Search Results for: F word

Genre: Horror/Comedy
Premise: When pipeline construction encroaches on its pristine Dakota Badlands territory, a giant prehistoric pig creature unleashes hell on a group of unsuspecting humans, who must band together in order to survive.
Why You Should Read: Longtime SS lurker here, ready to throw my script into the pit. Hellpig is a heapin’ helpin’ of action, gore and camp with a Sharknado tone, a unique monster and buckets of blood. Thanks to Carson and everyone for the opportunity and the reads.
Writer: Michael Harper
Details: 96 pages

snout

It’s awfully funny.

Just yesterday I was watching Maximum Overdrive, the Stephen King directed film that was featured in the script I reviewed Wednesday. That film exists in the same universe as Hellpig. And despite being written by someone who doesn’t yet have a produced credit, much less 40 best selling novels, I gladly contend that Hellpig is better than that film.

How much better? After Scriptshadow’s own, Steph Jones, came up with the script’s tagline (“Go pig or go home!”), I’d say it beat the King debacle by a full lap.

But let’s be honest. Maximum Overdrive is hardly a cinema classic. Which means Hellpig hasn’t yet secured a passing grade. Let’s lift the cover off this pig in a blanket and see if it passes the ultimate test – the ‘squeal like a pig’ test.

45 year-old Walt Harvey is the most hated man on the planet. He’s one of those big game hunters who kills animals then takes douchey pictures with them before blasting the pictures all over social media. His latest conquest was a hippopotamus, which he and his camo-covered wife took down.

When rumor hits the street that the hippo was old and possibly fenced-in, however, Walt looks like a ten-ton asshole. The only way to redeem himself, in his mind, is to kill a 16-point elk, which he’s looking for in the heart of South Dakota.

Nearby, Harlan Hawes runs a Christian Rehabilitation Youth Academy that’s got four new members. There’s 17 year-old Max, who’s got a gambling problem, 17 year-old Kaci, who’s been suckin face with multiple men. There’s Doyle Choi, a 16 year old Korean pyromaniac. And 18 year-old Jed, a rich kid who steals anything he can get his hands on.

Harlan’s plan is to escort (force) them into the forest and rid their bodies of Satan. Little do any of these people know that a giant Hellpig is in the vicinity, burping out a new kill every few hours. Hellpig is not some made-up monster either, but a real pig that used to exist hundreds of thousands of years ago. Everyone assumed they went extinct. They were wrong. There’s a new brand of pepperoni in town.

Our hunters and rehabilitators eventually run into each other, and when Hellpig kills Walt’s wife, it’s game on. He’s getting revenge. Or maybe looking for fame. It’s hard to pinpoint which motivation drives him more. All our misfits know is that they want to get as far away from this killing machine as possible, but can’t because Lunatic Walt keeps taking them closer.

What Walt doesn’t realize is something everyone else knew the second they looked into this monster’s eyes: This is one piece of bacon that can’t be cooked.

What surprised me the most about Hellpig was how seriously Harper took the subject matter. You see the title “Hellpig” and you expect, well, Maximum Overdrive with pigs. But you can tell a lot of thought went into this. Three entire scenes are dedicated to the backstory of Hellpig.

Now you may say, “Carson, you tell us backstory is bad. Backstory slows the script down.” This is true EXCEPT when the backstory is interesting. Sure, if you’re telling me Mikey got a beating by Daddy’s hand when he used to come home late from school as a child, I don’t want to hear that. But if you’re telling me about a pig that used to be a fucking dinosaur that went extinct hundreds of thousands of years ago – I want to hear more of that.

I knew I was in good hands early when an oil pipeline subplot was introduced. This may seem pointless at first glance. But by adding that plotline, you’re telling the reader, “I’m not just going to give you 90 pages of a pig that looks like the devil tearing people apart. There’s going to be more to this.” And there was.

For starters, you know that old screenwriting tip everybody says you should do but nobody actually does? How you should be able to black out all the character names yet still know which character is speaking? In other words, each character sounds so distinctive that we don’t even need to see their name to know who’s talking? Well you can do that here.

