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The “X-Men: First Class” co-screenwriter talks screenwriting and her latest movie, The Woman In Black, with Scriptshadow.

 

Jane Goldman has had the kind of screenwriting career most writers dream of.  She co-wrote “Stardust,” “Kick-Ass,” “X-Men: First Class,” and most recently, “The Debt,” all with Matthew Vaughn.  This week, she offers her first solo screenwriting effort, an adaptation of “The Woman in Black,” about a young lawyer who travels to a town only to find out it’s being haunted by the ghost of a scorned woman.  The movie stars Daniel Radcliffe and comes out next weekend. 

SS: You seem to have a lot of different career opportunities (presenter, model, producer, etc.). What is it that draws you to screenwriting, a path that’s more low-key and that some might say doesn’t get nearly as much recognition as those other ventures?

JG: I’m honestly the least ambitious person I know in terms of a desire for recognition – the idea of being “known” has not only never appealed to me, but actually gives me panic attacks, as I’m chronically shy!

I’ve occasionally strayed off the writing career path as and when opportunities have presented themselves, but writing is what I’ve done my whole life, and what I wanted to do ever since I was a child.

I started freelancing while I was still at school – I used to spend my summer vacations hanging around in magazine office lobbies badgering features editors, which miraculously paid off! When I left school, my first full-time job was as a junior reporter on a newspaper and from there I moved on to working for magazines and writing books (eight non-fiction titles and one novel) before I wound up moving into screenwriting six years ago.

Along the way, I got offered various other jobs in other areas, and I always think it’s worth giving things a shot out of curiosity or just for fun. In the case of TV presenting, I turned out to be pretty crap at it and really didn’t enjoy being on the “wrong” side of the camera! Producing I love, however, and it’s the one other thing I still do when I can, alongside screenwriting.

I genuinely prefer the notion of a low-key career, as I’ve never craved recognition, and with screenwriting, I especially like the fact that you are part of a team rather than having to push yourself forward as an individual.

SS: I have a large UK following and a lot of UK’ers ask me how to break into Hollywood from another country. Can you give any advice to those trying to make it from the UK (or any other country)?

JG: My advice would be to do the very best work you can in order to break in to the film industry in your own country first, as anyone whose work has had even a small measure of success and recognition in their own country will likely be approached by US agents offering representation. Or at the very least, you can legitimately approach US agents yourself. I’d say that’s a far swifter and less stressful approach than moving to LA and trying to get a foot in the door without having anything substantial as a calling card.

The UK has the huge advantage of having radio as a very accessible stepping stone for writers, leading to getting an agent and opening doors into TV and film. But in these days of cheap HD cameras and Youtube there’s also always the option of just getting out there and making a low budget short – write something wonderful and find an aspiring director to make it, or even direct it yourself.

I thought the character development in X-Men was some of the best I’ve ever seen in a superhero movie. What’s your approach to building characters and what do you think the key is to creating a truly memorable character? 

JG: Thank you SO much, that’s extremely kind of you! My initial approach is quite clinical and technical, in trying to make sure that a character has enough traits, complexities and flaws that they feel three dimensional. If I were trying to describe my best friend to you, I’d probably be able to reel off five or six adjectives or phrases without having to think too hard, so my aim would always be to strive for a similar level of detail in a fictional character, even if some of that detail never makes it onto the page. Ideally, you want to know your character so well that you know exactly what they’d do in any given situation. Then the next step is ensuring that all your characters who interact have traits that spark off one another – you want them to push each others buttons, yank one another out of their comfort zones, force each other to see things they don’t want to see. You want them to provide each other with obstacles or be catalysts for change – even the ones who get along.

Putting a touch of yourself, or people you’re close to, into your characters obviously doesn’t hurt either, in terms of making characters who feel real and relatable, and that’s certainly something I – and I think most writers – do.

Being objective, I’d say the key to creating a memorable character is to create someone with familiar traits, but in an uncommon combination, or someone who is a recognizable archetype with a surprising twist. For instance, one of my favorite characters is Maude from Harold and Maude. She’s the archetypal eccentric free spirit with a passion for life and scant regard for law or convention, and if she was also young and pretty with dyed hair and crazy clothes and too much mascara, it would all be eye-rollingly tedious, but the fact that she’s an octogenarian (and, it’s hinted, a holocaust survivor) makes her character fresh, affecting, extraordinary. By the same token, so many memorable characters play the game of combining traits you’d normally use in creating an unlikeable character, with other traits that make you adore them despite yourself – Ferris Bueller is a spoilt, manipulative rich kid who does whatever he wants, Melvin Udall from As Good As It Gets is a rude misanthrope, Tyler Durden is a psychopath, terrorist and all-round reprobate, Dexter and Hannibal Lecter kill people for kicks. But we love them all.

SS: I find that most screenwriters focus on the wrong things when they first start out. What was the primary thing you focused on as a beginning screenwriter and what’s the primary thing you focus on now? Do you look back and roll your eyes at the silly stuff you used to obsess about?

JG: The primary thing I focus on now is economy and pacing. I try to be really strict with the rule that every scene, every beat, every word of dialogue should be doing a job, or else it shouldn’t be there.

I feel like I made most of my mistakes, and hopefully learned from them, when I wrote my novel. I’m not sure that I focused on a specific wrong thing, but I deeply regret that what was published was essentially a first draft and it could have been a million times better if I’d gone through it with a critical eye, been brutal about editing, taken it apart, put it back together again and polished it until I was positive that every scene, every beat, every word was doing a vital job. I was just so happy when my editor didn’t suggest any changes that I cheerfully let it go to print as it was. I really regret that.

SS: You’ve been fortunate enough to work with a lot of talented people. What’s the best piece of story/screenwriting advice you’ve received from them?

JG: One director I worked with was a particular influence, although I unfortunately can’t name him, as the re-write job I did for him was a non-public thing. He had a really interesting policy about minor characters – he believed that whatever function they are serving, you can usually do away with them entirely and find other ways of making the same thing happen without them, and it’s a lot cleaner. I thought that was very interesting advice and have found on numerous occasions since that he’s absolutely right. He also likes his scripts to be notably shorter than the “standard” length for whatever genre, which made so much sense to me. Pretty much every movie’s first assembly in the edit room is always not just a little too long, but way too long, and losing scenes and moments that you love is never a nice experience.

SS: You’ve now written/co-written 5 movies. Which one of those movies was the hardest to write and why? 

JG: Every project has it’s own challenges and pleasures, so it’s hard to single one out. X-Men: First Class had the tightest deadline, and the first draft needed to be delivered very fast because they were waiting to begin preproduction. That essentially meant a few weeks of writing seven days a week, essentially every hour that I was awake – literally only stopping for food, bathroom breaks and bedtime. My back eventually gave out from sitting in an office chair, so I started writing lying down on my couch instead, which has remained my favorite writing position ever since!

The most technically demanding was a screenplay that I recently completed, an adaptation of an incredible novel by Peter Ackroyd called Dan Leno and the Limehouse Golem (I believe it has a different title in the US, The Trial of Elizabeth Cree). It’s multi-stranded, strays into the esoteric and involves a monumental plot twist that is brilliantly concealed in the book by a literary conceit that you couldn’t possibly employ in a film! Figuring out how to approach an adaptation of it was immensely challenging but also unbelievably rewarding.

SS: You take some crazy chances in your screenplays. I particularly remember Stardust having some totally off-the-wall things going on (I loved the ending with the “dead person” swordfight). Do you deliberately try and buck convention or do you follow the traditional screenplay “rules” (3 acts, inciting incident, the protagonist arcs, hero must be likable, etc.)?

JG: Thank you! Re: the swordfight, a friend of mine remarked that it was typical of me to be working on a fairytale and find a way to slip a zombie in! I’d put zombies in everything, if I had my way :)

I think confounding expectations within storytelling is vitally important, but when it comes to structural framework, I don’t see any great need to buck convention – most of the traditional “rules” are there because they work well. It’s like building a house. You could build a house out of poptarts just to be different, but surely it’s more appealing to build it out of bricks and then buck convention in the design itself, knowing that it’ll hold strong.

To do away with things like inciting incident and protagonist arcs would seem a little bloody-minded and self-defeating to me. Some rules you can play with though, I think. In fact, Matthew recently noted that the screenplays we’ve worked on together could sort of be viewed as having four acts, rather than three. I’m not sure that a hero has to be likeable, either – just this year Young Adult and Submarine both played with that convention very effectively – but it obviously requires a different narrative drive to replace the one that is lost. There’s got to be something else that makes you want to see how the story is going to play out.

SS: I’ve been trying to come up with a good ghost story idea myself for years. What do you think the key is to making a ghost story work?

JG: I think the best ghost stories have an emotional core, but the main thing is probably mining what actually, genuinely scares you. I think with other genres you can approach things technically, but with horror – just like comedy – you’re actually trying to invoke a physical reaction in yourself and others. I think it’s not about finding something that seems scary, but a notion or collection of elements that actually make your skin creep, or send a shudder down your spine, or have you looking over your shoulder, even if you don’t believe in ghosts.

