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Invisible-Man

This week I talked to not one, not two, but THREE separate writers who were all having the same problem. They were having trouble coming up with a movie idea to write. Movie ideas are probably the most debated aspect of the screenwriting process. Everyone knows when they see a good one. And yet coming up with your own good movie idea remains the most challenging part of the process.

That’s because we don’t judge our ideas the way we judge others. We judge other ideas with objectivity. If it sounds good, we give it the thumbs up. But we create our own ideas out of emotion. There’s an element within the idea – the main character, the subject matter, the theme – that resonates with us on a deeper level. And that’s the problem. That resonance creates rose-tinted glass we see our idea through.

Emotion is not a bad thing, of course. You want emotion when you’re writing a screenplay. But it does get in the way of conceptualizing your idea. You can be so laser-focused on how you’re going to express this element that you can’t see the rest of the idea for what it really is – confusing, or generic, or maybe plain boring. Which is why you always want feedback on your ideas.

But today I want to make the process a little easier for you. What I’m going to do is give you the ten best ways to generate a movie idea. All of these are legitimate approaches to coming up with a good idea. I’m going to start with the worst of these options and move my way up to the best option. Let’s jump into it.

10) Horror and Guns – If you’re really struggling to come up with an idea, write a horror movie or a Guy/Gal with a Gun movie that contains ONE ELEMENT WE HAVEN’T SEEN BEFORE. Like a horror movie where you can’t make a noise (A Quiet Place). These are the two most marketable genres for spec scripts. So when in doubt, write one of these. Because you’ll have the best chance at actually selling them.

9) Follow Your Heart – This is that idea that won’t go away. It’s been sitting in your head for years. It may not be an objectively good idea. HOWEVER. Passion plays a large part in writing a great screenplay. The more passionate you are about something, the more likely you’ll go the extra mile to make it great. So the idea is that you’ll make up for the lack of a big hook by writing something emotionally earth-shattering. That’s how Titanic was written. That’s how Get Out was written. You have to accept that, when you’re finished, you’ll get less script requests. But, hopefully, the people who do request it will be more likely to enjoy it.

8) Update It – If you straight up suck at coming up with ideas, this is a good option. Go back 10, 20, 30 years ago and look for movie types that were popular then. If they were popular once, Hollywood believes they can be popular again. So just bring that genre back with a little modern update if possible. For example, romantic thrillers like Basic Instinct and Fatal Attraction were big in the late 80s. Goofy horror movies like Scream and I Know What You Did Last Summer were big in the 2000s. It doesn’t take a lot imagination to update these genres so it’s an easy way to come up with a marketable concept.

7) Ripped From The Headlines – This is another option for those of you who struggle to come up with your own ideas. Take a hotly debated issue that’s out there in the headlines and build a GENRE movie around it. That last part is key. If you try and build an on-the-nose drama about the issue, we’re going to roll our eyes. Express the execution through a marketable genre. Invisible Man (horror) was about toxic masculinity. Get Out (horror-thriller) was about racism. The Hunt (thriller/satire) was about the political divide. Don’t Worry Darling (Thriller/Sci-Fi) is about toxic masculinity. Right now, this is a great formula for coming up with a sale-able spec.

6) Twist and Shout – Look through all of the time tested movie types out there and see if you can find a way to twist them. So, for example, the buddy cop sub-genre. One of the most reliable formats in movies. “Bright” takes that format and changes one of the parties into an ogre. It was enough to result in a huge spec sale and Netflix’s most watched movie to date. A bigger example would be “It.” A time-tested formula – a young group of friends coming of age during the summer – set in the horror genre.

5) Fascinating True Stories – Find a true story that sounds good and let it do all the work for you. Some writer found a story about JFK saving a dozen people when his boat capsized during World War 2. These days googling, “Great War stories” could find you hundreds of big screen worthy stories that haven’t been told yet. What are you waiting for?

4) An Underdog Story – Underdogs are the most beloved characters in movies. In a medium where writers struggle to come up with heroes audiences give a s@#$ about, underdogs are a cheat code. Forrest Gump. Rocky. Slumdog Millionare. Luke Skywalker. Deadpool. The Mule. The Social Network. Come up with an underdog at the heart of your story and I promise you, your script will be one of the easiest reads of the year.

