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Genre: Adventure
Premise: An archeologist who moonlights as an adventurer goes on a quest to find one of the most important religious relics in history, the Ark of the Covenant.
About: This is the first draft of Raiders of the Lost Ark, written by a young Lawrence Kasdan. Kasdan wrote the draft off of 100 pages of notes from Spielberg and Lucas. Every studio in Hollywood passed on Raiders, thinking it too over-the-top. Finally, Paramount stepped in to finance. Kasdan would write four more drafts before production.
Writer: Lawrence Kasdan
Details: 144 pages! (June 15, 1978 draft)

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A great exercise for any screenwriter is to read early drafts of movies they love. One of the toughest things for beginners to understand is how much cutting is done from draft to draft. When you start out in writing, you want to include EVERYTHING because you want to show the world just how big and amazing your imagination is. But great screenplays trim every snippet that isn’t necessary. That’s why they read so well (and play well) – because there’s never a dull moment.

I was particularly eager to read this first draft of Indy, a film many consider to be perfect. Was that there in the first draft? Or did it start off as a total stinking mess? Because the first draft of another 80s favorite, Back to the Future, was all over the place. I actually have no idea how they got that to where they did. But the difference here is that Spielberg and Lucas gave Kasdan 100 pages of notes. They outlined this screenplay to the T (yay, more outlining debate in the comments!) before a word was written. Let’s see how it paid off.

For those who don’t know Raiders of the Lost Ark well, there’s this guy, Indiana Jones, an archeologist/adventurer, who specializes in getting hard to find items. He’s told that Hitler is trying to find a supposedly mystical object called The Ark of the Covenant. The army wants Jones to find it before the Nazis do. Indiana must find a series of items first that’ll help tell him where the Ark is, a job complicated by the fact that the Nazis have the exact same information he does.

I learned quite a bit here. You can see the differences from the very start. Do you remember when Indiana is walking up to the cave with the guides? Remember how it was all about looks? About glances being exchanged? About the tension in the air? That’s the way you want a scene to play.

But in the first draft, the characters are exchanging on-the-nose dialogue about the cave they’re going into and the plane that’s going to be waiting for them afterwards. It’s not a ton of dialogue, but the difference in tone is striking. Watching a character assess the situation in a quiet and composed manner creates so much more tension than two characters exchanging even the most sparse lines of exposition.

The next thing I noticed was there was no Belloq (the villain) waiting outside the cave for Indy. Belloq didn’t come into the story until much later, and he was only around sporadically. It was clear that none of the three writers knew their villain yet (there was actually another separate villain who was later eliminated or merged into Belloq).

This happens a lot in first drafts. You’re so focused on the heroes of your story, you don’t give the villain enough thought. It’s only in later drafts that you start fleshing the villain out. This may be why there are so few good villains in screenplays. They’re only getting half the attention of their hero counterparts.

One of the more telling first draft moments was after Indy’s approached by the army agents who tell him he needs to go get the Ark. Kasden included ANOTHER SCENE where Indy is woken up at home by the same agents, who remind him how important this mission is and how they really think he should do it.

This is something every writer does. We tend to believe we need to convince the reader more than we do. “Hmm,” we think, “Will the audience really think that Indy would go on this mission after only one scene?” So we write another. And sometimes another. But these scenes are almost always redundant. It’s the same thing and therefore not needed. This is why they got rid of the scene and just sent Indy off on his mission right away.

The next scene had Indy going to a museum in Shanghai to find part of The Staff of Ra. Once there he must defeat a group of samurais.  This scene felt uninspired and unnecessary, which is likely why they cut it. But it’s yet another lesson in writing. Just because you can write a set-piece scene doesn’t mean you should. Technically, you can create a set-piece out of any scenario. A man who wants to brush his teeth encounters a dozen assassins in front of his bathroom. Does that mean you should write it?

Set-pieces have a diminishing-returns effect. The more you include, the less special they become. So you only want to include the a) best ones and b) most necessary ones. Otherwise you’re just creating action where there shouldn’t be any, and the audience/reader is stuck wondering why they’re so bored.

So they cut this scene in the final draft and just took us straight to Nepal, where Marion, Indy’s ex-girlfriend, was. Marion is another interesting aspect of this draft. It’s clear, once again, that the three writers hadn’t thought enough about her character. This is an especially huge problem with male writers writing female leads. They just don’t give them as much thought, and it shows.

Here, there are way fewer scenes between Indy and Marion, and as a result, we never really felt any chemistry between them. With the exception of their first scene in the bar, which they obviously thought a lot about, the rest of the script was more about the plot. And when you’re writing a plot-centric idea like this (find the Ark), it’s easy for your character stuff to get lost. But yeah, after we believe Marion has been killed, she disappears from the screenplay for about 30 pages.

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Remember the famous scene in Raiders where Marion and Belloq drink in the tent together? Well that wasn’t here, because neither character had been thought through. This is what rewrites do for you. They allow you to explore areas you neglected previously. And what you’ll often find, is that by improving one neglected area, you’ll improve another. It was probably after someone said, “You know what? Marion isn’t in the script enough. We haven’t seen her for 25 pages. We need something with her.”