SS: What were some of the unique challenges you ran into while writing The Woman In Black and how did you go about solving them?

JG: One unique challenge was trying to ensure that it was scary! Writing descriptions of what are essentially visual beats, in a way that would convey their essence and my intentions clearly to a director, was a challenge because you need to be very specific. I’m used to writing action scenes, so conveying non-verbal beats wasn’t new to me, but at the same time, this was very different – it really required a lot of focus and careful choice of words – even punctuation! – in order to transfer from my head to the page what were often intricately timed moments, and their intended emotional and visceral effects.

SS: One of the issues I’ve noticed in these slower darker movies is that all of the characters are very restrained, and therefore it can be hard to write dialogue (in Kick-Ass for instance, every character has so much personality that I’m sure the dialogue flies off the fingertips). How do you conquer that problem and still make the dialogue pop? 

JG: I actually made a conscious decision with the Woman in Black to let dialogue take a back seat and to keep things very simple, restrained and un-showy. I realized early on that this would serve the plot and the atmosphere best, and it was an interesting exercise as a writer, as you have to find other ways to convey character. It was also a good exercise in humility and ego-checking, as dialogue is the area where it’s easiest to show off!

SS: An always controversial discussion in the screenwriting community is the importance of theme. Do you put a high value on theme, and if so, can you explain how you incorporate it, and more specifically how you incorporated it into The Woman In Black?

JG: I do think theme is important, in that I think that if it is absent, a film risks having a sense of being directionless. Sometimes that sense is only vaguely tangible, other times it’s pretty obvious. I think incorporating theme is just about ensuring that there are plot points and scenes throughout that speak to your theme in a way that is consistent. It’s also pretty key that those thematic elements should involve not just your main character and their central dilemma or drive, but also ideally your supporting characters in parallel, related or opposing situations.

In the Woman in Black I guess the pervading theme is loss. And more specifically, the different ways in which people respond to loss. Without wanting to give away too much of the plot, we learn that the Woman in Black herself is driven by grief, anger and vengeance, so I wanted to ensure that Arthur, the main character, reflected another facet of that experience, an alternate reaction to bereavement. And, in fact, pretty much every supporting character also inhabits a different point on that same spectrum.

SS: Finally, it looks like this is the first time you’ve written by yourself. What was the biggest screenwriting lesson you learned that came out of that experience? 

JG: I’ve done quite a few solo screenwriting jobs since Woman in Black, but yes, it was my first. It wasn’t really a markedly different experience, though, since Matthew and I don’t have the work habits of a traditional writing partnership – usually he works on the structure alone first, then we discuss it, then I go off and write alone, he gives me notes on the draft and then I make revisions. I just followed the same procedure – writing an outline, then the draft, then going through it with a critical eye and making improvements. I did miss having him to bounce ideas off at the structural stage, or to phone up to chat things through, or just to ask “I’ve just had an insane idea for how this scene could go – do you think it’s insane, or shall I try it?”

I guess I’d also written alone for a couple of decades before that, too, as a journalist and author, so it probably didn’t feel like a new enough experience to learn from it. I love the collaborative nature of screenwriting, though – whether you’re working with a director, a producer or directly with a creative partner. For me that’s probably one of things I enjoy most about screenwriting – the feeling that everyone is working together towards the common goal of making sure that you write the very best version of your screenplay possible.

Great interview!  Thank you to Jane for stopping by.  I learned a ton from her answers.   Hope you guys did too. :)

 Ahhhhhh!  I’m so excited!  The 2011 Black List is here (I have no idea what’s going on with their website by the way)!  And I don’t have time to snark today.  So many interesting loglines!  People keep e-mailing to ask me for links.  I have some of these but not nearly all of them.  If you have any of the scripts, agents, managers, writers, please send!  I want to start reading them all right now!  So happy to see Sarah Conradt (script about the daughter and step mother trapped in the mountains) make the list. I think all of your love helped out.  They even used the logline in my review. Oh, and what’s with the huge voting totals this year??  Imitation Game with 133 votes??!!  I think the last couple of years it was like 45 votes for the winner.  More people voting?  So much mystery here.  Ahhhhhhhhhhh!

133
THE IMITATION GAME by Graham Moore
The story of British WWII cryptographer Alan Turing, who cracked the German Enigma code and later poisoned himself after being criminally pros¬ecuted for being a homosexual..
AGENCY:  CAA
AGENT: JP Evans, Jacqueline Sacerio
MANAGEMENT:  The Safran Company
MANAGER:  Tom Drumm
FINANCIER:  Warner Brothers
PRODUCER: Ido Ostrowsky, Nora Grossman

84
WHEN THE STREET LIGHTS GO ON by Chris Hutton, Eddie O’Keefe
In the early 1980s, a town suffers through the aftermath of a brutal murder of a high school girl and a teacher.
AGENCY: WME
AGENT: Simon Faber, Sarah Self
MANAGEMENT: Tariq Merhab Management
MANAGER: Tariq Merhab
PRODUCER: Imagine Entertainment

59
CHEWIE by Evan Susser, Van Robichaux
A satirical behind the scenes look at the making of Star Wars through the eyes of Peter Mayhew who played Chewbacca.
AGENCY:  WME
AGENT: Mike Esola
MANAGEMENT: Industry Entertainment
MANAGER: Jess Rosenthal

53
THE OUTSIDER by Andrew Baldwin
In post World War II Japan, an American former prisoner-of-war rises in the yakuza.
AGENCY: CAA
AGENT: Jay Baker, John Garvey
MANAGEMENT: Anonymous Content
MANAGER: Bard Dorros, David Kanter
FINANCIER: Warner Brothers
PRODUCER: Linson Entertainment

43
FATHER DAUGHTER TIME: A TALE OF ARMED ROBBERY AND ESKIMO KISSES by Matthew Aldrich
A man goes on a three state crime spree with an
accomplice, his eleven year old daughter.
AGENCY: CAA
AGENT: John Garvey, Stuart Manashil
MANAGEMENT: Silent R Management
MANAGER: Jewerl Ross
FINANCIER: Warner Brothers
PRODUCER: Pearl Street Productions

33
IN THE EVENT OF A MOON DISASTER by Mike Jones
An alternate telling of the historic APOLLO 11 mission to land on the moon that examines what might have happened if the astronauts had crash landed there.
AGENCY: CAA
AGENT: David Kopple, JP Evans, Matt Rosen
MANAGEMENT: The Gotham Group
MANAGER: Lindsay Williams
PRODUCER: FilmNation

30
MAGGIE by John Scott 3
As a “walking dead” virus spreads across the country, a farm family helps their eldest daughter come to terms with her infection as she slowly becomes a flesh-eating zombie.
AGENCY: CAA
AGENT: Billy Hawkins, Dan Rabinow
MANAGEMENT: Sly Predator
MANAGER: Trevor Kaufman
FINANCIER: Pierre-Ange Le Pogam
PRODUCER: Pierre-Ange Le Pogam, Trevor Kaufman, Matthew Baer

30
THE CURRENT WAR by Michael Mitnick
Based on the true story of the race between Thomas Edison and George Westinghouse to develop a practical system of electricity and sell their respective inventions to the country and the world.
AGENCY: WME
AGENT: Simon Faber
MANAGEMENT: Fourth Floor Productions
MANAGER: Jeff Silver

28
THE END by Aron Eli Coleite
Four people – a veteran broadcaster in London, a sixteen year old girl and her boyfriend in Ann Arbor, and a devoted family man in Shanghai – each try to make peace with their lives before an interstellar event ends the world in six hours.
AGENCY: CAA
AGENT: Matt Rosen, Martin Spencer
FINANCIER: Warner Brothers

27
BEYOND THE PALE by Chad Feehan
Teenage siblings suspect they’ve been ripped off by the town undertaker, but what they discover is much more sinister than either imagined.
AGENCY: CAA
AGENT: Matt Rosen, Jacqueline Sacerio
MANAGEMENT: Management 360
MANAGER: Guymon Casady, Mary Lee
FINANCIER: Vendome Pictures
PRODUCER: The Fort

27
EZEKIEL MOSS by Keith Bunin
A mysterious stranger who possibly has the power to channel the souls of the dead changes the lives of everyone in a small Nebraska town, especially a young widow and her 11-year-old son.
AGENCY: CAA
AGENT: Rowena Arguelles
MANAGEMENT: Kaplan/Perrone
MANAGER: Alex Lerner, Sean Perrone
PRODUCER: A Likely Story, Mandalay Pictures

24
GRACE OF MONACO by Arash Amel
Grace Kelly, age 33 and having given up her acting career to focus on being a full time princess, uses her political maneuvering behind the scenes to save Monaco while French Leader Charles de Gaulle and Monaco’s Prince Rainier III are at odds over the princi¬pality’s standing as a tax haven.
AGENCY: CAA
AGENT: Rich Green, Matt Rosen
FINANCIER: Pierre-Ange Le Pogam
PRODUCER: Pierre-Ange Le Pogam

