Genre: TV Pilot – Horror/Zombie
Premise: An expansion of one of the most popular shows on television, The Walking Dead. Except in this piece, we begin our journey in Los Angeles, before the zombie virus has broken out.
About: Spin-off shows are nothing new. Hollywood’s been doing them forever. Heck, I think Steve Urkel once had one. But spinning off a genre show is new territory. Luckily, The Walking Dead is perfect for it. As we know, the zombie outbreak isn’t limited to suburban Atlanta. It’s infested the entire world. It makes sense, then, that we would explore other places to see how they’ve dealt with it. The pilot for the six-episode first season debuted last night on AMC to record ratings. Fans cannot get enough Walking Dead. To those who refuse to watch anything with zombies in it, let me say this. The “walking dead” in this show refers to the living here. “Dead” has always been about the characters and not the zombie battles. So if you haven’t given it a chance yet, try it. Maybe you’ll like it.
Creators and writers of first episode: Robert Kirkman, Dave Erickson (Erickson will be the showrunner for “Fear”)
Details: Pilot was 64 minutes. Script, as of September 2014, was 54 pages long.

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I’ve been seeing a lot of criticism for “Fear The Walking Dead” online and, quite frankly, I’m surprised. Everybody’s saying that “nothing happens.” And, “It moves way too slow.” Uhhh, do Walking Dead fans know what universe they’re talking about? This show once had an entire season dedicated to people hanging out on a farm. This show was BUILT on slow. And it will always be that way.

I think that’s why they include so many characters. There’s so little going on plot-wise most of the time, that their only way to keep things fresh is cutting between different people.

But there’s a bit more going on in today’s pilot, and that’s that “Fear” is working with something very few shows ever get to work with – a general storyline that the audience already knows.

In TV pilots, they call it a “teaser.” An opening scene with a hook to make sure you’ll want to stay for the duration of the show. Imagine you had a pilot, then, where the audience had already experienced a five season teaser. That’s what “Fear” has.

We know where this is going. Zombies eating motherfuckers. And Kirkman, Gale Anne Hurd, and showrunner Dave Erickson, all know this. They know they have your interest, at the very least, until society starts breaking down.

So let me ask you this. Why would they give that to you right away? Let’s say in the very first scene of the show, society breaks down and our characters have to get in a car and drive for their lives. Would you be satisfied? I don’t think so.

Walking Dead thrives because it uses one of the oldest storytelling tricks in the book. It’s rarely the kill that gets us. It’s the anticipation of the kill.

So of course they’re going to draw this out. That’s part of the fun anyway, right? Anticipating the slow breakdown of society? Exploring how something like this could really happen? We rarely see that because “genre” has always been a movie format. And in movies, we don’t have time to get into the true minutiae of a society breaking down. But with TV, we’ve got all the time in the world. So why not take advantage of it?

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What’s the pilot about? Well in our opening scene, a drug-addict named Nick Clark, who’s living in a drug den, watches in horror as his drug addict girlfriend eats the face off another man.

He runs the hell out of there and later ends up in the hospital. But of course no one believes his story, because he’s a drug addict. Nick’s mom, Madison, comes to her son’s side, bringing along public enemy number 1, Travis, her new boyfriend, someone Nick’s not keen on.

Nick also has a younger sister who’s fed up with her brother being in and out of drug houses, and this episode is really about this dysfunctional family trying to come to terms with their new arrangement.

Meanwhile, we get scattered news bites about how people around the world have been acting strange, violent even. Something is starting to happen, but everyone’s so consumed with their own individual lives, that nobody’s piecing together the bigger picture yet, a picture that’s about to get very ugly.

Okay, let’s remember something important here:

Features are about plot.

TV shows are about character.

It’s EXTREMELY important you remember this. Because when you write TV after coming from the feature world, one of the biggest mistakes you make is plotting things too quickly. It’s been drilled into your head that you need to MOVE THE STORY ALONG, so you’ll often cram 4-5 episodes of television into one.

