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Recently, I’ve been reading a lot of consultation scripts with scene issues. Writers are staying inside of their scenes for too long. My advice for this has always been the same. The average scene should be somewhere between 1.5 and 2.5 pages. Anything over that needs justification. If you’re writing a big set piece, that’s justification. If you’re writing the climax, that’s justification. If you’re writing a big confrontation between two characters, that’s justification. Otherwise, you should be keeping your scenes lean and mean.

However, it occurred to me, that as often as I gave this advice, I’d never actually tested it. I was going mostly on feel and, admittedly, the advice that had been handed down to me long ago. So today I decided to change that. Get some real world data. What I did was I chose three screenplays, and counted how long each scene was. I then divided the scenes by the page number to get an actual average of pages per scene.

This process was trickier than I expected. There’s some subjectivity in what constitutes a scene. For example, Deadpool does a lot of bouncing back and forth in time. Sometimes, when we bounce to the past, it’s for an isolated scene. Other times, it’s part of a series of scenes you could argue are one continuous (montage) scene. So I had to use my judgement on which was which.

Also, I didn’t want to break down scene numbers into quarters, as it would get too messy. So if a scene was, say, 65% of a page, I would round down to half a page. If it was 75% of a page, I rounded up to a full page. I didn’t measure down to the millimeter or anything, which, when going through the whole script, gave me some imperfect page counts. That’s why the numbers don’t add up EXACTLY to the official page count. With that said, it’s accurate enough for the purposes of this article.

Here’s what I came up with…

DEADPOOL (ORIGINAL SPEC DRAFT)
1.5, .5, 3, 10, 3, 2.5, 2.5, 1, 1.5, .5, 4, 2.5, 2, 1.5, .5, 2, 4.5, 3.5, 1.5, 1, 2.5, 1, 2, 1.5, .5, 1, 3, .5, 2, 2, 2, 1.5, 1.5, 4, 3, 1, 2, .5, 1, 3.5, 2, 14, 6, 3
Page Count: 113
Number of Scenes: 44
Average: 2.6 pages per scene

THE BABADOOK (SHOOTING SCRIPT)
3.5, 3, .5, 1, .5, 2.5, 3, .5, 1, 3, 1, .5, 2.5, 1, 3, .5, 2, 1, 1.5, 1, 1, 1, 2.5, .5, 1, 1, 1, 2, 6.5, 1, 2.5, 1.5, 2, 1.5, 1, 2, 1, 3.5, 1.5, 1, 3, .5, 1, .5, 1, .5, 3, 1.5, 2, 2.5, 6, 2, 5, 2.5, .5, 2.5
Page Count: 100
Number of Scenes: 56
Average: 1.8 pages per scene

THE HANGOVER (ORIGINAL SPEC DRAFT)
1.5, 4, 2.5, 3, 3, 2.5, .5, 2.5, .5, 5, 4.5, 1, 1.5, 4.5, 1, .5, 3.5, 1, 4, 7, 3.5, 4, 4.5, 1, 1.5, 8.5, 3, 2.5, 5, 1, .5, 6, 2.5, 1.5, 1, 1.5, 1, 2, 5.5, 1
Page Count: 111
Number of Scenes: 40
Average: 2.7 pages per scene

So what did I learn here? Well, writing style has a lot to do with how many scenes you’re going to have. Jennifer Kent (The Babadook) had a lot of brief scenes with her protagonist in a car coming back home. Or sitting in a room while her kid was asleep. She seemed to be drawn to moments, as opposed to writing fully fleshed out scenes.

On the flip side we’ve got The Hangover, which has the most long scenes of our three examples. A reason for that may be that comedy needs to rev up in a scene before it gets going. And also, there’s more dialogue in a comedy, since the characters are making lots of jokes. This naturally leads to longer scenes.

