Search Results for: F word

Genre: Romantic Comedy
Premise: (from Black List) MEET CUTE, the hottest dating app on the market, brings couples together by giving them their Rom Com moment. When the app’s biggest skeptic, Haley, matches with one of its developers, Russ, their instant connection starts to change her mind.
About: This script finished on last year’s Black List. Which begs the question. Is there going to be a Black List this year?? There wasn’t a Blood List. It appears that Covid has infiltrated Hollywood’s ability to send out scripts. Does that mean The Last Great Screenplay Contest becomes 2020’s Black List? Lots to figure out in these last few weeks of the year! (edit! My bad. I just learned there was a Blood List. Not sure why nobody told me!)
Writers: Chris and Dan Powers
Details: 109 pages

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Chloe Moretz for Haley?

You may be noticing a trend this week. Easy-to-read genre yesterday. Easy-to-read genre today. Why am I picking easy reads? Maybe because I READ 1000 PAGES OF SCREENPLAYS over the weekend to find my contest semifinalists. These crying eyes needed a break. And they found a couple in the sweet simplicity of slasher horror and romantic comedy. Tons of dialogue. The action paragraphs never extend beyond two lines. It’s sweet screenplay-reading nirvana, I tell you.

Haley is a relationship-phobic producer at a daytime talk show where today’s topic is the new hit dating app, MEET CUTE. Meet Cute’s founder, Keaton, explains that Meet Cute takes all your information, matches you up with the perfect person, and then looks for opportunities when you’re in the same area to send you a push notification to “go to the grocery store” or “take a walk in the park.” You then, hopefully, bump into your significant other in that perfect movie-like way.

We then meet Russ, a coder at Meet Cute, and also a user! On Thanksgiving, Russ gets a notification to “go to the grocery store” and, wouldn’t you know it, he meets none other than Haley there. The two have a canned cranberry-sauce inspired “meet cute” and meet again a few days later at the movies, where they officially enter into the first stage of a relationship.

OR DO THEY!?

Out of nowhere, Haley gets the relationship jitters and pulls out.

OR DOES SHE!?!?

No, because Russ tells her, you can’t do that. We’re a great match.

BUT ARE THEY!?!?!?

No! Because guess what? Russ goes into the Haley’s profile to learn that she was not told to go to the grocery store that night. She was supposed to go to the park! Which means they aren’t really each other’s “meet cute.” Russ decides not to tell Haley this so that their relationship can grow. But then, via circumstances that felt suspiciously like ESP sent from the writers themselves, Haley starts suspecting something is off. She charges to Keaton’s place and demands to know their “meet cute” details. Her suspicions turn out to be correct as Keaton confirms they weren’t supposed to meet each other.

Convinced that there’s no reason to continue this sham of a relationship (because she was told by an app that she didn’t like a guy???), Haley bails. Russ bombards Haley with texts but Haley is having none of it. Will Russ figure out a way to convince our app-influenced rom-com princess to change her mind? Or was their “meet cute” destined to become a “separate ugly?”

Wow.

Where do I begin with this one? Well, the dialogue was pretty good. It wasn’t great. But it was better than the dialogue I read in most amateur romantic comedy scripts. One thing I want to point out with rom-com dialogue is that too many newbie writers write the “falling in love” part of the main couple’s dialogue with a lot of agreeing. “I love this.” “I love it too.” “We were at Pepe’s Pizza last night.” “Oh my god! Did you order the Sicilian crust?” “Yes!” “I love the Sicilian Crust!” “Tell me about it!” Don’t do that. Good dialogue comes from the disagreements. It comes from the no’s. The resistance. The conflict.

Here’s simple exchange between Russ and Haley. RUSS: “My dream is to make a pie that’s half pumpkin and half apple. Like a pizza with split toppings.” HALEY: “That’s disgusting.”

This might seem insignificant. But it’s important to note that a lot of newbie writers would’ve had Haley respond, “Oh my God. That’s genius!”

The bigger point is, the dialogue is solid in this script. And I have a feeling that that’s the reason it made the Black List.

Unfortunately, the rest of the script isn’t up to par. The thing that frustrated me most was loading a huge plotline on top of a very weak plot point. A little past the midpoint, we learn that these two aren’t each other’s “meet cute.” And it’s framed as this devastating development. Haley immediately breaks up with Russ over it.