24
HE’S FUCKIN’ PERFECT by Lauryn Kahn
A social media savvy girl who is pessimistic about love finds the perfect guy and decides to use her internet research skills to turn herself into his perfect match.
AGENCY: WME
AGENT: Cliff Roberts
FINANCIER: Fox 2000
PRODUCER: Gary Sanchez

23
BETHLEHEM by Larry Brenner
A group of people struggling to survive a zombie apocalypse make an alliance with a vampire, trading themselves as food in exchange for protection since zombies don’t eat vampire.
AGENCY: CAA
AGENT: Martin Spencer, Jacqueline Sacerio
MANAGEMENT: Magnet Management
MANAGER: Mitch Solomon
PRODUCER: Roth Films

20
THE THREE MISFORTUNES OF GEPPETTO: by Michael Vukadinovich
A prequel to the story of Pinocchio in which
Geppetto endures a life of misfortune, war, and ad¬venture, all to be with Julia Moon, his true love.
AGENCY: ICM
AGENT: Ava Jamshidi
FINANCIER: Fox
PRODUCER: 21 Laps Entertainment

20
POWELL by Ed Whitworth
Based on the true story of Colin Powell questioning the Bush administration leading up to his United Nations presentation where he made the case for going to war with Iraq.
AGENCY: WME
AGENT: David Karp, Cliff Roberts, Dan Cohan
MANAGEMENT: Circle of Confusion
MANAGER: Ashley Berns
PRODUCER: Spirit Dance Entertainment

19
THE KNOLL: by Christopher Cantwell, Christopher Rogers
A rookie cop and his potential flame witness JFK gunned down from the grassy knoll on November 22, 1963. Within hours, they’re on the run from the murderers who desperately need them silenced.
AGENCY: ICM
AGENT: Aaron Hart
MANAGEMENT: Management 360
MANAGER: Jennifer Graham, Chris Huvane
PRODUCER: Management 360

17
HOW TO DISAPPEAR COMPLETELY: by Ed Solomon
A child prodigy tries to take control of his life away from his demanding parents.
AGENCY: CAA
AGENT: Jay Baker, Todd Feldman, David O’Connor
FINANCIER: Sony
PRODUCER: Escape Artists

DESPERATE HOURS by E Nicholas Mariani
A small town crippled by WWI and the Spanish flu finds itself facing major moral questions and a brutal invading force when a young girl shows up on a rancher’s doorstep covered in blood.
AGENCY: UTA
AGENT: Charles Ferraro, Jenny Maryasis
MANAGEMENT: Circle of Confusion
MANAGER: Britton Rizzio
FINANCIER: GK Films
PRODUCER: Infinitum Nihil

A MANY SPLINTERED THING by Chris Shafer, Paul Vicknair
When a charming heartbreaker finally meets a girl he can’t have, he discovers the true meaning of love by living out other people’s love stories and writing his own.
AGENCY: UTA
AGENT: Jon Huddle, Jason Burns, Max Michael
MANAGEMENT: Brillstein Entertainment Partners
MANAGER: Missy Malkin
PRODUCER: Wonderland Sound and Vision

FLARSKY by Daniel Sterling
A political journalist courts his old babysitter, who is now the United States secretary of state.
AGENCY: UTA
AGENT: Julien Thuan
PRODUCER: Point Grey Pictures

BLOOD MOUNTAIN by Jonathan Stokes After his team is ambushed and killed in Pakistan, a young army ranger must escort the world’s most wanted terrorist over dangerous terrain in order to bring him to justice. While being hunted by both of their enemies, they must find a way to work together in order to survive.
AGENCY: UTA
AGENT: Ramses Ishak, Michael Sheresky, Geoff Morley
MANAGEMENT: Energy Entertainment
MANAGER: Brooklyn Weaver

BASTARDS by Justin Malen
Two brothers, raised to believe their biological father died, find out their mother slept with many powerful and famous men in the 1970s, and the siblings hit the road to find their real father.
AGENCY: Verve
AGENT: Bill Weinstein, Rob Herting
MANAGEMENT: H2F
MANAGER: Chris Fenton
FINANCIER: Paramount
PRODUCER: The Montecito Picture Company

CRAZY FOR THE STORM by Will Fetters The true story of Norman Ollestad’s relationship with his father, who thrust the boy into the world of extreme surfing and competitive downhill skiing at the age of three. But it was that experience that allowed an 11-year old Norman to survive a plane crash amidst a blizzard in the San Gabriel mountains.
AGENCY: WME
AGENT: Elia Infascelli-Smith
MANAGEMENT: 3 Arts Entertainment
MANAGER: Oliver Obst
FINANCIER: Warner Brothers
PRODUCER: Billy Gerber

16
THE SLACKFI PROJECT by Howard Overman
A hapless and broken hearted barista is visited by two bad-ass soldiers from the future who tell him mankind is doomed, and he alone can save them.
AGENCY: UTA
AGENT: Julien Thuan
FINANCIER: Sony
PRODUCER: Matt Tolmach Productions

14
THE MUSEUM OF BROKEN RELATIONSHIPS by Natalie Krinsky
Lucy, a twenty-eight year old junior curator at the Metropolitan Museum of Art in NYC, is sleeping with her boss. When he dumps her she begins a collection of “break up items” and starts a blog which goes viral.
AGENCY: CAA
AGENT: Jessica Matthews
MANAGEMENT: The Gotham Group
MANAGER: Jim Garavente, Jeremy Bell

ST VINCENT DE VAN NUYS by Ted Melfi
When a twelve year old boy in need of a babysitter moves in next door to a misanthropic aging retiree whose life mainly consists of gambling, hookers, and drinking, the elder becomes an unlikely mentor to the boy.
AGENCY: UTA
AGENT: Ramses Ishak, Michael Sheresky
MANAGEMENT: Infinity Management International
MANAGER: Jon Karas
FINANCIER: Fox
PRODUCER: Chernin Entertainment, Crescendo Productions

DJANGO UNCHAINED by Quentin Tarantino
A freed slave named Django is trained as a bounty hunter by a German dentist named Schultz, and the two men set out to find Django’s enslaved wife.
AGENCY: WME
AGENT: Mike Simpson
FINANCIER: The Weinstein Company, Sony
PRODUCER: Double Feature Films, The Weinstein Company

13
THE ACCOUNTANT by Bill Dubuque
The Treasury Department pursues a brilliant, autistic accountant who doubles as an assassin and “problem-solves” with precision in more ways than one.
AGENCY: Paradigm
AGENT: Trevor Astbury
MANAGEMENT: Zero Gravity Management
MANAGER: Eric Williams
PRODUCER: Silverwood Films

SAVING MR. BANKS by Kelly Marcel
The story of how Walt Disney got the rights for Mary Poppins.
AGENCY: WME
AGENT: Phil Raskind, David Karp
PRODUCER: Ruby Films

12
BRIDGES ON THE FORT POINT CHANNEL by Chuck Maclean
An Irish family in the 1970s, dealing with the loss of their father and the busing of black kids into white neighbor-hoods, decides to blow up all the bridges in Boston.
AGENCY: CAA
AGENT: Billy Hawkins
MANAGEMENT: Oasis Media Group
MANAGER: Allison Doyle, Ben Rowe

THE BIG STONE GRID by Craig Zahler
A cop is pulled into an underworld organization that brutally murders people to extort money out of others.
AGENCY: UTA
AGENT: Julien Thuan, Emerson Davis
MANAGEMENT: Caliber Media
MANAGER: Dallas Sonnier
FINANCIER: Sony
PRODUCER: Michael De Luca Productions

CITIES OF REFUGE by Brandon Willer
A former FBI psychologist is called in to investigate when a young girl goes missing after the apparent murder of her father and brother by two strangers in a small Oklahoma town.
AGENCY: WME
AGENT: Phil D’amecourt, Jeff Gorin
MANAGEMENT: Benderspink
MANAGER: Jake Weiner
PRODUCER: Tower Hill, Benderspink, Charlize Theron

GOOD KIDS by Chris McCoy
Four overachieving high school students in Cape Cod reinvent themselves during the summer after graduation.
AGENCY: WME
AGENT: Simon Faber, Jeff Gorin, Sharon Jackson
MANAGEMENT: The Gotham Group
MANAGER: Shawn Simon
PRODUCER: Depth of Field

11
LEAVING PETE by Ali Waller, Morgan Murphy
A recently divorced author is stunned when his ex writes a popular book about their breakup, and he has to keep that fact secret from his new girlfriend, who works for the book’s publisher.
AGENCY: CAA
AGENT: Bill Zotti, Andy Elkins

