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Day 2 of The Gauntlet is here! Yesterday, we looked at a contest winning script. Today, we look at the contender!
This is the second day of “The Gauntlet.” The Gauntlet is when an amateur script takes on a pro script to the death. Yesterday’s script was the Amazon Studios Contest winner. Robert’s script, Flat Pennies, did not advance in the same competition. But that didn’t affect Robert’s belief that his script was better. And he was willing to put it up here for all of you to see to prove it. Once again, you can download the winning script here and today’s script, Flat Pennies, here. For future Gauntlet challenges, e-mail me at Carsonreeves3@gmail.com. You must take on a script that has not yet been reviewed on the site. Be sure to include the genre, title, logline and a pdf of your script. Keep in mind your script WILL be made available in the review.
Genre: I would say it’s a drama but Robert characterizes it as a “Psycho-noir.”
Premise: A troubled teen becomes the errand boy for a former train engineer living in a world of heroic fantasies and untold guilt until a revelation ends it all.
About: Robert’s script didn’t advance at Amazon. But that doesn’t mean it can’t advance in the minds of Scriptshadow Nation! Seeing the way a lot of you reacted to Origin Of A Species, it might actually be a close competition.
Writer: Robert Ward
Details: 116 pages
There are two words every screenwriter dreads: “Nothing happens.” Of course “happens” is a relative term. As long as you’re writing about a character doing something, something is “happening.” Even if he’s just reaching for a beer. So maybe the more appropriate phrase should be “Nothing interesting happens.” And in my opinion, nothing interesting happens in Flat Pennies for way too long.
Now here’s the funny thing. You could make the same argument for yesterday’s script, Origin Of A Species. We meet some people. Some dogs escape. There ain’t a whole lot going on there. So how come I liked yesterday’s script so much better than I liked this one? Read on and find out.
Flat Pennies introduces us to Alex Rutledge, a 17 year old kid, kinda hip-hoppy, drunk on whisky, yelling at some train tracks about how his life sucks. From what we can gather, Alex has been adopted and he’s pissed off that his real parents left him. He wants some answers dammit!
Across town we meet Ian Crocker, a recluse of a man who spends his days working on an elaborate model train set inside of his apartment. Ian used to be a train engineer but was injured during a massive crash, relegating him to a wheelchair. Now he collects disability and uses the money to buy new pieces for his set. But all is not well in Ian’s hermetically sealed train station. Looks like they’re cutting down his disability. Which means his train set is at a standstill.
Despite household budget cuts, Ian needs a new errand boy and guess who gets the job? That’s right, our booze-loving teenager, Alex. After a rocky start, the two begin an awkward but fulfilling friendship.
The thing is, they don’t really do much. They mainly sit around and talk about their lives. Alex, at every opportunity (and I mean EVERY opportunity), brings up how his birth parents left him. And Ian keeps going back to that damn train crash. It so bothers him that he’s plagued with strange daydreams, many of which revolve around people dying. As we choo-choo towards their final destination, it becomes evident that their meeting was not by accident, and that the two have more in common than they ever could’ve predicted (no, Ian is not his father).
I already contacted Robert and told him some of my problems with Flat Pennies and I’m going to repeat those here. The script’s biggest problem is how on-the-nose everything is. And its second biggest problem is how melodramatic everything is. Both of these things are HUGE amateur tells. So you want to avoid them at all costs.
Let’s listen to some of Alex’s dialogue in the opening scene, where he’s drunk near some train tracks, yelling to himself. “Why did you pound me into a pile of dirt!” “I’m not even worth a mosquito’s ass.” “There was no reason for what you did. No reason!” “Was I a piece of litter to throw away?” “How could you…leave me, the boy who made the papers?! I was such a good boy. Should’ve never abandoned me.”
First we have melodrama. A drunk guy crying about his life. Ehh, not good. Then we have loads of on-the-nose dialogue. Alex says no less than five times, directly to the reader, that he’s been left. This is the equivalent of lacing your screenplay with anthrax. You don’t want ANY of this stuff in your script. Ever.
And yet it continues. On page 21, Alex picks up a puppet and has a conversation with it where he asks, “Why did my parents desert me?” and the puppet replies. “Alex, you weren’t worth keeping.” Whoa.
On top of that, there’s no drama to any of the scenes (recognize the dramatize!). It’s just Alex coming over to Ian’s and the two talking about their lives, their pasts, and their feelings about one another. They don’t do anything. There’s no goal driving them forward. It’s just a continuous string of “scenes-of-death” with no conflict or purpose.