So they said, “Hmm, maybe we can create a scene with her and Belloq.” This scene may have then allowed the writers to know Belloq better, which in turn encouraged them to get him in earlier and earlier as each draft went by. To the point where, in the final film, Belloq appears in the very first scene. The scene also exposed how cunning and clever Marion was, which made her more fun to write, which in turn encouraged them to write a few more scenes with her and Indy.

Amongst all this unneeded fat, there was one scene I wish they hadn’t cut. In the scene where Marion is smuggled around the city in a basket while Indy tries to find her, this was originally a chase through the city ON CAMELS. It had this really humorous aspect to it, with Indy awkwardly trying to figure out how to ride a camel as he chased away, navigating low overhangs and uncomfortable humps. It could’ve been really funny.

The funny thing is, that where Raiders Draft 1 encounters its worst stretch is where EVERY 1st draft encounters its worst stretch, which is its second act black hole. It just goes on and on and on, to the point where we’re not sure what’s going on anymore.

I don’t think it’s til page 90 that Indy and Marion get stuck in the pit of snakes. 90 minutes in! It’s because too many of the previous scenes were people talking about where things were and where they needed to look next, and why they needed to look there next. All that was pared down for the final version. We rarely need as much explanation as you think we do. Make it clear what your character is looking for (The Staff of Ra) and let them loose. We shouldn’t need 7 dialogue scenes discussing where that Staff might be. Action over discussion.

The final change was that the climax did not occur with the Nazis opening the Ark of the Covenant. Instead, we get a coal cart chase on rails, much like the one in the second Indiana Jones movie.

This was a perfect example of the writers putting action over story. They’re thinking, “The audience is going to want a great big chase at the end!” They forgot that the story was about getting the Ark. So obviously, in the end, we’re going to want to see what’s in the Ark! That alone will be able to carry a climax, sans a big chase scene, which they eventually figured out.

The first draft of Raiders reinforced to me how much bloat we subconsciously add to our scripts. Keep your eyes on the prize when you’re writing. Make sure your characters are always focused and pushing towards their next goal. If you get stuck in no-man’s land (a lack of clarity in what your characters are doing), you can easily lose an audience.

The bloat kept this from being an “impressive.” But the guts of a great film were still there.

[ ] what the hell did I just read?
[ ] wasn’t for me
[xx] worth the read
[ ] impressive
[ ] genius

What I learned: Use the uniqueness of your environment to create the sequences that drive your story. Every environment is DIFFERENT. You need to then utilize the differences of that environment to make your script different. In other words, a break-up should play differently depending on if it’s in an airport (a couple breaks up while they’re going through security), in a grocery store (the couple destroys a fruit stand while breaking up), or in a a cappella group (the couple breaks up with each other a cappella). When I saw a camel chase in Cairo I thought: “Perfect!” That’s the exact kind of chase that could only happen in this movie in this moment.

Genre: Superhero!
Premise: An Amazonian Princess living on a remote island is brought to the real world, where she uses her unique set of powers to take down a mega-corporation with world domination on the brain (basically every comic-hero plot ever).
About: This is the Joss Whedon draft of Wonder Woman he wrote in 2006! Whedon, as many of you know, has left his DC buddies in the dust to become the head directing honcho of Marvel Universe with his Avengers films. To give you some context of the movie business when Whedon wrote this, the two big superhero films preceding this draft were 2005’s Batman Begins and 2004’s Spider-Man 2. Both films were considered dark (Batman moreso than Spider-Man of course) and so the dark realistic super-hero trend was beginning.
Writer: Joss Whedon
Details: 115 pages (2006 draft)

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Teenage Mutant Ninja Turtles. Yay!!! Michael Bay is a kajillionaire. Can’t say I ever got into the whole mutant turtle thing. But I knew when Dr. Explosion decided to put his particular brand of vapidness on the turtle tale, I definitely wanted nothing to do with it.

I was rooting for Swetnam’s Into the Storm (spec script) to do some hurricane like damage at the box office, but it just goes to show how difficult it is to play with established properties (remember that spec script writers – it’s why your concept has to be really awesome for Hollywood to take notice). Into the Storm needed at least a couple of recognizable faces to sell the movie, like Twister and The Perfect Storm before it. I don’t think a storm by itself can do all the heavy box office lifting.

Speaking of storms, what happens when a Marvelnado and a DCunami meet? You’ll find out today. Whedon, the flagship director for the third biggest movie ever, Marvel’s Avengers, wasn’t always chummy chummy with the Marvel comic book family. He was once playing for the other team, scripting the DC script for Wonder Woman.

Stories like this always intrigue me. Because if Joss Whedon wrote a Wonder Woman script today, while he’s on top of the world with the biggest franchise in the world, everyone would be DESPERATE to read it. It would be the hottest script in town, right? So what changes if he wrote it eight years ago? Was Joss Whedon any worse of a writer? He may not have been a household name at the time, but he’s still the same guy. So why not use this script for a wonder woman movie. Say it’s written by Joss Whedon and everyone wins, right?