Deadpool is such a crazy script with all the jumping around. But I wanted to include at least one action script. Not surprisingly, the long scenes in the script are the major set-pieces. But I was surprised how short some of the scenes were. I remembered being in the theater and watching Wade Wilson yap his mouth off in a bar for awhile. But in the script, those scenes are under 3 pages.

Despite all of this, the average scene length is surprisingly close to the advice myself and others have been giving. Deadpool and Hangover are a little over 2.5 pages per scene. But that might have dropped had I been stricter about what a scene is and isn’t. Likewise, with Babadook being a very stream-of-conscious type movie, you could make the argument that many of those individual scenes were part of bigger scenes. With those adjustments, all of these movies would be in that 1.5-2.5 page sweet spot for how long the average scene should be.

I want to make it clear though that this doesn’t mean every scene should be 2 pages. A scene should be as long as it needs to be. If all you need to convey is that a character is an asshole, take half a page and show him cut someone in line at Starbucks. Boom, you’re done. But if you’ve got your hero and your villain, who you’ve been building up for 80 pages, finally confront each other in a diner (Al Pacino and Robert DeNiro in Heat), of course that scene should be longer.

What you don’t want is to make newbie mistakes like coming into a scene too early. Or leaving a scene well after the scene is clearly over. I’ll see this happen in comedy specs a lot. The writers want to get as many jokes in as possible and therefore a 3 page scene becomes a 6 page scene with half the impact. The lesson I would take away from today is that if your scene is over 2.5 pages long, there better be a good reason for it. It has to be an important scene in some capacity.

I hope that helps!

Carson does feature screenplay consultations, TV Pilot Consultations, and logline consultations. Logline consultations go for $25 a piece or 5 for $75. You get a 1-10 rating, a 200-word evaluation, and a rewrite of the logline. If you’re interested in any sort of consultation package, e-mail Carsonreeves1@gmail.com with the subject line: CONSULTATION. Don’t start writing a script or sending a script out blind. Let Scriptshadow help you get it in shape first!

Genre: TV Pilot – 1 Hr. Drama
Premise: A family is turned upside-down when their flight back from vacation experiences an impossible phenomenon.
About: The high-concept network show is back! We’ve got this one premiering on NBC in the fall. And we’ve got a new zombie show, The Passage, also in the fall, coming from Fox. Manifest is created by Jeff Rake (The Mysteries of Laura) and newcomer, Matthew Fernandez. It’s being produced by Robert Zemeckis.
Writers: Jeff Rake & Matthew Fernandez
Details: 60 pages

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Here’s something I’ve never shared on the site.

I’m obsessed with plane crashes. I’m talking, after a plane crash, I will hunt down the black box recording and listen to it repeatedly. I will read accident reports. If there’s a flight that had turbulence so bad it was reported in the news? I will eviscerate the internet to find in-flight cell phone footage of the event. I have watched every single episode of both plane crash shows, Mayday, and Air Disasters.

This may have something to do with my mom being convinced that every plane we were on growing up was going down. Hearing the words, “I have a bad feeling about this flight, I don’t think we should get on it,” was as common a phrase to me growing up as “Do you want me to make you a sandwich?”

This has fueled my morbid curiosity about plane crashes and mysterious plane occurrences (that Malaysian flight was an obsession of mine for over a year), and it’s also led me to want to write or produce or find the ultimate plane-related project. I’m open to pitches. So if you’ve got a good idea, throw it up in the comments. Don’t limit the genre. The best plane-related story to date is plane/horror hybrid, “A Face in the Window,” (from The Twilight Zone movie). If you want to know what I looked like on every flight through my 20s, this is an accurate depiction.

It shouldn’t be a surprise, then, that I’m obsessed with this Manifest show. As soon as I heard about it, I screamed, “I MUST FIND THIS SCRIPT!” I’m such an easy sell with this material that I’d be shocked if I didn’t like it. But it’s a script, so you never know. Let’s check it out.

