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Everybody always says it. The one surefire way to break into the industry is to write a great script. “All you have to do is write a great script,” they say. “Ohhhh,” you reply, “That’s it? “That’s all I had to do all this time?? Was write a great script? Well why didn’t you say so? And here I was working on my 20th really bad script!” Bitter reactions aside, it’s true. Write a great script and you’re in.

What hasn’t been clarified is what “great” means. Well I got to thinking (yes, it does happen). Why don’t I post exactly what a “great script” is so there’s no more confusion? Now when we say, “Just write a great script,” people will actually have something to reference. This idea sounded brilliant when I first came up with it, but the more it marinated, the more I realized that if writing a great script could be explained in a 2500 word blog post, we’d probably all be millionaires.

However, that doesn’t mean I can’t offer a list of 13 things I consistently see in great scripts. It may not be a step by step guide but at least it’s something. Yeah, I thought. That might work.

Now while I was hoping to provide an all-inclusive list of tips to best help you write a great script, the reality is I’ve probably forgotten a couple of things. So this is what I’m going to do. In the comments section, I want you to include what YOU think makes a great script. Over the course of today and tomorrow, I’ll update this post to include the best suggestions from you guys. Together, we’ll create *the* perfect go-to list when it comes to writing a great script. Isn’t this wonderful? Team Scriptshadow!

So here they are, in no particular order…

1) AN ORIGINAL AND EXCITING CONCEPT

This is the single most important choice you will make in writing your script because it will determine whether people actually read it or not. I used to hear agents say, “90% of the scripts out there fail before I’ve even opened them.” And it’s true. If you don’t have a compelling concept, nothing else matters. This slightly circumvents the “great” argument because nobody’s saying you can’t write a “great” script about a boy who goes home to take care of his ailing mother. But the reality is, nobody’s going to get excited about reading that script. Even the kind of people who WOULD want to read that script probably won’t because they know it’s a financial pitfall. It’ll take 5 years off their life and, in the end, play in 10 theaters and make 14,286 dollars. Now obviously an “exciting” idea is objective. But it’s fairly easy to figure out if you have something special. Pitch your idea to your 10 best friends. Regardless of what they *tell* you, read their reactions. Do their eyes and voices tell you they’re into it? If you get 10 polite smiles accompanied with a “Yeah, I like it,” it’s time to move on to the next idea. So give me your Hangovers. Give me your Sixth Senses. Shit, give me your Beavers. But don’t give me three people in a room discussing how their lives suck for 2 hours. And if you do, make it French. –

2) A MAIN CHARACTER WHO WANTS SOMETHING (AKA A “GOAL”)

Some people call it an “active protagonist.” I just call it a character who wants something. Ripley and the marines want to go in and wipe out the aliens in “Aliens.” Liam Neeson wants to find his daughter in “Taken.” The girl in “Paranormal Activity” wants to find out what’s haunting her house. The stronger your character wants to achieve his/her goal, the more compelling they’re going to be. Now I’ll be the first to admit that passive characters sometimes work. Neo is somewhat passive in The Matrix until the end. And, of course, Dustin Hoffman is the most famous passive character of all time in The Graduate. But these characters are tricky to write and require a skill set that takes years to master. In the end, they’re too dangerous to mess around with. Stick with a character who wants something.

3) A MAIN CHARACTER WE WANT TO ROOT FOR

This is one of the more hotly debated topics in screenwriting because a character we “root for” is usually defined as being “likable,” and there are a whole lot of screenwriters out there who would rather bake their craniums in a pizza oven than, gasp, make their protagonist “likable.” I got good news. Your hero doesn’t have to be “likeable” for your script to work. But you DO have to give us a character we want to root for, someone we’re eager to see succeed. He *can* be likable, such as Steve Carrel’s character in “40 Year Old Virgin.” He can be defiant, like Paul Newman in “Cool Hand Luke.” But he has to have some quality in him that makes us want to root for him. If your character is mopey, whiney, and an asshole, chances are we’re not going to want to root for that guy.

4) GET TO YOUR STORY QUICKLY!

Oh man. Oh man oh man oh man. As far as amateur screenplay mistakes go, this is easily one of the Top 3. Even after I explain, in detail, what the mistake is, writers continue to do it. So I’m going to try and make this clear. Are you ready? “Your story is moving a lot slower than you, the writer, believe it is.” For that reason, speed it the fuck up! In other words, that ten page sequence which contains 3 separate scenes, each pointing out in its own unique way that your hero is irresponsible? Well we figured it out after the first scene. You don’t need to waste 7 more pages telling us again…and again. Remember, readers use the first 30 pages to gauge how capable a writer is. And the main thing they’re judging is how quickly and efficiently you set up your story. In The Hangover, I think they wake up from their crazy night somewhere around page 20. You don’t want it to be any later than page 25 before we know what it is your character is after (see #2).

5) STAY UNDER 110 PAGES

This is a close cousin to number 2 and a huge point of contention between writers as well. But let’s move beyond my usual argument, which is that a 120 page script is going to inspire rage from a tired reader, and discuss the actual effects of a 110 page screenplay on your story. Keeping your script under 110 pages FORCES YOU TO CUT OUT ALL THE SHIT. That funny scene you like that has nothing to do with the story? You don’t need it. The fifth chase scene at the end of the second act? You don’t need it. Those 2 extra scenes I just mentioned above that tell us the exact same information we already know about your main character? You don’t need them. I know this may be hard to believe. But not everything you write is brilliant, or even necessary for that matter. Cutting your script down to 110 pages forces you to make tough decisions about what really matters. By making those cuts, you eliminate all the fat, and your script reads more like a “best of” than an “all of.” As for some of those famous names who like to pack on the extra pages, I’ll tell you what. For every script you sell or movie you make, you’re allowed 5 extra pages to play with, as your success indicates you now know what to do with those pages. Until then, keep it under 110. And bonus points if you keep it under 100.

6) CONFLICT

Does everyone in your script get along? Is the outside world kind to your characters? Do your characters skip through your story with nary a worry? Yeah, then your script has no conflict. I could write a whole book on conflict but here’s one of the easiest ways to create it. Have one character want something and another character want something else. Put them in a room together and, voila, you have conflict. If your characters DO happen to be good friends, or lovers, or married, or infatuated with each other, that’s fine, but then there better be some outside conflict weighing on them (Romeo and Juliet anyone?). Let me give you the best example of the difference between how conflict and no conflict affect a movie. Remember The Matrix? How Trinity wanted Neo but she couldn’t have him yet? Remember the tension between the two? How we wanted them to be together? How we could actually feel their desire behind every conversation? The conflict there was that the two couldn’t be together. Now look at The Matrix Reloaded and The Matrix Revolutions. Trinity and Neo are together. They’re always happy. And they’re always F’ING BORING AS HELL! The conflict is gone and therefore so is our interest. If your story isn’t packed with conflict, you don’t have a story.

7) OBSTACLES

Your script should have plenty of obstacles your main character encounters in pursuit of his goal. A big issue I see in a lot of bad scripts is that the main character’s road is too easy. The more obstacles you throw at your hero, the more interesting a script tends to be, because that’s why we come to the movies in the first place, to see how our hero heroically overcomes the problems he’s presented. He can’t be heroic if he doesn’t run into anything that tests his heroism. Go watch any of the Bourne movies to see how obstacles are consistently thrown at a character. And a nice side effect? Each obstacle creates conflict!

