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Genre: Drama/Adventure
Premise: The heretofore unknown tale of Pinocchio’s famous father, Geppetto.
About: Michael Vukadinovich’s script hit the spec market in 2011 and was snatched up immediately by 20th Century Fox for mid six figures. Vukadinovich began his career as a playwright (his most celebrated work being, “Trog and Clay (An Imagined History of the Electric Chair)” before moving into screenwriting. He has another project with Peter Dinklage attached called, “Rememory” about a professor who can record memories. The Three Misfortunes of Geppetto was a 2011 Black List script. Shawn Levy, the director of the Night at the Museum movies and, more recently, “This is Where I Leave You,” is attached to direct.
Writer: Michael Vukadinovich
Details: 118 pages

geppetto-pinocchio

I decided to review this script today for one reason. To highlight the most spec-sale friendly of all the types of scripts out there.

There is no other type of script that has done better in the market over the last ten years. The formula? You find a fairy tale, then find a new angle to tell the story from. Whether it be the recent Malificent, about one of the most famous fairy tale villains in history, the edgy take on Snow White that was Snow White and the Huntsman, the dark spec sale from a couple of years ago, “Pan,” that reimagines Peter Pan as a serial killer. I’ve read 20 other spec sales in the past five years that have also succeeded with this formula. Hollywood goes nuts over this stuff.

And it’s not hard to imagine why. When a studio looks at a project, the first thing they do is ask how it can be marketed. Will the marketing be easy or difficult? The more difficult it is, the more stellar the other components of the screenplay have to be. But usually, there’s a tipping point – and it’s not very far down the line – where if the marketing is too tricky, they don’t bite.

With these kinds of screenplays, the marketing is always done for you. You say, “Snow White” and people immediately know who that is. There’s a comfort level there, like having your favorite coffee in the morning or turning on your favorite sit-com after a long day of work. So studios are always all over these scripts. In addition to Shakespeare adaptations, they’re one of the most bankable script approaches out there.

The Three Misfortunes of Geppetto places us squarely in the year 1919 where we meet Geppetto, an optimistic enthusiastic young man with his whole life ahead of him. But Geppetto can only think of one thing – the beautiful Julia Moon. Their love for one another is so powerful, you get the sense they fell in love BEFORE first sight.

The two know they’re spending the rest of their lives together, but before that can happen, the Depression hits and Geppetto’s family loses everything. This is when we first meet Geppetto’s evil nemesis, Edmund Vile (pronounced “Vee-lay!” he tells everyone). Edmund hates Geppetto and his perfect life and will do anything to destroy it. He starts by trapping Geppetto’s parents on a train crossing, watching gleefully as the train hits and kills them.

When Geppetto is later sent off to the war, he hears that Edmund has moved in on Julia. She refuses to marry him, but when word comes back, erroneously, that Geppetto has died, she has no choice. When Geppetto finds this out, it’s a race to get back in time to stop the wedding and be with Julia once more.

(spoilers) Geppetto succeeds in the knick of time, and ends up marrying Julia. But then Edmund has a witch put a spell on the two, making it impossible for them to have children. The couple will have to come up with another solution, a solution I’m pretty sure you can figure out. But the evil Edmund will do his best to stop it, in a last ditch attempt to destroy the couple’s life forever.

468px-Once-jiminyJiminy makes a cameo in the script!

So let’s see if we can do this here. Pick a well-known fairy tale that’s in the public domain. Let’s say… Beauty and the Beast. Now look for a new angle to tell the story from. We could set the story in modern times? That could make it fresh. We could make the girl the “beast” instead of the guy. Role-reversal usually works. Or maybe we tell the story on a planet inhabited by beasts, and the girl is the only “human” and therefore a “beast” to them.

I’m only half-joking with these ideas. Obviously, I’m making this sound a little easier than it is, but I bet if you spent an entire week trying to come up with a fun fresh take on a fairy tale, you could. Of course, the second ingredient to this meal is that you have to love these kinds of stories. If you’re writing strictly for cash, the reader can tell. That’s what’s allowed “Geppetto” to stand above its competition. You can tell Vukadinovich loves his subject matter.

I’m not sure I’ve ever read something so unapologetically saccharine. “Geppetto” wears its heart on its XXL sleeves, pumping its sugar-laced blood directly into the reader’s veins for good measure. Geppetto, with his idealistic world view and his stay-positive attitude despite one tragedy after another makes it impossible to root against him.

Indeed, we talk about making characters likable all the time. One of the easiest ways to do so is to bestow tragedy upon tragedy on your character. We see that here, with his parents dying, with Geppetto and Julia not being able to have kids. Poor Geppetto even has to watch a baby whale die!

But what if you want to take your character from likable to lovable? Spiking the likable punch requires never having your hero sulk about his misfortunes. Have him stay positive and keep fighting. No character is more likable than the one who stares adversity in the eyes and keeps on fighting. Think about it. Who are the people in life you most admire? Chances are they’re people who keep fighting no matter how bad it gets.

Where Geppetto stumbles is in its structure. It sets up its story nicely. And then when Geppetto goes off to war, the story goal arrives – he must get back to Julia before she marries Edmund. (spoiler) But that goal is achieved on page 75. And there are still 45 pages to go. “Geppetto” decides not to replace this goal with a new one.