Ben and Grace, a married couple in their 30s, are at the airport after a Jamaican vacation with their twins, 10 year old Cal and Olive. Cal, we quickly learn, has leukemia, and will be lucky if he makes it past six months. Also with them are Ben’s sister, Michaela, a cop who’s recovering from a traumatic car crash, and Ben’s parents, Steven and Karen.

When the opportunity to give up seats for money-vouchers arises, Ben suggests that him, Cal, and Michaela take them, since the Mayo Clinic is bleeding them dry and a little extra cash will help. So Grace, Olive, and the parents take this flight, and Ben, Cal, and Michaela the next.

That flight is uneventful except for a brief bout of severe turbulence. Once they arrive in Baltimore, they find themselves oddly moving towards a warehouse instead of a gate. A group of federal agents are waiting for them. Once outside, they’re told that their plane disappeared 5 years ago, and that everyone on board was assumed dead. But the real kicker is when he informs them that they’ve all missed their connecting flights.

After a lot of questioning, the miracle passengers are allowed to go home. Olive is now 15 years old, which makes the twin connection between her and Cal a lot weirder. Grace had given up hope on Ben, and can’t believe that he’s returned. Ben’s mother died. Oh, and good news for Cal. In the five years that he’s been gone, they found a breakthrough treatment for his cancer. It’s looking like he’ll be cured.

The rest of the pilot focuses on Michaela, who keeps hearing voices in her head. One voice keeps telling her to “let them free!” and grows louder when she’s jogging past an old junkyard. She eventually breaks into the junkyard, where the voice guides her towards an old shack. She opens it to find two girls who were recently kidnapped and is heralded as a hero.

The only person she can tell about this power is Ben and he tells her to keep it quiet. He has a feeling that the government isn’t going to let these weirdos integrate back into society easily. And if they give them any reason to snatch them back into custody, they’ll take it. And so Michaela, along with the rest of the passengers, begin their new life after this bizarre event.

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We’ve talked about this before. The high-concept TV show is a tough one. It gets you eyeballs early. But you have to wonder if a show can sustain itself if the coolest event that happens in the entire series occurs in the first five minutes.

If you look at shows like X-Files – that show ensured that every episode would be high-concept. Then there’s Lost. The brilliance of that show was that the exciting plane crash was only the beginning. The island itself was the real star.

I’m not convinced that there’s much of a story here beyond the awesome teaser. The only character with anything going on is Nostradamus Michaela. And my problem with that is, her premonition power doesn’t evolve organically from the event on the plane. I mean, you can explore premonitions without a 5 year plane trip, can’t you?

As is the case with every TV show, the characters need to be great. That’s the key to adding longevity to your show. I would go so far as to say you should spend just as much time writing backstory for your six biggest characters as you spend writing the pilot itself. And when I say that, I mean EACH character. Not combined.

You may balk at that but what do you think is going to happen if you slap some half-realized characters on the page? The reader can tell. Trust me. It’s so easy for me to tell when a writer has put a lot of work into someone, when they’ve put barely any time into them, and when they’ve put in just enough.

That’s definitely how I feel about these characters. Who’s the stand-out here? Michaela I guess? And even she’s vague (when we meet her she’s unsure if she wants to get married, yet when she arrives in the U.S., she’s devastated to find out her fiancé has moved on to someone else). Cancer Boy has no personality or development outside of the fact that he has cancer. Cancer can’t define a character. There’s gotta be more there.

And yet… dammit… because I like plane stuff and weird sci-fi stories, this still kept my interest until the end. The moment early when the family decides to split onto two planes – that was a pro screenwriter move right here. Most writers would’ve had the family on the plane together. It was so much more interesting to split them up and see the family reunite afterwards.

I just question whether they have enough to move forward. This needs more mysteries. It needs more questions. Either more characters needed the premonition power or each character needed their own unique power. I hope I’m wrong. I still miss the trippy WTF world of Lost, where you never knew what was coming next week. Is there a mind out there that can recreate that excitement? I hope so.

