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Scriptshadow Challenge: Describe James Bond in the comments section with what you learned today. Upvote the best descriptions!

Let’s talk about character descriptions for a minute, shall we?

You ever see that show “Botched,” about botched plastic surgeries? They need to make a show about botched character descriptions. Because I see them in nearly every script I read. For whatever reason, character descriptions trip a lot of screenwriters up. Luckily, you’ve got the guy who’s seen it all. Who’s read over 7000 screenplays. And he’s going to tell you what kind of descriptions work best. So, let’s jump into it.

There are four descriptions you’ll be working with.

1) Your hero.
2) Main characters.
3) Secondary characters.
4) Bit players.

Your hero gets the all-star treatment and can command anywhere from one to three sentences of description. This isn’t just to fully describe your hero. The long description is a visual indicator to your reader that this is the most important character in the script.

Sometimes, for story purposes, you’ll need to introduce other characters before your hero. This can lead to confusion, since typically, the reader assumes that the first character introduced is the hero. If you keep those pre-hero descriptions short then give us a big juicy description when your hero arrives, we’ll immediately know, “This is our star.”

Your main characters (the love interest, the villain) will get one to two full sentences of description. Secondary characters (the weird co-worker, the neighbor) will get one-sentence descriptions. And the bit players (a thug) will usually get a single adjective.

Descriptions are sort of like loglines. You’re trying to give us the highlights of that character without getting too specific. And here’s the important part. It’s more about the ESSENCE of the character, as opposed to the baseline visual facts of the character. I want you to read that sentence again because it’s where everybody screws up. Here, I’ll give you an example.

TOBY HANSON, late 30s, is tall with brown thinning hair, brown eyes, and glasses.

Everything I just told you there were facts. It doesn’t tell you anything about the character. Here’s the real description of Toby Hanson, the main character from the script, “Hell or High Water,” by Taylor Sheridan.

TOBY HANSON, late 30’s, a kind face marked by years of sun and disappointment, rides shotgun. It’s not the face of a thief, it is the face of a farmer.

Notice how we barely get any facts here. It’s more about the essence of the character, with the key phrase being, “a kind face marked by years of sun and disappointment.” Wow, that tells us so much! It tells us that this is a nice man who’s had a rough life, all in just 10 words! That’s how you pull off a description.

Moving on to main characters, here’s a description of Carolyn Burnham from Alan Ball’s Oscar-winning screenplay, American Beauty…

CAROLYN BURNHAM tends her rose bushes in front of the Burnham house. A very well-put together woman of forty, she wears color-coordinated gardening togs and has lots of useful and expensive tools.

That main character description is actually a little longer than the description for Sheridan’s hero. But that’s partly because Ball introduces Carolyn in action, tending her rose bushes. He needs to get through that first sentence before he can fully describe her. And, again, this description is bleeding with essence. She’s “a very well-put together woman.” She “wears color-coordinated gardening togs,” and has lots of “expensive tools.” Tell me you don’t know this character after reading that description.

Another description trick is to focus on how a character chooses to present himself/herself to tell us more about him/her.

For example, if I tell you that Jake has blond hair, you have no sense of who Jake is. But if I tell you Jake’s blond hair is always meticulously combed, never a hair out of place, you have a much better feel for Jake. He obviously cares about how he looks. If I tell you Carl wears jeans and a t-shirt, that tells you little. If I tell you Carl wears “skinny jeans and one of those overpriced vintage rock t-shirts that only celebrities can afford,” that tells you a lot more, doesn’t it? And all of this falls under the same umbrella. You’re trying to convey the ESSENCE of the character. Let’s see how we can use what we just learned to describe a secondary character.

LOGAN, 25, sports a boring navy blazer and boring khaki pants, the same outfit he wears every day of the week.

Finally, when you’re describing a character with a name but who’s only going to be in the script for a few scenes (a bit character), try to find that one adjective or phrase that captures them then move on. We don’t want to confuse the reader with some long description, making them think this is going to be some main character, then we don’t see them again for 60 pages.