Vince Gilligan, the creator of Breaking Bad, talks about this openly when discussing his show. His initial plan was to move the plot of Breaking Bad along A LOT quicker. He was even going to kill Jesse at the end of the first season!

It was the writer’s strike that actually allowed him to step back and realize how fast he was going, and to understand that if he was going to make this last for 5-6 seasons, he would need to slow the hell down.

So the next question becomes: If you can’t move the story along quickly, how do you entertain the audience? Especially since I’m always on here preaching URGENCY URGENCY URGENCY.

You do it through CONFLICT.

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You create conflict between your characters and that conflict becomes the drama that drives the majority of the show’s entertainment. You may not be able to speed us towards that goal right away like you do in Raiders of the Lost Ark. But if you create unresolved dynamics between everyone, then whenever those characters are onscreen with one another, we’re going to be entertained. Because that conflict will play out in dramatic fashion.

Imagine if Walt and Jesse liked each other and got along swimmingly? The first three seasons of Breaking Bad would’ve been boring as hell, right? It was that conflict that drove a lot of the drama (with Breaking Bad, Gilligan also added a lot of urgency to his individual episodes, which is a discussion for another time – but that’s one of the reasons the show is considered a Top 5er. It did EVERYTHING right, not just some things).

So how does Fear the Walking Dead approach character conflict? Our main character (or one of them) is a drug addict. And that’s taking a huge toll on his mom (so we have deep-set conflict between mother and son).

Then, to add ANOTHER layer of conflict, we don’t have a normal father character. The dad’s out of the picture. We have mom’s new boyfriend playing “daddy,” which pushes Nick (our drug addict) away even more. He hates this guy (which equals more conflict!).

Finally we have a daughter who’s being ignored because her family is always consumed with Nick’s drug addiction. Her withdraw from them is another form of conflict that plays out in a subtle, but no less impactful, manner.

Now this doesn’t mean we abandon plot completely. Each episode should have some plot going on. And I actually prefer a great episode plot in addition to the character stuff. Then you have the best of all worlds (a story pushing us forward AND lots of unresolved character conflict).

But finding that balance between how much time you should spend on character conflict and how much time you should spend on plot is never easy. It’s something you’ll be working out in every single episode.

I think what happened here is that Kirkman and Erickson banked on the fact that you’d stick around through the first few episodes no matter what, so why not focus entirely on character and keep plot out of it? Some viewers didn’t like this approach, which is why “Fear” is getting backlash.

But the one place you can’t blow your story wad is in a pilot. You’ve got 75 more episodes to go. You need to move into things slowly. For that reason, I thought the pacing here was perfect and the only way they could’ve done it. Maybe there could’ve been a few more characters to jump around to. But I have a feeling when the shit hits the fan in Los Angeles, this show’s going to get stellar.

[ ] what the hell did I just watch?
[ ] wasn’t for me
[x] worth the watch
[ ] impressive
[ ] genius

What I learned: One of the first things you should do when writing a TV episode is write down all of the main relationships you’ll be exploring, and identify a key area of conflict in each relationship. It could be something obvious, like two characters who don’t like each other (Walter White and Jesse) or it could be something subtle (an under-the-surface lack of respect, as was the case with Shane and Rick in the original Walking Dead first season).

What I learned 2: Mix up the types of conflict in each individual relationship as much as possible. You want variation so that the interactions between the characters change in tone/style/approach every time you cut between scenes. For example, if Bob and Fred yell at each other all the time and you cut from them to Cass and John, who ALSO yell at each other all the time, your show feels repetitive. So create different types of conflict in each relationship. Maybe the conflict between John and Cass is that John is attracted to Cass but she’s not attracted to him. So whenever we cut to them, he’s trying to make a move on her, which is uncomfortable and creates – you guessed it – conflict. Conflict exists in hundreds of forms. Take advantage of that and mix it up!