3) Irony – A good ironic premise instantly separates itself from the pack. Here’s what I wrote in a previous article: “The most basic form of movie irony is to make your hero the opposite of what’s required of him. So you wouldn’t write a story about an atheist who starts his own atheism support group. You’d write a story about an atheist who takes a job as a Christian preacher to make ends meet.” Here’s a whole post about ironic premises.

2) A Fascinating Main Character – This is for writers who are bad at coming up with plots. If your mind doesn’t think that way, do not fear. Instead, come up with a really interesting character then build the bones of the plot around them. Take a look at Arthur Dent (Joker) or Louis Bloom (Nightcrawler) or Max Fischer (Rushmore). In all three of these movies, I’m betting the writers came up with the character first and then formulated the plot pieces around them. The reason you can get away with writing a script that doesn’t have a big plot hook is because everything in this business still comes down to getting bankable actors on board. So if you’re a reader and you see a logline with a really interesting main character, you know if the script turns out to be good you could get a lot of actors interested.

1) High Concept – The biggest, the flashiest, the cleverest, ideas still always win. This is a NUMBERS GAME. That means a certain number of people need to read your script before someone says yes. Therefore, it is in your interest to come up with ideas that get the most people interested in reading your script. The best way to do this is still the high concept idea. How do you come up with a high concept? The best model I know of is the “strange attractor” approach. You must have that thing in your concept that sounds both big and unlike something we’ve seen before. It’s the thing that makes your idea different from everyone else’s. The good news is you can come up with high concept ideas for big movies (The Meg – A group of scientists exploring the Marianas Trench encounter the largest marine predator that has ever existed – the Megalodon shark), medium-sized movies (Split – Three girls are kidnapped by a man with a diagnosed 23 distinct personalities), and small movies (Saw – Two men wake up in a small room chained to the wall with a saw in between them). So you don’t have any excuses. Still the king of the concept creation pack in my opinion.

One of the problems I see writers make is they try to come up with movie ideas out of nothing. They sit at their computer and try to will a good idea into existence. That kind of thing can work under certain conditions. That’s how Bruckheimer and Don Simpson used to come up with ideas. They’d read through the day’s newspapers and magazines until they found a good idea. But that’s generally not how the best ideas emerge. The best ideas come through organic inspiration. You’re out and you see something interesting and your mind goes into, what if that was a movie? You write the idea down and you don’t go back to it. If that idea is still nudging at you three months later, chances are it’s a good idea. Coming up with a good movie idea will always be hard but hopefully this list makes the process a little easier.

Carson does feature screenplay consultations, TV Pilot Consultations, and logline consultations. Logline consultations go for $25 a piece or $40 for unlimited tweaking. You get a 1-10 rating, a 200-word evaluation, and a rewrite of the logline. They’re extremely popular so if you haven’t tried one out yet, I encourage you to give it a shot. If you’re interested in any consultation package, e-mail Carsonreeves1@gmail.com with the subject line: CONSULTATION. Don’t start writing a script or sending a script out blind. Let Scriptshadow help you get it in shape first!

Genre: Romantic Comedy
Premise: After Georgia accidentally receives an out of the blue invitation to her on-again, off-again boyfriend’s wedding, she and her best friend Keely make the ill-informed decision to attend.
About: This script finished with 8 votes on last year’s Black List. It’s Carrie Solomon’s breakthrough screenplay.
Writer: Carrie Solomon
Details: 117 pages

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Lily James for Georgia?

The nice thing about reading screenplays is that you can cater the day’s read to whatever mood you’re in. Today, I needed a pick-me-up so I decided to read a comedy. Now if there’s one thing I’ve learned about comedies, it’s that if you don’t laugh on the first page, there’s a good chance you won’t be laughing at all.

I started with a script called “Dude Ranch,” which had a premise I didn’t understand. When his ex-wife starts dating another guy, our hero follows him to something called the “Dude Ranch” where you compete in manly activities, except they’re the woke version of manly activities. On top of this, the first ten pages were all about religion. So I had no idea what was going on. And I didn’t laugh once in ten pages.

