Genre: Action
Premise: When a Russian gang kills a former hitman’s dog, he decides to take all of them down in an act of revenge.
About: John Wick just came out this weekend, finishing in second place at the box office with 15 million dollars. It could not overcome a major horror release (Ouija) a week before Halloween. What’s unique about this film is that it comes from first time directors David Leitch and Chad Stahelski, who were former stuntmen directors for more films than you can count (including 300, The Bourne Legacy, and Matrix: Revolutions). Needless to say, action was a priority over all else in the film. This is writer Derek Kolstad’s first big writing credit, unless you count the two movies he wrote for Dolph Lundgren, one of which is said not to contain a single discernible word from Lundgren.
Writer: Derek Kolstad
Details: 100 minutes
John Wick 12 hours after his dog was killed.
If there is an argument for the non-screenplay, John Wick might be it. This is an unapologetic action revenge flick with nothing going for it other than a good guy, a lot of bad guys and a kitchen full of bullet sandwiches. And you know what? It’s all the more wonderful for it. This film embraced what it was and WENT for it.
But don’t be fooled. John Wick has a little more screenplay panache than first meets the eye. I mean, you’re not going to get 86% on Rotten Tomatoes as an ACTION movie and not have some checks in the screenplay department. So we’ll get into that in a second. But first, for those of you who haven’t seen the movie, let’s find out how John Wick’s dog died.
John Wick is a normal guy, if you consider living with Keanu Reeves looks and a home right off the cover of Architectural Digest “normal.” Things are going well until the love of his life, his dear wife, gets cancer and DIES! Spoiler alert! Afterwards, John gets a package in the mail. It’s a present from his dead wife, to be delivered after she’s passed away. The present? The cutest freaking puppy in the entire universe! Awww times a trillion.
John loves this darn puppy. They walk around together, sleep together, eat cereal together. But then one day, when John goes to fill his 69 Chevy up with gas, a Russian punk takes a liking to his wheels and asks if he can buy the car. John says it’s not for sale, IN RUSSIAN, which makes our Russian baddie grumble extensively.
It isn’t surprising then when, that night, the Russians invade John’s house, beat him to a pulp, steal his car, and, oh yeah, KILL HIS DOG (luckily, this happens from John’s blurry point of view – so we don’t partake in the gory details).
The Russian who instigated this realizes soon afterwards that he made a major mistake. His Russian kingpin father tells him that the man whose dog he just killed… was John Wick. The greatest hitman ever. In fact, John Wick used to work for him, and was the main reason he rose to prominence. “So what is he, The Bogeyman?” the Russian son asks. “No. He’s the guy who KILLS the Bogeymans.” OHHHHHH.
John Wick then takes a sledgehammer to his basement floor, under which are buried all his old hitman toys, which seems a little dramatic (couldn’t he just put them under the bed?). He then checks into a special hotel downtown that caters exclusively to hitmen, and plans his revenge. Revenge that will require killing a lot of people with Russian accents.
So here’s the thing with John Wick. It’s both straight forward and not so straight forward. Even though there are clichés here (Russian bad guys for the 634,783rd time), the film does enough differently to make the journey fresh. And that’s what you’re always trying to do as a screenwriter. You’re never going to be completely original. But you can try and write ENOUGH original to outweigh the unoriginal.
A great way to do this is to introduce an overarching original element. By doing so, you can use it to spurn numerous “sub-elements” that are also original. So the big “original” thing in John Wick is the Continental, the hotel downtown that caters exclusively to hitmen. There are rules here. No one is allowed to kill you here. You are given special attention and special treats as a hitman.
This one choice birthed a number of sub-choices. John is supposed to be safe here. But the Russian Mob Boss doubles the price on his head (from 2 million to 4 million) so that hitmen will attack him inside the Continental, a huge no-no. Also, when you’ve left someone for dead in the hallway of the Continental and someone comes out of their room, they don’t scream and call the police. They nod and say, “Hey John. Didn’t know you were back,” and let you go about your business. There’s a unique currency used in this world (special gold coins). And even a hotel manager who enforces the rules at all times.
This is really what helped set John Wick apart from the other action movies. I heard one interview liken it to a hitman’s Harry Potter – this special underground world where hitmen reside. And I liked that analogy. It really does feel that way. And that choice was enough to spurn several other unique choices. I don’t think I need to tell you this since I always do. But PLEASE! Take the extra time, especially when you’re writing in such a well-known genre, to find some original ideas for the story. It’s the ONLY way your script has a chance.
