Week 7 of the “2 Scripts in 2024” Challenge

Every Thursday, for the first six months of 2024, Scriptshadow will be guiding you through the process of writing a screenplay. In June, you’ll be able to enter this screenplay in the Mega Screenplay Showdown. The best 10 loglines, then the first ten pages of the top five of those loglines, will be in play as they compete for the top prize.

The first month and a half of these posts have gotten you to page 20 of your screenplay. But don’t worry if you’re just stumbling upon the challenge now. You can easily catch up. We’re writing an average of 1.5 pages a day. Which is nothing. So check out the previous posts, which I’ve included below, and spend 2 hours a day writing instead of 1. You should be caught up within two weeks. Here are those links…

Week 1 – Concept
Week 2 – Solidifying Your Concept
Week 3 – Building Your Characters
Week 4 – Outlining
Week 5 – The First 10 Pages
Week 6 – Inciting Incident

The major thing we’re going to focus on today is the “Turn Into Act 2.” But before we get there, we have to talk about page counts because your major plot beats are going to take place on different pages depending on how long your screenplay is.

The desired length of a spec screenplay in 2024 is between 100 and 110 pages. The more simplistic your concept is, and the less characters you have, the lower the page count will be. So if you’re writing a movie like Gerald’s Game, about one woman in a bedroom the whole movie, that’s a simple story with a tiny number of characters. So it probably won’t be more than 90 pages. If, however, you’re writing Napoleon, which may take place over 20 years and have a cast of 30 characters, your script could be as long as 130 pages.

Once you have your page count, you’re going to divide it into four sections. So, if you have a 100 page script, it’ll look like this…

Act 1 – Pages 1-25
Act 2 (First Half) – Pages 26-50
Act 2 (Second Half) – Pages 51-75
Act 3 – Pages 76-100

If it’s 110 pages, it’ll look like this…

Act 1 – Pages 1 – 27.5
Act 2 (First Half) – Pages 27.5-55
Act 2 (Second Half) – Pages 55 – 82.5
Act 3 – Pages 82.5-110

Don’t get your tighty-whiteys in a bunch and complain that this is too restrictive. These numbers are GUIDELINES. You don’t have to abide by them exactly. But the majority of scripts operate best with an Act 1 (Setup), an Act 2 (where all the conflict and struggle happens) and an Act 3 (Climax). So it’s nice to have an idea where those major plot beats occur.

The reason we divide Act 2 into halves is because Act 2 is large and we’re trying to make it more manageable. By dividing it in two, you create 4 equally long chunks of screenplay. And, also, something big usually happens at the midpoint of a story. So I like to use that as a divider between the first half of Act 2 and the second half of Act 2.

Bringing this back to today, we will be writing pages 21-30 this week. Which means that, for those of us writing 100 or 110 page screenplays, we’re going to be writing our “Turn into Act 2,” which is just a fancy way of saying: it’s the end of Act 1 and the beginning of Act 2.

Now, last week we left off at the inciting incident. Things got a little contentious in the comments section as people debated where the inciting incident was, particularly as it related to Star Wars. Don’t worry about that. Star Wars has a deceptively tricky inciting incident due to the fact that the main character doesn’t even show up until page 15.

It’s usually easy to identify the inciting incident, which is the incident that destroys the main character’s day-to-day life and forces them to address a problem. A simpler example would be Free Guy, when Ryan Reynolds puts on the glasses that show him that the real life he thought he was living in is actually one big video game.

We’re going to assume that you’re writing a 100 page screenplay. That means your Turn into Act 2 is going to occur at page 25 (exactly 25% of the way into your script). Since we’re starting this week on page 21, we first must know what to write BEFORE we get to the Second Act.

Well, remember what I said last week. Around page 15, you get the inciting incident. This creates a scenario by which a problem must be solved. Solving that problem is your hero’s goal for the movie. Barbie is having thoughts of death. She must go to the Real World to figure out why she’s having these thoughts.

But your hero is NOT YET READY to leave their normal life. As human beings, we are rarely told YOU MUST CHANGE NOW and then immediately we start changing. No. We resist it. We run away from it. We pretend it isn’t a problem. We ignore it. Whatever we have to do to NOT change, we do it. Which is how this section between pages 15-25 works. The character isn’t ready to go on their journey yet so they resist.

But a few of you are already thinking, “Wait a minute, Carson. So we’re supposed to write 10 full pages of resisting?” Good question. The answer is no. That would be a waste of space.

What I’ve found about pages 15-25 is that a number of things can be going on. Yes, resistance is one of them. Ryan Reynolds trying to ignore the fact that he’s just learned he’s living in a video game in Free Guy is an example of that.

But, also, there can be education going on in this section. In Barbie, Barbie must go visit Weird Barbie, who educates her on what she must do. In Raiders of the Lost Ark, Indiana Jones talks to Brody about what he must do before he officially sets off in search of the Ark. So education (aka “exposition) is one part of this section.

You may also wrap up certain storylines from the first act. If you have a young character going on a big journey, he might have a scene with his parents where he says goodbye.