Walt is always pissed off about not being taken seriously as a hunter. Max is always making some wise-crack or betting other campers about something. Kaci is always trying to get in Max’s pants. Harlan doesn’t say a single sentence that doesn’t include “God” or “Satan.” These distinctions created a legitimate variety of characters, and not just generic Hellpig victims.

Also, yesterday we focused on the power of conflict. There’s a major conflict lesson right out of the gate in Hellpig. These four teenagers have been FORCED to go to this Hawes Christian Youth Academy and participate in something they don’t want to do. Therefore, before we’ve even SEEN Hellpig, we ALREADY HAVE CONFLICT.

Beginner writers ask me all the time: How do you know the difference between professional and amateur writing? Well, it’s choices like this one. When you create situations that include conflict before the main source of conflict even enters the story? That means you know how to write a screenplay.

As far as negative feedback, I would encourage Harper to give us more of the teenagers. As much as I liked them, there wasn’t enough of’em. All the focus was going to Walt and his hunting crew. And while Walt was funny to carry all those scenes. So were the kids. Since the groundwork is already laid out, all you’d have to do is give them more screen time. I mean Doyle shouldn’t die before we even got to know him.

Otherwise, this was a really solid Amateur Friday entry. You guys continue to do a good job of finding the best material out of the scripts presented. Thanks a lot for that. It makes my job a lot easier.

To all of you I say… Oink. Oink Oink……. Oink.

Script link: Hellpig

[ ] No squeal at all
[ ] Barely a squeal
[x] Squealed like a pig
[ ] Squealtacular
[ ] Golden Squeal

What I learned: Once you’ve identified the location you’re going to place your story in, research that location to come up with plot points and set pieces that are unique to that area. This will help set your story apart from others. I loved that we were dealing with the oil pipeline, a South Dakota specialty at the moment. Or that we ran into an old Native American cemetery, South Dakota being rich in Indian reservations.

lg_f7591e-scariest-stephen-king-books

So maybe I was a little bit of an ageist yesterday. Picking on a script because it was written by a 22 year-old. The script had made mistakes, I claimed, that only a young writer would make. That was some proper-ass stereotyping I was doing. That’s not cool, Carson.

But it was true.

In revisiting my Maximum King reading experience, I further realized why the script had missed the mark. It was completely devoid of any conflict. The reason that tends to be a young writer mistake is that younger people haven’t experienced the pushback from life that a longer living experience gives you. You don’t truly realize how difficult life is until you’re thrust out into it and it does everything in its power to beat you down.

From the very first scene in Maximum King, conflict appears to be an afterthought. Someone comes to Stephen King and says, “Do you want to make a movie?” To the uninitiated screenwriter, you look at that and go, “So what?” To people who understand drama, they know that that’s the worst way you could possibly start a story. One of the most sought after and hard-to-get jobs in America – directing a movie – is just HANDED to our hero?? He didn’t have to do anything for it but exist??? That’s not drama. That’s boring.

But I’ll give you the moment that confirmed to me that this screenplay was screwed. I knew after this scene that the writer didn’t understand the concept of conflict. And since conflict is the whole ball of wax in screenwriting, the future looked grim.

The scene in question has Stephen King deciding he wants to hire AC/DC to score his movie. Why? Because they’re his favorite band. Had they ever scored a movie? No.

You would think, then, that this would be the perfect opportunity for conflict. Stephen King goes to his heroes, asks them to score his movie, and they say “No. We’re not movie composers. We’re a hard rock band. Go fuck yourself.” And Stephen King would then have to CONVINCE them to do it. The scene almost writes itself.

Instead, we get this…

“So you want us to—“
“Write an original soundtrack for the movie, back to front, yes.”
“And the movie is about—“
“Right, trucks— no, well, not just trucks but all machines, because a comet passes over Earth and causes all the machine to—“
“Sure, come to life.”
“Exactly.”
“Well shit, I guess I’m the fuck on board. I love your writing, and Brian is a huge fan of Carrie, so.”
Brian agrees.
“Great.”

“Great.”

Do you see how boring that scene is? Do you see how it could’ve potentially been a lot better had they told King no? I mean that early line is practically begging for a no. “And the movie is about…” “Right, trucks— no, well, not just trucks but all machines, because a comet passes over Earth and causes all the machine to—“ Long pause. “Dude, that doesn’t make any fucking sense. How the hell are we supposed to write music to that?” And King now has to convince them.