Instead, the goal is shifted over to Edmund – His goal becomes to ruin Geppetto’s and Julia’s happiness. You can probably hear me groaning. I don’t like non-specific goals. They don’t have that clean understandable objective that the audience can get behind. I can understand stopping a wedding. Destroying one’s happiness is too vague. And it shifts the goal away from the main character, which is always a dangerous thing to do, especially as you’re entering your last act, when, preferably, you want your hero to be his most active (if he has no goal to pursue, then by definition he’s not going to be active).

So that really hurt the script, and it’s something I’m sure the studio has been trying to address in the rewrites. Another problem is that “Geppetto” loves its influences a little too much, those influences being Forrest Gump, The Princess Bride, It’s a Wonderful Life, and Amelie. True love is mentioned numerous times here. We also start in the present with a grandfatherly character telling his grandson this tale. We have fun little flashbacks, a la Forrest Gump, of great grandfathers, great great grandfathers, and great great great grandfathers, dying of heart attacks. And Edmund seems almost beat for beat, a Mr. Potter clone. Sometimes reading Geppetto was like driving down memory lane for your favorite movies.

Despite that, the script has such an earnest idealistic love for its story, and Geppetto is so darn likable, that the script survives this and the structure problem. It’s an unexpectedly sweet tale that is sure to give you goosebumps at least a couple of times. And, for the most part, the proper way to approach this kind of script.

[ ] what the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: Remember that when you shift the goal that’s driving your story over to your villain, you are making your main character inactive or reactive. Since audiences tend to like characters who are active (who drive the story), this is a dangerous route to take. However, if you do it, I’d advise doing it in the first half of your screenplay as opposed to the second. The second half is where you want your hero the MOST active. For example, in Star Wars, the movie starts off with the villain having the goal (Darth Vader is trying to get a hold of the Death Star plans). But in the end, Luke has the goal that’s driving the story (to destroy the Death Star).

Genre: Drama
Premise: When a retired criminal gets back in the drug game, he starts taking out the organization’s dead weight, having no idea that one of his targets is his son.
About: Bill Kennedy has been steadily moving up the ladder, having recently penned the weird but kinda-funny Haley Joel Osmet comedy, Sex Ed. He’s also one of the bigger writers on the series, House of Cards (he’s written 8 episodes), and recently adapted “Cyber Storm” for Fox. That project is about a massive snow storm that cuts New York off from the rest of the world (and, of course, chaos ensues). This script, The Fixer, finished with 7 votes on the latest Black List.
Writer: Bill Kennedy
Details: 115 pages (4/9/13 draft)

Bryan_Cranston_MGN.1379715775Cranston for Joe?

Anybody here hear of Charles Bukowski? He’s a semi-famous American writer who wrote some pretty great books in the 60s and 70s. He was also strongly opinionated. He thought a whole lot of other writers sucked. In fact, it was rare that Bukowski came across anything that he liked.

Now you have to remember, Bukowski lived back in a time before Amazon and Goodreads. Outside of recommendations from the New York Times, the only way to find out if a book was any good was to actually read it. The insanity, right? So Bukowski used to sit in the library and open book after book, reading as many pages as he could muster, before throwing them down and moving on to the next one. “Why doesn’t anybody SAY something?” he would ask. “Why doesn’t anybody SCREAM OUT?” he wanted to know.

He hated so many of the books he opened, he started to wonder if there was any good writing anymore. Then he came across a book called “Ask The Dust” by John Fante. “The lines flowed easily across the page,” he said. “Each line had its own energy and was followed by another like it. The very substance of each line gave the page a form, a feeling of something carved into it. And here, at last, was a man who was not afraid of emotion. The humor and the pain were intermixed with a superb simplicity. The beginning of that book was a wild and enormous miracle to me.”

Wow! Talk about an endorsement. Isn’t this what we all hope for? To pick something up and be so taken away that the very foundation of our being is shaken?

I bet you’re wondering right now, is The Fixer the next great script? The next Desperate Hours or Nightcrawler? Had I found something with the kind of passion and power to make me stand on the metaphoric mountain tops and demand the world read it, like had happened with Bukowski and Ask the Dust?

In a word, no.

But, I will say this. I read the first five pages of seven professional scripts before I read The Fixer and The Fixer was the only one that attempted to grab me. It was the only script that seemed to WANT me to read it – reminding me of Bukowski’s experience. The first scene finishes with this voice over line: “I’d kill the cockfuck if I could. But I can’t, and I need money to run away, to start over. So I’m going to have to kill these guys, who happen to be friends of mine.” A few pages later, a criminal is so mad that McDonald’s won’t serve his son a Happy Meal because it’s before 10:30 AM, he puts a gun to the checker’s head and tells him, “Get me a motherfucking happy meal.”

This is a script that wants to be read.

I’ve said this before. While not every story is meant to be told this way, most scripts need an edge to stand out. This script had a big ole heaping of edge. BUT. Grabbing someone’s attention and keeping someone’s attention are two different things. The Fixer grabbed me. I prayed it wouldn’t let me go.

50-something Joe is a Fixer. I must admit, I’m not clear on what that is. But according to the few clues we get, it means Joe matches business people together, and then takes a cut of their business. Joe has been out of the game for awhile but he’s going stir-crazy at home. His wife is battling severe depression and rarely leaves the bedroom. Joe wants back in the game.

A friend sets him up with a local drug dealer, Terrance (the guy I mentioned earlier who demanded a Happy Meal), and Joe starts helping him get rid of the dead weight in his business. Joe finds out pretty quickly when he looks into the books that someone is shorting Terrance, and the two start trying to figure out who it is.