You may also use this section to cut to the subplots of your secondary characters.  You see this in Barbie.  Before she heads off, we cut to Ken and figure out what’s going on with him.  If you have a major villain, like Kylo Ren, you might cut to him as well – see what he’s up to and push his story along a little further.

In other words, you’re not just gearing YOUR HERO up for this journey, you’re gearing YOUR ENTIRE STORY up for this journey. You’re putting everything in place so that the screenplay is prepared to move forward.

This brings us to page 25, which is our Turn Into Act 2 and this is going to be the simplest plot beat you write in your entire script. Your Turn Into Act 2 is just your hero leaving on the journey. They’ve officially accepted the fact that they must go off and do this. And so here they go.

Now, what if you don’t have a traditional “Hero’s Journey” screenplay where your hero leaves their “home world” and goes off on a larger adventure? What if you have a movie like Killers of the Flower Moon or Coda or Parasite or Silver Linings Playbook?

So, this is where things get tricky. But, generally speaking, the moment your main character begins pursuing the goal that will drive your entire screenplay is the moment the second act begins. I say “tricky” because take “Parasite.” In Parasite, the family acts as one character. So the second they decide that their goal is to take over this rich family’s home is when Act 2 begins. In Coda, the moment the main girl decides that she’s going to enter this singing competition is the moment Act 2 begins. With Silver Linings Playbook, Bradley Cooper wants to be in the dance competition because his ex-wife is going to be there and he hopes to use the opportunity to win her back. It’s not as strong of a goal as, say, Promising Young Woman (take everyone down involved in my friend’s sexual assault). But it does the job of giving the narrative a clear spine.

After that, you hit the most fun part of the entire screenplay which is the “Fun and Games” Section. This is where you get to show off your concept. For example, when Barbie goes to the Real World, you get to show her clashing with people who are the complete opposite of her. Or in Star Wars, you get to see Luke and Obi-Wan go into an alien bar.

As always, this is just a guideline. There’s no such thing as the perfect blueprint for a script. So, if you don’t know what to do, follow your gut. Or take some risks. One of the reasons I’m slowly pacing us is to allow you to make mistakes and still have time to go back and try something else.

Okay, here’s this week’s assignment…

Friday = write 1 scene (Your main character resists going after his goal)
Saturday = write 1 scene (Prepare the script for the Journey)
Sunday = write 1 scene (Turn Into Second Act)
Monday = write 1 scene (Fun and Games)
Tuesday = write 1 scene (Fun and Games)
Wednesday = go back and correct any issues with your five scenes
Thursday = go back and correct any issues with your five scenes

Happy Valentine’s Day!

Genre: Comedy
Premise: After his girlfriend dies, a guy who hates cats begins an unexpected bromance with her widowed cat, who reveals himself to be an alien that is here to save the world.
About: This one comes from a new screenwriter. The script made the Black List and is in development over at 21 Laps.
Writer: Andrew Nunnelly
Details: 107 pages

I was paws-itively looking forward to this one.

Whatever genre you’re writing in, you want to look for unique ways into it. We’ve got a quasi-rom-com here. Perfect for Valentine’s Day. But instead of some cliched boy meets girl rom-com clone, the movie is about a bromance between a guy and a cat. How much more unique can you get?

And to make matters better, Taylor Swift is in it! That automatically bumps the script up two notches.

But will the script be the cat’s meow? Or will it be claw-full?

Jeff, an assistant professor at UCLA, meets his dream woman in Emma. I mean check out this description: brunette, unconsciously pretty, unwittingly charming, infinitely empathetic. We’re all in love with this woman!

There’s one small issue. Emma is a giant cat-lady. She’s got her old black cat, Yugen. She’s got 10,000 cat toys and cat beds and cat pictures around the apartment. Jeff is not a cat person. It’s clear Yugen knows this. But Emma and Yugen are a package deal and there’s nothing Jeff can do about it.

Their relationship is built around their mutual obsession with finding alien life. Hey, I can relate to that. But before they can answer the eternal question of “Are we alone?” Jeff becomes alone cause Emma is killed in a car accident.

Jeff wallows in their apartment for weeks until, all of a sudden, Yugen talks to him. It takes Jeff a while before he believes he hasn’t gone crazy. That’s when Yugen hits him with a shocker: All cats are aliens. They are here to prevent humans from destroying the earth. Emma was The One and now that she’s dead, earth is doomed. UNLESS Jeff can take her place.

Jeff resists for a while but eventually comes on board. He must accomplish a series of steps that include things like rubbing Yugen’s belly, liking cat photos online, visiting cats at a Cat Cafe, and clipping Yugen’s claws. Once Yugen deems him “The One” ready, he reveals to Jeff that the final step is critical because if they can accomplish it, they will go back in time and save Emma’s life.

In order to explain my reaction to this script, I have to talk about another animal… Daaaaaa Bears.

As in, the Chicago Bears. Ditka. Sweetness. Da Fridge.

Don’t worry. This is all going to make sense.

The Chicago Bears are in a very unique position. They have this quarterback on their team named Justin Fields. Justin Fields is a solid quarterback who’s slowly getting better.

