Yesterday’s script review reminded me how rare it is that a script actually recovers from a bad second act. I know this because when I first started giving notes, I came up with an idea I thought would revolutionize the notes process. It was my belief that the reason so few writers improved their screenwriting skills was because they didn’t know what the reader was thinking when they were reading their script. Most feedback a writer receives is general. “I didn’t like the main character.” “I got bored in the middle.” “I was hoping to laugh more.” “The dialogue was only okay.” That doesn’t help a writer improve.
What if you could be INSIDE THE READER’S HEAD as he was reading your screenplay? You would know exactly what was wrong, when it went wrong, why the reader checked out, the action that made them dislike your hero. It was the ideal teaching tool! So I came up with this idea of creating “Real Time Notes.” The idea behind them was this. I would create a graph charting all 110 pages of the script, and at the end of each 10 pages of the graph, I would give that section a 1-10 rating (1 being the worst, 10 being the best), as well as explain the rating.
So a typical section might look like this: 7 out of 10. “Good introduction of your main character. He seems like an adequate badass. A more original entry scene into the story would’ve scored higher points. I’m digging the mystery behind this secret facility he’s been recruited to visit….” and so on and so forth.
I was convinced I’d revolutionized the process of screenplay analysis.
Then I began implementing it. And what I found was that the script sections didn’t vary as much as I thought they would. The first ten pages wouldn’t get a “3,” then the next ten a “9,” then the next ten a “5.” It turned out that nearly every script (90%) followed the same formula. They would start out decent-to-good. The first ten pages might get a 6 or a 7. This was due to the newness of the story and a general excitement of being dropped into a new universe. Similar to what Jerry Seinfeld says about stand-up. “The first 5 minutes they’ll laugh at anything. Then you have to be funny.”
The second ten pages would get a bump, as this was where the INCITING INCIDENT took place – the main character’s “problem” being introduced. Buzz Lightyear arriving as a present in Toy Story, for example. The inciting incident is often the “plot-starter,” and therefore a naturally exciting moment in the story.
It was inside the third ten pages that the cracks would begin to show. And they’d show quickly, splintering out with increasing intensity after every page. Without the newness camouflaging flaws and without the excitement of the inciting incident, the writer would actually have to start writing. And if they didn’t know how, they couldn’t hide from it. Have you given us a main character we like? Have you introduced an intriguing mystery? Do all your scenes have a point? Are we clearly moving towards a goal or trying to answer a question? Are the stakes high? And are you coming at all of this in a way that’s fresh and unexpected? Typically, these third ten pages result in a 2 to 3 point dip.
Then we get to the fourth ten pages. Now we’re officially in the second act. And for someone who didn’t know what to do in those previous ten pages, holy shit do they not know what to do in this fourth set. You can feel them grasping at straws, trying to think of what to do next, rather than introducing another piece of the puzzle with confidence and conviction. The fifth, sixth, and seventh sets continue to get lower scores. The “mildly decent” scripts manage to stay at a 3 or a 4 rating. But most will dip to a 2.
Almost all scripts gain back a couple points in the last couple of sections, as the third act forces the writer to focus. Having to wrap things up ironically gives them no choice but to add goals and clarity, things that were lacking in the second act. This bumps up the interest a tad. But not much. It’s too hard when you’ve bored a reader for that long to make them excited again.
So almost all of the scripts looked like this, with only minor variances…
6…7…4…3…3…2…2…2…2…3…4
And, honestly? That “4” at the end? Was partially because I was so happy the script was over.
I continued with my real-time analysis for a few months, but ultimately decided it wasn’t helpful. It’s depressing looking at your script get a bunch of “2’s.” And writers are depressed enough already. I wanted my notes to focus more on helping the script get better, not pointing out how bad it was.
But it was a huge learning experience for me. Because it gave me a mathematical representation of what the reading experience is for the majority of screenplays out there. Almost all of them follow the same pattern. And from it I learned two huge lessons.
The first is that if you don’t properly set up the foundation of your story in that first act, your second and third acts don’t stand a chance. And by “properly set up” I don’t mean getting polite 6s and 7s because you’ve managed not to screw up the easiest section of the story. You need 8s and 9s. Grab us by the balls and set up a cool ass journey that we want to be taken on.
