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Today the “spotlight” is on a new Liam Neeson thriller. But can Carson recover enough from yesterday’s script to enjoy it?

Genre: Thriller
Premise: A commuter gets a phone call informing him that if he doesn’t find a specific man on that train before the last stop, his wife and daughter will die.
About: I remember when this script hit the scene forever ago. Like a lot of scripts in Hollywood, it made some noise and then disappeared into the ether. What’s crazy about this town, though, is that if you don’t give up, if you keep improving and pushing the stuff you believe in, sooner or later, something good comes of it. And that’s exactly what happened here. The Commuter has caught the attention of one Liam Neeson, who’s just turned this into a Go picture. Writers Byron Willinger and Philip de Blasi have patiently waited 7 years, not securing a single credited writing assignment in TV or film in the meantime. And now, finally, their lives are about to change. Don’t you love this business?
Writer: Byron Willinger & Philip de Blasi
Details: 101 pages (3/28/08 draft)

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In retrospect, could a script titled “The Commuter” have starred anyone other than Liam Neeson? It’d be like naming a script, “Quick Kill,” and expecting anyone other than Jean Clade Van Damme to be the lead. Neeson seems to be tailor-made for these one-word vague action-esque titles. But is the world getting sick of the “Neeson setup?”

I mean, in Non-Stop, Neeson gets a series of texts telling him he has to act or something terrible will happen. Here, he gets a series of calls telling him he has to act or something terrible will happen. Does that make this an unofficial sequel? Is part 3 that Neeson receives a series of tweets that he must act or something terrible will happen? “Liam, you must visit 100 websites before the end of the hour or death. #hurry.”

Truth be told I needed this script after yesterday’s monstrosity. I still don’t know why people are defending Spotlight like it’s some amazing script. There isn’t a single good moment in the script that isn’t purely due to the true story it’s based on. In other words, every good part is a part the writers had no choice but to include. As for everything else, stuff that needed to be writer-generated (like character exploration and character conflict) there was NOTHING. Ugh. I so needed some empty commutering to move past it. Please be good straight-forward Liam Neeson thriller. Please be good.

Michael Woolrich is a former cop famous for solving one of the city’s most notorious murders. But he’s moved past that life for reasons we’ll find out later. Now he works a calm office job, gets to spend a lot more time with his wife and daughter, and he’s happy. In fact, he’s going out to dinner with his wife tonight.

All he has to do is do what he does every evening. Get on the train and travel back from the city to the suburbs. Seems innocent enough. Well it ISN’T INNOCENT MOTHERF&^%ERS. Cause Liam Neeson is in this movie. And when Liam Neeson takes transportation somewhere, something always happens.

Indeed, Liam – I mean Michael – gets a call informing him that he needs to find someone named “Devlin” on the train before the train gets to its last stop. Apparently, there are two Feds at the last stop, waiting for Devlin to show up, because he witnessed a big murder. Once Michael finds Devlin, our phone-caller (and his mysterious crew, who are also on the train somewhere) can kill him to make sure he doesn’t tell the Feds what he knows.

Being the star detective that Michael is, this should be easy. The problem is that Devlin is an alias. And Devlin doesn’t WANT to be found. So this is going to be a little more challenging than your average investigation.

Throughout the 60 minute train ride, Michael will misidentify several Devlins, make some horrible mistakes, get booted off the train, and almost get his family killed several times. When he finally does figure out who Devlin is, mere minutes before the train reaches its destination, he will have to make the most difficult decision of his life. Should he kill Devlin himself to save his family?

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The Commuter is bit like a game of monopoly. When someone mentions you should play, you hem and you haw and try to get out of it, but 45 minutes later, you’re excitedly rolling the dice, hoping you land on Boardwalk so you can take everyone’s money. This little script really does grow on you.

I think that’s because I had no fucking idea who Devlin was. Usually in these simplistic thriller “mysteries,” you know the killer before we’ve gotten out of the first act. But as Michael continues to bounce around well into the second act, you realize you don’t have the slightest clue who Devlin is.

If there’s a takeaway from this script, it’s that. If you’re going to write a simplistic thriller premise, then you better be WAY THE HELL AHEAD OF YOUR READER. Because if the reader gets ahead of you in a script like this, they’re going to be sooooo bored. There simply isn’t enough complexity in a plot like The Commuter’s to withstand a lot of other script issues.