Now, due to a lucky break, the Bears have the number 1 pick in the draft this year. And the number 1 quarterback prospect, a guy named Caleb Williams, is, by all accounts very very good. Let me try and make some screenwriting analogies here. Caleb Williams is like a young Tarantino. Whereas Justin Fields is like Zak Penn (Ready Player One).

Just like lots of people in the NFL like Justin Fields, lots of production houses in Hollywood like Zak Penn. They would love to have him working on their scripts. However, if you have the option between getting Zak Penn or Quentin Tarantino, you go with Quentin Tarantino. Which is what it looks like the Bears are going to do. They like Justin. But they can’t pass up the opportunity of hiring a once-in-a-generation talent like Caleb Williams.

How does this relate back to today’s screenplay? Good question. I’m starting to wonder that myself.

Toxoplasmosis desperately wants to be Caleb Williams. But it can only muster up being Justin Fields. In other words, it so clearly wants to be great. But there’s a ceiling on the talent attempting to make it great.

The problem is that there’s an unhinged quality to the writing. It gets so untethered at times that you stop believing in what’s going on. Not in a “movie-logic” way, like we were talking about yesterday. This script is *supposed to be* zany. It’s supposed to push logic boundaries.

But in order for this approach to work, it still has to be clever. And having a cat drone on about the Cat Code and the Cat Planet and its 10-Step plan to bend time and space so that Jeff can travel back in time and prevent his girlfriend’s death — it’s just too goofy for its own good.

Luckily, we have the perfect comp for how to pull this concept off. It’s one of my favorite scripts of all time and it’s called Dogs of Babel. Here’s the logline for that one: “When a dog is the only witness to a woman’s death, her husband tries to teach the dog how to talk so he can find out what happened to her.”

Notice how even the logline promises a more structured story. There’s a mystery behind her death. So we have a goal: Find out what happened. That’s the impetus for him attempting to connect with the dog – so he can find out what happened.

In Toxoplasmosis, it’s more like Zach Galifianakis voicing a cat and just saying all this crazy weird stuff. “Jeff, you need to understand cats don’t socialize like humans. There is too much going on in our highly intelligent minds to just stop what we’re doing and have water-cooler chit-chat with someone using a fraction of their brain capacity.”

I remember, in Dogs of Babel, I wanted so desperately for the protagonist to succeed. Cause I could tell how heartbroken he was and how much he needed those answers in order to move on. In Toxoplasmosis, it didn’t really seem like it mattered.

That’s something we don’t usually talk about on the site: Just because you have a goal doesn’t mean that the reader will care or be invested in that goal. We technically have a great goal here. Jeff is trying to go back in time to save his girlfriend. But it’s dealt with in such a casual way that we never really care if he succeeds.

That’s why I always say, even if you’re writing a comedy, make sure you take the pillars of your story (Goal, Stakes, Urgency) seriously. You can have fun and get wild with everything else. But make sure those are solid. Go re-watch The Hangover if you want to see this done well. Some of the zaniest s**t you’ve ever seen happens in that movie. But the GSU is airtight.

Still, there were some funny things in this script. There’s this funny moment where Jeff wakes up out of a haze in the Petco line with 943 dollars worth of cat food in his cart. He has no idea how he got here. It turns out Yugen is controlling his mind now, making Jeff his own personal walking Amazon account. There’s an early scene where Jeff is still unsure if Yugen is talking to him. He goes to work and heads to a room filled with testing cats in cages, makes sure no one is around, and asks them if they can understand him.

I recently suffered a terrible tragedy, and… And since then, perhaps understandably, things have gotten a little… strange.
(beat)

Long story short: I need your help. You might know my cat Yugen? Well, he’s not really my cat, but… He started talking to me and I’m just a little worried that maybe I’m losing my mind so…
(pause)

If you can understand me, please just say something?
(beat)

And if you can’t — honestly I hope you can’t — then no worries at all and I can move on.
(beat)

Anyone? Anything? It doesn’t need to be anything profound.

There were moments like this throughout the script that made me laugh. But, in the end, the mythology of the cat world felt shaky and rushed, like the writer was making it up on the fly. I used to think you could do that as well when writing these wackier scripts. But nothing could be further from the truth. You have to create a strong mythology where you’ve thought through everything. Only then can you go nuts. I know it sounds like overkill but I promise you it makes a difference. The reader can tell when the writer knows their world intimately and when they’re just making s**t up on-the-fly, whether that be a movie about Napoleon during his greatest battle or a movie about talking cats from another galaxy.

I just wasn’t feline this one, guys.

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: People! You have to stop spending 80% of your effort on your first scene. This is yet another script where the best scene is the first scene. It’s a clever scene. Nunnelly uses Carl Sagan’s pursuit of life in the universe to explain his love for Emma. It’s very well done. But then… there’s never a scene after that as clever or as good. Yes, your first scene is important so you want to put a ton of effort into it. But if every other scene you write, you put in 50% of that effort, we’re going to notice. I guarantee you we will notice. So, once again, use that opening scene as the bar. Don’t use it as your “SALE” sign to get us into your crummy clothing store on Melrose Boulevard.

With Valentine’s Day only 24 hours away, it’s only natural that we review a script about LOVE…. and killing.

