Get Your Script Reviewed On Scriptshadow!: To submit your script for an Amateur Review, send in a PDF of your script, along with the title, genre, logline, and finally, something interesting about yourself and/or your script that you’d like us to post along with the script if reviewed. Use my submission address please: Carsonreeves3@gmail.com. Remember that your script will be posted. If you’re nervous about the effects of a bad review, feel free to use an alias name and/or title. It’s a good idea to resubmit every couple of weeks so your submission stays near the top.

Genre (from writer): Supernatural Dramedy
Premise (from writer): When a delusional drunk retires to the Mexican Border to be left alone, dead desert barflies, a video-game gunslinger and the local drug lord just won’t leave him be.
Why You Should Read (from writer): Everything I’ve written to date has placed at either Nicholl or Austin. This latest effort, I believe, is my best so far, but I write full-time next to the Santa Susanna Nuke plant out in West Hills/Simi Valley. JOHNNY BOOGERS is pretty out there. The percolates, PCE contamination and plutonium migration might be clouding my judgment — I could use some honest opinions, and a new place to live. I would gladly settle for the former.
Writer: Hank Dumont
Details: 103 pages (note: The draft of Johnny Boogers I posted on Amateur Offerings was nine months old. Hank has supplied me with a more current copy).

Jeff-BridgesBridges for Caleb?

Wow, yesterday’s exercise was really fun. No doubt we’ll do it again a couple of times before The Scriptshadow 250 deadline. I noticed that some of you were concerned that people were voting for their favorite commenters as opposed to the best idea. But I can safely say that I read every entry and the top two vote-getters, Scott Strybos (reappearance of a dead daughter) and Somersby (Lord of the Flies meets Gilligans Island), had the best ideas.

My personal vote goes to Somersby’s “Jillian’s Island.” There was just something specific about Somersby’s take, whereas a lot of entries relied on generalities. I felt like I read one too many versions of, “A family is lost in a sea of uncertainty as a mysterious energy challenges their beliefs. When they realize the Gods of the Triangle are testing them, it is up to the father to overcome his past to keep his family alive.”

This is actually a good screenwriting lesson as I read lots of loglines with the same problem. They’re all so vague! Phrases like, “a mysterious secret” and “must battle his past,” rarely do anything for the reader. I know loglines are small and therefore must be general in some respects, but often what makes them stick out are the specifics – that’s how you differentiate yourself from the pack.

That’s the perfect segue into today’s AOW winner. I don’t think you can blame Johnny Boogers for being vague or general. The question is, is it too specific? Let’s find out.

“Johnny Boogers” follows Caleb Walcott, a 60 year old gentleman who’s just quit his call center life insurance job and bought a trailer out in the middle of nowhere in New Mexico. The only spot that contains fellow human beings in the area is a dive bar run by a man named Johnny Boogers.

Naturally, Caleb spends most of his time there, getting drunk on warm beer and hitting on the only two women, a couple of Native American lesbians. Retirement is going well except for a local trouble-maker named Cinnamon, who claims Caleb has some heroin of his.

As if that isn’t bad enough, Caleb’s grandson, a retarded kid whose mom was just slammed into by his special needs bus, shows up at his doorstep courtesy of the absentee father. It appears that they’re now going to share custody. Seeing as the child likes to go to the bathroom in his pants, this is seriously cramping Caleb’s retirement style.

When Cinnamon kidnaps his grandson, Caleb must finally make contact with the reclusive Johnny Boogers, who hasn’t made a public appearance in years. Shots are fired. People die. And Caleb will have to rely on the ghosts of the people in the bar, along with his favorite video game character come to life to survive the madness and secure the peaceful retirement he’s always dreamed of.

Well, let’s state the obvious here. You will not mistake Johnny Boogers for being unoriginal. This is a bizarre little screenplay that sometimes hits and sometimes misses. But in the end, like its title, it leaves you a little confused. What is it that I just read? I’m still trying to process that.

One of the more perplexing things about Johnny Boogers was the pace of the story. One of the notes I was going to give was that the story moved too slowly. “You don’t even get to his retirement town until page 30,” I was going to say. But when I went back to check the page number of where that happened, it turns out Caleb got to his new town on page 15!

While I was glad that Hank had moved his story along faster than I thought he did, this leads to a different problem. How come 15 pages felt like 30?

One potential issue was the writing. I found myself re-reading a lot of sentences. Obviously, if you’re reading everything twice, it’s going to take twice as long to get through the story. But I think there’s a good argument to be made that there’s some serious overwriting going on here.

Take a couple of sentences from the screenplay…

“Juvenile Javelina string squirts across the blacktop beneath a Luna County Hwy 9 sign. Insects make their presence known.”