The most common example of failing that first act test is introducing a boring main character. When you do that, it doesn’t matter what’s going on with your plot in the second act. We’ve already decided we’re not interested in this person’s journey. Or, if you’ve given us a strong protagonist, not introducing interesting enough problems for that protagonist to overcome, or interesting enough mysteries or goals for them to pursue. If you didn’t set up some compelling plot problem in that first act, it’s only a matter of time before we get bored.
The second is that very few writers understand how to construct a second act. They think it’s a matter of organically figuring things out along the way, not understanding that when you do that the reader feels it. They sense your lack of conviction, something that becomes exponentially apparent the further into the act you go, as your plot choices more readily exemplify a writer running out of ideas. When people tell you to outline a script, what they’re really telling you is to outline your second act. Everybody knows how to start. Everybody knows how to finish. What happens along the way is where writers get lost.
The reason, then, those second act sections get such low scores (3s and 2s) is because they’re compounding two problems. One, that they didn’t properly set up a great hero and exciting story in the first act, ensuring the middle 60 pages will be boring. But on TOP of that, they don’t know how to write a second act anyway! Even if they’re one of the few who build a strong foundation, they don’t know the secrets to crafting a good second act (a strong goal driving the hero, constant conflict, unresolved relationships, arcing the hero’s inner journey, obstacles, a plot that builds, a steady stream of fresh and unexpected plot developments).
And that’s the advice I’d give all you aspiring screenwriters fighting the good fight. Make sure you have that awesome foundation in your first act. And outline that second act so you know where you’re going. And if the things I listed above about a good second act don’t make sense to you, you need to put in some educational hours and learn what they mean. Because when a second act doesn’t have those things? It falls apart quickly. But at least now you know where the pitfalls lie. And if you know that, you’re one step ahead of everyone else pursuing this crazy medium. Good luck!
Genre: Horror
Premise: During their annual trip to an isolated cabin for Christmas, a family begins to suspect a supernatural force may be haunting them.
About: This script finished high on this year’s Blood List and comes from the writing-directing duo best known for giving us that creepy image of a mom with her face all bandaged up in the 2014 Austrian film, Goodnight Mommy.
Writer: Sergio Casci (current revisions by Veronika Franz and Severin Fiala)
Details: 78 pages
Yeah baby.
The micro-screenplay is baaaaack!! 78 pages! Join the revolution. 78 is the new 100.
Truth be told, I watched this duo’s previous film after seeing that creepy ass trailer that played all over the indie circuit, but came away asking, “Did I just watch a movie or a David Lynch fever dream?” It’s the blessing and curse of foreign films. You’re thankful to see something outside of the American movie system. But by the halfway point you’re always saying, “This writer sure could’ve benefitted from learning inside the American movie system.”
A recent example is Personal Shopper. That movie felt like one of those goofy writing experiments where one writer writes the first 20 pages, passes it on to another writer for the next 20 pages, who passes it on to a third writer who writes another 20 pages, and so on and so forth til the end. The movie LITERALLY starts out as a ghost movie and ends up a murder mystery. For some reason, the word “focus” seems to get diluted whenever it crosses the Atlantic.
So I don’t know what to expect from The Lodge. But let’s check it out.
10 year-old Mia and her brother, 15 year-old Aiden, are prepping to stay with their dad, Richard, for the weekend. While they get ready, you can sense that their newly separated mother, Laura, isn’t happy with the arrangement. And when she gets to Richard’s, he drops a bomb on her. The woman he’s seeing? Grace? They’re getting married.
Laura casually drives home, retrieves a gun, puts it in her mouth, and pulls the trigger.
Cut to a few weeks later where Richard proposes something to the grieving kids. They’ll go stay at their holiday home in the snowy wilderness of Silver Lake and get to know his new fiance, Grace! Oh, Mia and Aiden are just soooooo excited about that! Especially since Richard plans to head out to work for the week, leaving the kids alone with Grace to bond.
Mia and Aiden have good reason to be skeptical of Grace. Richard is a psychiatrist, and Grace was one of his patients. I don’t know what that doctor-patient thing is called. The Hippocratic Oath? Whatever it is, banging one of your patients is definitely not one of the tenants.
Oh, but it gets better. The whole reason Grace needs psychiatric help in the first place is she grew up in some creepy cult where they had you stab people and pour their blood on you during dinner and kill animals and all those other neat culty things. You get the feeling this woman probably isn’t the most stable domino in the row.