But there were some screenwriting things that bothered me. First, everybody knows that “saving the cat” or “kicking the dog,” are quick and dirty ways to make you either love the hero or hate the villain. But they’re not meant to be taken literally. I never thought I’d see the moment where a writer would literally have his villain kick the dog to get us to hate him.
But it seems like it actually worked. I couldn’t possibly judge the choice myself because I was so hyper-aware of it being used to manipulate the audience. But the audience fell for it. As you know, it’s the impetus for the entire movie. John Wick kills all these guys because the Russians kill his dog. So if people are rooting for that at the end, it means they bought into the motivation.
For those of you who saw the movie, can you tell me if this worked on you? Were you aware of the manipulation? Was it too on-the-nose? Did that matter? I’m just curious how people didn’t see this as the most overt attempt at gaining hero sympathy… ever!
The other problem with John Wick was the second half of the script. The movie peaked with this beautifully crafted bath house invasion by John Wick set to this ethereal melodic pop song. But after that, the movie started running out of ideas. The hotel was now in the rearview mirror, and the writer didn’t seem to have anything fun or original to replace it.
Early on I was thinking, “You know how I know this is good. It’s the first action film I’ve seen in forever where we haven’t ended up in an industrial area.” Those industrial areas are beautiful to shoot in and give directors lots of options, but they all look the same. They make your action film the same as every other action film. The fact that these guys had managed to avoid that told me they were actually thinking through their choices.
John Wick’s dog out of make-up.
Then, after mentally lauding the film for this choice, where does the climax end up happening? In a giant industrial area.
Nooooooooooo!
It signified the reality here, which is that our writers and filmmakers ran out of juice. They were okay with the status quo with their ending. If they would’ve figured out how to make that ending unique? John Wick could’ve been a classic.
I still like it! Don’t get me wrong. But I almost loved this. I wanted to love it.
All I ask is that in the sequel, give John Wick a possum instead of a dog. Or when John Wick comes out on DVD, show us that the puppy playing the part of John Wick’s dog is still alive in the credits sequence. Killing puppies, man. It’s too much.
[ ] what the hell did I just watch?
[ ] wasn’t for me
[xx] worth the price of admission
[ ] impressive
[ ] genius
What I learned: John Wick is a classic example of first-half favoritism! It is a condition writers have in which they spend the bulk of their focus on the first half of the script. They don’t realize that 9 out of 10 times, when they go into their script to fix or work on something, they’re focusing on the first half (they do this whether they know it or not since the first half is closer to the top of the document, which is often where you open it). For this reason, the second half of your screenplay gets the short stick. So here’s a trick to avoid that. Instead of always opening your script on the first page and going down, open up the bottom of your script and go up. Work on those bottom scenes just as much as you do the top ones. Otherwise, there will be a perceptible quality drop as your script goes on.
What I learned: Just say NO to industrial locations in your action script! In your next action script, I implore you NOT to use any industrial locations. The entire thing must avoid all industrial areas, including the insides of warehouses! Especially the scene where our hero is captured and wakes up tied to a chair in a warehouse. Give us something new instead!
Get Your Script Reviewed On Scriptshadow!: To submit your script for an Amateur Review, send in a PDF of your script, along with the title, genre, logline, and finally, something interesting about yourself and/or your script that you’d like us to post along with the script if reviewed. Use my submission address please: Carsonreeves3@gmail.com. Remember that your script will be posted. If you’re nervous about the effects of a bad review, feel free to use an alias name and/or title. It’s a good idea to resubmit every couple of weeks so your submission stays near the top.
Genre: Action Thriller
Premise (from writer): An amnesiac security officer must solve the mystery of the night he and his daughter went missing in order to find her before the rogue network of sophisticated criminals tracking him.
Why You Should Read (from writer): What I did here is set out to write a script that used the gothic surroundings of Prague as a noir character. While the thematic elements of both Bourne & Taken somewhat inspired what I did here, this is designed for an A-list actor to sink their teeth into because it’s largely the story of one man, who remains the focal point throughout, and his struggle to get his memory back and find his daughter. It’s not conventional in its approach and I’ve been told the ending is wickedly un-Hollywood. Because it’s not exactly conventional, I thought this may be a good discussion piece for the variety of writers on your site.
Writer: Nolan Treaty
Details: 107 pages
James McAvoy for Sam?
The Followed barely won out an evenly matched Amateur Offerings Weekend. The readers continue to lambast the fact that none of the scripts sound exciting or original. Hey, give these guys a break. It’s hard to come up with a flashy exciting idea. If it wasn’t, everybody would be a millionaire.