This is why I always tell you to give your characters a goal, no matter how mundane. Because if they don’t have anything to do, you won’t know what to do with them. Which leaves you writing scenes with people talking to each other even though nobody has anything to say. There are like 10 screenwriters in the world who can make a dialogue scene work with no goals or drama. And even they’d prefer to avoid them. So you gotta stay away from this situation.
Why not make Ian’s problems more urgent? His late rent is hinted at here but never takes center stage (so we don’t take it seriously). Maybe he’s got a week before he has to be out. Now he has a goal – find money or find a new place to stay.
Or, if that’s too obvious, give him something he has to focus on. Maybe his landlord just found out about his elaborate train set and considers it a fire hazard. He wants it out of the apartment within a week or Ian’s out. Now Ian has something to focus on – figure out what to do with his train set. Taking down the set also symbolizes moving past the accident.
Another issue is Ian’s daydreams. We’re not sure if they’re real, if they’re flashbacks, or if they’re made up. Because they’re so different from everything else in the script (Out no nowhere, Ian will be climbing a mountain), they never feel organic, and therefore leave us confused. Now they do pay off, but to just randomly cut to Ian climbing a mountain without cluing the reader in as to what’s going on is a bit jarring.
And this is the thing with screenplays. These kinds of things are forgivable when the script is popping. But when the pace is slowed by a lack of narrative drive, urgency, drama, or conflict, it’s much easier for the reader to get tripped up by these moments.
So this script has a lot to fix. Moving forward, I’d tell Robert to learn how to dramatize scenes (people talking about their lives is not a scene!). I’d tell him to ditch all the melodrama. I’d tell him to get rid of all the on-the-nose dialogue. And I would add some bigger character goals for both Ian and Alex. By making those changes, this script would improve drastically.
And here’s why I care. Despite how boring this script is, it actually has a great ending. Like “holy shit” level ending. I was shocked. But the problem is, nobody’s going to get to that ending because everything that precedes it is too boring. If Robert can somehow nail the first 100 pages of this script – no small feat, I know – he has a story worth telling.
[ ] Wait for the rewrite
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius
GAUNTLET WINNER: ORIGIN OF A SPECIES (Who was your Gauntlet winner?)
What I learned: If you have an interesting question you’re bringing up in your story, don’t answer it right away! Keep your reader curious by drawing it out for 5, 10, 15 scenes. Here, we have a nice reveal when we see that Ian’s in a wheelchair. Alex immediately asks him what happened, and Ian launches into the story of the train crash. Noooo! Ian needs to not answer him! He needs to tell him much later in the story! Keep the reader curious!
You know, it’s harder giving interviews than you think! It’s hard to come up with unique questions and such. So I decided to mix it up a little bit with today’s guest and ask some questions that usually don’t get asked. Hopefully you enjoy it. John Swetnam’s name might sound familiar to you. He’s the Found Footage king. Well, maybe not the king. Oren Peli owns the copyright on found footage. But he’s pretty darn close. He’s sold two found footage specs, Evidence and Category 6 (a found footage tornado spec) and, as I just found out via this interview, is coming out with another, “Genesis: Dawn,” that he hopes will change the found footage game. I talked with him after the interview and I don’t think I’ve ever heard somebody as passionate about something as he is about this spec. I wanted to go to the nearest theater and see it right now! Need more John Swetnam? You can follow him @JohnSwetnam on Twitter .
SS: How is a working writer’s life different from a non-working writer’s life? How are your days different?
JS: The biggest difference in my life now is that pants are mostly optional. I can’t tell you what it’s like to commute from my bedroom to the computer in by boxer briefs, spike a cup of coffee with some Jack Daniels and spend my hours just making shit up. It’s amazing. All the years of struggle, of waiting tables, of making minimum wage are definitely worth it. It is the greatest job on the planet and I just try to be grateful every day. I even had that tattooed on my chest. Literally. Be Grateful Every Day.
SS: Everybody has a bad first script story. What was your first script about? Was it bad? When you go back to it, what kind of sounds do you make?
JS: My first script was called “Fifty Yard Gain”. It was a teen drama that I based on the small town in Tennessee where I used to live. We had an East and West High School in the same town, which was pretty nuts. HUGE rivalry. So the script was basically Romeo and Juliet in the world of High School Football. I actually went back to check it out recently and of course it was awful, but there was this energy in the writing that I thought was cool. Back when I had no idea what I was doing, I just poured my soul onto the page. But of course, my soul is twisted and insane, so the script is a complete and total cluster fuck. I still think it was a pretty good idea though. It would be like High School Musical but instead of singing, there would be drugs, abortions, and armed robbery. Somebody put in a call to Disney…
SS: I’m hoping you visited Scriptshadow before you sold Evidence. Is there anything you learned from this wonderful little blog that helped your own screenwriting?