Nope. Didn’t get that.

So that’s today’s lesson. It’s simple yet powerful.

JUST SAY ‘NO’ TO YOUR HERO

Your protagonist will want a lot of things in a movie. He might want a raise. He might want sex from his wife. He might want to sell milkshake makers to fast food restaurants. He might want more attention from his parents. He might want to go with his dream girl to prom. He might want to explore an island he believes contains a giant ape. He might want his daughter to start eating dinner with the family again.

Say no.

Have all those people say no to your hero.

Because when you say no, that’s when things get interesting. That’s when your character has to work for it. And work means action, which leads to uncertainty, which leads to audience curiosity (“Is he going to succeed or fail!?”). And that’s when you’ve got us. Cause we have to stick around to see what happens.

The second someone says, “Yes?” None of that can occur. There’s no uncertainty at all. And that’s boring.

It should be noted that I’m not just talking about LITERAL “No’s.” I’m talking “no’s” in every form and fashion. An open door is a ‘yes.’ A locked door is a ‘no.’ An equation solved quickly is a ‘yes.’ An equation your hero can’t figure out is a ‘no.’ A surgery that goes well for your hero is a ‘yes.’ A surgery that goes badly, setting your hero back, is a ‘no.’

Your screenplay should be one giant series of “NO’S.”

I challenge you right now to go through your current screenplay, find a scene where your hero is allowed to waltz right through without any issues at all, and instead, add a “NO” to that scene. Throw a big fat hard NO into his face and make him work for that objective. I guarantee you the scene gets a lot better.

Carson does feature screenplay consultations, TV Pilot Consultations, and logline consultations, which go for $25 a piece of 5 for $75. You get a 1-10 rating, a 200-word evaluation, and a rewrite of the logline. If you’re interested in any sort of consultation package, e-mail Carsonreeves1@gmail.com with the subject line: CONSULTATION. Don’t start writing a script or sending a script out blind. Let Scriptshadow help you get it in shape first!

Genre: Sci-Fi
Premise: (from IMDB) A dark force threatens Alpha, a vast metropolis and home to species from a thousand planets. Special operatives Valerian and Laureline must race to identify the marauding menace and safeguard not just Alpha, but the future of the universe.
About: This is Luc Besson’s dream project. Back when he made the quirky yet beloved Fifth Element, this is the movie he really wanted to make, but didn’t have the budget or the technology to do so. Much like when George Lucas felt that technology had caught up to his imagination with The Phantom Menace, Besson decided that the same had finally happened with Valerian. Unfortunately, without the brand power that Star Wars has, the film couldn’t make an impact at the U.S. box office this weekend, taking in just 17 million dollars. Not good for a film that cost 200 million dollars, even if Besson claims he has discovered the magic formula for making giant movies that have zero financial risk. All is not lost for Valerian, as it is yet to open internationally, where outlandish sci-fi does a lot better. It’s probably not inaccurate to say that everything depends on China. China is known for liking wacky weird fantastical movies, which is exactly what Valerian is. If it can somehow pull in 200 million there, Valerian may turn into the franchise Besson so desperately wants it to be.
Writer: Luc Besson (based on the comics by Pierre Crhistin and Jean-Claude Mezieres)
Details: 2 hours and 17 minutes

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I often wonder why we feel so good when a movie does so bad?

Whether we like to admit it or not, for most of us, there is a rush of satisfaction when a film fails. We’re infused with a hit of ‘bomb adrenaline’ and we can’t wait to discuss the failure with our film buddies.

I hate that feeling. I always have. Why can’t we celebrate movies whether they succeed or fail, particularly since we know how difficult it is to make them. No matter whether you’re making Short Term 12 or The Bourne Identity, you’re told a thousand times “No no no no no no. It’ll never work because a, b, c, d, e, and f. Quit now.” And yet someone believes in that project so much that they persevere, say ‘fuck you’ to the haters, keep fighting, somehow get a director involved, somehow get actors, somehow convince a studio to pony up the budget, somehow pull another 500 craftsmen out of the woodwork over the course of six months to make that thing that was once just a series of images in their head.

Why can’t we celebrate that?

I think I know.