Meanwhile, we meet Nick. Nick is Joe’s son, a perennial screw-up. Nick’s harboring a secret from his father – that he’s gay, which keeps him from telling his dad anything that’s going on in his life. Nick gets a job offer to start selling drugs. This is his chance to finally make some money, to show his father that he’s worth something, so he takes it. The problem is, his deadbeat boyfriend, Mark, keeps injecting just as much as he’s selling. Naturally, this leaves him short come pay-up time.

As you might have guessed, Nick is working for Terrance, which means Nick is unknowingly working for his father. And when his father unknowingly pinpoints him as the dealer who’s shorting Terrance, Nick is given less than a week to find the money or die. Will Joe figure out he ordered his own son’s killing before the trigger is pulled? Gosh-darnit I hope so.

The Fixer has a pretty nice premise. You have some nice irony here. A man who unknowingly orders a hit on his son. And Kennedy’s put a lot of work into the character stuff in general. This is what good screenwriters do – every single character has something going on. They’re not paper characters. They’re real people with real problems.

Joe’s wife has severe depression and stays home all day, slowly sucking all of Joe’s life away in the process. Nick is secretly gay and terrified to tell his father. Terrance is still in love with his son’s mother, but she won’t give him the time of day. He’s running this business so he can woo her back with a good life.

Despite this, there were other parts of Joe’s character that were bothering me. Although he clearly starts as our main character, he kind of gets moved to the background. He only seemed to pop up to keep Terrance in check every so often. When you introduce someone as the captain of your ship, we expect to see them at the wheel. Joe wasn’t at the wheel very much.

I started to wonder why Kennedy was doing this. And then I realized, Joe is the only character here who doesn’t have anything at stake. Nick is 5 figures in the hole and needs to find the money to save his life. Terrance needs this business to get the love of his life back. But why did Joe need this? If this all falls apart, he goes right back to his previous life and, presumably, could go ahead and hook up with another drug dealer and start over again.

Also, Kennedy didn’t make it clear enough what a “Fixer” was. We’re told, in Joe’s own words, that a Fixer is someone who brings two business people together and gets a cut of their business. But then Joe goes and leads a drug operation. Does this also fall under the definition of “Fixer” as well? Or is he doing this independent of his old job?

A writer can never forget that while something may be obvious to them, they are not the audience for their scripts. Most of the audience won’t know the details of their world. Therefore, it’s up to the writer to explain them and make them clear. I didn’t get that here.

Finally, I didn’t get the sense that Kennedy really knew this world. He knew more than most. But as far as the specifics of how a drug operation was run, a lot of stuff felt muddy. Here’s something to remember. When you’re writing any kind of criminal movie, your bar has to be Scorsese. One of the reasons his movies are so successful is because he leaves no doubt that he knows this world inside out. We get details on top of details on top of details about how the drug trade works, the casino trade works, the financial trade works. That’s the kind of specificity you have to bring to the table because if you don’t, the script always feels lacking in a way the audience can’t quite put their finger on.

How do you achieve this kind of realism? You may not be able to physically go into the drug trade to do research (although I’d be impressed by any writer so dedicated as to do this). But you can still watch documentaries, read nonfiction books, go to message boards that have real people who do this kind of shit to talk to. I just always feel a little cheated when the subject matter I’m reading about feels fudged.

The Fixer started off with a bang, and was pretty good in places. But in the end, it didn’t quite keep my attention.

[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: To understand if your character has the appropriate level of stakes attached to his character, you simply ask, “If this character fails, what do they lose?” For Joe, if this drug operation fails, he goes right back to where he was at the beginning, where the worst problem he was dealing with was that he was bored. I don’t think those stakes are high enough.  (I suppose you can make the argument that the stakes are his son’s life, but not only does that development come late in the script, but those stakes feel indirect, since he has no clue that his son’s life is even in danger. – This brings up an interesting question – does one need to be aware of one’s stakes for them to work?)

Genre: Sci-fi
Premise: A small team of astronauts go out into the universe in search of potential new homes for the inhabitants of earth, who are experiencing a rapidly dying world.
About: Interstellar opened this weekend and did quite well at the box office, finishing in second place (with 50 million) to Big Hero 6 (hey, who’s going to beat an animated Disney movie at the box office?). The project was originally going to be directed by Steven Spielberg many years back (isn’t every movie at some point?). After he left, writer Jonathan Nolan kept working on the script, eventually convincing his brother to direct it.
Writers: Jonathan Nolan and Christopher Nolan
Details: 170 minutes

Interstellar-Images

People seem to be all over the map on this one.

Some critics believe the film is laughable. Yet a lot of commenters (on various sites) have called it a masterpiece.

It seems like you have to either love or hate Interstellar. And as much as I want to fall on one side or the other to give the film/script that definitive stamp of good or bad, the reality is, this is a very mixed bag.

I do want to state the obvious though. Regardless of the quality of the film, Christopher Nolan is doing God’s work. The man is making big-budget original movies when he could be getting paid five times as much doing what everyone else in this town is doing – riding the superhero gravy train. Yeah yeah, he did Batman. But it was clear he didn’t want to make the third one. Which means between this and Inception, the last 7 years or so have been dedicated to infusing the box office with some of the only big-budget original entertainment out there.

Before we get into the juicy details, here’s a breakdown of the plot for those who haven’t seen the film. Coop is a former astronaut in a near-future world that’s running out of food. He somehow stumbles across a hidden NASA base, whose president informs him only hours after he arrives, that they need him to lead a mission to save the world.