Genre: Horror
Premise: A mother and her two young daughters enjoy a vacation at their remote lake house until they realize they’re being watched.
About: This script finished number 5 on last year’s Blood List, the list of the best horror specs of the year. It was written by up-and-coming scribe, Mike Scannell, a UTA client who managed to sell his script to Screen Gems. The film will be produced by “The Strangers” writer-director, Bryan Bertino.
Writer: Mike Scannell
Details: 103 pages

RESIDENT, THE

Let’s get some Million Dollar Baby up in this flick!

Paula Cole hit it big with her song, “Where Have All The Cowboys Gone?”

I feel the same way about scripts, Paula. Where have all the big ideas gone?

The Sixth Sense
The Matrix
Inception
The Ring
Edwin A. Salt
Cloverfield
Saw

Amidst the YA adaptation revolution, the studio “Universe” approach, and the town’s unofficial plan to biopickize every human being who’s ever done something remotely interesting (When are we getting a biopic about Nikola Tesla’s personal chef?), writers seem to have forgotten what an “idea” is. Even big-concept man, Christopher Nolan, is getting confused. Inception was a rad idea about dream-heists. Interstellar is about…going into space and ending up in a book store?

People. Hollywood was built off of ideas. Big ideas. But because everyone in town has spent the last seven years focusing on re-packaging old ideas, they don’t know how an idea works anymore. An idea is something with a hook, something that contains that classic “What if?” scenario. What if we were all living in a computer generated reality and didn’t know it?

“Scarecrow” seems content with creating a situation rather an idea. A mom and her kids are stalked by a crazy man at their lake house. Which is fine. Lots of movies have been made with the exact same approach. But those movies never make it past VOD. If you want a movie that’s going to play in theaters, you need to come up with a BIG IDEA. Especially these days, when fewer movies are getting screen time and more movies are being pushed straight to digital.

Anyway, Scarecrow follows 30 year-old Laura Burke and her two daughters, 6 year-old Kayla and 4 year-old Maddie, as they prepare to drive up to their lake house. There’s some drama though. Papa Burke, Shawn, has to get some work done and won’t be coming up until later, which throws the schedule off. Laura isn’t happy.

But she takes the girls up anyway, and, once there, forgets about it. They have a beautiful house overlooking the lake. Nobody else around to bother them. It’s the perfect vacation.

That is until Kayla and Maddie wander into the woods and find an Alice In Wonderland like table set up in the middle of a clearing, with two giant cupcakes waiting to be eaten. Maddie decides to chow down, while Kayla saves hers for when Daddy shows up.

This leads to Maddie getting sick and throwing up the cupcake, which cues mom in on their find. Naturally, she isn’t thrilled that a mysterious cupcake lunch has been set up on her private property. That almost always leads to something bad.

And then the noises begin. In the woods. On the roof. Even the family dog disappears.

It doesn’t take everyone long to discover that a CRAZYFUCKINGLUNATIC is stalking them, and if they don’t escape, spewing out cupcake filling is going to be the least of their worries. As they pray that dad shows up in time to take this guy down, they try numerous ways to escape. But King Cupcake has already thought of everything. And the later it gets, the more it looks like he’s going to make them his icing.

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Okay so I’ve established that I don’t think this idea is big enough. But as far as the situation goes, it works. And that’s because it’s an established setup. A group of people we like are stuck in danger, being hunted by something, and they must find a way out. That kind of scenario writes itself.

With that said, one of the most common mistakes made in this kind of movie is repetition. When characters are stuck in one area for too long, unless you’re on your game as a writer, you start repeating plot beats. And if you repeat too much, the audience catches on and tunes out.

That’s what happened here. There were way too many times where we heard this conversation (paraphrasing): “Okay, girls, we need to run outside.” “I don’t want to, mommy. I’m scared.” I must’ve read that at least 20 times.

The question is: How did the script find itself in this predicament?

Well, Scarecrow lacks character exploration, both on an individual and relationship level. If your characters aren’t trying to overcome a flaw within themselves or fix a relationship with another character, then you eliminate a major source of variation in your story.

For that reason, after your characters try to escape the house but fail, and you’re attempting to come up with the next sequence, you don’t have that character variant to turn to. This forces you to go right back to plot. And what do you have in terms of plot with a story like this? To get out of the house! That’s it.