[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: Network TV shows (and all TV shows to some degree) need to embrace their soapy elements. TV is about character. Which means plots are going to be dictated by character. That means things like death, cancer, cheating, pregnancies, characters romantically getting together – these will fuel a lot of your plot points. Not all at once! You will spread them out over the course of the season. But when something big needs to happen, soapy reveals are usually your go-tos. So here (SPOILER), a late reveal is Grace (the wife) having a hushed call with a man. We realize that she’s fallen in love with someone else, and is deciding when the best time to tell Ben is. It sounds a bit hacky, but TV thrives on this stuff as long as you don’t overdo it.

Genre: Action/Adventure
Premise: (from IMDB) When the island’s dormant volcano begins roaring to life, Owen and Claire mount a campaign to rescue the remaining dinosaurs from this extinction-level event.
About: Three years ago, Jurassic World took the world by storm. The movie nobody thought they wanted became a mega-hit, grossing 1.6 billion worldwide. In a strange twist of fate, the first film’s director, Colin Trevorrow, was fired from his Star Wars Episode 9 job, allowing him to come back and spearhead the back end of the new film in a producing capacity. The sequel is directed by J.A. Bayona, who directed one of my favorite horror films ever, The Orphanage. The sequel grossed 150 million this weekend.
Writers: Derek Connolly & Colin Trevorrow (based on characters by Michael Crichton)
Details: 128 minutes

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Jurassic Park has always felt like a hard franchise to embrace. For the longest time, I wondered why that was. After watching Jurassic World: Fallen Kingdom this weekend, it hit me. Unlike franchises such as Star Wars, Marvel, Indy, Harry Potter, etc., Jurassic Park has always been about the dinosaurs. And as awesome as dinosaurs are, they’re not people. They’re not characters we can emotionally connect to. This is why no matter who we plop down into the park, we’re left feeling empty. The characters have always been interchangeable in this universe.

Fallen Kingdom tries to solve this issue with “Blue,” the velociraptor who Chris Pratt’s character, Owen, trained as a raptor pup. Maybe, the theory went, they could turn him into a Disney animal, like reindeer Sven from Frozen. But the problem with these darn dinosaurs is if you make them too cute and cuddly, they come off as dishonest. These are predators and you have to stay true to that. Which means we can only feel so close to them.

The plot for Fallen Kingdom isn’t as bad as I thought it would be. After the events of the previous movie, a volcano on the island has become active. Once it erupts, it’s likely that all the dinosaurs in the park will die. There’s a debate going on about whether we should save them from extinction, or “let nature take its course.” After an impassioned speech by Jeff Goldblum (who never liked us “playing God”), nature wins. It’s decided that they should be left to die.

The estate of the Jurassic Park’s creator, Hammond (the old guy who always said, “No spared expense”), doesn’t want this to happen. They’ve found an island to sneak the dinosaurs off to and let them live in peace. They can do most of the work themselves, but if they’re going to find the elusive “Blue,” they’ll need someone who can find him. Claire says, “I can’t catch him.” And they say, “But you know someone who can.”

So Claire recruits Owen to go to Jurassic World to help lure Blue, only to find out it’s all a sham. There’s no second island. They’re going to take these dinosaurs back to the mainland and sell them off to the highest bidders! After being jailed at the head mansion by the bad guys, Claire and Owen orchestrate an escape, and run to the room where the auction is taking place. Of course, a few dinosaurs get free, and then all hell breaks loose. Now it’s back to basics. Get the hell off this compound without getting eaten.

The plot is by no means perfect. But it’s hard to come up with sequels to “monster-in-a-box” scenarios. You can’t repeat the plot from the first film, even though that’s the only way to make these concepts work. So you’re stuck stitching together plots like these, which have sections that are fun, but don’t add up to a complete experience.

The best stuff in the film, by far, is the stuff on the island. There were four, arguably five, good set-pieces. My personal favorite was running down the hill of the island with all the dinosaurs while a volcano blows up behind them. But the set piece I was most invested in was the drowning scene. Claire and her assistant are stuck inside one of those glass bubble vehicles which has plunged into the ocean and it’s filling up with water. Owen is able to come down and jimmy open the door just in time to save them.