Well, that’s assuming he overcame the same problems everyone who’s been trying to adapt Wonder Woman over the decades has run into. Which is that her character’s not fit for today’s super hero audience. A lasso that makes people tell the truth? How dumb is that? It looks to me like they finally said fuck it and Zack Snyder is going to change the character to make her a straight-forward ass-kicking female, kind of like how he dropped the whole Clark Kent glasses reporter stuff. Screw history.

But what if Joss Whedon had been in charge. What would he have done? Let’s find out!

I don’t know if you knew this or not. But Wonder Woman is an Amazon. You know that legendary island full of tall beautiful ass-kicking ladies? Well it’s real. At least in this script it is. A pilot named Steve is bringing food and supplies to child refugees when his plane goes down and crash-lands on this Amazonian Island.

At first Steve goes looking for Jeff Bezos, but he ends up running into Diana instead. Diana is the Princess of the island. And when her mother, the queen, finds out that a man has entered the perimeter – a huge no-no on this island – she sentences him to death! (probably why Beznos is hiding)

But Diana’s developed a little bit of a crush on Steve, and challenges her mom to a duel for the right to help Steve get off this island and save the children! She ends up winning, and the two head off, where Diana learns the complicated multitudes of the real world, namely that when you deliver supplies to kids, a local warlord is going to want 75% of the goods for himself.

After the Warlord shoots Diana for questioning his motives, she gives him a taste of his own medicine, beating some ass, and Steve realizes he’s got something special here. So he takes Alice/Wonder Woman back to the U.S., to a crime-ridden city called Gateway, which I guess is Wonder Woman’s version of Gotham.

In Gateway, there’s this super-huge company called Spearhead that poses as a wonderful company that manufactures weapons to help the United States defend itself.

Wonder Woman, pissed that there’s so much lying and corruption in this city, takes it upon herself to work her way up the local gangster ladder to find out who’s ultimately responsible for all this crime. Using her truth lasso (which forces people to tell the truth), it eventually leads back to, you guessed it, Spearhead.

The problem is, Spearhead’s being protected by a super-human of its own, some freaky-faced metallic skull-capped dude named Strife who, oh yeah, just happens to be the nephew of Ares. Ares as in THE GOD OF WAR! Yup, craziness is happening all over. So if Wonder Woman is going to save the day, she’s basically going to have to defeat a God to do it.

I’m going to give Whedon this. He somehow made Wonder Woman cool. I thought there was no way around the whole truth-lasso thing. But Whedon doesn’t use it much, and when he does, it’s with attitude (for example, with one gangster, Wonder Woman slings the rope around his neck like an Indiana Jones whip, before asking him who he works for).

But the biggest reason this worked was that Whedon went all in. He committed to this character, to this world, to the rules of this universe. And I think that’s what you have to do with these scripts.

When amateur writers tackle comic material, they typically have a vague sense of the hero they liked growing up, then they use their own imagination to fill in the gaps, whether it be their heroine taking down a gangster or kicking ass in some big set piece fight. It all feels very thin, like a writer who really loves movies including all his favorite movie moments in one script.

When you read the opening of Wonder Woman, the detail involved in this Amazon tribe, where they came from, the hierarchy, the connections between the characters. It feels like Whedon really immersed himself in the comics and knew this world before he wrote anything. And when you do that, even if the world is silly and weird, the audience believes it, because you, the writer, have committed to it.

That’s one of the biggest differences I see between amateur and pro writers. Pros commit themselves to the world. Amateurs learn a little bit here, a little bit there, and think that’s enough.

I never really knew how good of a writer Joss Whedon was until this script actually. His writing always seems to have this immediacy, yet it never feels rushed. It creates this propelling motion as you’re reading, spinning you down from one paragraph to the next.

In amateur screenplays, it always feels like the writer is fighting his sentences, writing himself into corners he must clumsily write himself out of.

And I noticed that what Whedon is really good at, is that no matter how intense things get, he’s not afraid to undercut it with a joke to lighten the mood. For example, near the middle of the script, amongst a lot of chaos, a girl stops Wonder Woman and with giant puppy dog eyes says, “My cat’s stuck up in the tree.” Wonder Woman looks up at the cat, then back to the girl. “Climb it.” She then runs off. This is something Christopher Nolan can learn from the Firefly scribe.

The only weakness in the script is that no matter how skilled Whedon is, he can never get too far away from the fact that this is a super-hero movie. There are only so many surprises you can pull on the audience. It’s why I liked X-Men: First Class so much. Because for once, there was something different going on that we weren’t used to in the comic book world. It’s why Batman Begins made such a big splash when it came out. Because it approached the superhero genre from such a realistic place (Nolan’s got Whedon there). It’s why, I believe, Guardians of the Galaxy did so well. Because these weren’t your typical super-heroes and it wasn’t your typical super-hero movie.

