Edit: Feeling like his best work was not on display here, Stephen has asked if I would post a more recent script of his that he feels more confident in.  Since some of you were asking, this is his script that placed Top 100 in the Nicholl.  I present to you….Dead Even.

Genre: Thriller (Horror?)
Premise: A recently widowed cop reclaims an old property in a small southern town, only to discover that key figures in the town have been hiding a horrifying secret.
About: Every Friday, I review a script from the readers of the site. If you’re interested in submitting your script for an Amateur Review, send it in PDF form, along with your title, genre, logline, and why I should read your script to Carsonreeves3@gmail.com. Keep in mind your script will be posted. Oh, and please, guys, this format only works if you present your criticism in a constructive way. Just be respectful to the writer when giving feedback. Thanks.
Writer: Stephen
Details: 99 pages – 11/15/10 draft

Okay, I admit it. Sometimes (not all the time!) but sometimes, I fall victim to a challenge. If a writer says to me “My script is way better than this,” in reference to some other script I’ve reviewed, there’s a part of me that wants him to prove it. Cause 9 times out of 10, they’re wrong. Their script isn’t better. And Stephen was making some noise last week about how bad the script choices have been for Amateur Friday lately, saying I could easily break that streak if I just read his script. So I decided to take him up on his challenge, and read his screenplay, “The House That Death Built.”

Now afterwards, I was surprised to find a couple of old e-mails from Stephen in my Inbox, and realized that I’d actually already read a script of Stephen’s two years ago – a great comedy premise about a guy who starts dating a girl only to find out she has multiple personalities. But when I read the script, it was a classic case of not exploiting the premise enough. It still needed a lot of work. Well, I’m happy to say, that Stephen’s writing has improved significantly since two years ago, but The House That Death Built still falls a few steps short of the front porch. Let’s find out why.

After opening with a spooky small-town carnival kidnapping, we jump forward eight years into another town where we meet Detective Trajent Future, a New York transplant working in the deep south. Things seem to be going well for Future, who’s happily married with a baby on the way. But unfortunately both his wife and the baby die during a difficult child birth, and just like that Trajent is a widower.

Three months later, Trajent heads off to the tiny town of Malatia, Louisiana to pick up the pieces of his life. Although it’s not clear how he’s affiliated with it, Trajent is reclaiming an old house there, where he plans to get a little R&R before heading back to the city.

Almost immediately, bad things start happening. Trajent can apparently see the past, and inside the house, he keeps seeing flashes of jarred up shrunken heads resting on shelves and lots of young girls being sliced and diced on an operating table. Also, the local sheriff and a few other tough guys send Trajent some not-so-subtle hints to get the hell out of town.

As Trajent begins to dig, he learns that a serial killer who preyed on young female runaways used to live in his house, and use it for many of his sick fantasies. But more importantly, he begins to suspect that key high profile figures in the town are aware of what happened here, and covered it up. But why? Why protect a serial killer? That’s what Trajent’s going to find out.

Okay, first, I want to point out some good things here. This is a great format for a story and almost always works. Guy comes into a small town, starts turning up rocks; the locals get pissed and want him out. Conflict naturally emerges from this situation. The people in the town are protecting their way of life (and possibly something bigger), so the closer our hero gets to uncovering the town’s secrets, the more motivated our locals are to fight back. This story always builds to a perfect climax, as sooner or later it’s either going to be him or them. So from a concept standpoint, “House” is in good standing.

Also, things do HAPPEN. One of Stephen’s complaints last week was that nothing HAPPENED in Vortex. It just kind of trickled along. I wouldn’t call the story developments in “House” anything new, but Stephen *does* keep the story moving. We have a death during childbirth. A move to a new town. Locals give our hero a warning. Hero starts discovering weird shit around his house. One of his only friends in the town dies. He looks into her death. He interviews some of the rich people. There’s a “go go go” mentality here that marches the story along at a pleasant pace.

But here’s the main problem with “House.” It’s sloppy. And I mean real sloppy. Especially the opening act. First we start with this kidnapping of 14 year old Kristy. She’s running through a carnival, trying to escape, then hides in a “white room” which I think is supposed to be some kind of carnival ride. The room begins spinning, and it reads like she’s being pelted with stuffed animals until she dies. I couldn’t believe that we’d have a “death” scene that was so silly, so I assumed I was reading it wrong. But the point is, I couldn’t understand what was happening from the description. And that’s on the writer. The writer has to be clear about the actions that occur on the page.

Next comes our main character’s name: “Trajent Future.” Does that sound like a character in a slow pot-boiling southern thriller? Or does it sound like the protagonist in your next sci-fi flick? It certainly doesn’t sound like the former to me.