Genre: Rom-Com/Action
Premise: (from Black List) After Liv, a world-class hitwoman, breaks up with her boyfriend, Martin, he puts out a massive contract on his own life to get her attention. What Martin doesn’t realize is that it’s an open contract with a 48-hour expiration, so now every assassin in the western hemisphere is coming after him. Liv makes a deal to keep him safe until the contract expires, if he pays her out the full bounty. With the clock ticking, the two must elude some of the world’s most prolific killers.
About: This finished Top 20 on last year’s Black List. The writer has one credit, which was pretty recent! Copshop!
Writer: Kurt McLeod
Details: 111 pages

Florence Pugh in a fun role for once?

It may not seem like it sometimes. But we here at Scriptshadow support LOVE.

TayTay and Travis? They’re like two giant halves of a heart in my eyes.

And so today, just 24 hours before the loviest day of love on the calendar, I present to you this Black List rom-com.

29 year old Martin is a software engineer who can count the amount of times he’s had sex on two hands. Not people, mind you. But ACTUAL TIMES. To put it mildly, Martin is not suave with da ladies.

MARTIN’S DATING PROFILE

PHOTO [harsh lighting, unflattering angle, same smile]
OCCUPATION: Software programmer, self-employed
LIKES: Romantic comedies, good wine, picnics in the park, spa days, quality time with family and friends
DISLIKES: Toxic masculinity, conspicuous consumption, heights, enclosed spaces, public swimming pools
LOOKING FOR: That perfect someone to spend the rest of my life with…

But due to a dating app screw-up, Martin has somehow been matched with the drop-dead gorgeous Lex. Lex does not hold back her disappointment when she arrives at the restaurant date, looking at Martin and saying, “Wait, who the f&%$ are you?”

LEX’S DATING PROFILE

PHOTO [sexy silhouette, sunglasses, bangs hiding pouty face]
OCCUPATION: work
LIKES: no
DISLIKES: yes
LOOKING FOR: no strings

For some reason (aka, because the writer needed a movie) Lex kind of likes Martin. So she sleeps with him that night and then starts sleeping with him on the regular. However, after several months, she ghosts him. And soon after is when we learn that Lex is a big game hitwoman. Which partially explains why she keeps her relationships short and surface-level.

Cut to a year later and Lex is following up a gigantic score – 2 million bucks. The reason it’s so big is because it’s an open target. Any assassin can collect. But when she gets to the target, she finds out it’s Martin, who’s been doing some development and looks a lot better. Martin says that he bought the contract on himself cause he’s since learned about her job and realized this was the only way to see her again.

Due to some complicated financials and a hit-man loophole, Lex concludes that she’ll make more money off the hit if she waits until it’s called off (or something). So she still plans to kill Martin. But, in the meantime, she has to help him evade all the other hitmen trying to kill him. However, when her handler, Francis, realizes she’s trying to game the system, she puts a separate hit out on Lex. So now Lex and Martin are running for their lives and, quite possibly, falling in love.

Let me start off by saying I’m noticing a trend in a lot of the scripts I’ve been reading.

Which is: THE FIRST SCENE (OR SEQUENCE) IS THE BEST SCENE IN THE ENTIRE SCRIPT.

The scene where Lex shows up for this date with Martin and Martin bumbles through it is really funny. Nothing ever quite reaches the perfect balance of awkwardness and humor as this date.

Writing a great scene is hard. So kudos if you can achieve it at any point in your script. But if your first scene is your best scene, that means that the reading experience gets worse the further through your script the reader gets. Which is not what you want.

So why does this happen?

Writers want to show off the coolness of their concept right away. So they come up with an early scene that sells their concept. Also, the earlier you are in your script, the less dependent you are on the plot, which hasn’t locked you into any scenes yet. So you have more freedom to play around and have fun.

But you can’t allow that to be the best scene in your script. You just can’t.

When you write a great scene early, consider that THE BAR. And then, every subsequent major scene, try to clear that bar. If you can’t honestly say that your later scenes are better than that first scene, rewrite them.

This all comes down to laziness. Lazy writers start strong then fizzle out. Strong writers start strong then keep getting better. Yes, it will require more effort on your part. But embrace that challenge! Don’t be Mr. Lazy Pants.

Especially if you’re allowing your alter ego, Movie Logic A-Hole, to do your writing.
Movie Logic A-Hole is your lazy alter-ego. If it were up to him, he wouldn’t do any outlining, he wouldn’t do any research, when he ran into a script problem he wouldn’t try to figure it out. Instead, Movie Logic A-Hole barrels through the script regardless of whether what he’s writing makes real-world sense or not. As long as it makes “movie logic” sense, that’s all that matters to him.

Love!

Movie Logic A-Hole makes a big appearance in today’s script, destroying any legitimate chance the script has of working. This entire movie is based on the idea that a man who’s trying to get his assassin girlfriend back puts a 2 million dollar blanket hit out on himself. Let me reiterate that. A man knowingly pays money to have every major hitman in the world try to kill him in the hopes that his hit-woman ex-girlfriend will get to him first and he can try to get back together with her.

