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the-hangover-4fe2074315423Is “The Hangover” one of the best ideas in Hollywood history?

Are you aware that 90% of all scripts are dead before the writer even writes the first word? Welcome to the “bad idea,” the quickest and most terrifying way to destroy a screenplay. The worst thing about the bad idea is that, after coming up with it, you are beholden to it for the next year, two, three, five. You could spend countless hours and endless rewrites on something that has no chance of success no matter how much you put into it.

Now some might argue that struggling through your bad ideas is part of the learning process. Your bad ideas are where you practice, where you fail, where you grow. You don’t have enough experience yet to know that the idea is weak, so you keep fighting the script, and in the process, learn how to write scenes and characters and dialogue.

But bad ideas are not exclusive to young writers. Anyone can have a bad idea. Animal Kingdom was one of my favorite movies a few years ago. It was raw and fresh and different. I recently watched the director’s newest effort, “The Rover.” As far as I can tell, it’s a dystopian tale about a man who wants his car back. Now we know David Michod can write and direct. We saw it in his previous film. But once he locked himself into that bad idea, there was nothing he could do. The idea wasn’t good enough to sustain a movie.

Now some of you may be saying, “Judging ideas is pointless.” “Whether an idea is good or not is subjective.” That’s sorta true. But I’d argue there are lots of ideas we can all agree on. Take, for example, these two that I just made up…

1) Payback – A famous White Supremacist Leader wakes up in the middle of a gang-infested African-American neighborhood.

2) The Tech – A well-known but reclusive tech blogger wakes up in the middle of Silicon Valley.

Which one of these ideas is better? I’m guessing that we’re all in the same boat here. The first idea knocks the second idea out of the park. Why? Let’s take a closer look at both ideas to find out.

The first thing you notice in Payback’s logline is CONFLICT. There’s a ton of it. A white supremacist in the middle of a predominantly black ghetto tells us there are going to be a number of confrontations, and they aren’t going to be pretty. Next we have stakes. There’s a good chance that our character’s life is in jeopardy. Finally, a good idea inspires the reader to ask questions. “Will he get out of this?” we ask. “What will they do if they catch him?” Questions put the reader in the story before they’ve even read it. If you can put readers in stories they haven’t read yet? You’re doing your job as a writer.

Now let’s check out The Tech. A reclusive tech blogger is dropped inside Silicon Valley. Doesn’t sound like there’s much conflict here, does there? If he’s a tech blogger, he probably knows a lot about Silicon Valley and should have an easy time getting out, right? Also, if he’s reclusive, will people even recognize him? And are those people even on the street? Probably not. This is sounding less and less interesting by the second. Actually, now that I think about it, does he even want to leave? As you can see, when there’s no problem, there’s no reason for the hero to act. So unlike our white supremacist, our blogger might decide to head to Starbucks and grab a coffee. Why not?

So the first lesson in writing a great idea is that there needs to be some sort of problem, and that problem needs to cause some ongoing conflict in the storyline. Stakes are important as well, and should come naturally if you have conflict in place. Alright, let’s see if this holds up with a few of the best ideas ever to grace the silver screen. Notice I’m not saying these are the best movies. Just the best ideas.

Jurassic Park – A group of people are trapped inside an island theme park for cloned dinosaurs.

The Hangover – Three groomsmen must retrace their steps after a black-out drunken night in Vegas to find the missing groom and get him back to his wedding on time.

Hancock – A depressed alcoholic super hero must fight off his inner demons in order to save his city from a rapidly growing crime wave.

Rear Window – A wheelchair bound photographer confined to his apartment starts watching his neighbors and becomes convinced that one of them has committed a murder.

Say what you want about these films. These are all quality movie ideas. And they all fall in line with our “good idea” requirements. A problem is introduced that creates conflict. The stakes are high (except for, arguably, Rear Window). And they get us asking questions (The Hangover and Rear Window, especially.) Now, here are a few amateur loglines I found on the internet for comparison.

Seven-Fourteen (drama) – A psychiatrist during the 1970s finds himself selling prescriptions to a vicious mob boss while being hunted down by an FBI agent.

The Quest For Triaba: Secrets of the Forbidden City – After Lucas and Alexa travel with Mattack to the Forbidden City, Zetra and Connor try to find their own way into the Forbidden City. Along the way, these different groups of survivors meet up with some of the Wasteland’s most hideous people. Can Zetra and Connor make it to the Forbidden City? Can Alexa and Lucas fight off the terrible Carga? What will happen?

Cold Snap (drama/thriller) – During Christmas season – three young, bored and jobless teens hatch a plan to rob a family man’s traditional takeaway shop.

A Mind Reader (Horror) – A serial killer who can read minds is terrorizing Las Vegas. Emma, a troubled young girl is receiving visits from the ghosts of his victims. She seeks solace with a group of young teenage psychics. For differing reasons, they decide to find the mind reader themselves. The only trouble is, it’s hard to stay a step ahead of someone who can read your mind.

Hmm, my theory for good ideas is crumbling as we speak. Three of these ideas do just as our professional loglines did – they introduced a problem. Seven-Fourteen has the FBI hunting our hero down. The Quest for Triaba has the terrible Carga wreaking havoc. A Mind Reader has a serial killer on the loose. The only one that doesn’t have a problem is Cold Snap.

And yet, it’s hard to argue that any of these ideas are any good. If I were pressed for the best idea, I’d probably say Seven-Fourteen. But it still feels weak. In order to figure out what’s not working here, we may need to dissect each idea individually. Maybe then we can add some more rules to our list.

Seven-Fourteen (drama) – Okay, so like I said above, the writer creates a problem here. A psychiatrist is being hunted by an FBI agent. But there’s something very bland about it. FBI agents are in every single movie. What’s so special about this one? Not only that, but the elements don’t come together in a cohesive manner. What do the 70s have to do with this idea? How would it be any different if he were selling prescriptions today? And why would the FBI hunt down a psychiatrist? Isn’t the way more important catch here the mob boss? This idea is missing both excitement and logic.

The Quest For Triaba: Secrets of the Forbidden City – At first glance, this appears to be more of a logline problem than an idea problem. But logline or not, the idea is unfocused. I mean the title is “The Quest for Triaba,” yet there isn’t a single mention of Triaba in the logline. How could that be if Triaba is the goal driving the story? It’s pretty clear to me what isn’t working about this idea. It’s unfocused and confusing.

Cold Snap (drama/thriller) – The problem with Cold Snap as an idea is that there’s no story problem. Our main characters decide to do something because they’re “bored.” Boredom is rarely a good starting point for a story. You want a character who’s in peril, who’s in trouble. That way their motivation is strong. They must act to solve a problem. Also, this idea, like Seven-Fourteen, is too plain. Look at a comparable idea done better, the Sidney Lumet film, Before the Devil Knows You’re Dead. “When two brothers organize the ‘perfect crime,’ robbing their parents’ jewelry store, their mom is accidentally killed during the robbery, leading to the implosion of the family.”