I must admit, though, that I’m tired of the “random person calls and tells the protagonist he must obey” plot device. Starting all the way back with Die Hard 3, moving into Phone Booth, and more recently with, well, a dozen films over the last decade – there’s something lazy about it. It doesn’t take a whole lot of creativity to come up with the setup.

A man is on a Cruise Boat and gets a call that unless he commandeers the ship within the next 45 minutes, everyone on the ship will die.

See, I just did it.

Maybe it’s because the main character becomes a reactive pawn. They’re not pushing the movie forward. They’re following orders. I mean, how much more badass is John McClane in the original Die Hard as opposed to Die Hard 3 where he’s running around like a chicken with his head cut off, doing whatever this loser tells him to do? And that’s because when you’re following orders, you’re a reactive little bitch. It’s not hero-ish.

So again, if you’re going to go with this setup, you better be ready to execute. You better have a mystery that’s truly a mystery, and not just a “passing-the-time” Screenwriting 101 plot outline that any screenwriter could come up with.

Commuter shows off its metal when we finally find out who Devlin is. It forces our main character to make an IMPOSSIBLE choice. And that’s always good writing, when the writers put the main character in a situation where there is no right answer, where even the audience isn’t sure what they would do.

There were other nice touches here as well. In the B-storyline, which is the bad guys kidnapping Michael’s wife and daughter to motivate him, I liked how they didn’t already have the wife and daughter when they first made their threat. They were merely AFTER the wife and daughter.

So early in the script, we see the wife and daughter shopping, and then one of our bad guys watching them, planning how he’s going to kidnap them.

The reason this is such a smart move is because it adds uncertainty to the B-plotline. We’re still hoping that, against all hope, the wife and daughter might be able to escape. When you create uncertainty in a plotline, you get more mileage out of it. If, when the bad guys originally called Michael, they already had the wife and daughter in the basement, well, there isn’t a whole lot of uncertainty or hope in that storyline now is there? Its dramatic potential is at the end of the line. So yeah, I like how they gave us another exciting plotline to jump to.

And the script throws in a few nice surprise twists as well, specifically on the character front. One of my big beefs with Spotlight was that we knew NOTHING about the characters. They didn’t even try to make them real people, despite the fact that they were real people! And yet here, with Michael, a completely fictional person who’s never existed in the real world, we learn a HUGE revelation about his past that makes us rethink his entire character.

Do I think The Commuter is going to challenge Spotlight for an Oscar anytime soon? Of course not. People vote for movies like Spotlight because they’re important movies telling an important story. But if you’re looking to be entertained and thrilled, The Commuter will do the job.

[ ] what the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: Guys and gals, stop describing your characters with some variation of the description: “She looks worn down and tired, but you can still see her once-prominant beauty underneath.” “Tired/worn-down but still beautiful” is one of the most overused description-types I see. I guess it’s not the worst way to describe someone. Just know that it’s not exactly original.

Get Your Script Reviewed On Scriptshadow!: To submit your script for an Amateur Review, send in a PDF of your script, along with the title, genre, logline, and finally, something interesting about yourself and/or your script that you’d like us to post along with the script if reviewed. Use my submission address please: Carsonreeves3@gmail.com. Remember that your script will be posted. If you’re nervous about the effects of a bad review, feel free to use an alias name and/or title. It’s a good idea to resubmit every couple of weeks so your submission stays near the top.

Genre: Horror
Premise (from writer): A strange old man tells scary campfire stories to two young boys. But who is the man, why are the boys in the stories and where are their parents?
Why You Should Read (from writer): Early in the year, you wrote a couple of posts, the gist being – You want to stand out in the current spec market? You need to take risks. So, I sucked up that advice, threw caution to the wind and the result is this very different little horror script. It takes the sort of structural and narrative risks I normally wouldn’t.
Writer: Ashley Sanders
Details: 86 pages

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For a real mind-fuck, Michael Shannon should play EVERY CHARACTER in this movie!

Atmosphere.

Every horror film needs it.

But how much atmosphere is too much?

The most atmospheric horror movie of all time is probably Suspiria. Story is placed on the back burner in favor of terrifying imagery and eerie music. And it works like cheese on tacos. You don’t forget that movie after you’ve seen it.

Which I’m guessing was Ashley’s inspiration here. She says in her WYSR that she wanted to move away from convention. As long as you have a solid understanding of storytelling, I encourage this.

But what I often find happens to a writer going off on one of these “experimental” journeys is that they embrace the “fuck it” attitude a little too excitedly. It’s as if they think NOTHING should make sense, less the script fall back into the dreaded “c” word (convention).

