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Genre: Drama/Thriller
Premise: (from IMDB) A man believes he has put his mysterious past behind him and has dedicated himself to beginning a new, quiet life. But when he meets a young girl under the control of ultra-violent Russian gangsters, he can’t stand idly by – he has to help her.
About: As you can see just by looking at my Top 25 list (over to the right), I hold this script in high regard. So I was more than curious how it would play out on the big screen. The project had a bouncy development process. Denzel was always attached, but it kept switching directors, moving from Rupert Wyatt (Rise of the Planet of the Apes) to Nicolas Winding Refn (Drive – another favorite script), and I want to say one other director before it eventually reteamed Washington with Antoine Fuqua. Let’s be honest here. Fuqua hasn’t been hitting it out of the park lately. But anyone who directed Training Day is an okay choice by me. The film opened this weekend at number 1, surprising a lot of industry analysts, who thought it would land in the 23-25 million dollar range. Instead it finished with 35 million.
Writer: Richard Wenk
Details: 2 hours and 12 minute runtime

TheEqualizer2-3

Writer Richard Wenk initially passed when he was offered The Equalizer. But the second time he was approached, the assignment came with a new piece of play-doh. Denzel Washington. Wenk, who had promised himself to only write for directors from this point forward (if you write something without a director attached, you’ll likely have to start all over again once one does join, so why bother?), changed his tune once the name “Denzel” was uttered.

But that still didn’t guarantee anything. Denzel has lots of people “officially” writing projects for him. If you don’t deliver, if the script doesn’t excite him that first time it hits his eyes, you’re SOL. So Wenk and the producers worked really hard to get it right. The result was one of the best scripts I’ve ever read.

It really is a master class in writing. Everything is so sparse, from the description to the dialogue. And that’s not surprising when you hear Wenk talk. He claims his m.o. as a writer is looking for ways to eliminate all the unnecessary words from his work, to slim the script/story down to its bare essence. And you see that here.

The question with The Equalizer script was always, is it too generic? The story is SO simple that it risks being a retread of lots of stuff we’ve already seen before. I didn’t see that happening. But you never know. If the director doesn’t pay attention to those little details the writer worked so hard to integrate, an “Equalizer” can easily turn into an “Abduction.”

For those who don’t know anything about the film, it’s about a 50-something “nobody,” Robert McCall, who lives by himself and works at Home Depot. He develops a friendship with a young hooker (Chloe Moretz), who’s nearly killed by her Russian pimps. We learn that McCall used to be a CIA officer, and knows about 7000 ways to kill a man. He takes down the pimps to set the hooker free, only to learn that the biggest Russian mafia boss in the world has put a price on his head.

So what did they change from the original first draft? And how did it affect the film? They didn’t change much. The most well-publicized switch was changing the 30-something hooker to a 17 year old. Here’s the thing you gotta remember when you make a key change in your script. Since you’re going to both lose something and gain something, you have to make sure that you gain more than you lose.

What they lose by going from a 30-something to a 17 year old, is a more flirty love-interest type of relationship. Audiences like these relationships, even in a script like this, where the romance doesn’t take precedence, because they like the idea that our main character and this woman might get together in the future.

You don’t get that when the girl is 17. It’s more of a friendship. What they were banking on, and this was specifically a note from Sony studio head Amy Pascal, was that we would sympathize and care more about Teri (the hooker) if she was just a girl. It’s a solid argument. The entire script hinges on us buying that McCall would kill five random men to save this one girl he barely knows. And if we’re seeing a girl in danger as opposed to a grown woman, we’re more likely to believe McCall will stick up for her.

It worked. I’m not sure how much less I would’ve sympathized with Teri as an adult, but that additional layer of her being a scared little girl affected me.  A smart call.

Some of the other changes were more subtle, but interesting nonetheless. In the script, McCall was a tidy dude, born out of his upbringing in the military. But in the film, McCall is OCD. He has to make sure things are lined up properly. He’s always rearranging things on desks and on tables. In the script version of the famous “Take-Down Russians” scene, McCall walks back to the door and locks it. Here, he opens and closes the door three times, the echoes of an OCD tick.

There’s no doubt in my mind that this is something Denzel Washington brought to the character. As an actor, that’s your job. You have to find ways to play the character that make them original, make them truthful. But that’s not how it should’ve gone down. And I’ll tell you why in the “What I Learned” section later.

Seeing the finished product also helped me notice a few things I missed in the script. First, you guys know how much I love underdog heroes. They are the heroes audiences root for the most. Audiences also love badasses. They love John McClane and Iron Man.

Therefore, I realized how genius it was that they somehow created a hero in The Equalizer who was both. They got a 2-for-1 deal! McCall is the most unassuming man in the room.  Couldn’t win an arm-wrestling contest with a 5th grader.  And that’s why we fall for him. He’s one of us. And yet it turns out he can take down the entire fucking Russian Mafia! How rad was that choice? Could you have created a more perfect likable combo?

Lastly, I noticed a unique structural choice that I wanted to discuss, as it’s something Miss Scriptshadow was curious about after the film. Usually, you want your main character to have a big goal once the first act is over. He’s got to kill the terrorists or win the Hunger Games – whatever. Equalizer doesn’t have this. McCall kills the local Russian Mob Ring, and for the next 20-25 minutes, he doesn’t have a clear goal.

He’s sort of drifting between helping people when his help is required. His storyline is directionless. Which can kill a script dead if it goes on for too long. I mean it’s great McCall is helping random people, but sooner or later the audience is going to be like, “Wait, where is this going???” So Wenk does something really clever, and something you should take a cue from. During that 20-25 minutes, he switches the goal over to the villain.

You can do this in your script, when, for whatever reason, your main character’s story is stagnant. Switch the focus over to the villain and his goal, and in this case that means our villain investigating who killed his Russian gang. The story is still moving forward because we feel him getting closer to discovering our buddy, McCall. Once he finds him, the story hits a new beat. McCall has to take these guys down before they take him down, giving both sides an overarching story goal that effortlessly drives the story for the last hour.

There was really only one big thing that bothered me, and it bothered me in the script as well. The Home Depot climax felt too safe. The script was so good up until that point, that to conclude things with a generic cat and mouse game in a glorified warehouse – it was lightweight.  Using the tools from his store to defeat the bad guys gave the impression of cleverness, but in reality, we were never at his work, so who cares if he’s using his unique knowledge of his workplace against the bad guys. Plus, McCall can kill people with anything. He doesn’t need tools. The tools ended up being cheap gore.

