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Well duh, you’re going to need brain food for this challenge!

Welcome to Week 2 of the 13 Week “Write a F#&%ING Screenplay” challenge. Here’s a link to Week 1. If you’re coming into this late, you might be able to catch up. But once we get past this week, I recommend you follow the proper time frame. Give each assignment 7 days. We’re already going fast as it is, so I don’t want you going any faster.

Last week was all about the character bios and the outline. This week, you’re going to be drawing on both, but mainly your outline. Your outline is going to work as a series of checkpoints. You now always have a checkpoint 15 pages away or less.

That’s how I want you to start seeing your script. Not as a giant void of empty space, but a series of manageable sequences, each no more than 15 pages. Each scene averages 2 to 2 and a half pages. So every 15 pages, you’ll be writing 5-8 scenes.

Okay, now let’s get to the nitty gritty. You will be writing THREE PAGES A DAY MINIMUM. It is CRITICAL that you write at least these three pages a day. And that shouldn’t be difficult. You have an outline so a lot of the guess-work of “Where do I go next?” is taken care of. And writing three pages of double-spaced non-paragraph-intense script takes most people between 30 minutes and an hour.

If writing that many pages is hard for you, it usually means you’re being too hard on your writing. One of the most common mistakes new screenwriters make is they become obsessed with the actual written word and want to make every sentence something their English professor would be proud of.

You don’t need to worry about that. Your scene will be rewritten so many times, it won’t resemble what it was when you first wrote it. Therefore, all those extra hours you put into making your sentences perfect will have been a waste. Since nobody saw them anyway.

Perfecting your presentation is something you only want to worry about when you’re putting the finishing touches on a script you’re sending out. That stuff means nothing when you’re the only one reading it. Just write clearly and have fun doing it. The first draft should be the draft that’s the most exciting to write. Because it’s the draft where you’ll discover the most about your story. Don’t stifle that because you can’t decide if you should use a comma or a semicolon.

Three pages a day at 7 days a week means that next week, you will have finished 21 pages, which is kind of a weird place to stop since it’s right between the inciting incident and the end of the first act. But whatever. We’ll work with what we’ve got.

Our main concern is your inciting incident, and since every story is different, I can’t give you a one-size-fits-all solution for this. A script someone just sent me had the inciting incident on the very first page. And they did the same thing with my favorite script, Source Code. Our hero wakes up in the middle of his problem – he’s on a train that has a bomb about to blow and he must figure out who the bomber is.

There are also movies that need to establish multiple characters, like The Force Awakens, so it’s harder for that movie to set up its main character (Rey) and hit her inciting incident right at page 15. I’m guessing the inciting incident there is when Finn shows up at her doorstep with the bad guys in pursuit, and that happens on page 30. Others may say that Rey’s inciting incident is when BB-8 shows up on page 15, though I don’t think that’s a big enough problem to be considered an inciting incident.

The point is, the definitions for these screenwriting terms are fluid and dependent on the unique circumstances of your story. So don’t get too caught up in them if they’re confusing. Just make sure that you have those checkpoints marked. And between now and next week, the only checkpoint we’re worried about is between page 12-15. Something needs to happen there to kickstart your movie or we’ll get bored.

So what do you do in the meantime? Well, the first 15 pages are about setup. You’re setting up your characters. In the old screenwriting books, they’d say we want to meet our hero in their everyday lives. If we don’t see who they are to begin with, we won’t appreciate who they have to become when the shit hits the fan. So again, you saw this with Rey in The Force Awakens. We see her everyday life of scrapping and trying to survive.

If you’re like me, you like movies that start in motion. And in those cases, we won’t always be able to see who your character is in their everyday life. They may not even be in their environment when we meet them. Jason Bourne doesn’t start off in a cozy house in the suburbs making breakfast for his kids. He wakes up in unfamiliar territory.

Regardless of where we meet your character, you have to tell us as much as possible about them in a very short amount of time. If they’re in their environment, that’s easy. By seeing their everyday lives, we’ll get a sense of who they are and what their weaknesses are. If you start them in an unfamiliar environment, go back to that character bio I asked you to write, figure out what their flaw is, and write a scene that exposes that flaw, if not in their introductory scene, then soonafter. So in Trainwreck, we immediately establish that Amy Schumer is…. you guessed it, a trainwreck.

And again, don’t get too caught up in your beats. Every screenplay is like a snowflake. It’s different. It has its own quirks and needs. Okay, maybe that’s not like a snowflake at all but you get what I’m saying. Sometimes you want to start your script with a flashy teaser that has nothing to do with your hero. If that feels right for your script, DO IT! Don’t resist creativity because you’re trying to meet technical checkpoints. Those are there as a guide. And since this is the first draft, it’s okay to color outside the lines a bit.