Next we have a double time jump. We observe a kidnapping. Cut to 8 years later. Then meet our hero. His wife quickly dies. Then we jump 3 additional months forward. You can do a hard time jump forward once in your opening act, but you don’t want to do it twice (time montages are different). It’s confusing and gives the opening of the script an uncertain sloppy quality.

Then, Trajent arrives in town to reclaim this house, but I’m not sure what this house is. Is this his wife’s old house? Is it his parents’ old house? Or is it his? These are really important questions because it becomes a different story if his parents lived here, or his wife grew up here, or if he has no affiliation with the town whatsoever (although that brings up another question – why would he have property in a town he’s never been to?). I was never entirely clear why Trajent needed to come to this specific town because I didn’t understand his affiliation with this house.

Then, once in the house, Trajent starts having flashes where he can see back to the previous occupant of the house. My question is, how?? Does Trajent have superpowers that we haven’t been told about yet? Or are these flashbacks for the reader’s benefit, meaning Trajent can’t personally see them? This is never explained, leaving us to wonder if this is a supernatural script or not.

Worst of all, the first ten pages are littered with grammar mistakes, spelling mistakes, punctuation mistakes, missed words, and misused words. It’s a cornucopia of sloppy writing. Strangely, once we get past the first 15 pages, a lot of these problems clear up, leaving me to wonder why only the opening of the script was neglected in this manner.

To the script’s credit, the second act *does* get better. Once the procedural stuff starts, we do want to find out these town secrets. We do want to find out who this serial killer is and if he’s still alive. We do want to find out who’s involved in the conspiracy and we do want to see these bad guys go down.

But unfortunately, a lot of damage has already been done. The beginning of the script is so sloppy, and so much of the information given is unclear, that I lost trust in the writer. I didn’t feel like he was giving me his best. And once that happens, once the writer doesn’t have the benefit of the doubt in the reader’s mind, the script is dead. Because every unanswered question or bump in the road is assumed to be a mistake. I mean, how can I trust a writer with complicated plot points when I can’t even trust him to go back and clear up all the punctuation in the first 15 pages?

I do think the second and third acts of “House” were a lot better than what I read in “Three Times A Lady,” the first script of Stephen’s I read. So he’s definitely improving. But this script needed a few more passes.

Script link: The House That Death Built

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Guys, make sure your script is ready for public consumption. Being 65% ready isn’t good enough. Fix the spelling, make sure action descriptions are clear, smooth out the bumps in the road (the double time jump). Part of this is simply giving your script to a friend or an analyst and saying, “Is all of this clear?” But if you jump the gun and throw it out there when it’s only partially ready, it looks bad on you. Cause people are going to assume that this is what you consider “finished” work.


Although I’m a staunch supporter of classic screenplay structure and the core “rules” of screenwriting (three acts, a main character, clear goal, stakes, immediacy), that doesn’t mean I don’t like films that take chances and do things differently. In fact, I love breaking down films that ignore this classic approach (and still manage to be good) just to see how they do it. The other day I stumbled into an impromptu viewing of The Breakfast Club, and I realized, Holy shit, this movie does the exact opposite of some of the things I preach on the site. And yet it’s still awesome. Well, of course after that, I had to start the movie over and figure out why that was. What kind of chances does Breakfast Club take exactly? Well, there’s no protagonist, no single hero to root for. There are no discernable acts in the screenplay. There’s no central goal driving the story. There’s almost a complete lack of plot. There’s lots of talking, very little DOING. Scenes bleed into each other instead of having a clear beginning, middle, and end. It’s messy and uneven and lacks form, and yet despite all of this, it still works. How? That’s what I set out to find out. Here are ten reasons why The Breakfast Club is still amazing despite its structural shortcomings.

CHARACTERS ARE CRYSTAL CLEAR TO US WITHIN MINUTES
Good God is John Huges amazing at setting up characters. He knows exactly what they should be wearing, what they should be doing, and what they should be saying, when we first meet them. But the specific scene I want to highlight here is when the characters sit down in the library for the first time. Yes, John Hughes tells us exactly who our characters are ***by having them sit down***. It starts with Andrew, the wrestler. He can sit anywhere, but where does he sit? Next to the pretty girl. We know what’s on this guy’s mind. Then we have Brian, the nerd. He’s sitting a few tables back when Bender barrels up to him. He threatens a punch and Brian leaps out of his seat, cowering over to the next table. That simple interaction tells us Bender’s the dick who constantly craves attention and Brian’s a big fat wimp. Then Allison sneaks all the way around everybody, emerges at the back table, and immediately buries her head. The weirdo loner. Barely five words have been spoken, and yet we already know who all of these characters are. Brilliant.