But even when you’re writing something different, you still need to follow some rules. Just like if you wanted to build a house that nobody’s built before, there are still some common things you’ll need to add – like walls.

Small Slices walked that line a little too liberally and while there’s some good stuff here, I’m not sure there are enough walls to keep it from falling down.

The script takes place in a forest at night, with a man known simply as “the storyteller” telling two brothers, Mark (7), and Tom (9), (both played by Michael Shannon), a series of scary stories.

The stories center on a family led by shady businessman David and his trophy wife, Sara, who have two kids named, you guessed it, Mark and Tom.

One day, the couple receives a mysterious grandfather clock in the mail. While their initial inclination is to turn it away, the thing looks so old and interesting that they figure it might be worth some money, so they keep it.

Tick tock. Bad move.

Every night at 4:20 AM, the doors to the clock open and some creepy cardboard puppet-kids come out and do a little creepy dance. This is followed by the sound of scratching, which eventually moves beyond the clock and into the walls of the house, resulting in a lot of spooked out family members trying to figure out what the hell is going on.

Occasionally, we’ll break out of this story to come back to the Storyteller, who will tell little side stories about the characters, some of which turn them into different people doing inexplicable things.

One of my favorites was when Sara walks through the park to see a man standing next to tree with a bunch of whining dogs tied up to it. It turns out the man is digging a hole to bury the dogs in. He asks for Sara’s help, and she obliges.

But as the hole gets deeper, the man disappears, and the park’s residents, furious that this woman has stolen all their dogs and was planning to bury them, proceed to bury Sara alive! Yeah, talk about creepy!

Eventually, our family gets rid of the grandfather clock, but by then, it’s too late. The clock’s scratch-happy inhabitant has moved into the walls. And he’s not leaving until he turns a few family members into clock pie.

Just from this synopsis, you can tell there’s some fertile horror ground to play with.

But the script’s over-dependence on dream sequences made it hard to stay interested in. Dream sequences don’t fit well into movies. You should avoid them like gas station hot dogs. The few that succeed, though, tend to be of the horror variety. That’s because you can throw some creepy shit in a dream sequence and people will be scared.

However, if that’s all you’re doing, after awhile, the audience will pull ahead of you. They figure out your trick and get a general sense of what you’re going to do before you do. Once the audience is ahead of the writer, the movie’s dead. You can’t allow the audience to lead the parade.

For instance, we get a late scene where David is on a subway train and you just know he’s going to see something creepy (in this case, a woman with a weird screaming baby-face). Cause that’s how all these dream sequences have been.

1) Character enters location.
2) Something feels off about location.
3) They see something creepy.

The reason my favorite scene in the script was the Sarah-buried-alive scene was because it went against this formula. It was a different scenario that we weren’t used to.

This is something writers should be concerned about across all genres. Are they repeating themselves? Because if you’re repeating yourself in any aspect of the story, you’re giving the reader the opportunity to get ahead of you.

As I’ve said before, your job as a writer is to constantly monitor what you think the reader is expecting so you can give them something different. Use their expectations against them!

There’s a reason The Shining is more popular than movies like Suspiria and Jacob’s Ladder. All three films are good in their own way. But The Shining puts the most thought into its story. I strongly believe that audiences want to be led somewhere. They want you to take them. And if the rules get too blurry along the way, you lose them. Or at least, you lose a lot of them.

You also want to keep in mind that while this would probably make a really cool looking movie (there’s some creepy-ass imagery, that’s for sure), horror directors are experts in coming up with creepy-ass imagery. They don’t need you to achieve this part of the puzzle. What they don’t have, however, is the ability to come up with a captivating story. That’s where they’re weakest and so that’s your main way to tempt them. Give them a story they can’t say no to.

With that said, there’s something interesting about the writing here. There are some strong moments (the aforementioned buried-alive scene). I loved how Ashley SHOWED instead of TOLD in a lot of places. It’s just that, on the whole, it felt a little half-baked. You finish and get the sense that the fireplace storyline wasn’t thought through at all. You could’ve created some real tension in those scenes and punctuated it with a nice end-of-the-movie twist. Instead, the kids just go back into their tents and call it a night.

But hey, nobody said this screenwriting stuff was easy. Ashley’s got the tools. I’d like to see her use those tools to build a better foundation though.

Script link: Small Slices

[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Beware the dream sequence in any of its forms. And if you are going to use it, use it sparingly. Most readers/audiences will get impatient if too much of the story is told in a formless state. Solid foundation-based storytelling is the way to go. Trust me!