Because I loved the first 95% of the script so much, I didn’t penalize the script for that ending. Here, in movie form, it was more evident that it didn’t work, which brought it down a notch for me.

With that said, I still think this script is fucking amazing and should be studied in all screenwriting classes and read by all screenwriters. You can see Wenk’s philosophy at work in every scene – always looking to take words out, minimizing anything that’s unnecessary, keeping the read sparse and focused. It’s great stuff.

[ ] what the hell did I just watch?
[ ] wasn’t for me
[xx] worth the price of admission
[ ] impressive
[ ] genius

What I learned: Do the actor’s job for him – Like I was saying earlier, Denzel brought the OCD angle to McCall to make him more distinctive. Learn from this as a writer. When you’re writing a character, think about them from the actor’s point of view. Think about what the actor is going to say about your character after they read the script and how they might want to improve him/her. Then, write all that stuff into the character before it gets to the actor. I believe, that if an actor feels like they need to improve their character, that the writer didn’t do his job. You should build all that stuff into the character ahead of time, and you can do this, at least partially, by anticipating the weaknesses an actor might see in the character, and addressing them yourself.

the-hangover-4fe2074315423Is “The Hangover” one of the best ideas in Hollywood history?

Are you aware that 90% of all scripts are dead before the writer even writes the first word? Welcome to the “bad idea,” the quickest and most terrifying way to destroy a screenplay. The worst thing about the bad idea is that, after coming up with it, you are beholden to it for the next year, two, three, five. You could spend countless hours and endless rewrites on something that has no chance of success no matter how much you put into it.

Now some might argue that struggling through your bad ideas is part of the learning process. Your bad ideas are where you practice, where you fail, where you grow. You don’t have enough experience yet to know that the idea is weak, so you keep fighting the script, and in the process, learn how to write scenes and characters and dialogue.

But bad ideas are not exclusive to young writers. Anyone can have a bad idea. Animal Kingdom was one of my favorite movies a few years ago. It was raw and fresh and different. I recently watched the director’s newest effort, “The Rover.” As far as I can tell, it’s a dystopian tale about a man who wants his car back. Now we know David Michod can write and direct. We saw it in his previous film. But once he locked himself into that bad idea, there was nothing he could do. The idea wasn’t good enough to sustain a movie.

Now some of you may be saying, “Judging ideas is pointless.” “Whether an idea is good or not is subjective.” That’s sorta true. But I’d argue there are lots of ideas we can all agree on. Take, for example, these two that I just made up…

1) Payback – A famous White Supremacist Leader wakes up in the middle of a gang-infested African-American neighborhood.

2) The Tech – A well-known but reclusive tech blogger wakes up in the middle of Silicon Valley.

Which one of these ideas is better? I’m guessing that we’re all in the same boat here. The first idea knocks the second idea out of the park. Why? Let’s take a closer look at both ideas to find out.

The first thing you notice in Payback’s logline is CONFLICT. There’s a ton of it. A white supremacist in the middle of a predominantly black ghetto tells us there are going to be a number of confrontations, and they aren’t going to be pretty. Next we have stakes. There’s a good chance that our character’s life is in jeopardy. Finally, a good idea inspires the reader to ask questions. “Will he get out of this?” we ask. “What will they do if they catch him?” Questions put the reader in the story before they’ve even read it. If you can put readers in stories they haven’t read yet? You’re doing your job as a writer.

Now let’s check out The Tech. A reclusive tech blogger is dropped inside Silicon Valley. Doesn’t sound like there’s much conflict here, does there? If he’s a tech blogger, he probably knows a lot about Silicon Valley and should have an easy time getting out, right? Also, if he’s reclusive, will people even recognize him? And are those people even on the street? Probably not. This is sounding less and less interesting by the second. Actually, now that I think about it, does he even want to leave? As you can see, when there’s no problem, there’s no reason for the hero to act. So unlike our white supremacist, our blogger might decide to head to Starbucks and grab a coffee. Why not?

So the first lesson in writing a great idea is that there needs to be some sort of problem, and that problem needs to cause some ongoing conflict in the storyline. Stakes are important as well, and should come naturally if you have conflict in place. Alright, let’s see if this holds up with a few of the best ideas ever to grace the silver screen. Notice I’m not saying these are the best movies. Just the best ideas.

Jurassic Park – A group of people are trapped inside an island theme park for cloned dinosaurs.

The Hangover – Three groomsmen must retrace their steps after a black-out drunken night in Vegas to find the missing groom and get him back to his wedding on time.

Hancock – A depressed alcoholic super hero must fight off his inner demons in order to save his city from a rapidly growing crime wave.

Rear Window – A wheelchair bound photographer confined to his apartment starts watching his neighbors and becomes convinced that one of them has committed a murder.

Say what you want about these films. These are all quality movie ideas. And they all fall in line with our “good idea” requirements. A problem is introduced that creates conflict. The stakes are high (except for, arguably, Rear Window). And they get us asking questions (The Hangover and Rear Window, especially.) Now, here are a few amateur loglines I found on the internet for comparison.

Seven-Fourteen (drama) – A psychiatrist during the 1970s finds himself selling prescriptions to a vicious mob boss while being hunted down by an FBI agent.

The Quest For Triaba: Secrets of the Forbidden City – After Lucas and Alexa travel with Mattack to the Forbidden City, Zetra and Connor try to find their own way into the Forbidden City. Along the way, these different groups of survivors meet up with some of the Wasteland’s most hideous people. Can Zetra and Connor make it to the Forbidden City? Can Alexa and Lucas fight off the terrible Carga? What will happen?

Cold Snap (drama/thriller) – During Christmas season – three young, bored and jobless teens hatch a plan to rob a family man’s traditional takeaway shop.

A Mind Reader (Horror) – A serial killer who can read minds is terrorizing Las Vegas. Emma, a troubled young girl is receiving visits from the ghosts of his victims. She seeks solace with a group of young teenage psychics. For differing reasons, they decide to find the mind reader themselves. The only trouble is, it’s hard to stay a step ahead of someone who can read your mind.

Hmm, my theory for good ideas is crumbling as we speak. Three of these ideas do just as our professional loglines did – they introduced a problem. Seven-Fourteen has the FBI hunting our hero down. The Quest for Triaba has the terrible Carga wreaking havoc. A Mind Reader has a serial killer on the loose. The only one that doesn’t have a problem is Cold Snap.

