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Genre: Drama/Love Story
Premise: A man is released from the mental hospital with his mind set on getting his wife back. He’ll unfortunately need the help of a woman as crazy as him.
About: This is perfect subject matter for David O. Russell, since it’s pretty well known he’s a bit nuts himself. Playbook’s been in the headlines a lot lately, first for having a female character that every actress in Hollywood wanted to play, and then because it broke up the long-time friendship/partnership between David O. Russell and Mark Wahlberg. Apparently, after The Fighter’s success (Wahlberg brought David on to direct when nobody else wanted anything to do with him), Mark just figured he’d automatically be cast in Playbook. Instead, Russell went with Bradley Cooper, and Mark was pissed. Next thing you know it’s Selena Gomez and Demi Lavato all over again. Or is it Samantha Ronson and Lindsey Lohan all over again? Oh I don’t know. I’ll check PerezHilton and get back to you.The film also stars Jennifer Lawrence, Julia Stiles, Chris Tucker and Robert De Niro.
Writer: David O Russell (based on the novel by Matthew Quick)
Details: 127 pages – 2008 draft (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).

It’s hard to talk about David O. Russell without mentioning all the controversy that follows him. This guy creates so much drama, you could throw him on the cast of Jersey Shore and the show wouldn’t skip a beat. I’ve been lukewarm to Russel’s work. I’ve always thought he was interesting, but there’s this consistent lack of focus in his storytelling that’s always bothered me. For example, Christian Bale’s character was so dominant in The Fighter that the whole boxing match at the end with Mark Wahlberg felt tacked on. To be honest, I’m still not sure who the main character was in that movie.

Well that’s about to change today. This is my favorite thing Russell has done by far. Just last week, in my review of Black, I talked about the need to exploit a genre and give it something new. This is the perfect example of that. It’s the most offbeat love story I’ve read in a long time.

30 -year-old Pat Peoples, a former high school substitute, has just gotten out of the mental hospital, and is moving back in with his parents. All he can think about is getting back together with his wife, Nikki. Unfortunately, the reason Pat got stuck in the hospital in the first place is because he mercilessly beat up the man who Nikki was cheating on him with.

What Pat didn’t realize was that the reason Nikki was cheating on him was because he’d given up on life. Now that Pat has been allowed back into the world, he’s decided to change. All he cares about is getting in the best shape possible and being as optimistic and positive as possible, so he can prove to Nikki he’s worthy of being hers again.

Pat’s brother eventually sets him up with Tiffany, who’s a piece of work herself. Her husband recently died, and she was so traumatized that she started having sex with every guy she worked with. Obviously, this became problematic for the company so they let her go. That means Tiffany’s living with her parents just like Pat! The blind date is a disaster. Pat’s disgusted by this woman, and when the night is over, he hopes to never see her again.

Unfortunately, when Pat goes jogging the next day, Tiffany joins him, staying a perfect 10 paces behind him. This leads to a hilarious conversation where Pat explains he wants nothing to do with her and Tiffany explains she wants nothing to do with him, yet they keep running exactly 10 paces from one another the entire time. This becomes a daily ritual between the two until Pat realizes that Tiffany, through a mutual friend, has access to his wife (who, it should be mentioned, has a restraining order against Pat).

Tiffany agrees to deliver a secret letter to Nikki if, and only if, Pat agrees to become her partner in a modern dance competition that takes place in three weeks. The last thing Pat wants to do is dance, but he realizes it’s the only way he’ll be able to communicate with his wife, so he agrees to it. These two oddballs get to know each other during their extensive practice time, and Tiffany starts to fall for Pat. With the eventual meeting of Pat’s wife looming, it remains to be seen whether Pat will reciprocate that love.

First thing’s first. Remember people, this is a writer-director draft. That’s why there’s all of this long text on the page. Why the description gets too specific in places. Why it feels overwritten here and there. Russell does not have to impress any readers. He just came off a box office hit and can make anything he wants. The thing is, despite this alienating style, the actual writing is simple and poignant, so the script reads well.

It’s funny though, the more I think about it, the more I realize Russell probably never had to deal with the spec market. He just wrote a script and directed it (Spanking The Monkey), which is probably why his style is so reader-unfriendly. If you don’t have to impress readers, you never have to learn what impresses readers. This is why Eric Roth (Forrest Gump) has a somewhat unique style as well (some may call him the King of Parentheticals). He too never had to write a spec script. He was hired to write projects right out of college.

Anyway, I thought this script was great. The big lesson that came out of it for me was “anticipation.” If you can make the audience anticipate something – if you can make them want to see something badly – the story will fly by, because we’ll be looking forward to “that” moment. That’s what the device of Nikki (Pat’s wife) does here. Pat is so obsessed with her, he so believes that they’re going to get back together (even though we know he’s got no shot), that we can’t wait for that meeting to come. And this is created through Russell’s detailing of Pat’s obsession. None of this works if Pat is only mildly interested in seeing his wife again. It works because he’s CONVINCED, beyond a reasonable doubt, that she’ll take him back once she sees him. As strange as it sounds, we can’t wait to see his reaction when that dream is crushed.