8) SURPRISE

A great script continually surprises you. Even if the story seems familiar, the characters’ actions and the twists and turns are consistently different from what we expected. The most boring scripts I read are ones where I have a good sense of what’s going to happen for the next 5 or 6 scenes. Remember, readers have read everrryyyyyything. So you really have to be proactive and outthink them to keep them on their toes. The Matrix is a great example of a script that continually surprises you. The first time you watched that movie (or read that script) you rarely had any idea where the story was going.

9) A TICKING TIME BOMB

Ticking time bombs can get a bad rap because they have such an artificial quality to them, but oh how important they are. What’s so great about them? They add * immediacy* to your story. If a character doesn’t have to achieve his goals right now, if he can achieve them next week or next year, then the goal really isn’t that important, is it? We want to watch a character that has to achieve his goal RIGHT NOW or else he loses everything. Sometimes ticking time bombs are clear as day (Hangover: They need to find Doug by noon on Saturday to get him back in time for his wedding), sometimes they’re more nuanced (Star Wars Luke needs to get the details of that battle station to the Rebel Alliance before they find and destroy the planet), but they’re there. If you don’t have a ticking time bomb in your script, you better have a damn good reason why.

10) STAKES

If your character achieves his ultimate goal, there needs to be a great reward. If your character fails to achieve his ultimate goal, there needs to be huge consequences. The best use of stakes is usually when a character’s situation is all or nothing. Rocky’s never going to get another shot at fighting the heavyweight champion of the world. This is it. Those stakes are damn high. If Wikus doesn’t get Christopher up to the mothership in District 9, he’s going to turn into a fucking alien. Those stakes are damn high. If all a character loses by not achieving his goal is a couple of days out of his life, that’s not very exciting, is it? And that’s because the stakes are too low.

11) HEART

We need to emotionally connect with your characters on some level for us to want to follow them for 110 minutes (NOT 120!). The best way to do this is to give your character a flaw, introduce a journey that tests that flaw, and then have him transform into a better person over the course of that journey. This is also known as having your character “arc.” When characters learn to become better people, it connects with an audience because it makes them believe that they can also change their flaws and become better people. In Knocked Up, Seth Rogan is a grade-A fuck-up, the most irresponsible person on the planet. So the journey forces him to face that head on, and learn to become responsible (so he can be a parent). You always want a little bit of heart in your script, whether it’s a drama, a comedy, or even horror.

12) A GREAT ENDING

Remember, your ending is what the reader leaves with. It is the last image they remember when they close your script. So it better leave a lasting impression. This is why specs like The Sixth Sense sell for 2 million bucks. If you go back into that script, there are actually quite a few slow areas. But you don’t remember them because the ending rocked. And I’m not saying you have to add a twist to every script you write. But make sure the ending satisfies us in some way, because if you leave us with a flat generic finale, we ain’t going to be texting our buddies saying, “Holy shit! You have to read this script right now!”

13) THE X-FACTOR

This last tip is the scariest of them all because it’s the one you have the least control over. It’s called the X-Factor. It is the unexplainable edge that great scripts have. Maybe it’s talent. Maybe the variables of your story came together in just the right way. Maybe you tap into the collective unconscious. A great script unfortunately has something unexplainable about it, and unfortunately, some of that comes down to luck. You could nail every single tip I’ve listed above and still have a script that’s missing something. The only advice I can give you to swing the dreaded X Factor in your favor is to write something you’re passionate about. Even if you’re writing Armageddon 2, create a character who’s going through the same trials and tribulations you are in life. You’ll then be able to connect with the character and, in turn, infuse your script with passion. Probably the best example of the X-factor’s influence on a script is American Beauty. A lot of people didn’t understand why they liked American Beauty. They just did. The Brigands of Rattleborge is another example. It just seeps into you for reasons unknown. I sometimes spend hours thinking about the X-Factor. How to quantify it. It’s the Holy Grail of screenwriting. Figure it out and you hold the key to writing great scripts for the rest of your life.

So there you have it. I’ve just given you the 13 keys to writing a great script. Now some of you have probably already come up with examples of great scripts that don’t contain these “rules.” And it’s true. Different stories have different requirements. So not every great script is going to contain all 13 of these elements. But you’ll be hard pressed to find a great script that doesn’t nail at least 10 of them. So now I’ll leave it up to you. What attributes do you consistently see in great scripts?

P.S. – Tomorrow I’ll post a review for a recent spec sale which you can read and break down to see if it has all 13 of these elements. So make sure to sign up for my Facebook Page or my Twitter so you’re updated when the post goes up. If I have to take the script link down, you’ll miss out.

Genre: Action/Heist
Premise: A group of modern-day pirates descend upon a coastal town, using a hurricane as cover for a bank heist.
About: David Chappe, the writer of Gale Force, was once known as THE go-to reader in Hollywood. He read and wrote coverage for over 5000 SCREENPLAYS!!! Now just think about that for a second. Even if you’re reading and doing coverage on 3 scripts a day (which would melt the average person’s brain), assuming you work every day of the year, it would take you 4 and a half years to cover 5000 scripts. But Chappe’s story gets even better. After all those years on the development side, he wrote a screenplay of his own. The script, Gale Force, went out and sparked a bidding frenzy, eventually selling for 500,000k. Up until that point, huge bidding wars for specs hadn’t happened. Gale Force, believe it or not, was the script that officially started the notorious spec bidding wars of the 90s. Unfortunately, like so many script casualties, it got thrown into rewrite hell and never recovered. Sylvester Stallone and Renny Harlin were two weeks away from production on it, when they made the call to ditch the project and switch over to Cliffhanger. Poor Gale Force was forgotten. Chappe, who had a long successful career doctoring scripts after his Gale sale, passed away in 2002.
Writer: David Chappe
Details: 1989 spec sale draft


Over the years I kept hearing about Gale Force, but as a pirate script. For that reason I opened it up expecting, I don’t know, pirates! Naturally, I was confused when it was not Captain Jack Sparrow’s long lost cousin I did see, but…a green Subaru station wagon? Darshee blows? Hmm, I thought, maybe this was a time traveling pirate flick. But why would pirates want to time travel here? And what did they want with a green Subaru? I would soon come to realize that the pirates we would be watching in Gale Force didn’t don hand knit puffy shirts and ridiculously oversized jewelery. They were just boring old modern day pirates. Snore. I was bummed!

I considered taking a dive off the plank and swimming back to shore, but something kept me reading. Will Smith is said to have a method by which he reads scripts. He gives them five pages. And if he’s still interested after five pages, he gives them five more pages. If, at any point, he’s not interested any more, he stops reading the script. For a man as busy as he is, I guess that method makes sense. But it did lead to him signing on to Seven Pounds. Well, I’ve kinda adapted this method for scripts I don’t have to read. Except I have a 1 page rule. I inch through it page by page, and as long as there’s something pulling me forward in each of those pages, whether it be a mystery or an intriguing character or whatever, I’ll keep going. And that’s exactly what happened with Gale Force. I kept going and I never stopped.

The story is about Willie Peacock, a former Navy Seal who works the docks on a small South Carolina town. But after suspicious behavior gets him canned, he decides to head down to Florida to find a new job. It so happens that on the way is the town he grew up in, Fort Foster, and he decides to stop there to visit some old friends.The picturesque seaside town is one of those cute paradises that tourists swarm to in the summer. But we soon find out this is no paradise for Peacock. Turns out Mr. Navy Seal used to have a drinking problem and killed a child in a drunk driving accident. Nobody there has forgotten. In short, Peacock’s about as welcome here as Tiger Woods is in Sweden.