JS: Dude, you probably don’t remember this but way back in the day you read some of my stuff. There was one script called RAPTURE, which was like this Midnight Run at the end of the world thing. Again, it was a steaming pile of shit, but you had some very encouraging words about the writing. And I’ve never forgotten that, even though you have– dick.
And yes, I’ve followed the blog since its conception. And one of the greatest things I’ve learned, or at least reconfirmed, was from reading all the comments from your readers. And that’s that this business is SO subjective. One guy may hate something while another loves it. And neither one of them are wrong (except for the pricks who railed on EVIDENCE). But us, as writers, need to remember that. You’re not gonna please everybody and somebody IS going to hate your stuff. But that’s okay. Just know who your audience is and write it for them… even if that’s just you. You can’t please everybody so don’t even try.
SS: Wait a minute wait a minute. I think I remember that script. This was back in the Done Deal days right? Maybe when I had just started the site? I remember that. The writing was good. Definitely not a steaming pile of shit. So if you wrote that script now, what would be different? How would you approach it now as opposed to then?
JS: Yeah, it was back in my DDP days. The idea for that script was actually pretty good butt I’d completely have to rework it to fit certain marketing parameters. That was a 150 million dollar post-apocalyptic dark comedy. Not really an easy sell. If I were to do it today, I’d do a Zombieland version. Small and fun with action. Midnight Run at the end of the world. It practically sells itself!
SS: You wrote 16 specs before you got your first sale. How did you keep the faith? And how did you pay for rent?
JS: I always tell people that there is no right or wrong path to making it in this business. We’re not lawyers. Some guy can write one script at 19 years old, sell it for a million, and be off and running (of course we all hate that guy, but still). And for some it may take three or four scripts. And for some stubborn idiots it may take 16. But the thing is, for me, I needed ALL of those scripts. Because I got better with each and every one. Obviously when I started I was the equivalent of a brain damaged sloth, but slowly and surely I got better and better, until finally I had enough skill to become a bonafied hack and sell a script.
But in all seriousness, through all the ups and downs, what I know for sure is that I believed in myself. From my first script to my latest, number 22. I know deep down that I can be good at this and I’m determined to prove that to myself. I have no backup plan. If there are any doubts, I squash them (or drink them away). But this was, and continues to be, the greatest and most satisfying challenge of my life. Can I succeed? Can I make awesome movies that make shitloads of money? The answer may be “no”, but I promise you I will keep trying until the day I die. I always tells my buddies that “this is the year”. And if that’s what it ends up saying on my gravestone… that “this is the year”… I’m okay with that because it means I never gave up.
And to all your readers, if you look deep down in yourself and you honestly believe you can do this and this crazy dream is what makes you happy, then just go for it. Do it. Go all in. And don’t doubt yourself. I know that’s hard to do, but trust me, in this business there’s gonna be enough people out there doubting you… don’t be one of them. Your passion and confidence are what will get you through. Just know that it’s hard, and it may take one year and two scripts, or ten years and twenty scripts. But that shouldn’t matter. Just keep writing. Keep fighting. And keep believing in yourself.
And to answer your question about paying rent. I will now give your readers the greatest piece of screenwriting advice ever. Two words. APARTMENT MANAGEMENT. I got free rent, salary, had a roommate that paid me cash, and I spent all day writing. Your toilet needs to be unclogged? Fuck off, I’m writing. Did it for 7 years. That’s the trick. You’re welcome.
SS: A question I’m CONSTANTLY asked is “Should I go to school for screenwriting?” You went to Chapman (a beautiful little school btw – I visited there myself). How would you answer that question? SHOULD someone go to school? Or should they just visit screenwriting blogs every day and save their money?
JS: Getting a master’s degree is a very strange thing. I already had a bachelor’s so there I had a base of knowledge and education. For me, going to grad school was not so much about learning the craft, but being surrounded by it. And by that, I mean, you’re talking with people every day about movies. You’re writing on deadline, interacting with professionals, networking, etc. And of course there’s the student loans that you can use to fuel all those weekend binges in Vegas.
So for me, in my particular situation, it was cool. I met some cool people and it really threw me into the world of film like nothing else. Would I do it all over again? Probably not. I would probably write my ass off, move to Hollywood, and get a job as an apartment manager while interning and visiting Scriptshadow and GITS every day. (Are you gonna pay me for all these plugs?)
SS: By the way, how does the money work for a script sale? Everybody hears about the numbers but, like, when do you actually get paid! How does that whole process work?