Another thing I wanted to point out was this running gag (no pun intended) of them jogging 10 paces away from one another. Whenever you write a romantic comedy or a love story or any relationship movie, one of the biggest challenges is coming up with interesting places to put your characters when they have conversations. If it’s just a bunch of talking in coffee shops and rooms, it’s boring. So you want to look for locations/situations that can make an average conversation dynamic in some capacity.

The jogging scenes here are a great example of that. First of all, you have conflict. He doesn’t want her jogging with him. And second you have the unique conversational component. She’s in back of him the whole time. They both have to yell in order to talk. It’s 1000 times more interesting than putting your characters across from one another at a table. That’s not to say you won’t have those scenes. There’s usually going to be one or two dates in a relationship movie where the characters are at a dinner table (and actually Pat and Tiffany’s first date is at a diner). But the idea is to minimize those locations as much as possible.

The thing that worried me the most about the script actually ended up being one of its best attributes. The introduction of this dance contest had the potential to be a really cheesy forced plot thread. I’m actually not sure how Russell and Quick pulled it off but somehow it became an organic extension of the story and quite sweet and moving. When the competition nears, and he hears his wife may be coming, you are on pins and needles waiting to see what will happen.

The presentation here was a little clumsy but the story was top notch. Just barely missed an impressive.

[ ] What the hell did I just read?
[ ] wasn’t for me
[xx] worth the read
[ ] impressive
[ ] genius

What I learned: Occasionally in your screenplay, you’ll need to highlight documents, usually for expositional purposes. The best way to handle these documents is not to go into detail about what they say, but only highlight the relevant words needed to sell the exposition. For example, when Pat’s mom picks him up from the mental hospital, the audience needs to know that the only reason he’s getting released is because he’s going into his mom’s care. Therefore, this is what Russell writes:

“ …she signs ‘Jean Peoples’ as we see phrases: ‘ASSUMES FULL RESPONSIBILITY’ and ‘HOSPITAL BEARS NO LIABILITY.’”

All you need to do is highlight the relevant phrases on the document and then move on. Don’t give us a word by word account of the entire paragraph. It takes up space and this other way is so much easier.

Genre: Thriller
Premise: A teenage girl heads to a remote cabin in the mountains with her father and new stepmother – an experience the father hopes will bond the two ladies. But when a mysterious wounded Park Ranger shows up, family bonding will be the least of their concerns.
About: This spec was sent out to producers last October and to my knowledge never sold, which is shocking to me because it’s so much better than 95% of the specs that go wide. My guess is that the spec market sucked so bad last year that a few gems were passed over. This is obviously one of them. It’s Dead Calm meets Panic Room in the best way possible.
Writer: Sarah A. Conradt
Details: 106 pages – undated (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).

I know. I know. This isn’t technically a horror script. But I’ll tell you what it is. It’s the best-written script of the week by far. So hold on to your skimobiles people. This is going to be fun.

Beth, Cam and daughter Jo were the perfect family at one point. With Cam being a successful doctor, they had money to spare, which meant perks like a huge beautiful cabin in the snowy wilderness, a place they considered their sanctuary. The best times of their lives were spent there. But unfortunately, so was the worst. Beth got cancer and spent the last moments of her life at the home. Cam and Jo are so devastated by the painful memory that they abandon the house for years.

But eventually, Cam moves on and meets Diane, a school counselor who knows when she’s found something worth hanging onto. Obviously, Jo, now 14, doesn’t feel the same way, and lets it be known. The father realizes he has to do something drastic to get these two on the same page, so he decides to head back up to the house they spent Jo’s youth at.

Unfortunately, this makes Jo even angrier. To bring this woman into the home where her mother died is blasphemy as far as she’s concerned. And you can feel the tension in the car ride up.

Once there, the group settles in for the week, but soon spots a strange man walking towards the house. A bleeding man. When he finally gets to the porch, he’s so exhausted, he passes out. They take him inside, realize he’s a Ranger, and figure out something must have happened to the Ranger station. So Cam jumps in his snowmobile and takes the 40 minute trek down to see what happened.

When he gets there, he sees that an avalanche has practically collapsed the station. But when he goes inside, he finds something much worse. There’s a dead man with a knife in his chest. Turns out our friendly neighborhood Park Ranger might not be a Park Ranger at all. But before Cam can rush out, the structure buckles, and he gets pinned under a log.

Back at the home, our “Park Ranger,” Andy, is coming to. In his 20s, Andy is devilishly handsome, even in his broken down state. He seems like a really nice guy too. He lets them know that he was barely able to survive the avalanche, but that he was the only Park Ranger on duty, and that therefore everything is fine. A big storm has moved in, so he assures them that as soon as it passes, he’ll head out and let the proper authorities know what happened.

Jo is instantly taken with Andy and trusts his every word, whereas Diane isn’t so sure. There’s something fishy about this guy. And this is where things get interesting. We know that Andy is a bad guy. But we see Jo taking his side over the stepmother she despises. Andy quickly figures out the fractured dynamic and takes advantage of it. He tells Jo everything she wants to hear, making her putty in his hands. This allows the both of them to gang up on Diane, and allow Andy to control the situation.