Those movies found little black holes to slip into that took them to parallel universes which allowed them to tell a new story.  But Wonder Woman is stuck in the land of garden-variety comic book movies.  It tries to break out (the first act, away from the city, felt pretty unique), but ultimately is pulled back in (giant egomaniacal city villain alert).

I’m actually shocked that audiences haven’t grown tired of the genre yet because, like Wonder Woman here, we’re basically seeing the same movie over and over again.  So kudos to Whedon for writing what really is a cool script. It’s just too bad he was limited by the genre.

[ ] what the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: In fight scenes, it’s not as important to detail every punch or sword swing, as it is to give the reader a sense of what kind of fight it is. Tell us how each fighter fights, and we’ll be able to fill in the visual gaps ourselves. So when Wonder Woman fights her mother, Whedon writes: “Everywhere Diana strikes, Hippolyte counters. Diana tries to control the fight through youth and relentless strength, and though she responds with no less, Hippolyte relies on experience over enthusiasm.” Obviously, you’ll detail fight specifics after this, but sentences like this allow you to summarize pieces of the fight so you don’t have to detail. Every. Single. Swing.

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The market is changing. Because this is America, a company isn’t doing well unless it’s growing. Stock prices must continue to rise. Dividends must continue to… … divvy.  And that’s putting pressure on Hollywood to deliver product with more upside. Obviously, there’s only so much a single film can do. Only so many toys it can produce. Only so many tie-ins it can manufacture.

For awhile, the studios had a solution for this. They called them “sequels.” Clever idea, right?  Sequels allowed a studio to keep making money off the same property. But sequels can take 2-3 years to make. Growth, once again, was stagnated by a seemingly insurmountable obstacle.

Enter the “universe” phase. Universes not only allow you that original movie plus its sequels. But now you can have SPINOFF films. Have a super-hero or secondary character everybody loved? Give him his own movie! Conceivably, you can now release a movie from your franchise EVERY SINGLE YEAR. Marvel proved this was a viable business model with their Avengers franchise. Pretty soon, Star Wars jumped on the bandwagon, then Universal with their horror characters, and DC/WB with the Justice League, though they seemed a little confused by the whole notion (“Universe? Ohhhh-kaaayyy.  Yeah, we’ll do that.”).

Now whether this model will work for an extended period of time is another question. The reason they didn’t do this kind of thing before was because they assumed people would get sick of seeing the same old shit. But with Marvel’s dominance, we’ve surprisingly witnessed the opposite. People want more of this shit!

The result is that intellectual property drives the majority of studios’ decisions now. And if your intellectual property can spurn more intellectual property, even better.

Nipping at the heels of the “universe” IP approach are YA novel adaptations. Twilight, The Hunger Games, Divergent, The Maze Runner, The Giver. Publishing houses are starting YA novel brands with the explicit purpose of getting movie deals out of them. So crazy has the YA novel craze gotten, you can’t even option YA books that have 5 reviews on Amazon anymore. Desperate producers have already beaten you to the punch!

After that, you have the toy properties (Transformers, G.I. Joe, The Lego Movie), the traditional sequel franchises (Planet of the Apes, Fast and Furious), high-profile book adaptations (Lord of the Rings, World War Z) the animation properties (mainly Disney and Pixar), and the occasional ultra-concept film (Godzilla, Super 8).

So what does over-dependence on IP mean? It means fewer and fewer slots on the calendar for original spec screenplays. Which is why you’re seeing less and less screenplays being purchased. Now I’ve been reading a lot of the specs out there, the ones making big enough waves to get noticed, and the biggest reason they’re not doing well, in my eyes, is because they’re not good enough.

This stems from the majority of writers assuming their scripts only have to be as good as the movies they see on a typical summer weekend. Unfortunately, that’s not how it works. The top films at the box office were all born out of intellectual property. In other words, the people on the other end of the pitch already knew what the writer/producers were talking about. When someone hears, “Godzilla,” they know who Godzilla is. They don’t have any idea what your script, Chocolate Frank and the Huckleberry Dancers, is about. It’s just a pile of digital paper.  That means the big IP project shoots to the top of the priority list while Huckleberry Frank gets stuck up chocolate creek without a paddle.  The only way your script is going to get picked over a project like Godzilla is if it’s exceptional, not simply “as good as.”

Intellectual property has taken over and you, the screenwriters with original ideas, are being pushed out. Should you throw in the towel? Give in? Of course not. Adversity is the harbinger for some of the greatest creations in history. We must adapt! We must change our tactics. But I shall warn you. Not all of this advice here is sexy. We’re looking at cold hard facts so we need to consider cold hard solutions. Throw all your preconceived notions about how to make it in this industry in a box and slide it under the bed. It’s time to put on your reality pajamas and make some tough decisions.

How to compete with IP…

Solution 1: Make your own movie – Far from earth-shattering advice. But this continues to be one of the fastest ways to break in because you bypass all the bullshit gridlock Hollywood’s famous for. Movies are getting cheaper and cheaper to make. The amazing Blackmagic camera can be had for under two grand. And since you’re on this site, you already have a HUGE advantage over your competition. One of the biggest weaknesses in any low-budget film is a bad script. But you guys are writers! You know how to write a script. So write something cheap and shoot it cheap and get it out there!