HIDDEN by Matt Duffer, Ross Duffer
An elevated horror-thriller about a family hiding in a bomb shelter after escaping a mysterious outbreak.
AGENCY: Paradigm
AGENT: Chris Smith
MANAGEMENT: MXN
MANAGER: Mason Novick
FINANCIER: Warner Brothers
PRODUCER: Mason Novick, Roy Lee, Lawrence Grey

DIRTY GRANDPA by John Phillips
A young groom engaged to a demanding woman is forced to spend the week before his wedding with his half-blind, half-crazy, and wholly horny grandfather. Through this wild journey, his grandfather shows him how to take life by the balls and lead with his heart.
AGENCY: UTA
AGENT: Jon Huddle, Steven Fisher
FINANCIER: Universal
PRODUCER: Josephson Entertainment

GRIM NIGHT by Allen Bey, Brandon Bestenheider
A family has to defend themselves from the Grims, strange creatures who attack Earth and kill thousands one night every year.
AGENCY: Verve
AGENT: Bryan Besser
FINANCIER: Universal
PRODUCER: Marc Platt Productions, Unbroken Pictures

10
WATCH ROGER DO HIS THING by Michael Starrbury
A retired hitman gets roped back into his old trade in order to save his friend’s life and quickly finds himself caught in a struggle trying to finish the job, and get his family out of Chicago alive at the same time.
AGENCY: CAA
AGENT: Bill Zotti, Dan Rabinow
MANAGEMENT: Caliber Media
MANAGER: Dallas Sonnier, Julian Rosenberg
PRODUCER: Tripp Vinson, One Race Films

THE FLAMINGO THIEF by Mike Lesieur
Grief stricken over his wife leaving him, a man finds solace in an odd activity…swiping figurines of flamingos.
AGENCY: CAA
AGENT: Rich Green, Adam Kanter
MANAGEMENT: Kaplan/Perrone
MANAGER: Sean Perrone
PRODUCER: Kaplan/Perrone, Red Hour

TWO NIGHT STAND by Mark Hammer
After an extremely regrettable one night stand, two strangers wake up to find themselves snowed in after sleeping through a blizzard that put all of Manhattan on ice. They’re now trapped together in a tiny apartment, forced to get to know each other way more than any one night stand should.
AGENCY: UTA
AGENT: Carolyn Sivitz
MANAGEMENT: The Safran Company
MANAGER: Tom Drumm

SEX TAPE by Kate Angelo
When a married couple make a sex tape to spice up their relationship, it disappears, and they are frantic to get it back.
AGENCY: UTA
AGENT: Jason Burns
FINANCIER: Sony
PRODUCER: Escape Artists

THE GUN EATERS by Alex Paraskevas, Jordan Goldberg
Four hardened New York detectives race to apprehend a relentless spree-killer who’s executing victims from Queens to Southampton in the span of a single day.
AGENCY: UTA
AGENT: Rebecca Ewing, Keya Khayatian
MANAGEMENT: Oasis Media Group
MANAGER: Ben Rowe
PRODUCER: Oasis Media Group

LITTLE WHITE CORVETTE by Michael Diliberti
A down and out brother and sister go to Miami to sell a duffel bag of cocaine that they found in the trunk of a corvette left them by their dead father.
AGENCY: WME
AGENT: Phil Raskind, Simon Faber
MANAGEMENT: New School Media
MANAGER: Brian Levy
PRODUCER: Scott Aversano Productions

9
JANE GOT A GUN by Brian Duffield
After her outlaw husband returns home shot with eight bullets and barely alive, Jane reluctantly reaches out to an ex-lover who she hasn’t seen in over ten years to help her defend her farm when the time comes that her husband’s gang eventually tracks him down to finish the job.
AGENCY: Gersh
AGENT: Devra Lieb, Bob Hohman, Bayard Maybank
MANAGEMENT: Circle of Confusion
MANAGER: Zach Cox, Noah Rosen

THE LAST WITNESS by Stefan Jaworski
An FBI Agent interrogates an amnesiac, sole survivor of a Boston bombing in order to prevent future terrorist attacks.
AGENCY: Paradigm
AGENT: Trevor Astbury, Valarie Phillips, Ida Ziniti
FINANCIER: Fox
PRODUCER: Davis Entertainment

MURDERS & ACQUISITIONS by Jonathan Stokes
The world of high-stakes finance collides with that of high-priced hitmen when an ousted CEO decides to hire an assassin to kill the corporate raider who stole his company.
AGENCY: UTA
AGENT: Ramses Ishak, Michael Sheresky, Geoff Morley
MANAGEMENT: Energy Entertainment
MANAGER: Brooklyn Weaver
FINANCIER: Warner Brothers
PRODUCER: KatzSmith Productions

FLASHBACK by Will Honley
A former NASA pilot with amnesia — also the first person to travel the speed of light — realizes he has the ability to travel back in time and along the way rediscovers his love for his wife.
AGENCY: Verve
AGENT: Adam Levine
MANAGEMENT: Nuclear Entertainment
MANAGER: Nick Fariabi, Jesse Silver

THE LAST DROP by Brandon Murphy, Phil Murphy
A fully functioning alcoholic meets the girl of his dreams and soon discovers that there’s a lot more at stake than love if he doesn’t clean up his act.
AGENCY: WME
AGENT: Rich Cook
MANAGEMENT: Mosaic
MANAGER: Langley Perer
FINANCIER: Mandate Pictures
PRODUCER: Greg Shapiro

FRIEND OF BILL by Harper Dill
After a humiliating episode in New York, a young woman returns to her hometown and tries to deal with her alcoholism.
AGENCY: WME
AGENT: Sarah Self, Jeff Gorin, Sharon Jackson
MANAGER: Mike Dill
PRODUCER: Marc Platt Productions, Neda Armian

8
DEAD OF WINTER by Sarah Conradt
A teenage girl heads to a remote cabin in the moun¬tains with her father and new stepmother – an expe¬rience the father hopes will bond the two ladies. But when a mysterious wounded Park Ranger shows up, family bonding will be the least of their concerns.
AGENCY: CAA
AGENT: Jacqueline Sacerio
MANAGEMENT: Hopscotch Pictures
MANAGER: Sukee Chew
FINANCIER: Lionsgate (distrib), Wind Dancer (financing)
PRODUCER: Sherryl Clark, Hopscotch Pictures

ON A CLEAR DAY by Ryan Engle
When a powerful and mysterious force invades an American city, a young father must traverse the battle-torn city in an effort to save his wounded wife and rescue their stranded children. In the process, our hero becomes the target of an enemy who will stop at nothing to kill him.
AGENCY: Original Artists
AGENT: Chris Sablan, Matt Leipzig
MANAGEMENT: Mosaic
MANAGER: Michael Lasker, Langley Perer
PRODUCER: Ombra Films

HOME BY CHRISTMAS – BOB HOPE IN KOREA by Ben Schwartz
Young Larry Gelbart goes on tour with his idol Bob Hope in the middle of the Korean War and learns the true price of patriotism.
AGENCY: The Nethercott Agency
AGENT: Gayla Nethercott
PRODUCER: Jon Shestack Productions, Pink Slip Productions

THE PRETTY ONE by Jenee LaMarque
When a woman’s identical “prettier” twin sister dies, the woman assumes her sister’s identity, moving into her apartment and the big city.
AGENCY: UTA
AGENT: Carolyn Sivitz
MANAGEMENT: Management 360
MANAGER: Mary Lee, Daniel Rappaport
PRODUCER: RCR Pictures, Steven J Berger

BAD WORDS by Andrew Dodge
The bastard child of the organizer of the national spelling bee gets his revenge by finding a loophole and attempting to win the bee as an adult, only to find friendship in a young Indian contestant.
AGENCY: UTA
AGENT: Carolyn Sivitz
MANAGEMENT: Fourth Floor Productions
MANAGER: Jeff Silver
FINANCIER: Darko
PRODUCER: MXN

JURASSIC PARK by Imran Zaidi
A high school couple and two of their friends ditch school to catch a special preview screening of JURASSIC PARK.
AGENCY: UTA
AGENT: Jason Burns, Jenny Maryasis
MANAGEMENT: Management 360
MANAGER: Darin Friedman

GASLIGHT by Ian Fried
Secretly imprisoned in a London insane asylum, the infamous Jack the Ripper helps Scotland Yard investigators solve a series of grisly murders whose victims all share one thing in common: dual puncture wounds to the neck.
AGENCY: WME
AGENT: Dan Cohan, Mike Esola
MANAGEMENT: Prolific
MANAGER: Will Rowbotham

7
SUBJECT ZERO by Dave Cohen
A Frankenstein-like tale of a scientist who develops a powerful new drug that brings his son back to life after he dies in a terrible car accident. Unfortunately, the desperate experiment of a loving father leads to the creation of a flesh-eating zombie epidemic with horrific consequences.
AGENCY: ICM
AGENT: Kathleen Remington, Emile Gladstone
MANAGEMENT: Generate
MANAGER: Jeremy Platt