FIND AN ANGLE THAT MAKES YOUR SCRIPT A LITTLE DIFFERENT FROM EVERYTHING ELSE
You can’t expect to stand out from the crowd if you’re a follower. You have to do something different with your script. I’m not talking about writing a story that’s never been told before. That’s impossible.  Just having your script feel slightly different in some capacity. High school movies through the years have notoriously been chirpy and happy and silly and fun. Breakfast Club, however, goes against the grain and approaches the teen movie from a very dark place. This isn’t done very often, so when it showed up back in 1985, it felt different, new, fresh. What are you doing to make your script feel different and fresh?

CHALLENGE YOURSELF WITH DIALOGUE
There are very few movies as quotable as The Breakfast Club. Part of that is because Hughes was an insanely talented dialogue writer. But I’ve read some of Hughes’ unproduced scripts, and believe it or not, he doesn’t always come up with the goods. That tells me he worked extra hard on Club. One of the keys to coming up with great lines and sharp dialogue is to challenge yourself, to not go with the easy first choice, but to keep digging until you find something original. Your initial idea for a line may be “What an asshole.” But with a little work, you could come up with “That man…is a brownie hound.” Instead of “Nice outfit buddy,” how about exploring 20 more choices until you come up with, “Does Barry Manilow know that you raid his wardrobe?” Dialogue is about challenging yourself. It’s about not taking the easy way out. Clearly, Hughes practiced this philosophy in Club.

CONFLICT
There’s usually an inverse relationship between how simple your story is and how much conflict you need to add. Obviously, you want to pack conflict into all of your screenplays, but if you have a really simple story such as Breakfast Club, the only chance you have of keeping your audience interested is to splurge on the conflict. That’s why we have Bender, whose presence never allows anyone in this movie to be comfortable. That’s why we have Principal Vernon, who hates our high school kids with a passion. It’s why we have the sexual tension (conflict) between Bender and Clair. It’s why we have the alpha male showdown between Bender and Andrew. But probably the biggest element of unresolved conflict in the movie is the need for our five characters to find peace with one another, to “fit in,” if only for a day. The Breakfast Club would’ve been boring as hell if Hughes didn’t know to add layers of conflict.

MYSTERY
If you don’t have any plot in your screenplay, you better have a mystery or two. Here, we’re wondering how each one of these guys ended up here. It’s not a huge thing. We’re not dying to know. But it’s something that’s dangled in front of us and that we’re curious to find the answers to. Of course we can imagine how Bender ended up here. But how did a math dork get here? Why is Little Miss Perfect Claire in detention? Movies are about keeping the mind occupied and holding out a few mysteries for as long as you can is a great way to achieve this.

MEMORABLE MOMENTS
Your script needs memorable moments. How you come up with those moments is never easy, but your script isn’t finished until you have them. The Breakfast Club has several scenes that are impossible to forget. When Bender taunts Vernon until he gives him detention for the rest of his “natural born life.” When Bender reenacts what it’s like at his house every night. When the group is running down the halls together, bonding for the first time. If you want your script to be remembered by a reader, make sure those memorable moments are in there.

DIALOGUE SHOULD HAVE AN ANCHOR
While the dialogue is amazing and off the cuff and original and brilliant in The Breakfast Club, there’s more structure to it than you think. That’s because theme is driving most of what’s being said in the movie. And what is that theme? Differences. Or, more specifically, the struggle for all of us to fit in despite our differences. Discussions range from family lives to sexual adventures (or non-adventures) to high school cliques – nothing they talk about ever strays too far from that thematic core. And I think that’s part of the reason the dialogue is so good, because it has an anchor. Without that anchor, it would’ve been all over the place.

WE WANT RESOLUTION
I’m convinced that the producers of The Real World based their reality show on The Breakfast Club. The reason for this is that in every episode, there are at least two characters with an unresolved issue. By the end of the hour, those characters confront and resolve that issue. This same formula is the engine that drives The Breakfast Club. Ultimately, this is about five people who don’t get along. Our need to see them get along is why we keep watching. That essentially becomes the plot (the “goal” of the film). I always talk about how exploring unresolved issues between characters is a great way to add layers and complexity to your screenplay. Well here, Hughes uses the device to drive the entire plot.

“LOOSE CANNON” CHARACTERS ALWAYS WORK
Loose cannon characters always work. Let me repeat that. Loose Cannon Characters always work. I’m being a little facetious because I’m sure you can point to a few examples where they haven’t worked, but in most movies, the liberties that a loose cannon character affords you (the ability to say things and do things other characters wouldn’t be able to say or do), usually results in a lot of amusing situations. Bender is a perfect example of how a single loose cannon character can elevate a movie to a whole new level.