Solution 2: Write comedies or thrillers. These two genres seem impervious to the IP plague. The great thing about thrillers is you can write them in multiple genres (horror, sci-fi, action, psychological), so you have a lot of range there to find subject matter you like. And comedies don’t need IP to be funny. Again, if you can come up with a clever concept (Neighbors), you can be looking down at the rest of us from your house in the hills at this time next year. These two genres are the best genres to write in if you’re writing specs, point blank.

Solution 3: The “spec universe” – The next option is one that hasn’t been proven yet, but with the “universe” approach gaining steam, I think it’s only a matter of time before it becomes the next big thing in spec screenwriting. It’s basically what “Moonfall” writer David Weil did. Off the buzz of Moonfall’s success, he used his meetings to pitch a 7 movie franchise based on The Arabian Nights.

Now there’s two things going on here. First, Weil is using an “IP” property that’s in the public domain. This allows the studio to get all the benefits of IP without having to pay for it. Secondly, he’s using the “universe” approach here to pitch the property. He didn’t come in with a single tiny spec to sell. Remember, studios have to think bigger now. They need more to bring to their investors. They want properties that are going to deliver over a longer period of time.

So look back through those public domain properties and see if anything sparks your imagination. The Count of Monte Cristo, a great book, is a popular older property that keeps getting remade. Can you come up with a franchise version of that? Of something else like it? I mean obviously you don’t want to force a “universe” onto an idea that can’t support it. But if the opportunity’s there, why not take it?

Solution 4: True stories, known quantities and IP sneak-arounds – Hollywood loves true stories. They love’em! So go out there and find a captivating true story to tell. You have 10,000 years of recorded history to draw from. I guarantee there are a few thousand amazing true stories that haven’t been told yet. Another option is a “known quantity IP sneak-around” approach. You find something that’s real and that everyone is familiar with, and you build a story around that. This is how Aaron Berg sold Section 6 for a million bucks (about the origin of MI-6), and I’m sure it played a role in F. Scott Frazier’s recent sale about an agent who worked for the agency that would later become the CIA. The idea here is to find sexy subject matter that people have heard about, and build a story around it, so it’s an easier sell, both from writer to studio, and studio to moviegoer. Once again, this is a way to write about something known without paying an IP price for it.

Solution 5: “If you can’t beat’em, join’em.” – Basically, throw out the idea of selling a spec. Instead, figure out which kinds of movies you love above all others, the kind of movies you’d die to get paid to write the rest of your lives, and write a script in that genre. So if you love movies like Guardians of the Galaxy, write a big crazy space opera. If you like Godzilla, write or make a movie about big monsters. The script will serve more as a writing sample for what you’re capable of doing, and get you out on meetings with the kinds of people who make the movies you want to write. You may not get that big splashy sale, but you get to play in the sandbox you always dreamed of playing in, and isn’t that the ultimate goal?

Solution 6: If you can’t join’em, leave’em. And write a pilot. – Pilots are so much easier to sell than specs these days. Everybody wants them. I heard even the Weather Network is jumping on the original programming bandwagon. Anybody have a spec titled “Light Rain?” As a movie lover, this used to be unthinkable to me. Who cares about TV! But TV keeps getting better and they treat writers like kings compared to the feature world. So pour through all of your movie ideas and see if any can be adapted into TV shows.

Solution 7: Write a great script. – No, I’m serious. If all else fails and you don’t like any of these options, write an awesome script about anything you want and I PROMISE you, you’ll get noticed.  Just keep in mind that if you go this route, the script has to be better than if you go any of the other routes.  You have to knock it out of the park.  To achieve this, make sure you are BEYOND PASSIONATE about your idea. Because if you’re not passionate, you won’t pour your soul into it, and if you don’t pour your soul it, there’s little chance of it being great.  If it’s not great, you’ve got no shot at competing with all those big IP properties.  Also, make sure there’s a good story here. Don’t write about an entitled 25 year old white male who’s depressed because his trust fund was taken away from him (unless it’s a comedy!). Give us a real story and tell it well.

What about you folks? What do you think writers should be writing in this new era? Is there something I’ve forgotten? A future trend you see coming around the corner? Share and debate in the comments section!