And yet, it’s hard to argue that any of these ideas are any good. If I were pressed for the best idea, I’d probably say Seven-Fourteen. But it still feels weak. In order to figure out what’s not working here, we may need to dissect each idea individually. Maybe then we can add some more rules to our list.

Seven-Fourteen (drama) – Okay, so like I said above, the writer creates a problem here. A psychiatrist is being hunted by an FBI agent. But there’s something very bland about it. FBI agents are in every single movie. What’s so special about this one? Not only that, but the elements don’t come together in a cohesive manner. What do the 70s have to do with this idea? How would it be any different if he were selling prescriptions today? And why would the FBI hunt down a psychiatrist? Isn’t the way more important catch here the mob boss? This idea is missing both excitement and logic.

The Quest For Triaba: Secrets of the Forbidden City – At first glance, this appears to be more of a logline problem than an idea problem. But logline or not, the idea is unfocused. I mean the title is “The Quest for Triaba,” yet there isn’t a single mention of Triaba in the logline. How could that be if Triaba is the goal driving the story? It’s pretty clear to me what isn’t working about this idea. It’s unfocused and confusing.

Cold Snap (drama/thriller) – The problem with Cold Snap as an idea is that there’s no story problem. Our main characters decide to do something because they’re “bored.” Boredom is rarely a good starting point for a story. You want a character who’s in peril, who’s in trouble. That way their motivation is strong. They must act to solve a problem. Also, this idea, like Seven-Fourteen, is too plain. Look at a comparable idea done better, the Sidney Lumet film, Before the Devil Knows You’re Dead. “When two brothers organize the ‘perfect crime,’ robbing their parents’ jewelry store, their mom is accidentally killed during the robbery, leading to the implosion of the family.”

A Mind Reader (Horror) – Surely an idea about serial killers who can read minds is good, right? Not really. Whenever you complement strong elements, you want to do so with irony. The Billy Bob Thorton Christmas movie isn’t called “Dolphin-Loving Santa.” It’s called “Bad Santa.” There’s no irony in a Santa who loves dolphins just as there’s no irony in a serial killer who can read minds. Here’s another serial killer idea – A serial killer who only kills serial killers. That’s the premise for Dexter, the HBO show. That’s an idea. “A Mind Reader” is a muddled beginning to an idea that hasn’t been explored enough. Also, once you add ghosts, the idea becomes too crowded.

Okay, so we’ve learned a few new things. An idea works best when it’s big or exciting (as opposed to bland). This seems obvious but I can’t express how often I see this mistake. The addition of irony always makes an idea better. It’s why Hancock was such a big spec sale and huge movie, despite the execution being so lackluster. The idea must be clear. The idea must be focused.

But wait a minute. Not every idea can be Jurassic Park, can it? What about movies that don’t sound good in idea form? Like The Skeleton Twins! Which I loved. The logline for that was, “Two siblings both try (and fail) to commit suicide on the same day, later coming together to try and resolve their complicated relationship.” The “problem” here is their “troubled relationship,” which is hardly the kind of big idea that drives people to theaters. And yet the movie turned out good. How can that happen if it’s not a good idea?

The Skeleton Twins, like a lot of indie movies, is an “execution-dependent” film, which is code for “character-driven.” These scripts are built less on ideas as they are on characters. Once you have strong characters in your script, you attract strong actors. The marketing of the film then focuses on those actors, as opposed to the concept itself. If you watch any publicity material for The Skeleton Twins, it’s all about Kristin Wiig and Bill Hader as opposed to the story. You’ll find that these scripts almost NEVER make it through the spec market because the ideas aren’t big enough. They have to be made on the indie circuit and are usually done by writer-directors.

That doesn’t mean you can’t write character-driven ideas. You just need to come up with good concepts for them. That way you get the best of both worlds. Like 2012’s Safety Not Guaranteed. A man puts an ad in the paper claiming he can time-travel and that he needs help. This is the starting point not for some Edge of Tomorrow knock-off, but an exploration of four characters and the problems holding them back in life.

All of this leads to the big question. What are the definitive traits that make up a good idea? We can never say for sure. But we’ve certainly seen crossover elements in the good ideas. Here are the big ones in list form. By no means must your idea include every item on the list, but it should definitely have a few.

1) There’s a big problem facing your hero(es) (the Nazis are trying to get the Ark of the Covenant to use as a weapon!).

2) There is lots of conflict inherent in the idea (The Walking Dead – everyone’s life is constantly in danger from both zombies and other humans).

3) There are high stakes (Jaws – if they shut down the beach because of the shark attacks, the town won’t make any money during tourist season).

4) There’s something unique/original about your idea (memory zapping in Eternal Sunshine of the Spotless Mind).

5) The idea feels big (A town and their fuel is in jeopardy from a rival band of raiders in Mad Max is a much bigger idea than a man who wants his car back in The Rover).

6) There is some irony in the idea (A king who must make an important speech has a catastrophic stuttering problem).

And let it be said that ONLY meeting the bare minimum of this criteria isn’t enough. I wouldn’t create a tiny problem to set your story in motion. I’d find something big. I wouldn’t be okay with a little bit of a conflict. I’d add a lot.

Does this article end the question of “What makes a good idea?” Of course not. Ideas are subjective creatures. What’s appealing to me isn’t always appealing to you. I thought the idea behind Dallas Buyers Club sounded melodramatic and outdated. But others liked it and that’s part of the subjectivity of this business.

With that said, you have a much better chance of creating a good idea if you follow today’s advice. What about you guys? What do you think makes a good idea? And to take that question a step further, how do you come up with your own ideas?

Genre: Drama
Premise: When 30-something Milo tries to commit suicide, his estranged sister, Maggie, invites him into her home, where the two start the process of healing old wounds.
About: Writer/director Craig Johnson graduated from NYU film school a decade ago, where he originally conceived of this idea with fellow student Mark Heyman (who wrote Black Swan). The two eventually went their separate ways, coming back to the script only recently, where they re-focused it on its best asset, the brother-sister relationship. Johnson has one other movie under his belt, the little seen True Adolescents, which starred Mark Duplass. He’d been trying to get Skeleton Twins made for awhile with different packages, but it wasn’t until Kristin Wiig came on that he finally believed the movie would get made. And it did!
Writers: Mark Heyman and Craig Johnson
Details: 93 minute runtime

skeleton-twins-article

I actually saw two movies this weekend. The Skeleton Twins and The Maze Runner. For The Maze Runner, I tried to bring a little of that “opening day enthusiasm” typically reserved for movies like The Avengers and Star Wars.  So I lugged in a big block of cheese. ‘Cause it was a maze? Like rats in a maze? The theater ushers didn’t understand the joke and told me I either needed to eat the cheese, throw it away, or not see the movie. I sighed and threw it away.