Ah, the money question. My favorite. To be honest every deal is different. The option is what happens to most people on their first “sale”. And if you can get into production you’ll see a fat check on day one of principal photography. For outright sales you get a big fatty check about 3-4 months after the sale (it takes a while to get all the contracts worked out) and then another chunky pay day on day one of shooting. Plus there are bonuses built in, some back end possibly, etc, etc. Let’s just say the money beats apartment managing.
SS: 3 movies that you think would be awesome remade as Found Footage movies. Besides When Harry Met Sally. Go.
JS: I actually wrote down 3 answers to this question but then I erased them all because I realized how fucking awesome they were. I’m literally gonna pitch them now. Sorry.
SS: You’ve had multiple agents and managers. It sounds like the early ones didn’t do a whole lot. Could you tell writers what to avoid when looking for an agent or manager, and some of the issues to expect once you do become a client?
JS: I can tell you from my experience that 99% of any issues I ever had with any of my previous reps fell completely on my shoulders. Believe me, if I would’ve given any of those guys a good damn script they could’ve sold it. But I never did. So it’s really hard to judge anyone on representing me when I didn’t yet have the ability to represent myself in my work.
As for issues with reps, I always tell people to forget about the letters on the building or the promises and the smoke that will inevitably be blown up your ass. Trust your gut. Do you believe that they believe what they’re saying? I mean, just take your time and really get a feel for the person and if you feel that connection, then go for it. If it doesn’t work out you can always leave. Nothing personal. You have to remember that this is your career so if you’re not feeling it after six months or a year… just bail and start again. No shame it that. I know that when you’re starting out it’s terrifying to go from repped to unrepped, but if you can find that manager/agent once then you’ll be able to do it again. Be confident in your ability, or at the very least, be confident in your ability to get better.
SS: How did you get your early agents/managers btw? I know Jake Wagner found you after being a finalist on the Tracking B contest. But before that, what was your trick to getting repped?
JS: After grad school I moved to Hollywood and got an internship. I worked hard and tried to figure out what the producers at the company were looking for. I became friends with the assistants who were genuinely good guys and I asked their advice as I generated concepts. Finally I had a concept that they loved. I wrote the spec script and the assistant showed the producer. He liked it enough to want to develop it so I asked him to call his friend who was a manger, which he did. Then when I signed with the manager I asked him to call his friend who was an agent and he did. Boom. Repped.
Of course, the script turned out awful and I never made any of those guys one dollar after years of bitching and complaining. I still feel like I owe all my old reps a drink or ten. I mean, I was so cocky back then with absolutely zero skills. I must’ve been a pain in the ass to deal with. (I still am but at least now they’re getting paid).
SS: What is a writer/agent writer/manager relationship like? Do you talk every day? When you do talk, what do you talk about? Can you give me a typical conversation?
JS: Again this is one of those questions, like most, where every time it’s different. Every relationship I’ve ever had, whether it was with a girl, a guy friend, an agent, or whatever… they’re always different. Some good and some bad. My relationship with my team right now is fantastic. I consider them both friends and when I need something they are there for me. I’m really, really lucky.
A typical conversation might go something like this…
ME: Yo, let’s sell this script and get me paid. THEM: On it. CUT TO TWO WEEKS LATER where I’m either making it rain at the strip club, or back on the computer working on a new spec.
But seriously, they’re great. I owe a lot to them both. And right now… it’s all good.
SS: What are your thoughts on Tyler coming out of nowhere this past week with The Disciple Program? Pretty wild, huh?
JS: Fucking loved it! These are those stories that I would dream about when I was starting out. I’m a little pissed and super jealous that this kind of shit never happened to me, but I was never as good as a writer as he is. The guy put the words on the page. He created a product and then you created a demand. The product lived up to the hype and dude’s gonna have a hell of a year. My advice to him is just to keep his feet on the ground and write, write, write. I’m excited to see how his career progresses. No doubt he’ll be getting all the good jobs and exposing me for the fraud that I am.
SS: Speaking of, Tyler is taking a bunch of meetings over the next two weeks. Can you give him any advice? I mean, what did you learn from that first wave of meetings?
JS: Enjoy the hell out of it. It’s a once in a lifetime experience because it’s only “new and exciting” once. I mean, it’s always exciting but that overwhelming, surreal world he’s about to step into is soooo much fun the first time. It’s a trip. The studios. The fancy restaurants. The praise. Oh man, do I miss all that praise. But like I said before, hopefully he meets some reps, clicks with them and trusts his gut, and they’ll get him a ton of opportunities. Just have fun, order the lobster, drink the single-malt, and then get back to writing. Create more product. Cause without it… we got nothing.