PARKER, 40, always bitter about something, approaches the group.

In the end, screenwriting is still an art form and therefore the way you describe your characters is up to you. The above suggestions are merely guidelines based on reading a ton of scripts and seeing what works best. I’m actually pretty lenient when it comes to description length as long as the description is good. So you can play with the length if you want. But one thing I won’t budge on is the essence. A description is meant to convey the essence of a character. Always favor that over a perfect physical description, although preferably, you would do both.

Just to show you that you still have plenty of creative leeway when describing characters, here’s a rule-breaking description of Nick Sax from Tuesday’s review of “Happy.”

NICK SAX is projectile vomiting into a urinal. Oh, what fun!

He steadies himself, wipes his mouth with a sleeve. Look at this guy: 40s. A 6’2” locomotive wreck in a worn out trenchcoat —

He steadies himself in the mirror… this is the face of a man who’s lost it all. Skin flaking with eczema; dead-eyed – but with something volcanic smoldering down deep behind them –

Easily the best TV or MOVIE concept I’ve seen all year. But might it be the best concept I’ve seen all decade??

Genre: TV Pilot – 1 Hour Drama
Premise: After a hitman is injured during a job, he wakes up to find a tiny blue horse named “Happy” floating over him, claiming that they’re now a team.
About: Pitched by some as “The Bad Lieutenant meets The Care Bears,” Happy was a four-episode comic by Grant Morrison and Darick Robertson that’s now been adapted for the SyFy Channel. Morrison has brought in Brian Taylor, who’s best known for writing the Jason Statham actioner, Crank, to help him realize his vision.
Writers: Grant Morrison & Brian Taylor (based on the comic with art by Darick Robertson)
Details: 61 pages (Network 2nd Revision – July 27, 2016)

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After the depressingly formulaic Rampage, I needed something that was out there, man. I haven’t seen many writers taking chances on the feature end. But there’s plenty of chance-taking on the TV side.

Due to the enormous level of output in TV at the moment, there are two ways to stand out. The first is to buy up a well-known property. Basically, the movie model. And the other is to write something really unique. Today’s script falls into the latter category.

And, actually, today’s script probably has the best screenwriting lesson I’ve discovered in awhile. Because this hook is insanely clever. You see, I read a ton – a TON – of imaginary friend based concepts. It’s the idea every writer goes to when they think they’re writing something original. But today’s script is the right way to do imaginary friends, and the secret to finding a truly original idea.

I’m sure you’re eager to hear more, so let’s jump into it.

“Happy” begins with a creepy teaser. A mother is taking her little girl, Hailey, to see one of those Teletubby-type performances at the local mall. However, with Christmas right around the corner, every family within a 20 mile radius is there as well. That’s how the ultimate parent nightmare occurs. The mother gets distracted for one second… and Hailey is gone.

Cut to a different part of town. Nick Sax is a hitman, and a very un-HAPPY one. We’re told from the drop that this is a man who’s lost everything and has no reason to keep going. But he does. Nick’s just been offered a job to kill the Fratelli brothers, three annoying low-level mobsters.

Sax completes the job, but gets injured in the process. Before he passes out from the injury, a dying Fratelli brother shares with him a password for a drive that contains every single mobster in this city’s secrets.

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Sax wakes up in the hospital, but with a new friend. A tiny little blue pony/horse with a unicorn. This is Happy. And Happy is so… HAPPY! He’s excited that Nick’s finally awake. He starts singing to him. He can’t wait for the two to go on adventures together. Nick assumes this is some drug-induced hallucination and waits for it to go away.

Meanwhile, the guy who ordered Sax to kill the Fratellis has ordered someone else to come and kill Sax. But not before he gets that password. Sax is helped by a local female cop, or at least he thinks he is. Not everybody is who they seem, here. And the cop may be working for the guy who’s trying to kill him. Or maybe not!