They found a wormhole near Saturn that allows them to jump to another galaxy. There are three potentially habitable worlds in this galaxy. Coop is to head a small team that will check out these worlds, and hopefully verify that one is perfect for us to colonize. Coop has to leave his son and daughter for the mission, who we periodically check back in on, all the way into adulthood.

While the first act (which establishes the state of the world) is effective, it’s also really clunky. Early on we get a strange scene where Coop is driving with his daughter (Murph) and spots an “Indian drone” flying around. They chase it through the cornfields (how does a jeep going 30 miles an hour through a cornfield keep up with a drone that’s going 100 miles an hour?).

Apparently, according to Coop, the solar cells on this drone will “power the farm” for years. So they chase it and somehow hack into it with a computer and land it. The scene’s intent is a sweet one – a unique bonding moment between father and daughter – but because the drone causes so many frustrating questions, it impedes upon this intent. It’s an Indian drone? What is it doing in America? Also, if its solar panels can “power the farm for a year,” how come we never see these “solar panels” in action? In fact, I didn’t see any solar panels on the drone at all.

This is followed by one of the most confusing moments in the script. During a dust storm, Murph forgets to close her bedroom window. Dust then flies in and creates a pattern on the floor that Coop believes is a set of coordinates that he must travel to and check out (uh, sure). So he and Murph get in a car, drive all night, until they get to some private land that turns out to be, of all places, NASA, which has been hiding underground for years.

interstellar-image-3-10-15

NASA is now run by Cooper’s old boss, Professor Brand, who informs Coop that they’re launching a mission in a week to look for new planets. And, oh yeah, since Cooper is the best astronaut in the world, he wants him to pilot the mission!

Whoa whoa whoa, what???

In old screenwriting circles, this is called: “lazy fucking writing.” So let me get this straight. Cooper finds a space institution he didn’t know still existed through dust coordinates in his daughter’s bedroom, and minutes after he arrives, he’s being asked to join their mission that leaves in a week??? Might that be the single biggest coincidence in the history of the world?

Like many of you, I wondered, if Coop is the best pilot in the world, why didn’t Brand go get him himself? This is “explained” in one of the many cheat lines in the screenplay, with Brand saying something to the effect of, “We didn’t even know you were still alive.” Oh give me a fucking break. You’re about to travel through a wormhole to another galaxy to explore three new planets and you didn’t think to check if the greatest astronaut in the history of the planet was still around?

Anyway.

This is followed by one of Nolan’s biggest weaknesses: clunky exposition. We’re given an extremely elaborate mission breakdown that includes plan As and plan Bs, jumping through wormholes, 12 total worlds, 3 promising worlds, past missions, black holes, singularities, time slippage, one way communication, and, of course, Interstellar’s favorite topic – gravity.

This is where things get really convoluted. Apparently, Professor Brand is working on some sort of gravity displacement technology that will allow him to raise NASA up into space, because the underground NASA structure is also doubling as (get this) a space station. He tells Coop that when he comes back, he’ll have solved this gravity problem, which, I think, means he’ll be able to use gravity to send the whole of earth’s population through the wormhole to one of these new worlds.

Uh, come again?

Anyway, once we get into space, the movie finally starts coming together. Gone are many of the convoluted plot points, and we’re finally able to just… breathe. Or, more appropriately, explore. Actually, that’s not 100% true. There are still some convoluted plot points and exposition, but now Nolan can use our ignorance of space, time, and the universe against us. I don’t know if a Black Hole outer-sphere really makes 1 hour the equivalent of 7 earth years, but it sure sounds cool so I go along with it.

But the exploration of the worlds really was cool. And the worlds allowed the film’s real star to emerge, TARS. If I’m going to take the writers to town for their laziness, I have to give them props for their creativity. TARS was the most original and lovable droid since R2-D2 and C3PO. He was unique and fun and unexpectedly versatile. When he goes to save Brand (Professor Brand’s daughter – played by Anne Hathaway) on that water planet as the tidal wave is approaching and he transforms into some windmill apparatus to speed through the water, it was one of those moments of pure movie magic.

This brings us to one of the most hotly debated segments in the movie (surprise casting spoiler), the Matt Damon sequence. From what I gather, the people who hated the rest of the movie loved this moment. And the people who loved the rest of the movie hated this moment. That’s probably because the Damon sequence was an entirely different genre from the rest of the film – it was a thriller.

I liked it, even if it did feel a bit out of place. The sadness behind that character is what sold it for me. Him being there for so long, all alone. It brings up questions that it sounds like we’ll be dealing with soon – as there’s this “mission to Mars” plan that will entail sending a single person to die on the planet. Along with the other crew member on the previous planet trip having to wait 23 years for Coop and Brand to return (every 1 hour on the water planet equaled 7 years in orbit), there were some really fascinating questions posed here about time and loneliness and its effect on people.

iWT4pbkMXM2RVTARS needs his own movie! Preferably a team-up with John Wick’s dog.

Up until this point in the film, I’d probably give Interstellar a double worth the watch. Despite is flaws, its pure grandiosity was magnetic. I think it’s sad that we aren’t pioneers anymore. I was more than happy for Christopher Nolan to show me what it would be like to explore again, even if it was a fictional experience.

And then…

And then Christopher and Jonathan Nolan start the bullshitting. Either that or they got lazy or they simply ran out of time. Because everything that happens in the last 30 minutes of this movie is pure hogwash. It feels like a couple of stoned college seniors forgot their term paper was due the next day, and scrambled to write the last 7 pages in a drug-induced stupor.