After Richard leaves, Grace tries to bond with the kids, but only pushes them further away. Her creepy sleepwalking isn’t helping matters. But where it really falls apart is when everyone wakes up one day to find everything gone. No clothes. No food. No power. No firewood. Grace blames the kids, but as the days pass, it seems like something more sinister is at play. Could the trio have died? Have they all turned into… ghosts?
Man, I loved this script at first. Then hated it. Then loved it again.
Let me explain.
The Lodge had a kickass setup. The mom killing herself was a shocker. Didn’t see that coming. Learning that Richard was a psychiatrist and Grace was one of his patients? Juicy. Grace having that cult past? Loved it. The kids being forced to stay in this remote house with this woman to get to know her? Conflict written all over that setup.
But then the movie got dumb. It became clear that the writers hadn’t thought about this relationship nearly as much as I thought they did. Richard is a non-factor. He leaves the kids here and is no longer a part of the movie – a plot piece so plastic, he should’ve had his own casing. The cult stuff started out cool, but was never expanded on. It felt very generic and vague, the kind of cult activities you would find in any Cult 101 Storytelling Manual.
And Grace was thinner than that 4k TV you bought on Black Friday. Outside of her cult backstory, we know NOTHING about her. The writers make the mistake of not allowing us to get to know the “real” Grace before she goes crazy at the lodge. For that reason, the “crazy” Grace was our normal. And that didn’t work. It would be like if in The Shining, Jack Torrance started off as “Here’s Johnny!” Jack Torrance.
Overall, there was a decided lack of detail in the details. Bathroom mirror scenes where someone has traced crosses in the fog, for example. The “crazy” horror character who’s no longer taking her crazy pills. Little kids speaking to people who aren’t there in the dark. Lots of spooky nightmares assumed to be prophetic. It wasn’t the cheapest form of horror storytelling there is (that would be jump scares), but it was whatever resides just above that level.
However, once the characters began to suspect they were dead, the story found its way back home. It was an interesting story choice. What if the characters in The Others found out they were dead at the mid-point of the movie instead of the end? What would they do? Naturally, you start to go insane, as you suspect that you may be stuck in this house forever. And that’s when this became more than your average haunted house flick.
But it was the subsequent twist and the ending that really placed this in the “must see” category. There are two great scenes at the end, one that involves a woman who believes she’s already dead playing chicken with a fireplace fire, and the other a shocking turn of events when the entire family is brought back together again. A great ending can deodorize so much shitty writing in a script. And that’s what happened here. The ending made me completely forget about all those earlier problems. And solidified The Lodge as a creepy flick that should do a proper job haunting you next October.
[ ] What the hell did I just read?
[ ] wasn’t for me
[xx] worth the read
[ ] impressive
[ ] genius
What I learned: Your horror script needs ‘TALK ABOUT’ scenes – scenes that are creepy, weird, odd, unsettling, shocking – the kind of stuff people WILL TALK ABOUT after the movie. If you don’t have those scenes, you don’t have a horror film. You have a compilation of copycat scares from previous horror movies. The Laura suicide scene was unsettling. But it was the fireplace scene, where a Grace who thinks she’s already dead picks up a burning log, stands there with it, and allows it to burn her face, while we cut to the kids upstairs, and hear a screaming Grace slowly burning alive, that really freaks us out. Seriously, one of the first questions you should ask yourself after your horror script (and really after any script), is “What scene will everyone be talking about after this movie?”
Genre: Western
Premise: At the turn of the 20th century, a convict who’s slowly dying from a bullet in his heart escapes prison to find and be with his family again.
About: Westerns are picking up steam as long as they’re not too expensive. Something to keep in mind if you love the genre but have been hesitant to spec a Western out. Today’s script comes from a screenwriter who many believe is a genius despite not being well-known outside of tight 1970s Hollywood circles. Rudy Wurlitzer wrote 1971’s Two-Lane Blacktop and Sam Peckinpah’s Pat Garrett & Billy the Kid. But his contribution to screenwriting goes well beyond that, as this script in particular, while never made, is said to have been an inspiration to tons of screenwriters. Wurlitzer plays modest when you try and throw the genius tag on him, but there’s no doubt he was a writer to be reckoned with. You can learn more about him in this Vice article.