That’s the only story you have to tell because that’s the situation the movie is based around. So of course if we try to get out of the house and fail and then we go right back to that same plot beat, it’s going to feel repetitive.

Contrast this with a movie like The Babadook. In that film, there was a MAJOR relationship issue that needed to be resolved in the story. The mother had grown resentful of her special-needs child for destroying her life, for not allowing her to experience anything other than taking care of him. This gave the story much more to work with, so in between the scary plot beats, we could explore that relationship.

There’s also another route you can go here and that’s the “It Follows” route. It Follows wasn’t a traditional character-exploration piece. But what the film lacked on the character front, it made up for on the puzzle front. The unique concept made you think (You’re wondering, when you start seeing old people show up as the followers, who’s been having sex with who in this town, and under what horrifying circumstances).

Scarecrow doesn’t have any of that. There’s no character exploration (except for some bare-bones flashbacks) and no puzzle. And what you’re left with is a very straightforward plot with a few treats (the paper mache tea party was pretty freaky). And look, straightforward can work. “Taken” is one of the most straightforward movies there is. But straightforward will also only get your movie so far.

If you really want to get this town excited, give them a big idea. It’s a great time to do it too. They haven’t seen one in awhile.

[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: In horror movies, you want to add as many elements of urgency as you can. A basic ticking time bomb or killer chasing the protagonists is great. Either of those will bring an overall sense of urgency to your story. But you can always add more. I like how Scannell had Maddie struggling to breathe after eating the cupcake. It was one more reason that they had to hurry (to get her to a hospital). But remember, you can always add more. For example, we could’ve had, early on (maybe while getting gas on a rural road outside the cottage), that the gas station closed at 9. The owner tells them, “If you need anything, I’m here til 9 every night.” You can then use that 9 o’clock deadline to give the story one more ticking time bomb. One of their goals is to get to that gas station before it closes. Get creative. There really is no limit on how many “urgency enhancers” you can add.

Get Your Script Reviewed On Scriptshadow!: To submit your script for an Amateur Review, send in a PDF of your script, along with the title, genre, logline, and finally, something interesting about yourself and/or your script that you’d like us to post along with the script if reviewed. Use my submission address please: Carsonreeves3@gmail.com. Remember that your script will be posted. If you’re nervous about the effects of a bad review, feel free to use an alias name and/or title. It’s a good idea to resubmit every couple of weeks so your submission stays near the top.

Genre: Comedy
Premise (from writer): Two brothers-in-law who hate each other must get along when their wives become pregnant and the couples are forced to move in together to save money before the babies arrive.
Why You Should Read (from writer): Having this kid is expensive. More than I even calculated for. And believe me, I calculated. I wonder if there is a simple solution to cut costs and release the worry and anxiety I feel about making all this work. My wife suggested moving in with her sister and her husband during the pregnancy. Smart. But I don’t care for that guy. Can’t stand going to dinner with him. Living with him for nine months? Nah. But my wife. My wife is persistent and she makes a good case. What if we all moved in? What if…
Writer: Emmitt Webb
Details: 104 pages

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Will Ferrell instantly solves all script problems

So I’ve come across “Pregnant Pals” a few times when picking Amateur Offerings scripts, and I’ve always passed over it. Why? To be honest, it felt contrived. I have trouble getting on board with the idea that two people who hate each other’s guts would willingly move in together. Even if you bring the wives into the equation. What wife, wanting her first pregnancy to go as smooth as possible, would bring into her home two warring husbands? It doesn’t feel realistic.

With that said, it’s a comedy. And comedies don’t have to make as much sense as other genres. So when Pregnant Pals won a spot in Amateur Offerings via “Random Picks” Week and then edged past the competition on a day when most people were focused on finishing their SS250 scripts before the deadline, I threw my preconceived notions to the curb and put my hope in the power of pregnancy.