A Mind Reader (Horror) – Surely an idea about serial killers who can read minds is good, right? Not really. Whenever you complement strong elements, you want to do so with irony. The Billy Bob Thorton Christmas movie isn’t called “Dolphin-Loving Santa.” It’s called “Bad Santa.” There’s no irony in a Santa who loves dolphins just as there’s no irony in a serial killer who can read minds. Here’s another serial killer idea – A serial killer who only kills serial killers. That’s the premise for Dexter, the HBO show. That’s an idea. “A Mind Reader” is a muddled beginning to an idea that hasn’t been explored enough. Also, once you add ghosts, the idea becomes too crowded.

Okay, so we’ve learned a few new things. An idea works best when it’s big or exciting (as opposed to bland). This seems obvious but I can’t express how often I see this mistake. The addition of irony always makes an idea better. It’s why Hancock was such a big spec sale and huge movie, despite the execution being so lackluster. The idea must be clear. The idea must be focused.

But wait a minute. Not every idea can be Jurassic Park, can it? What about movies that don’t sound good in idea form? Like The Skeleton Twins! Which I loved. The logline for that was, “Two siblings both try (and fail) to commit suicide on the same day, later coming together to try and resolve their complicated relationship.” The “problem” here is their “troubled relationship,” which is hardly the kind of big idea that drives people to theaters. And yet the movie turned out good. How can that happen if it’s not a good idea?

The Skeleton Twins, like a lot of indie movies, is an “execution-dependent” film, which is code for “character-driven.” These scripts are built less on ideas as they are on characters. Once you have strong characters in your script, you attract strong actors. The marketing of the film then focuses on those actors, as opposed to the concept itself. If you watch any publicity material for The Skeleton Twins, it’s all about Kristin Wiig and Bill Hader as opposed to the story. You’ll find that these scripts almost NEVER make it through the spec market because the ideas aren’t big enough. They have to be made on the indie circuit and are usually done by writer-directors.

That doesn’t mean you can’t write character-driven ideas. You just need to come up with good concepts for them. That way you get the best of both worlds. Like 2012’s Safety Not Guaranteed. A man puts an ad in the paper claiming he can time-travel and that he needs help. This is the starting point not for some Edge of Tomorrow knock-off, but an exploration of four characters and the problems holding them back in life.

All of this leads to the big question. What are the definitive traits that make up a good idea? We can never say for sure. But we’ve certainly seen crossover elements in the good ideas. Here are the big ones in list form. By no means must your idea include every item on the list, but it should definitely have a few.

1) There’s a big problem facing your hero(es) (the Nazis are trying to get the Ark of the Covenant to use as a weapon!).

2) There is lots of conflict inherent in the idea (The Walking Dead – everyone’s life is constantly in danger from both zombies and other humans).

3) There are high stakes (Jaws – if they shut down the beach because of the shark attacks, the town won’t make any money during tourist season).

4) There’s something unique/original about your idea (memory zapping in Eternal Sunshine of the Spotless Mind).

5) The idea feels big (A town and their fuel is in jeopardy from a rival band of raiders in Mad Max is a much bigger idea than a man who wants his car back in The Rover).

6) There is some irony in the idea (A king who must make an important speech has a catastrophic stuttering problem).

And let it be said that ONLY meeting the bare minimum of this criteria isn’t enough. I wouldn’t create a tiny problem to set your story in motion. I’d find something big. I wouldn’t be okay with a little bit of a conflict. I’d add a lot.

Does this article end the question of “What makes a good idea?” Of course not. Ideas are subjective creatures. What’s appealing to me isn’t always appealing to you. I thought the idea behind Dallas Buyers Club sounded melodramatic and outdated. But others liked it and that’s part of the subjectivity of this business.

With that said, you have a much better chance of creating a good idea if you follow today’s advice. What about you guys? What do you think makes a good idea? And to take that question a step further, how do you come up with your own ideas?

Genre: Drama
Premise: When 30-something Milo tries to commit suicide, his estranged sister, Maggie, invites him into her home, where the two start the process of healing old wounds.
About: Writer/director Craig Johnson graduated from NYU film school a decade ago, where he originally conceived of this idea with fellow student Mark Heyman (who wrote Black Swan). The two eventually went their separate ways, coming back to the script only recently, where they re-focused it on its best asset, the brother-sister relationship. Johnson has one other movie under his belt, the little seen True Adolescents, which starred Mark Duplass. He’d been trying to get Skeleton Twins made for awhile with different packages, but it wasn’t until Kristin Wiig came on that he finally believed the movie would get made. And it did!
Writers: Mark Heyman and Craig Johnson
Details: 93 minute runtime

skeleton-twins-article

I actually saw two movies this weekend. The Skeleton Twins and The Maze Runner. For The Maze Runner, I tried to bring a little of that “opening day enthusiasm” typically reserved for movies like The Avengers and Star Wars.  So I lugged in a big block of cheese. ‘Cause it was a maze? Like rats in a maze? The theater ushers didn’t understand the joke and told me I either needed to eat the cheese, throw it away, or not see the movie. I sighed and threw it away.

The cheese turned out to be relevant in a different way in that most of Maze Runner was cheesy as hell. Even worse, it employed the classic screenwriting mistake of making the main character ask 60 million questions: “What is this place?” “Where are those guys going?” “What happens in there?” “What’s a runner?” “What’s that noise?” “What happens if they don’t come back?” “What’s a Griever?” Word to the wise – if your main character is always asking questions, he doesn’t have any time to, actually, you know, do stuff.

The movie really wasn’t that bad. It was just generic. I hate giving that note to writers cause it sounds so vague but it’s so often the problem.  Every choice feels like the first choice the writer came up with. A maze that changes. Seen it before. Spiders inside the maze? That must’ve taken a while to come up with. The lovable underdog fat kid. Oh, and let’s not forget the dialogue (Mopey character who thinks he’s going to die: “Take this [trinket] and give it to my parents when you get out of here.” Hero gives the trinket back to mopey character. “No. You’re going to give it to them yourself.”).

But the biggest faux pas is something you just can’t screw up as a screenwriter. You have to give them the promise of the premise. If you’re writing a script about a giant maze, that maze better be fucking a-maze-ing. And this one wasn’t. It basically amounted to tall ivy-covered walls with giant spiders running around in them. That’s it?? Your maze boils down to Wrigley Field meets Harry Potter?

Lucky for me, I also got my suicide on this weekend. But before I get to Skeleton Twins, I have to do some name-dropping. It was Friday night at the Arclight in Hollywood. As Miss Scriptshadow and I were heading to our theater we saw none other than KEVIN SMITH barge through the lobby (he was moving like a cannonball). I remembered that his movie Tusk was opening and figured he was going to watch his own movie. Which is kind of strange but also kind of cool at the same time.

