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Congrats to Scott Serrandell who won this past weekend’s dialogue mini-contest. Some really funny dialogue, exactly what I was I was looking for. I’ll be looking forward to see what he does in the official Scriptshadow Short Script Contest.

Genre: Drama
Premise: (from The Black List) A multigenerational love story that weaves together a number of characters whose lives intersect over the course of decades from the streets of New York to the Spanish countryside and back.
About: Dan Fogelman broke onto the scene with the original Ryan Gosling and Emma Stone pairing, “Crazy, Stupid, Love.” His next project, the oldies-Hangover film, Last Vegas (which he made clear to me was written BEFORE The Hangover), was a sneaky hit. Mixed in there were The Guilt Trip and Danny Collins, neither of which did well. Nowadays, Fogelman has moved over to television, with his viral NBC show, This is Us. “Life Itself,” a highly ranked 2016 Black List script, is his return to features and will star Oscar Isaac and Olivia Wilde. Fogelman will direct.
Writer: Dan Fogelman
Details: 116 pages

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Dan Fogelman is one of the biggest screenwriting success stories of the past decade. He came out of nowhere five years ago to sell three huge specs at a time when everyone thought the giant spec sale was dead. And he was doing it with the kinds of movies Hollywood doesn’t make anymore, mid-budget light-as-a-feather dramadies with heart.

Things looked bad when one of his biggest sales, Danny Collins, however, failed badly at the box office. It was looking like Fogelman was in trouble. So he just hopped over to the TV side where he now has one of the most buzzed about shows on television (This Is Us). When you think about it, Fogelman’s character-first stories were always better for television anyway. So we probably should’ve seen it coming.

But now Fogelman’s back with a feature. Let’s see how he did.

I have to admit, the last thing I expected when I opened a Dan Fogelman script was Samuel Jackson screaming at me. Yes, Samuel Jackson is our narrator. At least for now. There’s a lot of “at least for now” in Life Itself. To give you a taste of that, we meet Julianne Moore a few pages later. And Julianne Moore gets slammed into by a bus, her bones and guts sprayed everywhere.

Yes, Life Itself is Dan Fogelman unhinged.

Confused yet? I was. Eventually, after things settle down, we meet Will Dempsey, a sometimes-writer who’s devastated by his pregnant wife, Abby, leaving him. Will was so destroyed, in fact, that he spent six months in a nut house. Now he spends most of his days talking to his therapist, who looks a lot like Julianne Moore.

We jump back in time to see how these two met. You’ve never seen two people more perfect for each other and more in love than these two. Which begs the question – how could Abby possibly leave Will?

To answer that question, we’ll need to get into spoilers, as Life Itself is one giant spoiler-fest. Which makes sense since life itself is a spoiler fest. So don’t read on if you don’t want to know what happens. I’ll be semi-vague in order to protect the script’s twists. But what we learn is that Abby and Will didn’t divorce. A far worse tragedy occurred. And that is why Will has gone off the rails.

Oh, but if you think that’s all you’re getting here, let me remind you that Life Itself is DAN FOGELMAN UNHINGED. After getting over the shock of the earlier tragedy, Fogelman hits us with a DOUBLE TRAGEDY that was so shocking, I spent the next ten pages reading the script through tears. No, I’m not kidding.

Without getting into too much detail, we cut to years later where we follow Will and Abby’s daughter, Dylan (named after Abby’s favorite musician, Bob Dylan), growing up, and explore how the tragedies of her earlier life have turned her into the rebellious and dangerous beauty she is today.

In the meantime, we follow a poor Spanish family who is peripherally attached to Abby and Will. And, at a certain point, we realize that that Spanish families’ story is going to loop back around and re-intersect with that of our original characters. But while we’re praying it intersects the way we hope it will, there are no promises when it comes to Fogelman’s most twisty and turny narrative yet.

I apologize that summary was so vague but there are too many major twists and turns and I don’t want to ruin them ahead of the film. That makes this script difficult to analyze but I’ll do my best.

I want to start with bravery. As a writer, one of your jobs is to evolve. Each script you write, you want to push yourself into new, even uncomfortable, territory. If all you’re doing is rehashing the same old characters and storylines that you always do, you’re never going to write anything great.