So the plot is pretty much identical to the logline. On the one side we have Pete and Katie Gurley. Pete’s a super-confident guy who’s pumped that he just got his wife pregnant. On the other side we have Langford and Darla Winston. Langford’s a wet blanket serious type. And Darla is Katie’s sister. It just so happens that on the very same day, Langford got Darla pregnant.

What could be better than two sisters with the same due date, right?

Well, there’s a problem. Pete and Langford hate each other. Like more than Donald Trump and Mexico hate each other. And that wouldn’t be a problem except for that Langford just ran out of money, which means he can’t support his family.

Darla hints about their financial woes to Katie, and the next thing you know, Katie asks if they’d like to live with her and Pete during their pregnancy. Pete and Langford are strongly opposed to this, but when the wives insist on it, they have no choice. What follows is 9 months of a lot of anger, conflict, frustration, and, of course, shenanigans.

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The Coopster to play opposite Ferrell? Box office gold I tell you!

It took me awhile to understand what kind of movie I was reading here. At around page 40, I got it. This is Stepbrothers, the unofficial sequel. And when you look at it that way, you can kind of see it working. Because Stepbrothers wasn’t a movie that really worked on paper. It was an overly simplistic idea that got the perfect actors to play the two main parts.

So if this was cast well, maybe the things I’m about to say don’t matter as much. But I always subscribe to the theory, “Fulfill the potential of your script yourself. Don’t hope others see the potential and fulfill it for you.” To that end, there are some issues that need to be addressed here.

Let’s start with the first two scenes in the script. Both scenes are sex scenes between our main couples where the sisters get pregnant. In the first scene, Pete looks for positive reinforcement from Katie after the sex. It’s a chipper fun scene. I don’t have any complaints. However, in the very next scene, after Langford and Darla finish their sex, Langford ALSO looks for reinforcement about his performance.

Now their approach in seeking reinforcement is different, but this is the key moment in the story where you want to establish just how different your two main characters are. These are the characters who are going to be driving the conflict throughout the screenplay. By showing them essentially acting the same way, you’re telling the reader they’re similar. When you’re writing comedies, this moment needs to show how extreme the differences are between the characters.

The next issue was dialogue. I never got the sense that Emmitt obsessed over the dialogue. Partly because the jokes weren’t as clever as they could be, and partly because a lot of lines contained mistakes. Take this exchange between Pete and Katie. In it, Pete doesn’t want to have dinner with Langston and Darla: “I’ll give you one thousand dollars if I don’t have to attend tonight,” Pete pleads. Katie replies: “You don’t have one thousand dollars to bet.” This exchange doesn’t make sense. Pete never brought up betting. He said he’d GIVE Katie a thousand dollars. It’s a small thing but it’s a red flag. As a reader, I’m now, in the back of my mind, wondering if the writer has the chops to write good dialogue.

Later in the screenplay, there’s a scene where Katie forces Pete to text Langford. Langford gets the text, but doesn’t know who it is, so he asks. Pete writes back: “It’s Pete.” “Who?” Langford replies. “You mean whom?” Pete shoots back. The problem with this exchange isn’t the exchange itself. It’s that Emmitt would constantly misuse “your” and “you’re” throughout the screenplay. How can I trust characters correcting characters’ grammar when the writer himself can’t use the correct words?

And then there are basic lines of dialogue, like, “I don’t see what’s your issue with him,” which literally reads out as, “I don’t see what is your issue with him.” By itself, a reader can forgive this. When it’s surrounded by other dialogue issues, however, it becomes one more piece to add to the “Can I start skimming now?” puzzle.

And this is a script built around dialogue. It’s going for that quippy rom-com or bro-com fire-back-and-forth dialogue. In these types of scripts, you can be a little weak in the concept department. You can be a little weak in the plotting department. But the one area you can’t be weak in is the dialogue department. That department is your star. Under that reality, lines like, “I don’t see what is your issue with him” become script-killers.

If I were giving notes on this as an executive hoping to get the studio excited about the project, I’d come up with a setup that was much less convoluted. Have Pete and Katie living the dream. They just bought a new house, they’re successful, they got pregnant. They’re at the pinnacle of their lives. Use the first few scenes to establish that.