The funniest part was as he walked through, every single person turned (around 100) and whispered, “That’s Kevin Smith. Hey, that’s Kevin Smith. That’s Kevin Smith.” I guess if there’s one place Kevin Smith is going to be a mega-celebrity, it would be at a cinema-loving theater like Arclight in Hollywood.

Anyway, we rode that excitement wave right into our suicide film, which I was only seeing because it got such a high score on Rotten Tomatoes (I’ll see anything above 90%). Usually I despise films like this. Depressed indie people being depressed, trying to commit suicide, then being more depressed. Count me out. But lo and behold, this ended up being one of my favorite films of the year!

30-something siblings Maggie and Milo haven’t seen each other for ten years. Coincidentally, on the exact same day, they both try to commit suicide. Maggie gets the call about Milo being at the hospital before she can off herself, so she goes there and asks Milo to come live with her and her husband, man-child but sincerely lovable Lance, until he feels better.

Over the next few weeks, Milo, who’s gay, reconnects with an older man whom we find out was his teacher in high school. In the meantime, we find out that Maggie, who’s trying to have a baby with Lance, is secretly taking birth control so she doesn’t have a child. She’s also banging her scuba instructor, which I guess makes the birth control a “kill two birds with one stone” type of deal.

We eventually learn that the siblings’ self-destructive ways stem from their own father jumping off a bridge when they were just kids. It seems, for all intents and purposes, that they’re just following the script, doing what daddy did. So the question becomes, can they put the past behind them and move forward? Or are they on a collision course with fate, one they have no control over?

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First I lauded a script about two cancer-stricken teenagers earlier this year. Now I’m touting suicide entertainment. What’s wrong with me???

Not only was The Skeleton Twins good, but it succeeded where many other an indie film have failed. You see, when you don’t have a clear plot (like The Maze Runner – “Get out of the maze”), the story can easily get away from you. Without that big plot-centric protagonist goal, it’s not always clear where you’re supposed to take the story.

Well, in character-driven screenplays, like this one, the point shifts from achieving a goal to resolving relationships. That’s it. That is what’s going to drive the reader’s interest or not drive it. You create 3-5 unresolved relationships – characters with a big problem between them – and then you use your story to explore those problems. If the problems are interesting and you explore them in an interesting way, we’ll stick around to see what happens. Here are the four main relationships in The Skeleton Twins…

1) Maggie and Lance – she’s not sure if she wants to be with him.
2) Maggie and her scuba instructor – she’s trying to end the affair but can’t.
3) Milo and the old high school instructor – their relationship was cut off when they started it in high school.  They have to figure out where it is now.
4) Milo and Maggie – they still have a few things from the past to resolve.

The other big thing you want to do with these non-plot-heavy indie movies is throw a lot of plot points at the story. Remember, we don’t have that big goal at the end to drive the film (Win the Hunger Games!), so you have to, sort of, distract us from that.

The Skeleton Twins does a great job of this. Maggie and Milo’s mom (whom they both hate) shows up unexpectedly. We find out Maggie’s hiding birth control. Maggie has an affair. We find out Milo had a relationship with his high school teacher. Lance finds out Maggie’s been on birth control this whole time they’ve been trying for a baby. Maggie ironically forgets to take the pill, discovers she’s late for that time of the month. I mean, for a tiny indie movie, there’s a lot of shit happening here. And that’s the way you have to do it with these indies.

I think lots of writers believe that because it’s an “indie” they need to show 20 minute shots of characters forlornly looking out at the sunrise set to an 8 minute Iron and Wine song set on repeat. There are a few of those shots in here, for sure. But the reason The Skeleton Twins succeeds where all these other indies fail is because it really packs a lot of plotting into its 90 page run time. There’s never something not happening.

On the non-screenwriting front, it was genius to cast comedians in these roles. This movie would’ve crumbled under the weight of two dramatic actors playing ultra-dramatic roles. The reason the film never falls too far into depression-ville is because of the dry offbeat humor Wiig and Hader keep slipping into their performances. Even Luke Wilson was great as the husband. Both funny and sympathetic.

This was a hell of good film. I should’ve saved my block of cheese for it.

THE MAZE RUNNER

[ ] what the hell did I just watch?
[x] wasn’t for me
[ ] worth the price of admission
[ ] impressive
[ ] genius

SKELETON TWINS

[ ] what the hell did I just watch?
[ ] wasn’t for me
[ ] worth the price of admission
[x] impressive
[ ] genius

What I learned: Small indie movies need a lot of PLOT POINTS. You need to keep throwing things at the characters or revealing secrets to keep the story moving and alive. Go too long without anything significant happening and your script gets pulled into that “indie boring void” that so often dooms an indie film. Don’t become another one of those indie films.

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All this week, I’ve been putting one of YOUR dialogue scenes up against a pro’s. My job, and your job as readers of Scriptshadow, is to figure out why the dialogue in the pro scenes works better. The ultimate goal is to learn as much as we can about dialogue. It’s a tricky skill to master so hopefully these exercises can help demystify it. And now, for our last dialogue post of the week!

All I know about our first scene is that it’s an introduction to Charlie Lambda, who’s a major character, and Diane, who’s a minor character. It takes place in a bedroom after sex.

The room is cluttered with furniture and wrinkled clothing.

DIANE sprawls across the bed in her underwear, awake. Charlie LAMBDA stands at a dresser mirror, shirtless, buckling his jeans.

DIANE: Leaving so soon?

LAMBDA: Night waits for no one, my dear.

DIANE: Neither do I.

LAMBDA: You wanna leave? Suit yourself. I’ve got money to make.

DIANE: You got a night job?

LAMBDA: Best there is.

DIANE: You a pimp, Lambda?

LAMBDA: You know, most women try to figure people out before they sleep with them.

DIANE: I like mysteries. I like solving them, too.

Lambda grabs a shirt, buttons it up.

LAMBDA: You play cards, Diane?

DIANE: I play poker sometimes.

LAMBDA: You any good at it?

DIANE: I’ve got bad luck.

Lambda chuckles. From the dresser, he picks up a deck of cards. He shuffles them without looking, and they fly from hand to hand and around the deck like magic.

LAMBDA: Luck’s just a matter of stacking the odds in your favor.

DIANE: You still have to shuffle the deck. That’s luck.

LAMBDA: That’s what you think.

He brings the deck over to the bed and hands it to the woman, who sits up.

LAMBDA: Find the aces.

He walks back to the mirror, produces a comb, runs it through his hair. Diane sifts through the deck.

DIANE: So you’re a card shark.

LAMBDA: I’m a professional gambler.

DIANE: And you cheat.

LAMBDA: That’s what makes me a professional.

DIANE: I can’t find the aces.

Lambda goes to the bed, sits beside her, and pats her on the back.

DIANE: You’d take cards over an easy lay?

LAMBDA: It’s better than sex.