There are two types of ways you can go in your story. There’s MOVIE LOGIC. And there’s THE TRUTH. You want to use the truth as much as possible. You want to stay away from movie logic as much as possible. Haley breaking up with Russ because they aren’t truly each other’s “meet cute” is one of the most movie logic things I’ve ever read. It is the opposite of what would truthfully happen. Haley doesn’t even believe in dating apps. Why does she all of a sudden think their word is bond?

But the bigger issue is that the writers then build the rest of the script on top of this weak plot development. It’s one thing to introduce a weak plot point. You can spot these in any movie. But you don’t want to make a bad thing worse. Try to isolate the weak plot point because if you use it as a foundation for more story, every additional development is going to feel weaker than the last one. And this was a big enough issue that it affected my enjoyment of the second half of the script.

But I actually have a bigger issue with this script. It doesn’t take advantage of its concept at all. When you have a fun concept inside of a fun genre, the only thing you should be thinking about is exploiting that genre. And, to me, the best way to exploit this concept is obvious. Once we learned that Russ was a coder for the app, he should’ve been using it to meet and have sex with as many girls as possible. He should’ve been the complex main character – the one doing something bad, who finally meets a girl he likes.

Consider what this new plot point would do for the aforementioned problem I brought up. Now, instead of Haley finding out that Russ isn’t her “meet cute,” Haley finds out that he’d been specifically writing code to hook up with as many girls as possible through the app. You see, when an obstacle enters your character’s path, you want that obstacle to be as difficult to overcome as possible. That’s why the reader keeps reading. Because they don’t know if the character can actually succeed. If this happened with Russ, we’d genuinely wonder if these two were ending up together. That’s how difficult that realization would’ve been to overcome.

I don’t know why they didn’t do this because it’s so much better than the script we got but I have a theory. Writers are so paranoid about writing “unlikable” characters that everybody has to be perfect! Even the characters with flaws, like Haley and her commitment phobia, are perky and fun and funny. Nobody has any darkness. Nobody has any complexity. We’re all shiny happy people here.

I’m sorry. But shiny and happy is boring. You gotta inject a little darkness into these happier genres to make them pop.

I don’t know. Maybe that’s just me. But this was way too generic for my taste. A great comp to show how to do it right is Voicemails For Isabelle. That script wasn’t afraid to get a little dirty.

Anyway, this is a no for me guys. Hopefully we’ll find a winner next week!

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: People, “let’s” means “let us.” Otherwise, it’s “lets.” I can’t tell you how often I run into this mistake.

Good news! It looks like I’ll be posting all scripts that made it into the next round in The Last Great Screenplay Contest THIS MONDAY. Mark your calendars!

darth-vader

I was perusing Youtube as I am wont to do when I’m in Procrastination Mode, which is pretty much all the time. And I came across a video with the title – “What Did Darth Vader Do In His Free Time?”

I found myself fascinated by the question. We know Vader reluctantly attends meetings with regional generals. We know he stays updated on rumors of where Luke Skywalker might be. We know he meditates in that egg-shaped cryo-chamber of his.

But that only accounts for what? 30% of his day? Okay, let’s be generous and say 50%. What does he do with the rest of his day? I don’t think they have internet in Star Wars so he can’t sit around and waste time. He possibly has a few more meetings to go to than the ones they show. I could see him seeking updates on the performances of all his generals, since he doesn’t have time for a shred of ineffectiveness.

What else, though? If you were to chart Darth Vader’s day from 6 in the morning to 12 midnight, what would each hour look like? Does he shower? Does he read? Does he eat lunch? Come to think of it, I’ve never seen Darth Vader eat. How does he eat? Is it all intravenous? And does Darth Vader do anything for fun? Actually, “fun” is a misleading word. Does he do anything for enjoyment?

I am asking these questions because I’m genuinely fascinated with the subject matter. But I’m also bringing your attention to a lesser-known strategy for writing strong characters, and that is to know them beyond the scenes they’re in.

I came to the conclusion a couple of years ago that the most important part of a screenplay is character. A script can survive a bland concept. A script can survive an average plot. But a script cannot, under any circumstances, survive weak characters.

Now normally when we discuss strong characters, we go to the staples. Character flaw. Unresolved relationships with other characters. Addictions. Unresolved conflict with the past (trauma, death). But you can still do all of that stuff and your character feel bland. There’s a reason for this. You may know the psychological makeup of your CHARACTER when you apply these things. But you don’t yet know the PERSON. To find the person, you have to figure what their life is like beyond the page.