SS: You seem to be on the cutting edge of technology. You have a Twitter account. You write found footage. Are you actively thinking of the next trend? What is it? Can you tell me?
JS: I’m on the cutting edge of technology because I have a twitter account? Sweet. And yes, I write Found Footage. As for the next trend… I could tell you but I’d have to kill you.
SS: How do you think found footage is going to evolve? What’s the next phase?
JS: Found Footage has a long way to go before it fades away. There are so many writers out there experimenting with the genre that I think it’s really exciting to see what comes out of it. But you really wanna know what I think the next phase of found footage is. Two words. “GENESIS: DAWN”.
SS: So what are you writing now? What have you finished recently? You got any cool scripts we should be aware of?
JS: Oh, funny you should ask, but I just finished a new spec that’s the next phase of found footage called “GENESIS: DAWN”. I’m actually really stoked about this one because it’s literally like nothing that’s ever been done before.
Tonally, I wanted to do a franchise starter like Resident Evil or Underworld. But mine is the sci-fi action-thriller version of that.
Here’s the logline to peak your interest (hopefully): After her daughter is abducted, a young mother wakes up on a spaceship and must traverse a hostile landscape while battling alien creatures in order to find her. It’s basically Taken meets Aliens POV style.
Hopefully you can do a review on it soon. Just make sure it gets an “Impressive”.
SS: Finally – since you love to reminded – you wrote 16 scripts before you found success. If you could go back and do it all over again, what would you change to speed things up!?
JS: Here’s the fucked up thing about this question… there’s nothing I could’ve done different. For me, it took 16 scripts before I got to a place where I felt like I knew what I was doing. If I could go back and make myself smarter, maybe that would work. Or I could’ve told myself not to drink so much beer or smoke so much weed, but what’s the fun in that? I really just think there is no secret. No magic bullet. There are tons of concepts, theories, ideas, guidelines, etc, that will definitely help you. But I think every writer has to just keep writing. And keep writing. If you stay focused, work hard, and work smart, you will succeed at some point. And it will be at your own pace. I’m proof of it, because I’m not a talented writer. I wasn’t born with a gift. I just know that I will not be outworked. As Big Willy said, “I’m not afraid to die on the treadmill”.
Anyway, thanks for the interview. It was fun. Hopefully I didn’t come off as too much of a d-bag. I wish nothing but the best for all of us. It’s an amazing dream that we’re chasing and it won’t come easy, but it will come if you believe in yourself and KEEP WRITING!
A fellow screenwriter who burst out of nowhere with a 750k sale returns with his newest spec, which sold last month.
Genre: Crime/Drama/Thriller
Premise: A washed up hitman is pulled back into the game when his estranged son accidentally gets tangled up in a bad situation with his former employer.
About: Brad Ingelsby jumped onto the scene when he sold The Low Dweller a few years ago. The 750,000 dollar spec sale was spearheaded by getting Leonardo DiCpario attached. This is his new spec, which he just sold last month.
Writer: Brad Ingelsby
Details: 107 pages – 1/3/12 draft (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).
What better word-lover to follow Tyler than ANOTHER word aficionado, Brad Ingelsby! With these two on the Hollywood Scrabble board, it’s like a word-topia. It’s like a word-a-palooza. I have a feeling if it was just me, Tyler, and Brad at a bar, I would quickly be nudged out of the conversation. They’d be like, “Carson, could you parsimoniously pass me my drink?” And I’d counter with one of six four-syllable words I know – something like “affirmative” – and that would be it. I’d be out.
Anyway, this is Ingelsby’s second big script. I may not have been The Low Dweller’s biggest cheerleader, but hey, you know me. It’s hard for a slow-paced script to pull me in. Maybe that same thought nudged into Ingelsby’s noggin, because he did title this one, “Run All Night.” Promises of something faster paced? Read on to find out.
Jimmy Conlon is a hitman in Philadelphia. To give you an idea of what Philadelphia’s like – they boo Santa Clause there. No, I’m not kidding. Santa Clause showed up to an Eagles game once and they booed him. So the kind of people who live in this city? Not the huggable types. Important to know for later.
Anyway, Jimmy’s finally hung up the gun (do you hang up a gun) and spends his days in cushion land getting wasted all day. While I understand this is the de facto writing method for 30% of the screenwriters out there and can be really fun when combined with the internet, it definitely doesn’t suit our friend Jimmy. Clearly, he’s wasting away.
So Jimmy’s got a son, Mike, who he hasn’t stayed in touch with. Mike drives a limo. Has a family. Lives a clean life. He’s basically the opposite of his father.