It turns out it doesn’t matter what anybody thinks of Peacock though because the town is smack dab in the path of one of those “the sky is falling” hurricanes the Weather Channel gets such a hard on over. Things look so bad, that the sheriff orders an evacuation. While most everyone gets out, the love of Peacock’s life, the adorable but rough-around-the-edges Rye, ends up having to stay after her son suffers a surprise injury. Peacock tries to leave himself but gets kidnapped by Gage, the father of the son he crashed into and killed so long ago. Gage realizes this is his only chance to settle the score, and he’s not going to let it slip away.

Except that’s exactly what happens when a raft pulls up and a bunch of bad guys hop out who make the Die Hard terrorists look like male cheerleaders. The group is part of a slickly planned pirate operation. A huge tanker trolls the ocean waters, heading to coastal towns forced to evacuate when hurricanes roll in, then simply plucks the money out of the unattended banks and moves on. Normally these operations go smoothly because robbing a bank isn’t difficult when there’s no one to stop you. But that’s before they run into Willie Peacock. That’s before they run into the man trying to redeem himself by defending the town he ruined.

The rest of the story plays out kind of like Die Hard, where Peacock slips through the town’s crevices and picks off the baddies one by one, all while trying to find and protect Rye. And I have to say, it’s really well done. I mean, of all the Die Hard rip-offs I’ve read and seen throughout the years, this is clearly the best. It never reaches the heights of that movie, but man does it come close at times.

It’s unfortunate really. Because first and foremost, it’s a really good movie idea. And they had everything they needed in this spec draft. But of course they probably diddled with the characters and the plotlines, not realizing that they were shredding the very fabric that made it such a wonderful script. It confounds me when studios/directors/actors don’t realize what they have. There are times when a script gets through the system because of its concept, and yes, those scripts need rewrites. But the good ones don’t, and Gale Force is one of the good ones.

Does it feel inspired by the 80s? Yes, at times it does, and if Gale Force has weaknesses, it is the callbacks it makes to the movies of that admittedly cheesy era. But what I liked about this script was that there’s also an authentic independent sensibility to it. If you took out the tanker and the heist, these characters would still have an interesting story to tell, and you just don’t see that in a lot of high concept screenplays.

I think what’s hurt this script over the years, when people try to go back and look at it, is that you can’t escape the vision of Stallone in the role, since he was attached, and therefore they visualize it in the wrong way. This wasn’t originally a Stallone vehicle, and I actually read it without knowing Stallone was involved. With that mindset, the IQ of this script goes up a good 50 to 60 points.

Like Executive Decision, like The Cheese Stands Alone, Gale Force is something that, with a little nipping and tucking, could easily be a great movie today. But Hollywood doesn’t like to revive failed projects. It takes a young visionary with balls and a “never-say-die” attitude to get the forgotten back into the development mix. Is that person out there? Will Gale Force rise again? I don’t know. But I hope so.

[ ] What the hell did I just read?
[ ] wasn’t for me
[xx] worth the read
[ ] impressive
[ ] genius

What I learned: We’re going with something basic today. Exposition! Specifically exposition about your main character. As most writers know, NEVER HAVE YOUR MAIN CHARACTER TELL OTHER CHARACTERS ABOUT HIS PAST. It’s boring as hell and always feels forced. But there are always key elements of your hero’s past that you want to convey. One of the most common ways to achieve this is “the resume” device. You basically have someone else read off who your character is from their “resume.” So in a job interview with our protagonist, the interviewer might pick up his resume and offer, “Dropped out of Harvard your junior year. Started your own shipping business. Sold the company after three years. Moved to Africa to do some Mission Work. Wow, Mr. Reeves, you’ve led quite a life.” There are tons of variations of “the resume.” Here in Gale Force, Peacock’s boss fires him, using his rap sheet as a resume moment: “You know we got the sheet on you Peacock. Five years in the State Pen for Involuntary manslaughter.” Boom. Notice it doesn’t have to be long. It just gets to the point, slyly giving us an important piece of information about our protagonist’s past. Be inventive. You can use “the resume” device a thousand different ways!

Come back for script on Saturday.

Genre: Fantasy/Adventure
Premise: (from IMDB) The mortal son of the god Zeus embarks on a perilous journey to stop the underworld and its minions from spreading their evil to Earth as well as the heavens.
About: After discussing the original Empire Strikes Back draft before Kasdan came along and turned it into a classic, I decided it would be nice to look at something Kasdan wrote today. And it turns out he wrote a couple of drafts of Clash Of The Titans, the long rumored remake which is finally making its debut in theaters this Friday. The writer who worked on Titans before Kasdan and who is said to have really taken it to the next level, is none other than Travis Beachem, who broke onto the scene with his much beloved “Killing on Carnival Row” (which you’ll be seeing on tomorrow’s Top 25 list).
Writer: John Glenn & Travis Wright – Revisions by Travis Beachem – Current Revisions by Lawrence Kasdan
Details: 120 pages (May 28, 2008 Draft) – This is not meant to be a review of the movie. We are critiquing an early draft of Clash Of Titans, and that is all we’re critiquing, just the script.


There are a lot of shitty ideas as far as remakes going around these days. They’re remaking “My Fair Lady,” for Christ’s sakes. I’ve never actually seen My Fair Lady. But even as someone who’s never seen it, I know it shouldn’t be remade! Clash Of The Titans is not one of those ideas. It’s actually the perfect film to remake. The effects in that 1981 film were so brutal as to be unwatchable. And what better film to remake than one whose hopes and ambitions were so much bigger than what the budget and special effects could afford at the time?

But man, I did not expect to actually be wowed by the trailer. And that’s what happened. My lips parted and went “wow.” No sound was actually emitted. It was a silent “wow.” A “wow” without sound. And as everyone knows, those are always the most powerful wows.

So good it was that I decided it should have been an official summer release instead of a wimpily served up pre-summer appetizer. But eight years ago when the studios staked their 2010 summer movie plots, the biggest thing Sam Worthington had done was a “Beware Of Dingos” PSA, and thus left the studios unaware that they’d be promoting a film with the hottest movie star on the planet. All this is not to say Clash is a slam dunk. There aren’t many things I remember about the original, but one scene that’s stuck with me over the years is the Medusa scene. Not sure how it would play today but that shit terrified me as a kid. The remake must not only top that scene, but tap into the charm and heart the original, even with all its deficiencies, somehow managed to muster. Does Kasdan’s draft of “Clash Of The Titans” succeed?


Rape. That’s how Clash of The Titans starts out. With the god Zeus raping a mortal Queen. There’s a plan to all of this, of course, but this is not the Zeus I know. If he isn’t careful, he’s going to end up in a bad bad place, or worse – Celebrity Rehab.

Flash to 25 years later and we’re hanging out with the Olympians, a.k.a. the gods, who are distraught over this endless war between them and the mortals. Too many people have died and Zeus wants to put an end to it, a truce. So he calls upon his half-son, the village fisherman, Perseus (who, if you’re keeping score, is the result of the aforementioned rape) to marry Princess Andromeda, thus ensuring a bond between the land dwellers and cloud surfers that will solidify peace.

Only problem is, the snotty Princess would rather go bungie jumping without the chords than marry this half-God stick-flinger. Perseus isn’t so high on the Princess either. He’s too busy trying to figure out when he became a half-God responsible for the biggest truce of all time. A few days ago his biggest duty was deciding between worms and bait.


Complications ensue when the Bitch God Of The Ocean, Tiamut, hears the Queen tell her people that her daughter, the Princess, is hotter than Tiamut. In what may be the most jealous overreaction of all time, Tiamut charges through the gates and lets everyone in the kingdom know that unless they sacrifice the princess to the ocean, she will unleash the Kraken on the city in 30 days. Yikes. Talk about self-worth issues. Did they have shrinks in 805?

