget that the writers are blatantly manipulating us. When Happy gets kicked off the team, he hilariously beats the shit out of the coach. When his girlfriend leaves him, he screams at her through the intercom (she eventually leaves and Happy is talking to a young boy and an aging Chinese maid). It’s very cleverly disguised inside comedy, and a neat trick to use in your own comedies.

Another great touch is that Happy Gilmore constructs the perfect villain: Shooter McGavin. A lot of writers think you just throw an asshole into the mix and that’ll be enough. Crafting a villain, even in a simple comedy, requires a lot of work. You have to give us someone we hate, but not in that obvious cliché stereotyped way. The mix here of arrogance, passive-aggressiveness, fakeness, and elitism, along with all those annoying little traits (his little “shooting of the guns” and recycled jokes) makes Shooter just a little bit different from the other villains you’ve seen in comedies.

Even the love interest is perfectly executed here. Usually, the love interest in a non-romantic comedy is unnaturally wedged into the story to appease producers. Here, it feels organic to the story. The romantic lead (who’s Claire from Modern Family btw) is the public relations director of the tour. So when one of the tour players is acting up (in this case, Happy Gilmore), it’s only natural that she be brought in to keep him in check. This stuff sounds like it just happens. But you gotta be on your game to make it feel natural. And you have to admit, you never question it in Happy Gilmore.

Chubbs (the one-armed golf pro) is also organically integrated into the script. Whenever you write a sports comedy, you want to not only have an internal flaw (anger, in this case) that the hero battles, but an external one as well, so there’s something physical they have to fix in order to achieve their goal. Here, it’s Happy’s putting. That’s what’s preventing him from beating Shooter. This is the reason Chubbs becomes essential. He has to teach Happy how to putt. Again, it seems obvious, but that’s because it’s so well done.

Another key that makes Happy Gilmore work – and a requirement for any good comedy – is that it exploits its premise. Whenever you come up with a comedy idea, you want to make sure you have 3 or 4 scenes that showcase that idea. That’s why the Bob Barker fight is genius. That’s why Chubbs taking Happy to the miniature golf course and Happy getting in a fight with the laughing clown is genius. These are the moments that represent the audience’s expectations of the idea. If you’re not including these scenes, you might as well not write the movie.

Happy Gilmore is also an incredibly tight script. That was another reason Dumb and Dumber threw me for a loop. It’s over 2 hours long. Most comedies need to be short. You’re making people laugh. Not giving them a history lesson. So by making Happy Gilmore a lean 93 minutes long, it forces the writer to make every scene count. And indeed, every single scene here pushes the story forward. Even the most questionable story-related scene, the pro-am tournament with Bob Barker, sets up Shooter’s goon/cronie who later tries to take down Happy in the Tour Championships.

This is by far the best sports comedy ever made. And just as a straight comedy, it’s pretty high up there as well. If you’re writing a comedy with a single protagonist trying to obtain a goal (like most comedies), you definitely want to study the structure of Happy Gilmore.  It’s pretty much perfect.

[ ] What the hell did I just read?
[ ] wasn’t for me
[ ] worth the read
[x] impressive
[ ] genius

What I learned: Look to make your villain unique through a combination of traits. Shooter McGavin is clever (sending Happy to the 9th tee at nine), passive aggressive (offering backhanded compliments whenever asked about Happy’s talent), cowardly (backing away from a fight) phony (pretending to care about his fans when all he cares about is himself). This combination of qualities gives him a depth that you don’t often see in comedic villains. Making your villain a straight-forward asshole may get the job done, but layering him with numerous quirks and traits will separate him from all the cliché villains of the past.

Genre: Horror
Premise: A group of paranormal researchers move in to the most haunted mansion in the world to try and prove the existence of ghosts.
About: One of our longtime commenters has thrown his hat into the ring. Very excited to finally be reviewing Andrew Mullen’s script! — Every Friday, I review a script from the readers of the site. If you’re interested in submitting your script for an Amateur Review, send it in PDF form, along with your title, genre, logline, and why I should read your script to Carsonreeves3@gmail.com. Keep in mind your script will be posted.
Writer: Andrew Mullen
Details: 146 pages (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).