Diane tries desperately to tell Jo that there’s something strange about Andy, but the only thing Jo sees wrong is a woman trying to take her mother’s place. As the script continues, it’s clear that Andy has some sort of plan. But what it is, and what it means for the livelihoods of these two, isn’t clear. However if I were a betting man, I’d say it’s not looking good.

I loved this script from the very first page. And the reason I loved it has a lot to do with things we’ve been discussing over the last few weeks. I’ve been telling you guys that you NEED to add conflict to your scenes. You NEED to look for ways to make your characters clash, for there to be some sort of imbalance in every scene in order to keep things entertaining. This script is the perfect example of this. I wasn’t keeping count, but I’m pretty sure every single scene in the script had conflict. And that’s why it was so exciting.

The important thing to note, though, is WHY every scene had conflict. It’s because the dynamics in the relationships were set up from the outset. For example, we set up that Jo doesn’t trust or like Diane from the very first scene. That means every scene between them is going to have conflict.

But the real power in the script is how Conradt MAXIMIZES this conflict. She wisely starts the movie with Jo’s mother dying. Because we see Jo watch her mother die, because we see how much it hurts her, we *feel* her pain. This allows us to more effectively feel the conflict between her and Diane. Had the dying of the mother merely been mentioned, I’m not sure it would’ve had that much of an effect on us.

The other major source of conflict comes from dramatic irony. We suspect that Andy is bad, but they don’t. Or at least, Jo doesn’t. So every scene between Andy and Jo or Andy and both of them is laced with this tension because we want those characters to find out what we suspect. That means there’s two strong layers of conflict going on at all times. One is between Jo and Diane. The other is between the audience and the characters. Since the majority of scenes take place with these three characters, every scene is good. You have built-in conflict before the scene’s even started. This is what writers mean when they say “the structure needs to be in place first.” If you’ve set up everything ahead of time, you don’t need to pull out your bag of tricks to make the scene work.

Another great thing about Dead Of Winter is that it knows when to reveal information or introduce a plot point to keep the story fresh. For example, for a while the goal is about heading down to a neighbor’s house to use their radio. That lasts for about 15 pages, then the goal shifts to finding out why the father hasn’t come back yet. Then the goal shifts to Diane trying to convince Jo that Andy is bad. Amongst all this, a twist will occasionally pop up, such as Andy’s secret reason for being at the house. Remember that 15 pages is about the threshold for when audiences want something new in the story. And you can see that at play here. Every 15 pages or so a new development or new focus would emerge. This is what keeps a script from feeling repetitive.

And I just loved the way Conradt crafted the relationship between Jo and Andy – the way she uses his looks and sexuality to control and take advantage of her. (Spoiler) When they kiss, it was both terrifying and hypnotizing. And how Andy used that infatuation to encourage Jo’s distrust of Diane. It’s just this constantly evolving dynamic between the three that was perfectly executed.

About the only thing I didn’t go gaga over was the ending. The ending for these scripts is always difficult. And I’m not saying it was bad. It was actually better than average. But something felt off to me about the video phone stuff. It was the only moment in the script where I became aware of the writing, and unfortunately the ending is the most important moment of the script so it has to be seamless. We can’t be aware of the writer’s hand. If Conradt can somehow tweak this, this would be an unstoppable script. But even with that flaw, it’s still damn impressive.

[ ] What the hell did I just read?
[ ] wasn’t for me
[ ] worth the read
[x] impressive
[ ] genius

What I learned: We’ve probably heard the groan-tastic “I’m pregnant” line 600 gabillion times in movies. It’s almost impossible for it to be uttered without a giant “CLICHÉ” sign flashing underneath. So always look for a visual way to convey “I’m pregnant” if possible. Later in the script, Jo spots a bunch of Diane’s books, and in the middle of them is “What To Expect When You’re Expecting.” She quickly puts two and two together. Sure, it’s a little bit on the nose. But I’d much rather see that than Diane dramatically saying while they’re stuck in a dark room, “I’m pregnant.” Show don’t tell people!

Genre: Period Piece/Adventure
Premise: (from writers) 48 BC. When fanatics burn the Library of Alexandria to cover the theft of advanced technology, a naive engineering apprentice and a handful of displaced scholars must defeat the growing cult using scientific trickery of their own.
About: Every Friday, I review a script from the readers of the site. If you’re interested in submitting your script for an Amateur Review, send it in PDF form, along with your title, genre, logline, and why I should read your script to Carsonreeves3@gmail.com. Keep in mind your script will be posted in the review (feel free to keep your identity and script title private by providing an alias and fake title). Also, it’s a good idea to resubmit every couple of weeks so that your submission stays near the top of the pile.
Writers: Aaron Greyson and Kate Foster
Details: 112 pages

So a lot of you are probably wondering why I picked this script today. I am not a swords and sandals guy by any means. But I’d read eight straight subpar scripts in a row (I hadn’t yet read The Imitation Game) and I was aching for something good. I knew if I picked the guy with 7 spelling mistakes in his query letter, even though he had a cool premise, it was going to be numero nineo. These two graduated from the UCLA writing program and even worked as readers in the industry. So I figured at the very least, they’d write something competent, and maybe even something great. So it was time to put on my toga and my “I Heart Socrates” shirt and get down to business. Caligula style. Well, maybe not Caligula style.