And then…

“Quarter mile out, all four lock up again. Hard left, lights on, the truck crawls down through the ditch, seesaws north and farts tailpipe flames.”

I had to read the first sentence three times to have a semblance of what it meant. And I’m still not entirely sure. And while I understood everything about the second sentence, it seemed an out-of-the-way way to say that a car was going somewhere. Sometimes it’s okay to say: “The car plows through the desert.”

Look, I understand that you’re trying to convey a visual to the reader, and being specific helps that. But there’s a difference between specific and overwritten. And Johnny Boogers walks that line throughout, making for a harder-than-usual read.

For comparison’s sake, here’s an average line from Fargo, a film I would argue is in the same cinematic universe as Johnny Boogers…

“Jerry is sitting in his glassed-in salesman’s cubicle just off the showroom floor. On the other side of his desk sit an irate customer and his wife.”

Look at how simple that paragraph is. Nobody gets to the end of it and goes, “Huh?”

I also scrolled through the entirety of the Fargo script and noticed just how little description there was. When I went and did the same for Johnny Boogers, I saw an immense amount of description, and all of a sudden it became clear to me why it took so long to read. Was all that description really necessary?

Even the dialogue bore the marks of overwriting at times. Lines like, “If it sounds like a baby rattle, looks like an itty bitty lobster, or reminds you of Howdy Doody… it ain’t your friend,” look good on paper until you realize they make no sense.

I’m struggling here because I didn’t read the script under ideal circumstances (I was really tired). But rarely do readers read scripts under ideal circumstances. In fact, with amateur scripts (scripts that their company doesn’t already have an investment in), you’re usually catching readers at their worst time. So it’s your job to pull them OUT of that funk. Not send them deeper into it.

This was a tough review because Hank definitely has talent. But I think he’s trying too hard. Stop trying to write every sentence perfectly and just tell a fun story. Read all of the Coen Brothers’ scripts. They’re masters at creating unique worlds in very minimalistic ways. I wish Hank luck and hope his next one kicks ass. This wasn’t for me though.

Script link: Johnny Boogers

[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Don’t let your writing get in the way of your story. The default approach for description should be minimalism. Sometimes an element will be so important that you have no choice but to describe it in intense detail. But when that’s not the case, try to describe the action in the simplest terms possible. There will be times, such as when you’re trying to create mood/tone, where you will take more liberties with your description (February). But I’ve found that only the best writers get away with this and that writing a script that’s description-heavy is almost always a losing endeavor.

affair

Today I’d like to discuss an often overlooked aspect of screenwriting – the angle. The “angle” one tells his/her story from is often what separates the pros from the amateurs. You see, coming up with an idea is only half the battle. Once you’ve done that, you need to figure out the way you’re going to tell that idea. This is the “angle.” And it can turn a boring idea into something extraordinary.

This hit me like a bolt of lightning recently when I caught the new Showtime show, “The Affair.” Now let me ask you a question. Take a look at the poster above. Between that and the title, what are you imagining this show to be like? If you’re anything like me, you probably imagined a straight-forward soap-opera like story about a man who’s bored with marriage who engages in an affair.

And if you’re anything like me, you probably said, “That sounds boring as hell.” It’s not to say that it can’t be good. Maybe they execute the shit out of that idea and it turns out solid. But here’s how I see it. If the premise of your show/movie is something that is often the subplot of other shows/movies, it’s probably not a very strong idea.

And then I watched the show.

And I was blown away.

The genius of this show is the ANGLE. Here’s how it works. We meet a family man, Noah, with four kids and a wife he met in college. The family heads up to their beach summer home, and it’s there where Noah runs into local waitress, Alison. Alison is also married, but, as we’ll find out later, having problems in her marriage due to the loss of their child.

So far, so boring, right?

Except the first half of the show is from Noah’s point of view and the second half is from Alison’s point of view. The show had me hooked after a particular scene late in the pilot. We’d already seen this scene once from Noah’s point of view. In it, Noah comforts Alison after she’s shaken up from his daughter choking. In that scene, Noah is wearing slouchy shorts, a lazy wrinkled shirt, and he looks every bit the role of the overworked parent. In other words, his view of himself. He’s also very bumbling when he speaks to Alison, a woman he’s obviously a little attracted to. She looks sleek and perfectly put together in the scene, and she always seems to say the perfect thing.

Later, in Alison’s version of events, Noah is now wearing a buttoned up stylish shirt. He looks more tanned, more handsome. She, on the other hand, is the bumbling mess trying to get the right sentence out. Her look is pale, her teeth just a tinge less white, her hair a mess. In other words, how she sees herself. The show, then, is a brilliant study not just of two different points of view of the same events, but in how we see ourselves in this world compared to how others see us.