Andrew’s been commenting on Scriptshadow forever and I like to reward people who actively participate on the site, so I was more than happy to choose his script for this week’s Amateur Friday. Seeing that Andrew had always made astute points and solid observations, I was hoping for a three-for-three “worth the read” trifecta over the last three Amateur Fridays. What once seemed impossible was shaping up to be possible.

And then I saw the page count.

Pop quiz. What’s the first thing a reader looks at when he opens a screenplay? The title? No. The writer’s name? No. That little box on the top left corner of the PDF document that tells you how many pages it is? Ding ding ding! I saw “146” and my eyes closed. In an instant, all of the energy I had to read Shadows was drained. I know Andrew reads the site so I know he’s heard me say it a hundred times: Keep your script under 110 pages. Of all the rules you want to follow, this is somewhere near the top. And it has nothing to do with whether it’s possible to tell a good story over 110 pages. It has to do with the fact that 99.9% of producers, agents, and managers will close your script within 3 seconds of opening it after seeing that number. They will assume, rightly in 99.9% of the cases, that you don’t know what you’re doing yet, and move on to the next script.

Which is exactly what I planned to do. I mean, I have a few hundred amateur scripts that don’t break the 100 page barrier. I would be saving 45 minutes of my night to do something fun and enjoyable if I went back to the slush pile. But then I stopped. I thought, a) I like Andrew. b) This could serve as an example to amateur writers WHY it’s a terrible idea to write a 146 page script. And c) Maybe, just maybe, this will be that .01% of 146 page screenplays that’s good and force me to reevaluate how I approach the large page count rule.

So, was Shadows in that .01%?

Professor Malcom Dobbs and Dr. Butch Rubenstein are founders of the premiere paranormal research team on the planet. They’re the “Jodie Foster in Contact’s” of the paranormal world, willing to go to the ends of the earth to prove that ghosts do, in fact, exist. And they’re currently residing in the best possible place to prove this – a huge mansion with sprawling grounds known as Carrion Manor – a house many consider to be the most haunted in the world.

But with their grant running out, so is their time to prove the existence of ghosts, so the group is forced to take drastic measures. They head to a local nut house and ask for the services of 20-something Brenna, a pretty and kind woman with a dark past. Her entire family was slaughtered when she was a child, and that night she claimed to have heard voices, whispers, contact from another realm. This “contact” is exactly what our team needs to ramp up their experiments.

Basically, what these guys do is similar to the “night vision” sequence in the great horror film, “The Orphanage,” where they use all their technical equipment like computers, and cameras, and microphones, to monitor levels of energy as Brenna walks from room to room throughout the manor. This is one of the first problems I had with the script. There isn’t a lot of variety to these scenes. And we get a lot of them. Brenna walks into a room. The levels spike. Our paranormal team is excited. Some downtime. Then we repeat the process again.

During Brenna’s stay, she starts to fall for one of the team members, a child genius (now 27 years old) named Dr. Schordinger Pike. This was another issue I had with the script, as the development of Pike and Brenna’s relationship was way too simplistic, almost like two 6th graders falling in love, as opposed to a pair of 27 year olds (“She’s way out of my league. Right? Right. Not even the same sport!” Pike starts hyperventilating). Also, I find that when the love story isn’t the centerpiece of the film (in this case, the movie is about a haunted mansion) you can’t give it too much time. You can’t stop your screenplay to show the two lovers running through daisies and professing their love for one another. You almost have to build their relationship up in the background. Empire Strikes Back is a great example of this. Han and Leia fall in love amongst a zillion other things going on. Whereas here, we stop the story time and time again to give these two a scene where they can sit around and talk to each other. Always move your story along first. Never stop it for anything.

Anyway, another subplot that develops is the computer system that’s monitoring the house, dubbed “Casper.” Casper is the “Hal” of the family, and when things start going bad (real ghosts start appearing), Casper wants to do things his way. You probably know what I’m going to say here. A computer that controls the house is a different movie. It has nothing to do with what these guys are doing and therefore only serves to distract from the story. You want to get rid of this and focus specifically on the researchers’ goal (trying to prove that there are ghosts) and the obstacles they run into which make achieving that goal difficult.