That’s about to change, however. Mike is unknowingly tasked with bringing a couple of low-lives to a guy named Colin McGuire’s place, who’s also a low-life, but with lots more money and guns. And when these guys ask for their payment, Colin gives them a bullet sandwich instead (yes, I just used “bullet sandwich” in a sentence. Roll with me here. I’m still upset about being kicked out of Tyler and Brad’s conversation).
Once Colin realizes these guys came in a limo, well naturally he has to kill the limo driver too. Which is exactly what he tries to do. But Mike narrowly escapes. This leaves Colin with a problem. A virtual eye-witness to his murders. Now here’s where things get interesting. Jimmy, Mike’s father, used to work for Shawn McGuire – as in COLIN’S FATHER. That’s who he used to kill people for.
So now Mike has no choice but to go to his father and ask him what the hell he should do. Jimmy, back in business mode, says he’s going to try and take care of this diplomatically. So he calls his old boss, explaining that it’s all good – that his son isn’t going to say anything. But while this is happening, the loose-cannon Colin sneaks in to kill Mike. When Jimmy realizes what’s going on, he runs into the room, just as Colin is about to pull the trigger, and shoots him dead.
Jimmy then tells Shawn what happened – that he just killed his son. Shawn agrees that he did the right thing. If he were in his position, he would’ve pulled the trigger too. But he follows this with a really chilling sentence: You know how this has to end, right? Jimmy knows. So he grabs his son, and the two have to “run all night,” and not just from Shawn, but from everyone in the town that Shawn owns, which is everyone, including the cops. Will they make it out alive?
Run All Night starts with a very un-reader friendly gaggle of Irish names. Everybody’s named Shawn or Frank or Collin or Conlon or Maguire or Dorsey. My guess is Brad doesn’t read a lot of scripts or else he’d know how difficult it is for a reader to keep track of that kind of character spread. If I’m looking at a large character count, I’m using everything in my arsenal to make those names individual and memorable. I’ll use nicknames, unusual names, monikers (Fat Bill). I’ll push unimportant character intros to later so they don’t get lost in the slog. But it really gets hard if all the names are one nationality like this. I was checking my notes every 30 seconds to keep track of who was who.
But after that…Run All Night gets good. Really good in fact. I got goosebumps after Jimmy kills Colin, makes the call to Shawn to tell him he just killed his kid, and Shawn, somewhat understanding, replies, “You know how this has to end.” That was my official “sit up” moment (Whenever I sit up, it means a script’s got me).
Brad also makes the wise decision – WHICH I ALWAYS TELL YOU GUYS TO DO – to create an unresolved relationship between Mike and Jimmy. Once you have an unresolved relationship, the audience emotionally invests themselves in the journey until it’s resolved. So it’s one more way to pull the audience in besides the cool plot of running from the bad guys. Was the relationship here a little too familiar at times? Yeah, probably. But Inglesby added just enough of his own spin to make me believe these two were real people with real issues.
And, you know, I always like when a writer throws in the wild card character. I remember how this very device SAVED a script that I would have otherwise forgotten. We also saw it work for Everly. Here, it’s Andrew Price, a trained killer who looks like he never outgrew his high school mathlete days. Shawn hires him to dispose of his son’s killers and boy does he pull out every trick in the book to do so. I don’t know what it is but there’s something about the wild card character that just shakes shit up. You don’t feel like you have as good of a beat on what’s going on. They create uncertainty and unpredictability and I love that.
Scriptshadow vets (not to exclude the Disciple newbies) may have also noted a key Scriptshadow truism– our character’s goal. Remember, if you just have the characters on the run the whole time, it’s probably going to get boring. Your characters need a purpose! They need somewhere to go! So Ingelsby uses the kid who witnessed the murder as the character goal. They need to find that kid so they can prove that Colin, did indeed, kill those men.
Did I love this goal? No, I didn’t “love” it. I kept flashing forward to the court room with Shawn using one of the best lawyers money can buy to discredit the shit out of this boy. So I think something stronger could be used. But the point is that there’s a goal in the first place. Beginner writers wouldn’t even use a goal in this scenario so the characters would just be running around aimlessly with the audience asking, “What’s the point of all this again? Where are they going?”
But I was definitely entertained bythis one. It feels like Ingelsby is growing as a writer. Let’s hope that continues cause he’s frighteningly talented.
