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Make sure to get those amateur entries in. There WILL be an Amateur Offerings this weekend. Title, Genre, Logline, Why We Should Read, plus a PDF of your script to carsonreeves3@gmail.com

Genre: Period
Premise: During World War 2, a famous Jewish director was coerced by the Nazis to produce a propaganda film showing the concentration camps as a spa for Jews, all while being a prisoner in one. Based on the true story of Kurt Gerron.
About: For the past seven years, I’ve been writing, directing and producing my own short films. Since my love for making movies is bigger than my wallet, I almost went bankrupt because of it. With that said, a year ago I wrote this screenplay after a FULL YEAR of research. The story is full of irony, and I never understood why no one had made a movie about Kurt yet.
Writer: Marcos Vaz
Details: 116 pages

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It’s so great to hear that Marcos is out there doing exactly what I told you to consider at the end of yesterday’s article. Stop waiting for people to give you approval. Bypass the bullshit and be your own approval.

With that said, if this is Marcos’s plan for a first feature, I’d probably advise him to write a cheaper movie first. For those unfamiliar with budgets, any sort of period film is going to cost a lot of money, because you’re recreating a world that no longer exists. Old costumes, old props, old locations, old looks. That gets expensive fast.

However, this is obviously a passion project for Marcos and what I’ve found is that if you are going to make your own movie, intense passion will inspire others to join your cause. People will want to be a part of your movie and they’ll help you find ways to overcome financial restraints. That’s how a ton of movies get made.

So let’s see if the writing matches the passion here.

Kurt Gerron is a famous Jewish actor, writer, and most prominently, director. His plays are legendary. And he’ll be the first person to tell you that. This guy’s got one hell of an ego on him.

When Gerron and his wife, Olga, are rounded up by the Germans and sent to a concentration gamp in Czechoslovakia called Theresienstadt, they receive special treatment from the start. The head commander at Theresienstadt, Karl Rahm, is a huge Gerron fan. So, at first, things are going swimmingly.

Then Rahm gets word that the Red Cross will be visiting soon. They want to make sure that the Germans aren’t violating any human rights. He becomes concerned that nobody here looks happy (I wonder why). So he gets this idea: Have Gerron put on a play. People will have fun producing it. People will have fun watching it. It should lift the spirits of the camp so that everyone’s busting a gut by the time the Red Cross arrives.

Meanwhile, Rahm is putting together his own “play” – as in, he’s going to make the prisoners act like this place is a blast. He’s got scripts for the kids and the prisoners and the staff, who all must hit their marks, say the right things, smile and convince these pesky Red Crossers that everything is just wonderful.

Gerron speeds through pre-production but isn’t able to get a show together before the Red Cross arrives. Strangely, that turns out to be no problem, because the Red Cross found everything to be lovely, even going so far as to write a glowing letter that appeared in all of the world’s biggest newspapers.

Because things went so well, Rahm gives Gerron another task. He wants him to film a documentary of Theresienstadt and make it look like a vacation getaway. Gerron is thrilled that he still gets to put on a show and gets back to work.

Unfortunately, with the Russian army closing in and the end of the war nearing, Rahm is forced to ship as many Jews as possible to the killing camps, and Gerron ends up being one of those prisoners. In the end, he dies in the gas chambers of Aushwitz.

Okay Marcos. I’m going to get a little intense here. But it’s only because I see a lot of potential in this. Unfortunately, if we’re going to meet that potential, we’re going to need a page 1 rewrite. And that’s because the plotting is all over the place. The King’s Fool has no structure.

Gerron gets to this concentration camp and his mission is to produce a play that makes the prisoners happy so they won’t incite suspicion when the Red Cross arrives. This is a strange goal for a movie, since you’re basically building an objective that the audience wants the hero to fail at. If our hero succeeds, a camp full of Jews lives on in misery. Not exactly a situation to root for.

In addition to this, we have this odd secondary play going on where Rahm is directing all of the prisoners to follow a script for the Red Cross. I must have asked myself a thousand times, why wouldn’t you combine these two storylines into one and have Gerron be the one who’s directing the pretend happy camp?

Because clearly, Marcos had trouble plotting them both. First of all, the prisoners never got a chance to see the play! Which I thought was the whole point – they would see it, be happy, and that happiness would convince the Red Cross that everything was great. Instead, the Red Cross shows up, and decides everything’s great anyway. So then what was the point of the play plotline?