Writer: Rudy Wurlitzer
Details: 95 pages (undated)
As we move into the age of unlimited content – enough movies and TV shows to keep your eyeballs occupied for 43 lifetimes – it becomes harder and harder to stand out. I distinctly remember a time when you could read a weird story on the back page of a newspaper – a planet that enters our solar system once every 200 years, a freak-house whose oddball occupants never stop building – and feel like you’d struck gold. You had the beginning of a movie idea that nobody else had heard of.
Nowadays, when you run across an idea, you quickly find out there’s been a special about it on the History Channel, it’s been covered in an episode of “Mythbusters,” and it has an entire subreddit dedicated to it with over 170,000 subscribers. With original concepts becoming harder and harder to come by, how in the world does one stand out?
The answer is VOICE. Ideas have been democratized, but you still have a monopoly on your point of view. If you can tell a story in a way that it hasn’t been told before, YOU become the concept.
Zebulon is said to be one of the most influential scripts ever written in Hollywood, with many writers claiming it as an inspiration. The story goes it never got made because so many other writers stole from it. I’d heard very little about Wurlitzer before being told of Zebulon, so I was curious to see how juicy and unique his voice was. Time to put my ear close to the paper.
It’s the beginning of the 20th century and mountain men are being phased out. It used to be you could set up a bunch of traps in the mountain, get yerself some furs, sell’em up at the Trading Post, and be set for the winter. Not so this year, Zebulon Pike learns. When he and his Pops go up to the Trading Post, they’re told to suck it, and Pops don’t take it so well. A gunfight ensues, Pops dies, a Post worker is shot, and Zebulon is sent to prison for a couple of decades.
Zebulon spends seven of those years trying to escape so he can get back to his family, but fails every time. When he finally breaks out during road construction duty, he takes a bullet in the chest, and is told by a doctor that it’s wedged into his heart. They won’t be able to take it out, so the bullet will slowly kill him. At most, Zebulon’s got weeks to live.
That’s enough time to get back to his wife and son, so off Zebulon rides, back home. Meanwhile, the Captain of the prison, a former army general who was stationed to the prison after an act of cowardice in battle, teams up with an overzealous alcoholic two-bit novelist named Stebbins, who believes this story of tracking and capturing an escaped outlaw is his ticket to the big-time.
Zebulon is able to stay one step ahead of his pursuers and make it back to his wife, only to learn she’s remarried. With only days left to live, he convinces her to take one last journey with him to find their son, who’s since flown the coop and, rumor has it, is covering up a big secret. Will they make it to him in time? Or will the bullet… or the Captain… get to him first?
Only in my line of work do you get to read about a prison in the year 2100 one day and a prison in the year 1900 the next. Pretty damn cool!
Back to that voice conversation. Here’s the thing. After reading this script, I’ve determined that it’s not the version that everyone fell in love with. The version everyone fell in love with was about a man who gets shot and wanders the world between the living and the dead.
Indeed, that sounds way trippier and cooler than what I read here. And it reveals a conversation that never goes away in Hollywood. Everyone says they want “voice.” But the closer a project gets towards production, the more people in charge want to normalize it. That seems to have been the case here, turning Zebulon into a decidedly straight-forward endeavor.
And the thing was, you could feel its potential bursting at the seams. I can only imagine what an unrestrained Wurlitzer would’ve done with Stebbins, the novelist, who was hilarious even in a restrained role. I loved how, when Zebulon shot and killed a single man to escape, Stebbins turned him into six men for his story. Or when the group was attacked by a single Indian while sleeping one night, Stebbins began counting the money as he transformed the Indian into an entire tribe. This didn’t even begin to explore the strange particulars of Stebbins’ personal life, such as he and his bizarre wife’s plan for her to have sex with the Captain.
Outside of Stebbins, though, this draft of Zebulon is about as straight-forward as it gets. A guy goes to be with his wife before he dies. There was a GOAL (get to the wife) and URGENCY (he’s going to die any day now) but no STAKES. He and his wife’s relationship hadn’t been set up well before the Trading Post skirmish, so I didn’t give a damn whether he got to her or not. Knowing what I know now about the original draft, I can see that the goal, stakes, and urgency were never meant to drive the script in the first place. It was the weirdness of slipping in and out of the living and the dead world that was Zebulon’s “strange attractor.” Once you take that away, it’s just a “Get from Point A to Point B” movie.
Those looking to see that original draft, though, can still get a taste of it in Jim Jarmasch’s “Dead Man,” which is basically a ripoff of Zebulon. I can now say that I’ve read another script that, in retrospect, was majorly influenced by Zebulon. That infamous Gladiator 2 script I reviewed by Nick Cave.