Naturally nobody wants to sacrifice the Princess, even though it’s been well-documented that she’s worthless, so they entrust Perseus to go off and find an elusive but “300-worthy” army to protect the city against the Kraken. Perseus and his Fellowship head off into the desert, navigating strange lands and strange creatures to find these modern-day marines and get them back to Jobba before the 30 days are up! Perseus isn’t keen on the journey and is way out of his league, but it’s not exactly like he has a choice.

Along the way the crew encounters beasts, elephant-sized scorpions, eye-less witches, and of course, Medusa. And with each new obstacle, the reluctant Perseus is expected to more aggressively find the leader within himself. Will he? What will the team do when the army they came for can’t fight? Will the city, and more shockingly, the king himself, buckle before the Kracken shows, offering his daughter up to save the city? Aggghhhh! You’ll have to wait until Friday to find out.


Clash of The Titans takes its cues from…well from the very times its set in since that’s when the whole “Hero Journey” thing was born. This well-tread approach, which you might recognize from movies like “Star Wars” and “The Matrix” has a “chosen one” character plucked out of obscurity and thrust into a leadership role before he is ready. He must find the strength within himself before the final battle arrives or risk losing everything…for everyone!

What was strange about Clash Of The Titans, and something I bet they addressed in rewrites, was just how uninvolved Perseus was in the story. I mean full-out blocks of script would go by without him so much as saying a word. Everyone else is dictating the journey, occasionally looking back at Perseus and going, “This okay with you?” I understand he’s not ready yet, but for the first three-quarters of this script, the guy could’ve been a painting and exuded more presence. Of course once we get to Medusa and the finale, that changes. But is it too little too late? Not sure.

The script itself was fairly straightforward, but made two interesting choices. The first was the dilemma the writers put the king in. We routinely cut back to the city during the journey, and each day they get closer, the king has to make the impossible choice of whether to save his daughter or save the city. Remember what I always say. Your script is most interesting when your characters have to make tough choices. And when I say “tough choices,” I mean choices where the consequences are extreme. What’s more extreme than the death of a city vs. the death of a daughter? So that was a nice surprise.

The other interesting choice, and one I’m not as on board with, was telling us how Medusa became Medusa. She was a pretty girl who was also raped by a God (man, those Gods are not nice – I tell ya), and it led to her becoming this hideous cursed ugly thing. And when Peseus goes in to kill her, it puts a whole new spin on the battle, since we have some sympathy for how Medusa ended up in this predicament. It was just a strange unexpected touch that added some complexity to a situation I wasn’t thinking would be complex.


So there’s definitely some good stuff in here, enough to distract us from Perseus being a fairly passive protagonist at least. Nobody nailed the story, but the hammer and the wood are within arm’s length. And really their job was to just not fuck this up. Gods and warriors and beasts and krakens inside a vessel that actually makes sense is pretty hard to fuck up. And they didn’t.

What’s great about Clash, is that it feels different from everything else being released right now. And that’s such a big advantage in this superhero-obsessed market. This could be a massive hit, sneaking (if it’s lucky) into a coveted Top 3 spot for the summer. That’s a big prediction but outside of Iron Man 2, what’s coming out this year? “Cheech and Chong’s ‘Hey, Watch This.” ???

[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: What do you want your audience to feel at a given moment? This is a question you have to ask yourself if you want to convey the right emotion at the right time. Leading up to the big Medusa fight, the writers had a choice. They could tell you Medusa’s horrific backstory, in which case you’d sympathize with her. Or they could tell you nothing, allowing Medusa to symbolize pure evil, in which case you wouldn’t sympathize with her at all. In the last decade, writers have been pushed to exercise the former choice. Give your villains a backstory. Make them real and complex. And in most cases, that’s good advice. But know that it is not a blanket rule, and sometimes you don’t want your audience feeling sympathy for the bad guy. Sometimes it’s okay for the bad guy to just…be bad. I bring this up because I’m not sure I would’ve wanted my audience feeling bad for Medusa in this scenario. I want her to be terrifying, cruel, evil, and mysterious. Giving up that backstory erases some of those intended reactions. Always consider the emotional ramifications of your choices, as it’s up to you to decide what you want your audience to feel.

When Roger pitched this idea to me, I loved it. Mainly because I’m always looking for another good book to read, but also because I know he devours books like I devour scripts. So here he is with his article, “Ten Books That Need To Be Movies.” All images are link-ified!

Well, first you mustn’t. You can’t learn to write that way –- by writing directly for the screen. Wait until you’re 30. You’ve got to learn how to write! Screenplays are not writing. They’re a fake form of writing. It’s a lot of dialogue and very little atmosphere. Very little description. Very little character work. It’s very dangerous. You’ll never learn to write. You’ve got to learn to write well and then you can survive. You must write all kinds of things: Essays, poetry, short stories, novels, stage plays, and screenplays. That’s what I do. All those things.

-Ray Bradbury, upon being asked, “But let’s say a young writer really wants to break into Hollywood, how can it be done?”

Narrative is my drug of choice and I’d take it intravenously if I could. But you know what? It’s even simpler than that.

I just love words.

Screenplays are pretty great. They can be pure story (and in some cases, works of art), but for all intents and purposes, they are firstly blueprints for a narrative not told in words, but in images.

And in a world (coughHOLLYWOODcough) where sometimes the best a scribe can do is write a spec that’s “fresh but familiar”, it will come as no surprise that the most narrative freedom, originality, and evolution of pure story is going to be found in the world of books.

A question for you, dear reader: When you read a book, does the language unspool into a reel of words, projecting a movie on the screen of your mind?

Yeah, me too.

And there are some books, where the unfolding story is so cinematic, where the narrative seems just at home inside the cathedral that is a movie theater as inside of the prosaic Pandora’s box that is a novel, that when I finish them, I need to see the movie version immediately.

Here are ten books I would love to see as movies.

1. Severance Package by Duane Swierczynski

Duane Swierczynski is the wheelman for a crew of noir writers that includes the criminal minds of Ken Bruen, Charlie Huston, and Meg Abbott. His sentences pop like strings of firecrackers and his characters are literal time-bombs and human weapons. His plots, which meld noir and espionage, operate like clever traps whose ticking clocks and high-stakes make Crank seem like it moves in molasses-slow bullet-time.

When Jamie DeBroux, a former newspaper man, shows up to his boring PR job at Murphy, Knox & Associates, his boss informs Jamie and his six other co-workers that he’s gonna have to let them go.

Literally.

The fire exits have been rigged with sarin gas, the phones don’t work, and the elevator has been set to bypass the 36th floor (where they’re located). They are on terminal lockdown.

They are presented with a choice: Drink a poisoned mimosa that will usher them into the Big Sleep, or take a bullet to the head.

Chaos ensues when Molly Lewis, a mild-mannered office girl, shoots the boss in the head, revealing that she is some kind of super-assassin.

In fact, Jamie, the everyman, is surprised to find out that he’s the only one who isn’t a spy. It’s a fight for survival as the spies scatter, forming alliances or going rogue. Also, we notice that the entire floor has been rigged with cameras. Molly seems to be auditioning for a new gig with some type of super-secret spy organization that watches from the other end of a feed in Scotland.

Her test?

To torture and exterminate all the other spies in the building, exhibitionist-style.

Jamie has to somehow survive all of this so he can return to his wife and new-born child at home.

You don’t need any more plot details to know that this is an exciting premise. To mention Diehard, Alias, Hostel and The Most Dangerous Game almost cheapens the experience, but since this is a blog about movies, I guess I should throw that out there.