As if this wasn’t problematic enough, there were still 42 pages left in the script! And the main plotline was over! What do you do now? Marcos decides to introduce a new plot where Gerron is asked to direct a documentary of the camp. That becomes the driving force for the rest of the film.

Because this plotline comes on so late, it doesn’t have time to properly build. And by the time it does gain steam, we have to end it. Which puts a confused exclamation point on this structurally schizophrenic film.

I will say that I loved the moment in Aushwitz where he and his wife perform this dazzling scene for the camp, only for us to find out in the closing title cards that they were killed as soon as they got off the train. The problem was, it was so clumsy getting here that we can’t appreciate the greatness of this scene.

This goes back to advice I routinely give on the site yet still writers refuse to listen. Keep your story simple. The more you complicate things, the worse your script is going to get. Unless you’ve written 20 scripts and understand how complexity works in plotting, keep it simple.

Throughout The King’s Fool, it seemed like Marcos was in way over his head. If he just would’ve simplified the plot, he’d have been fine.

That plot needs to be one of two things. Either Gerron is the director for the “pretend happy camp” Rahm needs ready for the Red Cross. Or Gerron directs the documentary of the camp so that it looks like a vacation spa. One of those two is your movie right there. And it’s probably the second one.

Not only would this be good for the film’s structure, but it would allow us to add some heroism into the story.

In the current draft, we learn that the Russians are getting closer. You’ve also built up this death sentence storyline where anyone who gets on the transports is going to the death camps. You could easily work those two elements into a heroic moment for Gerron.

While shooting a scene, I could see him learn that 2000 prisoners are about to be sent away on the transports. Gerron storms out and insists that they bring the prisoners back. “I need them for extras. We have to make this look real.” And there’s this big hubbub where Rahm won’t budge and neither will Gerron, and finally Rahm relents, giving him his extras, and Gerron just saved 2000 people.

I don’t know if stuff like this happened of course. But you need to look for moments LIKE this. Where the main character actually does something heroic.

More importantly, though, the plot needs to be simplified. I do believe there’s a movie here. This is an interesting setup. But holy heck do we need a proper plot.

Script Link: The King’s Fool

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: You don’t want to have to restart your story on page 75. If you have to give your main character an entirely new goal at that point in the story, there’s probably something wrong with your structure.

What I learned 2: When you include singing in your script, make sure to italicize all of it to visually differentiate it from regular dialogue.

Genre: Fantasy/Drama
Premise: A young mute woman who works for the government in the 1960s stumbles across a top secret project, an intelligent amphibious creature, and falls in love with it.
About: You may have heard about The Shape of Water recently. Famed filmmaker Guillermo Del Toro’s newest movie screened at the Telluride Film Festival last week and received one of those famed 20 minute standing ovations films seem to receive a lot of these days (and that have nothing to do with publicists. Nothing at all). But seriously, the word on this one is that it’s great. My issue with del Toro has always been that his superior filmmaking skills have masked the clumsiness of his pen. Which is why I wanted to read this script before seeing the film. If this works on the page, then maybe del Toro will have finally created something that isn’t just fun to look at.
Writers: Guillermo del Toro & Vanessa Taylor (based on an idea by Daniel Kraus and Guillermo del Toro)
Details: 94 pages

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One of the great crimes we commit as film consumers is allowing others to tell us what to like.

Guillermo del Toro’s career beginnings coincided with the rise of Ain’t It Cool News. AICN’s creator, Harry Knowles, fell in love with del Toro, praising him religiously on the site, and since back then AICN was the only movie site in town, every movie geek followed suit and fell in love with del Toro as well.

Even I fell into the trap. Watching his movies with a distinct feeling of boredom, I figured I must be doing something wrong – watching it the wrong way or focusing on the wrong thing. And when his movies were over, I’d often ponder, “Even though I didn’t like this, everybody else did so I must be wrong.”

Now that I can think for myself, I know why I’ve disliked so much del Toro. His writing is sloppy. His plots are often flighty, it’s not always clear what the focus is, and he has major issues finding a consistent tone. To this day, going to watch the 2001 del Toro flick, The Devil’s Backbone, remains one of the most perplexing moviegoing experiences of my life. All the critics had talked about how great the film was. Yet what I saw was a wandering inconsistent genre-confused mess.