The cheese turned out to be relevant in a different way in that most of Maze Runner was cheesy as hell. Even worse, it employed the classic screenwriting mistake of making the main character ask 60 million questions: “What is this place?” “Where are those guys going?” “What happens in there?” “What’s a runner?” “What’s that noise?” “What happens if they don’t come back?” “What’s a Griever?” Word to the wise – if your main character is always asking questions, he doesn’t have any time to, actually, you know, do stuff.

The movie really wasn’t that bad. It was just generic. I hate giving that note to writers cause it sounds so vague but it’s so often the problem.  Every choice feels like the first choice the writer came up with. A maze that changes. Seen it before. Spiders inside the maze? That must’ve taken a while to come up with. The lovable underdog fat kid. Oh, and let’s not forget the dialogue (Mopey character who thinks he’s going to die: “Take this [trinket] and give it to my parents when you get out of here.” Hero gives the trinket back to mopey character. “No. You’re going to give it to them yourself.”).

But the biggest faux pas is something you just can’t screw up as a screenwriter. You have to give them the promise of the premise. If you’re writing a script about a giant maze, that maze better be fucking a-maze-ing. And this one wasn’t. It basically amounted to tall ivy-covered walls with giant spiders running around in them. That’s it?? Your maze boils down to Wrigley Field meets Harry Potter?

Lucky for me, I also got my suicide on this weekend. But before I get to Skeleton Twins, I have to do some name-dropping. It was Friday night at the Arclight in Hollywood. As Miss Scriptshadow and I were heading to our theater we saw none other than KEVIN SMITH barge through the lobby (he was moving like a cannonball). I remembered that his movie Tusk was opening and figured he was going to watch his own movie. Which is kind of strange but also kind of cool at the same time.

The funniest part was as he walked through, every single person turned (around 100) and whispered, “That’s Kevin Smith. Hey, that’s Kevin Smith. That’s Kevin Smith.” I guess if there’s one place Kevin Smith is going to be a mega-celebrity, it would be at a cinema-loving theater like Arclight in Hollywood.

Anyway, we rode that excitement wave right into our suicide film, which I was only seeing because it got such a high score on Rotten Tomatoes (I’ll see anything above 90%). Usually I despise films like this. Depressed indie people being depressed, trying to commit suicide, then being more depressed. Count me out. But lo and behold, this ended up being one of my favorite films of the year!

30-something siblings Maggie and Milo haven’t seen each other for ten years. Coincidentally, on the exact same day, they both try to commit suicide. Maggie gets the call about Milo being at the hospital before she can off herself, so she goes there and asks Milo to come live with her and her husband, man-child but sincerely lovable Lance, until he feels better.

Over the next few weeks, Milo, who’s gay, reconnects with an older man whom we find out was his teacher in high school. In the meantime, we find out that Maggie, who’s trying to have a baby with Lance, is secretly taking birth control so she doesn’t have a child. She’s also banging her scuba instructor, which I guess makes the birth control a “kill two birds with one stone” type of deal.

We eventually learn that the siblings’ self-destructive ways stem from their own father jumping off a bridge when they were just kids. It seems, for all intents and purposes, that they’re just following the script, doing what daddy did. So the question becomes, can they put the past behind them and move forward? Or are they on a collision course with fate, one they have no control over?

skeleton_twins.jpg.size.xxlarge.promo

First I lauded a script about two cancer-stricken teenagers earlier this year. Now I’m touting suicide entertainment. What’s wrong with me???

Not only was The Skeleton Twins good, but it succeeded where many other an indie film have failed. You see, when you don’t have a clear plot (like The Maze Runner – “Get out of the maze”), the story can easily get away from you. Without that big plot-centric protagonist goal, it’s not always clear where you’re supposed to take the story.

Well, in character-driven screenplays, like this one, the point shifts from achieving a goal to resolving relationships. That’s it. That is what’s going to drive the reader’s interest or not drive it. You create 3-5 unresolved relationships – characters with a big problem between them – and then you use your story to explore those problems. If the problems are interesting and you explore them in an interesting way, we’ll stick around to see what happens. Here are the four main relationships in The Skeleton Twins…

1) Maggie and Lance – she’s not sure if she wants to be with him.
2) Maggie and her scuba instructor – she’s trying to end the affair but can’t.
3) Milo and the old high school instructor – their relationship was cut off when they started it in high school.  They have to figure out where it is now.
4) Milo and Maggie – they still have a few things from the past to resolve.

The other big thing you want to do with these non-plot-heavy indie movies is throw a lot of plot points at the story. Remember, we don’t have that big goal at the end to drive the film (Win the Hunger Games!), so you have to, sort of, distract us from that.

The Skeleton Twins does a great job of this. Maggie and Milo’s mom (whom they both hate) shows up unexpectedly. We find out Maggie’s hiding birth control. Maggie has an affair. We find out Milo had a relationship with his high school teacher. Lance finds out Maggie’s been on birth control this whole time they’ve been trying for a baby. Maggie ironically forgets to take the pill, discovers she’s late for that time of the month. I mean, for a tiny indie movie, there’s a lot of shit happening here. And that’s the way you have to do it with these indies.

I think lots of writers believe that because it’s an “indie” they need to show 20 minute shots of characters forlornly looking out at the sunrise set to an 8 minute Iron and Wine song set on repeat. There are a few of those shots in here, for sure. But the reason The Skeleton Twins succeeds where all these other indies fail is because it really packs a lot of plotting into its 90 page run time. There’s never something not happening.

On the non-screenwriting front, it was genius to cast comedians in these roles. This movie would’ve crumbled under the weight of two dramatic actors playing ultra-dramatic roles. The reason the film never falls too far into depression-ville is because of the dry offbeat humor Wiig and Hader keep slipping into their performances. Even Luke Wilson was great as the husband. Both funny and sympathetic.

This was a hell of good film. I should’ve saved my block of cheese for it.

THE MAZE RUNNER

[ ] what the hell did I just watch?
[x] wasn’t for me
[ ] worth the price of admission
[ ] impressive
[ ] genius

SKELETON TWINS

[ ] what the hell did I just watch?
[ ] wasn’t for me
[ ] worth the price of admission
[x] impressive
[ ] genius

What I learned: Small indie movies need a lot of PLOT POINTS. You need to keep throwing things at the characters or revealing secrets to keep the story moving and alive. Go too long without anything significant happening and your script gets pulled into that “indie boring void” that so often dooms an indie film. Don’t become another one of those indie films.