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Genre: Sci-fi
Premise: A group of galactic misfits are forced to work together to stop an evil mad man from destroying the universe.
About: Up to this point, the Marvel universe has kept things pretty conservative, bringing out its most cinematic and popular heroes for display (Iron Man, Captain America, Thor). “Guardians” is the first true risk its taken. Not only has the average moviegoer never heard of Guardians of the Galaxy, but we’re switching genres as well, from Comic Book to space operas. Writer-director James Gunn originally had no interest in directing Guardians. But after The Avengers came out, he saw the opportunity to do something cool (and make a lot of dough doing it!). Gunn’s more of an indie guy on the directing front, directing the 2010 Sundance hit, “Super,” about a regular guy who turns himself into a superhero. On the writing front, though, he hasn’t shied away from studio assignments, writing stuff like Scooby-Doo and Dawn of the Dead. The original draft of Guardians was written by unproduced “neophyte” screenwriter Nicole Perlman. Perlman got the Scriptshadow treatment for her breakout Black List script, Challenger (about the crash of the space shuttle, Challenger). It’s rare to see an unproduced screenwriter working on a project this big, but Perlman was able to get into the Marvel writer’s program early (never knew Marvel had a writing program) and pick up Guardians when no one was interested in it. Guardians debuted to a big box office haul this weekend, bringing in 30 million more than everyone expected it to (93 million total).
Writers: James Gunn and Nicole Perlman (comic book by Dan Abnett and Andy Lanning)
Details: 121 minute running time

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Is Guardians of the Galaxy the new Star Wars?

It might be. No space flick has come this close in 30 years. It definitely captures the thrill of exploration the original Star Wars had. It nails the fun. It even brings something the original Star Wars didn’t have (but I think modern audiences need). It had attitude.

But before we anoint Guardians of the Galaxy as the next big thing, we should look closer. There’s kind of a “flawed masterpiece” thing going on here. For the first half of Guardians, I thought I was watching a rough cut of the film. The timing of the jokes felt a beat or two off. The characters felt forced (I’m looking at you, Rocket Raccoon). Some of the choices seemed uninspired (how many people need to shoot other people with colorful electrical weapons when they’re running away?). Even Chris Pratt, who going in was the best thing about the film, felt muzzled. Like someone kept telling him to “calm down.”

But here’s the thing about watching something truly unique. You’re not prepared for what you see because you’ve never seen anything like it before. And Guardians is so different (in many respects), you can’t quite process it yet. It’s similar to how I felt after watching my first Wes Anderson film. I couldn’t decide whether I’d just watched genius or a train wreck.

“Guardians” follows former earthling Peter Quill, a galactic scavenger of sorts, who’s been tasked with securing a tiny sphere thing that we’ll later find out has the power to destroy the galaxy. But Peter doesn’t know that yet.

Ignorantly, he tries to deliver the sphere, but is attacked by others who want it, namely Gamora, a hot green chick (when in doubt, just insert a hot green chick into your script).

A chain of events eventually leads them to Rocket Raccoon (a genetically altered human turned raccoon) and his muscle, the giant but adorable Groot (a tree that can only say three words – “I am Groot.”) Finally, there’s Drax, a muscled alien whose species takes everything literally (“Whatever you say goes right over his head.” “Nothing goes over my head. I’m too fast. I’ll catch it.”).

Our ultimate baddy, a face painted nasty dude named Ronan, finally steals the sphere away, allowing him to become super human (or super-alien I guess). He then heads to the nearest planet to destroy it. It’ll be up to our band of misfits then, none of whom really like each other, to put their differences aside and stop Ronan from turning this planet into a galactic parking lot.

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Whenever you sit down to write a sprawling sci-fi flick, you need to find your focus. You need something to keep the characters and the plot centered, or else things fall apart quickly. There are a few ways to go about this, but the best way is probably the “MacGuffin Approach” a favorite of one George Lucas. You’ve seen it in films like Star Wars, Indiana Jones, and Pirates of the Caribbean.

Basically, the MacGuffin Approach creates an object of desire that everyone wants. The reason this approach works so well, particularly on the blockbuster stage, is that it simplifies things for the audience. Almost every character has the same goal (get the sphere), which is advantageous if you’re throwing a ton of information at the audience (new characters, new worlds, lots of exposition, lots of rules). If you try to give every character unique goals, it can be hard for the audience to keep track of it all.

Simplifying the plot was important because Guardians had one of the toughest jobs you’ll find in screenwriting – bringing together five totally unique characters and seamlessly and quickly sending them off on their journey

Now some of you might say, “It’s not hard to bring characters together.” But it really is. In the same way you’ll never see Justin Bieber and Bill Gates at the same venue, in a screenplay like this, where all the characters are different, it’s unlikely you’d find Raccoon Man around Painted Chick Girl. So you gotta come up with reasons they’d cross paths. And then you gotta come up with reasons they’d be at that location at the same time (it can’t be coincidence!). And then you gotta come up with reasons why they’d leave together. And you gotta do that for three other characters as well.

It all seems so easy once you’ve seen the film, but it often takes draft after clunky draft of cramming the characters together before a natural flow emerges. And Guardians didn’t quite get there. If we’re looking at 10 drafts to perfecting this first act, it looks like they made it to Draft 6. The weird Jackie Chan sphere bobble city set piece was way forced.

Chris Pratt didn’t help either. His forced opening dance routine (I swear it was like we were watching one of those leaked actor auditions) felt like 21 suits were behind the camera simultaneously yelling at him to “stop being so weird” until the take we saw, where he was as stiff as a tree.  It’d be like if Captain Jack Sparrow acted only 50% like Captain Jack Sparrow.  You can’t muzzle Captain Jack Sparrow!