DIANE: Oh, really?

LAMBDA: You don’t understand. Playing cards ain’t a game. It’s a way of life. It’s zen. It’s jumping into a pool of sharks and seeing who’s got the coldest blood.

DIANE: And that’s you?

LAMBDA: Babe, Charlie Lambda’s the coolest guy around.

Diane tries to hand him the deck.

LAMBDA: Keep ’em. I’m going hunting.

He goes to the door and opens it.

LAMBDA: Go back to sleep, Diane.

DIANE: If you’re not here when I wake up, I’m gone.

LAMBDA: Wanna bet?

DIANE: Some odds you can’t sway.

Lambda smiles and closes the door behind him. Diane rolls over to go back to sleep– The four aces are stuck in her bra strap.

In this next scene from Eternal Sunshine of the Spotless Mind, Joel is coming home on a train. Clementine enters the car and tries to find a place to sit. She eventually sits across the car, facing Joel. After awhile…

CLEMENTINE (calling over the rumble): Hi!

Joel looks over.

JOEL: I’m sorry?

CLEMENTINE: Why?

JOEL: Why what?

CLEMENTINE: Why are you sorry? I just said hi.

JOEL: No, I didn’t know if you were talking to me, so…

She looks around the empty car.

CLEMENTINE: Really?

JOEL (embarrassed) Well, I didn’t want to assume.

CLEMENTINE: Aw, c’mon, live dangerously. Take the leap and assume someone is talking to you in an otherwise empty car.

JOEL: Anyway. Sorry. Hi.

Clementine makes her way down the aisle toward Joel.

CLENTINE: It’s okay if I sit closer? So I don’t have to scream. Not that I don’t need to scream sometimes, believe me. (pause) But I don’t want to bug you if you’re trying to write or something.

JOEL: No, I mean, I don’t know. I can’t really think of much to say probably.

CLEMENTINE: Oh. So…

She hesitates in the middle of the car, looks back where she came from.

JOEL: I mean, it’s okay if you want to sit down here. I didn’t mean to—

CLEMENTINE: No, I don’t want to bother you if you’re trying to—

JOEL: It’s okay, really.

CLEMENTINE: Just, you know, to chat a little, maybe. I have a long trip ahead of me. (sits across aisle from Joel) How far are you going? On the train, I mean, of course.

JOEL: Rockville Center.

CLEMENTINE: Get out! Me too! What are the odds?

JOEL: The weirder part is I think actually I recognize you. I thought that earlier in the diner. That’s why I was looking at you. You work at Borders, right?

CLEMENTINE: Ucch, really? You’re kidding. God. Bizarre small world, huh? Yeah, that’s me: books slave there for, like, five years now.

JOEL: Really? Because—

CLEMENTINE: Jesus, is it five years? I gotta quit right now.

JOEL: — because I go there all the time. I don’t think I ever saw you before.

CLEMENTINE: Well, I’m there. I hide in the back as much as is humanly possible. You have a cell phone? I need to quit right this minute. I’ll call in dead.

JOEL: I don’t have one.

CLEMENTINE: I’ll go on the dole. Like my daddy before me.

JOEL: I noticed your hair. I guess it made an impression on me, that’s why I was pretty sure I recognized you.

CLEMENTINE: Ah, the hair. (studies a strand of hair) Blue, right? It’s called Blue Ruin. The color. Snappy name, huh?

JOEL: I like it.

CLEMENTINE: Blue ruin is cheap gin in case you were wondering.

JOEL: Yeah. Tom Waits says it in—

CLEMENTINE: Exactly. Tom Waits. Which son?

JOEL: I can’t remember.

CLEMENTINE: Anyway, this company makes a whole lie of colors with equally snappy names. Red Menace, Yellow Fever, Green Revolution. That’d be a job, coming up with those names. How do you get a job like that? That’s what I’ll do. Fuck the dole.

JOEL: I don’t really know how—

CLEMENTINE: Purple Haze, Pink Eraser.

JOEL: You think that could possibly be a full-time job? How many hair colors could there be?

CLEMENTINE (pissy): Someone’s got that job. (excited) Agent Orange! I came up with that one. Anyway, there are endless color possibilities and I’d be great at it.

JOEL: I’m sure you would.

CLEMENTINE: My writing career! Your hair written by Clementine Kruczynski. (thought) The Tom Waits album is Rain Dogs.

JOEL: You sure? That doesn’t sound –

CLEMENTINE: I think. Anyway, I’ve tried all their colors. More than once. I’m getting too old for this. But it keeps me from having to develop an actual personality. I apply my personality in a paste. You?

JOEL: Oh, I don’t think that’s the case.

CLEMENTNE: Well, you don’t know me, so… you don’t know, do you?

JOEL: Sorry. I was just trying to be nice.

CLEMENTINE: Yeah, I got it.

I chose these two scenes for a reason. In the first one, we’re looking at two strangers talking AFTER they’ve had sex. In the second, we’re looking at two strangers who’ve just met (before they’ve had sex).

Take note of the energy in each scene. In the first scene, the energy is relaxed, subdued, almost lazy. Which makes sense. They just banged. They’ve already reached the pinnacle of their coupling. Generally speaking, scenes where people are relaxed and happy are bad scenes. You’d rather seek out scenes where there’s tension, where there are problems that need to be addressed.

But in Eternal Sunshine, there’s still an entire world of possibility with these two characters because they haven’t consummated their relationship yet. As a result, their scene’s bursting with nervous energy. There’s excitement in the uncertainty of the moment. We feel tension. We feel hope. We want this to go right.

This is why, generally speaking, you don’t want to consummate the relationship until as deep into the script as possible. Once you do that, the dialogue between the characters loses something. The air will have seeped out of their “relationship balloon” so to speak.

But even if you took all this “consummation” talk away (I was told Diane wasn’t a major character, so maybe we shouldn’t hold her to that status), something’s still missing in that first scene. Let’s take a look at the first exchange. “Leaving so soon?” Diane asks. “Night waits for no one, my dear,” Lambda replies. “Night waits for no one, my dear?” That doesn’t sound like something real people say, does it?

That’s not necessarily a harbinger of doom, though. Some genres produce stylistic dialogue. Take the dialogue in “The Big Lebowski,” for example. Clearly, characters aren’t always talking the way real people talk in that film. The problem is, I’m not getting the sense that that’s what the writer intended here. I feel like this scene is supposed to be grounded. And in that case, lines like “Night waits for no one” come off as overly written, like the writer’s trying too hard.

This cuteness continues when the cards are introduced as a quasi-metaphor. Writing in metaphors (or analogies or clever explanations) is a very writerly thing to do. It gives the impression of depth and cleverness. And it allows you to talk about something by talking about something else. But if the only reason the analogy exists is to achieve this effect, it feels false. It reads as analogy for analogy’s sake.