This was a reminder of something I preach all the time here. The simplest set pieces are often the best. There are no dinosaurs in this scene. Just characters. But the scene is so perfectly paced and the threat of death so prominent, that I was holding my breath along with them. Really good stuff.

Ironically, this placed the script in a huge predicament – how do you follow such a strong island sequence? Unfortunately, they failed with their choice, setting the second half of the movie in a mansion. You cannot, under any circumstances, make the second half of your blockbuster action movie smaller than your first half.

Yet that’s what happens. We regress into small rooms and small scenes (time to sell the dinosaurs!). The whole time I kept wondering how they were going to get all the characters and dinosaurs to a final location where the giant climax will be. But it never happened. The movie remains inside the mansion/compound the whole time. The choice was so baffling, I assumed it had to be a budget issue. But who puts budget constraints on sequels to movies that gross 1.6 billion dollars?

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Another problem with this dinosaur world is that the writers try to have it both ways. When it suits them, the dinosaurs are nice loving animals that need to be saved. When it doesn’t, they’re cruel heartless predators that you have to run from. This happened all the time. Help the raptor, THEN RUN FROM IT! Help the T-Rex, THEN HIDE! In defense of Connolly and Trevorrow, I’m not sure this is any different from the original Jurassic Park, but I noticed it a lot more here. And it left me confused about what I was rooting for. Are these things good? Are they bad? What am I supposed to be feeling? And if you’re going to say to me, “That’s the point Carson. It’s complicated!” Give me a break. This is Colin Trevorrow’s Jurassic World. Not Jean-Luc Goddard’s Breathless.

The one big talking point coming out of this film is the ending (MAJOR SPOILERS moving forward). Some people have praised the film for finally “moving the Jurassic franchise forward.” I’m calling B.S. What happens at the end of the film is they let all the dinosaurs free, which allows them to scurry into the mainland, into society. For the first time, Jeff Goldblum post-scripts, man and dinosaur will co-exist.

Mark my words. This will doom the sequel.

Monster-in-a-box movies only work when there’s a monster and a box. You take either one of those away and you don’t have a movie. They’re taking the box away. So what’s the plot going to be? Are we going to cut between Japan, China, the U.S., France, and the U.K., observing how different nations adapt to the dinosaur phenomenon? That may work as a National Geographic series. But it won’t work as a movie, which needs something more contained, both in location and urgency. If you disagree with me, pitch your “Dinosaurs are everywhere in the world now” idea for Jurassic World 3 in the comments. Watch as it gets shot down. And it’s not your fault! There’s no way to make this setup work.

You may say to me, “But Avengers Infinity War, Carson! That took place all over the universe.” But that’s not a monster-in-a-box story. We’re dealing with characters there who have their own goals, their own flaws and fears and conflicts to overcome. That’s the inherent problem with dinosaurs. They’re not smart. They can’t have dino-arcs.

If I were grading this on the first half alone, I would say it’s worth the price of admission. But once we get to the mansion, each sequence is less compelling than the previous sequence. Not only that, but the writers didn’t recognize that while even though the dinosaurs are the stars of the show, the audience needs to connect with the characters. And they don’t give us anyone to connect to.

[ ] What the hell did I just watch?
[x] wasn’t for me
[ ] worth the price of admission
[ ] impressive
[ ] genius

What I learned: Never go smaller in your second half. Movies need to build. This was a problem I had with Looper as well. We went from this giant time-traveling world-traveling opus to hanging out on a farm.

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The main reason this movie works so well is that it has a big concept and a simple execution. I will trumpet this advice until the day I can no longer type – keep your stories simple. A group of people get stuck on an island full of monsters. They try and escape. That’s all this is! This is why so many of the Jurassic Park sequels are bad, because they don’t use this format. And it’s why the most successful sequel in the franchise was a reboot, where, once again, a group of people are stuck on an island and try to escape. Here are 10 more screenwriting lessons you can learn from Jurassic Park.