Compare Pratt’s mechanical delivery to, say, Han Solo in Star Wars, who never once seemed to give a shit about what came out of his mouth. Solo is so iconic because he let loose. Pratt wasn’t allowed to let loose until the end, likely when those producers finally left the set.

And then something happened. I can’t pinpoint when or where it happened. But out of nowhere, everything finally gelled, especially the characters. They weren’t trying to announce their arrival anymore. They weren’t scared to take chances.  They were just “being.” And once that was the case? Guardians got REALLY good.

And yeah, I’m doing it. I’m announcing Groot as one of the best big-budget movie characters in history. It goes to show how awesome showing and not telling is (Groot is so “dumb” he can only say three words – much of what he offers, then, is through action). There were these great visual moments, like after Groot vouching for Peter, Peter making a point that Groot seemed to be the only smart one here, only for Peter to look over and see Groot eating a flower off one of his limbs.

Groot takes the “Chewbacca” role and makes it even more lovable, if that’s possible. He’s such an earnest goof who only wants to protect his partner (Rocket) that we can’t help but love the guy. One of the best moments in movies this year (spoiler) is when he builds that tree nest in the end to protect everybody as the ship goes down.

What really impressed me though is how Gunn used the theme of friendship to drive the film. I thought all these guys hating each other was totally believable, and the gentle changes throughout that brought them closer together, to the point where they’re actually (spoiler) using the “hold hands” move to save the galaxy (and it working) is a testament to the excellent mix of character development and theme in the film. Shit, I even got teary eyed when Groot says (spoiler) “We are Groot.”

I don’t know if Guardians was shot in order or not, but it’d make a lot of sense if it that was the case. At the beginning, everyone seemed tense and forced (including the director), like they didn’t want to be Marvel’s first big bomb. But as the movie went on and everyone got comfortable, the film started to shine. It’s not perfect, but these types of movies never are. In fact, their weaknesses end up becoming strengths, as they’re woven into the re-watch fabric of the legacy.

And I’m going to say one more thing about this film before I go. Because it’s one of the few times I’ve seen it in the past 20 years. For some reason, at some point in history, summer blockbusters became “one and done” movies. They were made to work for one weekend and that’s it. Gone were the Star Wars’s, movies so rich you wanted to keep watching them over and over again. Guardians is the first summer movie I’ve seen in forever that wasn’t interested in being one and done. It wanted to be rewatchable. It wanted to do more. And I hope its success inspires more summer movies to do the same.

[ ] what the hell did I just watch?
[ ] wasn’t for me
[xx] worth the price of admission
[ ] impressive
[ ] genius

What I learned: With a giant blockbuster flick that requires conveying a lot of information to the audience, instituting a MacGuffin (an important item that all the characters, good and bad, are after) is one of the easiest ways to simplify the plot.

What I learned 2: Embedded Goals – Embedded goals are goals your characters need to achieve in order to get back to the main goal (in this case, getting the sphere).  So, early on, our group is thrown into prison.  Obviously, the main goal needs to pause while they deal with this problem.  They must accomplish the embedded goal (escape the prison) to get back to business.  Embedded goals help add texture to the story.  If your characters are only pursuing one single thing for all 120 pages of a screenplay, things can get monotonous quickly.

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One of you suggested this in the comments the other day and it sounded like a wonderful debate. The two biggest geek shows on TV are Game of Thrones and The Walking Dead. My guess is that both shows have a lot of crossover viewers, which means most of you are educated enough to offer your opinion on both. Therefore, I shall ask: Which is the better written show, The Walking Dead or Game of Thrones? Notice I didn’t ask which is the “better” show, but which show is better written.

In my eyes, this isn’t even a fair fight. The Walking Dead is a much better written show. I’ve never felt more worried for characters than I do during this show. At any moment, they’re in danger from either a zombie or fellow human attack, which leads to that necessary discomfort the audience must feel in order for the story to work.

The scene-writing is also top-notch, always so clever. They’re constantly setting up complex situations that don’t have clear resolutions, keeping you on the edge of your seat for up to 10 minutes at a time. My favorite scene of the year (in anything!) is the one where Rick sends his son and Michonne out to get food while he takes a nap in an abandoned suburban house. In the interim, raiders show up and take over the house, forcing Rick to hide.

If he tries to leave, they’ll easily catch and kill him. If he doesn’t, his son comes home unaware the raiders are there and they’ll kill him instead. These are the best kinds of scenes because there’s no solution. Every road traveled leads to failure. And if you set up that kind of situation, you better believe your reader/viewers are going to stick around to see what happens. The Walking Dead is filled with cleverly thought-out scenes like this.

Like any show, The Walking Dead has some good characters and some not so good characters. But on the whole, they’re good. Watching Rick fight a daily battle against losing his humanity is one of the better inner conflicts I’ve watched a main character go through. Watching inventive characters like the zombie-carrying sword-wielding Michonne emerge is beyond delightful. And meeting the best villain of the last decade in the endlessly complex “The Governor” was the cherry on top of Season 3.