WHEN YOU DON’T HAVE HARD STRUCTURE, USE SOFT STRUCTURE
Couple final things here. While we don’t have a ticking time bomb in The Breakfast Club, we do have a ticking clock. Our characters are in this location until the end of the day. It may not seem like much –nothing blows up if our characters don’t save the day – but you comfort an audience when they know the schedule of your story, as silly as that sounds. Also, while we don’t have any really strong character goals (find Doug!), each of our characters does have a “soft” goal. They must write an essay by the end of the day describing who they think they are (not surprisingly, the essay stays close to our theme!). In both cases, Hughes added soft structural components to help keep the screenplay on track.

So, as you can see, structure can be found in the most structure-less of places. A soft ticking clock, subtle character goals, unresolved relationships, and a dominant theme all help hold The Breakfast Club together. But I admit, this one was kind of easy. Maybe next week I’ll challenge myself with something a little more complicated. Any suggestions on a structure-less screenplay to break down?

Genre: Comedy
Premise: An uptight secret service agent is assigned to the worst former president in U.S. history, who becomes the target of an assassination attempt.
About: Spec script El Presidente was picked up by Warner Brothers late last year, but I could’ve sworn this script was kicking around a couple of years ago with Tom Cruise and Jack Nicholson attached. Is that me imagining things or was that another project altogether? The writer, Dan Goor, has been working as a TV writer for over a decade, writing for Conan O’Brien and Jon Stewart, as well as NBC’s Parks and Recreation. This is his first script sale.
Writer: Daniel J. Goor
Details: 120 pages (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).

Agent Coleman is the kind of guy who tries to beat his best time jogging every morning. He’s the kind of guy who eats steamed broccoli for breakfast. Agent Coleman is the most uptight by-the-books secret service agent you will ever meet. And that’s saying something. Since all those guys are more anal than a night at Charlie Sheen’s house (ooooh, I just had to go there, didn’t I).

40-something Blake Fisher is the opposite of Coleman. He’s a loser. An idiot. A child. Careless. Selfish. Undisciplined. Narcissistic. Oh, and he also used to be president of the United States. Not by the people’s vote though. No, Fisher lucked out when the real president suffered a chest-grabber during office. So Fisher took over. And proceeded to fuck up everything. At the heart of the criticism was that Fisher cared more about the celebrity of being president than the actual job of being president. His sexual endeavors alone made Charlie Sheen look like David Archeletta (please nobody get that reference).  Afterwards he was immortalized by the definitive best selling biography, “Worst Ever.”  

Anyway, Coleman has done his two years of security detail with Fisher post-presidency and now he wants a shot at the big time – the thing that every security agent dreams of – to protect an acting president. Although he’s a front-runner for the job, Coleman is shocked when he’s rejected for the position, and to add insult to injury, is told he’ll be guarding Fisher for another two years!!! The nightmare continues. And the reason it’s a nightmare is because nobody gives a shit about Blake Fisher. Nothing bad is ever going to happen to him, making Coleman’s job a joke.

Concurrently during all this, we keep cutting to newscasts telling us about “Armorcorp,” a new privatized army system that comes into your country for a fee and cleans up your mess. Armorcorp’s first job – The Congo – is going so well, that Congress is ready to pass a bill at the end of the week which will give their business the kind of autonomous power only individual countries receive.  Hmmm, why do I get the feeling these Armorcorp people aren’t looking out for the world’s best interest.  

Back in the U.S., Coleman becomes so frustrated with his situation that he slacks off for the first time in his career. And wouldn’t you know it, it’s during that very second that a group of men kidnap Fisher. Colemam, however, is able to catch up to and get Fisher back from these men, men, he’s shocked to find out, who work for his very own government.  Wait a minute, why would his own government want to kidnap and kill a stupid ex-president that nobody cares about?  And if they have no problems killing Fisher, who’s to say they’d have any problems killing him?

Uh-oh, This is not looking good. And it’s just a guess, but why do I feel like Armorcorp has something to do with this (maybe because I decided to include a paragraph about them?)?  Will Coleman figure this all out in time to save himself and, more importantly, the man he’s assigned to protect?

The first thing I want to point out about El Presidente is the character introductions. When you’re writing a high concept comedy, you want the reader to know who your characters are right away.

Here. We meet our lead character, Coleman, jogging faster than everyone else on the path, running up 42 flights of stairs to his hotel room, ordering a very specific meal from room service (6 eggs, steamed broccoli, etc.), pulling out a portable blender so he can mix his omelet just the way he wants it. Next, we meet Fisher, who’s passed out amongst a sea of bras with a naked women stumbling around.