Yet a third element of the show is a running voice over from both characters recounting the affair to a detective. It appears that someone, at some point, was killed, and the police are looking into it. The details of this affair are helping them piece together what may have happened.  This, of course, is why we’re getting both sides of the affair – because each person is telling their version.

This, my friends, is what you refer to as “angle.” An affair is boring. It has been done a billion times before. Sarah Treem found an angle, however, that made it fresh, that made it different.

The power of “angles” first struck me in my interview with Ben Ripley about his amazing screenplay, Source Code. Ben admitted to struggling with the idea, at first, of a train wreck involving time travel. He wrote a number of drafts that started after the train had crashed, with a mysterious government group coming in to use a new technology that allowed them to go back in time to figure out what happened. It was a very straight-forward version of the idea, he conceded.

Source_Code

It wasn’t until fooling around with the idea for awhile that he realized he needed to place the story inside the point of view of one of the passengers on the train. That was the “angle” that turned another boring sci-fi idea into one of the best screenplays of the decade.

What are some other examples of “angle” elevating a screenplay? Well, let’s say eight years ago I pitched you an idea about a group of guys who have a crazy bachelor party in Las Vegas. “It’s going to be awesome!” I claimed. “Think of all the zany wacky adventures that could happen to a group of guys partying in Vegas.” Yet the look on your face conveys one of confusion. “That sounds like the most boring straight-forward idea ever,” your eyes say.

What if I then said, “Well wait, let’s change the angle. What if instead of chronicling the night itself. What if they got so wasted they don’t remember anything from the night before. And in the process, they lost the groom! So the movie takes place the next day, as they try and piece together where they were so they can find the groom and make it back to the wedding in time.” Boom, your face lights up. “Now THAT’S a movie!” This is the same general concept, just told from a different angle.

There was no one more flummoxed by the overspending they were doing on this JJ Abrams pilot called, “Lost,” than Disney head Michael Eisner. “I don’t get it,” he would tell anyone who listened. “They crash on the island. Then what???” Eisner was quick to note that the pilot would be exciting. But wouldn’t the viewers get bored when, by episode 10, they were coming up with the 8th different way to try and find a way home?

Eisner clearly hadn’t read the series bible, which stated the unique angle the show would be explored by. Instead of some traditional, “Try to get off the island” show, each episode would be dedicated to going back in time to explore one of the passenger’s lives before the crash. These backstory reveals would then be woven into the present day island story in a way that brought the two worlds together. This was the “angle” by which Lost became one of the greatest television shows in history.

Now I don’t want to scare you. You shouldn’t try to find some amazing never-before-seen angle for your movie/show every time out. Some stories are best told in a simple straightforward manner. E.T. is a wonderful heartwarming movie. I’m not sure it would’ve benefitted by some wild angle like being told backwards or from the point of view of the alien.

Generally speaking, the more common the subject matter, the more the need for an angle. Without the jumping-around-in-the-relationship aspect of 500 Days of Summer, it’s just a straight-forward story about a couple who wasn’t right for each other.

Also keep in mind that you’re not always going to find the angle right off the bat. Sometimes you have to get into the story and write a few drafts before you realize the story could be better told another way. This is exactly what happened with Source Code. Sadly, a lot of writers will get a few drafts into a script and, even though they know it’s not working, say to themselves, “Well, I’ve already committed to this angle. I might as well play it out.” No. No no no no no no no. Why put more time into something that’s not working? Feel out the angles. Look for one that’s more exciting.

And now for some fun. Let’s see if you learned anything from today’s article. Below, I’m going to give you an idea. In the comments, I want you to pitch your ANGLE for that idea. Whoever comes up with the best angle (in my opinion), I’ll give them an AUTOMATIC BID into the SCRIPTSHADOW 250 CONTEST. Make sure to upvote the angles you like. I’m curious to see the popular consensus winner as well. Good luck!

A family boat trip goes awry when they accidently drift into the Bermuda Triangle.

Feel free to pitch either a movie or a TV show. I’ll announce the winner tomorrow on Amateur Friday. Good luck!

Genre: Crime/Drama
Premise: A female FBI agent is dragged into an undercover operation to take down one of the biggest drug tunnels in Mexico.
About: Actor/writer Taylor Sheridan has just beefed up his resume. He first made waves with the well-received Black List script, “Comancheria,” but seems to have really come-of-age with “Sicario,” which has Prisoners director Denis Villeneuve attached and Emily Blunt in line to star.
Writer: Taylor Sheridan
Details: 105 pages (undated)

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Alert alert! Do you have a memorable title for your screenplay?