But at the same time, I understand their frustration. These loglines do feel a little dull. And while it’s true that it ultimately comes down to execution, it’s much harder to execute the 20 major elements that make up a great screenplay than it is to brainstorm one cool idea.
With that said, the big movie coming out this weekend is John Wick, about as straightforward an action flick as you can get. Let’s hope that taking this same approach turns out well for Nolan Treaty.
30-something Sam has amnesia. And if that’s not bad enough, he’s got some guy named Max calling him every day telling him to get the job done. What job? Sam has to neutralize some target before that target “cripples the system.” Seems a lot to take in for someone who can barely remember his own name.
But Sam soldiers on, listening to this random Max fellow because, we assume, he believes it’s his job to. A few pages later and we learn there’s a big economic summit in Prague and that the SEC director was murdered a few days ago. Now, apparently, whoever murdered him is planning to murder again. That’s what Sam’s trying to prevent. Or so we’re led to believe.
When Sam heads to the hotel where the summit’s being held, he’s stopped by someone named Jakub, who informs Sam that he used to work here! And that the cops are looking for him! Could Sam have been involved in the murder somehow? Jakub assures Sam that the police only want to talk to him, and that he should do so unless he wants to get into more trouble.
Sam also starts remembering something else. He has a daughter! Alison. And she’s gone missing since the big murder. So Sam shifts his focus from taking out the target to looking for his daughter. As all this is going on, Sam keeps getting little flashback memories of his life before the amnesia, which puts all this new information he’s been given into question! When it’s all said and done, Sam will have to trust his own instincts if he wants to save his daughter and the summit.
I was kinda flabbergasted after reading this one. It certainly felt and read like a thriller. It was sparse. There was plenty of mystery. And yet I never once found myself engaged. I always felt like I was standing outside of the story instead of in the middle of it. Figuring out the exact reasons for this proved challenging at first. But I eventually discovered five major problems that plagued the story.
RUSHED – The writing felt rushed to me, as if the writer had watched Taken and The Bourne Identity back-to-back, then wrote this in the next 48 hours. The very thing that makes it read like a thriller (the sparse breezy writing) also hurts it. There’s a lack of specificity. There are so many variables without a constant in sight. So the story felt floaty. Mystery men giving directions. Economic Summits whose existence were never satisfactorily explained. Missing daughter storylines arriving out of nowhere, as if they were thought up on the fly. I apologize to Nolan if this took him a long time to write. But it sure felt to me like it was written quickly.
FAMILIAR – Rushed and familiar usually go hand-in-hand. When you write quickly, you tend to write obviously, which amounts to a lot of clichés and familiar elements. There’s a moment where Sam is attacked by a cop and he does some super cool beat-down move with no idea how he did it. Isn’t that exact same scene from The Bourne Identity?
VAGUE – I’m not sure I ever understood what was going on here. Every plot point was so vague and sparsely explained that instead of gaining clarity as the script went on, I became more confused. I think if Nolan would’ve solidified A FEW PLOT POINTS early, this could’ve been fixed. Look at the screenplay for Unknown White Male. In that script, our main character and his wife check into a hotel together. When his wife goes missing and he finds her at the Gala later, she claims to have no idea who he is. Since we started on solid ground (we knew they were married), this plot development gives us a sensical objective (find out why my wife doesn’t recognize me). In The Followed, we were never on solid ground, so every plot development that came at us just made things more confusing. Starting on shaky ground can work sometimes, as it did in Source Code. But Source Code did a much better job giving us clear answers as the screenplay went on. The Followed appears set on doing the opposite.
GOALS CHANGE – At first the script is about finding out who’s trying to kill this second SEC guy. But then, halfway through, this daughter character enters the picture, and we go through a murky dual-goal period where Sam’s trying to find the target AND his daughter, two seemingly disconnected objectives. Eventually, he stops searching for the target altogether and simply focuses on his daughter, which, quite frankly, wasn’t a very interesting storyline. I never knew the daughter in the first place and therefore didn’t care if she was safe or not.
PLOT NEVER EVOLVED – I remember reading a scene around page 75 with a character sneaking around in a hotel. I then remembered that I’d read a scene around page 10 where a character was sneaking around in a hotel. I paused, thought about it, and realized there had probably been a dozen scenes up to this point of characters sneaking around in hotels. This was a major reason I didn’t enjoy the story. It never evolved. Characters were always doing some variation of the same thing.
When I really look at The Followed, I think the biggest problem is that there’s no intricacy in the plotting. The reveals weren’t solid or exciting enough (a mysterious outfit is taking out several members of the SEC so they can get their own guys in there). And there were too many things left up to question (how does this guy know how to take down police officers? If you lost your memory, why are you taking orders from a random person on the phone?). It was one of those scripts that felt more like a dream than a carefully plotted thriller where every beat connects seamlessly with one another.