If there’s anything I learned about voice from this later draft of Zebulon, it’s that Wurlitzer seemed to be ahead of the curve with his style. He writes with a clarity and succinctness that most writers didn’t begin using until the 90s (this script was written in 84). In the Vice article I linked above, someone points out that Wurlizter is able to convey big ideas in a down-to-earth way, and I agree. The script was very accessible and easy to read.
I do wish I’d read the original draft of Zebulon though. It seems like it was more fun. Even if this was a serviceable approximation.
[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius
What I learned: This is another TRANSITION PERIOD script, which means the writer focuses on a time when things were changing in the world. Mountain Men, who used to be able to live off the land, were now being phased out. Transition periods are great to build stories around because transition means change and change means conflict. Conflict is the lifeblood of entertainment, so if you can infuse conflict into your story before it even begins, your story’s going to start with a bang. And that’s exactly what happened here. When the Trading Post wouldn’t pay him for his furs like they always had, a standoff ensued, people were killed, resulting in our hero being thrown into prison.
Genre: Sci-Fi
Premise: A janitor on an off-world secret prison is tasked with helping the prison’s biggest criminal escape or his family dies.
About: Today’s writer is one of the few out there who can say he’s sold a spec for 7 figures. Sascha Penn is known as a writer with lots of fun sci-fi ideas and sold this script, The Ditch, to Warner Brothers in 2009.
Writer: Sascha Penn
Details: 4/9/09 draft – 120 pages
I tried to get myself up to the Arclight to see Coco this weekend but there was something about the film that wouldn’t allow me to justify the $20 cost. Studios have to be careful right now. I’ve seen them up the prices across the board in both theaters and home rental. I’ve noticed that those extra few bucks have made me much more likely to think through a purchase. This isn’t a good time for the industry to be doing this. They need more people watching movies. Not less.
I begrudgingly opted instead for Atomic Blonde, hoping my instincts about the film were wrong (it looked cold and inaccessible). But they turned out to be dead on. The film was cold and inaccessible. Seems like the director forgot what made John Wick so good. The fun factor. There was zero fun factor in this movie, a grim action piece with perfectly choreographed fights and slick cinematography, hampered by a main character who was as fun to root for as a bully at a chess meet. It continues to prove my theory that the Cold War is one of the worst subject matters to base a movie around. There have been like 2 good Cold War movies in the past half-century. And that’s being generous.
My weekend felt like it was heading towards failure until I got one of those pleasant surprises – a kick-ass consultation script. It was a Western from a Canadian writer who’d injected the very thing Atomic Blonde was missing – FUN! I was hoping to go 2 for 2 on the script front with this sci-fi offering. Let’s see if I scored.
The year is 2119 A.D., a year where they still need, unfortunately, janitors. Which is what our main character, Jake Pryor, is. Jake’s occupation is a sore spot for his family – his wife, teenager daughter, and newborn – but at least they get to experience the pioneer life, living on Ganymede, Jupiter’s largest moon.
Jake is a janitor at The Ditch, a giant prison outside of Ganymede’s main city. This mega-prison houses over 500,000 prisoners and 125,000 employees. And Jake’s under the impression that when he shows up at work, it’s going to be just another day of cleaning.
Boy is he wrong. Armstrong Praxis, the most ruthless terrorist on earth since Osama Bin Laden, has been sent to The Ditch to be executed, old-school style (electric chair), today! Jake senses something’s off when, while passing Praxis, Praxis asks how his wife is doing – BY NAME. Yeah, that’s never a good sign.
Jake is then contacted by some ex-workers, who inform him that they’re holding his family hostage. And if he doesn’t rescue Praxis and get him out of that prison, they’re all going to die.
With time-a-tickin’, Jake blows the main fuse to the building and manages to intercept Praxis’s escort back to his cell. After beating some ass (you knew this guy wasn’t always a janitor, right?), he leads Praxis through a series of back-alley rooms in the prison he knows so well, and out to safety. But will they be caught before they can get back to the city? And will Jake’s family become a casualty after all?
The Ditch is a cool, if standard, sci-fi script.
You’re not going to get anything too imaginative here. And that’s a reality of the genre. There isn’t a genre more copied than sci-fi. That’s why, if you’re one of those unique talented sci-fi writers who can come up with a bunch of shit that nobody’s ever seen before? You WILL work in this industry. Because all I see? And all anybody sees? Is sci-fi writers regurgitating the same four movies – Terminator, Aliens, Star Wars, and The Matrix.