Genre: Sci-fi
Premise: When a resilient and clever astronaut gets stuck on Mars, he must use every trick in the book to get rescued.
About: The Martian is one of the most anticipated movies of the fall. It’s got a great story behind it, too. Andy Weir self-published the book when he couldn’t get any publishers to bite. When it still didn’t sell, he was devastated. But then, just when he believed the book was a failure, sales began to pick up. Good old word-of-mouth propelled the book into a phenomenon, and Ridley Scott and Matt Damon came on in one of those rare “fast-track” scenarios that all writers dream of. The Martian is adapted by Drew Goddard, who’s become one of the biggest screenwriters in the business. He wrote for Lost, Cloverfield, World War Z, Cabin in the Woods, and Netflix’s Daredevil.
Writer: Drew Goddard (based on the book by Andy Weir)
Details: 10/4/13 draft

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Last year, I wrote an “Adapt This Book” post about The Martian. The consensus I came to was that this would be a tough adaptation. You have one character, all by himself, in a tiny tent, doing math for hundreds of pages. How do you make that interesting?

But watching the recent trailers, I was surprised to see just how GOOD this movie looked. That seems to be the consensus of everyone who’s seen the trailers. People are REALLY FREAKING PUMPED for this movie! And it’s a reminder of just how much of a mind-fuck this business is. Why is it only obvious in hindsight how cool a movie can be? Because the idea of being stranded on Mars isn’t all that original. I’m sure someone’s thought of it (or something like it) before. Yet it’s this simple idea that’s captured the world’s imagination, and will probably make The Martian this year’s “Gravity.”

But for our sake – that sake being “how good is the f’ing script?” – I wanted to know how they’d tackled those “book-to-script” issues that worried me so much when I read the novel. So, let’s take a look…

For those who know nothing about “The Martian,” it follows Mark Watney, who was left for dead on Mars when his team had to make an emergency evacuation after a storm threatened to destroy their rocket home.

Word gets back to NASA that Watney didn’t make it, and the world is devastated.

There’s only one problem. Watney is very much alive.

Watney, a botanist, knows that the next mission to Mars is in four years. Which means he needs to figure out how to sustain himself for that long, which includes finding a food source on a dead planet. In his words, he needs to “science the shit out of this.”

Meanwhile, NASA’s Mars satellites pick up movement on the planet, allowing them to realize that Watney is still alive. After freaking out, they start designing a plan to save him.

When word arrives on the Mars mission ship heading back to earth that Watney is still alive, they decide to go against orders, turn around, and save him, despite the fact that they have no way to get back down onto the planet and actually pick him up. Will they succeed? Will Watney live? Is this script any good? I would answer these questions but I’d probably be spoiling the movie for you.

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Okay, so my first adaptation worry was that Watney was communicating through a written diary. That doesn’t work in movies. So for the script, they went the Avatar route and changed it to a video-diary. This is probably the easiest solution when it came to the adaptation.

The next problem was you had 50-60 page chunks of Watney doing math. How oxygen needed to be coagulated to stabilize nitrogen and how that helped grow potatoes. Thankfully, Goddard got rid of all that. Which probably wasn’t an easy decision, since it’s the heart of the book and what Weir prided himself on (the realistic approach to the science side of the problem).

I was a little surprised at just HOW MUCH of this they cut though. Goddard makes the bold move to jump exclusively from major plot point to major plot point, skipping all that personal “I’m lonely and stuck on this planet” stuff in between. For example, whereas it would take 100 pages to get from Watney’s tent blowing up to him going out to find the Mars rover, here in the script it would take about 12 pages.

If there’s a lesson to take away from this script, it’s that. Screenplays aren’t made to explore the nuances of an event. You’ll have time to sneak a few in there. But ultimately, you have to keep the story moving, and we see that here.

Another thing that really surprised me was just how much time earth gets in this adaptation. In the book, it’s all about Watney. I’d say we stay with him about 70% of the time, and then cut back to earth 30% of the time.

I remember worrying about this when reading the book. I wondered how you could stay on a guy in a tent for 20 minutes at a time. Goddard and the producers appear to have had the same worry. Back on earth, lots of huge plot decisions are being made (the main one being how the hell are they going to save this guy before he runs out of food), so I guess they figured if that’s where all the action was, that’s where they needed to be. This has left us with a new ratio of 55% to 45% in favor of the earth scenes!!