I didn’t think The Followed was bad. Just uneventful. It’s the kind of script mistake a lot of intermediates make. They have the skill to write up something that looks and acts like a script. But they don’t put in the hard work to make the story unique and stand out. Unfortunately, The Followed wasn’t for me.
Screenplay link: The Followed
[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius
What I learned: Watch out for word gunk. These are unnecessary words (or groups of words) that gum up sentences and make them difficult to read. Here’s an early sentence in The Followed: “A nervous quality to a more than average all-American guy who should be anything but.” What?? There’s way too much word gunk in here: “…to a more than average…” “…who should be anything but…” This is the epitome of rushed writing. Take a step back and look for ways to simplify this sentence. “Despite his all-American disposition, there’s a nervous quality to Sam.” Simple and easy to read.
Horror has a certain power over me that I can’t explain. So primal is my need to be scared that I will watch every studio horror film released. It’s why I went to see Annabelle. It’s why I’m going to see Ouija this weekend. Do I think Ouija is going to be a good film? Hmmm. Will Renee Zellweger ever look like herself again? The answer to both questions is, of course, no. But if I can get just a couple of scares out of the viewing, I’ll be happy.
Having said that, deep down, I’m always hoping that this is going to be “the one,” that rare horror movie that doesn’t just titillate, but resonates. After reading the awesome “February” yesterday, I asked myself, “What is it that makes a good horror script?” How do you achieve that rare feat of going beyond the scares and giving the reader a fully-rounded experience, like how one feels after watching “The Exorcist” or “The Sixth Sense?”
I don’t know. But looking back at the horror films/shows/scripts I’ve liked recently (The Walking Dead, Mama, Honeymoon) and comparing them to the ones I hated (Annabelle, Oculus), there do seem to be some consistent threads in each. So I wanted to highlight those so you horror writers can give this thing a proper go. This shouldn’t be considered a final list. I’m far from a horror aficionado. But these should give you a baseline on how to get horror right.
Go in with higher expectations – One of the problems plaguing horror is it’s the genre with the lowest expectations. People see horror mostly as a vehicle to throw cheap scares and gore at the screen. Writers pick up on this and, as a result, set the bar low for themselves. Once you’ve done this, you’ve basically guaranteed your script will be bad. Treat horror just like you would a drama. Aim high and deep. I don’t care if you’re “only” writing a slasher movie. Try to make it the best slasher movie ever. There are few things as depressing as reading a lazily written horror script.
Deep characters – Remember this simple rule. If we don’t care about the characters (love’em or hate’em), we won’t care what happens when they’re put in danger. You cannot illicit fear from apathy. The reader must have a strong feeling about the characters one way or the other. So before you write your horror script, spend a LOT of time building your characters. Figure out their backstories, their fears, their flaws, their broken relationships. What is it they need to overcome in this journey? The more you build into your character, the more likely we’ll care about them.
Tie the scares to the characters – The horror and the scares in your screenplay should not be mutually exclusive. They should be designed around one another. In other words, try to connect your character’s fear to the horror at hand. In Mama, the step-mother’s fear is love, is getting close to these children. The scares in the movie then, surround this ghost mother who wants the girls back. The step-mother will have to learn to love the girls in order to save them. The closer you can connect the scares and the character’s own issues, the more impact the scares will have.
Original scares – Cliché scares are one of the most abused practices in horror writing. And this goes back to the first tip. Expectations need to be higher. If you’ve seen the scare before, DON’T USE IT. Or, at the very least, find a way to update it. One of the things that really annoyed me about Annabelle was the old-timey record player that kept turning on. Give. Me. A break. This is pure laziness. The Walking Dead is really good at spinning old cliches. We’ve all seen the scene where our characters have to pick up supplies at the supermarket but zombies are lurking about. Well, two seasons ago, they had a scene where the ceiling crashed in and all the zombies on the roof dropped down, trapping our heroes. Or this season, they had a scene where they had to get the food in a flooded storage basement, adding a unique challenge (walking in waste-high water) and type of zombie (a “floatie”). It’s never easy to sit down and challenge yourself for hours to come up with something new and original. You feel like you should be writing instead, and that you’re wasting time. But when you put in that extra effort and DO find an original scare or a new spin on an old scare, it makes your script so much better.