1) Big movies need big teasers – If you’re writing any sort of blockbuster type film (sci-fi, superhero, action-adventure), you need to open your script with a teaser scene worthy of that idea. Jurassic Park has one of the most memorable opening teasers of any film. A group of men are unloading a mysterious caged animal. When they’re nearly finished, the animal is able to grab one of the men, pull him in, and kill him.

2) Exposition needs to be conveyed while something is HAPPENING – I’ve been seeing this mistake too much lately. Writers put two characters in a room or in a boring setting and have them set up the story for the reader. Pro writers convey exposition WHILE STORY IS HAPPENING. The second scene in Jurassic Park has two men discussing the lawsuit that is going to stem from the death we saw in the teaser. But they’re talking about this as they’re called to a cave, where a group of men have found something valuable, a mosquito encased in amber. In other words, the story is moving forward while the exposition is being given.

3) One key word in your character’s description can sell the entire character – “Dr. Alan Grant, mid thirties, a ragged-looking guy with an intense concentration you wouldn’t want to get in the way of.” What’s the key word there? “INTENSE.” That ONE WORD dominates Grant’s entire personality throughout the film. When you’re writing a description, try to find that descriptor that personifies who your character is. It isn’t easy. Here’s another description of Koepp’s, which isn’t nearly as good: “Dennis Nedry is in his late thirties, a big guy with a constant smile that could either be laughing with you or at you, you can never tell.” No key word. A confusing sentence (a smile becomes a laugh out of nowhere?). Find that word, guys. The right adjective can help you nail a character description.

4) Use your suspense rope! – When you have something cool at the end of the rope, make us pull on it for awhile. When the island’s creator, Hammond, comes to Grant and Ellie, he doesn’t immediately say to them, “Hey, I’ve got this dinosaur island! Come and take a look.” He remains mysterious, baiting them with, “It’s right up your alley. Why don’t you come down?” This keeps the suspense going.

5) Make sure a character goal is present for everyone – Every character needs to have a purpose in the story. You can’t have Hammond bring our paleontologists there for compliments. It’s not a vacation. Grant and Ellie’s goal is to give their endorsement so that the investors can sign off on the park and Hammond can open it. I see this mistake A LOT. Writers put their characters in a situation simply because that’s the movie they want to write, never asking why they’d actually be there.

6) After getting to the end of a suspense rope, add another one – So the suspense rope we referred to above was finding out that this was a dinosaur park. That rope reached its end when Grant and Ellie see their first dinosaur, a Brachiosaurus. After this, Koepp immediately replaces the rope with a new one, when Hammond says they have a T-Rex. “You have a T-Rex?!” Grant says. “Let’s go look at it.” “Relax, there’ll be plenty of time this afternoon.” This forces the reader to pull on this new rope for awhile before getting what he wants.

7) Simple easy-to-understand set-pieces – One thing I can’t stand about new movies are these overly complicated confusing set-pieces where we barely understand what’s going on. Early Spielberg mastered the art of simple set-pieces. What’s the most memorable shot of Jurassic Park? A T-Rex chasing a jeep. That’s it! That’s the set piece. A T-Rex runs after a jeep in a straight line. And the other T-Rex set-piece is simple, too. Characters stuck in cars with a T-Rex just outside, nudging and trying to get them. Or being stuck in a kitchen with a group of raptors. They’re so easy to understand which is why they’re so effective.

8) Even Lebron needs a breather – Sometimes you want to give your A-story (people visiting a dinosaur park) a rest. You do this by creating a B-story to occassionally cut to. The B-story here is Nedry’s plight to steal the dinosaur embryos and sneak them off the island. Every 4-5 scenes, we cut back to him and his plan. You’re going to gas your A-story if you don’t substitute in your B-story every once in awhile.