Now, there are a few ways to do this. The most common way is to write out a biography for your character. I like character bios but it doesn’t always give you what you want because the directive is vague. Covering 20-30 years of a character’s life in 5-10 pages can be daunting. What do you focus on? What do you leave out? And since your summarization is spanning so much time, are you at risk of resting on cliche (her parents died in a car crash, for example – a backstory I see in about 1 out of every 5 scripts).

The most helpful option I’ve found is to chart out an average day with your character. I’m talking about a day BEFORE your movie started. Start from the top. 7 am. They wake up. What’s the first thing they do? From there, assuming they have a job, what’s their pre-work ritual? Do they make breakfast or does their spouse make breakfast? If they make breakfast, do they go the fast and processed route – Pop-Tarts? Or do they take their time and cook a fluffy healthy omelette?

This may seem like overkill but think about it. How much can you learn about a person through what they eat? My experience is that you can learn a lot. Let me prove it to you. Here are two breakfast meals for two different people. Our first character gets their meal on the way to work. He goes to McDonald’s and gets a Hotcakes meal with two extra sausages, along with a Bacon, Egg, and Cheese McGriddle, along with a large Diet Coke. Our second character makes a green smoothie along with some steel cut oatmeal with a chopped up banana and a drizzle of peanut butter. Along with two hard boiled eggs.

You tell me you can’t envision these two people from these two meals. And had you never had a breakfast scene in your script, you never would’ve known this. Talk about an effective exercise! You’re already learning things about your character and you haven’t even gotten to work yet!

From there, what time do they go to work? And where is work? Is it an hour commute in heavy traffic or is it the 12 feet between the bed and the couch, like the commute your friend Scriptshadow enjoys? If it is an hour commute, what do they do during that hour? Do they listen to music, podcasts, sports radio? Note how each choice further shapes your character. A guy who listens to NPR segments about water shortages in Africa is a different beast than one who’s obsessed with whether his Dodgers picked up a new pitcher by the trade deadline.

Or what if they drive in complete silence? Good god, how creepy is that? This would be the choice I’d come up with for a serial killer.

Once they get to work, what’s the first thing they do? Do they say hi to others at the office or do they avoid everyone? Is there someone at work they like to flirt with? Do they seek her out and say hi?

This is going to be a grandiose statement but I’m going to say it anyway. If you don’t know what your hero does at work on an hour by hour basis, you don’t know character well. I can feel your resistance already. But trust me. You don’t. I have 7000-8000 screenplays in my rearview mirror as evidence. Most people spend more hours at work than they do at home. So if you don’t understand that part of their life, do you really understand them? Me says no.

Really figure this out. Know what they do. I know it’s annoying because we’re often writing about jobs we have no experience in. But that’s exactly why you’re avoiding it. Because researching it is too difficult. Well guess what. That bored audience member doesn’t have any sympathy for you. They’re not going to give you a break because figuring out what a regional manager does all day is “weally weally hard.”

Where do they go to lunch? What do they eat (again)? You can learn so much about a character from these moments in their day. For example, you might realize that your hero is trying to eat better. So they bring a healthy bagged lunch. Then they have to eat with everyone else in the break room who have all ordered pizza. Just the way your character stares at that delicious pizza they’re not allowed to have tells you so much about them.

Do they check in with their spouse during the day? When they get out of work, do they go straight home? Do they pick up the kids from their practice or activities? Or do they leave that duty for their spouse? These choices matter. They give us further insight into who your character is. Maybe your character *could* do that but they’re selfish so they leave it up to their overworked spouse.

Or maybe your hero usually stays late at work because they hate their home life. They’re bummed when they run out of work to do and everyone else has left because now they actually have to go home. Or maybe they’re the opposite. They hate work more than anything. Or love their kids more than anything and therefore leave the second the clock strikes 5pm.

Once they’re home for the night, is it a family dinner where they all sit at the table and talk about their day? Or does everyone scatter off and do their own thing? Does their rebellious teenage daughter secretly order Doordash every night, compounding an insane food bill that infuriates both parents? Do you see how much we’re learning about this person’s life through these questions?