I’ll give you a scene from The Ditch, though, that got my originality vote.
Penn cleverly sets up a main elevator that is the only elevator serving the entire prison tower. This elevator is so smart, it can actually detect extra heartbeats. So if an employee signs into the elevator but there is a second person that isn’t checked in, the elevator won’t move.
Well, there’s a moment where Jake has to use the elevator to take Praxis down to the first floor. So he tells Praxis to take these pills that basically kill him, and he’ll revive him once they get to the bottom. Keep in mind, it’s been made clear to Jake that if Praxis dies, his family will be killed.
We establish that Praxis can be dead for maybe 3 minutes before he has to be resuscitated, which happens to be the same amount of time the ride will take. So they initiate the plan, but because the building is still reeling from the earlier power outage, the elevator is only moving at 40% speed.
It’s a great little tense scene, with some lovely irony in it to boot. Paxis was brought here to be killed. But Jake’s whole world depends on bringing Paxis back to life.
If you can come up with 4 or 5 scenes like this in a single sci-fi film? People WILL make your movie. Only because it’s so rare that you get scenes that are actually original in science-fiction. It’s usually people shooting lasers at each other or driving futuristic cars after one another. You have to be crafty. You have to be clever.
The rest of the script never reached the heights of that scene but the setup was strong enough to keep me engaged. In these situations, if you give us a main character we care about and you give us a family (or wife) who needs to be saved that we care about as well, even if you execute a ho-hum plot, we’ll still be invested because we want to see the characters survive.
In no movie is this better proven than Die Hard. Die Hard is a super generic premise. Terrorists take over a building. But we love John McClane. And even though we met his wife for only a couple of scenes, we love her too. So we want to see them survive and be together again.
Just think if you could do both these things? Write an insanely original sci-fi script with characters we love and want to see survive? You’d freaking clean up. You’d be getting checks in the mail for the rest of your life.
Easy right? :)
[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius
What I learned: Judgeable Moments – There are moments in a script where the reader is judging the writing heavily. These are moments that shine a light on just how hard the writer is trying. I know if the writer nails that moment, they’re giving it their all. In The Ditch, there’s a moment right before Paxis is about to be executed, when the warden asks him, “Any last words?” Now think about that for a second. As a writer, this is one of the highest honors you can take on. You are crafting the LAST WORDS a human ever thinks they’re going to say. This is not something to take lightly. You need to come up with a line that’s not only powerful and memorable, but that encapsulates everything that character is. You have some understanding of who Paxis is. What last words would you write for him? Because I’ll tell the last words that were chosen. They were: “Fuck all of you.” I don’t know about you? But that’s the most generic line that could’ve been chosen. And I say that because ANY CHARACTER could’ve said it. There’s nothing unique about it. To bolster this point, think about what Darth Vader would’ve said here. Or Hannibal Lecter. Or Annie Wilkes. Or Nurse Ratched. Or The Joker. Or Gollum. Their answers would’ve been entirely unique to their character. Which is why I need for these moments in a script to be perfect. Because they’re the moments that highlight your writing. So, I ask you. What line would have you chosen for Paxis’s last words?
Just the tips!
It’s Thanksgiving Week, which means it’s time to sneak away from people you’re convinced you can’t possibly be related to to work on your script! Thought I’d give you some help. Here are ten screenwriting tips I’m thankful for. Feel free to share the tips you’re thankful for in the comments section!
1) Nothing should ever go according to plan.
2) Have characters keep lies from one another. Their dialogue is a lot more interesting that way.
3) A simple disagreement can turn an ordinary scene into a good one.
4) Without a worthy villain, your hero’s journey will feel too easy.
5) Characters shouldn’t be talking about the past or the future. They should be dealing with the present.
6) Every solution in your hero’s journey should come at a cost.
7) Send your character into the place they least want to go.
8) A great character-creation hack is to give your character a primary trait that’s opposite of who they appear to be. A soft-spoken boxer. A pissy nun. An anxiety ridden yoga teacher. A jerky ice-cream truck driver.
9) Never underestimate the power of anticipation – there’s a reason they don’t start you on the top of the roller coaster. They make you go up that hill first.
10) A story only begins once there’s a problem.