I did not recognize this Dan Fogelman at all. I remembered in his previous scripts that he always played things safe and predictably. He did safe and predictable well. But you always knew what you were getting from Fogelman, and that kept his scripts from ever elevating into awesomeness.

Life Itself is a whole other beast. At first, Sam Jackson is breaking the fourth wall, screaming at both us and our hero. Then Julianne Moore gets violently slaughtered by a bus. Then we’re hit with two major fucking traumatic twists within a ten page period. Then, for the second half of the script, we’re meeting this whole other family in Spain…

It’s like, “What the hell??”

Truth be told, this story is better suited for a novel or a television show. Whenever you have multiple characters and you really want to delve into those characters (I mean, beyond the basic likable trait and character flaw), you need time. And you can only get that with the 60,000+ words a novel affords you or the 7+ seasons a TV show does.

When you try to do the same thing with a feature, you always run up against the problem of plot. Features need the plot to keep moving. And that always conflicts with character development. Yes, you can do both. And the best writers do. But only to an extent. I don’t care how talented you are. If you need your characters to destroy the Death Star by the end of the movie, you need to keep your plot moving along. And that takes away those slower character-driven scenes that are such a staple in TV shows.

And yet, Fogelman gets as close to pulling it off as one can. I’m not sure how he does it but I want to say the twists are a big part. He knows that because there’s no plot, if he hits you with 40 scenes in a row of characters saying I love you and I hate you, we’ll be bored to death. So he slams you with these huge shockers that we never saw coming and it’s like this jolt of espresso that powers us through another 15 pages of character development until the next twist arrives.

I do think this approach finally bit him in the ass, though. Because the first act was so strong and so unexpected, the second quieter half, with the Spanish family, couldn’t quite live up to it. And while there will always be parts of a screenplay that play better than others, you should try to make it so that each quarter of your script is better than the previous quarter. That’s because you want your final quarter to bring the house down. And in Life Itself, it’s the first and second quarters that bring the house down.

Still, this is quite an achievement. It’s unlike anything you’ll read all year. It’s complex yet a surprisingly quick read (one of Fogelman’s specialities). I would go so far as to say this is his best script. Could it have been better had he hit a home run in the 3rd Act? Sure. But I’d still recommend this to anyone wanting to learn how to write vibrant memorable characters.

[ ] What the hell did I just read?
[ ] wasn’t for me
[ ] worth the read
[x] impressive
[ ] genius

What I learned: As much as I hate flashbacks, there’s no question that they help the reader care about a character more. For example, if I introduced you to John, the hockey player with an attitude, all you see is a hockey player with an attitude. But if, at some point, I flash back to when John was a child and showed that he witnessed his father beat his mother to death, that character is fleshed out ten-fold. He carries so much more weight. That’s what Fogelman does here on multiple occasions and it really helps his characters shine.

The author of the best selling book and mega-smash box office hit, The Martian, comes to bat with his first TV pilot!

Genre: TV Pilot – 1 hour drama
Premise: “Mission Control” follows the NASA mission control unit as they attempt to push a new space station into orbit, which will eventually fly to Mars.
About: Andy Weir, of “The Martian” fame, is coming to CBS with a TV show. Oh, and who’s producing it? Some guy named Simon Kinberg, who’s only in charge of some of the biggest franchises in Hollywood (you may have heard of them – Star Wars, X-Men).
Writer: Andy Weir
Details: 62 pages

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Uh, the writer of The Martian writes a TV series about the next generation of NASA.

SIGN ME UP PLEASE!

Andy Weir is in that unique position every writer would amputate their left foot to be in (since feet aren’t required for writing). He’s the author of a hit movie, which means every producer in town wants his next project. If he nails that next project, he becomes a superstar.

But holy shit is TV tough. I don’t know if “competitive” is the right word to use, since there are 400 slots available. But the audience will tell you if they don’t like your show. As soon as those eyeballs disappear, you’re done. Hell, Matt Effing Damon and Ben Freaking Affleck just had their sci-fi show canceled the other day. If it can happen to Mark Watney, it can happen to anyone.

Let’s hope it doesn’t happen to Mr. Weir.

Mission Control follows two factions of people, the folks down in NASA’S mission control unit, and the people up on a next-generation space station called Durga. Julie Towne, a whip-smart leader who burns the candle at both ends, is preparing Durga to move from low-orbit to high-orbit, where it will eventually fly to Mars.