Be truthful – Don’t force illogical truths into your story just to get scares. When you do that, you’re being dishonest and bending the rules of reality to fit your plot. Instead, you should always try and be truthful, to offer reality. The more realistic the world you create is, the more we’re going to suspend our disbelief. One of the biggest problems with Annabelle was that the doll was the creepiest fucking doll in the universe. It looked like the picture-perfect version of a what a movie possessed doll would look like (and nothing like the actual doll it was based on). If that was it, I’d say fine. But where you’re being dishonest is having the mother character want it in the first place. Who in their right mind would want a doll like this? “Hey hubby? Can you grab me the creepiest fucking doll you can find for my collection?” Yeah right. There was nothing truthful about this plot point, and if you lie like this to the audience too many times, they call you on your bullshit and check out.
Atmosphere – You saw me talking about this yesterday with “February.” Horror is about atmosphere. It’s never just about walking into a room. It’s about the mood in the room. It’s about what’s creating that mood. Are the heating pipes banging obnoxiously behind the walls? Are there ice crystals forming on the window due to the -12 degree temperatures outside? Is your hero scratching at that annoying rash on his arm that won’t go away? Don’t be afraid to show those dead flakes of skin falling to the ground either. Atmosphere can be your best friend in a horror script when done right.
Loss of control – One of the scariest feelings for most people is a complete loss of control. Prey on this fear. As your story maneuvers through its plot, your characters should have less and less control over the situation. And at some point, they should have no control at all. They should feel completely helpless. Look at movies like The Exorcist, Human Centipede, and the little known Aussie film, The Loved Ones. Our fear is based almost exclusively on the helplessness of the main characters.
Build – Horror movies never seem to work when you jump into the scares right away. They need to be groomed and raised. They need to grow up over the course of the film. In other words, you want to BUILD UP to the scares. Look at Paranormal Activity, one of the most successful horror films of all time. That movie goes about three-quarters of its running time before a genuine scare occurs. Before that, it’s mainly a series of small building scares. As a general rule, try to design the first 60-70% of your movie as creepy and the last 30-40% as scary.
The prelude to the scare is often more scary than the scare itself (aka “Milkage”) – A good solid scare is wonderful. But if that’s all there is, you’ve entertained your audience for all of one second. The real key to scaring is chronicling what happens BEFORE the scare. That’s where the gold is, as you can draw the feeling of fear out. As such, you should be designing scares that have a great lead-up, a period of “milkage” if you will. One of my favorite script scares is still in the original draft of The Conjuring, which they ended up cutting. In it, our main character is inside the wall crawlspace, and has found a hole that goes into the basement. There’s a rope coming out of the hole. She starts pulling it. And pulling it. And pulling it. Our imagination is so wrapped up in what’s at the end of that rope, we don’t realize that it’s the prelude to this reveal that’s really scaring us. Of course, a great reveal at the end doesn’t hurt either (in this case, the noose around the witch’s head).
An impending sense of doom – We should feel like bad things are coming for our characters in the future. This should stress us out. We should never feel comfortable in a horror film, like things are going to be okay. We should always feel like it’s going to get worse, that doom is just around the corner.
Plenty of you out there eat, sleep, and breathe horror. And I’m interested to hear your thoughts on my list. Beyond what I’ve noted, what do you think makes a good horror film? Share your tips with the rest of us.
Genre: Horror
Premise: A non-traditional horror tale centering around three young women at a girl’s boarding school.
About: “February” made the 2012 Blood List, but the more interesting story is who wrote it. Now I didn’t know this before I read the script (I try to research the screenplay after I read it so I don’t go in with any preconceived notions), but the script was written by Osgood Perkins. Does that name sound familiar? It should. It comes from some prime horror stock. That’s right. Osgood is the son of Anthony Perkins, who played Norman Bates in Psycho. Now before you assume he got this far through nepotism, you might want to read the script and then my review.
Writer: Osgood Perkins
Details: 111 pages – June 2012 Draft
Halloween Madness at Scriptshadow continues!
In the casting profession, you’ll often hear casting directors talk about going through hundreds of auditions in order to get to “the one,” that one actor who makes everyone in the room sit up and pay attention. They talk about noticing that “special something” in the actor, an indescribable secret sauce that you can’t quantify.
Every once in awhile, I’m lucky enough to have the same experience with reading screenplays. You see, the reason that having a unique voice is so often touted as the key to breaking in, is because so much of what we read as readers is the same. It’s written the same, it’s structured the same, it’s imagined the same. So if you find something that doesn’t feel like the rest, you’re immediately drawn in.