THE HITMAN’S BODYGUARD by Tom O’Connor
The world’s best bodyguard must protect his arch nemesis, the world’s top assassin…so he can testify against a brutal dictator and save his wife.
AGENCY: UTA
AGENT: Charles Ferraro, Barbara Dreyfus, Emerson Davis
MANAGEMENT: Industry Entertainment
MANAGER: Andrew Deane, Jess Rosenthal
PRODUCER: Skydance Productions

CRISTO by Ian Shorr
A man is unlawfully sentenced to an infamous prison and escapes, then transforms himself into the mysterious Cristo and systematically destroys the men who manipulated and enslaved him.
AGENCY: UTA
AGENT: Charles Ferraro, Jason Burns
MANAGEMENT: Mosaic
MANAGER: Langley Perer
FINANCIER: Warner Brothers
PRODUCER: Bellevue Productions, Langley Park Pictures

UNTITLED HLAVIN HEIST by John Hlavin
An American thief living in Paris is coerced into pulling off a complex heist in order to save his kidnapped wife.
AGENCY: UTA
AGENT: Jason Burns
FINANCIER: DreamWorks
PRODUCER: Film Rites

LINE OF SIGHT by F Scott Frazier
After a military coup takes out the executive branch of government, the country’s survival depends on a Navy Seal sniper extraction team getting the Speaker of the House from Washington DC to New York.
AGENCY: WME
AGENT: Dan Cohan, Mike Esola
MANAGEMENT: H2F
MANAGER: Chris Fenton, Chris Cowles
FINANCIER: Warner Brothers
PRODUCER: Silver Pictures

PINOCCHIO by Bryan Fuller
A wooden puppet, Pinocchio, dreams of becoming a real boy.
AGENCY: WME
AGENT: Phil D’amecourt
FINANCIER: Warner Brothers
PRODUCER: Dan Jinks Company

THE WEDDING by Andrew Goldberg
A group of couples deal with their respective issues as they attend a wedding.
AGENCY: WME
AGENT: Rich Cook
MANAGEMENT: Underground Films and Management
MANAGER: Josh Turner Maguire
FINANCIER: CBS Films

77 by David Matthews
Two stories from 1974 are linked together – the unsolved murder of an LAPD officer and the nationally televised shootout in South Central Los Angeles between the Symbionese Liberation Army and the LAPD where 50,000 rounds of gunfire was exchanged. The events will be seen through the eyes of a pair of police partners, one black and one white.
AGENCY: WME
AGENT: Roger Green, Elia Infascelli-Smith
MANAGEMENT: The Schiff Company
MANAGER: Nicole Romano
PRODUCER: Wolf Films

6
GUYS NIGHT by Christopher Baldi
Sick of brunches, bosses, and light beer, four co-workers set out on the mother of all guys nights in an attempt to rediscover their manhood.
AGENCY: CAA
AGENT: Bill Zotti
MANAGEMENT: New Wave
MANAGER: Mike Goldberg, Josh Adler
FINANCIER: Millenium Films
PRODUCER: Jim Valdez, Matt Bass

SELF/LESS by Alex Pastor, David Pastor
An extremely wealthy elderly man dying from cancer undergoes a radical medical procedure that transfers his consciousness to the body of a healthy young man but everything may not be as good as it seems when he starts to uncover the mystery of the body’s origins and the secret organization that will kill to keep its secrets.
AGENCY: CAA
AGENT: Stuart Manashil, John Garvey
MANAGEMENT: Kaplan/Perrone
MANAGER: Alex Lerner
FINANCIER: FilmDistrict (distrib), Endgame Entertainment (financing)
PRODUCER: Ram Bergman

HYPERDRIVE by Alex Ankeles, Morgan Jurgenson
When a tough cop recruits a geeky sci-fi author to help him track down a mysterious murder witness, they find themselves in the middle of a space opera playing out here on Earth.
AGENCY: CAA/APA
AGENT: Bill Zotti (Ankeles), Ryan Saul (Jurgenson)
MANAGEMENT: Kaplan/Perrone (Ankeles)
MANAGER: Aaron Kaplan (Ankeles), Jonathan Hung (Jurgenson)
FINANCIER: Paramount
PRODUCER: Disruption Entertainment

BEFORE I FALL by Maria Maggenti
When a popular teen girl is killed in a car crash, she relives the critical day seven times and makes changes in an attempt to affect the outcome; in the process, she herself changes as she tries to make up for previous heartless, self-absorbed behavior and gains a better understanding of herself and others. As she evolves and makes the connections necessary to save a bullied, depressed girl’s life, she comes to accept her own fate.
AGENCY: Paradigm
AGENT: David Boxerbaum
MANAGEMENT: Madhouse Entertainment
MANAGER: Robyn Meisinger
FINANCIER: Fox 2000
PRODUCER: Jon Shestack Productions

BREYTON AVE by J Daniel Shaffer
A group of teens living without adults and under their own social order in a small fenced-in neighborhood are forced to face what they fear is the inevitable physical danger beyond the fence.
AGENCY: Verve
AGENT: Bryan Besser, Rob Herting
MANAGEMENT: Management 360
MANAGER: Mary Lee, Jill McElroy
PRODUCER: Unbroken Films

EL FUEGO CALIENTE by Ben Schwartz
A remake of SOAPDISH, a desperate telenovela star dreaming of Hollywood stardom has her life implode, making her real life crazier than the insane show she made famous.
AGENCY: WME
AGENT: Rich Cook
MANAGEMENT: Tom Sawyer Entertainment
MANAGER: Jesse Hara, Rachel Miller
FINANCIER: Paramount
PRODUCER: Reiner-Greisman

THE DUFF by Josh Cagan
Adapted from Kody Keplinger’s novel THE DUFF, the travails of a seventeen year old girl who believes she is the “designated ugly fat friend.”
AGENCY: WME
AGENT: Rich Cook
MANAGEMENT: H2F
MANAGER: Chris Fenton
PRODUCER: Wonderland Sound and Vision

UNTITLED ARIZONA PROJECT by Luke Del Tredici
A satirically dark comedy about a homicidal foreclosure victim kidnapping a real estate agent and planning to kill her in the housing development where she finagled money from customers like him.
AGENCY: WME
AGENT: Roger Green
MANAGEMENT: Mosaic
MANAGER: Christie Smith
PRODUCER: Rough House Pictures

So here’s the scenario. You’ve just been told you’re going to die from cancer in six months. As you sit down and consider what’s most important (family, friends, etc.) you realize that the one thing you want to do before you leave this earth is sell a screenplay. That’s been your dream. If you can pull that off, you’ll die a happy man/woman. But where do you begin? If it was easy, you would’ve done it by now, right? Well, amazing things can happen when you have a literal ticking time bomb lighting a fire under your ass. The main reason you haven’t sold a script yet is because you haven’t maximized your chances. You haven’t skewed all the odds in your favor. Remember, all you want to do is sell a script. It’s not about “art.” It’s not about “staying true to yourself.” You just want to sell a script. With that in mind, I’m going to lay out the most likely plan for achieving this goal. In other words, this is what I would do if I were you.

6 months equals 24 weeks (roughly). Let’s break those weeks down.

WEEKS 1-4 – Come up with idea, maximize story potential, outline. 

1) THE IDEA – Here is the most important choice you will make in this entire process because it’s going to MAXIMIZE YOUR READS later on. The more reads you get, the better chance you’ll have of selling your script. You need to come up with a high concept easy to understand idea that you can see 13-25 year olds racing out to the theater to see – Think big. Aliens. Time-travel. Gladiators. Car racing. Dream heists. Dinosaurs. Super-heroes. The apocalypse. Killers with masks. Big ironic comedy situations. Mythical creatures. Ghosts. Monsters. Nazis. Lower budgeted versions of these ideas will give you more potential buyers, but if you’ve got a really great high concept idea, don’t worry about the budget. — Now there are some things I want to mention here. Make sure you’re INTERESTED in the subject matter. If you’re a vampire fan, don’t write about aliens. Write about vampires. Even if we’re just writing this to sell, your love for the subject matter must come through on the page. People can smell a cash grab, which may be what this is. But if you love your cash grab idea, it’s going to read a lot better than if you don’t. Next, the idea has to be clever or unique in some way. It can’t be “Aliens land on earth and start destroying things.” We’ve seen that before. “The Days Before,” a spec that sold a couple of years ago, had aliens jumping back in time a day at a time to destroy earth. It was different. Your idea has to be different. Finally, TEST DRIVE YOUR IDEA. This will be one of the most IMPORTANT STEPS YOU’LL MAKE IN SELLING YOUR SCRIPT! Mix up your idea with ten others (find other loglines from Scriptshadow or Tracking Boards) and have your friends rank them. If your idea doesn’t consistently finish near the top, don’t write the script. Come up with another batch and start over again. I know time is ticking but I can’t stress how important this part of the process is for later.