One of the funny things that happens every once in awhile at Scriptshadow is I’ll be scrolling through my database of scripts to see what I want to review next. I see the title of a script along with the writers, then do a Google search of both to learn more about the project. Sometimes, the first result will be: “REVIEW FROM SCRIPTSHADOW.”

WHAT??? I already reviewed this? I’ll go to the review, read it, and, sure enough, find out I did read and review the script. This may sound like a humorous scenario, but it’s a terrible one if you’re the screenwriter. If someone can’t remember your script from the title, it probably means you have a forgettable title.

The script in question was one I actually reviewed quite recently, called “On Your Door Step.” It was a pretty good script. But obviously, that title doesn’t lend itself to being remembered past a few weeks. In order to be memorable, you should be more specific. Take the recent surprise hit, “John Wick.” That’s a memorable title mainly because it’s highlighting a specific name. Do you know what the original title for that script was? “Scorn.”

Scorn???

Talk about a boring forgettable title. We’ve been hardwired by the studios to give our scripts the most dumbed down titles possible, not realizing that the reason they’re doing this is that the more general the title is, the more demographics it can potentially appeal to. As a writer, you have a very different purpose with your title. You need to stand out. So try a few specific titles on for size with your latest screenplay and see how they fit. It may make a big difference when you enter your script into The Scriptshadow 250 Contest.

Today’s much more memorably titled screenplay, Sicario, focuses on FBI agent, Kate Macy. Kate’s been cleaning up the streets of Phoenix with her partner, Reggie, who’s been trying to get out of the friend zone with her for years. On this particular day, the two stumble into a house for a routine kidnapping only to find dozens of dead Mexican bodies hidden in the walls.

Soon after, Kate is recruited by the mysterious Matt Graves, a guy who looks more like the drunk divorced dad at the end of the Tiki Bar than the Department of Justice agent he is. Matt tells Kate he needs her for the big time, and flies her down to the Mexican border, where he shows her just how terrifying the war has gotten.

Every single Mexican cop is controlled by the cartels, so the days of waltzing into the country and throwing their American weight around are done. These days, they have to be smarter about how they attack. Immediately, Kate senses something is off. Why the hell would they want her for all of this? She specializes in kidnappings, not inter-border war games. But Matt remains tight-lipped.

Kate soon realizes how dangerous her new job is. When she meets a good-looking guy at a bar, it turns out he’s been hired by the cartel she’s watching to assassinate her. Kate’s new status has put her on some “list,” which means going back to her old job is no longer an option. She’s in it whether she wants to be or not.

Eventually, Kate learns that this entire operation is about locating and taking down the cartel’s biggest smuggling tunnel. They do that, Matt promises, and all the drugs back in Phoenix will disappear. For once, he assures her, she has an opportunity to really do something impactful. This would be all well and good if Matt was telling her the whole truth. But it turns out he’s using Kate. For what? You’ll have to read the script to find out.

The wide-release crime-drama has gone the way of the dodo bird. The older folks who used to go to the theater to watch these films would rather stay at home and see what’s on Netflix these days. So how is Sicario getting made? I’ll tell you how. Because this is a sweet-ass script – like a bowl of Captain Crunch doused in chocolate milk. And I wasn’t expecting that at all. Most of the crime-dramas I read are “already seen it all before” boring. I’ll tell you why this one wasn’t.

When I read a script – especially when I read the first ten pages – I have this subconscious filter going on, where I’m looking for anything that’s UNIQUE. It could be a line of dialogue. It could be a line of description. It could be a scene. It could be a character. Whatever. If I read 2 or 3 things that I haven’t seen before before the 10 page mark, that’s usually a good sign.

There were three such moments in the first 10 of Sicario. First, we get this line about a character’s eyes. Now I’ve read every eyes description you can possibly think of. And they’re all usually the same. This is how Sheridan describes one of his characters: “He looks young for 35, but his eyes – seems like they lived for decades before him.” I like that. I haven’t seen that before.

This is followed by the house bust scene where our agents quickly realize that over 3 dozen men have been buried in the house’s walls. I haven’t seen that in a crime-drama before. Later in that same scene, a door is rigged with explosives, killing two men in front of Kate. Afterwards, when she goes home, we get a scene of her showering, carefully pulling off the bits of flesh and bone stuck to her from the explosion. Again, have not seen a scene like that before.

So I was pretty much in immediately.