I will say there’s some pretty cool stuff about the eclectic group of former house owners, and the fact that a lot of them had unfinished business when they died clues us in that we’ll be seeing them again. And we do. The final act is 30 intense pages of paranormal battles with numerous ghosts and creatures coming to take down our inhabitants, some of whom fall victim to the madness, some of whom escape.  But there are too many dead spots in the script, which makes getting to that climax a chore. 

So, the first thing that needs to be addressed is, “Why is this script so long?” I mean, did we really need this many pages to tell the story? The simple and final answer is no. We don’t need nearly this many pages. The reason a lot of scripts are too long is usually because a writer doesn’t know the specific story they’re trying to tell, so they tell several stories instead. And more stories equals more pages. This would fall in line with my previous observation, that we have the needless “Casper” subplot and a love story that requires the main story to stop every time it’s featured.

Figure out what your story is about and then ONLY GIVE US THE SCENES THAT PUSH THAT PARTICULAR STORY FORWARD. Doesn’t mean you can’t have subplots. Doesn’t mean you can’t have a minor tangent or two. But 98% of your script should be working to push that main throughline forward. So if you look at a similar film – The Orphanage – That’s a film about a woman who loses her son and tries to find him. Go rent that movie now. You’ll see that every single scene serves to push that story forward (find my son). We don’t deviate from that plan.

Another problem here is the long passages where nothing dramatic happens. There’s a tour of the house that begins on page 59 that just stops the story cold. We start with a couple of flirty scenes between Brenna and Pike as we explore a few of the rooms. Then we go into multiple flashbacks of the previous tenants in great detail, one after another. After this, Pike offers us a flashback of his OWN history. So we had this big long exposition scene regarding the house. And we’re following that with another exposition scene. Then Pike shows Brenna the house garden, another key area of the house, and more exposition. This is followed by another character talking about a Vietcong story whose purpose remains unclear to me. The problem here, besides the dozen straight pages of exposition, is that there’s nothing dramatic happening. No mystery, no problem, no twist, nothing at stake, nothing pushing the story forward. It’s just people talking for 12 minutes. And that’s the kind of stuff that will kill a script.

Likewise, there are other elements in Shadows that aren’t needed. For example, there’s a character named Lewis, a slacker intern who never does any work, who disappears for 50-60 pages at a time before popping back up again. We never know who the guy is or why he’s in the story. Later it’s discovered he’s using remote portions of the house to grow pot in. I’m all for adding humor to your story, but the humor should stem from the situation. This is something you’d put in Harold and Kumar Go To Siberia, not a haunted house movie. Again, this is the kind of stuff that adds pages to your screenplay and for no reason. Know what your story is and stay focused on that story. Don’t go exploring every little whim that pops into your head – like pot-growing interns.

This leads us to the ultimate question: What *is* the story in Shadows? Well, it’s almost clear. But it needs to be more clear. Because the clearer it is to you, the easier it will be to tell your story. These guys are looking for proof of the paranormal. I get that. But why? What do they gain by achieving this goal? A vague satisfaction for proving there are ghosts? Audiences tend to want something more concrete. So in The Orphanage, the goal is to find the son (concrete). In the recently reviewed Red Lights, a similar story about the paranormal, the goal is to bring down Silver (concrete). If there was something more specific lost in this house. Or something specific that happened in this house, then you’d have that concrete goal. Maybe they’re trying to prove a murder or find a clue to some buried treasure on the property? Giving your characters something specific to do is going to give the story a lot more juice.

Here’s the thing. There’s a story in here. Paranormal guys researching ghosts in the most haunted house in the world? I can get on board with that. And there’s actually some pretty cool ideas here. Like the old knight who used to live on the property who was never found. There’s potential there. But this whole story needs to be streamlined. I mean you need to book this guy on The Biggest Loser until he’s down to a slim and healthy 110 pages. Because people aren’t going to give you an opportunity until you show them that you respect their time. I realize this is some tough love critiquing going on here, but that’s only because I want Andrew to kick ass on the rewrite and on all his future scripts. And he will if he avoids these mistakes. Good luck Andrew. Hope these observations helped. :)

Script link: Shadows

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: This script was a little too prose-heavy, another factor contributing to the high page count. You definitely want to paint a picture when you write but not at the expense of keeping the eyes moving. Lines like this, “A dying jack o’ lantern smiles lewdly. The faintly glowing grimace flickers in the dark as if struggling for life,” can easily become “A flickering jack o’ lantern smiles lewdly,” which conveys the exact same image in half the words. Just keep it moving.