Alexandria was… different. It’s not bad, but the story takes a hell of a long time to get going, and is so heavily populated with characters that I found that fleshy computer between my ears overheating before I’d even hit the page 30 mark. I know I talk way too much about this, but people keep ignoring me so I’m going to talk about it again. If you include too many characters, the reader will start forgetting them. This goes double if it’s a period piece with a bunch of unfamiliar-sounding names. Ctesibius. Philokatres. Gnaeus. Makeda. Ptolemy. Athanas. You get the picture. I had to take metisibius notes in order to keep track of who was who. There’s always going to be a little work that goes into reading something like this. But the first order of business is still to entertain, so if I feel like the read is more work than play, I’m checking out.

Heron of Alexandria is a 20-year-old apprentice engineer who specializes in creating complex statues and puppeteering stages with lots of moving parts. His master is Philokatres, an imposing man who’s always quick to exert his dominance. They have the typical master and apprentice relationship where Heron believes he deserves more responsibility whereas Philokatres doesn’t think he’s ready.

The city is booming at the moment. Ptolemy XIII, the young pudgy future King, is having a great big birthday party and everybody has turned out to shake their btooty. I’m not sure if the Macarena had been invented yet, but if it had, they were doing it. We bounce around, meeting all the major players, including getting a glimpse of Cleopatra herself, when all of a sudden there’s a big argument.

I wish I could tell you what happened next but I’m not sure. All I know is that two sides were mad at each other – one of those sides taking up with Ptolemy and the other taking up with Cleopatra. This confused me because I thought Cleopatra was the queen and I thought you could never put a ‘t’ after a ‘p.’ So if Ptolemy was the future King, wouldn’t they be on the same side? Unless of course, I’m getting Ptolemy mixed up with somebody else whose name started with a P, which is very possible, and goes back to my problem of having so many characters with impossible to remember names.

Anyway, Heron and the rest of the scholars lock themselves inside the library and watch what started as a tiny skirmish turn into a giant battle. They eventually sneak out and migrate into the countryside to regroup. They do so at Philokatres’ countryside Villa, which is apparently huge, because a whole lot of people are staying there.

On the way there, they’re shocked to see a small army using a giant religious statue to scare towns into joining their cause. But the real surprise is that it’s HERON’S STATUE! He built it. And these guys have modified it to make noises and move a little more convincingly. When the ignorant come upon it, they assume it’s a God, and step in to line quickly. For those who don’t step in line, they’re slaughtered. Man do those Scientologists wish they had that kind of recruiting flexibility.

Back at the Villa, Heron befriends a slave girl and tries to recruit her, along with a bunch of others, to find out who this poser is who stole his statue, and stop him before he’s able to convert the entire continent. Little does he know that the person responsible for this façade is closer to him than he thinks.

First of all, this script was beautifully written. I have a ton of respect for people who are able to write in this genre. I can’t imagine how much you’d have to know about this time and this place and the people and the way they spoke in order to pull off anything even remotely convincing. Just the dialogue alone – I don’t know how you’d research that. I mean I’m pretty sure Cleopatra never texted Ctesibius with a “Yo Ctes. C u in 5?”

But the thing was, this script took soooooooooooooo long to get going. I’m always looking for when the main character’s goal emerges. That, to me, is the official start of the story. It’s when Shrek realizes he has to save the Princess in order to get his swamp back. It’s when Luke realizes he has to deliver the message to Princess Leia’s father. It’s when Alan Turing decides he wants to crack the Enigma Code. Here, I would designate that point as when Heron decides to find out who’s behind the statue and stop them. I don’t remember the exact page when that happened, but I’m pretty sure it was after page 50.

That’s a long time to wait for a story to begin. And I can be patient in the meantime if you build in little mini storylines that are interesting. But I just didn’t see that here. Where it really went South for me was the Villa. Just sending your characters to a Villa in the beautiful countryside alone makes it feel more like we’re on a vacation than in a movie. But then to hang out at that Villa for pages upon pages where nothing is happening just killed the script’s momentum.

And it highlighted a bigger problem. If they would have stayed at the Villa for the rest of the film, nothing bad would’ve happened to them. They would have been fine. Maybe eventually sometime in the future, 20 or 30 years from now, because they didn’t act, this religious cult would’ve swept over the Villa and destroyed it. But I’d hardly call that high stakes. I hardly sense the need to act now in order to save themselves.

If we bring back Shrek as an example. He had to leave because his sanctity was threatened. This is an ogre who lived a life of privacy. Being alone was what was most important to him. So he had to go on this journey or else he’d never have that again. It’s not clear to me why Heron needs to go on this journey other than that he’s curious.

So if I were Aaron and Kate, the first thing I would do is get to the point of this story faster. A lot faster. Identify the problem. Identify the main character’s goal. And then send him off to achieve that goal. In addition to this, create a scenario by which if he doesn’t act, his world will be threatened. Now your main character has to act, and if he doesn’t, he’s fucked.

Ideally, I would place Heron in one of these small towns to start off the story. Then I would have this religious cult with this huge statue come in, kill everybody who didn’t convert, take all the others, and have it so Heron was able to escape. All the people he loved were killed. So he gets together with a group of stragglers, the few others who were able to hide, and they go after these people. It just seems like this story would be so much more focused. As it is now, all of that stuff that goes on in Alexandria is backstory. I don’t think we need it.