Severance Package is the ultimate “contained thriller”.

2. The Hunger Games by Suzanne Collins

This is a steamrolling behemoth of a tale in the world of YA (Young Adult) Fiction. My twitter feed went apeshit a couple weeks ago when the title and cover of the final and third book was announced. Most of my favorite novels come from the YA Fiction section of the bookstore. And this is without a doubt one of the best.

After the destruction of North America, a nation called Panem rises out of its post-apocalyptic ashes. It is comprised of twelve poor districts and a rich Capitol (which is located somewhere in the Rocky Mountains).

Sixteen-year old Katniss Everdeen is from District 12, which we know is Appalachia because of its coal-rich soil. Her father has been killed in a mine explosion, so Katniss is the sole provider of her family. To feed her sister and grief-stricken mother, she becomes an expert hunter, archer and trapper.

Every year, one boy and one girl are selected by lottery to participate in The Hunger Games, a televised event where the children are forced to fight to the death in a deadly outdoor arena. Its participants are called tributes and the games end only when one tribute is left standing.

When Katniss’ younger sister, Prim, is chosen as District 12’s tribute, Katniss volunteers to take her place.

And like that, we’re off Battle Royale-style.

Things get complicated when Peeta, the male tribute from District 12, publically declares his love for Katniss. The audience goes into a frenzy over the two star-crossed lovers. But is Peeta’s declaration of love just a ploy to win over the audience?

The Hunger Games are so competitive, half of the twenty-four tributes die in the first day. Katniss is able to survive because she’s like a teenage Ellen Ripley or John Rambo. She’s got some skills, man.

The Hunger Games is a four quadrant movie and then some. You’ve got a badass teenage heroine, a riveting love story, a dangerous post-apocalyptic world and visceral first-person shooter action.

Not only that, it’s smart-science fiction with rich allegorical soil.

Let Suzanne Collins write the screenplay, let Kathryn Bigelow direct it.

‘Nuff said.

3. Sharp Teeth by Toby Barlow

This free verse novel has all my favorite things: the raw-knuckle peril of crime fiction, the somber horror of the werewolf tale, and the quest for redemption required of true noir. All told in a tapestry of multiple story threads. Kinda like a modern day Beowulf, but with werewolves.

Anthony Silvo is lonely. He takes a job as a dog catcher. It’s what he perceives to be a simple job, but soon discovers it’s a lot more dangerous than he could have ever imagined. The man he’s replacing, a catcher that sold a few dogs to a fighting circuit, has disappeared. He soon finds himself in the world of the drug trade. If that’s not all, Anthony also falls in love with a mysterious unnamed woman who might possibly be a werewolf.

Lark is leader of the most dangerous wolf-pack on the streets. A lawyer whose pack controls the undercurrents of power in Hollywood (think film agents who are really werewolves), he is ultimately betrayed and finds himself trying to start a new pack from scratch. His motivation is to get revenge against the pack of lycanthrope hitmen who are attemping to take over the LA crime world.

Detective Peabody follows a blood trail and is strung along by a mysterious man who hints that something else has been set loose on the streets besides impending gang warfare. He may or may not discover a race of beings that can change back and forth into dogs.

All these threads are woven together, the story culminating into all-out war on the streets of LA. Consider this tableau: Blackhawk helicopters and snipers unleashing hell on things that are, apparently, more than human.

If there’s ever a werewolf story that could work on screen, it’s this one. It has the potential to be a supernatural crime epic. It’s Traffic, but with fang, fur and claw.

4. Boneshaker by Cherie Priest

Think John Carpeneter’s Escape from New York but set in an alternate Civil War-era Seattle. In 1860, the Russians are searching for gold in the Alaskan ice. Leviticus Blue creates a machine called Dr. Blue’s Incredible Bone-shaking Drill Engine for the job, but at a demonstration gone awry, ends up drilling through several Seattle blocks, releasing a gas called the Blight. As banks are looted and people are killed, Leviticus and his machine disappear in the chaos.

And the Blight?

It turns people into rotters (zombies)!

Fast-forward to the 1880s and the Blighted remnants of Seattle have been walled off. Briar Wilkes, the scorned widow of Leviticus and outcast of the Great Blight, scrapes by with her teenage son, Ezekiel, in the Outskirts. The rest of America is a dangerous Civil War Zone ravaged by the machines of war (read dirigibles and steampowered tech). On a mission to exonerate his family’s name and discover the truth about Leviticus, Zeke dons an antiquated Blight-mask and ventures into the Blighted city. When an earthquake destroys Zeke’s only escape route out of the city, Briar sets off in an airship to rescue her son.

It’s an American steampunk world ruled by the eerie Dr. Minnericht, who wears a skull-like gas mask of pipes and valves and views the world through glowing blue lenses. The atmosphere is thick with yellow gas and air pirates conduct their trade over the city in giant zeppelins.

It’s hard to deny that this novel would make one helluva a movie. In many ways it’s a family adventure story about hope. But how many family adventures have zombie chases, cyborg barmaids and steampunk weapons named Doozy Dazer? Not a lot! Sure, it’d be expensive, and many of the actors would be wearing gas masks for much of the screen time, but hell, we can all dream right? At the very least, pick up the book and check it out for yourself. It’s worth it for the cool cover alone. And if you can’t get enough of Cherie Priest’s writing, I recommend her Eden Moore trilogy, the supernatural Southern Gothic novels Priest cut her teeth on.

5. The Stars My Destination by Alfred Bester

He was one hundred and seventy days dying and not yet dead…

Gully Foyle is shipwrecked in space. A brute, a mental simpleton, he’s been alone on the Nomad for six months, waiting for rescue. When a spacecraft named the Vorga arrives to scope out the ship, Foyle sets off signal flares. The Vorga ignores him and continues on its way.

This is where something interesting happens to Foyle.

This snub triggers his rage and he is driven by only one thing. Revenge. But because Foyle isn’t that smart, and doesn’t realize that something like the Vorga is piloted by actual people, the object of his vengeance becomes the Vorga itself. This galvanizes him into action and he soon finds his way back to Earth. Through it all, he develops the ability to “jaunte”. Which is basically teleporting through the power of the mind. Of course, the thing is, no one has ever been able to jaunte through outer space.

When an attack on the Vorga fails, he is thrown into the Gouffre Martel, a series of underground caves in the Pyrenees. He’s tortured by Saul Dagenham, a brilliant scientist who can only be around other people for a limited time because he is radioactive. It’s a prison of total darkness, and it’s so disorienting Foyle can’t jaunte away (he has to be able to form a picture of the location in his mind). It’s here that he meets Jisbella McQueen, a woman who educates him and teaches him how to properly hone and cultivate his revenge.

Because this is a retelling of Dumas’ The Count of Monte Cristo, Foyle escapes the prison and transforms himself into a rich, educated dandy. He’s also used his wealth to enhance his nervous system with military tech that allows him to burst into combat at super-human speeds. He uses all resources available to him as he goes after the individual people who were aboard the Vorga.

Do I really need to explain why this would make an awesome action movie? Alfred Bester is kinda the father of cyberpunk, as he was playing with its concepts in 1956 when he wrote this novel. There’s fascinating and inventive set-pieces, not limited to kidnapping telepaths on Mars to infiltrating a catacomb fortress where inhabitants live in total sensory deprivation to battles with physically enhanced commandos.

The book is a tour-de-force, and in the right hands, would make a classic revenge-fueled science-fiction thriller.