Not that I need to remind you but remember, we’re here to help each other, not trash each other. So keep the comments constructive. Andrew’s one of our own.

So you want to write an Oscar-winning screenplay. Well, I thought I’d have a little fun this week and look back at the last 25 Oscar winners in the best Original Screenplay category and see if I can’t lock down a pattern or two as to what kind of script wins this most prestigious of competitions. If this is, indeed, a collection of the best writing over the past 25 years, it wouldn’t hurt to figure out what these writers are doing. So below, I’ve listed the last 25 Oscar Winners in order (from 1986 to 2010) and afterwards, I’ll share with you nine observations I found from combing through the list. Your Oscar winners ladies and gentleman…

1986 – Hannah and Her Sisters (Woody Allen)
1987 – Moonstruck (John Patrick Shanley)
1988 – Rain Man (Ronald Bass and Barry Morrow)
1989 – Dead Poets Society (Tom Schulman)
1990 – Ghost (Bruce Joel Rubin)
1991 – Thelma and Louise (Callie Khouri)
1992 – The Crying Game (Neil Jordan)
1993 – The Piano (Jane Campion)
1994 – Pulp Fiction (Quentin Tarantino and Roger Avary)
1995 – The Usual Suspects – Christopher McQuarrie
1996 – Fargo (Joel and Ethan Coen)
1997 – Good Will Hunting (Matt Damon and Ben Affleck)
1998 – Shakespeare In Love – (Marc Norman and Tom Stoppard)
1999 – American Beauty (Alan Ball)
2000 – Almost Famous (Cameron Crowe)
2001 – Gosford Park (Julian Fellowes)
2002 – Talk to Her (Pedro Almodovar)
2003 – Lost In Translation (Sophia Coppola)
2004 – Eternal Sunshine of The Spotless Mind (Pierre Bismuth, Michael Gondry, Charlie Kaufman)
2005 – Crash (Paul Haggis)
2006 – Little Miss Sunshine (Michael Arndt)
2007 – Juno (Diablo Cody)
2008 – Milk (Justin Lance Black)
2009 – The Hurt Locker (Mark Boal)
2010 – The King’s Speech (David Siedler)

DISPARITY
First thing I noticed about the Oscar winners is how much disparity there is in the genres. We start with an ensemble comedy, move to a romantic comedy, then to a road trip buddy drama, then to an inspirational teacher movie, then to a supernatural romantic drama. Our most recent five are a “wacky family” movie, a teenage comedy-drama, a gay rights leader biography, a war film, and a period piece. Naturally, my first inclination is to say, “There are no patterns in this! The Academy just picks whatever the best script is that year.” Kinda cool. But wait, I looked a little deeper and, what do you know, I was able to find some commonalities…

DRAMA!
Fifteen of the 25 scripts listed are dramas. That’s an even 60%. This would make sense, as drama is the genre most reflective of real life and therefore the vessel most likely to put us in touch with our emotions. Unlike thrillers and horror and action movies, which take us to places we’ll never go in our real lives, drama places a mirror up to us and says, “Hey, this is you buddy.” From losing your job like Lester Burnham in American Beauty to taking a stand for an issue you believe in like in Milk. This is the most affecting genre in film when done right, so naturally, it’s going to result in some of the most affecting films. Now while this DIDN’T surprise me that much. The next trend I saw did. Because this is the last thing you’d expect the Academy to celebrate….