This is where The Shape of Water gets interesting. Del Toro has wisely brought in a second screenwriter, Vanessa Taylor. I like Vanessa Taylor’s writing. I remember back in the early days of Scriptshadow when I read her first script (then titled “Untitled Vanessa Taylor Project”). It chronicled an older couple going through marriage problems. It’s a script that should’ve been boring. Yet Taylor found a truth and authenticity to the relationship that elevated it, then mixed in a hint of humor to turn it into one of the most memorable scripts of the year.

Taylor would go on to win the highly coveted Divergent assignment, and she’s currently scripting the live-action Aladdin movie. It always fascinates me to see writers who not so long ago were scripting these tiny little “nothing” movies now writing some of the biggest films in town. It’s a reminder that success CAN and DOES happen. You just have to write something that resonates with people and you’re on your way.

Anyway, due to these two creative voices, one I detest and one I enjoy, I have no idea what to expect from Shape. But I’m hoping for the best.

The year is 1963. The town is Pittsburgh. We’re talking the epitome of grimy blue-collar America here. Elisa is a rather unconventional representation of that world then. She’s a 35 year-old mute spinster who lives in a small apartment by herself. The highlight of her day is 2 minutes of masturbation in the tub before work.

At least Elisa has a kinda-cool job. She’s a janitor at a secret government underground facility downtown. She cleans rooms where scientists test their latest jet engines or cutting edge (for 1965) robotic arms. Because Elisa never talks to anybody, she’s generally overlooked. Which is probably how she gets into this mess in the first place.

You see, the government brings in their most top secret project yet – an amphibious man-like-thing that lives in water. This is such a big deal that they have to bring a high-ranking military man, Strickland, in, to oversee experiments on the creature. As you’d expect, these experiments are brutal. They figure out, for example, that the creature can only survive outside of water for 30 minutes at a time. So they observe him while he’s left out past 30 minutes… you know, just to see how intensely he suffers.

Because Elisa is in charge of cleaning Amphibian Man’s room, the two start sharing little looks, which leads to her signing him, which leads to him signing back, which leads to them falling in water love. When the intensity of the experiments are ratcheted up, Elisa can’t stand by and do nothing. So she orchestrates an escape plan and takes the creature to her home!

This, naturally, results in a big hubbub at the facility. Strickland starts asking people if they know who’s got him. Several of Elisa’s co-workers who were aware she had an affinity for the creature are on the verge of cracking. So it’s only a matter of time before Elisa is discovered. This leads to a race to free Amphibian Man back into the sea.

Let’s start with the good and hope it lasts longer than a sentence. The Shape of Water is an ORIGINAL IDEA. That needs to be commended. These days, auteur directors are becoming our only outlet for original ideas and that sucks. But I want to start there because I believe in getting more original ideas into theaters even if I don’t personally like those ideas. I mean, isn’t that the point? Hollywood’s stuff is so homogenized and demograph-tested that it’s guaranteed not to be unlikable. With original material, that guarantee isn’t there. Which is why original ideas are so thrilling. You don’t know what to expect.

As for where The Shape of Water falls on the ‘like’ spectrum, it most certainly depends on how big of a del Toro fan you are. If you aren’t a fan, like myself, you see cracks in the story everywhere.

Let’s begin with our mute main character. Yes, that sound you heard was me sighing. Mute main characters. Deaf main characters. Both are crutch-device screenwriting at their worst. The idea behind a deaf character is that they’re the ultimate underdog. It conveys a writer so desperate for you to love their main character that they will go to the absolute extreme to do so.

Of course, it’s for this very reason that it never works. We’re hyper aware that you’re pining for our sympathy, so we go running as fast as we can in the opposite direction. Once the viewer is aware of the writer, there is no suspension of disbelief and the point of the story is moot.

The only time these things work is when – and I just talked about this yesterday – you explore these things AUTHENTICALLY. If you study and research what it’s really like to be a mute, what someone like this goes through on a day-by-day basis. And then you bring that very specific life experience into the character, then yes, it’s going to be great.

But writers rarely do this because it takes time and it’s hard. It’s much easier to slap a physical flaw onto a character in the cheap hope that the audience instantly sympathizes with them despite knowing nothing about them. It’s a screenwriting trick, the very definition of a gimmick. And for any frequent filmgoer, they see through it immediately. (spoiler) And don’t even get me STARTED if, late in the script, the mute character finally talks.