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All this week, I’ve been putting one of YOUR dialogue scenes up against a pro’s. My job, and your job as readers of Scriptshadow, is to figure out why the dialogue in the pro scenes works better. The ultimate goal is to learn as much as we can about dialogue. It’s a tricky skill to master so hopefully these exercises can help demystify it. And now, for our last dialogue post of the week!

All I know about our first scene is that it’s an introduction to Charlie Lambda, who’s a major character, and Diane, who’s a minor character. It takes place in a bedroom after sex.

The room is cluttered with furniture and wrinkled clothing.

DIANE sprawls across the bed in her underwear, awake. Charlie LAMBDA stands at a dresser mirror, shirtless, buckling his jeans.

DIANE: Leaving so soon?

LAMBDA: Night waits for no one, my dear.

DIANE: Neither do I.

LAMBDA: You wanna leave? Suit yourself. I’ve got money to make.

DIANE: You got a night job?

LAMBDA: Best there is.

DIANE: You a pimp, Lambda?

LAMBDA: You know, most women try to figure people out before they sleep with them.

DIANE: I like mysteries. I like solving them, too.

Lambda grabs a shirt, buttons it up.

LAMBDA: You play cards, Diane?

DIANE: I play poker sometimes.

LAMBDA: You any good at it?

DIANE: I’ve got bad luck.

Lambda chuckles. From the dresser, he picks up a deck of cards. He shuffles them without looking, and they fly from hand to hand and around the deck like magic.

LAMBDA: Luck’s just a matter of stacking the odds in your favor.

DIANE: You still have to shuffle the deck. That’s luck.

LAMBDA: That’s what you think.

He brings the deck over to the bed and hands it to the woman, who sits up.

LAMBDA: Find the aces.

He walks back to the mirror, produces a comb, runs it through his hair. Diane sifts through the deck.

DIANE: So you’re a card shark.

LAMBDA: I’m a professional gambler.

DIANE: And you cheat.

LAMBDA: That’s what makes me a professional.

DIANE: I can’t find the aces.

Lambda goes to the bed, sits beside her, and pats her on the back.

DIANE: You’d take cards over an easy lay?

LAMBDA: It’s better than sex.

DIANE: Oh, really?

LAMBDA: You don’t understand. Playing cards ain’t a game. It’s a way of life. It’s zen. It’s jumping into a pool of sharks and seeing who’s got the coldest blood.

DIANE: And that’s you?

LAMBDA: Babe, Charlie Lambda’s the coolest guy around.

Diane tries to hand him the deck.

LAMBDA: Keep ’em. I’m going hunting.

He goes to the door and opens it.

LAMBDA: Go back to sleep, Diane.

DIANE: If you’re not here when I wake up, I’m gone.

LAMBDA: Wanna bet?

DIANE: Some odds you can’t sway.

Lambda smiles and closes the door behind him. Diane rolls over to go back to sleep– The four aces are stuck in her bra strap.

In this next scene from Eternal Sunshine of the Spotless Mind, Joel is coming home on a train. Clementine enters the car and tries to find a place to sit. She eventually sits across the car, facing Joel. After awhile…

CLEMENTINE (calling over the rumble): Hi!

Joel looks over.

JOEL: I’m sorry?

CLEMENTINE: Why?

JOEL: Why what?

CLEMENTINE: Why are you sorry? I just said hi.

JOEL: No, I didn’t know if you were talking to me, so…

She looks around the empty car.

CLEMENTINE: Really?

JOEL (embarrassed) Well, I didn’t want to assume.

CLEMENTINE: Aw, c’mon, live dangerously. Take the leap and assume someone is talking to you in an otherwise empty car.

JOEL: Anyway. Sorry. Hi.

Clementine makes her way down the aisle toward Joel.

CLENTINE: It’s okay if I sit closer? So I don’t have to scream. Not that I don’t need to scream sometimes, believe me. (pause) But I don’t want to bug you if you’re trying to write or something.

JOEL: No, I mean, I don’t know. I can’t really think of much to say probably.

CLEMENTINE: Oh. So…

She hesitates in the middle of the car, looks back where she came from.

JOEL: I mean, it’s okay if you want to sit down here. I didn’t mean to—

CLEMENTINE: No, I don’t want to bother you if you’re trying to—

JOEL: It’s okay, really.

CLEMENTINE: Just, you know, to chat a little, maybe. I have a long trip ahead of me. (sits across aisle from Joel) How far are you going? On the train, I mean, of course.

JOEL: Rockville Center.

CLEMENTINE: Get out! Me too! What are the odds?

JOEL: The weirder part is I think actually I recognize you. I thought that earlier in the diner. That’s why I was looking at you. You work at Borders, right?

CLEMENTINE: Ucch, really? You’re kidding. God. Bizarre small world, huh? Yeah, that’s me: books slave there for, like, five years now.

JOEL: Really? Because—

CLEMENTINE: Jesus, is it five years? I gotta quit right now.

JOEL: — because I go there all the time. I don’t think I ever saw you before.

CLEMENTINE: Well, I’m there. I hide in the back as much as is humanly possible. You have a cell phone? I need to quit right this minute. I’ll call in dead.

JOEL: I don’t have one.

CLEMENTINE: I’ll go on the dole. Like my daddy before me.

JOEL: I noticed your hair. I guess it made an impression on me, that’s why I was pretty sure I recognized you.

CLEMENTINE: Ah, the hair. (studies a strand of hair) Blue, right? It’s called Blue Ruin. The color. Snappy name, huh?

JOEL: I like it.

CLEMENTINE: Blue ruin is cheap gin in case you were wondering.

JOEL: Yeah. Tom Waits says it in—

CLEMENTINE: Exactly. Tom Waits. Which son?

JOEL: I can’t remember.

CLEMENTINE: Anyway, this company makes a whole lie of colors with equally snappy names. Red Menace, Yellow Fever, Green Revolution. That’d be a job, coming up with those names. How do you get a job like that? That’s what I’ll do. Fuck the dole.

JOEL: I don’t really know how—

CLEMENTINE: Purple Haze, Pink Eraser.

JOEL: You think that could possibly be a full-time job? How many hair colors could there be?

CLEMENTINE (pissy): Someone’s got that job. (excited) Agent Orange! I came up with that one. Anyway, there are endless color possibilities and I’d be great at it.