Movie Logic A-Hole is very persuasive. When Real World Writer says to him, “But no one would ever really do that,” Movie Logic A-Hole replies, “Chillllll dude. It’s a commmeddy. Comedies are funny. They don’t have to make sense.” When Real World Writer says to him, “But how could he know that another hitman wouldn’t find him first and kill him?” Movie Logic A-Hole replies, “Because she’s like, the best. She would get to him before any other hitman.” When Real World Writer says, “But how would he know that she was the best? I’m not sure you can go on a guess when you’re putting your life on the line.” Movie Logic A-Hole replies, “You’re thinking way too deep, man. Nobody cares about that stuff when they’re watching a movie.”

While it’s true that audiences never think of the word “logic,” when watching a movie, they do know when something feels off. If they sense that the storytelling is lazy, they stop being engaged. That’s the primary effect of movie-logic. If you use it enough, your story takes on a general feeling of laziness.

If you want to see how this looks in practice, go watch “Lift” on Netflix. Notice how quickly you stop caring about what’s happening. That’s because many of the creative choices (especially the sequence that opens the movie) reek of movie logic. It feels LAZY.

With that said, there is room for Movie Logic A-Hole to be involved in your screenwriting journey. Especially in comedy, where, if you have to make a choice between funny or logic, you pick ‘funny.’  BUT ONLY OUTSIDE THE MAIN PILLARS OF YOUR PLOT. You don’t want to hammer movie-logic nails into the pillars of your story. Those pillars need to be as logically strong as possible. This entire movie rests on the idea that a guy would put a contract on his life in the hopes that his hitwoman ex-girlfriend will get to him before the other killers. That’s the aspect of the story that needs to be the most convincing. Yet it’s the least convincing.

Save your movie logic for stupid stuff like a killer has your heroes trapped in the back of an alley and then a crazed cat leaps out of nowhere onto the killer’s head, allowing them to get away. I’d prefer you *not* write this scene. But if you’re going to use movie logic, that’s where you want to use it – on stuff that isn’t directly tied to major plot points.

The most dangerous thing about Movie Logic A-Hole is that he’s super convincing. Especially late at night. Especially deep into a writing session. Especially when a deadline is coming up and you’re running out of time. Movie Logic A-Hole starts whispering all types of nonsense in your ear and, unfortunately, he’s persuasive.

So watch out for him. Because he’s the difference between a solid well-constructed story and a messy weak one.

Ever since pure rom-coms became excommunicato, these “rom-coms with an edge” took their place. So I wouldn’t be surprised if this became a movie. It would make for a fun trailer. But the script wasn’t for me. Does this mean love loses?

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Okay, let’s take a look at the disastrous logline the Black List included…

After Liv, a world-class hitwoman, breaks up with her boyfriend, Martin, he puts out a massive contract on his own life to get her attention. What Martin doesn’t realize is that it’s an open contract with a 48-hour expiration, so now every assassin in the western hemisphere is coming after him. Liv makes a deal to keep him safe until the contract expires, if he pays her out the full bounty. With the clock ticking, the two must elude some of the world’s most prolific killers.

That is more of a mini-summary than it is a logline. With loglines, it’s about conveying the concept, the main character, the goal, and the major source of conflict. You should aim for 30 words or less. With that in mind, we get my rewrite…

After his hitwoman girlfriend ghosts him, a lovesick introvert takes out a 2 million dollar contract on himself in the hopes of luring her back into his life.

I do basic logline analysis for $25. E-mail me if you want to get your logline in shape! carsonreeves1@gmail.com

A couple of weeks ago, I saw a Christopher Nolan interview where he said that Ben Safdie and Nathan Fielder’s show, “The Curse” had no comp in television history. It was *that* unique. Combine this with an overall frustration in how bad television has been lately and I was seriously considering giving The Curse a chance. Why was I resistant to do so in the first place? Let’s check the tape, shall we? That is correct. I gave The Curse the lowest rating a Scriptshadow-reviewed pilot can get. A “what the hell did I just read?”

So, what happened between then and now? How did The Curse become the first TV season I finished in over a year? Let’s find out.

If you have no idea what The Curse is, let me pitch the entire package to you. Benny Safdie is one half of the best new directing team since the Coen Brothers entered the filmmaking scene. Bennie and his brother, Josh, made two of my favorite indie movies of the past decade, Good Time and Uncut Gems (Adam Sandler).

The directing duo were primed to take over Hollywood when Benny Safdie started pursuing an acting career. He was in the Obi-Wan show as well as Nolan’s Oppenheimer. His brother, Josh, started to get annoyed. And, just like that, the two canceled their next film together.

Benny befriended comedian Nathan Fielder, who is the king of awkwardness. His comedy is all about things being awkward and uncomfortable to watch. They came up with this idea when a homeless person said to them, “I curse you.” That sparked them to wonder, “What if that curse were real?”

They then did what everybody in Hollywood does when they have a new project – they go to the A-List. Everybody asks the A-List if they’ll do their movie (or show). And 999 times out of 1000, the A-Lister says no. But, to their shock, Emma Stone said yes. And all of sudden, they had a buzzy project on their hands.