HUMOR!
The Academy has a bad rap for not recognizing comedies the way they do other genres. But take a look at the movies on this list. Almost all of them make you laugh. Sure, most of the time, the humor is dark, but Almost Famous, Rain Man, Moonstruck, Pulp Fiction, Ghost, Fargo, Good Will Hunting, Juno, Crash, Eternal Sunshine, Little Miss Sunshine. There is a lot of humor in those movies. This is a huge revelation for me. Because when you think of the stodgy Old Guard that is the Academy, you think you have to go all drama all the time. This proves that infusing your script with comedy, albeit balanced with drama, is just as important.

DON’T BE AFRAID TO ENTERTAIN
One thing I expected to find when I pulled this list out was something akin to the Nichol Winner choices – since they’re operating under the same umbrella – scripts that specifically focused on a deeper element of the human condition (and I did find a few: Milk, The Hurt Locker). But I was surprised at just how many films wanted to entertain you. Juno, Fargo, Gosford Park, Pulp Fiction, Ghost, Almost Famous, The King’s Speech. These movies just want you to have a good time in the theater first, AND THEN if you want to look deeper, they serve you an extra helping of warmed up leftovers to dig into later. I think when people sit down and think, “I want to write an Oscar screenplay,” they get into this mentality that they have to change the world with every word. But there’s enough of an entertainment factor to all these movies that I think the old saying, “Entertain first, teach second,” is the way to go.

THERE’S AN ELEMENT OF LUCK TO WRITING A SCREENPLAY
One of the scariest realizations I had going over this list is that there is a huge amount of luck involved in writing a great screenplay. And I don’t mean that writing doesn’t require skill. What I’m saying, rather, is that sometimes a story just comes together and sometimes it doesn’t. And we don’t always know if it’s coming together until we’re well into writing it. I say this because in the last 25 years, there has been a different winning screenwriter in the original screenplay category every single year. And there is only one writer (or pair of writers) who have won twice if you include the adapted category, and that’s Joel and Ethan Cohen for both Fargo and No Country For Old Men. You would certainly think that, if you’re good enough at your profession, you would continue to win at least somewhat consistently over the course of your career. But the opposite is true in this category. What this tells me is that the screenplay is the star, not the screenwriter, and I don’t say that to diminish the work of the writer, but rather to remind you, if you come up with a good idea that seems to be working on the page, nurture that thing and make it the best you possibly can. Because like it or not – even for the best screenwriters – the great idea combined with the perfect execution just doesn’t come around very often.

LEARN TO DIRECT
Nine of these winners directed their screenplays. That’s 36%. Although I sometimes question the writer-director approach (writer-directors may be too close to the material to be objective), it’s clear from this number that the approach pays off. This is probably because directors write with a director’s point of view, which is a little different than a writer’s point of view. They can visualize cinematic sequences they know will work, whereas a screenwriter might know that sequence will read terribly on paper and ditch it. Take the 12 minute dialogue scene in Jack Rabbit Slim’s in Pulp Fiction for example. That would never survive in a spec script. The producers would scream foul at a 12 minute dialogue scene with 2 people sitting at a table. But Tarantino can visualize the setting, the characters, the mood, the tone, and know it will work. This freedom allows the writer-director to write things differently, and the Oscar-voting crowd likes rewarding things that are different.

TRENDING TOWARDS THE SINGLE PROTAGONIST
A lot of these winners consist of an ensemble cast (American Beauty, Crash, Gosford Park, Little Miss Sunshine, Fargo, Hannah and Her Sisters, Pulp Fiction). Cutting back and forth between multiple storylines seems to get the Academy’s juices flowing. However, I noticed that the past four winners more or less follow the traditional singular hero journey that is so often taught by screenwriting books and gurus. They may not be executed on the same basic level as Liar Liar or Taken, but the single hero journey it is. So don’t feel like you have to populate your story with multiple characters and multiple intersecting timelines to get the Academy’s attention. You can follow just one guy. Just make sure that guy is interesting!

NEVER FORGET THE POWER OF THE IRONIC CHARACTER
Robin Williams is a therapist who doesn’t have his shit together. Matt Damon is a janitor who’s a mathematical genius. Dustin Hoffman is a mentally challenged man who’s a genius at black jack. Colin Firth plays a king who’s unable to speak to his people. Audiences are fascinated by ironic characters, those who are in some way opposite from the image they project. These characters are by no means necessary to write a great script, but if you can work one into your story, it’s going to make you and your script look a lot more clever, which should give you a bump come Oscar time.