Now I get the feeling that cards might play a larger role in this movie. If that’s the case, then the introduction of the cards isn’t as misguided. But I think the problem here is the same one we’ve encountered in most of the amateur entries this week. I don’t know what either of these characters wants in the scene! I don’t know if Lambda wants her out or if Diane wants to stay. There’s no clear objective, which means anything they say will appear as “babble” to the reader. It’s not that the dialogue is bad so much as we don’t know the point of it.

Looking at the Eternal Sunshine dialogue, there are two things that stick out. First, the dialogue is much more realistic. It’s short, it’s clipped, it ping-pongs back and forth uncertainly. But most importantly, it’s imperfect. It really feels like two people talking.

That’s a mistake we writers make often. We want our dialogue to be so beautiful, that we carve and mold each line into a perfect specimen of auditory delight. Put a bunch of these ultra-developed lines next to each other and the conversation starts feeling false. We don’t know why, but it does. It isn’t until we realize that no one would actually say any of these individual lines that we understand what’s wrong.

And we never see that problem in Eternal Sunshine. Words are flying by seemingly willy-nilly, with no rhyme or reason. It truly does feel like real life conversation.

Secondly, lots of writers get obsessed with balanced dialogue. Balanced dialogue is when there’s a perfect balance to the conversation. Each word, for the most part, is responded to with a word in kind. “Hey.” “Hiya.” “How’s it going?” “It’s going good. How bout you?” “Going good here.” And back and forth and back and forth in perfect balance.

Real dialogue is unbalanced. It’s often weighted to one side or the other, depending on the character or the situation. Read the bottom half of the Eternal Sunshine scene. Clementine is basically having a conversation with herself. Joel’s just there to hear it. That’s a big reason why this dialogue feels so authentic. Unbalanced dialogue is real life.

What about you? What stuck out to you about today’s scenes? The first one felt a little too “written” to me. But I can see some of you just as easily attacking the “rambling” quality of Eternal Sunshine. Share your thoughts!

What I learned: Balanced versus Unbalanced dialogue. There’s no such thing as perfectly balanced dialogue. Some characters are going to talk more than others. Some characters won’t always answer when asked something. No matter how many times you’ve rewritten your dialogue, it should always feel a little imperfect, a little unevenly weighted.

Picture-536A picture that actually has to DO with today’s dialogue!

All this week, I’ll be putting one of YOUR dialogue scenes up against a pro’s. My job, and your job as readers of Scriptshadow, is to figure out why the dialogue in the pro scenes works better. The ultimate goal, this week, is to learn as much as we can about dialogue. It’s a tricky skill to master so hopefully these exercises can help demystify it.

Our first script is a black comedy. The scene takes place in a restaurant between 30-something Ellie and 40-something Patrick. To piss off her brother, Henry, Ellie is going on a date with Patrick. But Ellie doesn’t know a few things. She doesn’t know Henry owes Patrick a lot of money. And she doesn’t know that Patrick is a actually a psychopath. Patrick is also in the dark about the fact that Ellie is Henry’s sister.

Ellie sits with Patrick. They look at menus. Patrick’s phone rings. It’s Henry calling.

PATRICK (turning off phone): This fucking guy. Sorry. You ever just wanna beat someone to death for no good reason?

ELLIE: All the time.

Waitress comes to the table —

WAITRESS: Are you ready to order?

PATRICK (pointing to menus): Does it look like we’re ready to order? Cause our menu’s are open. Look, I’m even pointing to them being open right now.

Waitress blinks and walks away.

PATRICK (CONT’D): People are so rude, you know? They don’t even observe before they speak. Terrible.

ELLIE: It’s the body you gotta worry about… The dead body that would result from the random beating of someone for no good reason.

PATRICK: Oh yeah, but that’s an easy problem to fix and frankly its a very easy problem to fix.

ELLIE: Are you a dead body expert?

PATRICK: I am the dead body expert. Definitely.

ELLIE: “Definitely”, huh? So then, how do you bury a dead body?

PATRICK: Well, it’s not hard really. Shovel, dirt to shovel dirt, garbage bags. Location is more the problem. You gotta have a good locale. It’s like opening a hotel. Same rules, except it’s dead bodies.

ELLIE: So maybe a nice beach-front property? Palm trees.

PATRICK: Well that’s the opposite of what you gotta do. You gotta go for the shit parts. The shit parts of the shit parts. Upstate. Upstate’s really shitty. Just trees there… nobody likes trees.

ELLIE: I hate trees.

PATRICK: Too many leaves.

ELLIE: Yep. Exactly right.

PATRICK (looking at surroundings): Dead bodies, dead bodies, dead bodies…

ELLIE: So what do you really do?

PATRICK: … I work at a strip club.

ELLIE: You own the strip club?

PATRICK: No, I clean shit. I’m a janitor. If I owned it, I wouldn’t be working there. What do you do?

ELLIE: I’m a debt collector.

PATRICK: A debt collector? Why would you do that? You like making people hate you?

ELLIE: It’s a job.

PATRICK: It is a job. It is definitely a job. A terrible job, honestly, getting yourself yelled at all day for a good reason.

ELLIE: And what’s the good reason?

PATRICK: Well, you know, these people are in debt and they don’t need you telling them it.

ELLIE: It’s a job.

PATRICK I know it’s a job. I said it’s a job. I’m just saying it’s a really bad terrible one.

ELLIE: You clean shit for a living.

PATRICK: And puke and piss and I hate it. I got a terrible job.

ELLIE (about to get up, leave): So you have no right criticizing my shit job when you literally have a shit job.

PATRICK: Well then I’m sorry, I really am. But frankly, what I’m saying is I’m tired of a shit life. Literally. I got dreams. Exploration. Don’t you?

That last line resonates with Ellie. She closes her menu. Patrick snaps at the waitress, points to the closed menus, signaling that they’re ready to order.

The second scene is from Silver Linings Playbook. In it, Pat and Tiffany, both mentally troubled, have their first “date” together, although Pat sees Tiffany more as a potential friend. After getting out of the nuthouse, Pat’s sole objective has been to get back together with his wife, Nikki. The scene takes place in a diner where the waitress is pissed that Pat and Tiffany have only ordered a single bowl of cereal and tea.

THE RAISIN BRAN IS DELIVERED BY THE ANNOYED OLDER WAITRESS, who also puts tea in front of Tiffany. Pat opens the little box of cereal and pours it into the bowl.

PAT PEOPLES: Do you want to share this?

TIFFANY: Are you sure?

Pat pushes the bowl of raisin bran to the center of the table. They sit eating their raisin bran in silence.

PAT PEOPLES: How’s your thing going?

TIFFANY: What thing?

PAT PEOPLES: I don’t know, your dancing thing.

She looks at him blankly. Tiffany shrugs and nods.

TIFFANY: It’s fine. How’s your restraining order?