But my spidey sense tells me that when Matt Damon came on (this draft was written a year before he became attached) he likely ordered more Watney time, and that appears to be what the trailers suggest. Still, it was interesting to see the script go away from Watney so much, almost as if they didn’t trust the movie to sustain itself when we were just with him.

Another adaptation issue I worried about was time. As you’re no doubt tired of hearing me talk about here, I believe that URGENCY is one of the key components to making a script work. Most movies you see take place within a 2-week period, and there’s a reason for that. It gives the story a sense of “SHIT NEEDS TO BE TAKEN CARE OF NOW.” If a story drifts on for too long without anything pushing it, the audience gets bored and loses interest.

But the one thing I keep forgetting is that a story needs to be as long as it needs to be. If your main character is stuck on Mars? And our scientific limitations say that we can’t get to him for another four years? Well, then that’s the time-frame you have to work with. As long as it makes sense to the audience, they’ll go with it.

And I liked the way Goddard handled time in the script. He wouldn’t make a huge deal about the passing time. We’d simply cut to a title: Sol 37. Then a few pages later. Sol 49. It was very unobtrusive and, in a way, made it so you weren’t even aware time was passing. That was clever.

Another thing I noticed – piggybacking off of yesterday’s post – is how much humor plays a role in Watney’s character. Watney has a very casual sarcastic sense of humor about the whole ordeal, and just like the humor in M. Night’s The Visit allowed us to fall in love with those kids, the focus on humor here ensures we fall in love with Watney.

A lot of energy in the screenwriting community is spent on determining how much you need to worry about making your protagonist likable, and my response to that is always: It depends on the movie. If you’re writing a movie where a serial killer is your protagonist, it doesn’t make a whole lot of sense to make the guy likable.

But in a movie like this, where your main character is all by himself with no one to talk to and you’re asking the audience to care enough about him for the world to spend 10 billion dollars to save him, then yeah, he’s got to be likable in some capacity. And giving your hero a sense of humor is one of the easiest ways to do that.

I’m going to finish up by saying something controversial but it’s something I’m feeling stronger about every day. The self-published book is the new spec script. With Hollywood terrified to take a chance on anything original, the self-published success story is the best of both worlds. It takes no money on your end to write and put the book up online. And when it sells a lot of copies, Hollywood gets their “proof-of-concept” they need to pull the trigger on a sale.

I say that to encourage you guys to try different avenues to get into this industry. Ask yourself if your idea would work as a novel and, if so, consider writing it as one. Even if you only do it once, you’ll have something tangible to point others to. In a business where a lot of writers don’t feel like “real” writers because they haven’t “made it” yet, this small victory can make your profession feel more real.

[ ] what the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: When adapting a book, write out all the major plot beats in the story. In your script, you’ll hit those plot beats every 10-15 pages – so fairly frequently. Here we had…

1) Watney is presumed dead and left on planet.
2) Watney needs food – starts growing potatoes.
3) Watney needs to communicate with Earth, goes on journey to find Mars Rover.
4) Watney’s decompression bay blows up, destroying his tent and all his food.
5) NASA tries to send Watney a supply ship.
6) The supply ship blows up on launch.
7) The Mars Mission crew decides to turn back and rescue Watney.

And so on and so forth. While a lot of the introspective stuff in between the book’s major plot points is great for novel readers, it’s not necessarily great for movie viewers, who want the story to move quickly. Which is why you see so much of that stuff excised in the screenplay version of “The Martian.”

M. Night’s new film shocks with a bigger than expected opening. But is this a “visit” worth taking?

Genre: Horror
Premise: (from IMDB) A single mother finds that things in her family’s life go very wrong after her two young children visit their grandparents.
About: You’ve loved him, you’ve hated him, you’ve laughed with him and you’ve laughed at him. And whether you like it or not, the once pop-culture directing icon (The Sixth Sense, The Happening, Signs) is back with a new film. Yes, I’m talking about M. Night Shyamalan. Night has sunk so low in the eyes of the paying public that he’s been forced to play by Hollywood’s new horror-film rules: 1) Get a hall pass from Jason Blum. 2) Don’t spend more than a million dollars. But darnit if Night didn’t make the most out of the opportunity. While his movie didn’t win the weekend, it did finish with 25 million dollars, almost 10 million more than what was expected. It’s a huge win for Night. But is it a win for us?
Writer: M. Night Shyamalan
Details: 94 minutes

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One of the quirkiest parts of my day-to-day existence is how much I think about M. Night Shaymalan’s career. I probably think about it (usually negatively) once every couple of days. Even if he hasn’t made a movie in years.