JOEL: I’m sure you would.

CLEMENTINE: My writing career! Your hair written by Clementine Kruczynski. (thought) The Tom Waits album is Rain Dogs.

JOEL: You sure? That doesn’t sound –

CLEMENTINE: I think. Anyway, I’ve tried all their colors. More than once. I’m getting too old for this. But it keeps me from having to develop an actual personality. I apply my personality in a paste. You?

JOEL: Oh, I don’t think that’s the case.

CLEMENTNE: Well, you don’t know me, so… you don’t know, do you?

JOEL: Sorry. I was just trying to be nice.

CLEMENTINE: Yeah, I got it.

I chose these two scenes for a reason. In the first one, we’re looking at two strangers talking AFTER they’ve had sex. In the second, we’re looking at two strangers who’ve just met (before they’ve had sex).

Take note of the energy in each scene. In the first scene, the energy is relaxed, subdued, almost lazy. Which makes sense. They just banged. They’ve already reached the pinnacle of their coupling. Generally speaking, scenes where people are relaxed and happy are bad scenes. You’d rather seek out scenes where there’s tension, where there are problems that need to be addressed.

But in Eternal Sunshine, there’s still an entire world of possibility with these two characters because they haven’t consummated their relationship yet. As a result, their scene’s bursting with nervous energy. There’s excitement in the uncertainty of the moment. We feel tension. We feel hope. We want this to go right.

This is why, generally speaking, you don’t want to consummate the relationship until as deep into the script as possible. Once you do that, the dialogue between the characters loses something. The air will have seeped out of their “relationship balloon” so to speak.

But even if you took all this “consummation” talk away (I was told Diane wasn’t a major character, so maybe we shouldn’t hold her to that status), something’s still missing in that first scene. Let’s take a look at the first exchange. “Leaving so soon?” Diane asks. “Night waits for no one, my dear,” Lambda replies. “Night waits for no one, my dear?” That doesn’t sound like something real people say, does it?

That’s not necessarily a harbinger of doom, though. Some genres produce stylistic dialogue. Take the dialogue in “The Big Lebowski,” for example. Clearly, characters aren’t always talking the way real people talk in that film. The problem is, I’m not getting the sense that that’s what the writer intended here. I feel like this scene is supposed to be grounded. And in that case, lines like “Night waits for no one” come off as overly written, like the writer’s trying too hard.

This cuteness continues when the cards are introduced as a quasi-metaphor. Writing in metaphors (or analogies or clever explanations) is a very writerly thing to do. It gives the impression of depth and cleverness. And it allows you to talk about something by talking about something else. But if the only reason the analogy exists is to achieve this effect, it feels false. It reads as analogy for analogy’s sake.

Now I get the feeling that cards might play a larger role in this movie. If that’s the case, then the introduction of the cards isn’t as misguided. But I think the problem here is the same one we’ve encountered in most of the amateur entries this week. I don’t know what either of these characters wants in the scene! I don’t know if Lambda wants her out or if Diane wants to stay. There’s no clear objective, which means anything they say will appear as “babble” to the reader. It’s not that the dialogue is bad so much as we don’t know the point of it.

Looking at the Eternal Sunshine dialogue, there are two things that stick out. First, the dialogue is much more realistic. It’s short, it’s clipped, it ping-pongs back and forth uncertainly. But most importantly, it’s imperfect. It really feels like two people talking.

That’s a mistake we writers make often. We want our dialogue to be so beautiful, that we carve and mold each line into a perfect specimen of auditory delight. Put a bunch of these ultra-developed lines next to each other and the conversation starts feeling false. We don’t know why, but it does. It isn’t until we realize that no one would actually say any of these individual lines that we understand what’s wrong.

And we never see that problem in Eternal Sunshine. Words are flying by seemingly willy-nilly, with no rhyme or reason. It truly does feel like real life conversation.

Secondly, lots of writers get obsessed with balanced dialogue. Balanced dialogue is when there’s a perfect balance to the conversation. Each word, for the most part, is responded to with a word in kind. “Hey.” “Hiya.” “How’s it going?” “It’s going good. How bout you?” “Going good here.” And back and forth and back and forth in perfect balance.

Real dialogue is unbalanced. It’s often weighted to one side or the other, depending on the character or the situation. Read the bottom half of the Eternal Sunshine scene. Clementine is basically having a conversation with herself. Joel’s just there to hear it. That’s a big reason why this dialogue feels so authentic. Unbalanced dialogue is real life.

What about you? What stuck out to you about today’s scenes? The first one felt a little too “written” to me. But I can see some of you just as easily attacking the “rambling” quality of Eternal Sunshine. Share your thoughts!

What I learned: Balanced versus Unbalanced dialogue. There’s no such thing as perfectly balanced dialogue. Some characters are going to talk more than others. Some characters won’t always answer when asked something. No matter how many times you’ve rewritten your dialogue, it should always feel a little imperfect, a little unevenly weighted.

Picture-536A picture that actually has to DO with today’s dialogue!

All this week, I’ll be putting one of YOUR dialogue scenes up against a pro’s. My job, and your job as readers of Scriptshadow, is to figure out why the dialogue in the pro scenes works better. The ultimate goal, this week, is to learn as much as we can about dialogue. It’s a tricky skill to master so hopefully these exercises can help demystify it.

Our first script is a black comedy. The scene takes place in a restaurant between 30-something Ellie and 40-something Patrick. To piss off her brother, Henry, Ellie is going on a date with Patrick. But Ellie doesn’t know a few things. She doesn’t know Henry owes Patrick a lot of money. And she doesn’t know that Patrick is a actually a psychopath. Patrick is also in the dark about the fact that Ellie is Henry’s sister.

Ellie sits with Patrick. They look at menus. Patrick’s phone rings. It’s Henry calling.

PATRICK (turning off phone): This fucking guy. Sorry. You ever just wanna beat someone to death for no good reason?

ELLIE: All the time.

Waitress comes to the table —

WAITRESS: Are you ready to order?

PATRICK (pointing to menus): Does it look like we’re ready to order? Cause our menu’s are open. Look, I’m even pointing to them being open right now.

Waitress blinks and walks away.

PATRICK (CONT’D): People are so rude, you know? They don’t even observe before they speak. Terrible.

ELLIE: It’s the body you gotta worry about… The dead body that would result from the random beating of someone for no good reason.

PATRICK: Oh yeah, but that’s an easy problem to fix and frankly its a very easy problem to fix.

ELLIE: Are you a dead body expert?