When Hollywood gets it right, it means they don’t need us. The aspiring writers, aspiring directors, aspiring editors, bloggers, reviewers. If every movie did well, it would mean that they don’t need our help. And that’s the most threatening thing you can say to someone who wants to make films: “WE DON’T NEED YOU.”

Every time a movie bombs, it’s validation that they do need us. It’s our chance to say, “Seeeee! Even with your billion dollar marketing teams and partnerships with toy conglomerates and number crunching boardrooms, you still get it wrong.” Which is why you need us. We can tell you how to get it right.

Which brings us to Valerian and all the hatred the movie is receiving for bombing spectacularly this weekend.

Guys, Valerian is not deserving of our ill-will. Not in the way a Pirates 8 or a Snow-white and the Huntsman 4 is. This film was not calculated in a boardroom by marketing people. This is a passion project. This is a film that the filmmaker has wanted to make for fifty years. FIFTY YEARS! This is a movie that a man was willing to bet his studio on.

So Valerian doesn’t deserve scorn for its failed box office. It is, just as much as Dallas Buyer’s Club, Moonlight, or Spotlight, a project that someone cared about with all their heart.

So then why the hell is it so bad?

And not just bad, but bad in the way that you feel nothing when it’s over. Ironically, the main reason it’s bad is because it’s trying to be the very thing it claims it isn’t – a studio film. A studio film with one thing missing – studio oversight.

Isn’t it bizarre? The thing we claim harms so many movies is actually the thing that could’ve saved this one? More on that in a sec.

Screen Shot 2017-07-24 at 5.38.16 PM

Valerian opens on the planetary equivalent of Hawaii, a gorgeous beach with humanoid aliens who all look like intergalactic runway models. Now these aliens have a pet, a sort of iguana like creature that – stay with me here – shits pearls. But not just any pearls, pearls that contain limitless energy.

While the beach aliens are enjoying a typical day on the most beautiful planet in the universe, a bunch of ships or meteors or something start crashing into the planet, destroying it. Our poor runway model race is wiped out. Or so we think.

Cut to years later across the universe where we meet Agent Valerian and Agent Laureline, young strapping intergalactic agents of, um, something. Valerian is a ladies man who finally wants to settle down with Laureline, but she’s having no part of it, having seen him bang too many chicks during their adventures. Or so we’re told.

The two are called in to retrieve a stolen item from an alien mob kingpin, which is where they come across one of those iguanas – you know, the ones that shit pearls. Valerian does some research and discovers that the iguana comes from a planet whose history is protected by a top secret classification protocol. There’s no way to find out what happened there.

Naturally, he wants to know more, but before he can find out, Laureline gets kidnapped inside the piece-mailed-together space station where they’re headquartered, a giant sprawling hub of alien activity known as “Alpha.” Valerian will have to go save his partner, and along the way learns why this space iguana and that planet are so damn important.

Screen Shot 2017-07-24 at 5.37.23 PM

God was this movie mis-cast. Like oh-my-god-what-was-Luc-Besson-thinking mis-cast. You’re talking about two teenagers (or near-teenagers) being the best space agents in the universe? Who’s going to buy that? That may be the biggest reason for why this movie bombed. You saw those two in the trailers and thought, “I wouldn’t trust those two to do my laundry, much less save the universe.”

Why is that relevant on a screenwriting website? Because every script is dependent on its characters. If the audience doesn’t believe in the characters, it doesn’t matter what the plot is. The audience has already decided that they’re not crossing your suspension of disbelief bridge.

And this is where some basic – I’m talking Screenwriting 101 – studio notes could’ve helped Besson. Take Valerian the character. Valerian is a ladies man. This is what we’re told, anyway. However, when we look at Valerian, we see a skinny dorky dude with the presence of an alternate on the Debate Team.

THIS guy is a “ladies man???”

Okay, now. There are different types of men who attract women. Not all of them have to be buff and look like Bradley Cooper. But, if you’re going to present us with someone who doesn’t look the part, you must SHOW US (“show don’t tell”) how he charms and beds women. If we see him skillfully seduce anyone, we’ll be converted.

But Besson never shows this. He assumes we’ll take him at his word. This is such a basic screenwriting mistake it practically guarantees that everything we’re about to see from here on out will be similarly hackneyed. If you can’t even get basic character introductions right, why the hell should we trust you to take us through a sprawling complex space opera?