And all we’ve done is gone through their day. So I implore you to RIGHT NOW drop whatever you’re doing and write out an average daily schedule for the hero in your current screenplay. Come back to these comments and I promise you – PROMISE YOU – you will happily concede that you learned a few new things about your character. And once you’re finished, do it for the next three biggest characters in your script.

It doesn’t take long. What do you have to lose? Besides your lightsaber-wielding son.

A case study in how to create a sympathetic protagonist.

Genre: True Story/Sports
Premise: Set in the 50s, a young orphan girl must rise out of the confines of her orphanage to realize her unparalleled talent in the sport of chess.
About: If we are all looking at the best case scenario for what our proposed screenwriting career looks like, Scott Frank is a great comp. He wrote Get Shorty, Out of Sight, Minority Report, and, most recently, Logan. He’s now teamed up with Allan Scott to adapt the 1984 Walter Tevis novel, The Queen’s Gambit, for Netflix.
Writer (pilot episode): Scott Frank
Details: 60 minutes

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Here’s the rule.

If there is a Netflix show or movie that makes it to #1, which then gets dethroned due to some other new Netflix entry, but then makes it BACK to #1? It’s always a great show or movie.

This rule stands until it can be disproven!

That’s exactly what we have today. We have The Queen’s Gambit shooting up to #1 early, getting dethroned by some new Netflix drivel, then charging back to take the top spot again. Check mate, my dear.

Check. Mate.

I didn’t have a lot of interest in this show until I found out Scott Frank was involved (and heard a few of you championing it in the comments section). Frank is a hell of a writer. And now that I’ve seen the pilot, you get a really clear look at what good writing does for a show. Cause everything else at Netflix is so far down the ladder, Queen’s Gambit is looking like Chinatown. If you’re a writer, you’ll definitely want to check it out. Especially if you struggle with writing compelling characters that readers root for.

Beth Harmon is 9 years old when her parents die in a car crash. Beth was in the car too but miraculously survived without a scratch. It’s not clear whether that’s a blessing or a curse. The next thing she knows, she’s thrust into an orphanage that has a pretty good vibe going. Oh, except for the fact that they force their girls to take tranquilizers every day. 1950s America had some radical ideas on how to raise our youth, that’s for sure.

Because Beth is high all the time, she stumbles around the grounds in a spaced out state. But she eventually finds her way to the basement where the janitor, an introspective sad man named Mr. Shaibel, plays chess games against himself. Beth asks him to teach her and while he’s reluctant at first, he soon realizes she has a generational talent for the game.

While Beth struggles to feel emotion after the loss of her parents, it’s clear she enjoys learning the game. Every night before bed, she takes a couple of the tranquilizers she hid, gets high, and envisions a chess board on her ceiling so she can go through all the possible game scenarios. It isn’t long before she’s easily beating Mr. Shaibel. This leads to Shaibel connecting Beth with a chess club friend who works at the high school. That friend asks Beth if she’d like to come play against some new competition. Sure, she says, and promptly beats the school’s ten best players… all at the same time.

Meanwhile, the state suddenly decommissions the use of tranquilizers on children, and Beth is besides herself. She’s come to depend on those pills and now she’s forced to be stone cold sober. Determined to keep her high going, Beth sneaks into the back room where the pills are kept, and jams a large handful of them down her throat. Just as the headmaster reaches the room, Beth OD’s. End of episode.

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If there is a super-hack to screenwriting – a singular element that ensures screenplay success – it is a sympathetic protagonist, someone we care about and who we want to see succeed.

If you do that right, it feels to the reader like they know the person. Which means you’ve broken the 4th wall. Of course we want to see them succeed. We feel like we know them!

Unfortunately, the formula for writing that character is elusive. Making your hero funny and giving them a ‘save the cat’ moment will make us care about them, yes. But it’s the degree to which we care about them that matters. If we only “kind of” care, then we’re only “kind of” interested in what happens to them.

And since we’re all so movie savvy, we don’t react well to cliche versions of these constructions. For example, everybody can tell you the reasons why Indiana Jones is [arguably] the most popular movie hero ever. Yet every time someone tries to clone those aspects of his character (charismatic, sarcastic, rebellious, roguish), it doesn’t work.

So how do we create a hero that audiences truly care about? The Queen’s Gambit is a great example of how to pull it off. First, Scott Frank creates a sympathetic situation. Beth loses both of her parents in a car crash. I’m going to come back to that car crash in a minute because I find car crash backstories to be cliche. But Frank does something to make it work which I’ll explain.