When the drugs finally wear off, Sax is dismayed to see that Happy the Horse is still around. Sax starts arguing with him, telling him he isn’t into the whole imaginary friend team-up thing. “I never had any imaginary friends anyway,” he tells Happy. Happy chuckles. And that’s when he reveals a bombshell. “I’m not your imaginary friend, Nick. I’m Hailey’s. And I came to you because you’re the only one who can help save her.”

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Okay, so let’s break down the genius of this concept. Because if you’re cynical like me, you originally saw the Happy Horse thing and thought, “Zoinks! An imaginary blue horse teams up with a hitman because… COMIC BOOK!”

When that bombshell was revealed that Happy wasn’t Sax’s imaginary friend, but the little girl’s who had been kidnapped in the opening, I was like BSSHSHSHEGGSH! Mind blown. Not just because it was a great idea. But because there was a story-related motivation for Happy to exist.

But let’s get back to the lesson of the day here, specifically the point I originally brought up.

Everybody thinks they’re being creative when they come up with the imaginary friend concept. The problem is, they’re not creative at all. I see tons of them. And they almost always take the same form. An adult is visited by their old imaginary friend from when they were a kid.

Whenever you have an often-used idea, your job is to twist it or elevate it somehow, so that it’s different from everything else out there. The problem is, everybody goes about twisting it the wrong way. They think two-dimensionally when they should be thinking THREE-DIMENSIONALLY.

Two-dimensional thinking is the obvious “next step.” So if you have your “Grown up imaginary friend” setup, a two-dimensional thought might be to make the imaginary friend EVEN CRAZIER! So if the childhood imaginary friend was a bunny, you’d make the bunny a sex-crazed gun-toting wild card! Sounds good, right? But you haven’t really elevated the concept. You’ve just made the imaginary friend a little more interesting.

Three-dimensional thought is when you think beyond what’s right in front of you. You approach the idea from several angles. This is not easy, guys. It’s the quantum computing of idea generation. But that’s why when it works, it results in a killer concept. And that’s what they did here.

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This concept is NOTHING if Happy was Nick Sax’s imaginary friend as a child. It’s literally NOTHING. It’s a gimmick. It’s tired. It’s an excuse to get some cool comic book art in. By thinking outside the constraints of that tired setup – what if you were visited by SOMEONE ELSE’S imaginary friend – the idea comes alive. And that’s what happened. And it wasn’t just that it was someone else’s imaginary friend. It’s a little girl’s imaginary friend who’s missing and who needs Sax’s help. Which is why Happy came to him!

I can’t get enough of this idea. I just can’t. This is everything you’re supposed to do with a concept. It’s so damn clever.

And the funny thing about all this is that we don’t get Happy’s reveal until 45 pages in. And before that, I was like, “Eh, this pilot isn’t bad, I guess.” I wasn’t really into it. This is classic noir that, outside of the imaginary friend angle, embraces all the noir tropes a little too eagerly. Which sucks because on concept alone, I’d give this a genius.

So those of you seeing me rave the whole review then only giving this a [xx] worth the read, that’s why. I think this project needs people better than Syfy, no offense. But Syfy has embraced cheese as their curator and this has the potential to be one of the buzziest shows on television with the right people behind it. So I’ll hope that Syfy passes and a Netflix, Hulu, Amazon, or maybe even HBO picks it up. That would be fucking awesome.

[ ] What the hell did I just read?
[ ] wasn’t for me
[xx] worth the read
[ ] impressive
[ ] genius

What I learned: Three-dimensional thinking is hard to define. But the basics work like this. When trying to improve an idea, don’t think “bigger, better, flashier.” Instead, take an omniscient view and look at the idea from all sides to see if there’s a hidden angle you can exploit. They do this in the tech world all the time. Uber is an example. People come in and they say, “How do we make a taxi service that’s better than all the other taxi services out there?” Two-dimensional thinking is: Well, we add TV in the back and we make the cars cleaner and we only hire drivers that are nice and courteous. All that stuff is fine but it doesn’t change the game. Three-dimensional thinking is: Eliminate the taxi altogether.