After you write your inciting incident scene (the scene where a big problem alters your main character’s life forever and forces them to make a choice whether they’re going to fight that battle or throw in the towel), we have 6-7 pages left until next week’s assignment.

The Hero’s Journey, which is a template a lot of professional screenwriters use, identifies this section as “The Refusal of the Call.” Preferably, the problem that your hero is faced with is a big scary one. If it isn’t, you probably don’t have a movie. Because it’s big and scary, your main character will resist it. And that’s what this section of scenes is for. The hero wants to go hide, get away from this, not deal with it. But in the end, of course, they have to. Because otherwise we wouldn’t have a story to tell.

Each genre tends to have its own blueprint for this section, and there’s no way I can cover them all here. But think of this section as a push-pull situation. Write scenes that pull him, “You need to do this,” a mentor might say. Then scenes that push. Another character says, “You need to stay here and help with the farm.” It doesn’t have to be dialogue-based. These can be action scenes – in a sci-fi film, someone’s base can get attacked. Point is, this is a turbulent time where your hero’s every fiber is being tested.

Eventually, something will happen to push your character towards his adventure, sometimes by choice, sometimes by force. In The Hunger Games, Katniss chooses to swap herself for her sister. In Edge of Tomorrow, Tom Cruise never chooses anything. They MAKE HIM go. So just know that you have options and there’s no such thing as ONE WAY to do it.

Finally, writing is a fluid thing. Your best stuff comes when you’re inspired, and you can’t always predict when that’s going to happen. So don’t limit yourself to 3 pages if you’re on a roll. If you write 10 straight pages, GREAT! If you pull a Max Landis and write all 21 in a single day, GREAT!

But if you get to 21 before next Thursday, you don’t get to chill. You have to work on your script for at least 3 pages or 2 hours every day. Part of what I’m trying to instill in you here is discipline. The more writing becomes a daily thing, the more you’ll keep up with it. If you write 20 pages one day and take the next 5 off, it’s harder to come back.

So if you get to 21, go back and start rewriting your earlier scenes. Specifically, ask if your choice of scene is original. Have you seen that scene before in other movies? If the answer is yes, try to come up with a new angle into the scene – a more original choice.

I’ll give you an example. In yesterday’s script, two assistants trying to make their bosses fall in love trap them in an elevator together, hoping they’ll connect. The writer added a THIRD PERSON, a UPS delivery guy, in the elevator as well, who flipped out once the elevator stopped. It added another layer to the scene to make it feel more original. That’s what I want you to do if you have time to rewrite scenes.

If you have gobs of time or your parents are supporting your career, use the rest of your free time to KEEP FILLING IN YOUR OUTLINE. The more scenes you can figure out, the easier future writing sessions are going to be. And you know now that 15 pages is roughly 5-8 scenes. So you know how many scenes you need to fit in between each checkpoint.

Okay, that’s it for this week. Time to get some writing done. 21 pages, people. Good luck!!!

Genre: Period Political Thriller
Premise: Set in one of the most volatile cities during one of its most volatile eras – Beirut in the 1980s – High Wire Act follows a bottomed-out alcoholic diplomat who’s called upon to negotiate the release of a CIA agent who used to be his best friend.
About: From the writer who brought you Michael Clayton and FOUR of the Bourne scripts (Tony Gilroy) comes this hot project, which will star Jon Hamm and Rosamund Pike.
Writer: Tony Gilroy
Details: 120 pages

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High Wire Act got me thinking about the types of movies Hollywood makes these days. Cause it ain’t movies like High Wire Act. Unless you have a prestige director and an Oscar campaign ready to roll, I know execs who’d be more welcoming to the Zika Virus than an obscure period political thriller.

Remember when they used to make movies like Boiler Room? Or Rounders? You didn’t even need a concept! All you needed was a subject matter. Uhh… traders on Wall Street. Uhh… poker players! We’ll figure out the story later.

Truth be told, I’m kinda glad those movies don’t get made anymore. They sucked. I mean go back and try and watch one of them. You’re sitting there going: This is basically about a guy named Matt Damon playing poker. They didn’t even try and hide it.

Luckily, High Wire Act is more sophisticated than those scripts, plus it has the benefit of being written by someone who actually understands screenwriting.

Mason Skiles, an American diplomat in 1972 Lebanon, has managed the rare feat, along with his wife, of becoming friends with many of the locals. There’s one boy in particular, 15 year old Kamir, who Mason has personally mentored and will soon send to school in the United States.

Unfortunately, however, school will not be in session for Kamir. A group of masked men crash one of Mason’s parties and take Kamir, who it turns out is the brother of a high profile terrorist. During the scuffle, Mason’s wife is shot and killed.