Meanwhile, NASA’S having image problems. Their gorgeous African-American public affairs officer, Rayna, is trying to clean up a nude pics scandal from one of their astronauts, the similarly stunning Deke, who happens to be a heiress to billions. Deke isn’t too bummed out about the fallout since all the feedback from her pictures has been positive.

Back on Durga, they’re awaiting a group of Russian cosmonauts who, I believe, will be helping them fly to Mars. But just before the Russians get there, the power goes out. They get the power back up again, but Julie’s convinced that this could be part of a bigger issue that will rear its ugly head somewhere down the line.

While everything appears to get resolved (for the most part) by the end of the episode, we cut to 14 months in the future to see a giant explosion above earth. Might it be Durga? Might it be the Russians’ shuttle? And what does it mean? Only way to find out is to hand over control… to Mission Control.

A pet peeve of mine has always been pilot title pages that give us both the title of the show, and the title of the show’s first episode. It’s like, dude, slow your roll with all the titles. All I need is one.

But after reading Mission Control, which doesn’t have an episode title (it just says “Pilot”), I understand why an episode title is helpful. Yes, you are writing the first episode of a show that will last multiple seasons. But you also have to tell a singular story within this episode – “a story within the story” if you will. By forcing yourself to come up with a title for this individual show, you’re forcing yourself to think of it as an individual story.

That’s Mission Control’s biggest weakness. The pilot doesn’t really have a story. People are introduced. There’s lots of running around. We’re jumping between the mission control room, the space station, and everywhere in between. But I couldn’t figure out what the purpose of any of it was.

My best guess is that it’s about moving the Durga Space Station from low orbit to high orbit. Which, in plot terms, isn’t exactly, “I just got stranded alone on Mars.” So Weir is working from a place of weakness from the get-go, trying to make something feel bigger than it is.

Any screenwriter with a few scripts under his belt knows this feeling. Instead of admitting that there’s something wrong with the concept, we double-down on it, pumping up every muscle we can to give it strength. When deep down we know… there’s a structural weakness that can blow the whole thing up with single well-placed shot into the exhaust port.

Another issue is that Weir’s strength is in science and research. Whenever any of his characters are talking about science, or Weir’s explaining what happens to a space station that’s lost power, he kills it. But once Weir moves from science to people, there’s a clear loss of confidence that accompanies it.

Let’s be frank. Character was never Weir’s strength. Even Mark Watney, the title character in The Martian, wasn’t some great complex character. He was just a sympathetic guy with a dry sense of humor who was stuck on Mars.

But TV is character. If you aren’t good at character creation – at flaws, at inner conflict, at irony, at uniqueness, at inter-relationship conflict, you’re not going to write anything with legs.

And you can see Weir struggling with that throughout the pilot. The biggest plotline of the episode is Deke’s nude photo leak, which feels like it was ripped out of a Grey’s Anatomy Season 1 episode. Indeed, Weir feels like a guy who doesn’t like Shonda Rhimes being forced to write like Shonda Rhimes. Heck, there’s even a character named Izzy (arguably, Rhimes’s most popular character).

I don’t know what’s going on with that. It might be that Weir is new to the TV scene and watched a ton of popular television to figure out how to write a pilot and came up with this Shonda Rhimes NASA Frankenstein take. Or, maybe this is CBS telling him to make it “more like Shonda Rhimes,” more mainstream.

All I know is that, right now, this has the same problem as Cameron Crowe’s Aloha did. It’s trying to marry science tech with sexy people and those worlds don’t coexist organically. So the final product feels awkward.

Weir needs to take a tip from, well, himself. The Martian was a plot that shouldn’t have worked as a movie. It has an enormous time line, way too much science, and endless plotting. But the producers embraced what the movie was and told it as is. And it worked!

Mission Control shouldn’t be about Kim Kardashian-esque nude photo scandals. It should be about geeky dudes doing really amazing shit. Stick with what got you here, man. Embrace the nerdocity. Unless Weir makes that transition, this show is going to be stuck in outer space.

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Have a beginning, middle, and end to your pilot, just like you would a feature. The only difference is that not everything will be wrapped up at the end of a pilot. You’ll still leave some major questions unanswered. But use the Scriptshadow Formula (Goals, Stakes, Urgency) to create a clear story narrative and follow that to the end. In the pilot for last year’s biggest TV spec sale, Designated Survivor, the story was that half of the government was wiped out in a terrorist attack and the newly instated president needed to find out what happened. Boom, there’s your GSU. On the contrary, if all you’re doing is setting up characters while vague plotlines swim aimlessly in the background, you’re not going to have much of an audience by the end of your pilot.