Not only that, but mute characters aren’t conducive for filmic storytelling. Readers don’t enjoy reading entire scripts and not seeing a single line of dialogue from their main characters. It’s hard to reconcile that. Which is why, if you’re going to do it, you should be a writer-director, like del Toro, who doesn’t have to run the script by anyone to get it made.

Even if you can get past that, you still have to deal with del Toro’s biggest weakness – his wildly inconsistent tone. This is something you see in all his movies. At best, it’s annoying, at worst, it’s uncomfortable. For example, in The Shape of Water you’ll have a zany zoinks scene where Elisa will nearly get sucked into the giant jet engine while cleaning, and then, later in the film, an extremely awkward scene where Strickland is borderline raping his wife. It’s like, what kind of movie are you trying to make here??? You shouldn’t even have your main character masturbating in a tub every morning. This is a fantasy film. Not 9 and a half weeks.

I’ll finish by saying this. In the water-based love story sub-genre, The Shape of Water finishes above Lady in the Water but below Splash. So that’s something I guess.

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Unless you’re going to truly explore what it’s like to be a mute or deaf, you should avoid making your main character either. In my experience, mute and deaf characters work best in secondary roles, where they don’t have to carry the entire story on their shoulders.

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Scriptshadow Challenge: Describe James Bond in the comments section with what you learned today. Upvote the best descriptions!

Let’s talk about character descriptions for a minute, shall we?

You ever see that show “Botched,” about botched plastic surgeries? They need to make a show about botched character descriptions. Because I see them in nearly every script I read. For whatever reason, character descriptions trip a lot of screenwriters up. Luckily, you’ve got the guy who’s seen it all. Who’s read over 7000 screenplays. And he’s going to tell you what kind of descriptions work best. So, let’s jump into it.

There are four descriptions you’ll be working with.

1) Your hero.
2) Main characters.
3) Secondary characters.
4) Bit players.

Your hero gets the all-star treatment and can command anywhere from one to three sentences of description. This isn’t just to fully describe your hero. The long description is a visual indicator to your reader that this is the most important character in the script.

Sometimes, for story purposes, you’ll need to introduce other characters before your hero. This can lead to confusion, since typically, the reader assumes that the first character introduced is the hero. If you keep those pre-hero descriptions short then give us a big juicy description when your hero arrives, we’ll immediately know, “This is our star.”

Your main characters (the love interest, the villain) will get one to two full sentences of description. Secondary characters (the weird co-worker, the neighbor) will get one-sentence descriptions. And the bit players (a thug) will usually get a single adjective.

Descriptions are sort of like loglines. You’re trying to give us the highlights of that character without getting too specific. And here’s the important part. It’s more about the ESSENCE of the character, as opposed to the baseline visual facts of the character. I want you to read that sentence again because it’s where everybody screws up. Here, I’ll give you an example.

TOBY HANSON, late 30s, is tall with brown thinning hair, brown eyes, and glasses.

Everything I just told you there were facts. It doesn’t tell you anything about the character. Here’s the real description of Toby Hanson, the main character from the script, “Hell or High Water,” by Taylor Sheridan.

TOBY HANSON, late 30’s, a kind face marked by years of sun and disappointment, rides shotgun. It’s not the face of a thief, it is the face of a farmer.

Notice how we barely get any facts here. It’s more about the essence of the character, with the key phrase being, “a kind face marked by years of sun and disappointment.” Wow, that tells us so much! It tells us that this is a nice man who’s had a rough life, all in just 10 words! That’s how you pull off a description.

Moving on to main characters, here’s a description of Carolyn Burnham from Alan Ball’s Oscar-winning screenplay, American Beauty…

CAROLYN BURNHAM tends her rose bushes in front of the Burnham house. A very well-put together woman of forty, she wears color-coordinated gardening togs and has lots of useful and expensive tools.

That main character description is actually a little longer than the description for Sheridan’s hero. But that’s partly because Ball introduces Carolyn in action, tending her rose bushes. He needs to get through that first sentence before he can fully describe her. And, again, this description is bleeding with essence. She’s “a very well-put together woman.” She “wears color-coordinated gardening togs,” and has lots of “expensive tools.” Tell me you don’t know this character after reading that description.

Another description trick is to focus on how a character chooses to present himself/herself to tell us more about him/her.