I then moved to a Black List script called, “Assisted Living.” Here’s the logline on that one: “When a thief on the run needs to go into hiding, disguised as an 81 year old, she checks into a retirement community shared by her estranged grandmother.” Not the worst idea. And the first page did make me laugh. A young girl is helping her mom steal something by distracting the store owners, pretending to be a lost French girl looking for her parents. She doesn’t actually know French. She’s just throwing out a bunch of random French words together. It’s working until a guard walks over who speaks fluent French.

So I said, okay, we might have something there. But we follow that up with that same girl, now 35 years old, going to a club, noticing a bunch of bitchy 20-something girls making fun of her age, so she goes out on the dance floor and twerks like a maniac to prove she’s still got it. All I could think was, “What does this have to do with the premise?” Talk about random. So I x’d out of that after 15 pages.

That led me to this script, My Boyfriend’s Wedding. The first scene, which had our heroines out clubbing, begging for the defiant DJ to play “Alone” by Heart didn’t make me laugh. But it did make me smile. And I liked the banter between the friends and the DJ. I was getting tired of opening new scripts so I said, screw it, I’m in.

30 year old Georgia is a commitment-phobe. She has this great guy named Adam she’s known since high school who routinely flies out to visit her from Atlanta, and every time they’re together he asks her to become his committed girlfriend. But every time, Georgia resists.

So one day Georgia and her best friend Keely are hanging out and they receive an invitation from Adam’s parents… TO HIS WEDDING! What??? Georgia is confused. This man has spent the last three years proclaiming his love for her. They just had sex a few weeks ago. He’s getting married?? What’s going on???

Determined to straighten this out, Georgia accepts the invitation and makes Keely her plus-one. They fly to Atlanta where Georgia makes a bee-line to Adam at the pre-wedding party. Adam apologizes. He admits he’s been dating his fiance, Missy, for a couple of years. He’s only ever wanted to be with Georgia but since she wouldn’t commit, he decided to finally tie the knot.

Meanwhile, Keely bumps into Missy and the two start a friendship that quickly becomes sexual. When Georgia and Keely reconvene, Keely doesn’t tell Georgia she’s now sleeping with the bride. Georgia then loses control and sleeps with Adam again. It’s a wedding catastrophe!

Keely is determined to break up the wedding because Missy is such a great person and she shouldn’t be marrying a man who’s secretly in love with another woman. Georgia eventually becomes convinced that Adam is selfish and he wanted to keep two girls on the line and tells him as much.

Georgia and Keely then head home where the movie decides to explore their broken friendship for the third act. I guess the movie was about their friendship all along? Maybe? I don’t know. I had a hard time figuring this one out.

“My Boyfriend’s Wedding” needed to nail down the screenwriting basics better. Character, structure and theme.

For starters, nobody’s sympathetic here. Every time Adam has professed his love for Georgia, she blows him off. So we don’t like her. It turns out Adam has been hiding this whole other girlfriend from Georgia. So we don’t like him. Missy moves in on Keely, so we don’t like her. And Keely is straight up annoying. So we don’t like her.

Who are we rooting for here?

I prefer you have more than one sympathetic character in your script. But at the very least, your hero needs to be sympathetic. Everybody else do whatever you want with them as long as they’re funny. But Georgia has to be sympathetic. And she isn’t. We’re not even sure why she’s mad at Adam. She friend-zones him whenever he tries to make her his girlfriend so why is she getting all angry that he has someone else?

You may have been able to get away with this if Adam was a HUUUUUGE a-hole. Like he was super-manipulative and is banging three other women on the side. Sometimes you don’t need a sympathetic hero if the audience is obsessed with taking the villain down. But Adam and Georgia are high-school sweethearts. So it’s odd. We’re not sure if we’re supposed to hate the guy or like him, root for them to get together or stay apart.

If the audience isn’t sure what they’re supposed to root for, you don’t have a story.