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What is anchoring and why is it important?

Let me start off by saying that anchoring is an advanced writing technique that beginners shouldn’t worry about yet. If you’re a beginner, worry about structure, keeping your descriptions succinct, getting your scenes down to a manageable length (under 2 and a half pages), not writing on-the-nose dialogue, arcing your characters. Anchoring is not going to help you if your fundamentals are so bad that your script is unreadable.

But once you’ve got all that down, anchoring can help you take your screenwriting to the next level. What is anchoring?

Anchoring is the process by which you anchor characters, plot points, story beats, and other story choices to REAL LIFE EXPERIENCE.

A common critique you hear a lot of writing teachers use is that there’s no “TRUTH” to a character (or to a moment). What they mean by this is that the character feels “written,” they don’t feel “true-to-life.” And that’s because, most likely, you completely made them up.

“But Carson, isn’t that the point of writing? To make stuff up?”

Yes and no. You want to make things up that give the reader a great reading experience. But that doesn’t work unless the reader BELIEVES what’s happening on the page. And to make them believe, your story must feel as real as possible (relative to the genre and movie type you’ve written).

This is where anchoring comes in. Let’s say you’re writing a comedy script. Your main character is the straight guy and you want to add a “zany best friend character.” If you construct that character completely out of thin air, he’s not going to work. He’ll feel made-up, cliche, thin, you name it. However, if you had, say, a crazy roommate in college, and you based your zany best friend on that roommate, now that character is going to carry a truth, a “realness” to him or her. Why? Because they’re based on a real person! This is anchoring.

Anchoring isn’t limited to character creation. Anchoring applies to any situation you write into your script. For example, if your characters have to go to a big company event, but you yourself have never been to a company event, you need to find a way to anchor that. Maybe you once attended a giant wedding. Weddings tend to have crossover with corporate events as both include a meal, socializing, music, drinking, etc.

What you’re looking for is specific stuff you can pull from the wedding to use at the company event. For example, maybe you remembered an annoying mariachi band that kept coming around and playing when no one wanted them to. Or maybe you ordered a drink at the bar only to learn that you had to pay for it. Maybe the planners messed up and didn’t include enough tables, forcing you to eat dinner while standing up.

Specificity sells realism and anchoring is a great way to add specificity.

I’ve discovered that there are five main levels to anchoring. Preferably, everything you anchor should be a level 1. But if that’s not available, you’ll have to go further down the list. Just know that for every level you go down, the less realistic your characters or situations will be. So proceed through these lower levels with caution.

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LEVEL 1 ANCHORING – PERSONAL LIFE
This shouldn’t be surprising. Ideally, you’d like to anchor as much as you can to your own personal experiences. These are the things that will come off as the most truthful. People will read your stuff and give you compliments like, “It just all seemed so real.” That’s because it was real. A good example of this is Garden State. There was a scene in that movie where Zach’s character is about to get into his car the morning after a long night of partying and sees a ripped-off gas nozzle sticking out of the tank – you don’t just make that stuff up. That either happened to him or someone he knew. Which leads us nicely into Level 2.

LEVEL 2 ANCHORING – FRIENDS AND FAMILY
While not as good as anchoring something to your own life, anchoring stuff to your friends and family’s lives is the next best thing. If you want your hero to work in an office but you’ve never worked an office job in your life, anchor the job to your best friend who works at an office. You may not live their life, but you’re around them enough and heard about their experiences enough that you can craft a pretty solid approximation of the job. Likewise, if you need to write a sex addict into your script and have a friend who’s an alcoholic, you can anchor a lot of your character’s behaviors to your friend’s. That’s an important thing to note about anchoring. It doesn’t have to be exact. If you need to write a teenaged bully into your high school comedy, there’s no law that states you can’t anchor that bully to the Starbucks barista with an attitude you deal with every morning when you buy your coffee.