For example, if I tell you that Jake has blond hair, you have no sense of who Jake is. But if I tell you Jake’s blond hair is always meticulously combed, never a hair out of place, you have a much better feel for Jake. He obviously cares about how he looks. If I tell you Carl wears jeans and a t-shirt, that tells you little. If I tell you Carl wears “skinny jeans and one of those overpriced vintage rock t-shirts that only celebrities can afford,” that tells you a lot more, doesn’t it? And all of this falls under the same umbrella. You’re trying to convey the ESSENCE of the character. Let’s see how we can use what we just learned to describe a secondary character.

LOGAN, 25, sports a boring navy blazer and boring khaki pants, the same outfit he wears every day of the week.

Finally, when you’re describing a character with a name but who’s only going to be in the script for a few scenes (a bit character), try to find that one adjective or phrase that captures them then move on. We don’t want to confuse the reader with some long description, making them think this is going to be some main character, then we don’t see them again for 60 pages.

PARKER, 40, always bitter about something, approaches the group.

In the end, screenwriting is still an art form and therefore the way you describe your characters is up to you. The above suggestions are merely guidelines based on reading a ton of scripts and seeing what works best. I’m actually pretty lenient when it comes to description length as long as the description is good. So you can play with the length if you want. But one thing I won’t budge on is the essence. A description is meant to convey the essence of a character. Always favor that over a perfect physical description, although preferably, you would do both.

Just to show you that you still have plenty of creative leeway when describing characters, here’s a rule-breaking description of Nick Sax from Tuesday’s review of “Happy.”

NICK SAX is projectile vomiting into a urinal. Oh, what fun!

He steadies himself, wipes his mouth with a sleeve. Look at this guy: 40s. A 6’2” locomotive wreck in a worn out trenchcoat —

He steadies himself in the mirror… this is the face of a man who’s lost it all. Skin flaking with eczema; dead-eyed – but with something volcanic smoldering down deep behind them –

Easily the best TV or MOVIE concept I’ve seen all year. But might it be the best concept I’ve seen all decade??

Genre: TV Pilot – 1 Hour Drama
Premise: After a hitman is injured during a job, he wakes up to find a tiny blue horse named “Happy” floating over him, claiming that they’re now a team.
About: Pitched by some as “The Bad Lieutenant meets The Care Bears,” Happy was a four-episode comic by Grant Morrison and Darick Robertson that’s now been adapted for the SyFy Channel. Morrison has brought in Brian Taylor, who’s best known for writing the Jason Statham actioner, Crank, to help him realize his vision.
Writers: Grant Morrison & Brian Taylor (based on the comic with art by Darick Robertson)
Details: 61 pages (Network 2nd Revision – July 27, 2016)

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After the depressingly formulaic Rampage, I needed something that was out there, man. I haven’t seen many writers taking chances on the feature end. But there’s plenty of chance-taking on the TV side.

Due to the enormous level of output in TV at the moment, there are two ways to stand out. The first is to buy up a well-known property. Basically, the movie model. And the other is to write something really unique. Today’s script falls into the latter category.

And, actually, today’s script probably has the best screenwriting lesson I’ve discovered in awhile. Because this hook is insanely clever. You see, I read a ton – a TON – of imaginary friend based concepts. It’s the idea every writer goes to when they think they’re writing something original. But today’s script is the right way to do imaginary friends, and the secret to finding a truly original idea.

I’m sure you’re eager to hear more, so let’s jump into it.

“Happy” begins with a creepy teaser. A mother is taking her little girl, Hailey, to see one of those Teletubby-type performances at the local mall. However, with Christmas right around the corner, every family within a 20 mile radius is there as well. That’s how the ultimate parent nightmare occurs. The mother gets distracted for one second… and Hailey is gone.

Cut to a different part of town. Nick Sax is a hitman, and a very un-HAPPY one. We’re told from the drop that this is a man who’s lost everything and has no reason to keep going. But he does. Nick’s just been offered a job to kill the Fratelli brothers, three annoying low-level mobsters.

Sax completes the job, but gets injured in the process. Before he passes out from the injury, a dying Fratelli brother shares with him a password for a drive that contains every single mobster in this city’s secrets.

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Sax wakes up in the hospital, but with a new friend. A tiny little blue pony/horse with a unicorn. This is Happy. And Happy is so… HAPPY! He’s excited that Nick’s finally awake. He starts singing to him. He can’t wait for the two to go on adventures together. Nick assumes this is some drug-induced hallucination and waits for it to go away.