Anyway, the writing itself was clean and easy to follow. I just would’ve loved something more streamlined. You’re already bumping up against conventional spec screenplay wisdom when you take on a time period like this. So if you’re going to do it, you want to make the story as audience-friendly and easy to follow as possible.

Having said all that, I did think the ending came together. It was fun that they had to use their minds in order to defeat this huge enemy as opposed to an army. I also liked the twist in the middle of the script when we find out who’s leading the army. It was unexpected and gave the story a jolt right when it needed it. Now if only we can move it along faster. Good luck on the next draft guys.

Script link: Alexandria

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: In yesterday’s comments section, a few of you talked about getting into your scene as late as possible and getting out of your scene as early as possible. That exact same principle needs to be applied to your story itself. We need to get into the story as late as we possibly can. In my opinion, all the stuff that happens at Alexandria with the burning of the library and Cleopatra – it’s all backstory. It doesn’t have anything to do with the main story. The only time we ever see Cleopatra again is when we go there to ask her for help, to which she says, “Sorry. You’re on your own.” So why did we need that scene? We can have them be on their own without Cleopatra having to confirm it. The only other plot point I could think of that was set up in those opening pages was Heron’s statue. But do we really need 30 pages of backstory just to set up that one piece of information? I would ask if we even need to know that it’s Heron’s statue in the first place. I don’t think the story changes if it isn’t. It’s not like any knowledge he has of the machine plays into later parts of the screenplay. I suppose the fact that he knows it’s fake plays into it a little bit. But I’m not sure he needs to have created the machine to figure that out. So let’s start this story later – when our characters first encounter this cult. Now we’ve established the problem, and we can begin our character’s journey to stop it.

So last week we talked about adding conflict to scenes. Today, we’re gonna take that one step further and talk about specific ways to improve your scenes. Now the majority of what makes a scene great comes from what you’ve done beforehand. The structure of your story. The development of your characters. How you craft your relationships. You have to set all that stuff up in order to pay it off later. For example, the Jack Rabbit Slims scene in Pulp Fiction doesn’t work if it’s the first scene in the movie. It works because of what’s been set up beforehand. That said, every writer should carry around a bag of tricks for when their scenes aren’t working. Don’t have a bag of tricks? Not to worry. I’m about to give you one. Here are 10 tricks you can use to make your scenes kick ass.

ADD A GOAL TO THE SCENE
Well surprise surprise. Here we have another article and Carson’s harping on about that “goal” thing again. Well hold onto your seat sister, because this might be the most important advice I give you all day. In short, a goal gives a scene focus. Just like a goal gives a movie focus. Say you have two characters at a bar. You need to get in some exposition about how one of them is having troubles at work. Problem is, random conversation gets boring fast. However, if you switch the scene around so that your hero needs a solution (goal) for this work problem before tomorrow morning, now all of a sudden your scene has purpose. Both characters are working towards a common goal. You can still throw in a bunch of funny banter, along with necessary exposition, but since you’ve established that there’s a purpose (a goal) to the scene, we’ll be more interested in what they’re talking about. Adding goals to scenes is one of the easiest ways to make them more interesting.

TURN THE SCENE INTO A SITUATION
I got this one from the billionaire screenwriters over at Wordplayer. Remember, every single scene should be entertaining on some level – even exposition scenes. That means instead of just pushing your plot along, push it along in as entertaining a way as possible. Let’s look at Back To The Future. There’s a scene early on where Marty stumbles into town and must find out where 1950s Doc lives. So he goes into the diner, looks him up in the phone book, and finds the address. Technically, that’s all you need to get Marty to the next scene. So the scene’s over. Right? Well, no. Because it’s boring. There’s no situation there. It’s just a character moving from point A to point B. So Zemeckis and Gale throw on their creative caps and get to work. Marty runs into his father, who’s being bullied by Biff. We get a fun scene where they meet each other for the first time and then Marty has his first confrontation with the movie’s villain. You’ve taken a simple plot-point scene and you’ve turned it into a situation. Now this might seem obvious in retrospect. Of course Marty runs into his dad and Biff. The story can’t work without it. But when you’re staring at a blank page, you don’t see all that stuff yet. You have to find it. So if your scene feels thin or boring, turning it into a situation is definitely going to spice it up. And who knows, you might just find an exciting new plot direction along with it.

ADD A THIRD CHARACTER
This is an old but effective trick. A quick way to make a scene between two people more interesting is to add a third person. A great example of this is in Notting Hill. It’s the scene where William goes to talk to Anna (Julia Roberts) but her press junket is running late. Will is ushered into her room under the assumption that he’s a journalist. Now if you would’ve played this scene with just two characters, the dialogue would’ve been on the nose and boring. “Thanks for coming.” “You’re welcome. What are you up to?” “Nothing. How about you?” Borrrrrrrring. So instead, they keep sending Anna’s handler into the room to check up on them, forcing William to keep up the façade that he’s a journalist. He has to come up with questions. He has to pretend like he’s seen the movie. It adds a ton of flavor to what otherwise would’ve been an average scene. The trick is, you want the third person to agitate matters. They have to complicate things somehow. That’s where you get your entertainment.