The structure was odd as well. It’s a movie titled My Boyfriend’s Wedding yet the final act takes place after the wedding in another city. Not only that, but the movie becomes about Georgia and Keely becoming friends again after their wedding fallout. That would be okay if you’d established that there was a deep-rooted problem in their friendship through the first two acts. But they were fine in the first two acts. They disagreed on a few things but were otherwise great.

Your third act is the act that needs to resolve all of the things you’ve set up in the first two acts, both in the plot and with the characters. So for you to all of a sudden say, “Oh, this is about friends now,” is jarring.

The characters also had motivation issues. You establish in the first scene that your hero doesn’t like someone. Adam tells Georgia he loves her and she tells him she’s not interested. So why would that person care about breaking up his wedding?

This is what a lot of comedy writers don’t understand. They only focus on the jokes. But if the fundamentals don’t make sense, the jokes won’t land. You have to set everything up so that we go into each scene understanding where each character is coming from. That’s why we laugh. When we see their plans get screwed up and turned around.

Take Bridesmaids, for example. Look at how clearly they set up the main dynamic. Kristin Wiig’s character is jealous that this other woman has become best friends with her best friend. So in every one of their scenes, she’s trying to out do her. Like the toast scene. She will not be topped. She has to keep going and giving a better toast. The motivations in My Boyfriend’s Wedding were never clear and therefore we weren’t sure when we were supposed to laugh.

I guess the argument for this as a script is that it’s a romantic comedy that takes a look at female friendship. We don’t see a lot of those. But if that’s what this movie is going to be, there needs to be a lot more focus placed on the friendship. You can’t throw all that in at the last second. It’s thematically inconsistent.

Unfortunately, I couldn’t get into this one. What did you guys think?

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: In comedies, you need to define who it is we’re rooting for to win and who it is we’re rooting for to lose. In other genres, you can play around more in the gray. But even then, I advise you give us clear good guys and bad guys. If it’s muddy, like it is here, it leaves the audience unsatisfied. They’re not really sure who won and who lost.

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Going back through Tuesday’s and Wednesday’s script reviews, I identified a common theme, which was: HOLY SCHNIKEYS, STRUCTURE MATTERS A LOT!

Without structure, you can lose your grip on a good concept by page 20. I actually like the concept of a smart house attacking someone. I know it’s been done before but no one has come up with the definitive version yet. Which means it’s out there for the taking.

But the lazy structuring killed that script.

And a sex VR unit that gets in between the friendship of two couples is also a good idea. Done well, it could be a modern day Sex, Lies, and Videotape.

But the nonexistent structuring killed that script.

So what went wrong? Let’s dive a little deeper.

With “An Aftermath,” a script about a woman whose controlling dead husband lives on in her smart home’s AI, the writer didn’t move the plot along fast enough. For example, it took until page 80 until the house did something even mildly harmful (locking a guest in a freezer).

With “Blur,” about a group of 20-somethings whose lives become entangled after a Sex VR system enters their lives, there was no structure at all because there was no plot. Characters didn’t have anything to do, which left many scenes hanging in the wind, looking for a reason to exist.

Since structure is synonymous with plotting, we can identify part of the problem by looking at the definition of “plot.”

Here’s Wikipedia definition: In a literary work, film, story or other narrative, the plot is the sequence of events where each affects the next one through the principle of cause-and-effect. The causal events of a plot can be thought of as a series of events linked by the connector “and so”.

Ugh. That definition is an enabler for boringness. It’s basically saying that as long as things keep happening one after another, and that they’re connected in even the vaguest way, you’ve properly “plotted” your film. Which is actually what got this week’s scripts into trouble.

When it comes to movies, you want to think of plot as “a character trying to achieve an objective who then must overcome a series of obstacles along the way.”

Almost every good movie follows this model.

It does get tricky in certain situations and if you’re not versed in plotting, you may think some great movies are ‘structure-less’ because they don’t line up with this definition. But they usually do. The formula is just slightly tweaked.

In Shawshank Redemption, for example, Andy Dufrense spends the entire movie hanging out in a prison trying to live a happy life. Where’s the plot in that? Well, as it turns out, Andy Dufresne had a gigantic goal he was trying to accomplish. To escape. It just wasn’t revealed to us until the end.