Cut to 10 years later and Mason is a drunk back in the states with a bargain basement arbitration practice. Just when things can’t sink any lower, he gets a call. It’s the CIA. They want him on a plane to Beirut pronto. But they won’t tell him why.

Mason reluctantly goes, where he finds out that his former best friend and fellow diplomat, Desmond, has been taken. And the kidnappers are requiring they deal with Mason only. Hmmm… that’s interesting.

So Mason goes to meet them and wouldn’t you know it, guess who the kidnapper is? That little boy, Kamir, is all grown up and ready to make a deal. The Israelis have kidnapped Kamir’s troublemaker brother. If Mason can get him back, Kamir will deliver Desmond.

And that’s where things get REALLY complicated. Kamir’s brother is essentially Osama Bin Laden to the Israelis. There’s no WAY they’re going to give him up. Which means Mason is going to have to pull off the greatest negotiation of all time in order to save his friend. Can he do it?

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This script starts with a bang and never lets go. My issue with these scripts is that the writer will get too wrapped up in the politics side of things. That stuff isn’t interesting to me. Nor is it interesting to most. What audiences care about are people. If you can set up a cast of characters who are interesting and put them in dramatic situations that are compelling, it doesn’t matter what the overarching storyline is. WE WILL CARE.

And that’s what Gilroy does. He opens with a flashback that introduces us to our happy main character, his happy wife, his happy best friend, and the happy teenage boy he mentors.

Immediately after making us fall in love with them, the terrorists arrive and kill Mason’s wife. I was devastated. And why? It’s just words on a page. But this is the power of good screenwriting. You create moments between characters, make us care about them, then take those characters away.

Even more brilliant? PERSONAL STAKES. What bad writers do in these scripts is they introduce a bunch of random people with random ranks who we don’t know, and expect us to give a shit if one of them is kidnapped.

What Gilroy does is he makes the kidnapped guy our main character’s best friend (PERSONAL STAKES). And who’s the kidnapper? The kid Mason mentored (PERSONAL STAKES). Everything here is personal, which makes the bonds and thus the plotlines stronger.

Gilroy doesn’t stop there. He utilizes what I’ve deemed the “mystery goal.” The mystery goal adds flavor to a goal, it adds a spike. When Mason is called upon 10 years later to go back to Beirut, he isn’t told why. It’s a MYSTERY. So you’re not just sending your character somewhere (their goal) but strengthening it with a mystery along the way. Of COURSE we’re going to want to keep reading. Just like Mason, we want to find out what the fuck they want him for.

Another key tip is to make your mystery goal IMPORTANT. Typically, when you lay down a mystery, you can keep that mystery going for 10-15 pages and the reader’s going to stay invested. People naturally will stick around until the mystery is solved. But the more IMPORTANT you make that mystery, the longer you can stretch out the reveal.

The way the CIA talks to Mason about this Beirut trip, they make it sound like a really big fucking deal. Like this is one of those things you can’t pass on. As a reader I’m going, “Ooh, this seems big time. I have to know what this is about.” If the same person had come to Mason and said, “I heard these people are sorta interested in talking to you. Maybe you should check it out.” Does that sound important enough to make you care? Of course not.

Lots of great scenes here too. Bad writers take common scenes and play them out the way they alway play out. Good writers take common scenes and they TURN THEM in a way where they play out unexpectedly. So when Mason goes to meet with the kidnappers for the first time, there are two men in masks he’s talking to. The main one, the older guy, is screaming and yelling at Mason, telling him that Mason’s going to play by their rules. After about 3 minutes of this, the other masked man calmly raises his gun and shoots the man in the back of the head for being difficult. He then takes over the negotiation.

WHAT THE FUCK?? Wasn’t expecting that.

After all this, you’re probably expecting me to give this an impressive. I was actually going higher than that at the midpoint. This was going Top 25. But then the script started doing exactly what I said you shouldn’t do at the beginning. It started focusing on the politics, the web of lies, the world of the impersonal as opposed to the personal.

One of the issues here was that Beirut had a dozen warring factions inside of it in the 80s. So there were SO MANY bad guys. So many different clubs who were part of the problem. Add onto that people double-crossing each other and after awhile, you couldn’t keep track of it anymore.

It’s the double-edged sword with these types of scripts. As they move towards their climax, they have to get bigger. But the bigger they get, the harder it is to keep track of what’s going on. So you have to either deftly calibrate how much the audience can take, or be an expert at keeping loads of information clear and easy to digest.

I eventually got lost in all the madness. And that’s too bad, cause this script had a hold on me for a big portion of its page count.