Congratulations to Poe’s “The Man of A Few Words,” which won this weekend’s Dialogue Short Script Mini-Contest. He wins a First 10 Pages Consultation from me. Poe’s a longtime kick-ass commenter so make sure to congratulate him!

Genre: Black Comedy
Premise: (from Black List) When an out-of-work divorced mother stops taking the court-ordered medication that made her feel like a zombie, her brazenly immoral, fifteen-year-old imaginary friend appears to help get her life back on track.
About: You may not have heard of Turner Hay yet. He broke onto the scene a few years ago, taking 3rd place (with a different script) in the Samuel Goldwyn Writing Awards, which is a big deal. Past winners include Eric Roth and Francis Ford Coppola, and they always have great judges for the competition (Billy Wilder, James L. Brooks, and Denzel Washington). Hay then got on the bottom half of the 2016 Black List with this script.
Writer: Turner Hay
Details: 111 pages

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Because she deserves a second chance after Rogue One!

I am done being Complainer Carson for the week!

I am not going to complain about Academy Award winning screenplays that don’t deserve Oscars. Nope. Not gonna happen anymore. I am putting Complainer Carson on the shelf next to the salt and pepper and vinegar. It’s not going to be a part of this meal.

Instead, I am only going to regale you with positive stories, affirmations if you will. For example, did you know that Best Picture winner Moonlight only had a budget of 1.5 million dollars? That’s the equivalent of showing up to McDonald’s and trying to buy an entire meal for a nickel. It’s a ridiculous accomplishment for a film with that tiny of a budget.

Just for comparison, La La Land? Which, itself, is considered to be “low-budget” by Hollywood’s standards. Their budget was 30 freaking million dollars.

Oh, and Manchester by the Sea? Okay, yes, I did not like it, true. But you know what I did like? Kenneth Lonergan’s first film, You Can Count On Me. Great film. So I know the dude can write. Which makes it even more confusing why Manchester was so ba— CARSON! NO! NO, COMPLAINER CARSON! You’re not allowed here. Back on the shelf!

Before I get into any more trouble with my evil twin, let’s check out today’s screenplay and pray that it’s good enough to keep my weekly positive buzz going…

37 year-old Ivy Lydecker suffers from schizophrenia. And it’s not good, folks. She kind of may have killed her mother 11 months ago. Who was also crazy by the way. And the courts decided there was enough wiggle room in their scuffle that Ivy is allowed to live her life, as long as she takes a little blue “make the voices go away” pill every day.

Unfortunately, that pill makes Ivy a zombie. And when you’ve got a teenage son to take care of and an ex-husband who’s trying to permanently wrestle him away from you, being dead to the world isn’t ideal.

And so Ivy stops taking her pill. Which is how we meet Chloe, her cool-as-shit 15 year old imaginary best friend. The two clearly have a storied past, and Ivy would like nothing more than for Chloe to disappear. But it’s clear that no-pill and yes-Chloe are a package deal. You don’t get one without the other.

Chloe jumps into action, helping Ivy with her goal: prove to the courts she’s capable of taking care of her son. So Ivy gets a new job at a Securities Exchange, she starts dating a hot new restauranteur who’s a decade younger than her. She’s moving, she’s shaking. Things are happening in her life.

Oh, until that guy she’s dating ends up dead. And since Ivy already has a kind-of murder in her portfolio, the police want to know just how much she and this dude hung out. As the mystery thickens, Ivy’s new perfect life starts to crumble, to the point where she has to make a permanent choice. Keep living this wild lifestyle with Chloe, or go full zombie on the blue pill forever.

Bitter Pill-like scripts are interesting case-studies.

On the one hand, they do well on the Black List. The Black List likes inventive black comedies with fucked up main characters. Even more so if they’re women. There was a similar great script a couple of years ago called, “Cake.”

On the other hand, these films never do well at the box office. Even by low-budget indie standards, they’re tough sells. Cake, for example, made all of 2 million dollars, with a well-known actress in the lead role.