TAKE HEED LOW-CONCEPTERS
For those of you out there worrying that your script is too low concept, you might want to toss your hat in the ring for an Academy Award. Truth be told, very few of these loglines scream “I have to read this now!” The exceptions might be Ghost, Rain Man, Eternal Sunshine, and Shakespeare In Love. However, it’s important to remember that almost everyone on this list had a previous level of success in the industry which guaranteed that their screenplay would get read by others. Who knows how long these great scripts might have sat on a pile unread because the loglines were average and they were written by Joe Nobody. So I still think the best roadmap to success is to write that high-concept comedy or thriller first, THEN bust out your multi-character period piece about a prince suffering from whooping cough second, in order to snatch that Oscar you so richly deserve.

So, that’s what I found. Did I miss anything? I noticed that a lot of these scripts were written by a single person as well, so time to dump your writing partner (kidding). I still feel like there’s a magical formula here as there definitely seems to be a similarity with all these scripts that I can’t put my finger on. So I’ll leave that up to you. Enjoy discussing.

Genre: Comedy
Premise: A high school girl getting ready for the biggest party of the year is tasked with taking her young brother on a quick trick or treating run. But when he goes missing, the entire night is thrown into disarray.
About: Fun Size made the bottom half of the 2010 Black List and is being produced and directed by Josh Schwartz, the O.C. creator and writer of a high school script I reviewed awhile back called “Providence” that wasn’t too shabby. This is Max Werner’s first feature sale. He got his break writing on The Colbert Report, on which he won an Emmy. Victoria Justice will be playing the lead character, Wren. No, not Victoria Jackson. Victoria Justice.
Writer: Max Werner
Details: 105 pages (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).

Within the “collective things that happen to a bunch of people on a single day” mini-genre, I’d have to say that Dazed and Confused is the crème-de-la-crème. That film just has an energy to it that very few films have. I think a lot of that had to do with the casting at the time.  Now all anyone wants to do is cast spray-tanned glossy Hollywood actors in these roles.  Linklater wasn’t afraid to cast people that actually looked like real people (okay, except for Ben Affleck).

I guess my first thought when someone created a Dazed and Confused for Halloween was, “Hey, why didn’t I think of that?” Halloween is a great night to center a movie around because…well because it’s inherently theatrical. Everyone’s dressed up and they’re all acting like somebody they’re not. The problem with this bite sized script (besides the title – for which I suggest an immediate change), is I’m not sure what it wants to be. Does it want to be a family film? Does it want to be a raunchy teen movie? Or does it want to be Dazed and Confused meets Sixteen Candles? I’m not sure I’ll be able to answer that by the end of the review. But I’ll try.

Wren is pale and pretty and awkward and the kind of teenager who would rather crush on her really intelligent History teacher than one of the immature douchebags she shares hall space with on a daily basis. April, her best friend, is pretty much the opposite. Described as a “future girl gone wild,” (great description!) she’d rather crush on *every* douchebag she shares hall space with. If it’s cute, chances are April wants to fuck it.

Naturally, the too-mature-for-her-age Wren can’t wait to ditch this prison and head off to her dream school, NYU. Problem is she has these dreaded loans to take care of, and can’t do anything without her mother’s support. And right now, her mother’s making a very unfair demand – to take her plump annoying little brother Albert (aka, the devil), out for Halloween trick-or-treating while she goes out to her own Halloween party with her newly minted uncomfortably younger boyfriend.

Wren’s obviously furious, particularly because super-cute emo Aaron, the only boy her age who’s actually worth the effort, just invited her to his party for the evening. And taking Albert out means missing a prime time last-minute High School make-out (or more) opportunity that, if missed, she’ll end up regretting for the rest of her life.

So Wren and April formulate a plan where they’ll loop Albert around the block once, get him back home so he can gorge himself into a diabetic coma, then run over to Aaron’s party so the macking can begin. Sweet plan, except Albert, decked out in a spider-man costume, takes all of five minutes to wander off during the trick-or-treating, and DISAPPEAR. Just like that, Albert is el-gone-o.