The concept of the show is kind of complex so hang with me. A husband (Asher) and wife (Whitney) are making one of those HGTV shows. Whitney, whose parents are millionaire slum lords, is trying to erase the mark her parents have left on the world by doing the opposite of them.

Using their money, she buys out a lot of real estate land in a poor remote California community in order to build “passive energy” houses. Passive energy means that the house uses no energy whatsoever. It has zero imprint on the planet.

Whitney is determined to use the local Native American community to bless these homes and decorate them, particularly with local Native American art. All Whitney cares about is being good to the community and making up for the horrors that white people have put others through over the centuries.

Don’t worry. This show is not woke. It’s actually making fun of woke people. Whitney is a parody. In reality, she doesn’t care about these people at all. She cares about the way it makes her feel to “right” these “wrongs.” It’s purely selfish, although she’s not self-aware enough to realize this.

Asher, meanwhile is the beta “nice-guy” husband who, deep down, understands that his wife has gone way too far with all of this. But he’s so infatuated with her and holds her up on such a high pedestal, that he just goes along with all of it. He thinks, as long as I do what she says, she’ll stay with me.

Benny Safdie (Dougie) plays their showrunner. Dougie is destroyed by a fatal drunk driving accident he was involved in years ago. This has made him unable to fully cope with the world. He’s also kinda weird and acts odd at times. But, in the end, he just wants this job to keep going so he can get paid.

The “curse” part happens in the first episode. Asher gives a little homeless girl money for the show (so it can be captured on camera). He then takes it back after the camera stops filming, and that’s when the little girl looks him deep in the eyes and says, “I curse you.” This makes its way into the story because when things start falling apart for Whitney and Asher, he wonders if it’s because they’ve been cursed.

So, why did I change my tune on my “What The Hell Did I Just Read” rating?

Just like Christopher Nolan said, this is unlike anything you’ve watched before. And for someone like me, who’s watched everything, that’s exciting. Cause boy do Safdie and Fielder push the limits of subverting expectations.

I’ve never seen a show or a movie where the writers will purposefully set something up to deliberately not pay it off. I see bad writers do this all the time. But the reason they don’t pay their setups off is because they’re either too lazy or forgot about it.

Safdie and Fielder do it for a different reason: To ensure that the viewer has NO IDEA what’s coming next. They want you twisted and turned and upside-down so that they are always in control of how the story arrives in your brain.

Even casual TV watchers will be 30 minutes ahead of an average episode of television these days. They’ve seen too much TV. So they know where you’re going.

But that never happens here.

One of these setups is Dougie’s drug-driving backstory. In order to make sure he doesn’t drive drunk again, Dougie always carries a digital breathalyzer in his glove compartment. We see him, time and time again, take the breathalyzer out while he’s driving, blow on it, and then check the results – which usually come back close, but never over, the limit.

Safdie and Fielder will then spend an inordinate amount of time in the car, in silence, with Dougie driving at night, and we just KNOW that a car crash is coming. Cause it has to come, right? We get so many setup scenes to let us know it’s coming.

But it never does.

That singular subplot is the poster child of how this show works. We, the viewer, are being yanked around and played with. We can’t figure out where the story is going so we stop trying.

Another thing this show does a bang-up job of is scene-writing. When I tell you guys how important scene-writing is, the point I’m always trying to make is that a scene should be able to entertain you on its own. It shouldn’t just be a vessel to set up later plot elements.

Every scene here is entertaining on its own. And not in the way you’d expect. Safdie and Fielder do this unique thing where they try to create the most awkward situation and then make you sit in it.

Not for a few seconds. But a few minutes. They really sit you down and don’t let you escape the second-hand embarrassment, the awkwardness, the frustration you have for the characters on screen. Almost every scene is built like this and I’m not sure I’ve ever seen it before. It’s so unique that it’s almost like its own language.

For example, there are multiple scenes where Whitney, who’s just an awkward person in general, is desperately trying to befriend Cara, a local young Native American artist. Whitney wants Cara to be the face of the art in her renovation of this community.

But Cara sees Whitney for who she is. She’s a fake. She’s pretending to care. But all she really cares about is feeling good about herself. So Cara is having a hard time signing the rights away to her art so it can be on the show. She keeps putting off signing that waiver. The problem is, 70% of the show has already been shot and Cara’s art is everywhere. So Whitney really needs her to sign that waiver.

We then get this scene where Whitney comes over to Cara’s to pin her down and finally get the signature. Whitney is avoiding being pushy because she wants to be friends with Cara (as well as not ‘exploit’ her as a white person). Cara is trying to be cordial as she continually changes the subject whenever the request to sign the waiver is made.

Safdie and Fielder WILL NOT LET YOU OUT of this totally uncomfortable dance between these two. They sit in the awkwardness way longer than you’re comfortable with and, by the end, you’re crawling out of your skin.

There are 4-5 of those scenes in EVERY episode. These guys are brilliant at it.

Now, you may have heard some rumblings about the final episode of The Curse and its “WTF” climax. I’m not going to spoil it for anyone. But, keeping in line with what I said earlier – it is impossible to predict. I tried to predict it. But I was nowhere close. That, alone, is reason to celebrate this show. When have you ever watched anything where you could take 50 guesses at what will happen in the final episode and not come close with any of them? I don’t think that’s ever happened before.