After each of these introductory scenes, we not only know exactly who these characters are, but we know exactly what their flaws are. Coleman is too uptight. Fisher is self-destructive.

Now hitting these moments too hard in other genres, like drama or horror, doesn’t work. The tone of those types of movies require you to be more subtle with your introductions.  But in comedies, where you’re allowed to be on-the-nose and obvious if it’s servicing a laugh, you can use those opening scenes to tell us exactly who your character is. How do we meet Jim Carrey in Liar Liar? He’s lying to a judge trying to win a case at the expense of his dignity. We know exactly who that character is before we’ve hit the third minute of the film.

As for the rest of El Presidente, I think it’s still being worked out. Like a lot of comedies, they’re trying to find those gold “laugh out loud” set pieces with varying degrees of success. While there was nothing side-splittingly funny in El Presidente, there were a lot of amusing scenes, including a car chase in a Prius and an impromptu baseball stadium “Ex-President throws out the First Pitch” scene to escape the bad guys (where they run onto the field in the third inning – not exactly the moment you’re supposed to throw out the first pitch).

But a lot of the stuff felt like we’d seen it before. When I heard about this movie, I actually thought it was going to be set in the Congo, and I liked that. Not only did it sound like it had a ton of potential for comedy but as far as the “buddies-on-the-run” comedy genre, I don’t think anything like that has ever been done before.

Another reality that’s hitting me with comedies these days is that the plot just doesn’t matter enough to people anymore.  The plot in El Presidente seems incidental, like its off on its own island (literally I guess). And while a part of me understands that on a primal level, the comedy should always take precedence over the plot in a comedy, it’s my belief that a well-crafted plot provides you with more opportunities for comedy than a non-existent or super-thin plot. If you look at a movie like “The Other Guys,” for example, the plot was so nonsensical and stupid, that the back half of the movie ran out of laughs. And I think that’s directly related to the plot petering out. It isn’t there to push any important scenes (with real stakes) on the characters, leaving the actors out there to fend for themselves. I mean seriously, what the hell was that 15 minute scene near the end where they kept walking back and forth between the house and the street pretending to be a grandma?

Anyway, it sounds like I’m dogging El Presidente but I actually think it’s better than most comedy specs I read. It has a very Midnight Run (speaking of a comedy with a solid plot) feel to it that, if honed in subsequent drafts, could really shine. I sure would’ve liked to see this set in the Congo though, where it would’ve given us something fresh.  But hey, it’s still worth the read.  

[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: When doing an “on the road” comedy (or really any comedy where your characters are bouncing around from location to location ), you owe to yourself to look at every possible location for that story. A road trip in the deep south will be different from a road trip in the Midwest will be different from a road trip in India. Obviously, you want to choose a location that best fits the story you’re trying to tell, but just remember that the more unique the location is, the more opportunities you’ll have to give the audience something they’ve never seen before. I remember the writers of Due Date being interviewed about the writing process of that script. And they talked about how frustrating it was to try and come up with a fresh angle for all their road trip scenes as it had all been done before. I think a lot of the reason for that is they put their characters in too familiar of an environment.  There’s only so much you can do on a road that thousands of road-trip films have traveled before.

Genre: Action-Adventure
Premise: Indiana Jones goes in search of the famed “The Lost City Of The Gods,” which is supposed to hold inside it all the knowledge in the universe.
About: Before Spielberg’s go-to writer David Koepp wrote Crystal Skull, super screenwriter Frank Darabont worked on a draft of the script. Darabont, like many who took on this role (I think 7-8 writers in total worked on the project) expressed dissatisfaction with how unfocused Spielberg and Lucas were, and the impossibility of satisfying both. Word on the street is, Spielberg backed Darabont’s draft, but Lucas didn’t like it.
Writer: Frank Darabont
Details: 140 pages – 11/4/03 (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).

It’s baaaaaaaaack. Yay! More Indiana Jones debate! You guys wanted me to review Frank Darabont’s Indy 4 draft so here it is. The plan here is to do the usual break down and analysis. But let’s be honest. The reason to review this script is to figure out which is better, City of Gods or Crystal Skull. Did our crime-fighting beard-donning duo drop the ball by spending another four years to come up with Crystal Skull when they had a great script right under their noses? Or was Darabont’s Indy interpretation as off-target as Lucas insisted?

What’s lost in all of this is an old interview M. Night gave at the peak of his powers, when he was recruited to write a draft of Indy 4. He said that Spielberg and Lucas had all these story elements they absolutely had to have in the script, and M. Night simply couldn’t work that way. In fact, the deciding factor may have been Darabont, who said to Night that the writing of the script was basically a “wasted year of my life.” Ouch. The irony, of course, is that Night would give up his youngest child to get an Indy writing assignment from Lucas and Spielberg these days. But I digress.