[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: One of the oldest writing tricks in the book. Place your hero where he least wants to be. The last place Mason wants to be after his wife was murdered there is Beirut. So where is he sent to? Beirut. You do that and I’m telling you, most of your movie will write itself.

What I learned 2: You’re never going to write the perfect screenplay. The goal is simply to do more good than bad. If you can achieve that, you’ll have a script worth reading.

For the next three months, every Thursday, I will be guiding you through writing a feature-length (110 pages) screenplay. Why are we doing this? A few reasons. For new screenwriters, it’s a chance to learn how to write a screenplay. For experienced screenwriters, it’s an opportunity to learn a different approach to writing a screenplay. And for every screenwriter, it’s an opportunity to light a fire under your ass, keep you moving, and have a finished script in your lap in just 90 days.

We have three months to achieve this, which equates to roughly 13 weeks. Each week I’m going to give you a task, which you will need to finish by the following week. I’m going to need, at minimum, two hours of your time a day. However, the more time you can contribute to the cause, the better. More time means more thought, more trial and error, more swings, which means an overall improved product.

One of the biggest pushbacks I expect to encounter in this exercise is writers saying, “Well I don’t do it that way. I do it a different way.” Tough. This is about trying something new. It’s about going outside of your comfort zone so you can grow. I don’t expect you to write every script this way from here on out. But I do expect you to discover some new methods you’ll be able to use in future scripts. So don’t complain. Just do it.

The plan is to write both a first draft and a second draft. Afterwards, the best scripts will be chosen for a tournament. You do not have to participate in the tournament if you don’t want to. It’s merely there to incentivize you throughout your journey. Those tournament scripts will be put up for critique by the Scriptshadow Faithful, who will vote for the best script each week. The feedback they give you, you can then use for further rewrites to improve your script for the later rounds.

Are we ready? Okay, let’s get to it.

First and foremost, you need a concept. We’ve been trying to come up with those for the last two weeks. Guys, I tried to get through all the loglines you sent me but there were just too many. I’ll attempt to rate a few more today but don’t hold your breath. If you didn’t get any feedback, you’ll have to go with your gut and write the idea you like best. And really, let’s be honest. You were going to write your favorite idea anyway. :)

If you didn’t participate in the last two weeks, you’ll need to come up with a concept and logline pronto. Check out last week’s post, as well as the comments, and you’ll get an idea for which concepts tend to work best. Once you’ve identified your concept, it’s time for the first task. And the first task is one that 50% of screenwriters detest. I DON’T CARE. This is your week 1 assignment.

OUTLINE AND CHARACTER BIOS

For those of you who want to start writing your script, TOUGH. Unless you’re a genius, the screenwriter who jumps into his script immediately runs out of gas by page 45. Oh, they won’t admit it. They’ll keep writing. But deep down they know they’re lost. This week’s assignment is designed to prevent that from happening.

DAYS 1-3 – THE OUTLINE

There are six main points you want to identify in your outline. But before we get to those, let’s go over the basic blueprint of a story. A protagonist is breezing along in their life. Then something happens that jolts the status quo. This thrusts them onto a journey where they try to achieve a goal. They encounter lots of obstacles and uncertainty along the way. Then, in the end, they somehow pull off the impossible and achieve their goal (or fail!).

We’re writing 110 pages here. So you’ll break your outline down into Act 1 (roughly pages 1-27), Act 2 (roughly pages 28-85), and Act 3 (roughly pages 86-110). Your scenes will average between 2 and 3 pages long. That does not mean every scene will be 2 or 3 pages. It means this is the AVERAGE. Some scenes may be 7 pages. Others may be half a page. In the end, you’ll be writing between 45-60 scenes.

The more scenes you can fill in for your outline, the better. But the only ones that are required for next week are these six. If you can figure out more, great. But these are the essentials.

The Inciting Incident (somewhere between pages 5-12) – The Inciting Incident is a fancy way of saying the “problem” that enters your main character’s life. For Raiders, that’s when the government comes to Indiana Jones and says they’ve got a PROBLEM. Hitler’s looking for the Ark of the Convenant. You, Indiana, need to find it first. Or, more recently, in The Revenant, it’s when Leo is mauled by a bear. Everything is irrevocably changed in his life after that incident.

The First Act Turn (page 25-27) – The first act turn is when your main character will start off on his journey to try and obtain whatever it is he’s trying to obtain. So what happens between the inciting incident and the first act turn? Typically, a character will resist change, resist leaving the comfort of his life. But most of the time it’s just logistics. We’ll set up what needs to happen, how they plan to do it, how impossible the task will be, etc. It all depends on the story.