LEVEL 3 ANCHORING – SECOND HAND STORIES
We’re getting further away from the truth, which means you want to think twice about using this in your script. But occasionally you’ll hear friends, family members, or coworkers tell stories about someone they know or an experience they had, that was interesting in some way. Since you’re a writer, you’ll naturally want to include some of these moments in a screenplay. The problem is these stories are far enough away from personal experience that they contain a dream-like quality to them. They lack the specificity to make them believable. For example, I knew a guy through a friend who used to play on the professional tennis circuit. One night he told me this elaborate story about getting cheated by an umpire at the French Open. It was a great story. And I tried to anchor the essence of the story into a baseball script (with the home plate umpire committing the same sin on a player). But it never quite worked because I didn’t know all the details. I wasn’t there to smell the red clay, to endure the impatient booing of the crowd, to feel the pressure that, if I lost that match, I didn’t have enough money to get a plane back to the U.S. Second hand story anchoring can work. But it’s never going to feel as realistic as Level 1 or 2 anchoring.

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LEVEL 4 ANCHORING – MOVIES AND TELEVISION SHOWS
This is where the majority of beginner and intermediate writers anchor their writing – to stuff they’ve seen. Need a villain? Hans from Die Hard worked. I’ll just create another version of him! Need a good chase scene? I loved that chase scene in Fast and the Furious 4. I’ll change the cars from Corvettes to Maseratis and nobody will be the wiser! This is literally the WORST thing you can do when you’re writing a script. It’s why so many amateur screenplays are so bad. The writers are just rewriting what someone else wrote. With that said, anchoring off of other movies can still work if you follow a couple of simple rules. Rule #1 is to twist whatever you’re cribbing enough so that nobody will be able to tie it back to the anchoring source. For example, if you made your “Hans” character a woman and had her use sexuality as a weapon, nobody’s going to be saying, “This is just like Hans from Die Hard!” Rule #2 is to favor movies that are old or unpopular. Quentin Tarantino built much of his career around this. Anchor characters and situations to barely-seen movies and nobody will call you out except for extreme cinephiles.

LEVEL 5 ANCHORING – YOUR IMAGINATION
If you try and craft a character strictly out of your imagination and don’t base them on anything or anyone you know or your friends and family know or who you’ve heard about second-hand or who you’ve seen in other movies, it’s 99.9999% likely that that character is going to feel written. For example, a flea-market furniture maker who fought in Vietnam before becoming a pacifist sounds like a really interesting character on paper. But if you’ve never been to a flea market and you don’t know anyone who’s sold self-made furniture or fought in a war or who’s a pacifist, it’s highly likely that character is going to read as total bullshit. BUT! Maybe you knew a hippy when you first moved to Los Angeles who made and sold jewelry on the Venice Beach strip and maybe your dad’s friend who used to come by for dinner twice a year fought in Vietnam and so if you could somehow combine those characters into one, there’s a shot at making that character work. That’s the power of anchoring.

A couple of final points I want to make. Where non-anchoring hurts you most is when you write a big character or include a big plotline that a lot of people are familiar with, but you know very little about. This makes for a lot of people who can call you on your shit. And they will. For example, if neither you nor anyone you know has kids to parent, yet your movie has a large parenting component, you’re going to get called on it. If you write a cop and the only thing you know about cops is what you’ve seen in movies – called on it. If a 60 year old who doesn’t even know what Instagram is tries to write a teenager – called on it.

When dealing with these issues, the solution may be to ditch the storyline or character you know so little about. Or re-write them into something you know well.

Finally, I’ll address something a lot of you are probably wondering. “What about if you’re writing in a completely imaginary world? Like Star Wars or Harry Potter?” When you’re writing inside of imaginary worlds, the big focus will be on anchoring characters. If they’re believable, everything surrounding them will be as well. For example, you may not know anyone who owns a floating city like Lando Calresian. So how do you write a character like that? Well, maybe you have this one uncle who showed up to every family reunion who was soooooo charming. Yet, if you talked to anyone behind closed doors, they told you he was involved in some shady shit. That’s how you create Lando Calresian. You base him on someone you know. And once we believe in that character, we’ll believe in that big floating city he runs.