Finally, The Walking Dead is really good at structuring its storylines. There’s almost always an episode goal (Find a way out of the house without the Raiders seeing you), a season goal (Get to the safe city, Terminus), and a series goal (survive and find ultimate safety) to keep everything focused and on track. There’s never a point in The Walking Dead where you’re saying, “Wait, what’s going on again?” It’s always clearly laid out.

Game of Thrones is a completely different animal, but good in its own ways. Its number 1 asset is its mythology. With The Walking Dead, the mythology is being built as we experience it.  There’s not a lot of mystery there.  But some of the things affecting the characters in Game of Thrones go back thousands of years. For that reason, you feel like you’re living in a truly immersive world, and every episode is a gift you get to unwrap to find out more about that world.

Another reason I love Game of Thrones is its restraint. Unlike certain fantasy franchises that throw a million pieces of fantasy at you a minute (orcs, spells, invisibility, giant spiders, talking trees), Thrones TEASES their fantasy elements. We hear about dragons, White Walkers, people coming back from the dead. But because these things are only hinted at, we don’t grow numb to them after five minutes. Instead, we eagerly anticipate when we’ll get to see them, which is another reason we’re so excited to keep watching.

Also, the relationships the show creates are captivating. Every character is connected to every other character in some way. To give you a taste, Cersei Lannister, the Queen, is secretly sleeping with her brother Jaime Lannister. We later find out that the three children the King and Queen have are not the King’s. They’re all from Jaime, which makes them inbreds. One of these children, the evil, unstable Joffrey, becomes King. Rumors spread throughout the land that Joffrey is the inbred son of Cersei and Jaime. Cersei must do everything in her power to keep this information from getting to Joffrey, since unstable kings who find out that they’re inbred probably aren’t going to take it well.

Finally, there are a lot of standout characters on the show. The empowered “mother of dragons,” Khaleesi, is exciting to watch as she goes from underdog outsider to plotting her Iron Throne takeover. Tyrion, the “imp,” played by Peter Dinklage, is lovely to watch if only because the character is so unexpected. Occasionally he’ll play the coward, only to follow it up by slapping the king. Arya Stark, the young daughter of the slain Ned Stark, is pulled from her family and must survive out in the wild. There’s the impossibly cold Cersei Lannister, whose utter hatred for the world drives her every action.  Her son Joffrey is so evil, you can’t look away, lest you miss him chopping someone’s head off. The always manipulative brothel owner, Littlefinger, charms with his whispering schemes and careful chess moves in order to keep his place in power. There’s always a character to look forward to here.

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But here’s why Game of Thrones doesn’t compete with The Walking Dead. Whereas The Walking Dead is always clear – we always know what’s going on and can therefore participate in every aspect of the story – Game of Thrones is too often confusing. And it all comes back to one issue – there are too many characters.

In a show like this, a show that DEPENDS on you knowing the intricate details of every relationship, being confused about who’s who can destroy the enjoyment of an entire episode.  If I’m only just remembering that Robb Stark wants to kill Character A at the end of a scene where two characters are discreetly talking about Character A, I’ve missed the whole point of the scene. This happens a lot in Game of Thrones.

Tons of characters also means entire episodes go by without us seeing some of the characters. So when we finally come back to them, we barely remember what they’re up to. Again, two or three scenes may go by before we recall what they’re doing in this location in the first place. For example, I was watching Jon Snow traverse the North Mountains for an entire episode before I remembered, from a couple of episodes ago, why he was sent there in the first place.

No matter how you spin it, this is bad writing. One of the requirements of writing any story is that the reader always understand what’s going on. If they don’t, it can only be because you, the writer, don’t want them to for some reason. In other words, it’s the writer’s choice. But a lot of the confusion that comes from Game of Thrones is not due to the writer’s choice. It’s due to there being too many characters and too many camps to keep track of.

Another problem with Game of Thrones is that it errs on the side of “telling” instead of showing. It’s gotten better at this as the show’s gone on. But in the first season, there were endless scenes where two people were in a room talking. Therefore, instead of seeing troops move across the land, we hear two people TALK ABOUT troops walking across the land. Indeed, every other scene appears to be strictly exposition, which would often grind the show to a halt.

What’s interesting is that this exposition is a result of choices the writers made a long time ago. If you’re going to have a dozen factions all vying for the throne, you’re guaranteeing you’re going to have a ton of exposition. The Walking Dead doesn’t have that kind of complexity in its endgame. The endgame is simply, “survive,” so its exposition is often minimal, and we can focus more on the fun stuff, which is showing and not telling (characters getting into dangerous situations and then trying to get out of them).

Personally, I think both shows are great in their own way. But The Walking Dead is a cleaner more action-oriented story that can just “be,” whereas Thrones has to talk you through much of its world to get to its payoffs, which can sometimes feel like work.

What do you think? Which is your favorite show and why? Make sure to support your opinion with valid points about the writing.  And yes, this may be the nerdiest post I’ve written this year.

note: I’m on Season 2, Episode 5 of Game of Thrones.  Please note spoilers in your comments!