Hey, what do you know, Gods starts out with cars racing in the desert. Kind of like Crystal Skull. And just like Skull, none of our main characters are in those cars. Why would they be? That would be exciting. Instead, we have Indy hanging out at desert non-spot “The Atomic Café,” pawning off pottery barn level relics to his good friend Yuri, a jovial Russian who for some reason finds value in this garbage.

Someone pointed out in the Skull comments that the opening of Gods sucked because Indy was introduced in a café doing nothing. I agree that introducing Indiana Jones in any sort of passive or reactive manner is a risky proposition. But at least here there’s a character motivation for it. Indy is retired. He’s too old to go swashbuckling for ancient treasures anymore. I liked that. It made sense in the context of where Indy was in his life. However, like most elements that hold promise in Gods, it’s forgotten soonafter, and never heard from again.

In a bafflingly clumsy segue, we cut to a few hours later where Indy is hanging out in the desert eating lunch and he spots a few military men right there in the open, lining their cars with artificial “American” insignias. And at the helm of this tomfoolery? Yuri!

Indiana decides to follow them, taking them (and him) into that AREA 51 warehouse that Skull starts with. Personally, I thought this was a better choice to open the film, since Indy DECIDES to go on this adventure instead of being roped into it. He *wants* go after Yuri, making him, and the whole warehouse sequence, more active.

We then, of course, get the whole atomic bomb sequence because Spielberg just had to have it in there. And afterwards, just like Skulls, Indy gets fired from his job. This is followed by a rather clumsy “Indy gets drunk in a museum scene,” which at first I hated, but then when I remembered he was basically responsible for getting half these relics on display, there was a poignant sadness to it that ALMOST worked.

After a fight to the death with the evil “Thin Man,” Indy gets a key to a locker at Grand Central station where he finds the Crystal Skull (yay! The Crystal Skull lives!), and is immediately mistaken for someone else who gives him a ticket to Peru to meet his “contact.” (uck. My guess is that Lucas is responsible for this choice, as he used the same painful plot device in Attack Of The Clones, when Obi-Wan was conveniently mistaken for an evil jedi at the Clone Farm).

Off we go to Peru and who’s Indy’s contact? Why Marion of course! Finally, around page 50, the plot to City Of Gods is revealed. They must find the Lost City Of The Gods, where this skull will reveal an unknown power. So Indy and Marion buddy up with an expedition team (no Mutt), head into the jungle, and try to find the mythical lost city, while two groups of baddies (I think it’s two – it’s not entirely clear) are hot on their tail.

So, let’s get to it, shall we? Which script for Indy was better? Gods or Crystal Skull? If my life was on the line and I had to choose one, I’d probably choose this one. But it wouldn’t be easy. Here’s the thing. City of Gods was more focused. Things made more sense. Once we actually get to our story (Find the Lost City Of The Gods), we actually know what’s going on. Whereas in Crystal Skull, I was constantly confused about where we were going and why we were going there.

However, Crystal Skull was just more…fun. I mean it’s hard for me to say that since that script is so damn all over the place, but the three-way dynamic between Indy, Marion, and Mutt, believe it or not, is more fun than any of the character dynamics in City Of Gods. And that’s surprising because Darabont actually comes up with a way more interesting dynamic than adding Mutt to the fold.

Here, Marion has a husband, Baron Peter Belasko, a wealthy archeologist who’s in it more for the fame than the hunt, and who has numerous best-selling books about archeology. In other words, a big fat fake. Really, the PERFECT foil for Indiana Jones, made even more perfect by the fact that he’s married to the woman Indy still loves. I mean, this was just ripe for comedic conflict-packed banter. And yet…it’s barely explored. Maybe it’s because Belasko comes into the story so late but he just never becomes a big enough character to care about (we never truly believe they’re married even). This leaves Indy and Marion treading the same dialogue waters they’ve always tread, giving their relationship a “been there done that” feel.

City of Gods also suffers from a lack of interesting bad guys. Some of you pointed out how Russian Pyschic Chick from Crystal Skull sucked as a villain because she wasn’t the least bit threatening. She never killed anyone. Never did anything that bad. In retrospect, I agree. If we’re not afraid of your villain, we’re not afraid of what happens to our heroes if they get caught. Here, we have the jovial Yuri, who I’m about as afraid of as a tickle me Elmo doll, and some local guy who’s so forgettable I don’t even remember why he was chasing Indy in the first place. So the lame villain streak continues.