I liked Perkins’ writing here so much that I’m going to implore you to find the script and read it yourself before you read my review (plenty of people should have the script in the comments). The beauty of this script is in the way that it grows and surprises you. Reading plot points beforehand is going to take away from that experience. With that warning, let us begin.
“February” is an aptly titled script as the word is meant to convey a feeling. The cold empty air of a February morning. It’s a common practice in Perkins’ writing. February is 75% atmosphere, and the best script I’ve ever read at using atmosphere to engage the reader.
The story starts out at The Bramford School For Girls, on the week the parents are taking their kids away for the weekend. 17 year old Rose, however, informs the headmaster that she miscommunicated the day to her parents, and will therefore have to stay at the school an extra night.
We quickly find out Rose is a little con girl. She orchestrated this hole in her schedule so she could spend the night with her boyfriend. But her plans are thrown into disarray when the headmaster assigns Rose to watch over 13 year old Kat, another girl whose parents didn’t show up.
Kat is a weird kid. She’s plagued with that “something’s off” look in her eyes. You can routinely expect a 1-2 second delay in every response she gives. But Rose could care less. She’s all about hanging out with her boyfriend, and leaves Kat at the empty school to fend for herself.
In the meantime, we cut to a plane flying into Providence, and meet another strange character, the 20 year old, Joan. Joan looks even more out of it than Kat. What’s going on here? Is there some sort of virus spreading through the country making women lose their shit? We’re not sure. All we know is that Joan’s surprised to find a hospital bracelet on her wrist. How did it get there? And how come she doesn’t know?
When she lands, Joan heads out of the empty airport into the beginnings of a winter storm. A seemingly sweet married couple in their 50s spot her. When they hear she’s going to the same town they are, they offer her a ride. Unsure at first, she eventually agrees.
Back at the Girl’s School, Rose comes back from her date, only to find Kat missing. She sneaks around the campus looking for her, eventually finding her in the most unlikely of places. It is a place that will set the stage for a shocking turn of events which will bring Rose, Kat, and Joan together in a way we never could’ve expected.
I’ve mentioned this before, but when I really like a script, it’s hard for me to break it down. I’m so caught up in the story, I’m not paying attention to a lot of the technical aspects. This is the ideal scenario. You want your story to be so compelling that the reader never has a chance to understand why it’s working. They’re too busy flipping through the pages, wanting to find out what happens next.
This it the most atmospheric script I’ve ever read. Atmosphere is essential to horror screenplays. You don’t have the music score doing the work for you as your characters walk into danger, so it’s what you describe and how you describe it that creates the suspense and the tension to pull your reader in. Here’s an example from “February,” a quick excerpt from a scene in the cafeteria.
Notice the sounds and images here. The kitchen door, whining. The man’s footsteps, crunching. The focus on how the man walks, having to pull his weight along. The sound of the refrigerator fan humming. Perkins pays attention to all the little details surrounding the moment in order to bring the moment itself to life. Now you have to be careful about this. You don’t want to overwrite. But readers will give you a little more slack when you’re great with description, as Perkins obviously is.
But what really pulled me in here was the puzzle. The screenplay is set up sort of like Pulp Fiction, where you’re bouncing around from character to character, trying to figure out how it all fits together. I mean when we jumped to Joan for the first time on the plane 40 pages into the script, I threw up my hands and was like, “Where the hell is this going?” The last thing I expected was to be leaving the boarding school, and my brain had to work overtime to figure out how those two threads were going to come together. I loved it.
Perkins also has an amazing ability to make even the most minute moments mysterious. For example, this is how Joan was introduced: “She’s roughly 20 but looks older, some of the brilliance having gone from her eyes.” (line space) “If you asked for her name, she’d tell you it’s JOAN.” You see what I mean. Even a simple character introduction comes with a mystery! Her name is Joan. Or maybe it isn’t. How could something as simple as a name come with such uncertainty??
Now this script isn’t going to be for everyone. Some are going to find it slow. Perkins makes you read for a long time before he rewards you with any payoffs, and his focus on description and ambiance is so heavy at times that it might turn people off. I can already hear some of you, while reading it, saying, “Get to the point already.”
But I loved it. There’s something inherently suspenseful about his style, allowing even the most mundane scenes to come alive. For example, when the ultra-fragile Joan is having breakfast with Bill (the husband character who gave her a ride), we’re convinced that he’s angling for something here, that he has a possibly evil agenda. Which makes us worried for Joan. But at the same time, we haven’t figured Joan out either (what was up with that hospital bracelet??), and a part of us is wondering if she’s the one we have to worry about. I rarely feel so much energy underneath a scene that was, basically, two people talking over a meal.