The Mid-Point Twist (page 50-55) – If your story moves along predictably for too long, the reader will get bored. The Mid-Point Twist is designed to prevent that from happening. It changes the rules of the game. And there’s a bit of creativity to it. It could be an unexpected death. It could be a major betrayal. It could be a twist (Luke and Han get to Alderran, but the planet they’re going to has disappeared!). The point of the Mid-Point Twist is throw your story’s planet off its axis.

The End of the Second Act (page 85-90) – This will be your main character’s lowest point. They likely just tried to defeat the villain or the problem and failed miserably. Along with this, everything else in your character’s life should be failing. Relationships. Their job. Their family. It’s all falling apart. Your hero will be AT HIS LOWEST POINT. Hey. HEY! Stop crying, dude. It’s just a movie. He’s going to get back up and kick ass in the third act. But right now, it looks like he’s fucked.

The Early Second Act Twist (page 45) – We’re going backwards here only because I wanted to get the important plot points down first. Once you have those, figure out page 45. Basically, page 45 will be 15-20 pages into your second act, typically where most writers start running out of ideas. You need to add some sort of unexpected moment here. Something that lights a fire under your plot. It’s not going to be as big as the Mid-Point Twist. But you can’t have 30 straight pages of the same pacing. You have to mix it up. The Early Second Act Twist in The Force Awakens occurs when Rey and Finn get captured by Han Solo. Notice how Han’s entrance into the story takes everything in a different direction.

The Late Second Act Twist (page 70) – This is the same idea as all the other “twists” we’ve been talking about. If you mosey along for too long without anything new or different happening, the reader gets bored. You need to be ahead of the reader, always coming up with plot points that they didn’t expect. I’ve seen writers use The Late Second Act Twist to kill off a character. In Frozen, it’s the moment where Hans reveals to Anna that his entire courting of her was a sham designed to take over her kingdom.

Once you have these six key moments in the script mapped out, you’re in great shape. Why? Because now you always know where you’re going. You always know where you’re sending your characters, which will give your script PURPOSE, something people who write randomly and without an outline rarely have. And don’t worry. These moments are not set in stone. As you write the script, you’ll have new ideas, and these key points may change. That’s fine. But by having something in place initially, you’ll be able to write a lot faster.

It should also be noted that not every story will follow this path. Not every script’s structure is based off of Raiders of The Lost Ark. I get that. Still, you want to think of these moments in a script as CHECKPOINTS. Whether you’re writing the next Star Wars or the next Magnolia, every 15-20 pages, something needs to happen to stir the pot. So if you’re going to take on something unique, no need to fret. Give yourself those 6 checkpoints so that your script is moving towards something.

DAYS 4-7 – CHARACTER BIOS

I know. You HATE CHARACTER BIOS. Look at it this way. Remember when your parents told you to eat your vegetables but you never understand why when Captain Crunch and pop tarts tasted so much better? Then when you hit adulthood and you were 40 pounds overweight, you looked back and thought, “Hmm, mom and dad may have been right about that one.” Well, the same thing’s going on here. Character bios may not be fun. But you’ll thank me for them later.

What you’re going to do is write a character bio every day for your four biggest characters. One of those characters will likely be your villain. Here are the things I want you to include in each bio. Try to get between 1500-2500 words for each character.

1) Their flaw – Figure out what’s holding your character back at this moment in their life, the thing that’s keeping them from reaching their full potential as a human being. Stick with popular relatable themes. Selfishness, egotistical, stubbornness, fear of putting themselves out there, doesn’t believe in themselves. You may not explore this flaw in the movie. But it’s good to know, as it will be the main thing that defines your character.

2) Where they were born – A lawyer from the projects in Chicago is going to talk and act differently than a lawyer from the upper crust of a rich East Coast suburb.

3) What their family life was/is like – Our relationships with our siblings, but in particular, our mother and father, influences our personality and approach to life more than anything else. Know your character’s relationship with each and every family member.

4) Their school history – Were they a nerd? The popular kid? A drug dealer? An athlete. Our school experience, particularly high school, affects who we are and how we act for the rest of our lives. So the more you know about this period in your character’s life, the better.

5) Their work history – Work is 50% of our lives (for many of us, a lot more). It has a big effect on who we are. So you want to establish what your character used to do before they got their current job, and also the events that led to them getting their current job.

6) Highlights of their life – This is basically everything else, the character’s highlight reel, if it were. When they lost their virginity, any devastting breakups, their highest points, their lowest points. Just let loose here and use this section to discover what your character’s life has been like.

And that’s it! You’ve completed your weekly task. If you finish ahead of time, go back to your outline and fill in the areas between the major plot points. The more scenes you can outline ahead of time, and the more detail you can add to those scenes, the easier it will be to write the script when that time comes. Okay, all of this starts RIGHT NOW. So what are you waiting for???