[ ] Wait for the rewrite
[ ] wasn’t for me
[xx] worth the read
[ ] impressive
[ ] genius
What I learned: You never want your characters wandering around aimlessly for too long in these “on the run” movies. They can be running from someone. But within 2-3 scenes, you want to give them a plan, something to do – because wandering around aimlessly gets repetitive. For that reason, always be asking yourself, “What can my characters be *after*? What can they *need to do* right now?” The sooner they have a plan in place, the sooner your script gains that essential focus that all good screenplays have.
An old friend drops by Scriptshadow to review a screenplay from one of the biggest writers in the world, Cormac McCarthy!
Carson here. Lots of interest in today’s script. I was going to review it but I know next to nothing about Cormac McCarthy. I knew if I was going to do this right, I would have to find the greatest living Cormac McCarthy fan in the world, a man who used to grace Scriptshadow with his presence on a weekly basis. But how to find him? Last I’d heard, Roger Balfour had conned his way onto the set of The Hangover 2 as an extra. Not sure if he made the cut. Well, after exhausting my entire Rolodex, I finally found him, dehydrated and half-comatose in a South American dog breeding clinic. When I asked him to review Cormac McCarthy’s first screenplay he replied, “Where are my pants?” That was good enough for me. — Now I’ve been hearing all sorts of things about this script. Some have called it unreadable (literally! – Cormac invents his own screenplay format!). Some have called it genius. And the people who call it unreadable can’t fathom how anyone could like this script. They think the lovers are reading it through Cormac-tinted glasses. Anyway, I’ve been too afraid to open it. I’ll let Roger take care of that. Oh, and just a reminder. The Disciple Program debuts in three days!!!!!!
One of the most successful Nicholl Fellowship winners in history hits Hollywood with his brand new Yeti spec.
Genre: Horror
Premise: Sent to a remote arctic outpost during World War 2, a disgraced soldier learns of a giant flesh-eating beast killing the locals, and decides that defeating the monster is his one shot at redemption.
About: This script has not yet been purchased, but was written by Bragi Schut, who penned 2011’s Season Of The Witch, a former (2003) Nicholl winner. As you can see by my review of the script, I really liked it. Unfortunately, the filmmakers misjudged the tone of the script and what I saw on film was not what I read on paper. BUT, it officially put Bragi on the map, and now he has another big film lined up, The Voyage Of The Demeter, about the ill-fated ship that transported Dracula’s coffin. The film stars “Dragon Tattoo” star Noomi Rapace, Jude Law, and Ben Kingsley. Abomination is his latest spec script, which he hopes will continue his hot streak.
Writer: Bragi Schut (story by Bragi Schut and Chato Hill)
Details: 112 pages – undated (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).
This week is about as delicious as it gets. Not only is one of the top living authors in the world getting reviewed tomorrow with his first script, and not only is that script being reviewed by a long-time-in-hiding Scriptshadow Reviewer from the past, but we also have our first amateur script going into the Top 10 this week! And I’m talking AMATEUR amateur. No agent. No manager. This guy’s a total unknown. I can’t WAIT to tell you guys about it. Friday can’t come soon enough!
So how does our friend Bragi hold up on one of the biggest weeks in Scriptshadow history? Read on to find out.
Sergeant Harry Wilkins arrives in the Arctic Tundra a disgraced man. He hasn’t been sent to this remote outpost to fight any battles. You don’t get to fight battles when your cowardice led to eight of your fellow soldiers dying. Nope, you’re sent to Bumblefuck, Antarctica. All alone. Where you can’t hurt anyone. All you can do is think. Think about how bad you screwed up.
And think he does. Outside of the snow, the whistling wind, and the whines and barks of the snow dogs, there isn’t much to do here. It’s 1944 remember. There’s no playstation.
But then one day Wilkins receives a surprise visit from some Eskimos. They look worried. They look afraid. And through their broken English, tell Wilkins he has to come with them. He has to help them stop a beast that’s been killing their people. Wilkins is intrigued by the offer but going AWOL after, you know, killing eight people, isn’t exactly the best route to a promotion.
Still, there’s something telling Wilkins that he needs to do this. So he treks the 20 mile trail to the Eskimos’ isolated village and meets up with the men who visited him. Time is short so almost immediately they begin planning for the beast’s arrival.
Their first plan is to trap it. So they set out some bait and wait for Mr. Snowshoes to fall for it. Unfortunately, when the beast shows up, it’s unlike anything Wilkins imagined. It’s part polar bear, part human, part beast. And it’s all angry. You could shoot this thing til you ran out of bullets. It wouldn’t matter. It wouldn’t go down.
So after the trap fails, they realize the only way they’re going to kill this thing is if they find its lair and take it on there. Not surprisingly, there aren’t a lot of Eskimos eager for Operation Lair Battle. Might have something to do with a beast who treats humans like Pringles chips. But Wilkins will go even if he has to do it alone. He needs to kill this thing. He needs to find redemption.