Or then you have movies like Infinity War where the villain has the goal and all our superheroes are scrambling. That can be confusing since the traditional heroes aren’t the ones going after the primary objective. But the main thing to remember is that somebody wants something really badly and their quest to get that thing disturbs the environment in a way where they’re constantly encountering obstacles that may stop them.

If nobody’s moving anywhere, you can’t throw anything in front of them. That was Blur’s problem.

If characters *are* moving but you’re not throwing enough things at them, you get a script like An Aftermath.

Another reason writers struggle with plotting is because they don’t understand the three act structure. They understand it theoretically. But they don’t know how to put it into practice. Especially when you start having to meet certain page checkpoints. It can be a lot to manage when all you want to do is get your ideas down on the page.

So here’s a basic 2-rule hack to give your script structure. One, give your main character a goal they’re after. That’s imperative. And two, make something big happen every ten pages.

If you want to know a secret about how The Disciple Program was written, it was written during an interactive contest where the writers had to write ten pages at a time, then submit them for feedback before writing the next ten pages. What that did is it forced the writer to make something cool or exciting happen at the end of every ten pages. It basically ensured that the plot kept moving.

Or if you want to make it even simpler on yourself, HAVE BIG PLOT POINTS HAPPEN A LOT FASTER THAN YOU THINK YOU HAVE TO MAKE THEM HAPPEN. What I’ve found with beginner screenwriters in particular (but this can happen to any screenwriter) is that they believe their script is more interesting than it is. This gives them permission to allow their plot to unfold verrrrrrry slowwwwwwwwly. You need to constantly disrupt your story with new obstacles, new information, and new developments.

95% of screenplays are boring because they don’t follow this simple principle.

That would’ve helped “An Aftermath.” But Blur is a tougher case because it doesn’t fit into that neat structural box.

That’s because you have four protagonists instead of one. The reason this is a challenge is because it prevents you from doing the “Main character has a goal they go after” approach. How do you address this?

You do it by applying the same approach, but split up between four characters. That means each character should have a goal they’re trying to obtain during the story.

For one it might be getting into law school. For another it might be getting a job in the city they always dreamed of living in. For another it might be breaking up with their significant other, something they want to do but haven’t had the courage to do. These goals don’t have to be Avengers-level goals. They just have to be important in relation to the story you’re telling.

Once you give these characters goals, something magical happens. They’re now going to have places to be. They’re now going to have things to do. They’re now going to have more interesting things to talk about. You now have obstacles to throw at them because there’s finally something to throw an obstacle at (Character A gets admitted into law school but then is denied a student loan. They can’t afford school without that loan. What are they going to do?).

You may say, what does this have to do with a VR sex machine story, Carson? This is the beauty of adding purpose to your characters’ lives. You get to tell the exact same story you’re telling – these characters get intertwined with an addictive new sex technology – but it’s now happening inside a life that has more detail, has more interesting developments, has… well… HAS MORE SH#% GOING ON!

But most importantly, these new objectives in your characters’ lives provide the script with STRUCTURE. The reader now has a sense of where your characters want to be so they feel like we’re all on a purposeful journey together.

You need to provide the reader with a series of rewards along the way for them to feel satisfied. “If you read just a little bit longer,” you promise them, “you’ll get to find out if Jane convinced the bank to give her that student loan.” But if you don’t integrate these purposeful journeys for each of your characters, your script won’t have these rewards. And if we, the reader, aren’t being rewarded, we’re getting bored.

So yes. Character is important. Dialogue is important. Theme is important. But if your structure is limp, or worse, non-existent, none of that matters. So make sure your structure is on point.

Carson does feature screenplay consultations, TV Pilot Consultations, and logline consultations. Logline consultations go for $25 a piece or $40 for unlimited tweaking. You get a 1-10 rating, a 200-word evaluation, and a rewrite of the logline. They’re extremely popular so if you haven’t tried one out yet, I encourage you to give it a shot. If you’re interested in any consultation package, e-mail Carsonreeves1@gmail.com with the subject line: CONSULTATION. Don’t start writing a script or sending a script out blind. Let Scriptshadow help you get it in shape first!