In regards to the sympathetic situation of losing your parents, there’s one extra thing you need to do if you want us to really care about that character. Which is this: SHE DOESN’T FEEL SORRY FOR HERSELF. That is so pivotal, I can’t emphasize it enough. Where so many writers get it wrong is they create a character who has experienced trauma or loss… and then they double down and have them feel sorry for themselves. The secret ingredient to creating a sympathetic protagonist through trauma/loss is making sure they don’t lean into that loss and play the victim. We don’t root for those people. I don’t know the science behind it but we just don’t.

And it doesn’t have to be exactly like Beth. Beth isn’t the most joyous person. She’s pretty even keel. But you can have your character be more joyous, depending on the genre and story. The main thing is don’t allow them to be sorry for themselves. We like people who fall down but keep getting up and trying. Not people who fall down and start crying and say they can’t do it anymore.

There’s one more thing you need to do to really kick your character into high gear. It’s not easy to define but I’ll try. You need to introduce one (although more than one is fine) extra element into your character that is offbeat in some way – that takes the character further away from the generic version that everybody else writes. Cause I’ve read a ton of “prodigy” scripts and, trust me, 99% of the time, everybody writes the same prodigy character. You need a mutation if they’re going to feel real.

That comes in The Queen’s Gambit when a fellow orphan asks Beth what the last words her mom said to her were. We then do a brief flashback from within the car, right before it crashes, and the mom says to Beth in a sad defeated tone, “Close your eyes.” Right then we realize the crash wasn’t an accident. It was a full blown murder-suicide attempt.

Before this revelation, it was just another “parents die in a car accident” backstory. But when we see that the mom was actually trying to kill them all, then it becomes a lot more sinister, and creates feelings from the daughter that are way more complicated. A single feeling (sadness) is often boring. But two conflicting feelings (sadness and anger) can ignite a character, since it places them in a constant state of conflict. This was the thing that elevated the character, in my eyes. She truly felt different after that.

In addition to that, Frank does what I tell you guys to do all the time – make unconventional choices throughout your story. Turning your 9 year old heroine into a full-blown drug addict was very much an unexpected choice. And even the orphanage itself – which was a safe and loving place, for the most part – was an unconventional choice, seeing as 9 out of 10 writers would’ve turned the headmistress into Miss Hannigan.

My only issue with the show so far is that it isn’t clear if the drugs help her play chess better or she’s just hooked on them and needs them to feel good. I’ll be disappointed if she needs them in order to play well.

But regardless, I thought this was strong! Nice to see a good show on Netflix again!

[ ] What the hell did I just watch?
[ ] wasn’t for me
[xx] worth the stream
[ ] impressive
[ ] genius

What I learned: Is there better actor catnip than the tortured genius? There isn’t an actor in the world who doesn’t want to play that role. So if you’ve got an idea with a tortured genius in it? Go ahead and write it. You’ll have WME, CAA, and UTA kicking down your door to get their client attached.

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I spent the last couple of days almost exclusively reading contest submissions. They’re never-ending! Sometimes I ask myself, “Why did you sign up for this again?” But then a good script will come along and the negative voices quiet down and I remember exactly why I signed up for this, praise the lord, Hallelujah. Today, I thought I’d dedicate an article to some of my most recent contest submission observations. Hopefully, these help a few people out.

1 – The best reads are the ones where I forget I’m reading something because I’m so into what’s happening. I rarely encounter this, though, since, at the beginning of a screenplay, most writers are focused on setting things up (the characters, the setting, the plot). I’ve beaten this horse to death but it’s clearly not getting through so I’ll say it again. When you start writing your script, start from a place of, ‘I’m going to hook the reader,” not from a place of, “I’ve got to set everything up.” The former is the only chance you have at keeping the reader around.

2 – There is one exception to this rule. If you’re not writing an entertaining scene, you must be building towards an entertaining scene and the reader has to know it. Let’s say you’re writing a sports movie. You don’t have to start with an entertaining game. But you should start with a buildup towards that game. Mention the game. Convey how important it is. Introduce the quarterback who’s injured. The doctor tells him he won’t be able to play. If you do this well, the reader will want to stick around to see the game. This is relevant not just for the beginning of your script, but for the whole thing. You don’t have to entertain the reader every second of your story. But if you’re not entertaining them, you have to be building towards the next entertaining sequence.