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Only six days until we start writing a screenplay and I know a lot of you want to kill me for not getting back to you on your loglines yet. The reason it’s taking so long is because 7 out of every 10 e-mails results in me giving all five loglines a 3-rating or lower and I feel like if I only leave the writer with numbers and no explanation they’ll hate me with every fiber of their being. So I always try to add a little comment here or there. “This is too familiar.” That’s what’s taking so long. I’ll continue to go through them as fast as I can, but maybe I just need to skip the comments and do ratings only, even if it drives some of you to build Scriptshadow VooDoo dolls to stick pins into.

Today, to help you get a little better understanding of what’s going on in my head, I’m going to share some of the loglines that were sent in, the ratings I gave them, and the reason for those rating. Hopefully this helps, especially if I’m not able to get to your loglines before next Thursday.

Title: The Angel of the North
Genre: Black Comedy
Logline: A gambling addicted PI loses the ransom on his way to a kidnap exchange and now must get the victim back without any money.
My rating: 4
My thoughts: This logline is messy. “A gambling addicted PI” is an inelegant phrasing that already has me worried, and we haven’t even gotten to the second half of the logline yet. The “ransom” is then brought up before I know what the ransom is referring to. Not a huge deal, but it required me to read the logline twice to make sure I understood everything, which is never a good thing. And then the final phrase kind of limps onto the page. “…get the victim back without any money.” I feel like there’s a more powerful way to say this. I like the elements involved but nothing here feels that original, and with the clunky presentation, I couldn’t give this more than a 4. Still, a “4” is better than most loglines got!

Title: Medium Rage
Genre: Romantic Comedy
Logline: When a young medium gains popularity by channeling hilarious crude jokes from a deceased comedian, a virtuous young woman decides to out the arrogant psychic as a fraud, since the comedian’s routines were always secretly written by her.
My rating: 2
My thoughts: It took me three full reads to understand this logline, and even then, I’m not 100% sure I got it. This seems to be a classic case of “too wordy.” But even then, the story seems to go on one beat too far. The young random whistle-blower was also secretly writing jokes for the person who is now being stolen from by the medium-turned-comedian? That’s way too complicated. Remember one of the key pieces of advice I told you yesterday, guys. Keep it simple!

Title: Untitled
Genre: Sci-Fi
Logline: On her way home from college, a free-spirited student disappears into thin air. When she reappears 5 years later having not aged a single day, she must not only attempt to reintegrate into her life, but also avoid the rogue scientists responsible for her disappearance in the first place.
My rating: 5
My thoughts: This logline has some marketable elements to it. People who reappear five years after a disappearence can lead to a good story. The reason it only got a 5, though, is because a) there was an entire flurry of “reappear after ‘x’ years” TV series that hit the marketplace recently. And b) the term “rogue scientists” killed the logline’s earlier momentum. Not only did it come out of nowhere, but the adjective “rogue” seemed to be apropos of nothing, always a red flag in my experience. All adjectives should be relevant to the rest of the logline.

Title: Wyldefire
Genre: Thriller
Logline: With the overbearing sheriff taken ill and a raging wildfire closing in, deputy Wylde vows to step up and protect the townsfolks’ homes from a gang of looters.
My rating: 6
My thoughts: It may not have received the coveted “7” rating, but Wyldefire has some good things going for it. It’s a simple easy-to-grasp concept and one I can totally imagine the movie for. The key conflict driving the movie – looters taking advantage of a wildfire to steal from innocent people – is interesting. I don’t know why we have another random adjective describing a character (the sheriff), though, when he appears to be a non-factor in the story. Then we have our hero, Deputy Wylde, who doesn’t get an adjective at all. But hey, the rest of the elements keep this idea strong. It’s no home run, but I didn’t give out a whole lot of 6s.

Title: The Extra Mile
Genre: Adventure
Logline: Stuck at the US Customs in Mexico for a technicality, an amateur marathon runner decides to cross the border illegally through the Sonoran desert in order to deliver a rare antivenom for his dying son.
My rating: 2
My thoughts: This one is rough. The beginning of the logline indicates our character is being held somewhere. This is followed by that same character running across a desert. How can he run across a desert if he’s being held somewhere? I see no point in mentioning that the runner is an amateur. Every word you add has the potential to gum up your logline. So get rid of anything that can be gotten rid of. The climax of a dying son who needs a rare antivenon (did he get bit? if so, when? I didn’t see it) not only comes out of nowhere, and feels forced, but seems like it belongs in a different movie. This is a classic case of too many disparate elements in the same logline. There’s too much going on here in general. Keep it simple, guys!

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OMG, we only have a WEEK before we have to start writing our script! And most of you still haven’t come up with an idea that’s even close to being script-worthy. So today’s post is dedicated to supercharging your concept and coming up with a great logline.