I mean come on. Cooper goes into the center of a black hole, encounters a “five-dimensional reality within a three-dimensional space,” which amounts to an infinite recreation of his daughter’s bedroom. In order to stop himself from going on this mission in the first place, he sends binary code through the second hand of an identical watch he gave his daughter…

I mean do I even need to go on? This is such “wrote myself into a corner now I’m going to bullshit my way out of it” I don’t even know what to say. With supernatural set-ups and payoffs, there’s something you need to establish that I call the “Immaculate Connection.” This is where you give the reader enough information so that the payoff’s arrival makes sense.

The Force is a good example. The Force is explained to us. We see it in action numerous times. This helps us understand how it works. Therefore, when Luke uses the Force at the end to destroy the Death Star, it makes sense to us.

This was the opposite of that. This was, “throw as much psychobabble bullshit at the wall as possible in the hopes that the viewer gets distracted enough that whatever vaguely connected payoff we throw at them will be sufficient.” I HATE IT when writers try to bullshit an audience. It’s your due diligence as a writer to give the viewer a satisfactory ending that makes sense within the construct of the imaginary world you’ve created.

I love that IGN (very politely I may add) called Jonathan out on his bullshit in an interview question. And Nolan’s answer verifies my suspicions. He made all this shit up on the fly. Here’s what IGN asked: “So when they find Cooper they are by Saturn again and they have these very advanced ships. So I guess I wondered: Did it take them many years to build the ships? If so, where did they get the resources? Was it on a new planet or on a dying Earth? Also, how did they survive on Earth long enough to build such ships? Or had they gone and colonized in the far reaches of space? In another galaxy? Had they found Brand and very quickly and impressively rebuilt their culture? And if they had gone and colonized, why were they at Saturn again? Right at that exact moment? What are they hoping to find there? If they had found Brand, then she would now be old too, wouldn’t she? Yet, Murph is suggesting that her father go find Brand so that they can build a colony together – which indicates that Cooper and Brand would still be the same age and compatriots. And that they would remain so once he found her in that small ship. Can you explain what’s going on in that scene? And just the science behind it?” Just the fact that someone has to ask a question this complicated shows how messy and thrown together this ending was. Nolan’s response starts with: “I’m happy to try — although I feel like it’s for the viewer to enjoy and trust that we spent and awful lot of time thinking about these things, as we did.” Of course. The old, “It’s up to the viewer.” That works when you’ve created a carefully thought out story. It’s a cop-out when you’ve belittled the audience by giving them a combination of psychobabble and nonsense for the past 30 minutes  (you can read the rest of the interview here).

Am I being too harsh on Interstellar? Probably. But I believe Christopher Nolan should be held to a higher standard. He’s shooting for the stars here. So you need to be judged on what your goal was. The goal was a smart epic look at space travel. That’s not what we got. We got an imperfect movie with moments of brilliance, marred by moments of colossal laziness.

MOVIE RATING:

[ ] what the hell did I just watch?
[ ] wasn’t for me
[x] worth the price of admission
[ ] impressive
[ ] genius

SCREENPLAY RATING:

[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned:  “Cheat lines.”  These are lines writers use to cover story problems in their script.  Why didn’t they go looking for the greatest astronaut on the planet to head their mission in Interstellar?  “We didn’t even know you were still alive.”  Why in the world would they not think Coop was alive?  Was there any evidence to this theory?  What’s the harm in doing your homework and at least trying (it turns out he was only a few hours away!)?  A well laid-out plot does not need the writer to constantly cover for it.  Your use of a cheat line is indicative of bigger problems in your story.  Instead of trying to bullshit the audience with a cheap cover line, go back and fix the underlying problem that’s causing you to cheat in the first place (in other words, it would’ve made much more sense for Professor Brand to show up on Coop’s doorstep and ask him to join his mission).

Original_Sin_Vol_1_2_Dell'Otto_Variant_TextlessA Marvel superhero?  Or a writer’s demons?

Screenwriting is in a funny place right now. The days of the huge spec sale are more a part of the past than the present. When you meet with managers and agents these days, they’re more likely to ask you about your latest TV pilot than your latest feature spec. As Marvel grows its brand, filling more and more of those precious movie slots with its bottomless pit of superhero characters, there’s more uncertainty than ever about what the industry wants. I mean it used to just be, “Write something marketable that you’re passionate about.” But that’s not enough anymore. You need a strategy.

With that said, most writers still make it into the industry the old fashioned way – hard work. They write something that speaks to them. It ends up being good enough for people to pass around. The writer gains fans, writes something else, gains more fans, builds his network, and sooner or later, writing assignments start coming his way. They’re small at first, but they get bigger as the writing improves. Some of these writers take the feature assignment career route. Some join TV staffs. Eventually, they become consistent working writers in the industry.

Now what they do from there – whether they stay at that low-to-middle working professional status or break into the elite level – is dependent on a number of factors. And that’s what I’d like to talk about today. I want to discuss “writer stages.” I read so many screenplays and most of the time after I finish, I think, “If this writer doesn’t change, they’re going to be stuck in this stage for the rest of their lives.” Part of being a good writer is recognizing where you’re at and working to fix your weaknesses. If you’re not willing to do this, stop writing now. You need to be a student of this craft, as well as your involvement in it, if you want to succeed.