This probably reflects more on me than it does Night. But as a screenwriting obsessist, there’s a part of me that gets really angry at the fact that he’s still making films. Not because he makes bad movies. Every writer-director has their Grindhouse. But because he makes REALLY REALLY bad movies. Like bad enough that if 20 years from now Night revealed that, as an experiment, he had a 5th grader write “The Happening,” I wouldn’t bat an eye.

It seems, at times, that he’s so out of touch (placing “symbology” higher on the priority list than THE ACTUAL FUCKING STORY), that someone ought to take the proverbial keys from him and get him an Uber. To retirement.

I remember when Unbreakable came out, his first movie after The Sixth Sense. The world was so drunk on Night Fever that they went into that thing with Night-as-my-God colored glasses and came out believing they’d just seen Citizen Kane 2.

I tried to rally the “what the fuck did I just experience” troops to no avail. But the signs were there. The entire movie was an empty excuse to set up a twist ending that made little, if any, sense. That’s one of the signs of a bad writer – someone who ignores the story itself in service of trying to wow the viewer at the end.

While everyone told me I was crazy, I watched as the mistakes I saw in that film became more and more pronounced with each new effort (Signs, The Village, The Little Mermaid 2), and, in that sense, I haven’t been surprised at all at how terrible his movies have become. For those paying attention, this was inevitable.

Which brings us to The Visit. Now, I’m pulling a “before I watch” written intro, which means I’m writing all of this down before I go see this movie. What am I expecting? Despite attempts to avoid spoilers, I’ve heard spits and whistles saying this is Night’s best movie since his early days. But, honestly, I don’t believe it.

I think everybody’s just so used to garbage from this guy that anything not garbage is going to seem great. So with that uplifting attitude, off I go to watch the movie. Wish me luck!

The Visit follows 13 year-old aspiring rapper, Tyler, and his sister, 15 year-old aspiring filmmaker, Becca, who really really want to meet their grandparents, and so have convinced their mom to allow them to spend a week at their home.

The family hasn’t had the best go of it. Mom left her parents in a huff 15 years ago after meeting a guy and hasn’t spoken to them since. She married him, had Tyler and Becca, but he left the family five years ago and hasn’t kept in touch since.

Told in a “found footage” type style, with the entire movie seen through the eyes of Becca’s TWO really expensive cameras, serious Becca and goofball Tyler start to notice their grandparents are a little strange. For example, “Nana” will just join in on “hide-and-seek” time wearing nothing but her nightgown and galloping around on all fours like a child.

With their mother busy on a cruise with her new boyfriend, the kids are only able to share their concerns about the grandparents in small doses. But when Nana starts trying to climb walls naked, that’s when bro and sis realize it’s time to jet. Too bad the grandparents catch on. And by then, it’s too late.

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Let me start off by saying the crowd I saw this with really dug it. They were laughing their asses off. And if there’s one area The Visit should be praised for, it’s humor. Tyler, with his awkward rap obsession, along with the goofy vibe that both Nana and “Pop Pop” put out, give The Visit, at the very least, a quirky watchability that isn’t present in any of Night’s previous films, mainly due to the fact that he takes himself so seriously.

But the humor wasn’t just a win because it provided laughs. The humor brought us closer to the characters. That’s something screenwriters don’t talk enough about. Once you start laughing with characters, you feel closer to them (not unlike how you feel closer to people you laugh with in real life), and that makes you care more about what happens to them, which is key in any movie, but especially horror, where you want the audience to be engaged when the character encounters danger.

While this was a pleasant surprise, it couldn’t hide some of the movie’s clunkier issues. One of the stranger additives here was the “found footage” approach. For those who watch Night’s films, you know that Night’s directing style is THE OPPPOSITE of found footage. He likes to control every aspect of the frame, every camera movement, every line of dialogue, even down to the finite moves of the actors.

Remember the most manufactured scene in movie history? When the family in Night’s film, Signs, gets up on a car together and holds onto each other in order to get a walkie-talkie signal? That’s what Night loves to do.

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Good “found footage” movies leave a lot of control up to the actors (Blair Witch), knowing that that’s the only way the footage is going to truly feel “real.” So when you watch The Visit, you can see that tug-of-war happening in every shot. The desire to create something organic and natural, ruined by the need to make every shot look, sound, and feel perfect.

I’ll give Night this though. It gives the movie a feel unlike anything else you’ve seen before. I’m still not sure if it’s a “good” feel. But it’s unique. And that counts for something.