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Indeed, that’s exactly what happens. The plot here is incomprehensible. There is no main goal to keep things focused (i.e. Get R2-D2 to Alderran), but rather a series of shifting goals that are either too small or too vague to care about. Oftentimes a goal would be set and within five minutes, I’d forget what it was we were after.

And then when the goals were clear – such as when Laureline got lost in the Alpha station and Valerian had to find her – they didn’t contribute to the plot in any meaningful way. In fact, they often felt like stalling, a device Besson would use to spend more time exploring his Alpha station.

And this doesn’t even get into the weird miscalculated plot points Besson included such as the pearl-power shitting space iguana. The idea is so juvenile as to make you think it came from the mind of a 5 year old. And this plot point is what’s powering the entire movie!!! That would’ve been studio note #1 right there. “Get rid of the space iguana that shits power pearls or we’re not making this film.”

That’s the thing with studios. Yes, they strip away riskier choices that may have resulted in a more compelling film. But they also protect us from cataclysmic mistakes like this one.

Valerian-i-miasto-tysiąca-planet-1

Valerian is a weird movie based on a weird screenplay. This might have been a classic case of getting lost in the forest of your idea, something that can happen if you you have too much time to think about something. You know what helps in those cases? Feedback. Getting someone who understands story to look at your script and help you identify its problems. Besson never did that and this was the result.

Wrapping this review up, let me ask you something – cause I know there’s a lot of Avatar hate out there (I’m not one of the haters, by the way). Would you rather watch something like Avatar, big sprawling sci-fi with a safe generic “studio-like” approach to the story? Or would you rather watch Valerian, big sprawling weird sci-fi with no filter or studio influence at all?

[x] What the hell did I just watch?
[ ] wasn’t for me
[ ] worth the price of admission
[ ] impressive
[ ] genius

What I learned: The audience will NEVER take your character at face-value. That’s not how storytelling works. You don’t get to say, “Character A is good at his job,” and the audience responds, “I’m sold.” The writer MUST SHOW THE AUDIENCE THAT THE CHARACTER IS GOOD AT HIS JOB. Only when we see it for ourselves will we believe it.

Genre: War Drama
Premise: (from IMDB) Allied soldiers from Belgium, the British Empire and France are surrounded by the German army and evacuated during a fierce battle in World War II.
About: After Interstellar, people were wondering if Christopher Nolan had lost his mojo. So the film-loving Netflix-hating secretive director decided to reinvent himself by writing his first war movie. It’s been awhile since anyone opened a big-budget serious film during the summer months, making a July release for Dunkirk a bit of a gamble. But the flick made 50 million dollars over the weekend. Not bad for a movie with zero superheroes.
Writer: Christopher Nolan
Details: 1 hour and 45 minute running time

Screen Shot 2017-07-23 at 6.29.39 PM

Remember Lessthanstellar, Christopher Nolan’s last film?

I do. It was a messy sci-fi catastophe that fell apart the further into its 8 hour running time it got.

And it’s responsible for teaching us today’s first screenwriting lesson.

Movies work better with tighter timeframes.

Without getting into specifics, the longer your timeframe is, the more room there is to screw things up.

This is why Dunkirk is a masterpiece compared to Nolan’s last film. By focusing on a brief timeframe of only one week, the story is able to charge forward and tell a tense tight story. Now Nolan plays around with that timeframe, which is something we’ll get into. But if you guys leave this review with anything, leave knowing that a tight timeframe improves your chances of writing a good movie.

For those of you who have no intention of seeing Dunkirk, I’ll summarize it for you. It’s about a famous moment in World War 2 where 400,000 (mostly British) Allied troops were stuck on a French (?) beach waiting for extraction. The problem was, supply ships and army vehicles were stretched thin, leaving these soldiers sitting ducks for enemy planes to swoop in and bomb them.

Nolan divides his focus into three storylines. There’s the soldiers on the beach, represented by baby-faced soldier Tommy, who attempts to get off the beach by any means possible. There’s three fighter pilots, led by Farrier, doing whatever they can to keep enemy airplanes from bombing the beach. And there’s a civilian ship that’s aiding the rescue mission, led by old-timer Mr. Dawson.