I hope this is helpful. Feel free to share your own anchoring experiences in the comments section.

Carson does feature screenplay consultations, TV Pilot Consultations, and logline consultations. Logline consultations go for $25 a piece or 5 for $75. You get a 1-10 rating, a 200-word evaluation, and a rewrite of the logline. All logline consultations come with an 8 hour turnaround. If you’re interested in any sort of consultation package, e-mail Carsonreeves1@gmail.com with the subject line: CONSULTATION. Don’t start writing a script or sending a script out blind. Let Scriptshadow help you get it in shape first!

Genre: TV pilot (comedy)
Premise: A low-level hitman heads to LA for his latest job, only to inadvertently befriend his target, an aspiring actor.
About: Today’s script was written by SNL vet, Bill Hader, and Silicon Valley producer, Alec Berg. Whereas Netflix has embraced the “throw a bunch of shit at the wall and see what sticks” strategy, HBO still has to slot shows into a proper schedule, and is therefore more discerning about what they air. It’s for this reason that they still have the edge over Netflix. It’s also why, when something gets an official commitment from the network, you know it’s beaten out a ton of other quality material (last I heard, HBO had something like 100 projects in active development).
Writers: Alec Berg & Bill Hader
Details: 36 pages (Third Draft)

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Since yesterday’s script was the antithesis of funny, I spent the last 24 hours on a comedy script hunt, a laugh-quest, if you will. After traversing many of Los Angeles’ landmarks – Randy’s Donuts, Rodeo Drive, the Capital Records building, I met a sinewy little fellow who called himself “Maurice Bubblestilskin the III.” “Psst,” he said to me, while I tried to hail a Lyft. “Psssssst!” he said again. And from under his cape, he passed me this, “Barry.” ‘Best project HBO’s got going for it,” he assured me, before slipping back into his tent and screaming at himself for 5 minutes. And that’s how I came across Barry.

Hitman-Comedy is a sub-genre with a lot of history behind it, and that’s because, like all good comedy, it’s built on top of some heavy irony – A comedy… about killing people. I’m surprised we don’t yet have the definitive hitman comedy. Could there be some flaw in the concept that keeps these scripts from being great? I’m sure we’ll find out. Grab my hand and hop in my Scriptshadow canoe while I paddle you through Barry’s plot.

Barry is lonely. But WAY worse than that, he lives in Cleveland. If there is a more hideous fate than being lonely in Cleveland, I don’t know what it is. The only time Barry has anything to do is when he’s on the job. Barry is a hitman, you see. He’s paid to kill people.

Barry has a Charlie’s Angel’s disembodied boss named Fuches who calls Barry whenever he’s got a job for him. And Fuches has a new target in Los Angeles. If Cleveland is our idea of hell, Los Angeles is Barry’s. Barry begrudgingly flies to LA, where he’s introduced to a medium-grade Chechen crime boss named Goran Pazer. Pazer is pissed because some trainer named Ryan Madison is fucking his wife.

Pazer has hired Barry because he can’t have his fingerprints on the murder. And it’s a fairly simple job. Ryan is a nobody trainer. So, theoretically, all Barry has to do is wait until he gets home and put a bullet in his head. But Barry makes the mistake of following Ryan to an acting class (yup, it’s LA, so Ryan is also an actor!). And after being lured into the class by a beautiful young actress, Barry bumps into Ryan, who assumes he’s a fellow actor, and asks Barry to do a scene with him.

Barry does the scene with Ryan, likes it, and is then pulled out for drinks with the acting class. Being such a lonely guy, this is an exhilarating experience for Barry. But now he has a dilemma. He has to decide if he’s going to kill his new buddy, Ryan, or wiggle out of his contract and pursue his new dream – ACTING! Unfortunately, Barry’s hand is forced when the Chechens step in and take care of Ryan on their own. The plan is to kill Barry next, but Barry kills them first. And that’s how Barry finds himself an aspiring actor in LA… with the Chechen mob after him.