PATRICK: I am the dead body expert. Definitely.

ELLIE: “Definitely”, huh? So then, how do you bury a dead body?

PATRICK: Well, it’s not hard really. Shovel, dirt to shovel dirt, garbage bags. Location is more the problem. You gotta have a good locale. It’s like opening a hotel. Same rules, except it’s dead bodies.

ELLIE: So maybe a nice beach-front property? Palm trees.

PATRICK: Well that’s the opposite of what you gotta do. You gotta go for the shit parts. The shit parts of the shit parts. Upstate. Upstate’s really shitty. Just trees there… nobody likes trees.

ELLIE: I hate trees.

PATRICK: Too many leaves.

ELLIE: Yep. Exactly right.

PATRICK (looking at surroundings): Dead bodies, dead bodies, dead bodies…

ELLIE: So what do you really do?

PATRICK: … I work at a strip club.

ELLIE: You own the strip club?

PATRICK: No, I clean shit. I’m a janitor. If I owned it, I wouldn’t be working there. What do you do?

ELLIE: I’m a debt collector.

PATRICK: A debt collector? Why would you do that? You like making people hate you?

ELLIE: It’s a job.

PATRICK: It is a job. It is definitely a job. A terrible job, honestly, getting yourself yelled at all day for a good reason.

ELLIE: And what’s the good reason?

PATRICK: Well, you know, these people are in debt and they don’t need you telling them it.

ELLIE: It’s a job.

PATRICK I know it’s a job. I said it’s a job. I’m just saying it’s a really bad terrible one.

ELLIE: You clean shit for a living.

PATRICK: And puke and piss and I hate it. I got a terrible job.

ELLIE (about to get up, leave): So you have no right criticizing my shit job when you literally have a shit job.

PATRICK: Well then I’m sorry, I really am. But frankly, what I’m saying is I’m tired of a shit life. Literally. I got dreams. Exploration. Don’t you?

That last line resonates with Ellie. She closes her menu. Patrick snaps at the waitress, points to the closed menus, signaling that they’re ready to order.

The second scene is from Silver Linings Playbook. In it, Pat and Tiffany, both mentally troubled, have their first “date” together, although Pat sees Tiffany more as a potential friend. After getting out of the nuthouse, Pat’s sole objective has been to get back together with his wife, Nikki. The scene takes place in a diner where the waitress is pissed that Pat and Tiffany have only ordered a single bowl of cereal and tea.

THE RAISIN BRAN IS DELIVERED BY THE ANNOYED OLDER WAITRESS, who also puts tea in front of Tiffany. Pat opens the little box of cereal and pours it into the bowl.

PAT PEOPLES: Do you want to share this?

TIFFANY: Are you sure?

Pat pushes the bowl of raisin bran to the center of the table. They sit eating their raisin bran in silence.

PAT PEOPLES: How’s your thing going?

TIFFANY: What thing?

PAT PEOPLES: I don’t know, your dancing thing.

She looks at him blankly. Tiffany shrugs and nods.

TIFFANY: It’s fine. How’s your restraining order?

PAT PEOPLES: I’m not sure I’d call the restraining order ‘my thing’, but getting back with Nikki is, and I’ve been doing pretty well except for a minor incident at the doctor’s office–

TIFFANY: And the so-called accident with the weights.

PAT PEOPLES (a little bugged): Yeah. I wish I could explain it all in a letter because it was minor and I can explain it.

TIFFANY: I could get a letter to her, I see her sometimes with my sister.

PAT PEOPLES: Really? Would you do that? Where does she live now?

Tiffany opens her mouth to say, then stops.

TIFFANY: I’d be breaking the law.

PAT PEOPLES: I get it, it’s cool. Is it in this part of town?

TIFFANY: I have enough problems as it is.

PAT PEOPLES: No problem, I get it. So you go to her place?

TIFFANY: With my sister. She’s friends with Veronica.

PAT PEOPLES: Does Ronnie go?

TIFFANY: No, he feels weird about it and he’s super scared of anything to do with the law. Or you.

PAT PEOPLES: It would be so awesome if you could give her a letter from me.

TIFFANY: I’d have to hide it from my sister. She’s not into breaking the law, which the letter would definitely be doing.

PAT PEOPLES: But you’d do it?

TIFFANY: I have to be careful. I’m on thin ice with my family, you should hear how I lost my job.

PAT PEOPLES (CONT’D): How did you lose your job?

TIFFANY: By having sex with everybody at the office.

PAT PEOPLES: EVERYbody?

TIFFANY: I was very depressed after Tommy died. It was a lot of people.

She looks him in the eye, and then down, embarrassed.

PAT PEOPLES: We don’t have to talk about it.

TIFFANY (nods, looking down): Thanks.

PAT PEOPLES: How many people was it?

TIFFANY: 11.

PAT PEOPLES: Wow.

TIFFANY: I know.

PAT PEOPLES: Did you get any diseases?

TIFFANY: No, thank God. [She knocks on the table].

PAT PEOPLES (knocks wood also): What was it like?

TIFFANY: I thought we weren’t gonna talk about this.

PAT PEOPLES: We don’t have to.

TIFFANY: Do you really wanna know?

PAT PEOPLES: Absolutely.

TIFFANY: The good part felt very good, very free, very fun, very alive, and the bad part felt hot at first then lonely, then even more depressed, but I couldn’t stop and it turned into a pattern.

PAT PEOPLES: And you stopped.

TIFFANY: Yeah, I got fired, they put me on some meds, made me go to therapy. I moved home. Things are more steady now. But still lonely.

Pat nods sympathetic, doesn’t want to go there, looks away, changes gears.

PAT PEOPLES: Let’s go back to the letter. What if you secretly gave it to Nikki when your sister was in the bathroom?

TIFFANY: That works.

PAT STANDS ABRUPTLY.

PAT PEOPLES: This is great, I have to go home to write the letter.

TIFFANY: Can I at least finish my tea?

PAT PEOPLES: WAIT. Did Veronica tell Nikki about the dinner we had? Why did your sister invite me? Was it a test?

TIFFANY: I kinda got that feeling, yeah.

PAT PEOPLES: I did a great job. Didn’t I?

TIFFANY: She said you were cool, basically.

PAT PEOPLES: What does ‘basically’ mean, that I’m some percent not cool?

TIFFANY: She said you were, cool but also, you know —

PAT PEOPLES: No, I don’t know.

TIFFANY: How you are. Relax, it’s OK.

PAT PEOPLES: What does that mean, ‘how I am?’