With that said, this is still not in the same league as White Lotus. The writing does get loosey-goosey at times due to the fact that the narrative and writing-style are so odd. But the good stuff still outweighs the weak stuff by a wide margin.

I don’t know if I would recommend this to a casual viewer – like a family member. But I recommend it to everybody who reads this site because it teaches writers how to stay ahead of the reader. It teaches you how to make offbeat choices. It teaches you to always question whether you’re being too obvious the moment a major plot beat comes up. And it teaches you how to write characters into very uncomfortable situations. It does this last part better than any movie or show in history.

Be sure to let me know what you think once you’ve watched it. :)

[ ] What the hell did I just watch?
[ ] wasn’t for me
[ ] worth the watch
[x] impressive
[ ] genius

Week 6 of the “2 scripts in 2024” Challenge

If you haven’t been present on the site lately, here’s the deal.  I’m guiding you through the process of writing an entire feature screenplay. Then, in June, we’re going to have a Mega Screenplay Showdown. The best 10 loglines, then the first ten pages of the top 5 of those loglines, will be in play as they compete for the top prize. So far, I’ve helped you choose a concept, sculpt your outline, and build your characters. Last week, we wrote our first ten pages. Here are the links if you’re late to the party…

Week 1 – Concept
Week 2 – Solidifying Your Concept
Week 3 – Building Your Characters
Week 4 – Outlining
Week 5 – The First 10 Pages

One of the things I baked into this challenge was making this ACHIEVABLE. I mean, all you need is one hour a day. Who doesn’t have that? So, if everything is going according to plan, you should have ten pages written by now. Two pages (aka one scene) for five days a week, with two extra days in the week to catch up, make adjustments, or rewrite.

Now that we’re headed into our second ten pages of the script, that means we’re hitting one of the most important beats of the entire script. I’m talking about the inciting incident.

The inciting incident is built out of this idea that, before the crazy stuff starts happening in your story, we have to get to know your character. We have to see them in their “normal” habitat. The reason we want to see them in their normal habitat is so we have something to contrast them against when they’re thrown on this big journey.

In that sense, the inciting incident (which typically occurs between pages 12-15) is a divider. It divides the past life (pages 1-14) from the future life (pages 16-110). My favorite way to think of this “divider” is the event that causes the “problem.” The problem is the thing that your hero must now deal with for the rest of the movie. The problem also creates the goal because the act of solving any problem is a goal. If I wrote a story about a guy whose car broke down on the way to a date with the girl of his dreams, the car breaking down is the event, which creates the problem (I no longer have a car to get to the date anymore), which creates the goal: do whatever needs to be done to get to the date.

One of my favorite examples of an inciting incident is War of the Worlds. In that movie, we see Tom Cruise’s everyday life as a construction worker and a family man and then BOOM, the event is sprung on us. And boy is it a good one. Alien tripods come out of the ground and start killing everyone! This creates a problem: Tom’s family (half of it) is in danger.  Which creates the goal: Reunite with family.

Like all classic story beats, inciting incidents work best when you’re using the Hero’s Journey. The Hero’s Journey is when a character is content (but unknowingly unhappy) living a mundane life. And then: BAM! Something happens to shake them out of that existence, sending them off on a life-changing journey.

But inciting incidents can be tricky when they don’t fall under the classic Hero’s Journey template. That’s when I hear writers complain and say, “These forced plot beats are restrictive and ruin the art of creation! They are evil, Carson! Eviilllll!” Watch, you’ll see some commenters make that argument down below.

Look, no one’s saying you have to use an inciting incident. But it’s such an organic part of every story, it makes your story better 99% of the time. Think about it. If you told a friend about your day, you’ll include an inciting incident without even thinking about it. “I was at work, minding my own business. Then Sara comes up to me and says I’m responsible for our biggest client canceling their order.” Sara coming up and saying you screwed up the order IS THE INCITING INCIDENT of your story.

But yes, it’s true that some scripts don’t allow for organic inciting incidents. Take yesterday’s script for example: Neobiota. In that story, Melanie’s “normal life” occurred before the script even began. The inciting incident, technically, is the plane crash that placed her in this position. That created the problem that our hero had to solve.

But Mikael actually did something clever here. He made the “life in her normal habitat” section of the script her life on the beach after the crash. We spend 10 pages of her getting acclimated to her new surroundings before we introduce a new problem, aka the inciting incident: one of the dead passengers stands up and starts moving.

Another movie that has a non-traditional use of the inciting incident is Star Wars. In that script, we don’t even MEET the main character until 15 pages in. That’s when we start Luke Skywalker’s “normal life.” The inciting incident doesn’t come for another 15 minutes when Luke’s aunt and uncle are killed. This motivates Luke to head off on this journey to save the galaxy.

What’s interesting about Star Wars is that it has an earlier inciting incident as well. But, in order to understand it, you must understand that the first fifteen minutes of the movie has a different protagonist: Darth Vader. Yes, Darth Vader is the “protagonist” of the first segment of the movie. The reason he’s the “protagonist” is because he’s the one with the goal: Recapture the stolen Death Star plans.