But going back to the first hand, these scripts are great career starters, regardless of whether the movie does well or not, as they display a strength in the one area Hollywood needs screenwriters for – the creation of compelling memorable characters.

Remember that suits can come up with concepts. They can come up with plots. The better ones can even beat out an outline. But nobody can write great characters except for good screenwriters. So when you break into the industry with one of these scripts, you prove that you have a highly valuable skill. You are the Liam Neeson of screenwriting.

So what is it that makes Ivy a strong character? For one, she’s battling something. Just by introducing a character who is battling an inner conflict, you’ve made a character that’s more interesting than most of the characters out there.

Step two is that the character is sympathetic, but not in a forced way. This is an important one so pay attention. Ivy has a son that’s being taken away from her. You’d be hard-pressed to find someone who wouldn’t want to root for a mom that’s losing her son.

However, that’s pretty much the only box that’s checked on Ivy’s sympathy card. Ivy is selfish. Ivy is self-serving. Ivy is malicious at times. So because we have aspects of Ivy’s personality that are both good and bad, we don’t feel like we’re being pandered to. It’s that nuance that gives the character more of a “realistic” quality.

I remember reading a review for Paul Blart: Mall Cop when it came out. The reviewer pointed out that the first half hour of the film was dedicated to giving Paul Blart over a dozen sympathetic qualities to MAKE SURE that the audience loved him. That’s what you don’t want to do. You want to balance it out.

Creating nuance with just the right amount of sympathy, combined with some inner conflict – that’s the beginnings of a great character there.

And another way to build up a character is to make their inner conflict actually matter. Or, to use a well-known screenwriting term, add HIGH STAKES to it. So in the case of Ivy’s schizophrenia, there are real stakes if it’s found that she’s not taking her pills. She could lose custody of her kid.

And the reason that matters is because when we see her around other people and Imaginary Chloe is chatting away, we know that if Ivy breaks the ruse and talks back, she’s done. Her whole world will come crumbling down. This adds tension and uncertainty to every scene Ivy’s in.

My one big criticism with Bitter Pill is that I wish Hay would’ve put as much effort into Chloe as he did with Ivy. We’re told that Chloe is the cool girl at high school you were always afraid to talk to. Yet she talked pretty much just like Ivy, except with a little more attitude.

We discussed dialogue just this Thursday and Friday and one of the things that came up was utilizing dialogue-friendly characters. Chloe could’ve been a dialogue superstar. You get to play with a 15 year-old girl with no filter in a black comedy? You had license to go nuts with her. Yet her dialogue was restrained.

Anyway, not a huge deal. The script was still good. Just needs another couple of drafts to meet its full potential.

[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: This is a fun little dialogue trick. As you know, sometimes the best response to a line of dialogue is nothing. But you still want to convey a reaction – a specific feeling in the air from the recepient of the previous line of dialogue. In these cases, instead of writing the full reaction in an action line, which never quite flows the way you want dialogue to, write their name off to the side, a colon, and their feeling. Hay shows you how to do it here.

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A reminder that the deadline for the OFFICIAL SCRIPTSHADOW SHORT SCRIPT CONTEST, where the winner gets their script produced, is coming up soon! March 12th.

So keep working on your short scripts and get them in by then!

In the meantime, we’ll continue to practice with these mini-contests. Working off of yesterday’s dialogue article, this weekend’s Shorts Mini-Contest will tackle dialogue.

Your short script must contain three things.

1) At least one dialogue-worthy character.
2) A dialogue-worthy scene.
3) You not settling for average words, sentences, phrases.

Post your short in the comments (you can write the scene inside the comment itself or include a PDF link). Page count is open but I recommend staying under 7 pages. The winner will be determined by how many UPVOTES they get (Disqus allows you to upvote a comment – so please UPVOTE any short you really enjoy).

Contest ends Sunday at 10pm, around Oscar time.

Good luck to all. Now let’s see who’s the best dialogue writer on Scriptshadow!

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I’m currently working with a writer on an understated psychological thriller. One of the issues in the script is that the dialogue is flat. Characters speak to move the plot along, offer information, reveal backstory, and occasionally tell us how they’re feeling. While this keeps the story moving, there’s a lifeless quality to the interactions that leaves too many scenes feeling empty.