Sheridan does a number of other things well, too. First, Matt doesn’t tell Kate exactly why she’s been recruited for this mission. This leaves her, and us, in the dark, turning the pages in hopes of finding out the answer. Things would’ve probably been boring if Matt told us exactly what we needed to know right away. One of your jobs as a writer is to hold back information every once in awhile to keep things suspenseful.  Never forget that.

Sheridan also does a nice job with Kate’s partner, Reggie. Matt doesn’t want Reggie here. He only comes along because Kate won’t cooperate without him. There’s then a ton of conflict whenever the three are around each other because Matt literally treats Reggie like a 3rd class citizen. He is an ant as far as Matt is concerned. This enrages Reggie, keeping lots of tension in the scenes whenever the three must interact.

Also, Sheridan doesn’t make Kate and Reggie a couple. Amateur Screenwriting Mistakes for $100, Alex? He makes them partners only, with Reggie secretly in love with Kate. Again, this creates more conflict, since we can feel Reggie’s love for Kate throughout the screenplay. As a screenwriter, one of your biggest goals is looking for areas to create conflict between your characters. Sheridan does this really well.

And he’s also a really great scene-writer. The best scenes usually come down to the writer’s use of suspense. Even if nothing I’ve mentioned so far has interested you, you need to read this script (I think it’s on scribd.com? – do a Google search) for the Border Shootout scene. This is a fucking awesome scene. In it, our team is trying to get back into the U.S. at the border, but they are 50 cars back in line. They start to realize that various cars in line are Cartel members who are about to turn them into swiss cheese. And they’re sitting ducks. What happens next is freaking awesome. That scene’s going to rock.

The only reason this script doesn’t get an “Impressive” is because Kate’s not a deep enough character. Everything happening around her is really awesome. But if you strip that away and just look at her, she’s kind of boring. This is a pitfall any writer can fall into with drama. Most of the heroes in these types of stories are reserved. The problem is, if you don’t write “reserved” just right, it can easily come across as boring. I think highlighting at least a character flaw can help this – that way you at least have the character fighting something internally. Unfortunately, I don’t think Kate had anything going on internally.

Still, this is really good writing and a worthy script to add to your reading list.

[ ] what the hell did I just read?
[ ] wasn’t for me
[xx] worth the read
[ ] impressive
[ ] genius

What I learned: Awhile back we were talking about leading. By itself, leading helps keep the story moving. But there are ways you can turbocharge it to make it even more powerful. One of those ways is to lead towards something DANGEROUS. Let me explain. You can have a character say to Kate that tomorrow night is the going-away party for the Chief. That’s technically “leading,” because the reader now has another point in the script to get to. But it’s an almost empty lead.  I mean, we know something’s coming, but it’s not that important.  Check out how Sheridan uses leading. Kate goes into Mexico with the Homeland Security Team knowing that it’s going to be dangerous because the only way back is to go through border control on the highway. It’s mentioned several times that the Border Cops are going to leave a lane open for our team so they can get back into the U.S. quickly. But, of course, we know that that lane isn’t going to be open, and that something bad is going to happen to them while they wait in line. In other words, we’re being led to a dangerous situation instead of happy one. Once you make that promise to the reader that a dangerous situation is coming, I guarantee you they will stick around for it.

Genre: TV Pilot – Sci-fi
Premise: In the future, after the elimination of the faulty “pre-crime” program, a veteran cop and a former member of the program team up to solve a murder… that hasn’t happened yet.
About: Max Borenstein has had the career path most writers dream about. Write a small script that makes the Black List. A couple of years later, write one of the biggest movies of the year (Godzilla), then get commissioned to write the sequel, then jump onto as many other high-profile pics as you can (Skull Island). But Borenstein got the memo. He knows that these days, if you want to buy that mansion in Hidden Hills, you gotta get into the TV game, and he’s doing so in a big way, attaching himself to one of the highest profile projects of the season – this sequel to the 2002 feature film of the same name. Minority Report will premiere later this year on FOX.
Writer: Max Borenstein
Details: 59 pages (Revised Second Network Draft) – Jan 8, 2015

screen better

I know you guys are all prepping for the Scriptshadow 250 Contest and therefore aren’t thinking much about pilots, but I’m telling you right now: Have some pilot ideas ready in case you win or place.  The great thing about winning this contest is that you’ll have access to someone in the industry that you already know likes your stuff.  So you should have ideas to pitch him if, or when, the time comes.  And who knows?  You could end up optioning another idea right then and there.  Even if that isn’t the case, you’ll likely get other meetings around town where you’ll want to pitch pilot ideas as well.  So don’t discount TV Pilot Tuesdays.