But Dunkirk is no straight-forward mission. Farrier’s storyline starts 1 hour before the rescue. Mr. Dawson’s storyline starts 1 day before the rescue. And Tommy’s storyline starts 1 week before the rescue. Nolan then cuts these storylines up non-linearly. For example, Mr. Dawson will save a soldier from a sunken boat, only for us to see that same soldier a few scenes later, getting onto that boat before it sank.

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If you’re looking for ammunition to attack Dunkirk, that would be where you’d start. The other day we were talking about taking chances. One of the options, I explained, was playing with time. And Nolan’s done that here. The question is, did he need to? Would the movie have played the same, or better, had he told it linearly?

Nolan is notorious for something I’m going to call the “binary viewing experience.” He believes that a straight-forward story is boring. For a story to work, your mind should be working on two different levels. Here we have the story of soldiers trying to get off a beach before being massacred. But while this is happening, our brain is ALSO attempting to re-order the out-of-order narrative.

I was against this choice at first and I’ll tell you why with an analogy. In football, when the other team starts using trick plays, it means they don’t believe they’re good enough to beat you straight up.

The same can be said with storytelling. Once the writer starts trying to do all this weird tricky shit, it’s an indication that they don’t think the story is good enough to work on its own.

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The one amendment to this is when the writer has a specific reason for why they’re incorporating trickery. 500 Days of Summer, for example, used its time-jumpy format to draw attention to the chaos of relationships. By showing us a perfect date (Day 30 of the relationship) mashed up against a brutal fight (Day 230 of the relationship), we were able to look at relationships in a way that wouldn’t have been the same had we traversed the 200 days between those two moments.

So I was trying to figure out if Nolan was trying to distract us from a story that would’ve been boring otherwise, or if there was a method to the madness.

I’m still not sure what the answer is. I suppose the jumping around makes the story slightly more interesting than it would’ve been otherwise. But I’m not convinced it was necessary. At no point did I think, “Oh, there’s NO WAY this movie works if you don’t tell it out of order.” And if that’s the case, then why tell it out of order?

While time-manipulation may be the major geek talking point of Dunkirk, I was far more interested in the sparse storytelling and lack of traditional character development.

Nolan ONLY has his characters speak when they have to, leaving large swaths of his canvas dialogue-free. And I thought it was great.

We’ve become way too dialogue-dependent as an industry and that’s because it’s easier! It’s easy to patch in some on-the-nose conversation to move the story along. It’s MUCH HARDER to figure out how to get through a potentially confusing section with images and actions alone. Which is why writers avoid it.

For example, Tommy and another soldier, Gibson, run into each other at the beginning of the story near a dead soldier’s body. This is followed by a bombing scene, a bunch of soldiers on the beach getting injured, and then those injured soldiers getting priority evac onto the only ship leaving the beach at the moment.

We then see Tommy and Gibson carrying their “injured” soldier in order to cut through the lines and get onto that ship. There is never a word spoken between the two about their plan. We experience it dialogue-free.

Had this been any other script, I assure you we would’ve gotten a scene – maybe even two – with Tommy and Gibson discussing their plan. “I have an idea.” “What?” “We can cut through the lines if we pretend he’s injured.” “But what if they catch us?” “Who’s going to check?”

Also, when you don’t do dialogue, you force yourself to build characters through actions and choices, which is always the most effective way to do so. Consider Tommy, who’s willing to pretend a dead man is injured to cut his fellow soldiers and get out on that first boat. That tells us so much about the character without saying a word.

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With that said, dialogue-free scenes should be saved for situation-dependent scenarios. For example, when a group of guys needs to escape a building that’s being bombed, you don’t need dialogue for that scene. But when it comes to large plot points, going dialogue-free doesn’t make sense.

And that was my one big beef with Dunkirk.

I didn’t understand, for example, why they were on this beach. Had they just won a battle? Had they just retreated from a battle? I didn’t even know what country they were in, to be honest. I also didn’t understand why, if they were “surrounded” like the flyers said, that the Germans didn’t attack. There’s a throwaway line from one of the generals explaining, “Why waste tanks and troops when they can just shoot fish in a barrel with their planes?” Okay, that would make sense… IF THERE WERE MORE THAN 3 PLANES!