PAT PEOPLES: I’m not sure I’d call the restraining order ‘my thing’, but getting back with Nikki is, and I’ve been doing pretty well except for a minor incident at the doctor’s office–

TIFFANY: And the so-called accident with the weights.

PAT PEOPLES (a little bugged): Yeah. I wish I could explain it all in a letter because it was minor and I can explain it.

TIFFANY: I could get a letter to her, I see her sometimes with my sister.

PAT PEOPLES: Really? Would you do that? Where does she live now?

Tiffany opens her mouth to say, then stops.

TIFFANY: I’d be breaking the law.

PAT PEOPLES: I get it, it’s cool. Is it in this part of town?

TIFFANY: I have enough problems as it is.

PAT PEOPLES: No problem, I get it. So you go to her place?

TIFFANY: With my sister. She’s friends with Veronica.

PAT PEOPLES: Does Ronnie go?

TIFFANY: No, he feels weird about it and he’s super scared of anything to do with the law. Or you.

PAT PEOPLES: It would be so awesome if you could give her a letter from me.

TIFFANY: I’d have to hide it from my sister. She’s not into breaking the law, which the letter would definitely be doing.

PAT PEOPLES: But you’d do it?

TIFFANY: I have to be careful. I’m on thin ice with my family, you should hear how I lost my job.

PAT PEOPLES (CONT’D): How did you lose your job?

TIFFANY: By having sex with everybody at the office.

PAT PEOPLES: EVERYbody?

TIFFANY: I was very depressed after Tommy died. It was a lot of people.

She looks him in the eye, and then down, embarrassed.

PAT PEOPLES: We don’t have to talk about it.

TIFFANY (nods, looking down): Thanks.

PAT PEOPLES: How many people was it?

TIFFANY: 11.

PAT PEOPLES: Wow.

TIFFANY: I know.

PAT PEOPLES: Did you get any diseases?

TIFFANY: No, thank God. [She knocks on the table].

PAT PEOPLES (knocks wood also): What was it like?

TIFFANY: I thought we weren’t gonna talk about this.

PAT PEOPLES: We don’t have to.

TIFFANY: Do you really wanna know?

PAT PEOPLES: Absolutely.

TIFFANY: The good part felt very good, very free, very fun, very alive, and the bad part felt hot at first then lonely, then even more depressed, but I couldn’t stop and it turned into a pattern.

PAT PEOPLES: And you stopped.

TIFFANY: Yeah, I got fired, they put me on some meds, made me go to therapy. I moved home. Things are more steady now. But still lonely.

Pat nods sympathetic, doesn’t want to go there, looks away, changes gears.

PAT PEOPLES: Let’s go back to the letter. What if you secretly gave it to Nikki when your sister was in the bathroom?

TIFFANY: That works.

PAT STANDS ABRUPTLY.

PAT PEOPLES: This is great, I have to go home to write the letter.

TIFFANY: Can I at least finish my tea?

PAT PEOPLES: WAIT. Did Veronica tell Nikki about the dinner we had? Why did your sister invite me? Was it a test?

TIFFANY: I kinda got that feeling, yeah.

PAT PEOPLES: I did a great job. Didn’t I?

TIFFANY: She said you were cool, basically.

PAT PEOPLES: What does ‘basically’ mean, that I’m some percent not cool?

TIFFANY: She said you were, cool but also, you know —

PAT PEOPLES: No, I don’t know.

TIFFANY: How you are. Relax, it’s OK.

PAT PEOPLES: What does that mean, ‘how I am?’

TIFFANY Sort of like me.

PAT PEOPLES: SORT OF LIKE YOU?! I hope to God your sister didn’t say that!

TIFFANY (stung and hurt): Why?!

PAT PEOPLES: Because we’re different people, Tiffany. We can’t be lumped together, Nikki won’t like that.

She looks at him, STUNNED AND HURT.

TIFFANY: You think I’m crazier than you are?!

Pat tilts his head and stares at her, like ‘Come on, it’s obvious.’ TIFFANY’S JAW DROPS, HER FACE TURNS RED, SHE IS FURIOUS. SHE THROWS HER NAPKIN DOWN.

TIFFANY (CONT’D): YOU COCKY, JUDGEMENTAL SON OF A BITCH! [Patrons look] Forget I offered to help, it must be a CRAZY idea because I’m SO MUCH CRAZIER THAN YOU ARE, HA, HAA, HA, HAAA, I’M A CRAZY SLUT WITH A DEAD HUSBAND!

People stare as Tiffany gets up, grabs her purse, and heads for the door as Pat SCRAMBLES to his feet in a panic.

PAT PEOPLES: WAIT! I’m sorry, Tiffany —

HE STARTS AFTER HER, BUT THE WAITRESS STEPS INTO HIS PATH.

OLDER WAITRESS: Slow down, Raisin Bran, we got the check. All $3.79 of it.

SHE TEARS THE CHECK FROM HER PAD AND HANDS IT TO HIM AS HE WATCHES TIFFANY WALK OUT THE DOOR.

PAT PEOPLES: (searches his pockets) Dammit, where is it? I have the money, I swear.

THE WAITRESS WATCHES, DOUBTING HIM. HE PULLS OUT THE TWO TWENTIES.

PAT PEOPLES (CONT’D): Ta-daa! Keep the change.

OLDER WAITRESS Really?! You’re the best tipper I ever met!

PAT PEOPLES (rushing out): Tell that to Nikki.

OLDER WAITRESS: Who the hell is Nikki?

If the posts this week were a competition, today’s entries would’ve finished the closest. Whenever you’re writing a “get to know you” scene, the trick is to do them a little differently. They’re SUCH common scenes that if you don’t find a fresh spin on them, they can die a long boring death on the page.

Which is no problem for these two scenes.  Both give us an offbeat intro. Patrick yells at the waitress for asking them if they’re ready to order. And Pat makes the kooky choice of sharing his small bowl of raisin bran with Tiffany. Unexpected choices at the outset of scenes tell me we’re going to get unexpected choices throughout the scene. So in both cases, I was in.

But I think I liked Silver Linings’ a little better. It was easier to read, and a lot of that had to do with its crisp short dialogue lines. Crisp and short leads to a quick rhythm, and I noticed that the chunkier lines in the first scene gave the scene a herkier-jerkier feel.

Plus, I encountered a few of those dreaded “hiccups” in the first scene. Early on, Ellie says, “It’s the body you gotta worry about… The dead body that would result from the random beating of someone for no good reason.” This line had me rubbing my eyes. I’d forgotten we were talking about dead bodies. I don’t know why because when I looked up above, I saw that the first line indeed mentioned dead bodies, but for some reason it didn’t stick, leaving me confused about what Ellie was talking about.

The line itself is also a classic “trip-up” line. “The dead body that would result from the random beating of someone for no good reason.” It’s hard to tell where the word-groupings start and stop in this sentence, making it unclear what exactly’s being said until you sound it out. It’s the writer’s job to identify these hard to read lines and figure out a way to simplify them.