If you’ve been paying attention for the last two years, you already know I’ve been looking for the preeminent Abominable Snowman screenplay. We reviewed one a long time ago on Amateur Friday. But that one never quite made it out of the snow.
Here, we’re obviously being guided by much more skilled writer. And you feel it. I loved the set-up of Abomination. I loved that this took place in the 1940s. I loved the World War 2 connection. Something would’ve been lost had this been happening in the present day. Making it a 70 year old tale gave it real texture and weight.
But I think the biggest difference you’ll see in this script (compared to Ascent: Day 3) is the character development. This isn’t so much about a scary beast killing people as it is about a man’s redemption. It’s about accepting responsibility for your failures and trying to atone for them. There’s some real meat to the character of Wilkins here.
Not only is redemption a great character trait to explore, but it’s perfect for a screenplay, since if your character’s seeking redemption, he has no choice but to be active. He has to go out there and make things happen, which in turn propels your story along.
Where I think the screenplay stumbles a bit, however, is in the Eskimo storyline and the second act in general. We’ll start with the Eskimos, who I thought were fine. But “fine” was as intense a feeling as I felt for them. Looking back, they were all pretty much the same. I don’t feel like I got to know any of them well.
I thought Avatar did a good job of this actually. We really *spent time* with the Na’Vi and got to know their culture and their way of life. The scene where they climb the floating island and Jake Sulley tries to connect with his first dragon – I really got a sense of what these people valued – what their world was like. I never got that sense with the Eskimos. There was nothing unique or interesting or new or exciting about their lives that made them stand out. I had a very general understanding of Eskimos going into this script. And I have just as general an understanding of Eskimos leaving it. I don’t think that can be the case in this movie.
This affected the story because the story is about saving these people. And if I don’t really know the people being saved – I hate to be crass but – I don’t care if they’re saved or not.
So if I were Bragi, I’d look to get Wilkins to the village sooner. I’d look to create more of a bond between him and the Eskimos. I’d look at create a couple of original/unique experiences with the Eskimos so that they really stick out. It feels like there needs to be more here. I mean there’s even a hint of a love story with one of the women, but as soon as it arrives, it’s gone, erasing yet another opportunity for us to connect with and care about these people.
It’s funny because a part of me was bored by the Eskimos, so my initial reaction was: we have to get to the monster sooner. But when I stepped back and looked at it, I realized it wasn’t that I wanted to get to the monster quicker. It was that I didn’t know or care about these people enough to be around them. So if that can be fixed, I think the whole script improves.
I also would’ve liked a scarier buildup to the beast. I wasn’t afraid in this draft. There’s a moment early on where Wilkins is scouting the footsteps of the beast, and he puts his hand down onto the beast’s footprint. I don’t remember exactly how the wording went, but it was something like “the footprint is a little bigger than his hand.” Now I don’t know about you, but footprints that are barely bigger than my own hand aren’t scary. If the footprint were FIVE TIMES bigger than my hand, THAT would be scary! (like the picture I posted above!) And that was par for the course with this thing. The beast had me worried. But it never had me TERRIFIED.
I’ll tell you what though, this script really picks up in the final act. When our hero decides to take on the beast through hell or freezing water, I was into it. And when he finally battles that thing in its lair, it’s pretty freaking awesome! That whole final act almost made up for the problems above. It’s a good reminder that if you can write a great ending, it can cover up a lot of faults. So, indeed, the ending was just enough to pull this into “worth the read” territory. I just feel like the script can be so much bigger/better. I hope Bragi takes advantage of that potential and kicks some Yeti ass in the next draft.
[ ] Wait for the rewrite
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius
What I learned: The thing I take from this script is that if you create a movie where you place your hero inside a unique culture, like Avatar, like Dances with Wolves, like Abomination – you need a few scenes that show the characters experiencing the unique aspects of that culture together. Knock Avatar all you want but it had a TON of these scenes. From the dragon scene to learning how to run through the trees to learning how to ride horses to shooting arrows to killing animals the right way to learning about the Tree of Souls to learning about “the bond.” I truly felt that Jake Sulley was embedded into this culture after those scenes. That wasn’t the case in Abomination. I sort of remember a hunting scene but overall, I never got a sense of the Eskimos’ culture, never got a sense of them as a people, and as a result, I didn’t care if they were saved or not. And I know this script is more about Wilkins’ redemption than it is about a man learning the Eskimo culture. But if you’re going to design a movie where a man saves people, we have to care about those people.