I want to take this opportunity to reiterate a great screenwriting device that works every time you do it. It’s mostly a comedy thing but you can use it in any genre. It’s called the “Mid-Scene Twist,” and the structure behind it is quite simple. You make the audience believe the scene is one way. Then, at the midpoint, you reveal that it’s something completely different.

We open on Barry, washing up in his bathroom, getting ready for the day. He looks at himself in one of those, “What the hell am I doing with my life?” ways. He plucks a gray hair, frowns, straightens up, then walks out. As he walks through his apartment, we notice… GUN HOLES IN THE WINDOW? Oh, and then there’s a murdered dude on the floor. This isn’t Barry’s apartment. No, Barry is a hitman, and he’s just finished a job.

In this case, the mid-scene twist was subtle. But it’s a lot more interesting than say, showing the hit. We’ve seen hits before. Hell, I think every single movie in history has a hit. So to start with a mid-scene twist was a much stronger choice.

A more aggressive form of the Mid-Scene Twist came at the beginning of an, unfortunately, terrible movie – Snatched (that Amy Schumer Goldie Hawn jungle flick). But it was a good scene!

In it, Amy’s character is at a clothing store, picking up dresses to try on, excitedly telling the employee helping her about the amazing vacation she’s about to go on with her fiancee. The employee seems a bit overwhelmed as Amy continues to grab new articles of clothing and gab away.

Finally, when the employee can get a word in edgewise, she says, “So are you going to set me up with a fitting room?” And we realize that it’s actually AMY who is the employee, and the other girl the customer. Amy then becomes defensive, frustrated that this woman isn’t appreciating her upcoming vacation, and the two eventually go their separate ways. It’s a simple premise, the mid-scene twist, but very effective when done well.

Start us off one way. Twist it into something else. Usually the opposite of what we assumed.

As for the rest of Barry, it was good. It was a little different. More importantly, it was unexpected. And this is where all the amateur writers screw it up. Because I know the amateur version of this script. I’ve read it a million times. Barry has to kill a guy. He goes over to the house. But, oh no, ZOINKS, the guy shows up with the wife he’s fucking! And the only place for Barry to hide is… ZOINKS!… UNDER THE BED! So he has to hide under the bed while the two have sex! Oh the shenanigans! Oh how the hilarity is ensuing!

No.

NO NO NONO ONONONOONNOONONOON

If you write that version of the script, you are a failure as a writer. I’m not kidding. Your job as a screenwriter IS TO GIVE US THE UNEXPECTED. If you give us what we expect, why would anyone pay you? If they want the version everyone expects, they write it themselves. They pay you to come up with unexpected complications and obstacles that keep the story fresh.

And that’s exactly what happens here. I never thought in a million years that Barry would get drawn into an acting class, and start to like acting, and start to like a girl in class, and wonder if he wants to move to LA, and kill the guys who hired him instead of the guy he was supposed to kill. I didn’t expect any of that. And so, even if I don’t like what the writer did with the story, I acknowledge that he gave me something unique.

Now, as it so happens, I did like what the writers did here. My only issue is with “Barry” is Barry himself. He’s such a quiet character. Quiet characters are hard to make interesting. And to build an entire show around a quiet character is more challenging than they may be anticipating. But I was still intrigued by what Barry would do next. That’s a sign that I’m connecting with the character.

We’ll see what happens once this hits the air. Im predicting, at the very least, a multiple-season pick-up.

[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: When writing TV shows, think about character advancement. Where are they in their career now and is there opportunity for them to move up over time? Because that’s where you’re going to find your Season 2, Season 3, Season 4, is in the character advancing in their career. Breaking Bad is the most obvious example of this. He’s a small time drug dealer at the beginning. Then, by the end, he becomes a major force in the meth business. Here, Barry is a low-level hitman. So there’s lots of room for him to move up the ladder.

amateur offerings weekend

There are no movies coming out this weekend. You know it to be true. Which means one thing. IT’S TIME TO READ SOME SCRIPTS! Will we find the next Das Chimp out of this weekend’s entries? Or the next Orbital (that’s an old-school Scriptshadow joke there)?