Luckily, Wren and April run into ultra-nerd duo Roosevelt and Peng. Roosevelt plays the flute for fun and has two moms who force him to speak Latin. Peng is from Korea and immediately makes you think of Long Duck Dong (oh the days of 80s movie stereotypes). Never in a million years would April and Wren be caught with these two, but they have a car, and a car means finding her brother faster, which means hooking up with Aaron sooner, so they join forces and away we go.

Fun Size starts off really strong. If there’s one thing that Werner has going for him, it’s dialogue. I loved lines like this, when Aaron (the guy Wren likes) says in all earnestness, “I’m writing a power ballad about you. It’s called Mystery Meat.” Or when Wren, who’s always heard Roosevelt talk about his “moms,” realizes when she finally meets them that he really has 2 MOMS. Shocked, she observes, “I thought he was just talking like Ludacris.”

But sometimes the dialogue feels too clever. Wren creates these weird lists in her spare time which allow her to do these funky play on words such as: “Bullet Points on a Fluffer’s Resume: Team player, stick-to-it-ive-ness, conceive and implement strategies for sustaining growth during periods of inactivity.” I knew all the while that someone out there was laughing at this, but it was all too heady for me.

What’s strange is that the humor seems to move further down the evolutionary chain as the script goes on. Whereas we start out with a lot of clever witty dialogue – a sort of sister script to the well-loved “Easy A,” – things become considerably more low brow after we hit the mid-point. We have bully humor, car chases, my boyfriend is still in college stuff (for the mom). It’s not that I didn’t like it. It just seemed to shift in tone, and that contributed to me struggling to find out exactly what tone Fun Size was going for.

On the structural side, it passes inspection. I love the one night thing. Keeps the narrative nice and clean. We’re not questioning when it’s all supposed to end. The stakes are laid out clearly. Wren’s mom lets her know she needs to start acting more mature if she’s going to spend 40,000 a year on her. So if Wren comes home without her brother, chances are her NYU dream is kaput. Again, not mind-blowing, but that’s what you have to remember with structure. It just has to fit with the story you’re telling and be believable. It doesn’t have to be the most original thing in the world. As long as it shapes the story and doesn’t draw attention to itself, you’re in good shape.

Where I think the script falls short is in the emotional department. Near the end, we find out Wren’s father died. And it doesn’t feel natural at all, particularly because we’ve just spent the previous 60 pages drowning ourselves in wacky 80s teen humor. But as I read on, I thought, this is exactly what the script needed, only a lot sooner. We needed something to ground the craziness, and her father’s death and how that’s affected this family – had that been instituted from the get-go, I think it would’ve given this script a whole nother much-needed layer.

Dazed and Confused did this masterfully, where it had a lot of wacky moments (stealing beer and then being shot at in the car) but the story was so well grounded that instead of those moments feeling like Date Night 2, they felt like something that could’ve really happened. The trick was in how much importance Linklater placed on theme. Dazed and Confused was about “moving on,” or “moving to that next stage of your life.” Every scene was dripping with that theme, so when characters did things that they’d never normally do, it made sense, because that’s the way you act when it’s the last day before the next stage of your life. Here in Fun Size, when the car chase scene happened, it felt more like a writer trying to come up with a funny scene for a movie. Had they explored the theme of the father’s death (or – ironically – “not being able to move on”) early and often, it would’ve grounded the narrative and given Fun Size the earnestness I think it was looking for.

I like the concept here. Follow a bunch of connected people around during the craziness of one Halloween night. I’d just like more emotion and theme woven into the story, as right now it’s a little too broad and messy.

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Someone mentioned this in the comments of Bass Champion and I thought it was a great point. Make your stakes strong by giving your hero something to gain AND something to lose. So in Bass Champion, Tate had something to gain – the audition with Nolan – but he didn’t have a lot to lose. If he lost the championships, he just went back to his show, putting him right back where he started. Here, Wren GAINS something by finding her brother (she gets to go to the party and be with Aaron) and loses something by losing her brother (she doesn’t get to go to her dream school). Stakes can work with only something gained or only something lost, but tend to work best when there’s something to both gain and lose.