The biggest problem I seem to be running into is writers who think splashy movie-friendly elements on their own equal a good idea. So by merely saying, “Five aliens arrive on earth and search for a vampire who they believe possesses the key to saving their planet,” that they’ve come up with a good idea. And why not? Hollywood loves aliens. They love vampires. Do you really need anything else?

Well, yes. Coming up with buzzwords (aliens, zombies, sharks, time-travel) isn’t difficult. Nor is placing two of them in the same sentence. I’m pretty sure all you have to know is how to type to pull that off. A good concept consists of manipulating elements into a storyline that sounds intriguing. “A professor who moonlights as an archaeologist must beat a determined Hitler to one of the most elusive and mysterious artifacts in history, the powerful Ark of the Covenant.”

The second biggest mistake is loglines that have way too much going on in them. The number of elements is endless, and the point of the movie seems to change several times during the logline. “A young wannabe ninja joins “Hitman Incorporated,” a school that teaches young men and women how to be hit men, but when he gets his first assignment, it ends up being a circus performer who used to be his best friend, so he will have to seduce the performer’s boss, who also happens to be the Hairy Woman, to help him pull off a fake hit, which ends up saving the circus in the process.” The scariest thing about this logline is that everyone is thinking how ridiculous it is, and yet at least 60% of you have sent me a logline similar to it. Loglines need to be simple. Loglines need to be focused. This is neither.

The third biggest mistake is, strangely, the opposite of the second. The logline is too simplistic and has NO HOOK, so it ends up reading like a bland TV episode. “When new evidence emerges in the death of an NYPD cop, his son plots revenge on the gangsters responsible, against the wishes of his fiancée and his father’s ex-partner.” Cops, revenge, gangsters? Gee, I haven’t seen that before. Where is the hook? Where’s the “strange attractor?”

The biggest violator of this tends to come from road trip ideas for whatever reason. I get a lot of stuff like, “A young man, still recovering from his mother’s death, takes a cross-country trip with his brother to heal.” Uhhhhhh, I’d volunteer to join that mother in her coffin before reading this script. Come on, guys. There isn’t a single original element or hook in this concept!

Remember, movies have to be bigger than life. There’s got to be something unique there, either in the concept itself or in the execution of the concept. For example, let’s rework the road trip logline. “A young man, grieving from his alcoholic mother’s death, must pick up his troubled sister from an addiction program and drive her cross-country to the funeral.” Conceptually, it’s no Jurassic Park. But now we can see a bit of a movie here, right? Obviously, the younger sister suffers from the same issues the mom had, so this trip becomes about saving the sister before she ends up like her mom. There’s more MEAT there to work with.

Next up are re-dos of past movies. While I kind of understand how this mistake can be made (writers are told to come up with ideas that are “familiar but different”), I’d advise against ideas that sound, in any way, similar to past movies, or similar to past movie types. It’s always better to be more unique than more similar. Let me explain that in more detail. Let’s say you come up with an idea about a shark that terrorizes a small Italian town. You’ve just written Jaws in Italy. Is that unique enough? No. Or I’ll get stuff like, “A group of space explorers crash-lands on an icy planet where a local alien species starts hunting them.” Come on! That’s Alien or The Thing.

You also want to steer clear of common movie TYPES unless you’ve found a fresh element to add. For example, do you really want to write another “group of people stuck in a log cabin with zombies movie?” Even if you tweak something here or there (maybe the occupants are trained hunters!), it still feels similar enough that people are going to go, “Eh, I’ve seen that before.”

Okay, so now that we’ve established what you SHOULDN’T be doing, let’s focus on what you should. Here’s a quick cheat sheet for your next logline.

1) An idea that feels simple and easy-to-grasp.
2) Some sort of unique element must be involved.
3) The story must feel big and important.

1) An idea that feels simple and easy-to-grasp – So many of the loglines I’ve received are agonizingly complex. Guys, you need to find that simple idea that people are able to grasp immediately. Here’s a recent Black List entry: “An underwater earthquake decimates a research crew at the bottom of the ocean, leaving two survivors with limited resources to ascend 35,000 feet before their life support runs out.” We all know what that movie is about at the snap of a finger.

2) Some sort of unique element – “Unique” is subjective, which is where this tip runs into trouble. What’s unique to you may not be unique to me. But the idea is, as an aspiring screenwriter in this business, you watch every movie and keep tabs on every script that sells so that you know, better than the average schmuck, when you’re introducing a truly unique element into the mix. That element can be the main idea – bringing dinosaurs back to life in modern society. Or it can be the way the idea is executed. Memento is a whodunnit detective caper. We’ve seen that a million times. But it’s executed in reverse. That’s a unique element.