9) Be awesome by having your B-Story intersect with your A-Story – Just having a B-Story isn’t enough. If you want to show off your writing chops, look for interesting ways to connect your B-Story with your A-Story. Koepp cleverly has Nedry turn off the safety mechanisms in the park in order to hide his crime. This, in turn, allows for our characters to get stuck during their ride and for dinosaurs to have access to them.

10) External flaws vs. Internal Flaws – A flaw is a character defect that’s holding them back. The movie’s journey is then used to have them overcome this flaw. There are two kinds of flaws. An external one, which deals with stuff we can see (example: fear of heights). And an internal one, which deals with stuff we can’t (example: selfishness). Jurassic Park gives Grant an external flaw – he doesn’t like kids. And if I’m being honest, it’s one of the weaker parts of the movie. I suggest going with internal flaws (arrogance, stubbornness, inability to connect) as they connect on a deeper level.

BONUS TIP: Use weather to add more conflict! Doesn’t matter how bad things are for your characters. A little weather insert can make it even more interesting. Here, they add a storm. But you can throw a heat wave into the mix. Hail. Below freezing temperatures. Humidity. Anything that’s going to agitate your characters more is a good thing.

Genre: Dark Comedy Thriller
Premise: (from Black List) A darkly comic crime thriller concerning three groups of people dealing with blackmail gone wrong.
About: Kill Shelter appeared on the bottom half of last year’s Black List. It’s written by newcomers Eric Beu and Greg Martin. The two won the 2015 Script Pipeline TV Writing Contest with a pilot called Beechwood. Martin was originally a composer and has gotten work on some major network shows. Eric Beu mainly wrote short fiction before moving to Los Angeles to team up with his friend Greg and start writing screenplays.
Writers: Eric Beu & Greg Martin
Details: 94 pages

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Please be good Please be good Please be good Please be good.

Those are the words going through my mind whenever I open a script.

Why? Because MY JOB IS SO MUCH EASIER WHEN I LIKE SOMETHING. That’s why. Damn. You’re so pushy.

Here’s something you may not know. Screenplays? They’re time machines. No, I’m serious. They are. If you find your way into a bad screenplay? You will be reading for 5 hours and look up to see that you’re on page 12 and only 20 minutes has gone by. Conversely, if you read something good? You can be reading for 10 minutes and you’re already done with the script.

There have been times – times I’d like to forget – where I’ve actually gone backwards in time reading a script. I once read a script for 3 hours only to find out that I hadn’t made it past the title page. Those are the days I hate the world.

So color me Happy Henry when I time-traveled through Kill Shelter fast enough to finish in time for The Bachelorette. And can I just say something? Brett? You’re not there for the right reasons. You need to tell Becca.

Bennett, our shlubby un-hero, is a closed caption transcriber and a loser. But he’s going to be dead in a few minutes so it doesn’t matter. Bennett is visited at his home by an intimidating man named Gordon. Bennet gives Gordon a mysterious thumb drive and Gordon gives him 90 thousand dollars.

Except as soon as the trade is made, Gordon shoots Bennett dead. Gordon must now get this thumb drive, which clearly has some incriminating evidence on it, back to his employer. Except while he was shooting Bennett, he dropped the drive, and now there are four adorable Siberian Husky puppies standing side by side, as if in a picture, staring at him.

It takes Gordon a second to realize that one of these puppies ate his thumb drive. Shit. Now what? He grabs all four puppies and takes them with him.

Little does Gordon know, halfway down the block, pet vets slash scatterbrains Liz and Paola were coming to retrieve those puppies, as they had evidence Bennett was neglecting them (he was – stupid Bennett). Paola, a Game of Thrones enthusiast, brought a real-life Game of Thrones replica sword to intimidate Bennett into giving them the puppies. Except now the puppies aren’t with Bennett. They’re with this other guy. Who’s this other guy? They start following him.