3 – If I’m not allowed to set anything up, how do I set everything up? – I didn’t say you couldn’t set up your story. Only that entertaining the reader must take priority over set up. I would suggest coming up with a great scene idea irregardless of whether it’s an ideal scene to set everything up in. Your only focus in coming up with that scene should be in entertaining the reader. Once you’ve done the important part – written an entertaining scene – then go back and figure out how to work in your set up.

4 – What if I have a lot of set up? – Then maybe you should think about simplifying your plot. Lots of set up means lots of exposition. The more exposition there is in your script, the bigger the chance of boring the reader. All this stuff is interconnected, guys. You simplify your story so you don’t need a lot of set up so you don’t need a lot of exposition so your story is more focused on entertainment.

5 – What’s wrong with set up exactly? – The problem with set up is that it FEELS LIKE SET UP. When a writer is in “set up this character” mode, it feels to the reader like you’re setting up a character. If it feels that way, we’re not inside your story. We’re outside of it, watching you set up your character. Newsflash. You want us INSIDE your story. The more entertaining the scene, the less likely we’re going to notice that you’re setting up your character. It’s easier to hide that stuff if we’re enamored with your wonderfully entertaining scene. But if you start a scene off with the goal of “setting up my hero,” there’s a good chance we’re going to realize that that’s exactly what you’re doing. Go watch the opening of Raiders of the Lost Ark. Probably one of the best scenes ever at setting up a character. But do you ever notice he’s being set up. Of course not. Because the scene’s so darn entertaining!

Note: I changed my approach and started reading loglines before reading entries.
6 – Loglines tell me if someone is a serious screenwriter or not – Loglines suck. There’s no two ways about. How do you condense an entire movie down to a single sentence? It’s impossible. However, what I’ve found, with 99% accuracy, is that the good writers know how to write a logline and the bad writers do not. I think what’s going on here is that the people who are dedicated to mastering this craft and putting in the time required to do so, eventually learn how to write a logline by necessity. They don’t like it. But they realize it’s a tool that helps other people get a sense of their script and therefore they must figure it out. I can’t tell you how many loglines I read and say, “This script is going to be bad.” Then I open the script and, what do you know, it’s bad. Get help on your loglines, guys. From me or a writer friend or someone around here. A lot of you are hanging yourselves before the reader has even opened the script.

7 – Utilize everything at your disposal to create memorable characters – Most writers do the bare minimum when introducing a character. Heck, out of every 10 scripts I read, half of them will describe a character in less than one word (i.e. skittish). There are lots of options you can use to introduce a character in an interesting way. The trick is to focus on the things your character HAS CONTROL OVER. These were choices they made. And we can get a good sense of a character by their choices. Their posture. Their clothing. Their hairstyle. Their car. Their mannerisms. If we’re in their home when we meet them, the way they’ve decorated the room. “JOHN, 55, dressed head-to-toe in Gucci, his thinning black-dyed hair slicked back with too much product, answers his bedazzled phone.” See how much you can convey about a person with this strategy?

8 – Nothing should ever go according to plan in a screenplay – There are a lot of scripts out there written by writers who’ve been writing for 5, 6, 7, even 10 years that are pretty good but not good enough. These writers know everything that they’re “supposed to do.” So their scripts have a professional sheen to them. But what I’ve found with a lot of these scripts is that the writers have story tunnel vision. They know where their character has to start. They know where their character has to end. So there’s this inevitability to everything that happens in between. Nothing comes up that’s truly a problem for the characters. What you should be doing is making sure the plan is constantly being interrupted. Things are popping up that zig and zag the story in ways that weren’t originally intended. I’ll give you an example from Star Wars. The whole Luke Skywalker Obi-Wan Kenobi Han Solo objective is to get to Alderran. So they get there and… it’s gone. Talk about things not going according to plan. Now what? There needs to be a part of your brain dedicated to repeatedly asking the question, “What if this crazy thing happened here?” That should give you a steady stream of interruptions that will keep your story fresh.