Scene four, the doorbell rings. It’s Katie’s long-lost estranged sister and her deadbeat boyfriend/husband (he refuses to use “labels”). They ran out of money. This is the only place they had to come to. Katie can’t turn her sister away. Of course she lets them stay. Of course, one week turns into two, two to four, etc.

In this new version, it’s not just Pete and Langford who have issues with each other (they’re from two completely different worlds), but also Katie and her sister, who need to resolve some life-long issues. They’re also both pregnant, which complicates matters. But the experience ends up bonding them, and everyone leaves happy.

Doing it this way would also allow you to do more with the story. One of the problems with the script now is that the husbands already hate each other when they move in. So there aren’t a whole lot of places to go with that. If the husbands didn’t even know each other, then the script starts off with them trying to make it work, realizing they come from two different worlds, going to outright hatred, eventually finding common ground, and finally becoming friends. In other words, there’s more of an ARC to the storyline, which tends to be more pleasing from a storytelling perspective.

But the point is, I think the setup here is more complicated than it needs to be. Simplify it. The great thing about Step-Brothers is how invisible the setup is. Right now, the setup for Pregnant Pals is one of the most convoluted I’ve seen all year! And like I always say: Convoluted is evil. Destroy all convolutedness!

Script link: Pregnant Pals

[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: I find that writers needlessly overcomplicate concepts or plots to the point where they’re so convoluted, they don’t make sense. Always take a step back and look for ways to simplify the concept. If there’s one thing I’ve learned about screenwriting over the years, it’s that the simplest solution is usually the best one.

I’ve talked about this scene on the site before, but no matter how many times I write about it, I can’t get it out of my mind. To me, it represents everything that was wrong with the two Matrix sequels and every bad writing choice that could have possibly been made in a single scene. So I wanted you to watch the scene for yourself, then I’ll break down everything that’s wrong with it (there’s a lot) so that you never make the same mistakes in your work. Here we go. Are you ready? (I apologize for the badly synced Youtube video but it’s the only one I could find).

1) We don’t have any idea who this other character is – Outside of some vague reference of this old dude being important to the city, we have no idea who he is. If we know zero about a character in a scene, we’re probably not going to give a shit about what he says. And let me make clear that the main reason we don’t know who he is is because the Wachowskis do a terrible (lazy) job of setting him up. Set up your characters clearly so we know and understand what they’re about.

2) There is ZERO conflict in the scene – Outside of a couple of minor misunderstandings, this may be the most conflict-free scene ever written. It is so devoid of any drama that it is the embodiment of boredom. Always try to include conflict in every scene!

3) Philosophizing – This one gets me in trouble but I’ll continue to spread its message. Don’t have your characters philosophizing about things. It’s just boring to listen to unless you have an extremely unique view of the world and you’re a borderline genius with insight into things that nobody’s ever thought of before. Which neither of these two have. (While I didn’t like True Detective, I admit that Rust Cohle’s philosophizing would fall under the ‘good’ category)

4) Characters need goals in scenes – Scenes always work better when every character in the scene is trying to get something (or one’s trying to get, and the other’s trying to resist). Neither of these two characters are trying to get anything. They’re just leisurely talking about their shitty living arrangements. Compare this scene to the one in the original Matrix where Agent Smith philosophizes about how humans are a virus. Yes, I said “philosophizing.” Something I just told you not to do. Ah, but the big difference? AGENT SMITH WANTED SOMETHING (A GOAL) FROM MORPHEUS. He wanted the codes. He was trying to break him down. So the philosophizing a) was placed before an important moment and therefore we were willing to wait for that moment, and b) had a plot purpose. The closest thing to a goal in this scene is that Boring Old Guy likes water.