How to play: Read as much of each script as you can and submit your winning vote in the comments section. Winner gets a script review next Friday!

If you’d like to submit your own script to compete on Amateur Offerings, send a PDF of your script to carsonreeves3@gmail.com with the title, genre, logline, and why you think your script should get a shot. Good luck!

Title: Radiant City
Genre: Sci-fi
Logline: In a post-apocalyptic city where people have gained the ability to cast ‘echoes’ – temporary copies of themselves – an Echo Crime Detective hunts a killer with the unprecedented ability to echo other people.
Why You Should Read: Radiant City is a noir-tinged sci-fi thriller with inventive set pieces, a racing plot, and a super strong protagonist that will have A-listers clamouring to get their agents on the phone. Well, that’s the dream anyway! Read a word, a page, or the whole thing – all candid feedback is welcome, you lovely people.

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Title: THE COMEBACK
Genre: Drama
Logline: An inspiring story based on true events about an all-star high school quarterback that loses his throwing arm, but is determined to return to the game he loves with the help of a retired NFL physical trainer.
Why You Should Read: The script’s inspired by the true story of a one-armed high school quarterback from Seattle. I was so blown away by the kid’s determination, I wrote this tale that’s told in the vein of Soul Surfer and Rudy. Per Carson’s lesson, I said No to my protag as much as I could on his difficult quest of rehabilitation and redemption.

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Title: Ridgeville
Genre: Crime Drama
Logline: After the elusive serial killer known as “The Exterminator” is apprehended under mysterious circumstances, an FBI Agent and a local journalist team up to find the real killer.
Why You Should Read: My name is David Fershtadt, and I am going to be a freshman in college this year. When I was in eighth grade, I sprained my ankle during basketball practice. At the time, I wasn’t that big of a movie fan. However, since I couldn’t walk for a few days, I decided to watch some movies. I went to the IMDb top 250 and picked some that I liked. Ever since, I have been a huge movie fan. Since I also love to write, I figured I should try to write a screenplay. I started writing Ridgeville two years ago, but gave up soon after. Recently, since it was the second semester of senior year, I had time to look at what I wrote, see what I could fix, and power through. Now, I have a finished feature length screenplay. I think you should read my script because I believe that it is compelling enough to keep your attention throughout. It will have you asking questions from the start and make you want to find the answers. I also want to be able to get feedback that will help me become a better writer, and I believe you can provide me with that. Thank you so much for your consideration!

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Title: The King’s Fool
Genre: Historical/Drama
Logline: During World War 2, a famous Jewish director was coerced by the Nazis to produce a propaganda film showing the concentration camps as a spa for Jews, all while being a prisoner in one. Based on the true story of Kurt Gerron.
Why You Should Read: For the past seven years, I’ve been writing, directing and producing my own short films. Since my love for making movies is bigger than my wallet, I almost went bankrupt because of it. With that said, a year ago I wrote this screenplay after a FULL YEAR of research. The story is full of irony, and I never understood why no one had made a movie about Kurt yet.

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Title: Genesis Protocol
Genre: Sci-fi / disaster
Logline: The year 2035. With Earth facing imminent destruction, a government space station — with capacity for only 150 people — becomes the last refuge for what will remain of the human race.
Why You Should Read: I’ve now written over a dozen screenplays but nothing prepared me for a story of this magnitude and complexity. For the first time ever I took on a writing partner — an engineer / scientist specialising in the design of space habitats — to make the script as accurate and authentic as possible. It has been a fantastic experience (for me at least, I can’t speak for him!) and we now have various other ideas brewing including a graphic novel. I hope you guys enjoy the script and thank you in advance for any feedback.

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