The clever thing that Nolan does though – and I don’t know if this was intentional or not – is create a non-stop scramble so intense, we stop thinking about the bigger questions. We just want these individual characters we’ve met to get out alive.

In the end, that relentless energy is what kept me so engaged. So despite the gripes I mentioned above, I would easily put this in the “must see in the theater” category. It’s an unusual movie that gets a lot right and puts Nolan back on the map as a filmmaker.

[ ] What the hell did I just read?
[ ] wasn’t for me
[xx] worth the price of admission
[ ] impressive
[ ] genius

What I learned: It’s always a more powerful viewing experience when the audience gets to add things up themselves. When the writer does the work for them, it’s not as fun. For example, that scene I mentioned above about Tommy and Gibson carrying the fake-injured soldier onto the boat – me figuring out what they were doing without being told made the moment much richer because I felt rewarded for my work.

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The fact that the two scripts I reviewed this week both took major chances got me thinking – How the hell do you take chances in a screenplay? What’s the protocol?

Before we get to that, we must first establish what “not taking a chance” looks like. Believe it or not, it’s possible to write a good movie without taking chances. Rocky’s a straight-forward underdog-rises-to-fame movie. And it’s pretty damn good. The same could be said for straight-forward flicks John Wick, Finding Nemo, and Neighbors.

But more often than not, not taking chances leads to scripts that feel safe, sterile, boring, and worst of all: PREDICTABLE. Office Christmas Party. Assassin’s Creed. Jurassic World. These are all predictable movies that didn’t take any chances.

I’ve found that chances can be broken down into two categories: Before and during. There’s the chance you take in conceiving the idea and the chances you take within the screenplay itself. We’re going to explore both today.

I should also point out that not every chance you take will be good. With chances come risk. And, to be honest, I’d say most chances don’t pan out. However, when you take a big risk and it works? It’s the difference between your script being awesome or forgettable.

In analyzing chances, I’ve noticed a trend. Good chances are unexpected but work because they feel like part of a bigger plan. Bad chances are likewise unexpected but don’t work because they were created for the wrong reasons – as gimmicks or tricks used to shock the audience. They rarely have the bigger picture in mind.

For example, in the short movie, Fool’s Day, a group of 4th graders accidentally blow up the head of their teacher. It’s a HUGE CHANCE. I mean, it had never been done in any movie before. But there was clearly a plan afterwards. The movie becomes about covering up the crime. If you look at Will Smith’s, Hancock, however, the revelation that Charlize Theron’s character is also a superhero comes out of nowhere and doesn’t fit into the rest of the story thematically or narratively. That’s a chance that was designed for the wrong reasons.

With that in mind, let’s look at 10 ways you can take chances in your writing.

1) CONCEPT

The biggest chance you can take in a script is in the concept itself because the concept affects everything that comes after it. Taking a chance with your concept means giving us something unconventional that has never been done before. Swiss Army Man, Passengers, Colossal, Being John Malkovich. Be brave, be different, be daring.

2) HEAVY TONAL SHIFTS

It’s mega-dangerous to shift tones during a screenplay because you risk looking like you’re unsure what your movie is about. It often looks sloppy. However, it does make your movie unique. The Netflix film, Okja, shifts between a serious drama, an intense action film, and a kooky comedy. Indeed, it feels unlike any other film out there.

3) PLOT REBOOTING

Plot rebooting is when the story starts off about one thing, then at some point during the script, it reboots so it’s now about something else, and maybe even reboots again so it’s about something else. Monday’s script, Courage, was a rebooter. It was about living in a future city protected from aliens. Then it was about being chased by aliens in space. Then it was about the making of a 1970s science-fiction film. I didn’t like the script but holy shit did the writer take chances.

4) MAJOR TWISTS THAT CHANGE THE STORY

One of the most well-known chances you can take as a writer is introducing a big twist after the first act. It’s when this twist changes the nature of the story itself that it’s the most impactful. Psycho (the main character is killed and replaced by the villain). Allied (the woman the hero married turns out to be a German spy). Gone Girl (the wife faked her demise to incriminate her husband). The reason this is so risky is that you’re often changing the nature of what drew the audience in in the first place. It’s like playing a song everyone loves then stopping it and saying, “But wait, I have a song that’s even better!”