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Matt Damon plays our futurist?

Just like you’re not a real comedian unless you’re looking for jokes in every situation you encounter, you’re not a real screenwriter unless you’re always looking for that next movie idea. That skill becomes even more important in times like these, when you know Hollywood is going to be hot on the Pandemic Express over the next few months, gobbling up the best pandemic ideas it can find.

Well I’m going to make sure that Scriptshadow readers are ahead of the game when it comes to pandemic-inspired concepts.

The trick is to not go with a literal interpretation of the idea. If your concept is, essentially, “2012,” but with a pandemic, nobody’s going to give you money for that. Anybody can come up with a literal interpretation of an idea.

If the news covers a missing plane story, like Malaysia Airlines Flight 370, writing a movie about a plane that flies out of Malaysia and disappears isn’t going to get you anywhere. By the time you pitch that idea, Hollywood will have already been pitched it ten times already. THAT DAY.

As writers, your job is to come up with THE ANGLE.

This is what good writers bring to the table. They exploit the hot subject matter via an angle that the average person isn’t creative enough to think of. Just like Michael Jordan’s turnaround jumper was the shot that made him the most valuable player in the league, your ability to come up with creative angles to common concepts is what will make you valuable.

That brings us to the deal that 21 Laps (Stranger Things) and Sight Unseen (Bad Education) just teamed up on.

They purchased the rights to a 2018 Medium article titled, “Survival of the Richest.” The article follows a futurist who travels around the world giving speeches about where the future is headed.

One day he flies out to what he believes will be another one of these conferences but when he gets to his hotel, he’s ushered into a private room and greeted by five billionaires. These billionaires want to get his opinion on where he sees the future going.

It makes sense. If you want to keep your billionaire status, you have to know where the markets are going in the future. Is oil still going to be important in 20 years? Or should I invest in hydrogen-powered cars? Except those weren’t the questions these billionaires were asking.

They were more interested in topics like, “If I own a compound in the apocalypse, how do I prevent my security team from turning on me when money is no longer worth anything?” The question turns out to be surprisingly complex, with no one able to come up with a good answer.

Unfortunately, the rest of the article reads like the author forgot what his point was, rambling on about well-tread topics such as whether robots will eventually replace humans in the work force. But when you’re looking for things to adapt, the concept is more important than the execution. That’s because a good screenwriter can take a good concept and run with it.

And the angle here is an intriguing one. It’s not about what you and I do when the resources run out. It’s about what Jeff Bezos and Mark Zuckerberg do. These are people who have built impenetrable capitalistic fortresses – the rest of the world desperately clinging to the jobs and products they offer.

But what happens when we no longer need their products or their jobs? What happens when a billion dollars holds less value than a pair of shoes? That’s a movie angle there.

But it isn’t everything and since Deadline’s announcement didn’t provide enough details on the pitch, we’re left to make some fun guesses as to which direction they might go in. The cool thing about this idea is you can go big or you can go small.

There’s a version of this where our futurist is flown out to a general meeting with a controversial billionaire at his remote home. He then learns he’s here to evaluate the billionaire’s compound to see if he’s properly prepared for the apocalypse.

The futurist eventually stumbles upon a giant secret – that the reason he’s being asked to secure this person’s apocaoypse defenses is because a network of billionaires is planning to incite the apocalypse then become the new global government. When our billionaire learns he’s onto him, our hero has to escape. This would be the low-budget “Ex Machina” version of the concept.

Or we can set things in the apocalypse. A billionaire gets word that a mob of 200 people is on its way to his compound. He has two hours to prepare for the onslaught, depending only on his small security team and high-tech defensive equipment (preferably technology that made him all his money in the real world). Sort of like a modern-day medieval castle takeover – barbarians at the gate.

Finally, we have a futurist who’s flown out to what he thinks will be a conference, only to end up at a remote South American billionaire’s home. He meets several billionaires who pose the same questions mentioned in the article.