We jump back a couple of days where we meet Bennett before all this happened, and learn that he was lucky enough to overhear a live-mic situation on a news show he was close-captioning where the head anchor, psychopath Grant, was banging an intern who’s not his wife. This, we realize, is how Bennett got himself into this mess. He tried to blackmail Grant with the audio.

We bounce back and forth between Bennett, Grant, Liz, Paola, and Gordon, as well as bouncing back and forth in time, gradually putting the puzzle pieces together just as all five parties (well, four, since poor Bennett’s dead) smash together in one final bloody battle. Of course, the only thing you care about is are those adorable puppies okay? They can’t let anything happen to those adorable puppies, can they? No way a writer would hurt even a fictional puppy, yes? Eh, you’ll have to read Kill Shelter and find out for yourself, sucker.

I really liked this.

For starters, I liked how the script was designed for us to play catch-up. We see Bennett. We see this mean dude. They make an exchange. We don’t know what for. He kills Bennett. We cut to three days earlier when Bennett is alive. Now we’re wondering, “What did this guy do to get into this mess?”

It’s simple but intriguing questions like this that buy you pages. And that’s all you’re trying to do as a writer. You’re buying pages of interest from your reader. If you can come up with one mystery here, another there, you can buy as many as 20-30 pages from the reader. So these guys had me right away.

I loved all the weird choices. I loved how Paola carried around a Game of Thrones sword that was so big and heavy she could barely lift it.

There’s this whole thread where Bennett has this bizarre Joseph and the Technicolor Dreamcoat 30,000 dollar bullshit vest that supposedly cures back pain. It’s got a Siri operating system and it lights up and whines at anyone who enters Bennett’s place to please “plug it in.” How do people come up with this stuff?

And what a GENIUS move it was to take a comedy staple – two stoner dudes who stumble around aimlessly in pursuit of the MacGuffin – and turn them into women. I didn’t realize until reading this script that I’ve never seen that before. These characters have ALWAYS BEEN DUDES. Not only did it freshen up the story. Liz and Paola KILLED. They stole the script.

Usually when I read zany scripts like this, the writers aren’t good with the peripheral stuff. They don’t care, for example, about anybody’s backstory. They’d rather come up with the next zany plot point. But these guys are different. EVERYBODY has a motivation, sometimes elaborately so.

For example, we find out that these puppies came from Liz’s dog. But not just any dog, a dog that was dying. A dog that was able to have these puppies right before death. I mean, how much more motivation does a character need to save puppies?

And Bennett too! He’s got this entire backstory where his mom got in a car accident. There were complications. He had to put her in a home. And that home is costing him a ton of money. Which means he can’t keep up with his student loan payments. Which is why, of course, he has to blackmail the news anchor.

And no – in case you were wondering – it wasn’t endless chunks of exposition that gave us this information. These guys are masters at saying a lot quickly.

I have to give them props. Despite a potentially messy setup (time jumping and multiple protags) I was never confused. A big reason for this is they give each character a strong memorable introduction (remember when we talked about that?). When you DON’T have strong character intros and try to write these “bounce around” scripts, we always forget who’s who. Even if a character was introduced 10 pages ago.

The only gripe I have about this script is that they don’t know what to do with these movies anymore – the zany dark ensemble comedies. They’ve never done well at the box office outside of the Coen Brothers. But these days it’s even worse. They get discarded onto Netflix with barely any marketing, and you never hear about them again. I just don’t know that I would recommend writing a script like this unless you’re using it as a writing sample. With that said, I hope this one bucks the trend because it’s a darn good script.

[ ] What the hell did I just read?
[ ] wasn’t for me
[xx] worth the read
[ ] impressive
[ ] genius

What I learned: Read this script STRICTLY for character introductions. Note how you know exactly who each character is after their first scene. I read too many scripts with boring, vague, or weak character intros and it’s always those scripts where I have to keep checking my notes. “Who’s this again?” “Wait, who is this person?” Once you learn how to write strong character introductions, you make the reading process a thousand times easier for the reader.