Meanwhile, the guy who ordered Sax to kill the Fratellis has ordered someone else to come and kill Sax. But not before he gets that password. Sax is helped by a local female cop, or at least he thinks he is. Not everybody is who they seem, here. And the cop may be working for the guy who’s trying to kill him. Or maybe not!

When the drugs finally wear off, Sax is dismayed to see that Happy the Horse is still around. Sax starts arguing with him, telling him he isn’t into the whole imaginary friend team-up thing. “I never had any imaginary friends anyway,” he tells Happy. Happy chuckles. And that’s when he reveals a bombshell. “I’m not your imaginary friend, Nick. I’m Hailey’s. And I came to you because you’re the only one who can help save her.”

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Okay, so let’s break down the genius of this concept. Because if you’re cynical like me, you originally saw the Happy Horse thing and thought, “Zoinks! An imaginary blue horse teams up with a hitman because… COMIC BOOK!”

When that bombshell was revealed that Happy wasn’t Sax’s imaginary friend, but the little girl’s who had been kidnapped in the opening, I was like BSSHSHSHEGGSH! Mind blown. Not just because it was a great idea. But because there was a story-related motivation for Happy to exist.

But let’s get back to the lesson of the day here, specifically the point I originally brought up.

Everybody thinks they’re being creative when they come up with the imaginary friend concept. The problem is, they’re not creative at all. I see tons of them. And they almost always take the same form. An adult is visited by their old imaginary friend from when they were a kid.

Whenever you have an often-used idea, your job is to twist it or elevate it somehow, so that it’s different from everything else out there. The problem is, everybody goes about twisting it the wrong way. They think two-dimensionally when they should be thinking THREE-DIMENSIONALLY.

Two-dimensional thinking is the obvious “next step.” So if you have your “Grown up imaginary friend” setup, a two-dimensional thought might be to make the imaginary friend EVEN CRAZIER! So if the childhood imaginary friend was a bunny, you’d make the bunny a sex-crazed gun-toting wild card! Sounds good, right? But you haven’t really elevated the concept. You’ve just made the imaginary friend a little more interesting.

Three-dimensional thought is when you think beyond what’s right in front of you. You approach the idea from several angles. This is not easy, guys. It’s the quantum computing of idea generation. But that’s why when it works, it results in a killer concept. And that’s what they did here.

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This concept is NOTHING if Happy was Nick Sax’s imaginary friend as a child. It’s literally NOTHING. It’s a gimmick. It’s tired. It’s an excuse to get some cool comic book art in. By thinking outside the constraints of that tired setup – what if you were visited by SOMEONE ELSE’S imaginary friend – the idea comes alive. And that’s what happened. And it wasn’t just that it was someone else’s imaginary friend. It’s a little girl’s imaginary friend who’s missing and who needs Sax’s help. Which is why Happy came to him!

I can’t get enough of this idea. I just can’t. This is everything you’re supposed to do with a concept. It’s so damn clever.

And the funny thing about all this is that we don’t get Happy’s reveal until 45 pages in. And before that, I was like, “Eh, this pilot isn’t bad, I guess.” I wasn’t really into it. This is classic noir that, outside of the imaginary friend angle, embraces all the noir tropes a little too eagerly. Which sucks because on concept alone, I’d give this a genius.

So those of you seeing me rave the whole review then only giving this a [xx] worth the read, that’s why. I think this project needs people better than Syfy, no offense. But Syfy has embraced cheese as their curator and this has the potential to be one of the buzziest shows on television with the right people behind it. So I’ll hope that Syfy passes and a Netflix, Hulu, Amazon, or maybe even HBO picks it up. That would be fucking awesome.

[ ] What the hell did I just read?
[ ] wasn’t for me
[xx] worth the read
[ ] impressive
[ ] genius

What I learned: Three-dimensional thinking is hard to define. But the basics work like this. When trying to improve an idea, don’t think “bigger, better, flashier.” Instead, take an omniscient view and look at the idea from all sides to see if there’s a hidden angle you can exploit. They do this in the tech world all the time. Uber is an example. People come in and they say, “How do we make a taxi service that’s better than all the other taxi services out there?” Two-dimensional thinking is: Well, we add TV in the back and we make the cars cleaner and we only hire drivers that are nice and courteous. All that stuff is fine but it doesn’t change the game. Three-dimensional thinking is: Eliminate the taxi altogether.