 First time screenwriter Shane Black sold Lethal Weapon for $250,000

2) CLEAR STORY – I would make sure that this is a clear easy-to-understand story. A hero with a CLEAR GOAL he DESPERATELY WANTS TO ACHIEVE. Indiana Jones going after the Ark. Marty McFly trying to get back to the future. Colter trying to find the terrorist in Source Code. Note that this doesn’t mean “dumb your story down.” I don’t think anyone would call Raiders or Back To The Future “dumbed down.” It just means not having 7 different subplots winding around a murky narrative. Hero desperately trying to achieve something and shit gets in his way. That’s the structure you want you to go with.

3) MAIN CHARACTER – I would have an interesting male main character. Remember, a big actor has to want to play the lead role. That means the role should be juicy and in the 28-45 age range. Have some conflict going on inside of them. Neo doesn’t believe in himself. Denzel in The Book Of Eli (a big spec sale from a first timer) is afraid to get close to others. Make sure there’s something – it doesn’t have to be game-changing – but SOMETHING the main character is battling. Because one of the first questions the producers will ask is, “Who can I cast in this role?”

4) KEEP IT EXCITING – Make sure something interesting and/or unexpected happens every 15 pages or so. 110 pages is a lot of white space and watching one character try to do the same thing for 2 straight hours is boring. So unexpected things need to happen along the way to mix it up. Have your main character die (Source Code), get caught by the Germans (Indiana Jones) or get to his destination only to realize it’s no longer there (Star Wars). If something interesting or unexpected or surprising or stake-raising doesn’t happen every 15 pages or so, your script is probably getting boring.

5) OUTLINE – Outlining saves you rewrite time later. All of the things I listed above (clear goal, interesting main character, something happens every 15 pages), you’ll only be able to do because you’ve outlined. Get yourself a good 3-10 pages to work with and make sure all the major story beats are covered. It’s okay if you don’t have all the details figured out. As long as you know where you’re heading, you’ll be fine. No outline and no direction will equal a wandering storyline. We can’t afford that if we’re going to sell this puppy.

First time screenwriters Bobby Florsheim and Josh Stolberg sold their script “The Passion Of The Ark” for 1.5 million (It was later turned into “Evan Almighty.”)

Weeks 5-10 – Write The Script

6) WRITE – I would write at least 8 hours a day. But because you’re dying, you should probably write even more. Also, because you’re dying, you’re not allowed those excuses you usually use. “Oh, I’m not feeling it. I’m going to take the rest of the day off.” Or, “Maybe I should go watch a movie to get some inspiration.” You’re dying. Every second is valuable. You have to WRITE. And you know what? It shouldn’t be hard. You’ve already outlined. So you know where your script is going. If you run into a tough scene, switch over to a later scene. Doesn’t matter if this isn’t the way you usually write. YOU’RE DYING. You need to maximize your time. ABW. Always be writing!

Weeks 11-15 – Feedback and Rewrite

7) FEEDBACK – Afterwards, give it to a few friends/family. Now this is important. You need to convince your friends/family to be honest. A pat on the back does nothing for you. You need them to mean, cruel, heartless. Get them to tell you what works and what doesn’t work. They’re your friends and your family so they’re always going to be too nice, but I’ve found that if you ask them pointed questions, their true feelings start to come out. You’ll hear frustration, indifference, disbelief, impatience. So keep track of when those reactions come up and star those parts of the script as problem areas.

8) REWRITE – I would love to have more than a month for my rewrite but time is running out man! The good news is we picked a clean narrative (a main character with a goal he desperately wants to achieve) so the fixes shouldn’t be too complicated. Isolate the big problems in the script. Come up with solutions. Start the rewriting. After you’re finished, polish it up and make it as easy to read as possible. No long paragraphs. An easy succinct style.

9) PROOFREAD – You may only have 3 months to live, but you’re not stupid. You’re not going to go all this way only to get your script rejected because of too many typos in the first ten pages. I don’t care how much blood you’re coughing up. Make that script as clean as a whistle.

M. Night sold The Sixth Sense for 2.5 million

Weeks 16 – 24 – Sell it

10) RESEARCH – This is the place where most writers fail. They have their script but no place to go with it. That’s why I’ve given you 8 weeks for this section. This is going to take some effort on your part and probably require you to do things you’re not comfortable doing. Well suck it up Sally. You only have two months to live. If you can’t face your fears now, when can you? To ease you into this tumultuous section, I’ll start with something simple. RESEARCH! Subscribe to IMDBPro (don’t sweat the 20 bucks, you can’t take money to the afterlife) and write down the producers names/companies who worked on every movie that’s ever been like yours in the last 10 years. Do the same with the Black List. Do the same with any spec sale that hasn’t been made yet. Find the producers who bought/worked on those movies and write down their phone numbers (IMDBPro has most phone numbers. Savvy googling should find you the rest). Your list should have somewhere between 100-300 names.

11) CONNECTIONS – Okay, we’re almost in the arena – where you’re going to fight to the death. It’s going to be unpleasant. So here’s one last area to prepare you. You need to call every single person you know and ask them if they know anyone in Hollywood who will read your script. Depending on where you live, this might be 3 people. It might be 20. And chances are, they won’t be Spielberg or Cameron. But they’ll be working in the industry. And if they like your script, they just might know someone else to pass it on to. So call these people up. Be excited. Thankful. Chatty. Don’t bring up your chemo treatments. Say that you’d love the opinion of someone who works in the business. Would they read your script? They’ll probably all say yes which will put you in the perfect mindset for the most difficult part of this entire process. So pump yourself up. It’s time to start calling all those numbers you researched.

12) COLD CALLING – Cold calling sucks. But guess what? You’re dying. Cold calling can’t be worse than that can it? You’re going to go directly to the producers here. You don’t have time to wait for agents. Now, pay attention, because cold calling is an art. You’re going to call these people and be upbeat, nice, cordial, energetic (but not TOO energetic) and professional. You’ll get the secretary, who will probably sound impatient, but don’t let that phase you. You have 199 other people to call if she stonewalls you. But she won’t. Because you’re going to keep this simple. You’ll say something to the effect of, “Hi, this is Jane Smith. Is Mr. Adams (the producer) in?” “May I ask what this is in regards to?” she’ll probably ask. “Yes, it’s about my script Act of Vengeance.” Depending on the status of the producer, you may or may not get through to them. A quick detail to remember. There’s a ton of turnover in these secretary jobs so this person is probably just as new to this as you. DO NOT BE INTIMIDATED.

Rossio and Marsilii sold Deja Vu for 3 million bucks!

13) PRODUCER CONVERSATION – I hope you don’t mind lying, because you’re about to. This is what you’ll say: “Mr. Adams. Hi, this is Jane Smith. You read one of my scripts awhile back and I have a new one I’d love to send over.” Now you may be afraid of getting caught in this lie. Don’t. Producers receive a TON of material. An endless amount. They can barely remember what they read last week, much less something they read two years ago. And they don’t read most of the scripts anyway. So there’s no way they can prove that you’re lying. If they press you, be vague. “Where do we know each other from?” “Oh we haven’t formally met but I sent my other script to your assistant a couple of years back.” If everything works out, he’ll say, “Sure, send it over.” But, he might say, “Yeah, have your agent send it over.” Don’t freak out. An important thing to know is that there are a lot of solid writers out there without representation or “between” representation. So just say, “Oh, I’m not represented at the moment. Is it okay if I get a release form from your assistant?” He might say yes, he might say no. But you should probably hit with at LEAST 30% of these calls. So if you call 200 producers – that’s 60 PEOPLE READING YOUR SCRIPT! And not just any people – but targeted people who make your kind of movie.

14) IF YOU’RE NOT A LIAR – Now if you don’t like lying (wimp), here’s an alternative approach. You’ll say: “Mr. Adams. Hi, this is Jane Smith. I just finished a script that I know your company will love. Can I send it over?” Don’t let any awkward pauses derail you. After collecting himself, he might say something like, “Have we met before?” Just reply, “No, not personally. But I know how much you love these kinds of movies and I really think you’ll like this. It’s about [recite your logline.]” And THIS is where all that hard work you did at the beginning will pay off. Had you gone with your passion project idea (a wheat farmer who’s been a victim of domestic abuse goes on a spiritual journey through Peru), you’d get hung up on. But because you test drove and went with an intriguing high concept idea, the first thing that will go through that producer’s mind is, “Hmmm, that actually sounds like it could be a movie.” “Sure, send it over,” he’ll say. If he says he can’t accept unsolicited material, ask if you can sign a release form. If he still says no, thank him for his time and hang up. Then, either right then or later, call back and talk to the secretary. Tell her it didn’t sound like Mr. Adams had time to read your script, but is there any way she could read it? Remember, these secretaries are desperate to move up. If they bring their boss an awesome surefire 300 million dollar box office hit, they’re set for life. Tell them you’ll be happy to sign a release form. They might say no but don’t sweat it if they do. Just go on to the next person.