6. Alabaster by Caitlin R. Kiernan

Caitlin R. Kiernan has been described as the spiritual granddaughter of H.P. Lovecraft. Besides Cormac McCarthy, she is probably my favorite modern day novelist. An amazing prose stylist, her novels and short stories are dizzying, lyrical pieces with powerful imagery that is comparable to the work of someone like Angela Carter. Adapting any of her novels is going to be a tough (but rewarding) gig for any A-list filmmaker, and I remember reading somewhere that Guillermo Del Toro was flirting with her novel Threshold.

I believe her most cinematic work is a melancholy and razor-sharp short story cycle called Alabaster. These five stories, which tick by and fit together like a sinister grandfather clock, are just brilliant pieces of storytelling.

Dancy Flammarion is a thirteen-year old monster killer on a mission. An albino, she has haunting visions that may or may not come from some type of guardian angel, telling her to seek out “the ancient monsters who have hidden themselves away in the lonely places of the world.” These spells slowly drive her mad and test her sanity. She sets forth on foot from the swamps of North Florida, armed with only a duffel bag and a very large knife, hunting creatures from Heaven and Hell on the red-clay Georgia and Alabama backroads.

To quote Publishers Weekly, “the fey girl is one of many human avatars fighting small skirmishes on earth that have cataclysmic repercussions across planes of reality. In Les Fleurs Empoisonnées, Dancy is taken captive by a matriarchy of necrophiles whose decaying mansion is a nexus point for perverse and grotesque phenomena. Bainbridge interweaves multiple story lines that cut across time and space to show the far-reaching efforts of Dancy’s to exorcise an ancient evil infesting an abandoned church.”

It’s going to take a genius fantasy and horror filmmaker to bring this to celluloid, but if you’ve read the stories, you’ll agree with me that it’s something that needs to be done. There’s no doubt in my mind that there’s a director out there who was born to make this happen.

If you love monsters and monster hunters, character-driven, mind-bending horror stories, fairytales, rich mythology, and just plain balls-to-the-wall storytelling that sings of pure imagination, then do yourself a favor and order a copy of Alabaster right now. You won’t be disappointed.

7. Best Served Cold by Joe Abercrombie

My parents have always fed me books. In middle school it was The Lord of the Rings trilogy. A few months ago it was Joe Abercrombie’s First Law series. And I love filmmakers like Martin Scorsese and Quentin Tarantino, and although Abercrombie writes fantasy, it was apparent that he loves these filmmakers, too. It’s another case of cinema inspiring an author, and I love that overlap.

Monza Murcatto, an infamous mercenary and general for Duke Orso, is getting a little too influential and respected for her employer’s tastes. Orso believes that he can become king of the land by coming out on top of the civil wars raging between the competing city states, but he’s scared of Monza. So, he lures her and her brother into his palace and has them killed. Monza and her brother’s body are tossed off a balcony and left on a mountainous incline.

Of course, Monza is still alive. She’s suffered massive injuries and she’s found and nursed back to health by a strange surgeon. She’s still pretty fucked up (one arm is pretty much useless), but this doesn’t stop her from putting together a fascinating team of death dealers.

There’s Shivers, a remorseful barbarian from the Northlands who is kind of the moral compass and foil to Monza and her dark vendetta. There’s Morveer, the master poisoner and his ambitious assistant, a gamine named Day. There’s Friendly, a Rain Man-like serial killer who is obsessed with numbers and wields cleavers. And there’s Monza’s ex-mentor, Nimco Cosca who was once the leader of an army known as The Thousand Swords, but is now a drunk who is a savant with a sword.

Monza is fueled by hatred and rage to take down the seven men who plotted and witnessed her betrayal. Yes, this is a Point Blank revenge story set in a fascinating fantasy world that’s just as gritty as the best noir settings. There are awesome set-pieces set against the scope of heists, break-ins, cities under siege, and civil war. Not only that, but when Orso realizes that Monza is still alive and is after him, he employs the most feared bounty hunter in the land to take down her team, a guy who can seemingly bend the laws of time and space and who fights in a style I like to call gore-fu. It’s scary shit.

It can be adapted into a stand-alone movie, or if you want to capture every nuance and moment, would feel at home as an HBO mini-series. It’s a story that will have you laughing maniacally at the sheer spectacle and rage in one scene, to weeping softly in another. If people are looking for the next bloated epic fantasy to adapt, why not pull a hat trick and pick this stand-alone tale that will appeal to fans of not only high fantasy, but crime capers and the cinema of violence?

8. The Forest of Hands and Teeth by Carrie Ryan

With this book, I’m gonna have to quote a titan of YA Fiction, Scott Westerfield.

Zombies have been metaphors for many things: consumerism, contagion in an overpopulated world, the inevitability of death. But here they resonate with a particularly teenage realization about the world –- that social limits and backwards traditions are numberless and unstoppable, no matter how shambling they may seem at first.

And so it goes with Carrie Ryan’s The Forest of Hands and Teeth, a book that begins seven generations after the zombie apocalypse. Mary lives in an archaic village under a matriarchal religious sect called the Sisterhood. They enforce tradition and everything about Mary’s life, from birth to marriage to death. The village is surrounded by a chainlink fence, and no villager is allowed to cross this threshold unless they want to die in the forest, which is populated with zombies.

Mary spends her days dreaming and questioning the traditions of the Sisterhood. She wants to know about technology. She wants to know what caused the Return. She wants to know about romance, about love. Her crazy mother is the one who tells her tales about a mysterious place filled with water, an “ocean” that is free from the danger of the undead. When the Unconsecrated breach the village’s defenses, Mary ventures into the forest to find another safe haven, perhaps another village like her own.

And it’s weird to say this, but this is a moving story about searching and pursuing your dreams, about following your heart, even if it’s in a post-apocalyptic world where zombies are trying to eat you. It’s the type of rich novel I imagine only a woman raised on zombie movies and coming-of-age novels could write, and it’s all the more powerful for it. Although it’s probably unfair to say this, but I think The Forest of Hands and Teeth is the movie M. Night’s The Village should have been. With a female teenage heroine, romance, and zombies, what other bases does a movie need to cover? Audiences will eat this up. I promise.

9. Already Dead by Charlie Huston

Let’s talk about Charlie Huston for a moment. I think any of Charlie’s books could make a great movie. I could write about all of them (except Sleepless, haven’t read that one yet, but it’s sitting on my desk here), and I’m faced with the problem of only picking one. And in the spirit of picking something that’s anti-Twilight, I’ll choose the first in his pulp-noir horror Joe Pitt Casebooks.

Huston has created a Middle Earth-like Manhattan, a parallel universe whose underworld is ruled by vampyre clans. There’s the largest clan, The Society, corporate suits who rule midtown from 14th street to Harlem. There’s the East Village Society, basically a group of progressive liberals. To me, the most interesting is a group called The Enclave, who are the smallest but the most feared. They live in a lower West End warehouse starving themselves to nirvana, whose bodies have found a balance with the raging vampyre virus, giving them super-supernatural speed.

Joe Pitt is a rogue, constantly scrambling and hustling to survive. In true Chandler-esque fashion, Pitt takes two jobs: He’s hired by Marilee Horde, a prominent New York socialite whose daughter Amanda has gone missing and may be slumming with homeless goth kids in the East Village; and The Coalition hires him to find and destroy a “carrier”, basically a science experiment that’s bringing unwanted attention on the undead community because it’s spreading an infection that turns people into shamblers (more zombies!).