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What is anchoring and why is it important?

Let me start off by saying that anchoring is an advanced writing technique that beginners shouldn’t worry about yet. If you’re a beginner, worry about structure, keeping your descriptions succinct, getting your scenes down to a manageable length (under 2 and a half pages), not writing on-the-nose dialogue, arcing your characters. Anchoring is not going to help you if your fundamentals are so bad that your script is unreadable.

But once you’ve got all that down, anchoring can help you take your screenwriting to the next level. What is anchoring?

Anchoring is the process by which you anchor characters, plot points, story beats, and other story choices to REAL LIFE EXPERIENCE.

A common critique you hear a lot of writing teachers use is that there’s no “TRUTH” to a character (or to a moment). What they mean by this is that the character feels “written,” they don’t feel “true-to-life.” And that’s because, most likely, you completely made them up.

“But Carson, isn’t that the point of writing? To make stuff up?”

Yes and no. You want to make things up that give the reader a great reading experience. But that doesn’t work unless the reader BELIEVES what’s happening on the page. And to make them believe, your story must feel as real as possible (relative to the genre and movie type you’ve written).

This is where anchoring comes in. Let’s say you’re writing a comedy script. Your main character is the straight guy and you want to add a “zany best friend character.” If you construct that character completely out of thin air, he’s not going to work. He’ll feel made-up, cliche, thin, you name it. However, if you had, say, a crazy roommate in college, and you based your zany best friend on that roommate, now that character is going to carry a truth, a “realness” to him or her. Why? Because they’re based on a real person! This is anchoring.

Anchoring isn’t limited to character creation. Anchoring applies to any situation you write into your script. For example, if your characters have to go to a big company event, but you yourself have never been to a company event, you need to find a way to anchor that. Maybe you once attended a giant wedding. Weddings tend to have crossover with corporate events as both include a meal, socializing, music, drinking, etc.

What you’re looking for is specific stuff you can pull from the wedding to use at the company event. For example, maybe you remembered an annoying mariachi band that kept coming around and playing when no one wanted them to. Or maybe you ordered a drink at the bar only to learn that you had to pay for it. Maybe the planners messed up and didn’t include enough tables, forcing you to eat dinner while standing up.

Specificity sells realism and anchoring is a great way to add specificity.

I’ve discovered that there are five main levels to anchoring. Preferably, everything you anchor should be a level 1. But if that’s not available, you’ll have to go further down the list. Just know that for every level you go down, the less realistic your characters or situations will be. So proceed through these lower levels with caution.

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LEVEL 1 ANCHORING – PERSONAL LIFE
This shouldn’t be surprising. Ideally, you’d like to anchor as much as you can to your own personal experiences. These are the things that will come off as the most truthful. People will read your stuff and give you compliments like, “It just all seemed so real.” That’s because it was real. A good example of this is Garden State. There was a scene in that movie where Zach’s character is about to get into his car the morning after a long night of partying and sees a ripped-off gas nozzle sticking out of the tank – you don’t just make that stuff up. That either happened to him or someone he knew. Which leads us nicely into Level 2.

LEVEL 2 ANCHORING – FRIENDS AND FAMILY
While not as good as anchoring something to your own life, anchoring stuff to your friends and family’s lives is the next best thing. If you want your hero to work in an office but you’ve never worked an office job in your life, anchor the job to your best friend who works at an office. You may not live their life, but you’re around them enough and heard about their experiences enough that you can craft a pretty solid approximation of the job. Likewise, if you need to write a sex addict into your script and have a friend who’s an alcoholic, you can anchor a lot of your character’s behaviors to your friend’s. That’s an important thing to note about anchoring. It doesn’t have to be exact. If you need to write a teenaged bully into your high school comedy, there’s no law that states you can’t anchor that bully to the Starbucks barista with an attitude you deal with every morning when you buy your coffee.