UP THE STAKES IN THE SCENE
Hey, this may sound familiar. What are the stakes of your scene? Because if nobody in the scene has anything on the line, there’s a good chance you’ve just sent your characters to Boringsville. How do you know if the stakes are high? Ask yourself: Does my character lose anything significant if he doesn’t get what he wants? Also: Does my character gain anything significant if he gets what he wants? Look at the famous scene in The Princess Bride where the Man In Black swordfights Enigo Montaya. Both characters have an incredible amount at stake. If the Man In Black loses, he won’t be able to save the life of his true love. If Enigo Montaya loses, he’ll never be able to avenge his father’s death. That’s why that swordfight is so exciting. Contrast that with any of the hundreds of swordfights in the Pirates Of The Caribbean franchise where we feel nothing, because either we don’t know what’s at stake or what’s at stake is so murky that we don’t care. Not every scene will have astronomical stakes, but you can always make a scene better by upping the stakes.

DRAMATIC IRONY
This is hands down one of the best ways to juice up a scene. Give the audience knowledge that someone in your scene – or group of people in your scene – don’t know. This is the often referred to “bomb under the table” scenario. If two people are talking at a table, it’s boring. But if two people are talking at a table and we know there’s a bomb underneath about to go off, it’s interesting. Just remember, the bomb can be anything. Let’s say you’re writing a horror movie and your beautiful 20-year-old heroine is coming home after a night out. She comes into her apartment, puts her things away, washes her face, gets ready for bed, and as she opens her closet to throw her clothes in, a man leaps out and tackles her. Hmmm, that’s pretty boring. Let’s go back and do that same scene over again, except this time, before she walks in, show us that the man is inside the house, waiting for her ahead of time. Ohhhhhhh. Okay. Now we have dramatic irony. We know she’s in trouble but she doesn’t. Even the most mundane act – washing her face – becomes interesting. Dramatic irony people. It’s a writer’s best friend.

ADD A TICKING TIME BOMB
Any time you add urgency to a scene, everything about the scene becomes more exciting. That’s because urgency creates pressure. And dialogue and action will always be more interesting under pressure. For example, let’s say you wanted to write a scene where your married couple was discussing their problems. The obvious way to do this would be to throw them at the dinner table and let them go at it. Hmmm. You can obviously make this work. But consider how much more entertaining that conversation might be if you place it during breakfast with one of the characters (or both) late for work. Now they’re rushing around, trying to get ready, while having this intense conversation. Because we know the conversation has to end soon, it’s elevated to a new level. We feel all that emotion and tension at a higher decibel level.

PLACE YOUR CHARACTER SOMEWHERE HE OR SHE DOESN’T WANT TO BE
Remember, if there are too many scenes in your movie where your character is comfortable, there’s a good chance your movie is getting BORRRRRRRRRING. An easy way to add tension to a scene is to put your character in a situation they don’t want to be in. The Deli Scene from The Wrestler that I highlighted the other week is a good example. The last place The RAM wants to be is at that deli. You can see this in a lot of scenes. The Cantina scene in Star Wars. They don’t want to be there. It’s dangerous. Lester Burnham being dragged to his wife’s real estate convention. He doesn’t want to be there. You obviously have to mix in scenes where characters are happy in order to set up those moments, but just remember, you have to keep making your characters uncomfortable or else the situations they’re in become boring.

WANT
Make sure you know what each character wants in your scene. The stronger you can make that want, and the more that “want” conflicts with the other character’s “want,” the more entertaining a scene you’re going to write. So let’s say your main character wants to ask the Starbucks cashier out on a date. That’s his want. So the character gets up to the cashier, and his side of the conversation is very strong, but for some reason, the cashier’s side is boring and lifeless. Why is this? It’s likely because you don’t know what she wants. Maybe she’s at the end of a double shift and all she can think about is getting home. Immediately your scene becomes more interesting. Your hero has been prepping for this moment all week, and she won’t even look at him because she keeps glancing at her watch and that clock up on the wall. Even when she is looking at him, she doesn’t care because her “want” is so strong. Any time you have two strong conflicting wants in a scene, chances are you have an interesting scene.

ELIMINATE THE DIALOGUE
Forcing yourself to come up with a visual solution instead of a spoken solution can do wonders for a scene. How do you accomplish this? Start off by asking yourself, what’s the point of this scene? Then, instead of trying to convey the answer through dialogue, do it visually, through action. Show us. Don’t tell us. For example, say you want to convey that a girl is frustrated with her father. The obvious way to do this would be to have her dad ask her why she’s been quiet lately. She tells him he wasn’t around last week when she needed him most. Things get heated. She eventually storms off saying something to the effect of, “You’re such an asshole.” Instead, why not write a scene where she’s in her bedroom and hears her dad coming. She quickly grabs her headphones, throws them on, and pretends to do homework. He peeks in, sees she’s busy, and leaves. If you really wanted to drive it home, maybe she gives him the finger after he leaves. Now the truth is, in this day and age, you’re not going to have many scenes without dialogue. But you’d be surprised at how much better your scene becomes when you approach it from a “show don’t tell” perspective. You’ll probably end up adding dialogue back in, but the scene will have a more visual flair and therefore be better.