5) Zero suspense – It’s as if The Wachowskis forgot what suspense is in this movie. Look at the scene from the original film where Neo is going to see the Oracle. In that scene, we have what could be construed as a ‘boring” scene when Neo is stuck in a room with a bunch of child prodigies. The difference there was that the Oracle had been built up as this extremely important character who was going to give us incredibly important information (tell Neo whether he was “The One” or not). When you build something up that’s going to be anticipated by the audience (code word: suspense), then you can slip in exposition and philosophizing and backstory in the meantime, due to us being so eager to see what you promised us. When you don’t promise us anything, however, you get scenes like this, that just sit there.

6) Characters standing around – Characters standing or sitting around is usually the most boring way to present a scene possible and should be avoided at all costs. Instead, have your characters chatting on their way to something important – a goal they’re trying to achieve. If they’re not walking somewhere, have it so one of the characters has to be somewhere soon, and therefore must leave at any moment (which is the perfect segue into our next problem).

7) No scene agitator – There’s nothing agitating this scene. It sits there, unimpeded, allowed to be its boring self. Get someone out there (an “agitator”) that says they need Neo right now, so we feel a sense of tension in the scene, that they must finish this talk quickly. This will also create suspense, as the audience will be wondering, “Ooh, why is Neo being called away?”

8) Sloppily executed – Notice how we go from one boring standing talking scene TO ANOTHER ONE WITH THE EXACT SAME CHARACTERS. Your job as a screenwriter is to make things as seamless as possible. If they wanted Neo and this Councilor guy to look out at the inner workings of the city, for God’s sake, start them there instead of creating this awkward, “Let’s go take a look at the inner workings of the city, are you up for it?” transition moment. I mean would it have been that hard to start with Neo already on the lower level overlooking the city?

9) Dialogue that tells us things WE ALREADY KNOW – “These machines are keeping us alive while other machines are trying to kill us.” Jeez, Captain Duh, thanks for pointing that out. In general, never repeat things the audience already knows unless it’s a really important plot point that they might forget otherwise.

10) Scene didn’t need to exist in the first place – This is the biggest faux pas of them all. You should only include a scene if it pushes the story forward. How does this scene get our characters any closer to defeating the agents or preparing for the invasion of their city? It doesn’t. And therefore, it should’ve never been included.

Psycho meets Alice in Wonderland meets American Psycho. Could there be a stranger more appealing movie combination??

Genre: Murder-Mystery
Premise: Set in 1953, when a young woman is murdered in a small town, everyone suspects the mysterious gardener who lives with his sick mother.
About: We’ve been tackling so many adult scripts lately, it was time to get back to genre. This script finished #2 on last year’s Blood List (Best Horror and Thriller Scripts of the Year).
Writer: Alyssa Jefferson
Details: 98 pages

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Benedict for Charles!

I often say not to go over 3 lines a paragraph when you’re writing a screenplay. So you may think that when I read a script like The Gardener, which regularly hits up to 8 lines per paragraph, that I’m predisposed to hating it.

But that’s not the case. I’ve always been of the belief that you can break rules. In fact, the rules you break are what help define your voice as a writer. Quentin Tarantino likes to write 10 minute scenes. I wouldn’t advise the average screenwriter go anywhere near that number. But Tarantino knows how to write these scenes and he’s good at it. So it works for him.

Likewise, I don’t mind paragraphs that go over 3 lines as long as your writing’s good, you’re setting a tone, and you’re taking us places we couldn’t normally go inside a pithy 3 line-paragraph. In other words, there’s got to be a method to your madness.

And the best example of this style of writing working is in horror and mystery scripts where the writer is trying to set a dark uncomfortable tone. Less than two pages into Alyssa Jefferson’s screenplay, you know that’s what she’s going for.

She even goes so far as to explain what kind of socks our hero, 30-something Charles Dempsey, is wearing.

Charles, it turns out, is a weird guy. And that’s BEFORE we find out he’s suspected of murder. He lives in the house at the end of town with his sick mother, the two having run a successful gardening/florist business for years now. Except since his mother’s gotten sick, Charles has had to do all the work himself, and it’s starting to stress him out.