TIFFANY Sort of like me.

PAT PEOPLES: SORT OF LIKE YOU?! I hope to God your sister didn’t say that!

TIFFANY (stung and hurt): Why?!

PAT PEOPLES: Because we’re different people, Tiffany. We can’t be lumped together, Nikki won’t like that.

She looks at him, STUNNED AND HURT.

TIFFANY: You think I’m crazier than you are?!

Pat tilts his head and stares at her, like ‘Come on, it’s obvious.’ TIFFANY’S JAW DROPS, HER FACE TURNS RED, SHE IS FURIOUS. SHE THROWS HER NAPKIN DOWN.

TIFFANY (CONT’D): YOU COCKY, JUDGEMENTAL SON OF A BITCH! [Patrons look] Forget I offered to help, it must be a CRAZY idea because I’m SO MUCH CRAZIER THAN YOU ARE, HA, HAA, HA, HAAA, I’M A CRAZY SLUT WITH A DEAD HUSBAND!

People stare as Tiffany gets up, grabs her purse, and heads for the door as Pat SCRAMBLES to his feet in a panic.

PAT PEOPLES: WAIT! I’m sorry, Tiffany —

HE STARTS AFTER HER, BUT THE WAITRESS STEPS INTO HIS PATH.

OLDER WAITRESS: Slow down, Raisin Bran, we got the check. All $3.79 of it.

SHE TEARS THE CHECK FROM HER PAD AND HANDS IT TO HIM AS HE WATCHES TIFFANY WALK OUT THE DOOR.

PAT PEOPLES: (searches his pockets) Dammit, where is it? I have the money, I swear.

THE WAITRESS WATCHES, DOUBTING HIM. HE PULLS OUT THE TWO TWENTIES.

PAT PEOPLES (CONT’D): Ta-daa! Keep the change.

OLDER WAITRESS Really?! You’re the best tipper I ever met!

PAT PEOPLES (rushing out): Tell that to Nikki.

OLDER WAITRESS: Who the hell is Nikki?

If the posts this week were a competition, today’s entries would’ve finished the closest. Whenever you’re writing a “get to know you” scene, the trick is to do them a little differently. They’re SUCH common scenes that if you don’t find a fresh spin on them, they can die a long boring death on the page.

Which is no problem for these two scenes.  Both give us an offbeat intro. Patrick yells at the waitress for asking them if they’re ready to order. And Pat makes the kooky choice of sharing his small bowl of raisin bran with Tiffany. Unexpected choices at the outset of scenes tell me we’re going to get unexpected choices throughout the scene. So in both cases, I was in.

But I think I liked Silver Linings’ a little better. It was easier to read, and a lot of that had to do with its crisp short dialogue lines. Crisp and short leads to a quick rhythm, and I noticed that the chunkier lines in the first scene gave the scene a herkier-jerkier feel.

Plus, I encountered a few of those dreaded “hiccups” in the first scene. Early on, Ellie says, “It’s the body you gotta worry about… The dead body that would result from the random beating of someone for no good reason.” This line had me rubbing my eyes. I’d forgotten we were talking about dead bodies. I don’t know why because when I looked up above, I saw that the first line indeed mentioned dead bodies, but for some reason it didn’t stick, leaving me confused about what Ellie was talking about.

The line itself is also a classic “trip-up” line. “The dead body that would result from the random beating of someone for no good reason.” It’s hard to tell where the word-groupings start and stop in this sentence, making it unclear what exactly’s being said until you sound it out. It’s the writer’s job to identify these hard to read lines and figure out a way to simplify them.

This is followed by “Oh yeah, but that’s an easy problem to fix and frankly it’s a very easy problem to fix.” This is another trip-up line. I think the writer’s trying to be funny here, having the character repeat himself. But I’m not positive. Part of me thinks it’s a mistake. So again, I’m getting “tripped up.” And that’s twice in two lines.

But from there, the dialogue improves. And I generally like how both characters speak, especially Patrick. He doesn’t talk like someone whose every line has been carefully primped and preened for its big moment in the sun. He kind of stumbles over his words, speaks in fragments. “Well that’s the opposite of what you gotta do. You gotta go for the shit parts. The shit parts of the shit parts. Upstate. Upstate’s really shitty. Just trees there… nobody likes trees.” That sounds imperfect and therefore real to me, which is one of the reasons the scene works.

As for as the Silver Linings scene, like all good dialogue, there’s something going on underneath the surface (Tiffany likes Pat and is trying to get him). There’s also conflict, but it’s not as obvious as what we’re used to. Tiffany wants Pat, but Pat isn’t interested in Tiffany. He still loves his ex-wife.

If you look closer, you realize that this conflict drives the scene. We like Tiffany. We want her to get what she wants (Pat). So we stick around to see if she succeeds. In many ways, this becomes a mini-script. Once we know Tiffany’s goal, we can add obstacles to that goal, and those obstacles become the drama that keeps the scene interesting.

For instance, everything’s going well for Tiffany at first. Pat shares a bowl of cereal with her. Score! But then he finds out she can get a note to his wife (obstacle!) and success is in doubt. But Tiffany wisely realizes she can use this this note to her advantage, as a way to spend more time with Pat. But then Pat calls her crazy and she goes ballistic.

I think that’s another reason this dialogue works so well. The scene isn’t a straight line. It has highs and it has lows. Drama IS highs and lows so chances are, if you have these extremes in your scene, we’re going to keep reading.

But the real reason this scene works has nothing to do with the scene itself. It has to do with a decision that was made long before the scene was ever written. The scene works because these two characters are wackadoodles. They’re both “dialogue-friendly” characters. And when you write dialogue-friendly characters into your script, you’re guaranteed to have more instances of good dialogue, especially if they’re the leads in your film. That was the genius of Silver Linings Playbook. It gave us two mentally offbeat characters who naturally say a lot of weird and entertaining shit.

I’m interested to see how you guys call this one. Silver Linings is good but the amateur entry isn’t chopped liver. Weigh in in the comments section!

What I learned: In a “get to know you” scene, one (or both) of your characters will inevitably talk about their past. These stories HAVE TO BE INTERESTING. If you give us some boring shit about how they used to be a first grade teacher but decided to quit and go back to school, you’re better off not mentioning their past at all. Give us something interesting or zip it. Tiffany’s backstory is that she banged 11 guys at work and got fired for it. That’s the kind of story that makes the reader sit up and go, “Whoa.” It’s the kind of backstory that’s WORTH bringing up.