9 – Multiple character arcs – I notice that a lot of writers create one character arc in their entire script. It’s like, “Phew, I’m glad I’m done with that.” But if you want to add some turbo to your script, arc several characters. I’ll never forget listening to the Notting Hill (a movie with 7 or 8 character arcs) director’s commentary and whoever was on there with the writer, Richard Curtis, gasped at one point late and said, “Jesus, Richard. You even gave the restaurant a bloody character arc!” That’s what good writers do. Movies are vehicles to explore change. So don’t limit yourself to your hero.

10 – Don’t despair if your script isn’t loved by a reader – It’s important to remember that when a reader dislikes your script, it isn’t always your fault. The writing may not be that writer’s thing. The reader might even think that the concept is good and the writing is solid. But that doesn’t matter if it’s not their thing. I’m going to use a weird analogy to make my point. I once dated a girl who had this friend who didn’t like me. She didn’t have a reason not to like me. I tried everything in my power to make her like me. Nothing worked. One day I finally confronted her and I said, “Why do you hate me so much?” She said, “I don’t hate you. I just don’t get you.” There will always be people who don’t get you just as there will always be people who don’t get your writing. It makes sense when you think about it. All writing has personality baked into it. Your voice is in there. So if someone doesn’t like that voice, they’re not going to like your script. I say this because every twenty entries, I’ll come across a script that’s well-written and has a good concept, yet the personality of the writing is sooooo not my thing (for example, there are virtually zero Scorsese clones that I’m going to like – I dislike that writing style so much). So don’t get down if your script isn’t beloved by someone. Keep sending it out and you’ll eventually find that person who gets you.

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Jesse and Walter White had lots of great free-flowing conversations with each other.

In my attempts to finish all the Last Great Screenplay Contest entries by my target date of October 31st, I’ve found myself reading a lot of bad dialogue lately. But not normal bad. Bad in a specific way. A lot of the dialogue I read in amateur work is STILTED. There’s no life to it. It reads rote, logical, robotic.

Which makes sense if you understand screenwriting.

When a writer goes into a dialogue scene, they often have a preconceived notion of how the dialogue is going to go. For example, if Margaret and her husband, Darryl, need to discuss selling the house, you have a sense of what that conversation is going to look like before you’ve written it. Therefore, the dialogue is just a matter of dictation. You place down on the page what’s in your head. “We need to get the house up on the MLS before the end of the month.” “I know.” “Well, then we need to take pictures.” “We have pictures.” “The ones that Joan took? She took those on her iPhone. We need professional pictures.”

Notice how this is logical information being exchanged (and bland information at that). There’s a reason for that. As a writer, you see the scene BEFORE IT’S HAPPENED. But real people experience moments AS THEY’RE HAPPENING. This fundamentally changes how words come out of peoples’ mouths.

As a writer, all you’re thinking about is conveying the information properly so you can get from point A to point B. As such, your dialogue will reflect this. It will almost feel like Character B knows what Character A is going to say before he says it. And that’s because she does. You, the writer, are Character A and B so you’re subconsciously setting up questions and answers that the other character already knows.

Meanwhile, in real life, Character A doesn’t know what Character B is going to say. They might have an idea. But they don’t know exactly what they’re going to say. This is why real-life conversation tends to have more energy than movie dialogue. It’s alive. It’s evolving second by second. Therefore, you want to try and capture truthful exchange in your dialogue by any means possible.

One of the ways to do this is through a “free dialogue pass.” This is where you erase all of the artificial motivations that you, the writer, are imposing on the scene, and think of the scene more as how it would occur in real life. In other words, Character A doesn’t need an overt goal going into the scene. There shouldn’t be any time restriction on the scene (most dialogue scenes are about 2 and a half pages long. You’d get rid of that). And, most importantly, don’t have any preconceived notions about what the characters need to say to each other or where the scene needs to go. It’s going to go WHEREVER THE CHARACTERS TAKE IT. That’s a scary thought for a lot of writers. They want to control what the characters say. But your need to control the dialogue is what’s resulting in it being so stilted. I mean, when has anything that’s overtly controlled ended up feeling natural?

Your “free dialogue pass” can last as long as you want it to. It can last 20 pages. The idea is to get a natural flow of dialogue that you can then mold into something more structured. If you find a six-line exchange between two characters that’s really clever in your “free dialogue pass,” and that’s the only part of the exercise that makes it into the final scene? That’s a win. Because the other option is only having the boring structured exchange of information that comes from controlled dialogue.