I still remember reading about the deal for Minority Report back in 2000. I thought to myself, “This has got to be the single greatest idea for a movie in history.” It was that high-concept hook every writer in town was looking for. A future where criminals were arrested for murders they hadn’t committed yet. And with Spielberg directing? And Tom Cruise starring? I’d been burned by high expectations before, but this felt expectation proof. How could the film go wrong?

Well, it did go wrong. Not in spectacular fashion. But watching that movie was an exercise in what could’ve been. In my opinion, the script made one enormous misstep. It took a very simple idea and complicated it. Murderers being arrested for murders they hadn’t committed yet? Genius! New-Age water-nymphs astro-projecting the future via tri-tandem mind links? Ehhh… not so much.

And yet I’ve never forgotten the film. Whether that’s because it left an impression on me or I’m still obsessed with what could’ve been, Minority Report remains an important film in the sci-fi universe. And for that reason, I couldn’t help but wonder what they were going to do with a Minority Report TV show. Maybe they were going to ditch the pre-cogs and go back to the core of the idea. Or maybe, with the extra time that TV provides, they would demystify our bathwater fortune tellers and actually give them purpose.

Lara Vega is a detective in the year 2065. That would be ten years after the “pre-cog” program went awry. For those who didn’t see the feature film, “pre-cogs” are special human beings blessed with the ability to see the future. The police used this power to predict murders and arrest the perpetrators before they could commit the crime.

But some high profile dude was using the program for his own gain so they had to go back to the old fashioned way of busting criminals – waiting until they killed someone and then using the evidence to catch them.

But what ever happened to those pre-cogs? Well, it turns out they’re quietly living amongst us. The problem is, their “gift” hasn’t gone away. They still see the future. But now, instead of helping, they must accept the horrible things they know will happen and ignore them.

Dash is one such pre-cog. And he’s trying hard to stick to the script. But lately, he’s been seeing a lot of murders, and he’s tired of standing by and doing nothing. So he decides to stop one. He gets there a fraction of a second too late, but runs into Lara in the process. After a little investigation, Lara realizes that Dash is a pre-cog.

Never one to play by the rules, Lara figures she can bring back the pre-crime program by herself. As in, she’ll secretly enlist Dash as her personal murder-predicting concierge. Since Dash is a water-nymph with all sorts of issues, he initially resists. But when he has a vision that the mayor himself will be killed, he decides to team up with Lara to save him.

large_minority_report_blu-ray5

Today I’m going to talk about something I don’t talk about much because it’s not related to story or character. But when the mistake is this egregious, I can’t ignore it. I’m talking about WRITING STYLE. Now usually when we talk about writing style, we talk about getting the most out of it – using it to bring the page to life – to show the world your voice (read any script by Brian Duffield to understand what this means).

But that’s only when you’re trying to write something edgy, stylistic or in-your-face. Most of the time when you tell a story, the goal of the writing is to be invisible. Yet for whatever reason, some writers become obsessed with choking their story with unnecessary style, killing any chance the story has at being enjoyable.

Now in small doses, style can be effective. Say you want to emphasize the sound of some nasty pipes inside a haunted house. Well then, CAPITALIZE THEM. Or maybe you want to describe an elaborate room full of eerie puppets in that same house. You might break protocol and write a couple of 6-7 line paragraphs so that you can lock the reader’s focus in. Or maybe you want to highlight a gun on the wall that will be used later by one of the characters. So you underline it.

Taken on an individual basis, all of these things are fine.

But they become a PROBLEM WHEN YOU start doing ALL OF THEM AT ONCE. This pilot was SO UNPLEASANT to read because every other page had a 7 line paragraph with tons of CAPITALIZED WORDS next to a bunch of italicized words followed by a bunch of underlined words. And let’s not forget all the………. ellipses………. and dashes ——– to make the read even more disjointed.

What really matters in writing is the story and the characters. But if the reader must go to war every time he reads a paragraph, he’ll never get a chance to appreciate either of these things.

I’ll never forget when a friend of a friend invited me to an LA Kings hockey game. This guy couldn’t stop bragging about his “floor level season tickets.” Okay, I thought, this should be fun. I get there, and the seats were right at the corner of the rink, where the glass is curved. It was like trying to see the action through a coke bottle. The final score was 2-1. By everybody’s account, it was an amazing game. But I didn’t see one minute of the action clearly. This is what reading Minority Report felt like.

Okay Carson. You’ve made your point. The writing was annoying. What about the pilot itself? Was THAT any good? Maybe the best way to answer that is to say it wasn’t bad. I mean, there’s a cool idea in here somewhere. A detective has herself her own personal future-murder detector. So each episode, I’m assuming, will entail learning about a future murder and Lara and Dash trying to prevent it from happening.