But the kicker of why this horror script is so much better than everything else out there is the writer’s choices. As I like to say (or at least, am about to) “Voice is choice.” (major spoiler follows) Had you given 100 writers the premise of, “Write about a psychopathic 13 year old killer,” 99 of them would’ve written a straight-forward slasher type script following a 13 year old girl going from victim to victim. “February” is anything but that. It deftly weaves three giant puzzle pieces together into one of the more satisfying (and creepy) revelations I’ve ever come across. Remember this always, guys. When you come up with an idea, sit down and think about EVERY ANGLE you can tell that idea from. Don’t just hop into the first approach that comes to mind because that’s probably the most boring approach.
“February” reminded me a lot of Wentworth Miller’s writing, but I think Perkins is even better. If I were a horror screenwriter, I would say that these two guys are the ones you want to be studying right now. They’re the ones with the most interesting vision. Even though I thought Interstate 5 was decent, the writing here really shows how big the gap is between average and great. You really see how good writing can elevate something. What a script!
[ ] what the hell did I just read?
[ ] wasn’t for me
[ ] worth the read
[x] impressive
[ ] genius
What I learned: If you love writing description but you’re tired of the screenwriting Gestapo telling you that there’s no place for excessive description in screenwriting, here’s a workaround for you: Hide your description INSIDE OF ACTION. That way, the description doesn’t sit out on its own and bore the reader. For example, let’s say you want to describe the kitchen during a night scene, that it has “slivers of moonlight” that “shine off of hanging pots.” Don’t start your scene with that description. Wait until there’s some action in the scene and then squeeze the description inside of the action, like Perkins does. Here he is describing Rose in the kitchen: “She steps deeper into the dark room, guiding herself by the slivers of moonlight that shine off of hanging pots and pans and along the sharp edges of metal counter tops.”
Correction: Soo Hugh is not a man! Sorry for the screw-up.
Genre: Sci-fi
Premise: When a group of children in a small town start exhibiting dangerous behavior, a child care specialist must figure out the link between them, a link that may be otherworldly.
About: The Visitors (now renamed “The Whispers”) is an alien invasion series executive produced by the one man you want your alien invasion show produced by, Steven Spielberg. It’s been written by Soo Hugh, who’s still looking for her big break. She’s written for The Killing and Under the Dome. But writing for Spielberg is by far her biggest accomplishment yet.
Writer: Soo Hugh (based on a Ray Bradbury story – “Zero Hour”)
Details: 59 pages – 1/09/2014 3rd Draft
Halloween madness continues. But today, we’re moving from serial killers to alien killers. Or, more specifically, child alien killers!
Uh-huh. Uh-huh.
Can’t think of anything scarier than that now can ya?
Let me say this. I went into this not knowing what it was about. So once I realized what the premise was, I kinda lost some enthusiasm. Because here’s the thing. I’m always asking for irony right? I’m always saying, “Make sure your premise is ironic if you want people to read it!” And The Visitors is ironic. Aliens are using the most unsuspecting resource you could imagine to take over the planet – children!
Little children aren’t supposed to be able to do something as immense as take over a planet. Hence the irony.
But at what point does an ironic concept turn silly? I’m having a hard time buying into this premise of little 7 year olds taking down society. I mean, for argument’s sake, let’s take it to the extreme, make it SUPER ironic. Let’s say that BABIES are taking over the planet. That’s ironic. But a good idea? I don’t think so. Unless it’s a comedy. I guess the first thing I learned from today’s read is that there’s a limit to how far you can push irony.
Anyway, The Visitors focuses on Baltimore FBI agent and child care specialist, Claire Bennigan. Claire’s had a tough couple of years. Her 7 year old son, Henry, lost his hearing due to a virus. And a couple of months ago she lost her husband due to death. Luckily, she’s finally back on the saddle, taking on a case where a young girl has murdered her mother.
Claire checks it out, learning that the daughter claims to have been manipulated by an imaginary friend named “Drill.” This is curious, since Claire recently heard of another elementary schooler who built a bomb at the request of an imaginary friend named, “Drill.”
All the other agents think this is some Slender Man nonsense. Some boogeyman the kids have made up and who a few have taken too far. But Claire isn’t so sure. Kids don’t know how to build bombs, do they?
Meanwhile, on the other side of the world, in Algeria, they’ve just found a freaking crashed spaceship! Nobody’s in the ship. But curiously, underneath the ship is the jutting wreckage of a U.S. F-22 military jet. And when they clear the wreckage, they realize there’s no body inside. Hmm, what could THAT be about?