They offer him a job. They’ve put together a “Stanford Prison” like experiment whereby they’ve hired several hundred people who are located several miles from a compound. Those people have one goal. Get into the compound and into the control room. Our futurist will consult our billionaires in real time on how to stop them.

However, he soon learns these volunteers have been offered a giant monetary reward for succeeding to ensure they will act as desperately as real people in the apocalypse, and that the preventive measures being used to stop them are deadly. This isn’t an experiment. It’s real.

Good concepts are like bountiful rivers. They offer all sorts of possibilities. It will be interesting to see which idea 21 Laps and Sight Unseen go with. What about you? Where would you take this idea?

Last month, we had Sci-Fi Showdown. The voting was too close to call so last week I reviewed one of the top vote getters. That script didn’t quite hit the mark for me and, as it happens, I’d read Nowhere Girl a long time ago and liked it. Since I wanted a script that celebrated all the hard work people put into submitting to Sci-Fi Showdown, I decided to review Nowhere Girl this week.

Genre: Sci-Fi
Premise: A remorseless killer is given the death penalty, only to wake up 1,000 years later in a spacecraft built for one, with an artificial conscience implanted into her nervous system and a life sentence to serve out.
Why You Should Read: I wanted to write a character who has no redeeming qualities whatsoever, the most horrible monster I could imagine, and still somehow make her worth rooting for. Since my wife is a schoolteacher, and I have received that dreaded text that her school is on active shooter lockdown a couple of times, I knew who that character would be. So now I’d love to know if my fellow writers think I pulled it off.
Writer: Chris Cobb
Details: 113 pages

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Cailee Spaeny, whose acting skills are so strong that she convincingly plays a boy in Alex Garland’s Devs, would be great as Sara

When it comes to script-reading, the only thing that truly matters is, does the script stay with you?

I’ve read plenty of what I’d call “good” screenplays that people have later reminded me about and I had no idea what they’re talking about. On the flip side, I’ve read some scripts that I didn’t like at all but they’ve remained seared into my brain years later (Christy Hall’s, “Get Home Safe” for example).

I’ve come to the conclusion that if a script stays with you, good or bad, it has something going for it.

I read Nowhere Girl over a year ago as a consultation script and I haven’t been able to stop thinking about it. It’s such a weird premise. It’s something that shouldn’t work at all. And yet it digs into you in a way other scripts don’t.

There were some issues with it but I don’t remember what those issues were so I’m excited to read this new draft and, hopefully, whatever problems I had with the script will have been solved. Let’s take a look!

We don’t meet 19 year old Sara under the best circumstances seeing as she’s mowing down anyone she sees at her university with a sub-automatic machine gun. After Sara kills a good chunk of people, a classmate of hers, Amber, pleads for her to stop the killing. She even offers to be Sara’s friend. But Sara wants none of it, gunning down Amber as well.

When a SWAT team rushes in, Sara tosses a bomb at them but it blows up too quickly, the blast hitting her. Cut to months later as a disfigured Sara informs a courtroom that she wants the death sentence. A year later, she gets her wish to die.

Only to wake up in a strange room. Sara learns that she’s on a spaceship far far away from earth. Andrew, an A.I. chip inside of Sara, explains what’s going on. It’s been one thousand years since that fateful day and her job is now to help facilitate an intricate bot delivery system (they drop off bots to bigger bots which then deliver those bots to planets or outposts) in the middle of nowhere.

As time goes on, Sara learns how the system works. She must routinely report to her local outpost (to a man named “The Warden”) and assure him that all systems are running smoothly, while managing the biggest threat to the ship, ion storms, each of which have the capacity to destroy her.

Just as Sara is starting to get the hang of things, Andrew takes on the identity of a familiar voice. It’s Amber, the girl who tried to stop her that fateful day. Sara finds herself drawn to Amber, ultimately befriending her. But when the Warden threatens to shut Amber off forever, Sara will do anything to save the girl whose life she took.

Let me start off by saying I’m a big fan of this script (in case I didn’t already make that clear).

It’s so bold. It’s so unexpected. It’s so different.

You’re not going to have a script experience like Nowhere Girl anytime soon.