Surprisingly, what saves this movie is the writing. Night has clearly spent more time on this script than his last 7 combined. And let me explain to you how I know that. Unfortunately, it’s going to require me to get into some big spoilers. So skip to the “What I learned” section if you haven’t seen the film yet.

Early on, we establish that mom hasn’t spoken to her grandparents in 15 years. She hasn’t even spoken to them for this trip. Everything was set up through the kids. We later find out why this plot point is needed. When the kids point out their grandparents in the yard over a late-movie Skype session, the mother’s face goes white. “Those aren’t your grandparents” she says. It turns out they’re a couple of escaped mental hospital patients posing as the grandparents.

In other words, if Night hadn’t written in this “I don’t talk to my parents anymore” plot point, there’s no film. The mom would’ve been able to talk/Skype with the kids AND the grandparents at the same time, immediately exposing them as imposters.

That gives the movie a bit of a “held together by popsicle sticks and rubber bands” feel to it, but there’s just enough there to make it work.

Now in the past, Night would’ve left it at that. And it’s indeed a fun twist that would’ve worked just fine. But what Night does here is HE MAKES THIS PLOT POINT WORK FOR THE STORY. Specifically, the whole reason that the daughter wants to meet her grandparents is to help repair the relationship between them and mom.

Between scares, Becca is asking her grandmother and grandfather about what happened. Why did the family fall apart? It becomes a major part of the story. This way, when the twist happens (they’re not the real grandparents) it doesn’t feel cheap, since Night milked the most of the storyline that allowed that twist to happen. That’s good writing!

Unfortunatley, I’m left wondering how long this new M. Night aroma will last. He’s FINALLY made a solid flick again. Yet his next movie will be a production of the very first script he sold, Labor of Love. I can honestly say that this is the worst script Night has ever written. It’s even worse than The Little Mermaid 2 (it’s a super-sap-fest about a man who walks across America after his wife dies).

If Night wants the adulation of movie fans and the industry – which deep down I think he does – he needs to keep playing in this sandbox. Tiny horror movies with no expectations. Small budgets that force him to get creative with his storytelling. That’s where he makes his best stuff. However, I’m afraid we’ll be cursed with M. Night Egomalan again. And just like old geezers who turn crazy after sundown, there’s not much we can do about it.

[ ] what the hell did I just watch?
[ ] wasn’t for me
[x] worth the price of admission
[ ] impressive
[ ] genius

What I learned: Movies are about unresolved relationships. We talk about this all the time here. In every relationship in your movie, you want to pick out something big or small that’s unresolved, then use your story to explore and resolve that issue. The Visit taught me that you can have unresolved relationships with characters who aren’t even in the movie! A big off-screen character here is the father, who brother, sister, and mom, all have issues with for leaving them. I liked how The Visit used those unresolved relationships with dad to drive a lot of the character development here. Tyler, in particular, seems very hurt by the fact that his father left, and partly blames it on himself. I also really liked the way they resolved this relationship. No, it wasn’t by calling the father and demanding answers. If you read Thursday’s “Cinematic Writing” post, you know that you want to solve all script problems by SHOWING AND NOT TELLING. We get closure when Becca, who swore she’d never use any footage of her father in her documentary, ends up including footage of him with them when they were younger. All we see are the images of him/them spliced into the final cut, but that’s all we need. We know they’ve finally found closure with the dad.

itfollows2

One of the things I’ve always tried to convey to you guys is that screenwriting is NOT about writing. It’s about storytelling. This can be confusing and a little frustrating and has actually caused quite a few arguments in the past. Because I don’t want to go into some long explanation of the difference between the two, I’ll give you an example of each.

Example 1:
The placid grey sky beats down on Carly, a former social outcast turned flower child. She drags her last cigarette out of a dirty box stuck between the car seats and lights it with an immediacy that belies an obsession with her addiction.

Example 2:
Carly taps the wheel of her car nervously. She checks her side-view mirror. A cop is getting out of his car. She’s been pulled over. She takes a deep breath and sucks down a cigarette. She checks the passenger seat. A newspaper lies there. She slides it forward, revealing a GUN. She checks the side-view mirror again. The cop is coming towards her. She glances at the gun again, her mind racing. Another drag of the cigarette. With the cop only a second away, she GRABS THE GUN, and hides it under her shirt.

Do you notice the difference? In the first example, or the “writing” example, there’s nothing happening other than the writer talking about the character and the setting. In the second example, there’s an actual STORY. Someone’s in trouble. They have to make a choice. There’s an element of suspense. That is STORYTELLING.