In order to get the most out of this exercise, I want you to understand just how many options are open to you when Character A says something to Character B. Because I think that most writers believe there are only a couple of responses. And, usually, those responses are responses they’ve seen characters say in other movies. If you really want your dialogue to feel fresh, you need to open your mind to the fact that there are thousands of potential responses to every line of dialogue. And if you’re only going with the two or three most obvious ones, I got bad news. Readers think your dialogue sucks. You need to get out of your comfort zone. You need to take more chances.

So, I’m going to give you a single line of dialogue. Character A says to Character B, “What’s your favorite color?” Okay. Now. What’s the first response that comes to mind for that question? Well, let’s see just how many ways another character can respond to this.

1 – The character can simply answer the question. “Blue.” This is usually the least interesting answer.

2 – They can reject the question. “None of your business.”

3 – They can respond with a question of their own. “What if I like more than one?”

4 – They can ignore the rules. “Blue, Yellow, Aqua Green, and the Rainbow.”

5 – They can flirt. “The color of your eyes.”

6 – They can flirt better. “That’s personal information you’re requesting. What do I get if I tell you?”

7 – They can choose not to answer at all.

8 – They can lie. “Orange.” (Knowing that the other person’s favorite color is orange)

9 – They can make an assumption about why the other character is asking the question. “Ooh, are you psychologically evaluating me? You want to know my sign next?”

10 – They can call the other person out. “Really? That’s the best question you can come up with?”

11 – They can answer with a song. “Blue mooooooooon. You saw me standing alooooone.”

12 – They can get irrationally upset. “Why the f%#@ would you ask me that?”

13 – They can be playful. “Well that’s offensive.” “Why?” “Cause I’m colorblind.”

14 – They can make a demand. “You tell me first.”

15 – They can tell a story that leads to their answer. “Earlier this year I was driving up PCH at sunset and it had just rained. The clouds were parting right as the sun was setting and it caused this filtered orange-purple glow to settle over the coast for all of 30 seconds. It was the most beautiful thing I’ve ever seen. Whatever that color was? That’s my favorite color.”

16 – They can make a joke. “The color of money, of course.”

17 – They can be preoccupied with something else. “Did I leave my wallet in the car?”

18 – They can misunderstand. “Your favorite color? Why would I know your favorite color?” “No, YOUR favorite color.”

19 – They can opt out of the conversation. “Can we talk about something else?”

20 – They can become Movie Trailer Voice Guy. “IN A WORLD OF ENDLESS COLOR, ONE WOMAN MUST KNOW HER DATE’S FAVORITE FOR SOME REASON.”

The idea here is to break out of the logical thinking trap that is required to map out a screenplay. We’re often in “structure” mode when screenwriting and that’s the last place you want to be with dialogue. Allow yourself to be free. And when you’re inside of those scenes, stay away from common answers. Dialogue tends to get the most interesting when something unexpected is said. I’ll give you the perfect example because it happened last night on The Bachelorette.

It’s early on in the season so the Bachelorette, Clare, doesn’t know anybody yet and one of the guys, Brandon, sits down with her for the first time. These carefully orchestrated sit-downs are usually boring because the conversations are decided upon ahead of time. So I was falling asleep, not really paying attention. Then Clare asks, “So why did you want to meet me?” And Brandon says, in a completely sweet and innocent manner, blushing as he says it, “Well, I thought you were gorgeous.” And there’s this pause before Clare’s eyebrows furl and she says, “That’s the only thing you’re interested in? How I look?” In a split second, a boring conversation became contentious, with Brandon trying to dig himself out of the hole he’d just dug.

That’s what you’re trying to do with dialogue. You’re trying to find those lines and those moments that bring an energy to the conversation. You can’t do that if you already have pre-established conversations in your head or your characters are always responding to each other with expected responses. Dialogue will always be difficult. But it becomes less so when you stop trying to control it. Try these suggestions out and watch your dialogue come alive!

Carson does feature screenplay consultations, TV Pilot Consultations, and logline consultations. Logline consultations go for $25 a piece or $40 for unlimited tweaking. You get a 1-10 rating, a 200-word evaluation, and a rewrite of the logline. They’re extremely popular so if you haven’t tried one out yet, I encourage you to give it a shot. If you’re interested in any consultation package, e-mail Carsonreeves1@gmail.com with the subject line: CONSULTATION. Don’t start writing a script or sending a script out blind. Let Scriptshadow help you get it in shape first!