STAGE 1 – THE ARROGANCE STAGE
WRITER NICKNAME – “THE CONTEST SUPPORTER”

The Arrogance Stage represents one of the most common misconceptions about screenwriting – that it’s easy. People see movies like “Need for Speed” and know, for a fact, that they can write something better. So they write a script, maybe two, and start hawking them around town, waiting for everyone to hail them as industry saviors. These scripts are the worst scripts I read, by far, as there’s a lethal combination of suckitude going on. One, the writer is using the industry’s worst movies as their bar. Therefore, everything is written to be only slightly better than that terrible movie they saw. The irony is that even though these writers THINK they’re better than the writers who wrote Need for Speed, they’re actually a lot worse. So they’re giving us an even suckier version of an already sucky movie.

And second, the writers have never studied storytelling on any level. It’s such an arrogant oversight that it actually infuriates the reader. It would be like wanting to be a surgeon but never studying the inside of the body. These scripts always lack original concepts, build, suspense, rhythm, character development, structure, or anything resembling what makes a story work. To add to the fun, there is so little respect for the craft, that the scripts are often riddled with misspellings, misused words, grammatically incorrect sentences, and more. I call these writers “Contest Supporters” because their scripts typically comprise of 75% of all contest entries and therefore fund the contest for the real writers.

To Break Out: To break out of The Arrogance Stage, you need to come to terms with reality. Your first scripts probably aren’t any good. They might be. But you need to operate under the assumption that they’re not. One of the biggest steps a beginner writer can take is admitting that being a professional screenwriter is hard. Once they do this, there will be a tectonic shift in the way they approach the craft. They will now put some real time and effort into the practice, and this should thrust them into Stage 2 in no time.

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STAGE 2 – THE FOG-OF-WAR STAGE
WRITER NICKNAME – “THE JACKSON POLLACK”

I call this the “Fog of War” stage because you rarely know where you are as a screenwriter while in this stage. How effective can you be if you’re not sure whether you’re 20 feet from the enemy or 20 miles? The commonality I see with these scripts is tiny bursts of good writing, followed by long chasms of bad writing. Why does this happen? Well, you’ve only just started learning the principles of screenwriting. So you know a few things, like what “3 act structure” and “character arc” mean, but since you’ve only written 2-3 screenplays, you’ve only been able to practice these principles 2-3 times. When have you ever perfected anything on the 3rd try? Likewise, you haven’t learned how to deftly hide exposition yet, how to come into scenes late, how to use subtext (etc., etc., etc.). Some of these things will come more naturally than others, but rarely can a writer nail them all immediately. I call these writers “Jackson Pollocks” because it feels like they’re randomly throwing paint against the canvas, hoping that the sheer earnestness of their intent will result in a masterpiece.

To Break Out: You need to embrace the study-bug in this stage. Read as many screenwriting books as you can afford. Read as many screenplays as you can find time to read (produced, unproduced, and amateur!). As soon as you learn something, go practice it. Study, read, write. Study, read, write. This stage takes time, because learning all the elements of good storytelling doesn’t happen overnight. But if you’re serious about screenwriting, this tends to be the stage that gives you your screenwriting armor.

STAGE 3 – THE STAGE OF DEATH
WRITER NICKNAME: “THE CYBORG”

I call this The Stage of Death because this is where many screenwriters, writers who have given years to the craft, disappear silently into the night, never to be heard from again. They’ll feel like they gave it their all, but couldn’t get over the hump for some reason, and so they leave.  I have some strong opinions about these writers. Real writers never give up. They NEED to write. First and foremost, writing has to be FOR YOU. It has to be an outlet that you can’t stop yourself from doing, like a drug. Sure, as you get older and the complexities of life get in the way (i.e. supporting a family), you’ll have less time to write. But if you love this craft, you should never stop writing.

While Stage 1 scripts make me the angriest to read, and Stage 2 scripts are the most boring to read, Stage 3 scripts tend to be the most frustrating to read. That’s because by this stage in the game, the writer generally knows what they’re doing. They know how to tell a story. The problem is, they haven’t figured out how to tell a good story. A big part of the problem is that these scripts are driven too fiercely by structure and technicalities. Writers have learned what the books tell them to do, but they’re overplaying these elements, creating a robotic experience for the reader (hence: “The Cyborg”). These are the scripts that make the quarterfinals, maybe even the semifinals, of contests, and they show a respect for and an understanding of the craft. But they just don’t resonate. It’s almost like the scripts lack soul.

To Break Out: To break out of this stage, two things need to happen. First, there needs to be a change in philosophy. You know the technicalities of screenwriting. Now you have to go back to the mindset of a beginner. Instead of trying to meet technical checkpoints, start writing on “feel” again. Let your emotions guide you. Take a few chances. Break a few rules. The problem with writing a technically proficient script is that it reads like a technically proficient script. It’ll get you high grades with your professors, but low grades from readers who actually want to be moved. To get to the next level, you have to start emotionally connecting with the reader, and writing on emotion will help that. Now don’t get me wrong. You still want to follow the general guidelines of good storytelling. You just no longer want those guidelines to dominate your script.

The second thing that needs to happen is you need to identify your biggest weaknesses and work on them. If you suck at dialogue, you need to dedicate huge chunks of time to improving your dialogue. Finding your weaknesses requires getting HONEST feedback from others, not the “rah-rah” feedback that makes you feel good but keeps you chugging along at the same level. Locate where you suck and work to improve yourself.

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STAGE 4 – THE TINY STAR STAGE
WRITER NICKNAME: “THE FRUSTRATED PROFESSIONAL.”