5) PLAY AGAINST THE CHARACTER

This is a chance I wish more writers would take. Basically, it’s taking a character archetype we all know well – the roguish Han Solo, for example – and playing it in a completely different way. A Godfather-like mob boss who’s effeminate, for example. Or a Die-Hard like action hero who’s neurotic, which is kind of what they did in The Accountant. A wisecracking superhero (Deadpool). An underrated version of this is what they did in The Intern. That movie was set up to have DeNiro’s aging intern play the zany “ZOINKS! WHAT’S SNAPCHAT??” role. But instead the character was played more intelligently, picking up his duties quickly and being more of a fatherly presence to the employees. If your character is being played exactly like these types of characters have always been played, you’re probably boring the audience.

6) ZERO CONCERN FOR COMMERCIAL APPEAL

This is one of the biggest chances you can take, completely ignoring commercial appeal. Look no further than the Coen Brothers, who do this often. A movie about a failed folk singer who loses a cat. Fitness trainers who get mixed up in a CIA plot. A 1930s treasure-seeking musical. Just here on Scriptshadow I reviewed the now infamous Eskimo period piece script that includes an old woman giving a 12 year old boy a handjob. The great thing about not giving a shit about commercial appeal is you can write without having to worry about what audiences will think. But buyer beware. This is one of the riskiest routes you can take!

7) PUSHING BOUNDARIES

If you really want to push yourself, write about the stuff you don’t want people to know you think about. Push the boundaries of what is acceptable. We’ve seen this in movies like Deliverance and Straw Dogs, but boundary-pushing can include race, violence, murder, pedophilia, cannibalism, and plenty more. Ideally, you don’t want to push boundaries just to push them. You want it to be an organic part of your story. Check out the French film “Raw” to see the latest movie to receive a lot of press for pushing boundaries.

8) PLAYING WITH TIME


One of the most common ways to take chances is through playing with time. From Memento to Edge of Tomorrow to 500 Days of Summer to Eternal Sunshine to this weekend’s Dunkirk, playing with time rearranges the narrative in an unconventional way that almost universally leads to an unpredictable story. And since the whole purpose of taking chances is to give the viewer something they haven’t experienced before, this is a time-honored way to do so.

9) PLAY AGAINST THE GENRE

Playing against the genre is similar to playing against a character, however it affects more of the story. A recent example of this is Sausage Party, an R-rated animated film about food that gets slaughtered. Not what you expect when you walk into a cartoon! On the script side is Brian Duffield’s, “Vivian Hasn’t Been Herself Lately.” The genre is technically “Possession.” But it isn’t played like any conventional possession film. Instead, the story is an intense drama about a failing marriage, a totally unexpected choice. You can see how this would open up all sorts of unique avenues as a writer. A Western that’s actually a romantic comedy. A musical that’s actual a zombie film. Some huge chances can be taken here.

10) GOING AGAINST CONVENTION

Every time you write a fifteen minute scene, you’re taking a chance. Every time you write a script that takes place in a single location, you’re taking a chance. Every time you ignore the 3-act structure, you take a chance. Every time you make your main character an unlikable asshole, you take a chance. Every time you change theme mid-script, you take a chance. Every time you go off on a non-sequitur subplot, you take a chance. I watched Personal Shopper recently. It starts off as a supernatural drama about a girl trying to make contact with her dead brother. It later evolves into a texting thriller with a mysterious person texting our heroine throughout the second half of the movie. Later still, it turns into a murder-mystery. These convention-busting choices are available to you. But like every artistic choice, they come with the risk of people saying, “What the fuck were you thinking there?” So make sure you have a reason for making the choice.

I’ll finish by saying taking chances boils down to giving the audience the unexpected. If your entire script goes as expected, it’s probably not going to be very memorable.

Carson does feature screenplay consultations, TV Pilot Consultations, and logline consultations, which go for $25 a piece of 5 for $75. You get a 1-10 rating, a 200-word evaluation, and a rewrite of the logline. If you’re interested in any sort of consultation package, e-mail Carsonreeves1@gmail.com with the subject line: CONSULTATION. Don’t start writing a script or sending a script out blind. Let Scriptshadow help you get it in shape first!