It’s a very entertaining foray into a world populated by Stoker archetypes. There are Renfields (humans who want to become vampyres), Lucys (those who have over-romanticized vampires and dote over them like groupies), Minas (who know the truth and fall in love with them anyways), and the occasional Van Helsings (vampyre killers). It’s just a great fusion of Chandler, Cormac McCarthy, and horror. What astounds me the most about it is the moral sophistication of the tale and the exploration into the nature of evil that lies within its pages.

It’s no surprise to me that the screenwriter of Johnny Diamond, Scott Rosenberg, bought an option on this book in February 2007. I think it’s a good match and I hope they’re able to make it happen. Until then, I recommend any of Charlie Huston’s books, especially if you like both crime and horror.

10. Peace Like A River by Leif Enger

Last but not least is a novel that doesn’t contain the usual story staples I’m interested in. Nary a zombie, monster, sword, steampunk setting or action set-piece to be found. I suppose this is something that could be categorized as a “literary novel”, in the sense that it’s not horror, science-fiction or fantasy, and that it contains beautiful language.

It also contains miracles.

Reuben Land appears to be born still-born, and the first miracle appears when his father, Jeremiah Land commands, “In the name of the living God I am telling you to breathe.” And he does. Eleven years later we’re in the 1960s and Rube’s dad is a widowed school custodian. Jeremiah struggles to raise Rube and his two siblings, Davy, who will become an outlaw, and Swede, a precocious girl who writes poems about cowboys and gunplay.

Our story takes off when Davy shoots down two bullies and brigands during a home invasion. He’s put on trial for murder, but he ultimately escapes the jail and heads towards the Badlands. This turns the Land family on its head and it’s not long before Jeremiah puts Rube and his sister in a car and they’re off to find Davy before the FBI does.

The whole time we’re praying that this broken family will be reunited, and through a child’s eyes, we watch the father grapple with the concepts of justice, a father’s duty, and morality. It’s a prosaic and wondrous tale, as beautiful as the worlds contained in the snowflakes Enger writes about.

A simple story told beautifully, not unlike something as heartwrenching and true as Crazy Heart. Because of the lens it brings into the world of hope, love and the supernatural, I much prefer this book to something like The Lovely Bones. I believe this could be a magical movie, a character study in the vein of Southern Gothic stories like A Love Song for Bobby Long, Sling Blade or The Apostle, except the difference here is the setting isn’t the South, but the wondrous winter wonderland of Minnesota. The nature and weather are just as important as the characters.

It’s a tale about true heroism.

As many of you know, I love Source Code. I just love it. I think it’s one of best (if not the best) executed Sci-Fi scripts I’ve ever read. I often toy with the idea of placing it number 1 on my Favorites List, and why wouldn’t I? It finished number 1 on the readers faves, getting nearly double the votes of the next highest script. People love this script.

Late last year, Ben Ripley got the news that every writer dreams of, that his spec script, a story he and he alone came up with, was getting a green light, with Jake Gyllenhaal attached to star and Duncan Jones to direct. After finally seeing Moon a couple of weeks ago, I can honestly say this is a dream match-up. If you can suffer through one of my early reviews on the site, I talked about this script roughly a year ago today. It’s more a reaction than a review, but it gives you a sense of why I was so impressed with it. Well, a year later and I finally got to chat with the writer himself. Ben Ripley is repped by Bayard Maybank at Hohman Maybank Lieb, and managed by Michael Lasker at Mosaic.

Gyllenhaal will be starring in Source Code.

SS: Can you tell us how you got into writing, and bring us up to speed on your career before you sold Source Code?

BR: Like a lot of people, I had, from an early age, a love for movies and a curiosity to know how they were made. As I went through school, I noticed writing came somewhat easily to me, so a screenwriting career eventually made sense as a way to pursuing filmmaking while building on that strength. I was an English major in college and then received my formal training in the graduate screening program at USC film school. While film school is not a prerequisite for working in Hollywood, it does break down all the major components of the process and allow hands on practice of each discipline – editing, production, acting and writing. You also learn how to roll coaxial cable into perfect coils.

Even with an advanced degree, there is still no set path for getting into the industry. You have to fend for yourself and search for any way in you can find. I worked as an assistant at a production company and at a post production house, in addition to a few years outside of the industry as a grant writer for a non-profit foundation. There were plenty of opportunities to give up on screenwriting, to try something else, but I kept writing scripts, and those scripts eventually found their way into hands of a literary agency who offered to represent me. It still took four more years, and perhaps five or six additional scripts, before the first one sold to Fox. It was a horror film, it never got made, but it got me in and got me assignment work for the next several years. During that time I had three direct-to-DVD movies made. That kind of work is completely off the cultural radar, but it did teach me a lot about how to write for production.

SS: How did the sale for Source Code come about? How did the script becoming a go picture come about?

BR: Mark Gordon, the producer, became involved with the project while I was writing it on spec. At the time we went out with it, Topher Grace was attached to play the lead role, and I think an actor attachment always helps create buzz. Topher and Mark personally spoke with all the studios to lay the groundwork, and a few days after it went out we had more than one offer and interest just kept building. As a writer, it was one of those fairy tale moments – but also nerve wracking. In the end, Mark felt most comfortable with the script going to Universal. Incidentally, the Universal VP who brought the project into the studio was Scott Bernstein, with whom I had actually discussed the idea for Source Code a year before. So Scott was already familiar with the story and enthusiastic about it.

Source Code always had momentum. The studio went immediately to directors. There was zero development hell. What that taught me, at least in terms of spec scripts, is that the stronger you make it when it sells, the less creative interference will come afterwards. The script started to become a go movie after Billy Ray did a few weeks of targeted work bringing out a few more aspects of my script. Off that we got the attachments of Duncan Jones to direct and Jake Gyllenhaal to star. The final piece was Mark Gordon moving the project over to a new financing company called Vendome, which was passionate about making Source Code its first movie, with Summit distributing.

3) Why did you write Source Code? Did you write it because it was a great idea you had? Did you write it because you thought its specific elements gave it the best chance to sell? How did this script come to be?

BR: I wrote Source Code because I was discouraged with the work I was then getting. In the four years between the sale of my first spec and that of Source Code, I was mostly doing rewrites on other people’s horror scripts. I’d put a lot of effort into them, I’d get paid, and then the scripts would just sit there. I felt I had more to say creatively, and the great thing about being a writer in Hollywood, the source of our power, is the ability to generate new material.

Source Code was an immensely difficult script for me to write. All I had at the beginning was the impulse to tell a non-linear story with a structure like Groundhog Day, where you experienced the same event repeatedly. I asked myself if there was a science fiction conceit that would be the occasion for the narrative, and before long I had the setting on the train and the idea that source code would be used as a tool in a terrorism procedural.

From that point to the finished script was still many, many drafts and a lot of trial and error. Three people were instrumental in helping me shape it: Michael Lasker, my manager, and two guys at the Mark Gordon Company, Lawrence Inglee and Jordan Wynn. All of them believed in the potential of the film and were excited enough to roll up their sleeves and work with me to figure it out. They pushed me pretty hard to elevate the material, to think of it more as a character mystery than a conventional thriller, to subtract out much of the science and leave the mysteries intact. Without that kind of dynamic back and forth with collaborators who saw what it could be and kept at me until it was on the page, Source Code could not have been written. And by the way, as a writer, you want to partner with people who are as excited as you are – people who like movies, enjoy the creative process and see possibilities more than they see problems.

SS: What was the most important element (or elements) you focused on getting right in the script (character, theme, plot, etc.)? And how did you go about achieving it (them)?