15) STAY ON IT – Keep working the phones. Call people back. Remind people to read your script. 2 weeks is the industry standard for you to politely check in and ask if they’ve read your script yet. I didn’t realize how important this was until I started getting submissions myself. Even when I like an idea, I sometimes get bombarded with work and simply forget about it. A number of Amateur Friday reviews came directly from people reminding me about their screenplay. Keep doing this. Stay on top of it. You can’t get a yes unless they read it so you’ll have to remind them until they do. Even if that reminder is from your death bed!

16) CELEBRATE – You wrote something fun and marketable. The plot was clear. The story had enough twists and turns to keep the reader interested. The main character was perfect for a movie star. And you got it to enough people that it finally found someone who fell in love with it. You did it. You sold a screenplay. Now go party your ass off before you kick the bucket.

If I had no Hollywood connections whatsoever, this is the path I’d take without question. Now all you have to do is convince yourself you’re going to die in six months and write your script. Just make sure to send me 10% when you sell it.

Genre: Contained Thriller/Found Footage
Premise: A group of detectives try to piece together a mass murder on a Vegas shuttle van via the video taken from the passengers.
About: Evidence sold as a naked spec (no attachments – hardest type of spec to sell) earlier this year for low six figures I believe. John Swetnam, the writer, is on Twitter and has tweeted his frustration over selling TWO specs now (he just sold Category 6 – another found footage script) and still having to live on a budget. That said, he apparently likes to burn both ends of the candle, flying into various cities and partying his ass off until the sun comes up. We definitely need more partying writers so do yo thang John.
Writer: John Swetnam
Details: 93 pages – undated (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).

Changed today’s review at the last second! I was getting sick of the heavy stuff. Needed something light and fluffy.

Late last year a writer asked me, “Should I write a found footage script? Or is that trend over?” I thought for a long time and finally answered, “You know, I think the found footage thing is about dead.” Turns out I was wrong. We had that silly Apollo 24 found footage film. We have that found footage film coming out about kids with superpowers. We’re already on a third Paranormal Activity film. Evidence sold earlier in the year. Swetnam sold “Category 6” (about dudes going into crazy storms) a few weeks ago. I’m starting to wonder if found footage films are like rap. Everybody kept calling rap a trend in the 80s, yet it just kept on going, like the Energizer bunny. Could found footage films become a legitimate genre? I’m done trying to be Nostradamus so I’ll let you guys decide.

We’re in the middle of the Nevada desert – a shuttle van smoldering at the side of the road with a huge hole in the side. Up ahead, an abandoned gas station has been blown to bits. There are bodies and pieces of bodies everywhere.

Nevada cops are pissed. No precinct likes mass murders on their watch. But luckily, they have a couple of survivors and a lot of video. One of the survivors, Rachel, a 20-something aspiring director, taped most of the ordeal with a handicam. There are also a couple of cell phone videos and a flip phone from the other passengers. It’s not every day that video of a crime lands in the authorities hands so they might actually be able to solve this quickly. The question is. Will they solve it correctly?

Rachel’s going on this Vegas trip with her best friend, actress Lean Hoodplatt. Despite having a weird last name, she’s gorgeous and talented and ready to take Hollywood by storm. But she’s having a tough time in her personal life, having recently rejected her boyfriend, Tyler’s, proposal. She’s convinced him to come on the Vegas trip, though, in hopes of patching things up.

There’s also 18 year old Steven, a goth-ish loner who’s using Vegas to escape his controlling mom. There’s Vicki, a single mother who wants to upgrade her stripping career. There’s Bitter Ben, the bus driver. And finally there’s the mysterious “Old Woman,” a sloppily dressed 50-something who’s running away from something. We just don’t know what yet.

As the primary video is from director Rachel, the first bits show her and Leann preparing for the trip. We then jump to the van, which somewhere between LA and Vegas blows a tire. Luckily, there’s an abandoned gas station up the road where they can hang out until someone finds them. But upon getting there, PEOPLE START DYING!

Evidence actually cuts back and forth between the footage and the Forensics Technology Room where the detectives try to weave this complicated puzzle together. Like any good whodunit, the prime suspects keep changing. At first we think it’s creepy 50 year old woman – cause the world is racist against the oldies, you know? Then we learneth that she has some mentally fucked up estranged husband, and that HE might have been waiting for them at the gas station – although I don’t know how the duo knew exactly where the van would blow a tire. But that’s neither here nor there.

What is here AND there is somebody in a coat and a soldering mask, which means even when they do get the killer on tape, they don’t know who it is. Although at least one thing is clear. The killer is one of the people on the bus. Who is it? Why are they killing everyone? You’ll have to read until the shocking twist ending to find out.

Evidence is like a walk on the first day of spring. The sun’s out. The air is brisk. There’s a nice breeze. But it’s still a walk. You’re still just…you know…walking. So it’s not THAT exciting. That said, you’re glad you did it.

The other day I railed on Black because I didn’t know ANYTHING about the characters. Nothing. And since I didn’t know anything, I didn’t care what the hell happened to them. Some commenters pointed out that people don’t go to horror movies for character development. That I agree with. But they do often LEAVE horror movies disappointed and don’t know why. The reason why is almost always because the characters sucked, so they didn’t care what happened to them.

Evidence gives us the PERFECT amount of character development for a movie like this. You don’t have time to get too in depth. Too much backstory can get in the way of a fast-paced horror film. But there’s still SOMETHING.

I know that Rachel wants to be a movie director. I know Leann wants to be an actress. I know there’s some recent drama between Leann and her boyfriend. I know that the stripper lost custody of her child. I know that Steven, the goth dude, had a falling out with his mother. None of it is too weighty or original. BUT IT’S THERE. It makes these characters more than names on a page. So I cared a lot more about these people than I did about Zombie Panda and the Panderettes.

One thing I’ve noticed with found footage is that it allows you to jump around a lot more freely than normal films and therefore keep the story moving at a breakneck pace. Wanna skip over a boring part of a conversation? Just pretend like the characters didn’t record that part. Movies are formatted to skip over the dumb parts as it is. But the found footage angle allows you to take this practice to the extreme. It’s the perfect device for our patience-challenged culture.

And you might not have noticed this. But the found footage angle actually allowed Swetnam to pull the “Crazy first scene than CUT TO ONE DAY EARLIER” device without it being annoying! Chances are you didn’t even notice it! That’s because it was an organic result of using the video tapes. Going backwards was a natural part of the way things were set up. A good reminder that annoying story devices aren’t annoying if they’re organic to the story.

But the most important triumph of this script is it really keeps you guessing. I’d already been told there was a twist ending. Yet still, I had no idea who the killer was. As each page went by, I only found myself more confused. “Well it can’t be THAT guy” I’d say, even though I’d been positive it WAS that guy. That happened like three times.

Does the script have problems? Well, there’s no doubt it feels “light.” Now that’s the kind of movie it is. It’s not trying to change the world or anything. But still, even with the character development, I felt Evidence leaving my brain almost immediately after it was over.

And I’m still trying to figure out which route this moron Shuttle driver took. I’ve driven that LA to Vegas route a few times and I have no idea how you’d get on an abandoned road in the middle of nowhere. There’s an interstate that goes directly from one city to the other. Maybe I missed something and they got off the main road for some reason, but if not, that definitely needs to be figured out.

Evidence was fun. A bag full of candy on a rainy day. Should make a good return investment for whoever makes it.

[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: This is a good example of writing for the market. Being aware of what audiences want, what studios are looking for, and giving them that. I don’t think enough writers approach it this way. Amateur Friday writer Adam Zopf made a great point in the comments section of his review – You don’t have to change the world with your script. In fact, if you’re trying to change the world with your script, there’s a good chance you’re writing a really boring script. Come up with a marketable idea, create some characters that you personally connect with to give it some depth, and then write the best damn script you can. I see too many good writers wallowing in obscurity because they’re trying to write the next Academy Award winning film. Save that stuff for when you’re established. Right now, write something that’s going to get people excited and break you in.

Note to readers: Guys, I know it’s difficult to discuss this script without discussing the ending, but I’m going to ask you to refrain from spoiling the ending. Most writers are fine with me reviewing scripts but get upset when a big twist is spoiled.Thank you.  :)

“You think you can write dialogue like me?  YOU think you can write dialogue like ME??” 

I hope you don’t think you’re going to learn a lot about dialogue in this article. Dialogue is a constant battle for me. It’s something I don’t totally understand. The reason for this is that dialogue is the one aspect of screenwriting you can’t truly “break down.” You can’t divide dialogue into three acts. You can’t add a character arc to dialogue. You can’t give dialogue backstory. You simply write down the voices in your head. And while some people have interesting voices to draw from, others don’t.