As more and more children claim that “Drill” has asked them to participate in “the game,” Claire must put together what the game is and how it ends. Because if the kids she’s interviewed are any indication, the game ends very very badly.
I’ll get this out of the way first. I’ve said it before. If the reader doesn’t buy into the premise, nothing else you write will matter. They’re already on to the next script, even if they’re still physically reading yours. This actually JUST happened to me last week. I found a really great script, sent it to a producer, and he admitted he loved the writing but he didn’t enjoy the story cause he never bought into the premise.
This can be tough and confusing on writers. They’ll send a script out, get a “no” back with no explanation, and, being writers, immediately assume the worst and think they’re the shittiest writer on the planet, head over to the local wine & spirits, buy the cheapest largest bottle of whiskey they can find, and drown their sorrows in it. All when it MAY just have been that the reader didn’t like the premise.
So where does that leave me and The Visitors? Well, I’m sorry but I just can’t see a 7 year old ordering a bomb strike on France (this didn’t happen but it’s plausible with the way the story’s going).
But how was the rest of the pilot! Well, it was pretty good. I mean, Soo definitely knows what he’s doing. The opening scene is great, as a mom follows around her daughter who we know is leading her into a death trap. There were plenty of other suspenseful moments like this (when the Algerian General greets the Americans, he doesn’t show us the picture of what he’s found in the desert. He shows the characters – we have to WAIT to find out what it looks like).
And Soo keeps things fresh with a lot of mystery boxes as well. There’s a man who wakes up in the middle of New York covered in tattoos. What’s he doing there? And why is he screaming in Arabic? There’s the crashed military jet underneath the spaceship. How the hell did that get there? And where is the pilot?
Also, like in any good teleplay, the main character should be a mystery box in themselves. They are your “tip of the iceberg” and the next 7 seasons should reveal what’s underneath the water. Claire’s husband just died. But there are hints that she may have been involved somehow. We want to know more.
There was also something kinda cool I noticed. Again, the key with any story is keeping your audience around. You have to give them reasons, carrots dangling in front of the donkey if you will, to keep reading.
A clever little trick, then, is to go to a commercial on a cliffhanger – such as your characters looking off at something amazing that we don’t see yet – then, when you cut back from commercial break, DON’T show your readers that thing. Go to another set of characters who you need to do some boring exposition scene with. You could even throw in another scene after that. Then, and only then, do you cut back to the “what did the characters see” scene. You use the suspense created from that scene to sandwich in other less exciting scenes. We’ll keep watching because we’re high on the suspense wave.
Nitpicks: Now, I have a few things to nitpick here. Number one, I think we’re done with the mysterious tattooed character thing. When SNL starts making fun of something (they did an amusing trailer mash-up for all the YA novel movies) that usually places it squarely in the cliché category. It’s time to think of something besides tattoos.
Next, I don’t know if this is just me or not, but when I see a deaf kid in a show/movie, I groan. Besides being cliche, there’s something desperate about it, like you want us to love your kid and the parent so much that you stoop to the level of making him deaf. It’s too manipulative.
Now there is a way to subvert this and other clichés. You research the shit out of the subject matter so it comes off as authentic and honest. If you really know what being deaf is like and you’re able to show that to us specifically, we’ll buy in. But if all you know about being deaf is what you’ve seen in movies, and you include a deaf character, it is almost certain that that character will reek of cliché.
Finally, drop the weird character names. You’re not a Hollywood couple. You don’t have to name your kid after a walrus placenta (“Walcenta?”). Weird names draw attention to themselves and they irk readers. Look no further than the comments section of Scriptshadow to see it in action. “Minx” is not a real name for a kid. At least I’ve never seen it before. So whenever the name came up, I winced.
Despite these criticisms, I see Soo as a good writer. While I didn’t love this, I still stuck around to see how it ended. I’m just not sure this is a good enough (or big enough) idea for a TV show, but I’d love to be proven wrong.
[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius
What I learned: When you’re approaching a big or dangerous or scary moment, make sure to TAKE YOUR TIME and milk the suspense beforehand. I see too many writers eager to get right to the good stuff. No. Make the audience WAIT for the good stuff. In the meantime, look for fun ways to prolong the anticipation. In the opening scene, Amanda, the mom, is chasing Harper, who runs up into her tree house. Harper is acting strange and we know something bad is coming. So does Soo say, “Amanda climbs the ladder and corners Harper?” No. That would be too fast. As Amanda climbs the rungs, Soo points out that each step struggles with the weight of an adult. Any second, the rungs could collapse and she could fall. Those are the kinds of things you want to focus on your way to the big moment. Draw it out!