Getting to this stage is a big deal. You feel like you’ve crossed a major hurdle. You either have a manager or an agent (or both), secured a legitimate option or two (from a big production company) and/or have gotten assignment work. But for whatever reason, you still feel like an outsider, like a Stage 3. Your scripts aren’t landing on that prestigious Black List. Nor are they being fielded by the upper echelon of Hollywood – the people who can actually make things happen. What’s wrong?

Well, I can tell you what I see in the scripts themselves. These offerings are better than Stage 3 scripts. But upon reading them, I always feel like I’ve read them before. While the characters are well-written and the story is solid, I generally know what’s going to happen next, and therefore the story feels like it’s going through the motions. In some ways, these scripts are just as frustrating as the Stage 3s because you can see the potential for the story to break out, but it never does.

To Break Out: Three things need to happen to break out of this stage. First, take more chances. If you want to write something great, you need to take chances, because those chances are going to lead to the differences that make your script stand out against your competition. Taking chances is terrifying. But since the best stories are unpredictable, you need to make some unpredictable choices to write something great.

Second, you need to focus more on character. When I read the top scripts out there, it’s the characters that take hold of me, who make me feel something, who give me the warm and fuzzies. Rarely does a plot point touch me on an emotional level. So learn how to build interesting characters, how to build likable characters, how to build compelling relationships, how to arc characters, how to create problems between characters that need to be resolved. Learn how to make relatable characters and situations so that readers feel a connection to the people you’re writing. In short, focus more on character.

Finally, challenge yourself more. Most writers believe they only have a fifth gear. You actually have a sixth gear. And this is the gear that turns good scripts into great ones. Let me give you an example. Ben Ripley, the writer of Source Code, wrote a series of drafts of Source Code where an investigator comes in and investigates a time-altered train crash. He created the “5th Gear” version of this story. And he could’ve stopped there and sent the script out. But he decided to challenge himself, to push and find the element of the story that turned an average script into a great one. This led him to realize a more interesting take was to shift his main character from an impartial investigator to one of the passengers on the train. The next thing he knew, his script became one of the hottest in Hollywood.

STAGE 5: THE SUPERNOVA STAGE
WRITER NICKNAME: “THE TRUE PROFESSIONAL”

A Stage 5 script is a script that moves me. And you move people by creating compelling realistic characters going through universal problems that the average person relates to. Combined with a story that tackles strong universal themes (forgiveness, family, love, etc.) you can really move a reader. When you add an original concept and an unpredictable plot, you can count yourself among the best writers in the world. Of course, even Stage 5 writers are unsatisfied. I suppose the only thing that makes you happy at this stage is an Oscar. But you know what, if that’s your biggest problem in screenwriting? Is that you haven’t won an Oscar yet? I think you’re doing okay.

Now obviously, no two screenwriters’ journeys are alike. I’m not saying that every writer should be pigeonholed into one of these five stages. I’m saying that based on the scripts that I’ve read, this is where most screenwriters lie. But if that’s too complicated for you, here’s a simplified version of the plan: Treat yourself as a student of the craft. Always be studying. Always be reading. Always be writing. The second you think you’ve got it figured out in this business is the second you’re done.  You should always be trying to get better!

Newsletter is here!: Guys, the Newsletter is OUT!  Check your SPAM and PROMOTIONS folders if you didn’t get it. A new horror spec reviewed with Apocalypse Now as its inspiration and a lot of other fun stuff.  If you’re not on the Newsletter list, sign up here!

Genre: Sci-fi/Drama/Thriller
Premise: A billionaire programmer handpicks a young employee to spend a week at his remote estate and participate in a test involving his latest invention — an artificially intelligent female robot.
About: This will be the directorial debut of Alex Garland, who also wrote the script. Garland has been one of Danny Boyle’s right hand men, writing The Beach, 28 Days Later, and Sunshine. He penned the dark drama adaptation Never Let Me Go a few years ago, most recently scribbled the cult hit “Dredd,” and has also written drafts of Halo and Logan’s Run. In other words, he’s big time. This script sold last year. (Addition) This review originally appeared in the newsletter last year.  Off of the cool trailer that debuted last week, I decided to post the review on the site.
Writer: Alex Garland
Details: 114 pages – undated – version “.08” (which leaves this draft legally over the limit)

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Garland’s been hit or miss with me. He hit with 28 Days Later and Dredd but wrote two movies that utterly fell apart in their final acts in Sunshine and The Beach. I’d almost rather watch a bad movie from start to finish than watch one that starts well and then collapses. Then again, Boyle was guiding Garland along during those films, so maybe it was him who screwed them up.

I decided to read Ex Machina due to its “spec-friendly” nature. It’s a small character driven film hidden inside a sci-fi concept. The idea with any screenplay is to draw them in with the flashy premise, then make them stay with your characters.

Ex Machina introduces us to computer whiz Caleb, a young man who cares more about beating his personal 24 hour coding record than he does trolling the local Starbucks in hopes of convincing an artsy chick to give him her number. Caleb is currently coding a program that appears to be for a contest, a contest he’s desperately trying to win. And to his amazement, he does just that.

It’s only once we’re in a chauffer-driven limousine that we realize what this prize entails. Nathan Bateman, a young eccentric billionaire, has awarded Caleb one week at his home – to stay and hang out – though the exact reason for the stay hasn’t been revealed yet. As Caleb impatiently asks the chauffeur how long it will be until they get to the estate, the chauffeur calmly responds, “We’ve been driving through his estate for the past two hours.” Yes, Nathan is that kind of rich.