The funny thing is, dialogue looks so damn easy from afar! In fact, it’s why most people get into screenwriting. They think, “I can write better dialogue than THAT!” So they dive in, write up 120 usually autobiographical pages (likely the crazy adventures of them and their friends – “Our life is just like a movie!!!”), show it to their inner circle, get a bunch of polite but suspiciously distant “I liked its” punctuated by one brave soul who’s willing to say what everybody’s thinking: “I don’t get it. It’s just a bunch of people talking.”

Ohhhh. You learn your first lesson. Dialogue actually has to have a POINT! It actually has to move the story forward. Why didn’t somebody tell me? Quentin Tarantino has ten minute scenes about Royals with Cheese. Why can’t I do that? Because you’re not Quentin Tarantino. You’re you. And “you” has to learn that within every scene of dialogue, there must be a purpose. In fact, you should be doing SEVERAL things with your dialogue at once. And that’s where we learn just how difficult dialogue is. Sure, if all you had to do was have characters talk, dialogue would be easy. Instead, there are five main things that need to be accomplished whenever characters speak. Let’s take a look at them.

MOVE THE STORY FORWARD – Every scene should have a point. It should be moving the plot along in some way. If a problem is introduced into your story and a scene goes by without the characters attempting to address that problem, guess what? You’re not moving your story forward. So when your characters are talking, make sure the majority of what they say centers around pushing their own goals and needs along. You do that, you’ll be pushing the story forward. If no one wants anything? If characters just talk about life and stuff? Your dialogue isn’t doing its job.

REVEAL CHARACTER – You want to use your dialogue to tell us more about your characters. Screenplays are short. They’re not like TV shows where you have hundreds of hours to delve into a character’s life. Therefore you have to sneak character development in wherever you can. Dialogue certainly isn’t the only way to do this, but it’s one way. If a character says he just spent three hours at the gym, that tells us he’s a workout freak. If a character always talks about his ex-girlfriend, that tells us he’s not over his ex-girlfriend. One of the big ways to reveal character through dialogue is to identify your character’s fatal flaw and keep hitting on it throughout the script. Look at Rocky. Here’s a character who doesn’t fully believe in himself. So we get a scene where he expresses fear at the idea of fighting Apollo. We get a scene where he nervously flirts with Adrian. We get a scene where Mick tells him he’s a bum. The dialogue is constantly reminding us that Rocky doesn’t believe in himself yet, which is a key part of his character.

EXPOSITION – Exposition is the worst. It’s hard enough to make dialogue sound good on its own. Now we have to waste it on logistical story elements every 8 minutes? It’s like trying to pick up a girl and then her disapproving friend walks up. The words just don’t come out as easily. This is why the trick with exposition is to simplify what you need to say and convey it in as few words as possible. Exposition is always going to trip up your dialogue a LITTLE bit. But at least this way you minimize the damage.

KEEP IT UNDER 2 PAGES – To me, this is one of the hardest things about dialogue. If we had 5-6 pages for every conversation, dialogue would be as easy as accusing Justin Bieber of fathering your baby (baby baby ohhhhh…). But the average film scene is 2 minutes long. 2 MINUTES! That’s only 2 pages for your characters to say everything they gotta say. This is why new writers hear this critique so much: “Cut cut cut cut cut.” You gotta cut everything down to its bare essence because you don’t have time in your scene to include all the bullshit. Sure, some scenes are longer than others.  A five minute dialogue scene is not unheard of.  But it’s still rare.  Which means learning how to scrunch all your dialogue into a very small space. 

ENTERTAIN – This is the scariest part of all when it comes to dialogue. After you do all that stuff – the story, the exposition, the characters, the minimizing – the dialogue still has to entertain us! It still has to sound like two people talking in real life, even though in real life, every one of these conversations would probably go on for more than an hour! That means going back, smoothing it all out, editing it, rearranging it, adding a joke or two, and continuously asking yourself, “Does this sound like two people really talking?” Until the answer is “Yes,” keep rewriting it.

Now that we know the stipulations working against us for writing brilliant dialogue, let’s talk about the tools you can use to fight these inhibitors. I don’t have all the answers. I fight against dialogue every day. That said, I know these five tools help improve dialogue.

COME IN LATE, LEAVE EARLY
This was mentioned in the comments the other day and it’s a great tip – especially for beginners. Come into your scene as late as possible and leave your scene as early as possible. In other words, only give us the meat of the scene. Not the fat. Say your characters are meeting at a coffee shop. Tom is getting the coffee while Sarah waits at the table. Tom says, “What do you want again!?” “A double mocha decaf!” “Large?!” “Uhh, yeah, large!” Tom waits, grabs the coffees, walks over, sits down, a moment for the two to get settled, they ease into a conversation…and then SOMEWHERE around here they actually start talking about the story. UHHHHHHH…NO! Why the hell would you include all that irrelevant nonsense?? Start with them ALREADY AT THE TABLE WITH THEIR COFFEES. Catch them five minutes into their conversation, right when they’re talking about the important stuff. That’s what I mean by “Come in late.” Then, as soon as you’ve met the point of your scene, get out. Once Obi-Wan and Luke agree on a transport fee with Han in the Cantina scene, they don’t sit around for another five minutes chatting about the weather on Kashyyyk. We cut away. Now obviously there’s some flexibility in this rule. Sometimes you want William Wallace to take his time riding through the village, building up the suspense, before he BEATS DOWN the English. But for the most part, coming in late and getting out early will keep your dialogue focused and on point. You won’t write a bunch of boring shit if you only include the meat.

SET-UP
The best dialogue scenes are set up ahead of time by carefully building up your character’s goals, secrets, motivations, etc. You then place them in a scene (preferably with something at stake), and watch the dialogue write itself. For example, Joe and Jane talking about their friend’s wedding is boring. But if we find out beforehand that Jane plans to kill Joe in this scene, talking about that wedding becomes a lot more interesting. Paul meeting his potential father-in-law is mildly entertaining. But if Paul’s girlfriend tells him beforehand that she’ll never marry someone her father doesn’t approve of, now Paul meeting his father-in-law is SUPER entertaining. Watching Mick beg Rocky to be his coach is a strong scene no matter where it is in the film. But the reason it’s a classic is because we watched Mick kick Rock out of his gym and tell him he didn’t believe in him earlier. So if a scene isn’t working, go back in your script and see if you can set it up better. Once you find the right situation, the dialogue will write itself.

SUBTEXT/DRAMATIC IRONY
This is one of the best ways to improve your dialogue. Give one character a secret. Give both characters a secret. Or tell the audience something the characters don’t know. If you do any of these things, you’ll create subtext, unspoken words beneath the text. If we know that Frank plans to break up with JoJo, then anything they talk about before the break-up will have subtext. If Julie secretly likes Tom and the two accidentally get stuck in the bathroom at a party, anything they talk about (Math class, bird watching, dinosaurs) will have subtext. There are other ways to achieve subtext (which you guys are free to highlight in the comments section) but this approach tends to create the most powerful dialogue situations.

STAY AWAY FROM ON THE NOSE
When we first write dialogue for a scene, we often think literally. If a character asks, “Are you thirsty?” We might have the other character respond, “Yes. Could you get me some water?” That’s a very literal on-the-nose response. Most people talk in and around what they’re trying to say instead of saying exactly what they’re thinking. They use slang, sarcasm, manipulation, indifference, caution – any number of things – to keep the conversation off-center. Rarely does dialogue go down a straight path. So let’s ask that question again. “Are you thirsty?” A more interesting response might be, “No, my lips always dry up and bleed like this.” Your characters are not robots. Nobody speaks literally. So make sure you’re mucking up the dialogue and that no one is speaking on-the-nose.

KNOW YOUR FUCKING CHARACTERS (KYFC)
Writers hate doing character biographies because it takes so much damn time, but holy hell does it work. Why? Because the more you know about your character, the more specific you can make their dialogue. Bad dialogue is usually general – vague, non-specific. Rick comes home late one night and spots his roommate, Jed, on the couch. “What’s up man?” “Not much. How’d your day go?” “Shitty. I’m exhausted.” This is the most general boring conversation EVER. Let’s say I did some character biographies ahead of time though and found out that Rick is an aspiring actor and Jed is a compulsive gambler. Let’s try this again. (Rick stumbles in) “I’ve got two words: Fuck Stanislofsky.” “I need to borrow money.” Rick gives Jed a look. Jed: “What?? How was I supposed to know Vick would tear his MCL.” “I’m not giving you any more money.” “Come on. The Raiders are a sure thing.” It ain’t going to win any Academy awards but it’s certainly better than “How’d your day go?” Why? Because it’s SPECIFIC. It reveals character. It has the people in the scene saying things only they would say. Do your homework on your characters. I promise it will pay off.

And that’s all I got my friends. I know it’s not the end all article on dialogue but the truth is I don’t know everything about dialogue. Which is why I’m turning to you. Please. I want to learn. Tell me how YOU approach this aspect of screenwriting. What tips and tricks help you? This is the least defined area of screenwriting. Let’s try and crack it.