BR: Everything was important. The narrative had to flow. The main character’s dilemma – moving from confusion to a slow awakening to just how awful his situation really was – had to be the reader’s experience as well. The technology had to feel mysterious. It had to end correctly. But the most important thing, I think, was ultimately the structure. I was in the third or fourth draft when I realized that this story only needed to have two settings – the train and the isolation chamber. And if you started the guy on the train, in some degree of confusion, and you slammed him back and forth between the two worlds, that was the movie. That binary structure was key: it simplified the noise, kept the narrative moving, gave the reader the identical experience as the main character’s and differentiated the script from the other stuff out there. Its very simplicity became its high concept. None of that was planned from the beginning – none of it was outlined. It all had to come during the process of discovery in the writing.

SS: Did you know Source Code was going to click with people? Were you sitting there going, “This one feels good,” as you were writing it? Or was it a total surprise?

BR: Six months before we went out with it, the Mark Gordon people knew it was going to sell. I was way too skittish to go around saying or believing that myself, but we all had a feeling the script could be something special. I should also point out that we didn’t stop with a draft that would sell. No one aspires anymore to just a development deal. We kept pushing to until I had a draft that would be made. There’s a difference, and with a spec script, you have the luxury of incubating it until it’s as strong as you think you can make it. Although I’ve written several scripts since Source Code that, to me, felt pretty strong, Source Code remains the most popular with people.

SS: Can you tell us a little bit about your writing process? Do you outline? Do you write fast? How many drafts do you write? Etc.

BR: Being a parent, my hours are more regimented than they used to be. I don’t write during the evenings or on weekends – I’m busy living my life then. I’ve always found that time away from material is just as valuable as time spent on material – it helps you maintain freshness and perspective. With the ease of communication and the ubiquity of laptops and email, there’s often an assumption that we’re always working, always available. But this kind of over exposure can lead to belabored and insular decision-making. Writing is part of my life, but only part.

Once I have an idea that I think works, my first step is to take pages and pages of notes, whatever comes into my head. Research is important. You need to steep yourself in whatever subculture you’re writing about, enough so that you develop a confidence to invent within it. Next I try to come up with some compelling central characters. This is always the hardest part for me to get right, but it’s a critical one. If your characters aren’t distinct, comprehensible and somewhat relatable, you’ll never hear the end of it from your readers. And it’s really about the hard work of understanding who these characters are and what makes them interesting. I’m not much attracted to Everyman characters. I’m more intrigued with mysterious, unusual or even extraordinary characters. If you look at Stanley Kubrick’s films, most of his characters are compelling for who they are. They’re not ordinary people who depend on a movie situation to come alive in. The outline comes next, but I don’t get overly detailed with it. I like to leave some open spaces for discovery. Only when you get in there writing scenes, writing description and dialogue, will the best things about your script occur to you. That said, I absolutely know what my three acts and midpoint are, even if they sometimes shift around during the writing. The more I write, the fewer pages per day I turn out. I wish I wrote faster, but I tend to consider pretty carefully each moment. I take my time with the language until it feels right. I never gloss over stuff. After that, I always go back and find material to remove. You can always say things with greater efficiency, always trim and tighten action. You look at any good film and you realize just how economical and propulsive the scenes are, especially in the first act as they work to set up the world. You can never get too good at that skill.

SS: It sounds like the midpoint is important to you. Could you explain what it is?

BR: A midpoint is a plot turn that happens in the middle of a movie. The midpoint in Jaws is when Roy Scheider, Robert Shaw and Richard Dreyfuss pile into the fishing boat and head out to the open ocean to hunt the shark. The midpoint of the original Star Wars is when the Millenium Falcon reaches the Death Star in order to rescue the princess. It’s the point to which the action of the first half of the story is ending and, as a result, sends the second half of the story in a new – or at least more focused – direction. A good midpoint turn will differentiate the action between the first and second half of the movie and keep things from seeming monotonous. The post-midpoint portion of the second act (pages 60-90) is often where you get much closer to the story’s real themes and you’re not as much focused on straightforward action.

SS: A lot of people write sci-fi, but I find it’s one of the easiest genres to screw up. Can you tell us what you think the key is to writing a good sci-fi script?

BR: Put character first. Don’t let the technology take over the story. Center your narrative on an emotional experience and let the science part of it be the ambience. None of the characters in your script should be aware that they’re in a science fiction film. It should be all utterly real to them.

SS: What is the biggest adjustment for a writer once they sell a script? What advice would you give a writer who just sold his first screenplay?

BR: The lifestyle of a full time writer is obviously different from a writer needing a day job to support him or herself. Once you make that first sale, a lot of producers and executives will want to meet you. You’re no longer creating in isolation – you’re part of the Hollywood community. You’re the flavor of the month. People will want to sit down with you and hear your ideas on new projects. Potential work will start coming your way. You need to be comfortable considering and developing multiple story ideas, with multiple partners, and try to push forward on them in order to book that next job. That means getting comfortable pitching in conference rooms, being proactive, coming up with new material and realizing that most of what you work on will not succeed. But that’s just the churn that everyone works in.

SS: What are some surprising things you’ve learned from your manager or agent about screenwriting that you would’ve never been privy to otherwise?

BR: I’ve learned tons from my representatives – way too much to relate here. At least once a year I make a point of sitting down with my agent over lunch. I ask questions and we assess my progress. The key is finding an agent who wants to invest their time in you, who believes in you and who’s interested in cultivating you for a 30 year career.

SS: It’s a question I ask a lot, but I think it’s a pertinent one. If you could go back in time and give the young wet-behind-the-ears Ben Ripley advice on the fastest way to finding success as a screenwriter, what would you tell him?

BR: I would tell him to keep faith, that it’s all going to be okay. I would tell him that the reason I’m a screenwriter today is that I believed in my talent and made the sustained sacrifices to become one. I eschewed other career paths. I worked day jobs to support myself. I wrote on weekends when maybe I would have had more fun at the beach. I started and finished scripts and then started new ones that were better. I kept at it. There are no shortcuts. The dues-paying process can be bewildering and lonely, but its job is to separate out the professionals from the merely curious, and when it’s over, you’re oddly thankful for having asked a lot of yourself.

SS: Whenever I ask professional writers, “How do you get an agent?” they always say, “Write a great script.” But let’s suppose, for the sake of argument, that you only have a decent script, and your (Ben Ripley’s) life depended on getting an agent within the next month. What would you do? What would you do?

BR: I remember how that felt. I remember being so impatient for my difficult, outsiders life to stop and for my “real” life as a working writer to start. It’s easy for professional writers to be benignly nostalgic about their early days coming up, forgetting that those days often felt tedious, frustrating and unsustainable. But your life shouldn’t depend on getting an agent within the next month. If it does, there’s something wrong. You should never let your life get to the point where you look at screenwriting as a lottery ticket that’s going to save you. What saves you is your belief in yourself and your commitment to getting better at your craft, regardless of when that craft is rewarded. And a decent script probably won’t get you an agent. If you’re still at the point where you’re writing “decent” scripts – as opposed to great scripts – you’re not ready for an agent. But the magic of Hollywood is that the appetite for great scripts far exceeds the supply of great scripts. So when and if you finally write that great script, word will get out. People will ask you to read it, not the other way around. Stay optimistic. Stay focused. Write well and the agents – and the success – will come.

SS: Although getting writers to answer this question specifically is almost impossible, can you tell us what you’re working on next? And if you can’t tell us, can you tell us your dream sci-fi adaptation (whether it be book, video game, comic, whatever)?

BR: I haven’t settled on the next thing yet. I don’t have a dream sci-fi adaptation. I’d love to write a submarine movie. I love historical stuff. I’d love to find a dormant Hollywood genre and reinvent it, as Gladiator did with the sword and sandals genre.