Nathan’s also kind of an asshole, and a douchebag, which we pick up on pretty quickly. He lives off in his own little Hearst Castle Wonderland, completely out of touch with reality. Of course, Nathan’s making so many amazing things happen, it doesn’t really matter. He believes he’s just created the first fully conscious artificially intelligent robot. That’s why Caleb’s been brought in, to test this creation. Which is how we meet Ava.

Ava is a beautiful piece of machinery that doesn’t look anything like a piece of machinery. She’s a flawless perfect stunning blonde woman who just happens to be made up of wires and circuit boards. But you wouldn’t know it by talking to her. She’s calm, clever, even funny. Caleb takes to her immediately. Maybe a little too much.

What follows is a series of tests that Caleb puts Ava through to determine if she’s just programmed to feel things or if she ACTUALLY feels things. For those of you who aren’t super-geeks who have read all the books on the Singularity, creating a robot that’s conscious of itself is basically the Holy Grail. And the more Caleb talks to Ava, the more convinced he is that Nathan has found this Holy Grail.

Ahh, if it were only that easy though. Things start to get messy. Caleb begins to suspect that Nathan is fucking with him. He just can’t figure out why or what about. He also begins to have feelings for Ava, something that would’ve sounded ridiculous at the start of all this, but now seems quite natural. He also learns that Ava hates her creator and would do anything to get away from him. Would Caleb…could Caleb perhaps…help her escape? They could even run off and be together. This becomes the plan as the story pushes towards its final act. That is until Caleb starts to wonder if Ava is playing him too.

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Ex Machina reminded me that there are two ways you can start a screenplay. You can go the “introduce the main character’s world first” route, where you show Luke’s life as a frustrated wind farmer who wishes he were a star fighter battling the Empire.  This is the method taught in most screenwriting books.  The other method is to “jump right into it.”  In this approach, you skip all those character establishing scenes and throw us into the story, as they do here with Ex Machina. I mean we have a single scene – Caleb writing code – before he’s off to meet Nathan.

There are pros and cons to each. In the “introduce the world” scenario, we get to know the character better. We understand his world, his backstory, his hopes, his dreams, his flaws. Because we know him better, we’re more likely to relate to him and root for him. The problem with this approach is that it can be boring. Scripts need to move and if we’re sitting around for ten scenes just “getting to know someone,” we’re probably going to get bored.

The “jump right into it” route takes care of this issue. We’re entertained right away so we don’t need to worry about that pesky drawn-out first act. The problem with this approach, of course, is that we don’t get to know our character as well, which means you run the risk of the audience not giving a shit because they don’t feel close to the person leading us through the journey.

A common solution is to quasi-combine the two options. For example, The Matrix throws us into the story right away, but then takes a step back and introduces us to Neo’s world. Or, you can throw us into the story right away, like Garland does here, and try to slip in bits and pieces of your protagonist’s life where you can. Which is hard because the best way to set up a character is to see him in his environment. But it can be done. For instance, Garland uses this scene of anticipation where we’re driving to Nathan’s mansion to slip in a few details about Caleb’s character. The point is, it’s tricky. But as long as you understand the challenge, it’s possible to overcome it.

As for the rest of the screenplay, I thought it was good, but not great. I loved the use of the “Great Gatsby”-like mystery box of “Who is Nathan?” I was pumped to find out. I also enjoyed the initial scenes between Caleb and Ava. But as the script went on, it started to feel like I was ahead of the story. What pulled me into this script were the mysteries. And those seemed to be answered fairly quickly.  Afterwards, we’re left with some compelling questions and interactions (what is consciousness? Can a man fall in love with a machine?  Is this all a game?) but the script was never as effective as when it had those mysteries going.

This is something I’ve noticed in a lot of scripts.  Writers include early mysteries because they’re easy to create.  Everything about the world is new, so it’s not hard to say, “What’s this person hiding?”  However once they’ve got you hooked, they move on and focus on other things.  But it’s kind of like hooking a kid on candy and then trying to feed him broccoli.  The kid doesn’t want broccoli.  They want candy!  It is harder to introduce mysteries as the story continues, but it’s worth it to try.  I know I would’ve liked an extra mystery or two in that second and third act.

Despite the eerie tone of this man cut off from society left to roam an immense mansion where he’s being watched by numerous cameras, his only interaction being with this weird creepy billionaire and his robot, the story doesn’t quite have the endurance to make it to the finish line.  I think what it needed was another subplot, a little more going on inside the house, and a solid mid-point shift. Remember, mid-points are where you throw something at your audience that changes the story up a little so the second half doesn’t feel like a repeat of the first half. I didn’t see that here, and the story suffered a little as a result.

Still, the writing was strong, as you’d expect from someone as accomplished as Garland, and it passed the ultimate story test: Did I want to find out what happened in the end? The answer to that question was yes, and for that reason, it’s worth the read.

[ ] what the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: The script needed another mystery or two.  And I think I found an opportunity that Garland missed.  When we first meet Nathan, he gives Caleb a security card that he explains will let him into some rooms, but not all of them. What Garland probably should’ve done was highlight one specific room that was locked that Caleb was never allowed to go inside. I’ve never seen this device NOT work before. You use that room throughout as a mystery box, with the audience desperately anticipating what’s inside. That would’ve helped here, as the script ran out of mysteries too early.