This is followed by “Oh yeah, but that’s an easy problem to fix and frankly it’s a very easy problem to fix.” This is another trip-up line. I think the writer’s trying to be funny here, having the character repeat himself. But I’m not positive. Part of me thinks it’s a mistake. So again, I’m getting “tripped up.” And that’s twice in two lines.

But from there, the dialogue improves. And I generally like how both characters speak, especially Patrick. He doesn’t talk like someone whose every line has been carefully primped and preened for its big moment in the sun. He kind of stumbles over his words, speaks in fragments. “Well that’s the opposite of what you gotta do. You gotta go for the shit parts. The shit parts of the shit parts. Upstate. Upstate’s really shitty. Just trees there… nobody likes trees.” That sounds imperfect and therefore real to me, which is one of the reasons the scene works.

As for as the Silver Linings scene, like all good dialogue, there’s something going on underneath the surface (Tiffany likes Pat and is trying to get him). There’s also conflict, but it’s not as obvious as what we’re used to. Tiffany wants Pat, but Pat isn’t interested in Tiffany. He still loves his ex-wife.

If you look closer, you realize that this conflict drives the scene. We like Tiffany. We want her to get what she wants (Pat). So we stick around to see if she succeeds. In many ways, this becomes a mini-script. Once we know Tiffany’s goal, we can add obstacles to that goal, and those obstacles become the drama that keeps the scene interesting.

For instance, everything’s going well for Tiffany at first. Pat shares a bowl of cereal with her. Score! But then he finds out she can get a note to his wife (obstacle!) and success is in doubt. But Tiffany wisely realizes she can use this this note to her advantage, as a way to spend more time with Pat. But then Pat calls her crazy and she goes ballistic.

I think that’s another reason this dialogue works so well. The scene isn’t a straight line. It has highs and it has lows. Drama IS highs and lows so chances are, if you have these extremes in your scene, we’re going to keep reading.

But the real reason this scene works has nothing to do with the scene itself. It has to do with a decision that was made long before the scene was ever written. The scene works because these two characters are wackadoodles. They’re both “dialogue-friendly” characters. And when you write dialogue-friendly characters into your script, you’re guaranteed to have more instances of good dialogue, especially if they’re the leads in your film. That was the genius of Silver Linings Playbook. It gave us two mentally offbeat characters who naturally say a lot of weird and entertaining shit.

I’m interested to see how you guys call this one. Silver Linings is good but the amateur entry isn’t chopped liver. Weigh in in the comments section!

What I learned: In a “get to know you” scene, one (or both) of your characters will inevitably talk about their past. These stories HAVE TO BE INTERESTING. If you give us some boring shit about how they used to be a first grade teacher but decided to quit and go back to school, you’re better off not mentioning their past at all. Give us something interesting or zip it. Tiffany’s backstory is that she banged 11 guys at work and got fired for it. That’s the kind of story that makes the reader sit up and go, “Whoa.” It’s the kind of backstory that’s WORTH bringing up.

maxresdefaultEven more dialogue!

All this week, I’ll be putting one of YOUR dialogue scenes up against a pro’s. My job, and your job as readers of Scriptshadow, is to figure out why the dialogue in the pro scenes works better. The ultimate goal, this week, is to learn as much as we can about dialogue. It’s a tricky skill to master so hopefully these exercises can help demystify it.

This first scene needs little setup. It’s the first scene in the script, takes place in a restaurant, and has three characters, Johnny, Tony, and Paul.

JOHNNY, TONY, and PAUL are sitting around a table. Johnny’s suit jacket is slung over the back of his chair. They are all enjoying a small meal. Each man wears a red tie to signify their allegiance to their gang.

JOHNNY: You’re a fuckin’ moron aren’t you?

TONY: That’s a little harsh don’t ya think?

JOHNNY: No I think it’s the right word. There’s nothing wrong with robbery. Stealing is a gift handed down to us by our forefathers.

Tony answers sarcastically.

TONY: Is that fucking so?

JOHNNY: Yes, Tony, it’s fucking so. And if you don’t shut your lips for a second I’m gonna sew ‘em up.

PAUL: Hey, hey, Johnny, calm down.

JOHNNY: Hey Paulie relax. Don’t make this fucking personal. Anyway, do you know how much we paid for Manhattan Island?

Tony doesn’t answer.

JOHNNY (CONT’D): Five bucks. We spent five bucks on this ashtray and now it’s one of the biggest commerce centers of the entire world.

TONY: So what, at least they got something. I never left a five spot in a safe I just robbed.

Johnny rubs his eyes.

JOHNNY: Tony, Tony, you fucking idiot.

Johnny turns to the window behind him.

JOHNNY (CONT’D): Tony, you see your fucking Jaguar out there.

A Jaguar rests in the parking lot.

JOHNNY (CONT’D): Now imagine not knowing what the potential of a car was then being offered a buck for it. You don’t know any better so you take the offer, then I turn around and make a fortune, I’ve just stolen your fortune.

TONY: Yeah but if I didn’t know–

JOHNNY: It doesn’t matter. In the constitution it says that I am guaranteed life, liberty, pursuit of happiness. And how is happiness achieved in this materialistic world.

PAUL: Money.

John rubs Paul’s head.

JOHNNY: That’s right Paul, and if I have to steal to get the money that makes me happy then I’m gonna steal my mother fucking ass off.

TONY: All I was sayin’ is the plan better be tight.

JOHNNY: And just how long have you been doing this?

PAUL: Oh shit Tony, not again.

Tony looks at Paul like he doesn’t know what he’s talking about.

TONY: No, no I was just sayin’.

JOHNNY: You were just sayin’ what? What was it that you just so happened to say?

TONY: I just wanted to make sure that everything was accounted for. That all things were taken into consideration.

JOHNNY: So you’re the fucking Don now?

TONY: That’s not what I’m sayin’.

JOHNNY: Alright was there another ceremony? Are you a made man now?

TONY: No.

JOHNNY: But I am so everything I say goes. If you have a problem with that I can get you a nice pair of cement boots and you can take it up with a flounder.

Johnny pulls a folded piece of paper out of his jacket and opens it.

JOHNNY (CONT’D): Alright, so…

TONY: Alright, but Johnny…

PAUL: Tony just shut up.

TONY: What I was just sayin’…

PAUL It don’t matter.

The next scene takes place in a ratty cocktail lounge. 50 year old Billy Batts, wearing a cheap out-of-date suit, used to be a big shot gangster. He’s since spent a long time in prison and just got out. A sharply dressed HOOD approaches Billy with his girlfriend. This is the first scene in the script (it would later be moved).

HOOD: Billy. You look beautiful. Welcome home.

BATTS: (laughing and turning to the bartender): What are you having. Give’em what they’re drinking.