The sooner the screenwriter understands the difference between these two things (I’ve found it takes most writers 3-5 scripts to get there), and adapts the storyteller method, the sooner they start writing good scripts.

Now this doesn’t mean you’ll never take a moment to describe a scene or introduce us to a key character. Of course you’ll need to do this. But the “writer” always makes his/her words the star, as opposed to looking for ways to create mystery or build suspense. And that’s where they get into trouble.

Despite this, I realize that storytelling cannot exist without writing. You cannot convey character actions and plot without putting words on the page. And so which words you choose and how you string those words together matters. What I’d like to do today is give you a road map for showcasing your writing in a way that supports your story.

I call this CINEMATIC WRITING. Cinematic writing is writing that makes your screenplay feel like a movie. The goal here is to eliminate the “novelistic” writing approach, where you’re basically just showing off, and make your words work for your script.

Cinematic Writing comes in three flavors.

1) Show don’t tell.
2) Visual cues.
3) Supplementation.

SHOW DON’T TELL
The first one should be obvious. Yet time and time again, I see writers fail to do it. But this is one of the easiest ways to make your writing cinematic – by conveying your story in actions as opposed to dialogue. And it really kicks ass when you do it well. There’s something about an action that hits the reader harder than a line. The trick to adopting this method is to simply ask, in every instance of your script where dialogue is spoken, “Can I convey this moment visually instead?” In the opening scene of “It Follows,” for example, we see a seemingly crazy girl running from something in the middle of her suburban neighborhood, despite the fact that nothing is there. It’s a purely visual scene that sets up an intriguing mystery. I’d much rather see that than have two people discussing the act. Now, of course, sometimes dialogue is necessary (and even preferable) when writing a scene, but if you want your script to contain that cinematic flourish that convinces the reader they’re reading a MOVIE, you need a lot of showing (and less telling!).

VISUAL CUEING
Let’s say you’re writing a scene that has a couple arguing in an apartment. How do you write that scene? Chances are, you’ll describe the apartment, the characters, and then go into basic back-and-forth dialogue between them. In other words, the most UN-CINEMATIC representation of the scene you could possibly write. When you visually cue, you look for visual ways to creatively explore the scene cinematically. For example, instead of the basic “two-character-talk” scenario, maybe the scene starts on a photograph taped to a refrigerator. It’s of our couple, at a baseball game, looking as happy as any couple you’ve ever seen. In the meantime, we hear (but do not see) an argument in the background. We slowly back away from the fridge, where we see more happy photos of the couple, and continue to hear the argument in the background. We move along the floor, where we see a scared dog staring up at his screaming owners, and finally end up on the couple, as they’re ending their argument. Do you see how much more cinematic this second option is? The trick to visually cueing is to imagine you’re the director. Find interesting places to put the camera. Take note that you don’t want to write camera directions into your script. But you want to think in terms of camera placement. By doing so, you open yourself up to way more visually creative scenes.

SUPPLEMENTATION
Fancy writing on its own is useless. As I pointed out in the opening example, who the hell cares how visually Carly smokes a cigarette? To avoid this, make your fancy writing a tool to supplement the action on the page. For example, if you write three paragraphs on how beautiful the mountain our main character is climbing is, we could give two shits. HOWEVER, if that same character is in danger? If he’s stuck on a mountain ledge and his next few moves will determine whether he lives or dies? Now you can start describing the mountain around him in detail and we’ll be riveted. Why? BECAUSE NOW THE DETAILS MATTER. They directly influence the fate of our hero. This is supplementation. It’s using expressive prose to supplement important story beats. I’m reminded of one my favorite scripts of the year, February, when a character is creeping through a room because she’s heard a noise. The writer covers every little sound and movement in extreme detail. But it works. Why? Because the character is in potential danger. We get the sense that something bad is nearby. Therefore, the details pull us in. Had the writer tried to describe the room in that kind of detail BEFORE our character was in danger? It would’ve been boring-sauce.

The main idea I want to convey here is that your writing should never be the star of your screenplay. Writing is a tool that should be used to support the storytelling. I’m yet to hear a producer say, “I hated that story but man, that script was really well-written. Let’s buy it.” It just doesn’t happen. By transitioning your novelistic writing approach to a cinematic one, you’re allowing your words to work for you as opposed to against you. So get in there and start writing movies as opposed to glorified writing exercises. I promise you a more positive response from readers. Good luck!