LEVEL 3 ANCHORING – SECOND HAND STORIES
We’re getting further away from the truth, which means you want to think twice about using this in your script. But occasionally you’ll hear friends, family members, or coworkers tell stories about someone they know or an experience they had, that was interesting in some way. Since you’re a writer, you’ll naturally want to include some of these moments in a screenplay. The problem is these stories are far enough away from personal experience that they contain a dream-like quality to them. They lack the specificity to make them believable. For example, I knew a guy through a friend who used to play on the professional tennis circuit. One night he told me this elaborate story about getting cheated by an umpire at the French Open. It was a great story. And I tried to anchor the essence of the story into a baseball script (with the home plate umpire committing the same sin on a player). But it never quite worked because I didn’t know all the details. I wasn’t there to smell the red clay, to endure the impatient booing of the crowd, to feel the pressure that, if I lost that match, I didn’t have enough money to get a plane back to the U.S. Second hand story anchoring can work. But it’s never going to feel as realistic as Level 1 or 2 anchoring.

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LEVEL 4 ANCHORING – MOVIES AND TELEVISION SHOWS
This is where the majority of beginner and intermediate writers anchor their writing – to stuff they’ve seen. Need a villain? Hans from Die Hard worked. I’ll just create another version of him! Need a good chase scene? I loved that chase scene in Fast and the Furious 4. I’ll change the cars from Corvettes to Maseratis and nobody will be the wiser! This is literally the WORST thing you can do when you’re writing a script. It’s why so many amateur screenplays are so bad. The writers are just rewriting what someone else wrote. With that said, anchoring off of other movies can still work if you follow a couple of simple rules. Rule #1 is to twist whatever you’re cribbing enough so that nobody will be able to tie it back to the anchoring source. For example, if you made your “Hans” character a woman and had her use sexuality as a weapon, nobody’s going to be saying, “This is just like Hans from Die Hard!” Rule #2 is to favor movies that are old or unpopular. Quentin Tarantino built much of his career around this. Anchor characters and situations to barely-seen movies and nobody will call you out except for extreme cinephiles.

LEVEL 5 ANCHORING – YOUR IMAGINATION
If you try and craft a character strictly out of your imagination and don’t base them on anything or anyone you know or your friends and family know or who you’ve heard about second-hand or who you’ve seen in other movies, it’s 99.9999% likely that that character is going to feel written. For example, a flea-market furniture maker who fought in Vietnam before becoming a pacifist sounds like a really interesting character on paper. But if you’ve never been to a flea market and you don’t know anyone who’s sold self-made furniture or fought in a war or who’s a pacifist, it’s highly likely that character is going to read as total bullshit. BUT! Maybe you knew a hippy when you first moved to Los Angeles who made and sold jewelry on the Venice Beach strip and maybe your dad’s friend who used to come by for dinner twice a year fought in Vietnam and so if you could somehow combine those characters into one, there’s a shot at making that character work. That’s the power of anchoring.

A couple of final points I want to make. Where non-anchoring hurts you most is when you write a big character or include a big plotline that a lot of people are familiar with, but you know very little about. This makes for a lot of people who can call you on your shit. And they will. For example, if neither you nor anyone you know has kids to parent, yet your movie has a large parenting component, you’re going to get called on it. If you write a cop and the only thing you know about cops is what you’ve seen in movies – called on it. If a 60 year old who doesn’t even know what Instagram is tries to write a teenager – called on it.

When dealing with these issues, the solution may be to ditch the storyline or character you know so little about. Or re-write them into something you know well.

Finally, I’ll address something a lot of you are probably wondering. “What about if you’re writing in a completely imaginary world? Like Star Wars or Harry Potter?” When you’re writing inside of imaginary worlds, the big focus will be on anchoring characters. If they’re believable, everything surrounding them will be as well. For example, you may not know anyone who owns a floating city like Lando Calresian. So how do you write a character like that? Well, maybe you have this one uncle who showed up to every family reunion who was soooooo charming. Yet, if you talked to anyone behind closed doors, they told you he was involved in some shady shit. That’s how you create Lando Calresian. You base him on someone you know. And once we believe in that character, we’ll believe in that big floating city he runs.

I hope this is helpful. Feel free to share your own anchoring experiences in the comments section.

Carson does feature screenplay consultations, TV Pilot Consultations, and logline consultations. Logline consultations go for $25 a piece or 5 for $75. You get a 1-10 rating, a 200-word evaluation, and a rewrite of the logline. All logline consultations come with an 8 hour turnaround. If you’re interested in any sort of consultation package, e-mail Carsonreeves1@gmail.com with the subject line: CONSULTATION. Don’t start writing a script or sending a script out blind. Let Scriptshadow help you get it in shape first!