The thing is, the scariest character in both movies, a tall pale Harry Potter-like villain named The Thin Man, is killed off before we even start our adventure. I mean of the 260 pages (in both scripts) of searching for ANY memorable villain, they actually had one and they killed him off BEFORE the plot started!!

There is one aspect I really liked about Gods, and that’s an ambitious and well-crafted airplane chase sequence. It was the only scene in both Gods and Crystal Skull that brought something new to the Indiana Jones franchise, and yet felt like it was steeped in what made the original movie so fun. You have our characters walking along the wings of bi-planes, moving from one plane to the other, all while fighting off baddies. It was quite clever, and my favorite part of the script.

As for the silly stuff, there’s no vine-swinging in Gods. Oxley is WAAAAAAAAAAAAY less annoying in this one (although he is kept in a cage like an animal, lol). A giant snake eats Indy in this one (The power of the Lost City has affected the growth of animals in the area so all the animals are bigger – I seriously doubt Darabont had anything to do with this idea). And there’s still a spaceship in the end.

But what’s different is the entire final act has way more purpose in Gods. You actually feel like their exploration of the city is structured. That there’s a point and plan when they go inside (return the skull, which will result in the City showing them all the knowledge in the universe). In Crystal Skull, I had no idea why we were in that cave at any point.

All this brings about a question I can’t help but ask. There’s a lot of people on this board who would die for the opportunity to write an Indy film. So let me ask you, if you were to write Indiana Jones 5, what would your plot be? Let’s see if you can outdo Lucas and Spielberg at their own creation.

Script link: This script is out there in several places via a google search.

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: We all get attached to scenes/characters/and moments in our screenplays. But over time, screenplays change. They take on a new direction, and many of the elements in that original version you conceived no longer apply. If you try and hold onto those elements (even your favorite ones), they may prevent your story from reaching its potential. It’s clear that Spielberg and Lucas had a list of “must-haves” they included with every Indiana Jones 4 writing assignment, and that those elements weren’t working. I mean, if you give your script to 7-8 of the best screenwriters in the business and all the scripts come back sucking, chances are, it’s not their fault. I find that, sometimes, getting rid of that scene you love so much from the original draft can open the door to a million new story possibilities. In other words, don’t be afraid to get rid of something you love if it means improving the overall script.

Genre: Drama
Premise: The real life story of a vacationing family’s struggle to find each other after the infamous 2004 Indian Ocean Tsunami.
About: Thought this script was somewhat relevant considering Friday’s horrible events in Japan. I’m also reviewing it as a reminder to help out if you can. Please donate to a relief fund if possible. — The Impossible made the lower half of 2010’s Black List. Sergio Sanchez, the writer, is also the writer of one of the best horror films I’ve seen in the last five years, The Orphanage. The film is in post-production now and stars Ewan McGregor and Naomi Watts. 
Writer: Sergio G. Sanchez
Details: 102 pages (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).

In the eternal battle to determine just how important structure is to screenwriting, I’m tackling a couple of screenplays this week where it can be argued that neither adheres to the three-act structure, starting with today’s script, The Impossible, and then a breakdown of the well-known classic, The Breakfast Club, on Thursday. Here’s how I see it. If you’re not going to have three structured acts propping up your story, you need a driving force that’s so strong, so compelling, we won’t notice or care. The Impossible is a good example of this. This is a movie about survival against insurmountable odds and the search for one’s family. Our need to see these characters succeed in these endeavors diminishes the importance of that success coming via a traditionally told narrative. I will never outright recommend this approach, but if it’s going to be done, this is one way to do it.

Maria and her husband Henry, two Brits by way of Japan, are taking their three children, Simon (5), Thomas (7) and Lucas (11) on vacation to Thailand for Christmas. Like a lot of family vacations with young kids, the work load of organizing everything makes the vacation more work than fun. Maria and Henry are simply trying to manage each problem as it comes up until they can get onto one of those pristine Phuket beaches and relax for an hour or two.

How ironic, then, what will happen on that beach once they get there. Like a lot of people on that fateful day, Maria’s family was simply enjoying a relaxing day on the water when they looked up and saw a terrifying black wall coming towards them. Scattered about with no time to react, all they could do was brace themselves, and the next thing they knew they were pushed out into the streets grasping for any lifeline they could find.

Maria and Lucas get separated from Henry, Thomas, and Simon, and they’re who we start with. Battling currents so strong, cars are whipping by, Maria and Lucas are able to survive the initial wave, but barely. Maria is a wreck, with cuts so deep, pieces of flesh are hanging off her body. Lucas is horrified to see his mother in this condition, but must focus on the task at hand. Find a hospital.