The problem is, I feel like we’ve seen this before. Wasn’t there that show on CBS a decade ago about a guy who gets tomorrow’s newspaper a day ahead of time? So he essentially finds out all the bad things that are going to happen and he must prevent them? And haven’t we seen variations of this idea a few times since then? Specific examples escape me, but my point is, the idea doesn’t feel very fresh. I mean heck, the film itself is 13 years old now.

The only unique aspect of the story is the pre-cog stuff, and as I stated earlier, that’s the stuff I was least interested in. But if you are a pre-cog fan, there’s a mystery subplot about where Dash’s pre-cog twin brother is. We later learn that he might be playing for the bad guys. That could lead to some interesting storylines.

But, unfortunately, Minority Report didn’t speak to me. It wasn’t the disaster TV remake that was 12 Monkeys or anything nuts like that. But there’s something missing here. A lack of freshness. Maybe they’ll find an awesome director with vision who can change that. I hope so. We’re in desperate need of some good sci-fi TV.

[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: The first commercial break (end of Act 1) is a HUGE MOMENT for a TV pilot. You’ve managed to get people to tune into your pilot because they’re intrigued. That’s a tremendous feat. But these days, they’re ready to turn you off at the first commercial break if you don’t deliver. That’s why, especially in a clever-concept-driven show like this, you want to end the first act with some clever twist/surprise. You need to make it IMPOSSIBLE for the viewer to turn your show off. This is where Minority Report runs into its first issue. During the entirety of the first act, we keep seeing Dash’s drawings of the killer he sees in his visions. So the end of the first act has him bumping into Lara and dropping his drawings. She picks them up, sees that he might know the killer. Cut to commercial break. – Was there anything clever or surprising about this? Sure, Lara’s never seen these drawings before. But we have. Several times, in fact. If you can’t come up with something exciting to hook us at the very first commercial break, why would we think you’ll be able to keep hooking us as the show goes on? You absolutely have to nail that first commercial break to prove to the viewer that your show is worthy of their time.

Genre: Swashbuckling Adventure!
Premise: A rebel fighter is sent to the island of Jamaica in 1685 to spend the rest of his days as a slave. Instead, he becomes one of the most notorious pirates on the high seas!
About: The most recent word is that Warner Brothers wants to create Captain Blood in space with the Spierig Brothers (Daybreakers) directing. But it’s clear from this 1994 draft that they’ve been wanting to revive Captain Blood for much longer than that. What’s fun is that this was written by one of THE de facto writers of the 1990s era, Jonathan Hensleigh, who wrote Armageddon. Slap on some extra fun when you learn that none other than Frank Darabont rewrote this draft along with Chuck Russell, who directed The Mask and 2002’s The Scorpion King, and you’ve got yourself a cornucopia of script history.
Writers: Jonathan Hensleigh (Revised Screenplay by Chuck Russell & Frank Darabont)
Details: 123 pages – October 26, 1994 (Revised First Draft)

Brad-Pitt_151Pitt for Captain Blood??

Arrrgggh.

Shiver me Oscar timbers. Get me some chum so I can get over the absurdity of a Birdman win. Okay okay, maybe I’ve been a little hard on the Birdman screenplay. But while I admit it’s got feathers, it’s also got some tar. Let me explain.

On the plus side, Birdman has a unique main character, it has the balls to tell its story in real time, and it takes chances (giving its main character telekinesis for no reason, for example). These are all things that should be celebrated in scriptwriting. However, the two things that remain the most important to me in a screenplay are a good story and a set of characters I care about. Birdman had neither. It was an experimental film first and a story second. And while I think it’s important that films like Birdman get made, it just didn’t resonate with me.

So where does that leave us today? I’ll tell you where. The 1930s! That’s when the original Captain Blood came out. And despite trying to bring the film back from the dead numerous times, it’s still failed to make it to the multiplexes. Today, we’re going to look at one of those attempts from 1994 – and try to figure out why they didn’t make the film then.

It’s 1685. Peter Blood, a surgeon, is fighting for the rebel forces, who are trying to dethrone the current English king (King John or King George or something). The rebellion fails and Blood, along with the remaining surviving rebels, is sent to Jamaica, where the Spaniards buy he and his crew into slavery.

Blood lucks out though, and somehow becomes the property of the Governor’s hot daughter, Arabella. You know you’re hot when even your name is hot. Blood and Arabella develop a flirtationship, which pisses off the local commander of the island, Major Edward Bishop, who’s been trying to get sum of dat action for awhile now.