ADD AN OBSTACLE
Something we’re all guilty of in our scenes is having tunnel vision. We know what we want out of the scene, so we write a straightforward version of it. For example, if we’re writing a breakup scene, we simply write our character break up with the other character. The scene does what it’s supposed to do so we’re happy. But in the end, the scene feels flat. A breakup is supposed to be an entertaining moment. Why is ours so boring? It’s likely because the scene is too predictable – too straightforward. You need to add an obstacle, a twist, something unexpected. For example, in Say Anything, Diane is going to break up with Lloyd. But as she’s preparing to do it, Lloyd goes into this big thing about how much he likes her and how they’re going to do all these things together and he tells her about the letter he wrote her. All of a sudden, breaking up isn’t so easy. And it’s all because we added a little obstacle – an unexpected roadblock. I think whenever a scene is too easy, you should be looking to add some sort of obstacle to throw the scene out of balance.

I guarantee that these tools will improve your scenes. It has to be the right fit for the right scene, but the solution to one of your yucky scenes is probably listed above. The only thing left is to figure out tip number 11. I’m gonna leave that one up to you guys. What tricks or methods do you use to improve your scenes? Maybe we can come up with the ultimate list and sell all of our screenplays to Fox by the weekend. Suggestions in the comments section please. :-)

Edit: I was able to get my hands on the newest version of Fig Hunter and give it a read.  As a result, I’ve decided to add my thoughts on the new draft, which will appear after the original review.  So make sure to read til the end!

Genre: Comedy/Mockumentary
Premise: A couple of “fig hunters” (action figure hunters) go out in search of the rarest action figure in the world: Battle Armor Star Captain.
About: This is another one of the 2011 Nicholl Finalists. Again, the finalists are the top 10 screenplays in the competition. Only five of those will be chosen as winners.
Writer: Aaron Marshall
Details: Old version 122 pages – New version – 120 pages (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).

Older Version Review:
I have to give it to any writer who takes on a Mockumentary. The thing about these hybrid beasts is that they don’t really work until they’re up on screen. The interview segments are so dependent on us buying the “reality” of the actors’ words, that it doesn’t feel right to see it all written out beforehand.

For that reason, I always advise writers to stay away from the Mocks unless they’re making the movie themselves. That being said, Fig Hunt does about as good of a job as you can of conveying a Mockumentary in script form.

Jason Udegaard is the 30-year-old version of Steve Carrel in The 40 Year Old Virgin. I guess you could call him the 30 year old virgin. His house is decorated with action figures and plenty of other nerdtastic touches. But whereas Carrel seemed at least capable of operating in the real world, Jason seems to be living in an alternate reality.

In this reality, the only thing that matters is finding rare action figures. And the crème de la crème of that world is Battle Armor Star Captain. The short of the story is that many years ago one of the big toy companies was getting ready to unveil a new series of action figures centered around Battle Star Captain. Unfortunately, before Battle Star could be shipped, one of the companion figures ended up in a poor little boy’s mouth and choked him to death. As a result, all Battle Star Captains were incinerated and thus never seen from again.

However, years later, a janitor discovers 19 Battle Star Captains that avoided their fiery death. The company, capitalizing on this screw-up, decides to ship the figures out to random stores across the country, mainly to juice up publicity for their other toys.

If only life were that simple. You see, there’s only one group of people out there who give a shit about a 20-year-old random action figure. Fig Hunters! This small but obsessed community spends every waking moment hunting down these forgotten plastic morsels. So when they hear that Battle Star Captains are going to be showing up across the country, it’s like a church congregation being told that Jesus is going to be hanging out at one of the local 7-11s.

Which brings us back to Jason. Jason is one of the last pure figure hunters. He doesn’t care about the money. He doesn’t care about the glory. He cares about the purity of collecting these rare works of art. And since Battle Star Captain is the Holy Grail of action figure collection, he absolutely must have him.

He’s joined by his best friend and fellow fig hunter, 31-year-old Marcus. Marcus is chubby, balding, and pathetic. Essential qualities to being a great fig hunter. The problem is, Marcus has actually found himself a female companion, a rarity in the fig hunter community, and she’s making him think twice about fig hunting as a full time job. Things are getting so bad, in fact, that Jason actually has to convince Marcus to help him find Battle Star Captain.

If finding an impossible action figure weren’t enough, they also have to battle…. Lord Werner. Werner is the worst kind of fig hunter. He’s a scalper. He finds rare action figures then sells them on eBay for a profit. He has a whole gang of fellow profit-seeking scalpers that give him a wide knowledge base that no other fig hunter can match. This means he’s always one step ahead of Jason and Marcus.

The hunt is chronicled online by a mysterious figure known only as “Rogue Fig Hunter,” who keeps tabs on when one of the 19 Battle Star Captains is found. We watch as the number continues to fall, until there are just two Battle Star Captains left. It’s looking like Jason will never get a hold of the greatest rare action figure in existence. The question is, if he does fail, will he ever be able to recover?

So what’s the verdict on Fig Hunter?