When they finally do get to a hospital, it’s chaos. People with wounds or ailments that would usually get immediate priority are staggering around aimlessly while nurses and doctors ignore them. It’s chaos of the highest magnitude. Which is trouble, as Maria is fading fast. A doctor herself, she knows she doesn’t have long to live. Yet she and her oldest son must sit around and hope amongst hope that sooner or later, someone will give her the medical attention she needs.

Eventually Lucas goes off to find help on his own, but is horrified (spoiler) when he comes back to find out his mother has died. Now Lucas, an 11 year old boy, must hunt across this flooded wasteland, to try and find his father. If, that is, he’s still alive.

The Impossible is an emotionally draining read. And a strange one when compared against traditional storytelling practices. In the first 20 pages alone, nothing happens. And I mean nothing. The family lands in Thailand. They give each other Christmas gifts. But we don’t learn ANYTHING about these people. No problems, no issues, no eccentricities, no personality traits. It would be like getting a real-life snapshot of a family for a few hours. Chances are their interactions would be directionless and boring.

However, this does help The Impossible maintain an essence of realism. The writer’s goal here is not to give you character flaws or a complex plot. It’s simply: Normal family going about their business. Something extraordinary happens. And just like that, this normal family, which could have been yours or mine, is stuck in a life or death situation impossible to prepare for. This is why the lack of three acts doesn’t matter. Because the forces driving the story are so strong. Survive and find the people you love.That’s all we care about.

But don’t be fooled. It’s not like all storytelling has been abandoned here. If you pay close attention, there are character goals at every corner, driving us forward one sequence at a time. The first goal is: Survive. Lucas and Maria are stuck on a tree. And they must survive that initial wave. After that, the goal becomes get to higher ground. After that, the goal becomes getting up on another tree before the next wave comes. After that, the goal becomes finding a hospital. After that, the goal becomes finding a nurse who will help them. After that, Lucas must help others. So while the story’s strength is its sort of “realistic directionless narrative,” one of the reasons we don’t get bored is because the characters are always going after something.

Not surprisingly, the only artificial element here is the attempt to give Lucas a fatal flaw. There’s this whole thing where Lucas feels like he’s not brave, and each situation they find themselves in tests that flaw. But whenever these moments appear, it was like a Hollywood crew showed up to remind the actor playing Lucas of his character arc, and to convey the flaw as aggressively as possible. If I were Sanchez, I would just drop this. The rest of the movie is raw and real. You might as well keep all the character motivations raw and real as well.

Just on a visceral level, The Impossible sticks with you. It’s a reminder that unless you’ve lived something or done a ton of research on something, you won’t be able to convey a truly realistic vision of what you’re writing about. I mean here we get these horrifying images of Maria with half her breast cut off. We have our characters watch hopelessly as cars float past with babies still strapped in the back seat. People stand in shocked daze as big spiders crawl over their faces, unseen, uncared about. It’s very specific stuff that I don’t think a fictionalized account of this tragedy could’ve captured.

The Impossible is a different kind of script. It has big strengths and big weaknesses and is messy and frightening and challenging all at the same time. The dialogue is all on the nose and relatively boring. Yet I didn’t care for some reason. I just wanted to see these characters survive. Ultimately, the determining factor for a screenplay is: “Do I want to keep reading?” If I had the chance to stop, would I? For a large majority of the screenplays I read, the answer to that question would be “Yes, I want to stop.” But for The Impossible, despite all of its faults, I wanted to get to the end. So if you want to read something that breaks the rules and study why it still holds your interest, this is a good screenplay to check out.

[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: I’m torn about the opening 20 pages of The Impossible. During this time, NOTHING HAPPENS. No plot to speak of. The characters don’t have any issues to be resolved. It’s a very mundane boring snapshot of a family. However, this realism is required to sell the moment when the tsunami arrives, as Sanchez is trying to convey that this could be any family, including your own. BUT, Sanchez wrote a popular highly acclaimed movie before this with The Orphanage, which means whoever’s reading his script is going to trust him, even if things take awhile to get going. You, however, don’t have the same success on your resume. So if you took this same approach, the person reading your script might give up before they ever got to the tsunami. So I’d still say that making SOMETHING interesting happen in those first 20 pages (and preferably 10 pages) is the way to go if you’re an unknown writer writing a spec. For example, you might start with the family on the beach, going about their business, then we hear a couple of screams, and cut to a wide shot showing a HUGE WAVE racing towards us. Then CUT to the plane ride 8 hours earlier and proceed the same way the rest of the story was told. It’s a little gimmicky (and yes, I’ve railed against this approach before), but you kind of have to pick your poison.  At the very least, the latter option catches the reader’s attention.