I’ve poured over the script a number of times trying to figure out ways to spice up the dialogue before having an epiphany: Great dialogue cannot happen on its own. It requires great characters. Need proof? I want you to think of all the great dialogue you’ve heard in your life. Has there ever been an instance where a bland or uninspired character spouts great dialogue? Never, right?

This made me realize that the problem ran deeper than the interactions themselves. If the dialogue was going to get better, the characters would need to get better as well. But this brought up a secondary problem. Our psychological thriller was understated. Like the movie, “Room,” it wasn’t built for flash. Can you still write good dialogue within that environment? Or can good dialogue only exist inside flashier films?

DIALOGUE WORTHY CHARACTERS

A quick look through some of my favorite understated films confirmed my belief that good dialogue can exist anywhere. What I found is that, in all good understated films, the writer adds at least one “dialogue-worthy” character. “Dialogue-worthy” characters are characters who were born to spout dialogue. They’re the chatter-boxes, the brash, the “full of themselves,” the kooky, the flashy, the self-destructive, the bipolar, the hustlers, the preachy, the jokesters, the opinionated. Any personality type that lends itself to a lot of talking, or an interesting way of talking, is dialogue-worthy.

So if you look at the understated Hell or High Water, that movie has the crazy brother. He’s responsible for all the fun dialogue. If you look at the understated Room, you have the son. He’s the imaginative one who makes all the interesting observations. If you look at the understated Ex Machina, you have Nathan, the pompous opinionated CEO whose every word seems to be calculated to get a reaction.

So you can’t give yourself the excuse of, “Well, my movie is understated so I can’t have any flashy dialogue.” Not true. You can always fit a dialogue-worthy character into your setting. And that’s good news. Because while multiple dialogue-worthy characters are ideal (Rocky has five of them), all you need is one to make it work. That character’s dialogue will work as a line to fish good dialogue out of everyone else.

However, if you have no dialogue-worthy characters, if you have no one to introduce the spicy charged words that bring a scene to life, it’s like trying to make a fire without flint. You can fuck around with it as long as you want, rewrite the scene a million times over searching for that spark, but it won’t come because none of the characters were built to burn.

DIALOGUE WORTHY SCENES

Moving on, there’s another key component to good dialogue: DIALOGUE-WORTHY SCENES. A dialogue-worthy scene is a scene built to milk great dialogue out of the characters. The essential ingredient to these scenes is… say it with me now… CONFLICT.

There are two main types of dialogue-worthy conflict. There’s on-the-surface conflict and underneath-the-surface conflict. I’ll give you an example of both using a movie I just saw, The Edge of Seventeen, about a teenage girl who’s struggling to find friends and acceptance in high school.

In one scenario, Nadine’s best friend chooses to date her brother over being friends with her. Whenever Nadine confronts this friend, the conflict plays out on the surface, of the “I can’t believe you’d do that” variety.

Nadine also lost her father five years ago and her mom refuses to talk about it. So while she and her mom get into a bunch of disagreements about school and life, the real conflict is playing out under the surface, with Nadine upset that her mom never talks about her dad anymore.

So, to be clear, if you do not have both of these things working for you in a scene, it will be very hard to write good dialogue. You can try. But it will always feel like you’re forcing it. The characters won’t sound like themselves because they’re not acting like themselves. They’re desperately trying to sound like people who say interesting things because the person writing them wants to write “good dialogue.”

FLASHY DIALOGUE

Now that we’ve got that down, let’s talk about the final step. The words themselves. How to be Sorkin. How to be Tarantino, Hughes, Allen, Mamet. This, my friends, is where the rubber meets the road. Crisp flashy dialogue that pops off the page is the single most talent-dependent skill there is in screenwriting. Some writers just have a better feel for how people speak than others. Some writers are funnier than others, more clever than others, have a bigger vocabulary than others. These writers have an advantage over the rest of us. But fear not. I’ve just given you two HUGE tips in writing great dialogue that 99% of writers out there are clueless to. So you have the foundation to your dream home. Now let’s talk about furnishing it.

The first rule of writing flashier in-scene dialogue is to stop accepting average. If you accept average words, average phrases, answers, sentences, etc, you will never write exciting dialogue. It’s your job, as a writer, to dress things up a bit. To think beyond the obvious. Sure, anything a character says must remain in character. A by-the-book nun isn’t going to dish out lines like, “Shit motherfucker. And here I thought you were turnt.” But as we’ve discussed, you should’ve designed as many of your characters as possible ahead of time to deliver interesting dialogue.