3) The story must feel big and important – I’m not saying you can’t write that lesbian coming-of-age movie. What am I saying is that you better know someone with a million bucks in their bank account because that’s the only way that script is getting made. If you barely have enough money to pay your rent each month like the rest of us, think bigger. Think larger than everyday life. The absolute lowest level of “big” is a dead body. You can tell a small town tale if there’s a dead body involved. But I’d think bigger. I’d think high stakes. Give me the kind of thing I can’t get anywhere else but in the movies.

Okay, with that in mind, here are five common loglines that always seem to do well. If you’re writing one of these guys, you’re in good shape.

1) The mega-hook – Think Steven Spielberg for the mega-hook (or, the lower rent versions, Michael Bay and Roland Emmerich). The kind of idea that feels like a Friday night crowd-pleaser. Give me your Nazi-fighting archeologists, your modern-day dinosaurs, your Roboapocalypses, your Ready Player Ones, even your children befriending aliens.

2) The unique horror hook – Give us a unique setting or a unique setup for your horror film and these specs sell like hotcakes because the budgets are so low. “A woman revisiting the old orphanage she grew up in loses her child, and begins to suspect that he may have been taken by the souls of the children still living there.” (The Orphanage).

3) Larger than life real-world people – We all know that biopics are hot, but even when they inevitably calm down, larger than life figures will always be intriguing to the movie-going public. Think Wolf of Wall Street. Somebody who either has a lot of personality, a lot of character, or who has a lot of shit going on. Also big right now are REAL LIFE EVENTS. How the big crash went down (“The Big Short”) or how an astronaut drove halfway across the country in diapers to kill her boyfriend’s wife (the upcoming “Pale Blue Dot”).

4) Overtly zany dark comedies – The Black List has ensured that these scripts will always be celebrated, will always be seen as cool by the reader crowd, and therefore are always solid picks from a conceptual standpoint. But you have to be weird to pull them off. Living inside John Malkovich’s head. A puppet serial killer. A therapist who manipulates his patients to commit suicide. Weird, twisted, and funny is the key to doing these well.

5) A well executed ironic logline – Guys, this is the EASIEST way to make your logline stand out from the rest. Place your main character in an ironic situation and you have invented logline nirvana. Look, I’ll just come up with one off the top of my head: “The world’s greatest shark hunter finds his boat slowly sinking inside the most shark-infested waters in the ocean.” The un-ironic version of this would be, “An opera singer finds his boat slowly sinking inside the most shark-infested waters in the ocean.” Reads a bit different, no? Yet I see SO MANY SIMILAR UN-IRONIC loglines that would’ve been so much better had the writer used irony.

HOW TO ACTUALLY WRITE THE LOGLINE

Okay, now that you’ve got your idea, you have to write your actual logline. And this is where everyone freaks out. But I’ll save you some anxiety. If you can’t come up with a well-written logline, chances are you don’t have your idea yet. In other words, it means you have to go back to the drawing board. A good idea should be easy to convey. Because all good ideas are. Think about it. When was the last time a good movie idea took 20 minutes to explain?

So I’m going to give you two basic tips to help you turn your golden idea into a golden logline…

1) KEEP IT FUCKING SIMPLE – The more words you add to your logline, the bigger the hole you’re digging for yourself. A logline is like a mini-script, where all the fat needs to be cut out. Only tell us what we need to know. And what we need to know is the main character, the hook, and what’s in his way (the major source of conflict). Mileage may vary with unconventional ideas (Pulp Fiction, for example), but that’s where you start.

2) KEEP IT FUCKING PERSONAL – I prefer loglines that center around the main character. We’re human beings. So we identify with other human beings. The more impersonal your logline is (if it focuses on things as opposed to people), the less connected I am to it. So yes, that submarine logline I included above, while solid, doesn’t meet this criteria. To this end, find that preceding adjective or descriptive phrase that sells the emotion of the hero. For example, with E.T., I could start my logline, “A boy befriends an alien…” or I could say, “A lonely boy befriends an alien…” You see the difference? We feel more of an emotional connection to a lonely boy than we do to a generic boy.

With all of this in mind, here are few loglines to inspire you:

When a refined man of science is recruited to investigate a recent spat of killings in the recovering town of Salem, he must fend off growing resistance from the intensely religious locals.

When the president of the United States and his immediate chain-of-command are killed in a terrorist attack, the cabinet’s weakest member is vaulted into the highest office in the world to take his place.

When his survivalist father is sent to prison, a militant teenager raised in seclusion must enter society for the first time, where his father instructs him to plot an attack against the government.

A woman being kept in an underground shelter by men claiming the outside world is infected, must figure out a way to escape when she discovers evidence that the men may be lying.