I also put a premium on scripts that don’t go where I think they’re going to go. I love turning the page and having no idea what comes next. That’s Nowhere Girl in a nutshell. I mean how do you predict a story that starts off with a teenage female school shooter who then ends up on a ship a thousand years in the future? It’s just such an odd cool setup.

Ironically, Nowhere Girl’s biggest strength is also its biggest weakness. The reason you don’t know where it’s going is because there’s not a lot of structure. Neither Sara nor Andrew have a clear goal. That allows Chris to take the story in a lot of different directions. But it also risks those directions feeling pointless and unfocused.

A loose plot is fine if the character development is stellar but when it comes to Nowhere Girl, it felt like we were always flirting with good character development but never quite getting there. That’s because I don’t know what flaw Sara is trying to overcome and I’m not sure how Amber solves that flaw.

We know Sara doesn’t feel anything. She’s been diagnosed a psychopath. Andrew later shows Sara a replay of the shooting but forces her to feel what Amber felt during the exchange. This allows Sara to feel for the first time but the second the experience is over, Andrew erases the feeling so Sara is back to normal.

In other words, Sara learns how to feel in the first third of the movie. So doesn’t that mean she’s overcome her flaw? She’s learned what feeling is? Or was that meant to warn her up to the sensation of feeling? The real lessons are ahead of her. I’m not entirely sure.

Then when Amber replaces Andrew, she literally becomes Sara’s conscience. Amber actually says that (“I’m your conscience.”). That means that she’s not Amber. She’s Sara’s conscience. So as Sara and Amber build their friendship over the course of the second act, it would seem we’re further exploring the character arc of Sara being able to “feel.” Except we’re not. Because the person she’s befriending isn’t Amber. It’s her own conscience.

I don’t know. It was confusing. No matter how many times I tried to make sense of it in my head, it didn’t work. It seems like Chris is overcomplicating this. Maybe he can shed some light on what he was attempting to do so we can help him.

If you ask me, a better plot would be a good starting point. Plot equals structure and structure helps dictate where your characters need to go, both internally and externally.

You have these remote delivery vessels scattered throughout the sector to play with. And we know about these outposts where there are physical human beings. If Sara and Amber could get to a delivery vessel which, in turn, could get them to an outpost, with the ultimate plan being to escape or convince the bureaucrats to let them go, that could give you the strong goal this story needs.

I could imagine an ending where Sara gets to the outpost, is escaping in the halls, guns at her side, being pursued by others. And she essentially has the same choice she had at the beginning of the story. She can kill or she can stand down. And this time she chooses to stand down.

Another option is that maybe the goal is rehabilitation, plain and simple. Sara has two jobs. Job 1 is to perform the deliveries. Job 2 is she has to do her rehabilitation exercises for hours every day, which amount to Andrew helping her learn how to feel. That will be done through reliving certain life experiences. And it will also be providing lessons that challenge one to to feel emotion. At the end of a certain time period, she will get an audience with the Warden to prove she’s changed. If she has, she wins back her freedom. If she hasn’t, she’s got to wait another (5? 10? 30? years?) for her next chance.

Neither of these suggestions are perfect but the point is they provide structure. So if not them, find something else that can give this script a plot. Because it can’t be a character floating in space talking to herself the whole time. There has to be more to it.

With that said, Nowhere Girl was unlike anything I’ve ever read. There’s a movie in here somewhere and I think if we all gave Chris our suggestions, it would help him find that movie. Intrigued to hear what all of you thought cause I enjoyed this!

Script link: Nowhere Girl

[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: Whenever I encounter a script issue, the best solution is usually the simplest one. So when I look at Nowhere Girl’s issue of Sara’s conscience being an AI chip inside her body who later takes on the form of Amber and it being confusing what Sara is really bonding with in her pursuit to change (befriending Amber or befriending her conscience) my solution is to massively simplify it. Why can’t Andrew be the ship’s AI? Not a chip inside Sara. He creates a digital replica of Amber and Sara must learn how to feel through the friendship she builds with this entity? That’s a lot simpler, isn’t it?