We see four other men, including HENRY HILL and JAMES CONWAY, standing near Billy Batts at the bar, raise their glasses in salute. TOMMY DEVITO and another beehive blonde enter. Billy Batts looks up and sees Tommy.

BATTS: Hey, look at him. Tommy. You grew up.

TOMMY (preening a little): Billy, how are you?

BATTS (smiling broadly at Tommy and the girl): Son of a bitch. Get over here.

Tommy walks over and Billy, too aggressively, grabs Tommy around the neck. Tommy doesn’t like it.

TOMMY (forcing a laugh): Hey, Billy. Watch the suit.

BATTS (squeezing Tommy’s cheek, a little too hard): Listen to him. ‘Watch the suit,’ he says. A little pisser I’ve known all my life. Hey, Tommy, don’t get too big.

TOMMY: Don’t go busting my balls. Okay?

BATTS: (laughing, to the crowd at the bar) Busting his balls? (to Tommy) If I was busting your balls, I’d send you home for your shine box.

Tommy’s smile turns to a glare as he realizes Billy is making fun of him. The men at the bar are roaring with laughter. His girl is looking glumly at her shoes.

BATTS (to the hoods at the bar): You remember Tommy’s shines? The kid was great. He made mirrors.

TOMMY (almost a threat): No more shines, Billy.

BATTS: Come ooonnn. Tommeeee. We’re only kidding. You can’t take a joke? Come ooonn.

We see that Tommy is still angry but begins to relax with Billy’s apparent apology, but as soon as Billy sees that Tommy is beginning to relax, he contemptuously turns his back on Tommy.

BATTS (facing the bar): Now get the hell home and get your shine box.

Henry quickly steps in front of Tommy who is about to explode. Batts is facing the bar and does not see just how furious Tommy has become.

HENRY (gently wrestling Tommy away from the bar): Come on, relax. He’s drunk. He’s been locked up for six years.

TOMMY: I don’t give a shit. The guy’s got no right.

HENRY: Tommy. He doesn’t mean anything. Forget about it.

TOMMY (trying to wrestle past Henry): He’s insulting me. Rat bastard. He’s never been any fuckin’ good.

HENRY: Tommy. Come on. Relax.

TOMMY (to Henry): Keep him here. I’m going for a bag.

Today’s comparison is kind of tricky. One could make the argument that the dialogue in the first scene, from our amateur writer, is better than the second, which is a scene from Goodfellas. It’s more colorful. More varied. The characters play off each other well. You don’t find any fun lines like, “If you have a problem with that I can get you a nice pair of cement boots and you can take it up with a flounder” in the Goodfellas scene.

And this is where discussing dialogue can be confusing. Because there are two big problems with the amateur entry that keep it from being as good as the professional one. The first is that the ultimate goal of the scene (and the characters) is weak.  Johnny is trying to convince Tony and Paul to rob something with him.

We’re occasionally strapped with scenes that have weak goals in our scripts, but it’s our job as writers to identify that problem and come up with a solution, some way to counteract this weakness and still make the scene interesting. In this case, the writer made a crucial mistake. He set the scene at a table. People sitting around tables talking is really hard to make interesting. So you’ve strapped an already weak situation on top of an unintereseting one.

Writers are aware when they do this either consciously or subconsciously, but instead of doing the hard work and rethinking the scene, they try to write flashy fun dialogue in the hopes of masking the problem.  If you’ve ever rewritten the dialogue a hundred times in a scene and it’s still not working, this is usually the problem.  It’s not that the dialogue isn’t working.  It’s that the underpinnings of the scene aren’t working.

The second problem is that there’s no conflict in the scene. Well, there’s a little conflict. Johnny’s giving the others a hard time. But true conflict requires consequences. If Paul and Tony act up, the worst you suspect Johnny will do is curse them out. Which means that you have a dialogue scene with no conflict. And no conflict means no tension, and no tension means no drama.

Let’s switch over to the second scene now. Notice how the dialogue is serving a purpose. The two main characters have goals. Each one is posturing, trying to be seen as the bigger man in the room. The stakes are high because this is very important to both of them, especially Tommy, who’s upset that Billy doesn’t realize he’s a big shot now.

Because our two characters have clear goals with high stakes attache, and that those goals contrast one another, you have conflict/tension between them. Compare the tension in the second scene to that in the first. It’s WAY higher, right? That’s because the writer put the elements in place ahead of time to ensure he’d get the most amount of conflict in the scene. And conflict is one of the huge keys to good dialogue.

This is one of the big things I’m realizing this week. The pros are laying the foundation for the scene first – how they’re going to make it build and pay off – then they lay the dialogue on top of that. The amateurs are just laying the dialogue down right away. It’s like putting a rug on a dusty dry-wall floor. The rug itself may be pretty (like all the fun banter in the first scene) but it doesn’t look right inside an unfinished room.

Now some of you may say this is another apples to oranges comparison. One scene has characters who are going to kill someone and the other just people talking. So clearly the more intense scene is going to win out on the drama-meter.

This is something else I’m trying to convey this week. The Goodfellas writer never would’ve written the first scene. He knows that three people sitting down at a table with no internal or external conflict is a recipe for boredom.

Think about it. Before the Goodfellas scene was written, the writer was faced with a choice of how to introduce these characters. He very well could’ve put Henry Hill, Tommy, and James at a table and let them chat.  Maybe show how impatient Tommy was with the waiter to convey his anger issues. But he knew that no matter how well he wrote that scene, it didn’t have anywhere to go.

So instead, he creates an outside source of conflict, Billy Batts, pitts one of our guys against him, and now we have ourselves a scene. We’ve got conflict, we’ve got tension. We’ve got a scenes that BUILDS. That’s a scenario you can draw a lot of good dialogue from.

Knowing all this, how would I improve the first scene?  Well, outside of writing a completely different scene, I’d look for a source of conflict, either inside the group or outside the group.  That’s one of the easiest ways to boost dialogue.

Maybe there’s a table of super-rowdy drunk college kids next to them. Johnny can’t seem to get through his sentences without another outburst of laughter drowning him out.  With each outburst, he gets more and more pissed off.  Maybe at one point, a kid gets up from the table and stumbles into Johnny.  Doesn’t even apologize, just walks off.  Notice how we now have a scene that’s BUILDING, that has suspense, like the Goodfellas scene, as we know Johnny is going to deal with these kids at some point, and it’s going to be good.  That’s one example.  Now you try.  What source of conflict would you use?

What I learned: Create an audience for your characters to add a different dynamic to the conversation. One of the reasons the Goodfellas scene plays so well is because it isn’t just a scene between Batts and Tommy. If that was it, Tommy might have let it go. It’s that Batts has brought in an audience. His insults aren’t intimate. He’s performing them in front of others so that they sting Tommy even harder. Writers often get wrapped up in just the two characters featured in a scene, not realizing that bringing in one of the dozens or hundreds of characters around them could give the scene a fresh new energy.