One day, on the way to work, he stops in the park to take a rest, only to notice that the body of a dead woman is lying on the grass beside him, a woman with beautiful fresh flowers placed in her hair. Before he can react, Alice Calloway, a local journalist, snaps a photograph of him. Charles runs off to work, disturbed by the whole incident.

It isn’t long before a couple of detectives come by and ask Charles what he was doing at the site of a murder, but he’s adamant he had nothing to do with it. As Charles gets back to his schedule, Alice starts dropping by his shop, and the two develop a friendship.

As more young women start turning up dead around town (all with flowers in their hair), the detectives put more and more heat on Charles. But with Alice continuing to vouch for him, they’re able to keep the detectives at bay. That is, until, the murderer strikes close to home, attacking Alice before disappearing into the night.

Will Charles and Alice be able to figure out and stop the murderer in time? Or will Alice end up, inevitably, like all the other women?

rooney

Rooney as Alice!

So let’s first discuss this “huge paragraphs” issue. Jefferson is clearly someone who comes from a novel or short-story background. I wouldn’t be surprised if this was her first script. Everything is extremely descriptive, as I pointed out in the opening. And Jefferson does a nice job taking advantage of those descriptions and setting the tone.

But The Gardener’s biggest fault is that the plot doesn’t move fast enough. And the main reason for that is that so much time is dedicated to describing rooms and the way people are standing and what people are doing, that there simply isn’t any time left to add more story beats.

When you come off of a slugline, you’d preferably like to move past the description and into the main action or dialogue exchange by the third paragraph. Good writers can get everything taken care of with one paragraph, meaning they’re into the meat of the scene by paragraph two.

There were a lot of times here where we’d go 5-6 paragraphs of description after the slugline. And even when that was cut down, it was usually because the paragraphs were longer. So we still had to read through the same amount of words to get to the point of why we were here.

So let’s say you have a male character at a fast food restaurant who’s going to hit on a female character. That’s the scene you want to write. You’d set up the restaurant and each character (assuming both characters have already been introduced in previous scenes) in one paragraph, two tops. Then you’d have the male character talk to (or attempt to talk to) the female character (the key action that starts the scene).

Now there are always going to be exceptions to this. And setting the mood for a particularly spooky scene could be one of those exceptions. The problem was, Jefferson did this almost everywhere, and it starts to take a toll on the reader. It’s hard to read through that many words and get so little action that actually plays into the plot. You start to distrust the writing, assuming it won’t provide you with the calories necessary to satiate your appetite.

If you can get past that though, and judge The Gardener as a story, it’s pretty good. It’s one of those scripts where you’re not sure if the main character is crazy or not. So you don’t know if he’s killing these people or if he’s being set up. You’re constantly being ping-ponged between “Of course he’s the killer” and “Oh, there’s no way he’s the killer.” So you’re mainly turning pages to figure that out and, as a writer, it doesn’t matter how you’re getting your reader to turn the pages, as long as they’re turning the pages.

And I think the straw that saved the “worth the read’s” back was the character of Charles himself. The dude was straight up creepy. The way he’d stand in front of the mirror and meticulously comb his hair until every strand was in place. The way a singular altered millisecond of his day could send him into a mental tailspin.

But probably the scariest thing was how calm he stayed in the face of intense pressure. The casual manner in which he’d answer the detective’s questions about the murdered women would make your skin crawl.

A good mystery and a good main character will get you a long way in a screenplay.

And finally, this script has one of the most chilling final images I’ve read in awhile. We’ll just say it’s the kind of image you won’t forget anytime soon, and likely one of the reasons this script has been passed around enough to get voted onto The Blood List.

[ ] what the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: There’s an old saying in screenwriting. Come into a scene as late as possible. This doesn’t just mean story wise, but writing-wise as well. In other words, try to get all of your description down in 1-2 paragraphs and then get into the main action of your scene. You will find exceptions to this in your first act though, particularly if you’re introducing a lot of characters. Since most new characters get their own paragraph of description, we could go 3-4 lines deep before the action starts simply because we have new characters to introduce.