Bishop tries to kill Blood a couple of times, but Blood is not your average movie hero. This dude makes all the other 90s heroes look like Chang from The Hangover. And when a pirate ship disguised as the King’s emissary attacks the island, Blood uses it as an opportunity to grab his rebels and take the ship for himself.

Soon, Blood is roaming the seas, looking to pirate himself some treasure (taking from only bad people of course). There are a couple of problems though. The most evil and terrifying pirate on the sea, Don Diego, kind of wants his ship back. And Bishop needs to save face with the King by getting the rebels back to Jamaica.

And let’s not forget, of course, about Arabella, who Don Diego has plundered for himself. Naturally, this is all going to collide in one big galactic swords and sandals battle. Will badass Blood kill the bad guys, get the girl, and keep on plundering? Or will he experience another 85 year drought before another movie about him can be made?

Goooooood plotting.

We don’t talk about this much but plotting – how you piece together your story – is one of the most important factors in keeping your screenplay exciting. If you go along one path for too long (the opening 40 minutes of Interstellar), the reader can get bored. It’s your job to maximize the emerging storyline’s structure in a way that keeps things moving along.

I LOVED how Captain Blood did this.

We started with this great battle of the Rebels taking on the Brits. The Rebels lose and, as punishment, they’re sent to Jamaica, where they’re then forced to work as slaves. Then a pirate attack on the island occurs. Our hero, Blood, uses the opportunity to steal the pirate ship and become a pirate himself. Then he’s off to get supplies for his ship. Then he must save Arabella. Etc. Etc.

The lesson to be learned here is that things were ALWAYS MOVING. Now every story is different. Some stories you’re going to stay in one place. But being a sea-faring version of Star Wars, this was the kind of script that needed to keep moving from one location to the next. And I don’t think a lesser group of screenwriters would’ve been able to do that satisfactorily. I could see them taking forever before our rebels were shipped off to Jamaica. And then, once in Jamaica, taking forever before Blood got his pirate ship. But Hensleigh (along with Darabont and Russell) stays everywhere JUST LONG ENOUGH to establish that place in the story, and then gets to the next section as soon as he can.

This actually leads me to a very powerful tool you can use in screenwriting. And it’s called “the disruptor.” The disruptor is any disruption you throw into a story that changes its course. I read so many scripts that just…. stay… on… the same… track… all… the… time. The story doesn’t evolve ever, and therefore we get bored.

The disruptor throws everything off, forcing your characters, and therefore your story, to act. The original disruptor is the inciting incident – the thing near the beginning of the story that rocks your main character’s world (Luke’s aunt and uncle are killed in Star Wars). But this should not be the end of your use of disruptors in your story.

In Captain Blood, just as I was wondering how long we were going to stay in Jamaica and where the story was going to go from here (it didn’t look like it could go in too many interesting ways), Hensleigh throws in the disruptor, the arrival of Don Diego’s pirate ship. IMMEDIATELY the story was exciting again. That’s the power of this tool.

Even beyond the plotting, this was just a really well-written screenplay. I think I was expecting some over-the-top 90s Bruckheimer thing. But the tone here feels surprisingly realistic for an adventure story. I would even argue that that may have been the reason it didn’t get made.

If you look at Pirates of the Caribbean, that whole franchise had a tongue-in-cheek component that made it more accessible to the masses. This is a little more hardcore, a cross between Pirates of the Caribbean and Master and Commander. Blood is an especially worthy hero. I usually see through these manufactured “I’m very aware I’m in a movie” characters. But Blood somehow feels like a real live hero. And you just don’t see that in adventure movies these days. Or ever, really.

The only weird thing about this script is the way it’s written. ’94 was still smack dab in the middle of the golden spec days – where spec screenplays were focused not just on becoming movies, but being entertaining experiences on their own. Captain Blood takes more time describing things and creating its mood and maybe that’s why it feels more substantial than a lot of the stuff I’ve been reading lately.

And the great thing about this script is that, because it’s a period piece, it doesn’t really need to be changed at all. This could still be filmed today without substituting a word. Of course, why do that when you can put it in space? But Captain Blood could be the “serious” alternative to the no-longer relevant Pirates franchise. I’d love to know if you agree. Because, yup, I’m actually posting the script. Enjoy!

Screenplay link: Captain Blood

[ ] what the hell did I just read?
[ ] wasn’t for me
[ ] worth the read
[x] impressive
[ ] genius

What I learned: Is your screenplay starting to feel stale as it creeps into that second act? Disrupt it with a disruptor! Throw something unexpected at the characters that forces both them AND THE STORY to act.

P.S. Do you have the next Captain Blood?  Enter your script in the SCRIPTSHADOW 250 CONTEST, go check it out here!