Let’s try this out. Say your hero, BOB, a barista, is serving a girl he sees come in every day that he likes, JANE. Here’s their exchange…

BOB: Hey, how are you today?
JANE: I’m feeling okay. How bout you?
BOB: Just trying to make it to my next 10 minute break.
JANE: When is that?
BOB: In 30 minutes.
JANE: Well, good luck.
BOB: Thanks.

How boring is that fucking dialogue? Ugh. I want to throw up just looking at it. Let’s make a few changes here based on what we’ve learned. For starters, we’re going to make Bob dialogue-worthy. He’s a chatterbox. Doesn’t know when to shut up. Also, to add the necessary conflict, Jane doesn’t like Bob. She thinks he’s weird. On top of this, we’re not going to settle for average dialogue. Let’s see what that does to our scene.

BOB: Hey, how’s it going, you look nice today, wow, new phone? I love new phones. I got a new phone last year. I should probably get another one. The screen just cracked on mine and I can barely see anything on it. First world problems, amirite?
JANE: (stares at Bob, weirded out) Uh, can I get a coffee?
BOB: I sure hope so, (leans in and whispers, conspiring tone) Seeing as we’re in a coffee shop. By the way, just got a new roast in. Ethiopian. Supposed to be amazing. I haven’t tried it yet but Jerry says it’s killer.
JANE: I don’t know “Jerry.” Can I just get my coffee? Black.
BOB: Ooh, old school. I like that. (holds up hand for a high-five. she ignores it) I’ve been telling Jerry for months that we need to get rid of all these frappes and lappes. Keep it pure. Like the Ethiopians.
JANE: Right. So… can I pay now?

You may not be totally onboard with my weird sense of humor but I think we can all agree that the second iteration of this dialogue is a lot better than the first. And all I did was a) add a dialogue-worthy character, b) add a dialogue-worthy scene, and c) I didn’t settle for average. Following those three rules alone is going to lead to MUCH better dialogue overall.

The final final thing I want to talk about is distinction – creating the specific manner in which a character speaks. This specificity is what’s going to set him or her apart from every other person on the planet. Have you ever met somebody in real life and thought, “That guy’s a character.” That’s what we’re going for. We’re trying to create CHARACTERS. And that means doing a little prep work. Below are the six main variables that will bring out the best dialogue that character is capable of expounding.

Region – What region is your character from? If they’re from the South, they might speak in a slow friendly drawl. If they’re from New York, they might speak fast and loud. If they’re from a farm in flyover country, they might speak softly. Of course, you can flip all these on their head (a Southern man who speaks fast and loud) but use region as a starting point.

Socio-Economic Background – Someone who’s grown up in a rich suburb and had the highest form of education imaginable will speak differently from someone who grew up on the streets.

Slang – Slang is one of the key attributes to creating good dialogue. Whether it’s Rocky with his “Yose,” Vince Vaungh in Swingers with his “beautiful babys” or a teenage girl referring to everything in hashtags and acronyms. Slang can be your best dialogue friend.

Vocabulary – This is a subset of socio-economic background, but it’s important to know if your character has a huge vocabulary or a tiny one. A lot of the best dialogue comes from an extensive vocabulary or a colorful vocabulary. So vocabulary-rich characters are good. Also, know that you can go against type. Will Hunting was a street kid who had a bigger vocabulary than half the Harvard students he interacted with.

Speech pattern – Does a character speak a million miles a minute or does he take his time?

Speech frequency – Does a character carefully pick and choose when he speaks or does he burst into the conversation all the time?

Disposition – Is your character arrogant, like Steve Jobs? Is he bumbling, like Jack Sparrow? Is he cocky, like Han Solo? Charming, like Rocky? Philosophical, like Obi-Wan Kenobi? Is he cruel, like Scrooge? Is he idealistic, like Jerry Maguire? Disposition will have a big influence on what your character says and how he says it.

And there you have it. You want your dialogue-worthy character. You want your dialogue-worthy scene. You want to push yourself to write dialogue that’s more exciting than the basic words people usually say. And, finally, you want to use specific minutia to elevate the individual words, phrases, and sentences into something flashy.

I hope you enjoyed today’s article because this weekend, you’ll be writing short scripts that focus on dialogue. More on that tomorrow. See you then!