Well, if I was to equate the value of this screenplay to a rare action figure, I would probably categorize it as Lando Calrissian. Definitely harder to find then Luke, Han, or Darth Vader, but certainly easier to find than Hammerhead. (I actually don’t know what I’m talking about – I have no idea what the order of difficulty is in finding action figures – but just go with me dammit).

The script is okay. The problem is that whenever it ramps up, it slows right back down again. The script is 122 pages and I just don’t see why. Why wouldn’t you compress your comedy so that there’s more laughs per minute instead of less?

As I’ve always tried to convey, the comedy genre NEEDS TO MOVE. The writing needs to be sparse. Needless tangents need to be eliminated. One of the things that bothers me is when we jump into a flashback only to be told something we already know. So here, Jason is a nerd. We then jump back in time to see him as a kid and what are we told? You guessed it. That Jason was a nerd back then too. What’s the point of giving us backstory if it doesn’t tell us anything new about the character? Take The Imitation Game for example. The backstory was about Alan’s relationship with Christopher, who ends up being the inspiration behind the machine that saves all those lives. That’s worth showing because it informs so much of the present day storyline. We could have easily lost 7-8 pages off this thing by getting rid of the flashbacks.

What I did like about the script was that it had strong GSU. We have a character who’s desperately trying to achieve his goal. The stakes are high because we’ve established how much it means to him. And time is running out because Battle Star Captains are being found left and right. In fact, this script is a reminder that if you can convince the audience that a character cares about something, it doesn’t matter if that thing is the machine that breaks the code that saves millions of lives, or if it’s an action figure that brings someone personal joy. As long as we feel his passion for it, we’ll want him to achieve the goal.

However in the end, I’m not sure I can recommend the script. It sort of runs out of ideas . I mean when they create this whole obstacle course between Jason and Werner to determine who gets the last Battle Star Captain, where they’re competing on things like monkey bars – that’s when I officially tuned out. Remember, you’re always one bad/uninspired choice away from losing your audience, and that was the choice that lost me.

So I guess this wasn’t for me. That being said, if somebody told me they were going to read it, I wouldn’t stop them. I’d probably say something like, “It’s a little silly, but kind of fun.” If that sounds like the mood you’re in, give it a read.

Edit: Here are my thoughts on the newest version of the script.  Enjoy!

Okay, so I just read the newest draft of Fig Hunter and this proves what a well thought-out rewrite can do for a script. There are several key improvements, starting with the focus. In the earlier draft, we had this wandering storyline where there were 19 random Battle Star Captains spread throughout the United States and our characters had to chase after them over the course of, I believe, a year. So even though there is urgency (the figures are disappearing one by one), it’s not as urgent as it could be. In this new version, the toy company sponsors a 45-day action figure hunt from the get-go, and the winners will square off in a competition for a single Battle Armor Star Captain.

One of the reasons I always talk about focus and making your character’s motivations clear, is that it’s easier for the audience to follow along. If either of those things are murky, or they go on for too long without being addressed, the script starts to feel like a fever dream. Screenplays need to be focused. The story needs to be clear. The characters need to be clear. We have to know what everybody wants and why they want it. The difference between the last draft and this one in the focus category is like night and day.

For example, as I mentioned, one of my big problems with the previous draft was that all of a sudden, in the end, we’re thrown into this bogus random contest run by a couple of local DJs. Because it came out of nowhere and because the event seemed so scattershot, we didn’t care. In this version, the Fanathlon is set up early on in the script, so we understand it’s coming from the beginning. This gives it a lot more weight than if it’s just thrown at us on a whim. Also, it’s being held by the toy manufacturer itself, as opposed to a couple of random dudes who have nothing better to do. So that also makes it bigger. In retrospect, it wasn’t really the events (the monkey bars) that bothered me, it was the fact that this event came out of nowhere and we were supposed to think it was important. So set up your plot points ahead of time people. Your script will be better for it.

The characters felt more reined in as well. It just seemed like the writer understood them and didn’t simply go off on whatever tangent popped into his head whenever he thought of something funny for one of them to say. They really stay within character. And while at first I didn’t like the decision to curb Jason’s edginess, I realized over the course of the draft that there was a purpose behind it. It allowed the character to grow into that crazy more reckless version of himself, instead of just being that character from the get-go. In other words, there was more of an arc to his character.

Werner was much better as well. One of my favorite additions is that instead of making it so there was one kid who choked on the Battle Star action figure as a kid, there were three. And in this version, two of them died but one of them survived. The survivor? Werner. That’s the kind of backstory and/or flashback that I wanted in that earlier version. Instead of just telling us something we already assumed, it’s information that makes that character a lot more interesting, a lot funnier, and plays into the story.

Lots of improvements here.  So much more focused.  This easily jumps into “worth the read” status, and is a textbook example of how to improve your script through a rewrite. 

Old Draft Rating
[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

New Draft Rating
[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: Set up your key plot points ahead of time.  If you’re going to have a big competition at the end of your script, the earlier you can tell the audience that it’s going to happen, the longer they’ll be anticipating it.  And the longer they’re anticipating it, the more important it becomes to them.  If you tell us in one scene that our character is entering some super big important race, and then in the very next scene show us the race, how is that race going to feel important to us?  We just heard about it a second ago.  So set up those big plot points and big moments early on in your script.