That’s why he barges into the ship. He needs those plans! The inciting incident for Darth Vader’s story, then, is R2-D2 escaping in a pod and heading down to nearby planet, Tattooine. This is the “problem” that gives Darth Vader his goal: Retrieve that droid. Some people might even call this the “actual” inciting incident of the movie as it happens near the traditional “inciting incident” point (12-15 pages in). But the real inciting incident is what motivates your *real* protagonist, which is why Luke’s aunt and uncle being murdered is the more accurate representation.

A lot of people get the inciting incident mixed up with the break into the second act (pages 25-30) and it’s understandable why. Once your inciting incident happens, your hero should technically be thrust on their journey, which is where the second act begins.  But what’s supposed to happen in the traditional Hero’s Journey is that your hero feels safe in his world. He likes his world. Then this inciting incident comes around, creating a problem he must solve. But guess what? He doesn’t want to solve it. Solving it requires going off into this new strange scary world that he doesn’t want to go into. So what does he do? HE RESISTS. That’s what the space between the inciting incident and the beginning of the second act is supposed to be. It’s supposed to be the section where the character resists.

The reason this resistance matters is because it conveys something important to the audience: that your hero has a weakness. Their refusal to change conveys that they have growing to do. If the problem occurred and the hero was just like, “Yeah, let’s go! Woohoo!” Then your hero is already internally strong, which isn’t as interesting. The resistance shows that growth is required.  And growth is the whole point of a journey.

Another reason why the resistance after the inciting incident is important is because it’s similar to real life. In real life, nobody wants to change. We’re all resistant to it. So when we see our hero resist, we relate to that. This is a key reason why stories work so well. When our hero finally does take on the journey and ultimately change, it’s a reminder that we can change too! So it invigorates us, gives us hope, sends us back out into life with a pep in our step.

Now, as some of you might’ve caught onto, certain scenarios don’t lend themselves to this. Take War of the Worlds. The attack of the Tripods is so intense and in your face that you don’t have the opportunity to sit around and resist. “Hmmm, I don’t know if I want to go on this journey. It’s too difficult.” No, the journey has come to you! You have to go on it!

But you can still create resistance in how your hero reacts. A hero only truly goes on a journey when they take action. So you can create that resistance by having Tom Cruise run away a lot, hide, resist. Then, when he realizes he has to save his freaking family, he takes action and you’re thrust into your second act.

Star Wars had its own issue with the resistance period. It had used its first fifteen minutes on a bunch of characters other than its hero. So when Luke experiences his inciting incident of his aunt and uncle dying, we’re already 30 minutes into the movie. We don’t have time to dilly-dally so Luke takes a beat then says, “I’m ready. I want to go on this journey.” And off they go.

Now, Lucas and his writing crew did a sly job here because they incorporated an earlier scene after Luke and Obi-Wan escape the sand people where Obi-Wan tells him, “You need to help me out.” And Luke resists then. He says, “Nope.” So that resistance was retroactively built into him in a way where he could say “I’m ready” the second his aunt and uncle are murdered. That’s important to note. Each inciting incident has its own potential issues. It’s up to you to figure out how to solve them.

Some of you may want to say that the real inciting incident in Star Wars is Leia’s message to Obi-Wan Kenobi but it isn’t. That message is not meant for our hero. It’s meant for Obi-Wan. Let me make this clear. The official inciting incident is the thing that sends YOUR HERO (not any of the supporting characters) out on their journey.

By the way, this is why important plot beats such as the inciting incident get complicated in big ensemble pieces (Star Wars movies, Avengers, Fast and Furious). In those movies, each character has their own journey, which forces you to motivate all of them. In some cases, this requires you to create a bunch of mini-inciting incidents, like Star Wars does. A lot of writers will solve this problem by treating the group as one character (Avengers). Give us a Thanos trying to destroy the world and everyone’s problem and subsequent goal is the same.

Also, with Avengers, or serial killer movies with detectives, or Indiana Jones, you often don’t have that resistance period because the problem is their job. Indiana Jones doesn’t resist because his freaking job is to find ancient antiquities. The Avengers don’t resist because they’re superheroes and saving the world is their job. Same with detectives and cops. When they get a new case, they don’t usually resist (although in some situations they will and I actually find those stories to be better because of that) because it’s their job.

The main thing to remember here for these next ten pages is that you want to introduce a big problem in your hero’s life and then, if it fits your story, show them resisting it afterward. A character journey is almost always more powerful if they, at first, don’t want to go on it. This shows the audience that they’re not yet ready and that change is needed. That way, later on, in your third act, when they finally are ready to change, it will be more powerful. This is why they say that if you have a problem in your third act, it’s usually because there’s a problem in your first act. Not properly showing that resistance could very well be that problem.

Friday = write 1 scene
Saturday = write 1 scene
Sunday = write 1 scene (you should be near your inciting incident here)
Monday = write 1 scene (should be an inciting incident day)
Tuesday = write 1 scene (the beginning of your hero’s resistance)
Wednesday = go back and correct any issues with your five scenes
Thursday = go back and correct any issues with your five scenes